Games with fun features the game punishes you for using

Jagged Alliance 2 mod Urban Chaos has a well done system allowing you to combine AR uppers and AR lowers to make a full gun while upgrading them seperately. The game takes place in a post-Soviet republic and all the ammo you find is 7.62x39 and 5.45x39, neither of which are well supported in the AR platform and 7.62x39 ARs just suck even when they exist (reflected by in-game stats).

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Every game with a morality system has at least something that qualifies.

Utter bullshit, if you want to get the good ending you should have to sacrifice fucking everything and expect and get nothing in return.

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Why bitch about getting the more action-oriented ending when you used less non lethal stealth? Can't you stomach the idea of being a anti-hero at all?
Besides the second game turned that around, in low chaos Dunwall is in shambles and in high chaos it's all right.

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This should be expanded to any stealth game with assault rifles. The only possible exception is MGS because if you kill a fuckload of dudes you still get a cool sounding title although it makes the game harder, only way to be a loser is to get Rabbit which means you just suck at everything.

Funnily enough, old D&D rpgs are usually the best at this just because the good NPCs have nice loot when you kill them with your evil PC. Unfortunately the options for evil are rather one dimensional (kill good NPCs to get nice loot is usually what you are working with).

Come on now.

the combat is fun , the problem is that Dishonored markets itself as a stealth game specifically one that aims to be a spiritual suuccessor to the Thief series in which regard it fails completely.The way the combat is implemented is more akin to Dark Messiah of Might&Magic minus the enviromental aspects of that game which , let's face it , make the game stand out as it does and give it a leg up to the Dishonored series even with a 6 year gap between releases and no sequel

Self explanatory.

Just go full Rambo on them.

But you lose exp/gameplay by doing so.
Exactly. And there are never any 3rd option besides saint/devil. The only game I can think of is bards tale, where you play as chaotic neutral who is foremost neutral and later slightly chaotic.
And neutral in dnd is the saint who is always fights against evil in exactly same way as lawful good does. If you thing about it, its not surprising they removed half of aliment system, because no one was using it anyway. Everyone is either jerkass good, chaojerkass evil(exactly the same but does evil things) and lawful good. And the difference between jerkass good and lawful good is only the fact that "chaotic" character acts like a jerkass. And lawful evil does not exist because its later revealed that they had a masterplan to build utopia for everyone, but was misunderstood and were good all along.

Rougelikes are the most fun if you play them without reading any guides. But in many cases its impossible to win that way because some monsters has some crazy shit like "if you dont wear gloves versus this monster than you lose the game".
And assfaggots punish you for trying to have fun and play something besides meta.
And games with the only way to beat the game is to play only in specific crazy ways. Like rance for example. Without knowledge you will lose a lot because its scripted. Oh, and porn games with porn scenes only after losing a battle. Porn should be a reward, goddamn it, not participation prize.
And dwarf fortress punish you for playing with liquids by reducing fps to single digits.
And some games with different difficulty settings. Where difficulty goes easy-easy-easy-"possible to beat in only one specific way".
And games which are designed to be played with friends while you have no friends.

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Yeah it is by no means perfect, I just mean that those games tend to be better than others when it comes to making being evil appealing. That loot is usually really useful.

The problem is that most RPG devs look at their game and think, "How do we make players want to be good?" and the answer is usually "lots of XP for choosing the correct option. Most of them are too lazy and just don't even make meaningful evil questlines. The ones I dislike the most are quests that you do regardless of alignment because you want XP and cool shit, then at the very fucking end you get a choice to turn in the McGuffin to EvilDude MeanHitler or you can choose to turn it in to normal people and have not-bad things happen. Even Neverwinter Nights does this, but at least they give you sweet loot for choosing the evil option. More recent shitters like KOTOR just give you your Evil Points(tm), although I suppose it does give you access to dark side powers or whatever. Star Wars moral philosophy and metaphysics is a fucking joke anyways.

I really want to see a game, D&D or no, where you are a paladin and you actually have to act like one. You gain evil points if you carry around above a certain threshold of money. You gain evil points if you pass by a dying man without helping him and think, "Man I really don't want to waste my last potion." Paladins are all about the "Fuck this lesser evil bullshit, your false choice is bullshit. I choose the third option: sacrifice myself and make the world a better place."

The best ending of the game would involve your death but you genuinely make the world better, whereas every other ending would be bittersweet but your character would continue living.

Ultima 4 actually punishes you for killing fleeing enemies and stuff like that, but it doesn't amount to much other than filling up bars to get a jiggy piece for the final level.

Usually "be good" is default and no additional work needed. No one tries to make players "be good, mkay". Its not a saturday morning cartoons.
Vidrelated.

What? No, nigger. People are not good by default, they are neutral. Which is why in a game which involves a narrative that is supposed to be meaningful, designing the game so that it is easy to be good takes all the meaning out of it. Much in the same way that an immature god would get bored of helping his followers because it's just so easy, it becomes boring.

Yeah, because games filled with neutral options all the fucking time.
Yeah, tetris, the holy grail of neutral games will lose all meaning if you could do good stuff in it. What fucking games has neutral path? Even evil path is really fucking rare. The only other neutral game, as I mentioned before, is the bards tale. Having 3 different morality paths in one game is almost always impossible. For 20 rpg games with morality systems there 1 with evil path(almost always its shorter than good path and almost always unfinished). For every 10 evil paths there is one neutral. Even in fucking overlord you can play as white knight in shining armor.

I think Lisa is the only game to do this right.

Mask of the Betrayer has some of the best evil options in a game, but actually using your spirit eating more than once a day is suicidal.

Everything lethal in Dishonored

Also don't use that elf system we put a lot of thought into. Ever.

InFamous one does the opposite, all the cool powers are on the evil side, besides the cool red and black lightning.
2 is the other way around, being a good guy is the most fun.

Not exactly a feature, but Fire Emblem GBA in a way.


So it was a no-fun allowed time, never having to splurge if you wanted the best rank and to have the characters suck your dick at what a wonderful tactician you are.

How do you enjoy JA2? I really wanted to but the combat is such random bullshit. Missing at 25 yards with a rifle/AR constantly while the AI consistently gets a hit or two each round with a pistol at the same distance is complete fuckery. Yes I had 1.13 and was using right click to tighten the hit area, the RNG is just unbearable.

It's pretty fun to kill everyone in MGSV but you're really just actively fucking yourself over by doing so.

Did you switch off "New Chance to Hit System" when starting a new game? If so that's your problem.

What "New Chance to Hit System" is it makes your shots have an equal chance of hitting anywhere in the circle. It was an interesting experimental system and could work in a 3D game, but it definitely doesn't work in a 2D game where characters facing west or east way are much harder to hit than characters facing north or south

I turned it on.

That sounds beyond retarded, 3d or not. What's the point?

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What title do you get? I only ever play the game non-lethal.

I came here to post MGS actually. Gunplay in 4 was fun as fuck, but it feels like you’re missing the point.

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That video is great

I haven't played Dishonored, is that the same "clik2awsum" combat "control" as Arkham/AssCreed/TWitcher/etc, or does it involve actually selecting targets and attacks?

Played the shit out of JA2 demo back in the day and I'm starving to play the game now.
How the fuck do you get this game working on modern pcs?

pcgamingwiki.com/wiki/Jagged_Alliance_2

It just werks.

Yes. It's atrociously shallow, which is extra bad when the stealth, the games supposed main feature, is even more bare bones.

Dishonored is the same shit as all modern "stealth" games.