This cunt is making me rage. If only I had my gamepad… Playing with keyboard only is too hard...

This cunt is making me rage. If only I had my gamepad… Playing with keyboard only is too hard. I slip my fingers all the time at a critical moment when I need to dash.

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GIT GUD

This is why i deleted the game. Can't handle it this way. You NEED gamepad for cuphead.

oh, you poor carpenter

any good magnets?

keyboards aren't meant for real games, only spread sheets.

...

lol

What the fuck are you talking about? Using the keyboard is perfectly fine.

I borrowed C&C64 from a much older friend when I was like 7 or 8. I loved the fuck out of it and rented SC64. I begged my mom to get me it for Christmas and was blown away at just how much better it was

I was so happy. Those were simpler times

Can't you plug a controller in? Surely a platformer would support a controller.


The Typing of the Dead would be hard as fuck with a controller.

Neo-Holla Forums:
Expresses distaste in a game's difficulty being above one's skill level.

Traditional-Holla Forums:
Expresses a desire for even greater levels of difficulty, despite the current challenge already being above their skill level.

How do you not have gamepad support? I was using my DS4 just fine with the game. No setup or anything… it just worked. Even if the game doesn't support pads natively, and I'm fucking sure it does, couldn't you just use Xpadder or the built in Steam profiles or some shit?

Seriously, what the hell is going on - this isn't the first time I've heard the complaint.

Buy the game and support it. It's solid gameplay.

Learn english nigger.

My DS3 is lost, my Xbox 360 controller is gone, I don't have a adapter for any of my 4th-6th gen console controllers, and my shitty 90s legacy controllers like my Sidewinder are too slow on response time to feasibly play this.

It's not about skill when my fingers can't hit the keys fast enough. Games like this and Megaman demand a high response rate, which I can furish, but like most people this is not possible without a decent or quality gamepad of some sort.

Quit trying to act like a hardass.

If you think she's bad, get ready for this bitch. I wouldn't be surprised if, if you don't count the phantom express, I died to her more times than all the bosses on the third area combined.

Describe her attack patterns user

Can you turn off the awful chromatic aberration?

I can't even get past the vegetable bosses.

There's one on Holla Forums.

Who is most fuggable boss?

Oh fuck nevermind, I thought I was on another board for a second.

The blimp woman before she turns into a witch

Mermaid before she turns into Gorgon.

Why don't you go fuck yourself with a menorah for being such a good goy and a fucking casual

cry me a river you pansie

magnet:?xt=urn:btih:98222f24217c09aa2583de54c13222711d8289ee&dn=cuphead

...

Seconded

jokes on them this game doesn't support very many controllers

How many deaths did you have when you reached the guy in the well the first time?

I had 22 and felt like that was a lot but then I see people with 100+ and wonder what their history with video games is like.

32 times for me. Hilda bodied me until I learned how to dodge the UFOs.

The speedruns for this game are gonna be a sight to behold. Let's see what kind of tricks and optimizations there are. Let's see who becomes #1.

I've died 200 times already, and counting. You just gotta make her eat a penis, speaking honestly kindred.

That's what's fucking me up right now. Ragequit for a while after getting there with all 3 hits left and immediately getting raped, one UFO after the other.

Red UFOs shoot when you pass under them, yellow ones shoot at a set time or distance; rush past the red ones, stay behind the yellow ones
Hope you aren't red/yellow colorblind.

Yes, there's a slider and you can take it to 0.

75, but I didn't go to the well immediately, I only went after the boss OP mentioned, which bodied me harder than anything else in the game prior.
It's probably more than 160 thanks to the fucking bee and train boss now. At least the train was fun, though. I should probably consider suicide from how bad I am at this game

I didn't even notice they were color-coded, thought they shot based on my positioning

I remember playing a Metal Slug clone on Miniclip ages ago but never played Metal Slug, what's the recommended way to play it today? **I ask here as people have compared Cuphead to it."

Before we begin, it's a fucking scrolling stage, so that's a nice baseline for how frustrating the whole thing is.
Calls up a bee cop who sets bombs that explode in a starburst pattern, with parryable shots alternating between a cross and an X pattern.
There's also random bee salary men who do collision damage and take a full charge shot to kill.
Queen shows up either on the sides or in the center.
If she's on the side, she casts either fuckhuge bullet-shooting triangles or slightly less fuckhuge homing balls.
If she's in the center, she drops her head and spits zig-zaging bullets left and right.
I never survived enough of phase 2 to actually see her final form

Don't worry, Stage 3 is still bullshit, the entire bottom of the screen becomes a complete dead zone (or the dead zone increases in size I suppose would be the better way to put it, considering how it's a scrolling stage), she shoots multiple fists the size of the homing balls that just fly around quickly with seemingly no pattern whatsoever, and attacks the entire screen with a buzzsaw from one side to the other pretty quickly. It's a bit easier than the previous phase, but the fists are complete horseshit. Maybe I had a shit build (which is probable), but those attacks would still be garbage either way. All the other bosses are great even if they're hard as fuck like the dragon or the mad scientist/robot, this one just sucks.

150 for the fisrt time, 408 with the train boss left in the third world. A lot of those deaths was trying the pacifist run level. I don't remember the last game I bought before Cuphead.

Son of a bitch, they knew just how to keep me playing.

I played Dark Souls with a keyboard. A sidescrolling 2d platformer can't be too bad.

Buy the autoaim and just spend the time dodging shit.
The Jawbreakers are the trickiest enemy, jump in between the two balls instead of trying to overrun them.
The Gum Dispenser is the dumbest, stand literally next to it and 90% of the time you should be safe.
That yellow Candy Corn thing and the Cupcake have the same strategy, dash away from them as they're coming down.
The bitch is a bit trickier, jump on the platform only when it's the furthest away from her, otherwise you'll take a hit no matter what you do.

I beat Dark Souls with only a keyboard as well. WASD for movement, IJKL for camera. QE for left shoulders, UO for right, Ctrl for item use. Arrow keys for D-pad.

Shit was hard but not impossible, and it certainly helped that I was poisetanking like a bitch.

It's fine. I killed her hours ago. The chaser shot is mainly what I use.

I love the game, but it pisses me off that I can't play co-op online.

A pretty fun fight until the final phase. The Narwhal Laser that you can duck seems designed to fuck you the first time it happens, I don't think most other bosses have a movie like that but I haven't gotten past the fucking Bee yet so I'm just gauging it . I still think my favorite boss so far is Beppi the Clown, with the Dragon a close second.

Is there a download for the OST?

i just beat this with an arcade stick, it was ez

You have no one to blame but yourself.

Why the fuck do you not have a gamepad? You can get a decent one for 20 shekels.

Oh yeah she's kind of a bitch.
I died to her like 6 times.

The game is only like 20 dollars you fucking commie.

the cupcake and corn can go fuck themselves

also holy shit on the genie how the fuck do you dodge the cats and shiny garbage? he corners me in and i get hit twice and then im pretty much fucked for the entire match

Do a loop or two, they'll lose their tracking by then
Reset

This game is fucking GOTY

user the only hard ones are the corn and maybe the gumbal if your vision isn't good. I'm mainly dying because of that homing projectile she sends at me.

Buy a cheap afterglow.
Every time mine breaks or gets too dirty (They fucking glue the screws) I just buy another and return the old one.

dont buy afterglow
they shit out after 2 years
just buy a normal wired xbox 360 controller

This game is really fucking fun, really gets the ol' juices flowing. You really do need a gamepad; I swapped the dash and weapon swap buttons so as to dash and shoot at the same time like a cool kid.
Grabbed the smoke bomb and shotgun first, what upgrades is everyone enjoying?

You're not cool enough to play it user. Cease and desist

Homing shots are great vs bosses who have a lot of moving targets or are forcing you to constantly run away from stuff.

Man I Love Holla Forums now wtf

The fuck? All he did when I fought him was spit these bubbles that rotated in a giant circle towards the other end of the screen.


Standard shot and the charge shot, the latter because a lot of time the bosses take time offscreen doing shit swapping into the next phase, which is the perfect opportunity to charge up. If not the charge shot, then replaced with shotgun.

What in the hell are you even talking about man?

She was the first boss I thought was genuinely cheap, parts of the fight anyway, but she's totally doable. The secret to the first phase is just using the homing gun, once you do that it's a freebie.

For the second phase the secret is knowing that she has NO telegraph for coming down the middle of the screen, which is a very cheap trick. Anticipate this by staying to the left or right until either her hand or her head drops down, then get your parries on the pink orbs. As far as I can tell she's going to go through all three phases (the bullets, the orbs, and the triangles) no matter how much damage you deal, so I wouldn't bother trying anything fancy with your weapons or EX moves to speed it up. 2:00 is the cutoff for the rank.

For the final phase it's mostly just important to stay up top and use your homing gun. Watch really carefully for her wing attack, because I didn't notice the telegraph until like my fourth attempt at that phase. She'll tilt the plane to indicate she's about to do it. Otherwise just weave between the floating fists until she's dead.


You must have killed him quickly enough that you didn't see, he fires this huge laser with no warning at all. Real shame that a fight that solid ends on such an absolutely bullshit attack.

I cheesed her out by just doing so much damage during her transition to phase 3 that she died

Can you really do that? That's nice. It's hard to tell since there's no healthbars but I feel like sometimes the bosses wait a long time to transition to the next phase even though their health threshold is low enough to do so

It sound so funny out of context.

Also why is op complaining about keyboards i'm almost done with the game and thats all i've been using.

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gottem

Charge shot and a super.
Charge shot is fucking great, I have no idea why everyone's sucking chaser's dick.

Are you on drugs bro?

I've just been using the peashooter for all the bosses, it hasn't really failed me yet.

Chaser is required if you're using keyboard so you can dedicate more resources to moving around. As much as I'd like to style it out with the base peashooter or lob I can't because I am not that dextrous.

The shitting out part doesn't matter though, you just buy a new one with cash, put the old one in the box and return it.
Whatever store won't even check it.
I often forget what color I have as it changes frequently.
The company makes a mediocre but passable controller with end user maintenance prevented with screw glue, the best the warranty would do would give you a fucking refurb model and make you wait.
Skip all that by just doing a return swap.

I got to the 3rd island. Favorite bosses so far: the "3 Wonders" Moon and the Genie.

Worst fucking bastard yet: the Megaman 2 dragon. But the flip switch stage was that much better. it would have been better to have only bosses, with no levels

I mean, "wasn't" that much better.

Stop spoiling the game.

Where do you think we are?

What I want to know is how the hell did you get past the tutorial

Is there some way to flip the plane around or something? There has to be some way to deal with Cala Maria's gaze besides just button mashing after the fact. I've tried shrinking, it doesn't stop it.

Gamewinners.com forums

Satan is the final boss.

Not a spoiler. They tell you that at the beginning .Checkmate atheist

Too soon.

There's a secret black and white mode

Are you really supposed to do the platformer parts without killing anyone? Does that include parry slapping pink enemies?
It seems impossible because I did it on the first level and it seems impossible to bypass the Acorn Machine without killing it so I felt that I must have gotten the message wrong.

Wow that's racist. I wonder who wins?

The only requirement is no shooting.

Oh shit. You're jsut supposed to slap anything that's pink??

I thought you could only slap pink dots. Was wondering why I never had a reason to parry

"Pink" is sort of subjective, but yeah. For the Baroness you can't parry her head (which is pink) but you can parry the rolling peppermints.


Maybe you're supposed to use the invisidash or the invincibility super? I haven't unlocked it myself, I just heard the game suggest how to do it.

What's that picture from, friend?

You absolutely need a gamepad for Cuphead. It's way too hard to play on keyboard.

Went to the store to buy a microsoft card to get the game, have enough for the game itself, but the fucking taxes.

Whatever

You won't like it, user. It is incredibly lewd, and may involve girls who aren't really girls.

Why?


Hmm, how about an artist name, I can probably find it from there.

Rate my grades

Why not

Shitheads like you don't help good games get successful

SSASABC-AASAAC-B-B-B-A-AA-ACB

Because you can play it on a computer and not give Kike-rosoft your money?

I'll give you that it's at least only 20 dollars, which is good for how short the game is, but it's really nothing special user. It's a fine game sure, but the platforming bits suck dick and most of the bosses are easy as dick. Throwing in some difficult ones is fine and dandy but they're not the meat of the game.
That being said we're probably going to have to wait a while before actually discussing the game. It's only going to be "this is hard it's shit" or "this is good because it's what I'm currently playing" until a while from now.

Finished the game, mostly Bs and As but I'm not trying to do perfect runs. Played on keyboard and for some reason the mad scientist on the robot was one of the most frustrating fights until I decided to take it super slow and careful during the last phase.
Charge shot and Smoke bomb are great, by the way

A "fine game" is better than most games in this current environment.
You make fair points though.

35.
I've been drinking, and it also felt like at least 40 deaths to me. skipped the second run n gun as well, but it would have been less if the flower man hadn't rekt me right before he was dead one time

You can score an S-rank on normal mode? I thought that was exclusive to Expert.
Nigger what the fuck are you doing


Something on your mind?

You're completely right, I'm probably just jaded. But I'm expecting this to be held up by normalfags and the industry as some sort of modern classic, and I expect comparisons saying it's as good in its genre as Doom is in its.
Just hate how the mass broadening of previously niche genres has made it so that "fine" games are the best we're really gonna get. You can see plenty of problems with core mechanics and aspects of Cuphead, but it masks them well. And due to normalfags there will never be refining of those things since you don't need to fix what people don't know is broken.


Aren't you a cheeky little Charlie

...

MAME on a keyboard. Judging from the "length" of this game I don't think comparing it to Metal Slug or Contra is proper though. Seems like another Western game like Alien Hominid with a misunderstanding of arcade design.

what about keyboard is any bad for that? you dont really need analog input, you dont have free directional aiming or anything so just get gud.

same shit happened with am2r, keyboard is a perfectly fine input for games with digital inputs. beat it on hard with keyboard on first run.

Expert is categorized in stars and regular is categorized in checkmarks I think. I bumrushed most of the bosses using spread and pea shooter, getting straight Bs the entire game with the exception of Phantom Express, which I cleared the second I lost my final life. S-rank is only attainable through a perfect expert run, so under 2:00, no lives lost, all parries, and use 6 special attacks.

Nah. Metal Slug X on the PS1 was much better to play than the arcade machine ones.
And how does cuphead misunderstands arcade design (even though it's not an arcade game)?


I think it's mostly about preference. But I tend to prefer using gamepads for games with simpler controls like that, you only have to coordinate your thumbs and sometimes the index fingers. Keyboard is OK, but unless a game needs many keys mapped or also needs a mouse, the gamepad will always be more comfortable and simpler than it.

Everything you do lacks feedback and its flashiness hides it lack of substance rather than being used to highlight the substance that is there

Worth the 5 hours of retrying.

Those are both pretty broad statements and could both easily apply to Metal Slug.

Not tight enough? Little to no opportunity for reflex game to shine?

wut


How do you get P rank on those stages with unovaidable enemies that block your way?

Shit man, I thought I had played it a lot since yesterday

Smoke Bomb

oh shieeeeet

You know now that it's been pointed out you can really tell it was song by a woman. Holy hell has she some fucking pipes on her.

muh dick

No thanks

If you heard rocket 69 it's also sung by a woman and she had a similar tone.

It's on GOG you turbo nigger.

Fuck off they said the same thing about super meat boy. You compensate pressure sensitivity with quick button presses

No thanks.

Fuck off Gabe you fat fuck

Have you considered that I don't want to give my money to fat greedy fucks or poles that tolerate one of the staff becoming a fucking tranny?

the second phase isn't even that hard, but it lasts a while and you can get some awfully cheap moments where you get turned to stone while a pellet is flying straight for you
I swear to god there better be porn of her

You're far better off just using the single shot while he's far enough away, then when the cop gets close use the spreadshot to rack up damage. Do this and you can knock him out before he puts out a third bomb.
One thing to note is that the queen's attack patterns go in order from homing balls to bullet-shooting triangles to ball and chain. It's random which one she does first, but every time I've played it it's always been in that order.
Don't use your super until the very beginning of this phase. Rack up as much damage here, then do what 252942 said except use your spreadshot instead.

I beat her with bouncy ball gun pretty easy and I bet I could do it with Charge even more easily. Don't tell me you faggots aren't using the aiming button at all? It makes the fight so much easier at certain segments. The only BS part about the fight is the RNG platforms. I'de occasionally get stuck with to few on one side and be pinned and forced to take damage.

21. Half of which were the result of the tombstone phase of the first boss. Just didn't occur to me that his face was the weak point.

Is this the new Undertale for Holla Forums? Will Holla Forums grow to hate it? Well, there were a good portion of people who were against Memetale.

Well Cuphead is an actual game so it's unlikely. But outside of the artstyle it's also nothing special, it's just unfortunate that the industry is so shit that this game seems like something special.

What’s wrong user? You don’t have any friends?

Do you use Smoke Bomb like a big pussy or use Heart and then strive to beat everything with no damage taken?

I bought an afterglow pad some 9 or 10 years ago
Shits still kicking it, I've replaced the rubber on the stick but it's going strong

I really only use the Smoke Dodge for the Run n Guns because trying to Pacifist run is a pain in the ass/impossible otherwise

Any tips for this clown asshole? The final phase just fucks me up

1. The queen bee's final form is a bitch.
2. I cheated my rolls at the King Dice fight. Fuck whoever came up with this.
3. I'm at the Devil now, are there more bosses or just unlockable modes?

Come the fuck on.

One has nothing to do with the other.
Undertale has alright gameplay but the writing and morals involved with it are crap.
Cuphead is just fun and challenging gameplay with an unique aesthetic, nothing else.


That's precisely why it's so special.
It's a good game that just focuses on being a good game, not on plot, writing, politics, deepness, edginess or any other bullshit


You played the game properly.

When the wise points at the moon, the idiot looks at the finger.

There's Expert Mode and you can try and beat the platforming sections by being a pacifist.

Then pirate the GOG version you master gay.

How about you stop asking people to feed you shit, autist? If you want to steal the game then you go do it, but you won't get help here. We support paying for games that are good so we can make more good games. For fucks sake, these absolute madmen had to sell their house to the bank in order to make this game. Give them 30 fucking dollars you dirt poor lazy shit.

I think DMC4 came up with it

Weird thing on the ranking for that one, I hit four of the five parts of the score (except for HP) and still got knocked down to a straight B, don't know why.

Pretty sure it was inspired by a boss in Gunstar Heroes, although it's a lot more luck-based in that game than in Cuphead.

Well, with Cuphead you can actually cheat by pausing the screen to see when the next number on the die is coming and hit the one you want with ease.

You can also stand directly under the die and use auto-parry to hit whatever face is up immediately

You don't even need to do that, it's always the same order. When it's about to turn on the number you want just stand under the dice and double press jump like says.

Cop phase
Focus on moving, stay away from the bomb, aim diagonally down. Prioritize worker bees when they spawn. Eventually the bomb will be the least of your worries, as contacting the cop and bees physically is much more possible if you are in a hurry. I used the spread shot for this.

Queen phase
- Missiles: stay the hell away from the top and center as the queen drops. Then, dps her at the top. Missiles are not seeking you, neither they climb platforms: they just swim in a S pattern. Evade them by dropping down platforms.
- Purple Balls: they're slow so if you get behind one, chance is it won't be able to turn and get back at you. But there's 2 of them, and given that 1/3 of the stage is occupied by the boss, you might end up in a pinch unwillingly. Overall the easiest of the 3 attacks. Chaser works well.
- Blue triangle: stay the hell away from it, and check its corners that shoot projectiles. Bastard will spawn a second one on top of you, if you don't hurry. The hardest of the 3.

Giant phase
Drop your baddest special attack as the boss starts acting its transformation. Focus on moving up and center: when a hand comes for you, dash through it with smoke bomb.
Periodically the boss will pull an arm, either left or right: dash in the opposite direction asap, as it will perform a wide saw attack. You'll have to aim down or use the chaser.

Floral Fury best theme, do not attempt to argue this because it is not possible.

My ass literally hurts. But I'm glad I did it
Vintage mode seems like a downright harder experience since you can't tell what you can parry or not

What am I missing? I would have thought that blank was #7 since the top row is 1 and 2 and 3 consecutively, but #7 is Pirouletta.


Think there's an unlockable option to turn off the noise effect? I'm sure a lot of people find it annoying.

candy corn is the easiest if you use smoke bomb and just zip through him every time but thats pussy shit

mega /#!wbhS2K7L!FXL4xUuYsgn-1Ui_JELiO5BcbWAsBnbcSZ69FVACQS8

>he suddenly grows 3 heads and instantly fucks my shit up
ohgod

Can you find the keyword here?

YAMERO

I had 90 but I was min-maxing all bosses to get A+ before advancing.

All these plane battles are retarded to S rank

I actually find the plane battles the easiest

The only hard battles to S rank for plane are Iron Giant and Carla Maria, mainly due RNG with stone gaze and iron giant having lots of obstacles and little parry

Just play it on easy then user, no one would know but you would have to live with it.

Thank you for the link, this OST is fantastic

oy vey, just pay the money, goy. It's a good game!

...

Wasn't this game made easier or something, thanks to the pidgeon journo?
I read something about it, but I can't remember if it was an official statement that they would make it easier or if it was just another "video game journalist" saying that they should retard everything.

wew

I bought it and I'm satisfied with what I paid, but I'd say that any user worth his salt should pirate first if there's any doubt at all.

can you set the FPS to be… lower?
i feel like the FPS in the .webms is too high, considering the atmosphere of the game
id imagine that like 15 fps would be low enough for my liking

also i don't own the game, but if i can buy a non-steam version I'll likely but it

Oh, I wasn't alone I guess! It would only stutter a little bit here and there on that phase but the framerate wasn't fluctuating.

You can buy it on GOG

You would literally not be able to play the game

Feels good man. Making Holla Forums great again.

Good work comrade, let's make the board great again for the glory of the motherland

:^)

Murine Corps.

18, I think only one of those deaths was on the second island. 128 deaths to finish the game.
Is there any point to that guy besides telling you how many deaths you have? And is it possible to find the fourth member of the barbershop quartet? I'm at 96% completion. I know I missed a coin but is there anything else besides finishing bosses and coins that affects the percentage?

I had over 70 deaths by the time I reached the second isle. But I'm using a keyboard, and restart the level when I get hit.

Yes, he's behind this carnival tent.
Not that I can think of. Keep in mind four coins are found behind scenery in the overworld.

Holy shit, the charger is overpowered as fuck. I don't know how soon you can get it, but it's easy mode afterwards. Game breaking.

Beaten the game with 230 deaths. Mostly over 6 stages.

If you had the charger, phase 3 ends in like 5 shots plus the ultimate special.

OBTAIN WELLNESS IN SKILLSET
That's not a particularly difficult boss battle in comparison to some of the others.
Keyboard is perfectly adequate for this game.

But it is. Don't be a nigger, just stealing because it's all you do. Vidya pirates should be gentlemen thieves, stealing just when it's right.

...

Fuck you nigger I want free games

melanin spike detected

Anyone know what % of dps you lose with the heart upgrades?

Vidya pirates are the most informed consumers. One should always support the products one likes when possible. Just don't feel obligated to go in blind

To a normalfag sure. Like I said the game is competent. And that's all unfortunately.

Assuming the gameplay is the moon then it's a pretty shitty looking moon. The game's not worth $20. More like $10 and an extra $5 if you want to support the musician.

How am I supposed to get past the vending machine with a shotgun and the hot dog in funfair fever without taking damage in a pacifist run?

...

All faggots get the rope.

There is literally nothing gay about liking girls with penises.

I really want big band music to be a thing again. This is my favorite track in the game right now next to 'Don't mess with King Dice.'

That’s the last thing you’ll say before the floor drops out from under you.

What more do you want? It's fun, challenging and looks nice. You can say "it's not aspecial game, just a good one", but when almost every recent game is utter shit, it does make it special.

What's so shitty about the gameplay?

You are missing Mr. Chimes, which is on space #9.

reminder that anyone that uses the extra health + autoaim is a massive pleb.

Finally S-ranked that asshole cuckoo, rounding out World 2 minus the P-ranks. At least twice I got hit by one of those fucking pills as the killing bomb dropped on him.

It never stopped being a thing. What you talking about, son?
It's not mainstream anymore, but it doesn't have to be.
This big band arrangement was made in 2001.

I guess it's helpful to learn the patterns. If you die in 3 attacks as soon as you get to phase 3, it will take some time to get the info down. What I would really like to stress, is that the charged shot makes everything trivial.

Yeah yeah.
Extra health is straight up useless. The smoke dash is much more useful. Instead of giving you an extra hit, it prevents many many more hits. You just have to get good at the timing

Autoaim is shit, too little DPS.
Extra health is i the smart man's charm though, way worth the damage penalty. It aint worth shit after you beat the game and want to get those S ranks though.


You can spam the weapon swap button in order to shoot some bullets inbetween the bombs for extra damage.


You do realize that 2001 was almost two decades ago, right user?


cuphead ain't got nothing on us megaman bois

That happened within the last month, so no, that would be a really tight window to totally rebalance the difficulty.


Thanks, I ended up just rolling 1 on the die every turn until I found the missing one.

You do realise it was made 2 decades after Mingus died and even more if you count the time it was originally released?
You could've said "it wasn't a thing" back in 2001, when it wasn't mainstream either.
My point is it's still alive just like back then, just not mainstream.

No problem. Can't be surprised they put in a nod to Melon Bread, but it's still neat to see.

Except that doesn't make it an above average game.
Nothing explicitly shitty that ruin the game. But there's certainly a lot of issues. Most of the upgrades are useless including Super I and II, Extra Hearts, a few of the weapons and most everything besides Coffee and Smoke dodge. The parry mechanic is generic and overused and shouldn't be a consideration for score. Same goes for the Super. The parry in general is often a pain in the ass though. I like the idea of it filling your Super faster but often the pink's aren't worth the effort of getting unless you're going for a better time. Which even then can often be ignored if you're using Charge effectively as it's DPS is actually pretty insane. Enemy attacks can occasionally be completely impossible to avoid and often aren't very well thought out because of the complete RNG. Foreground often gets in the way of your view, as does the fucking filter you can't turn off. The game takes to many liberty's with the animation without it actually being considered how it would work for a consistent experience with the game. Hitboxes are occasionally difficult to realize and some boss animations are just complete shit as a result. Also the Bosses are fun but more than a few of them don't stand out at all or are to easy/hard for their position hurting the difficulty scale. Other than that though the game's pretty good. I'm sure I missed a few gripes I had though.

Sheesh, I just meant that you should've posted a more recent example, that's all.

well where can I the find new stuff? I got a radio show that I can listen too for the older stuff, but new stuff like what you just posted seems to be few and far between right now.

Super II and III*

If anything they made it harder than it was when the journo played it.
In Dean's play he started with 5 health and contra spread plus pea shooter, while in the actual release you only begin with 3 health and only the pea shooter.


This shit is why I hate traps and futa.
Without the dicks these would be great flat lewds.

It does when the current average is disgustingly low

you can turn off the filter, it just involves modifying the game's registry. It's a hassle, but if you find the filter that bothersome, then it'll be worth it.

steamcommunity.com/sharedfiles/filedetails/?id=1152467968

Holla Forumsedditors do it for the attention

I the games of old that were better didn't exist that would make sense.


I'll check it out. The scratches are giving me a headache.

I guess if you compare it with every other good game ever released, it's about average, yeah. But in the context of today's industry, it's a fucking diamond.
I don't agree with anything you said other than the charge shot DPS thing, but then again it needs to be used effectively to work well.


Oh, ok.
I preferred the first one too, but the other's aren't useless.
Super 2 the best for avoiding attacks, avoiding with the other ones is a bit risky.
And 3 I tried once, the gost went flying upwards then I didn't even bother with anymore, but I guess it has the best DPS potential?

What does super III even do? Is it just damage? I hate that there are no health bars because I have no clue how much the damage compares for anything.

But user, there are health bars, you just have to die and it'll tell you how far you are.

I stumble upon new music while on Youtube or somebody mentioning it to me, can't say I have specific places where I find them.
Google "modern big bands" I guess.


Fair enough, next time just say that.

hah casuals

Nice argument. Nothing I said makes the game unplayable. It just drags it down to being average. It needed smarter mechanics. If it didn't have the art style I'm willing to bet you wouldn't even know about this game.


Everything I said is essentially a fact as to bringing the game down unless you really like parry for some reason. I mainly gripe about it because every other game I've played has shoehorned a parry mechanic in it and it's getting annoying. This game didn't need it. it could have used a mechanic that worked better but offered a similar risk/reward function. Like every enemy having a difficult to hit weak point that only revealed itself with a certain weapon thus making them useful. Or maybe just making certain bosses weaker to certain weapons in general. Super II is way to short and prolongs the game. It's about as much of a crutch as extra hearts as all it allows you to do is ignore an attack instead of gitting gud and evading it and for 5 cards there's a good chance they'll use that move again before you're full.


If you remember their health bar well enough you can roughly gauge how much HP they have left by which phase they're in. It's only an issue for certain bosses with incredibly long phases. Otherwise I'm glad they didn't include it. The last thing the game needed was a distracting HUD ornament.

Have you considered the problem is on your end? You complained some attacks are unavoidable because of RNG and I've never found that to be the case, outside of maybe getting hit with Maria's gaze RIGHT in front of an obstacle, and even then it's something you can predict and deal with.

My god, the scales have fallen from my eyes

For the hot dog, iirc you can just smoke bomb past it. There's also an invincibility super, so you can get that, go after parrying pink projectiles for a while and use it when you get to the mini bosses to get past them.

Speedkilling is pretty much the bread and butter of these games, have you never played Alien Soldier? Normally in these kind of games when you're able to kill something faster it's because you're better at it, like being able to point-blank bosses with the spread or pull more supers out of your ass than normal. Speedkilling is where high-level play is at, though I'm not sure how exactly it's factored into score.

There is a reason why parry slapping isn't doable by pressing a button but can only be done mid-air, try figuring out why that is.

I managed to do it. I just took damage to get past the vending machine. The hot dog is possible to jump over there's just not much room for error so I wasn't sure if it was possible at first. Is there even a source of pink projectiles in that level? There are balloons but it seems like only one wave spawns and only one that's pink.

So Holla Forums, was Dean Takashaniwhatever right?

its not the keyboard
you just suck.

There's certain attacks from bosses that can put you in a complete state of being fucked. The second phase of the Moon boss for example has an attack that shoots bullets in a rotational direction. The problem with that is that the bullets can start from any random direction. So if you happen to be in it you're fucked because it's essentially impossible to dodge. It's unlikely to occur of course but it could completely be avoided be making the attack consistent by making it start at the same spot instead of a completely random one. And that kind of overlays most of the problems with what you're saying you don't have. Attacks can start at completely random states. The mermaid boss has 2 attack's she will use at once and those 2 attacks are completely random as well. So if you're lucky you can actually breeze past her. Or if you're unlucky you can be stuck as stone while that 1 eel you couldn't get behind her perfectly hits you while you're frozen. There's ways to manage the risks obviously but it's not exactly always foolproof and you're often better off just trying to deal damage.


Speed killing is fine. Just not when pink's are given to you at a random to do so and are often not worth the effort when you have Coffee equipped and a weapon when you have a decent rate of fire. Besides that there's certain bosses that either have extremely rare or extremely difficult pinks that aren't worth the effort for a better score because of how out of the way you have to go. If you want a perfect score you have to forego killing the boss in an efficient and economic way and instead focus on something else more like a side objective. Which isn't my idea of a good time in these types of games.

Chaser is good for Bee boss third phase
Chaser is also ok for pirate ship third phase, but charge shot is better.
Chaser is situational, just like getaround and lobber, the other two used for Dragon on expert

ok, here we go then

Each one is has different functions, some are much more situational, but still have their uses.
I don't think so, I like having to time shit with precision on hazards, the jumping parry is quite unique too.
It means you're playing the game well, same with not losing lives. Otherwise only time should be accounted.
RNG is to make the game more unpredictable. It's not used heavily in the game, it just means you have to play it safe with certain moves.
Never ever was a problem for me. In fact I didn't even notice the game had foreground elements until I let my cousin play it and watched him.
Also never felt like these were things happening in the game.
I never felt this happening in a significant level in this game, but it is a game design thing. Some games avoid having straight scaling in difficulty, harder levels/bosses need some easier stuff in between as some sort of relief.

You know the shrink move has i-frames at the beginning of the animation, right? That can deal with the beginning of that rotating orb for Hilda Berg.
Consider me nonplussed since you really only gave one concrete example, and your other example was the one I already mentioned. Don't know what attacks of Cala Maria's you're referring to since I wouldn't describe any of her attacks as randomized. You can button mash to get out of a petrified state, quickly enough to avoid a shot that's just been fired.

The music in this game was fucking aces, the boss was pretty alright but I really liked the track for Sally Stageplay, especially how they worked the sound of dance steps in there.

Aim down you nut. The game has a aiming button for a reason.
The only time chaser is useful is in the Pier level with a bunch of weak enemies flying all over the place. It helps you focus on platforming.

There is no place where half of them are useful. Despite Chaser maybe being useful on piers it's absolutely useless and a crutch everywhere else. There's no 1 place where it outshines all other weapons because it's a crutch item. Extra hearts are the same thing. The boomerang shots might be useful on a few occasions to protect your backside but the pea shooter or the Charge's weak shot are overall better. Mainly because during bosses ground based enemies are incredibly weak. The bouncing shot might be useful for a few bosses that like to stay below the screen but then you have to ask if it's worth using that or the infinitely better Charge shot while just aiming.
My argument is that it's overused and could have something better in its place. If you've played any game to come out in the past few years you'd understand why the parry is nothing special and often hinders the experience.
It means you're going out of your way to play the game in a way that isn't conductive with the actual fight. There's no reason I should have to parry an object when I'm doing a better job at killing the boss without it. "playing the game well" would be killing the enemy in a decent speed without losing HP. Not making arbitrary to the goal decisions to get a better final score.
In a game like this making it unpredictable isn't a good thing. You often need to rely on certain attacks to occur in a predictable way in order to evade them.
Which reduces your time which reduces your score. And even then some aren't capable of being evaded if the RNG is bad enough. I will often get pinned in places that should be safe and have to take damage as a result. You need clairvoyance on certain enemies just to take no damage unless you're lucky.
Obviously you haven't fought the horse miniboss for Mr Dice. Or some of the lower foreground from the moonboss that makes seeing shit impossible making it a danger zone. It's never incredibly bad except for the Mr Dice miniboss but it's still enough to make me want it gone as it doesn't add much to the game and isn't necessary.
Are we playing the same game? Maybe it's because I use the spreadshot but it's incredibly noticeable when you actually get near the bosses.
That's why people are bitching about the Bee boss and nobody's griping over the theater boss right? all I'm saying is that a few bosses could be moved down or up a level. Of all my gripes this ones the most minor.


If I can evade straight through the bullets I might give it a try. What often ends up happening is that the orb shoots directly at me though and I get maybe 2 frames to react at most. Even then I don't see why it would be so hard to make that move occur consistently. Making it random doesn't make it a challenge. It just makes it frustrating. I can fight her 5 times and in 1 of those times I might get lucky and not have to deal with half of the heartache as those other 4 times. That's the issue.
You really can't. What will often occur is while the bullets are traveling she'll freeze you. You can only mash so fast and you'll be forced to take the damage. Even if you manage to break free before a wave of bullets is hitting you, you can often get pinned in a corner. If there's an I-frame trick this will help but god damn did the game not make it obvious.
She uses 2 different attacks at once at random. Either with the blowfish and the homing lightning fish or the turtle tank or seahorse. You know what I'm talking about.

I fear cuphead will get too popular and become the next undertale, ruining every cuphead thread on Holla Forums in the future

Second spacing meant for
Been a long day. My bad.

Well, while possibly true I'm glad to report there are a few things that will push the casual crowd away.

First off, Undertale was tainted goods from the get go with the heavy Homestuck connotations due to the creator. Secondly the gameplay is hard enough that it'll rebuff most shitters from playing through. I think Hilda Berg will be the biggest wall in that sense but even then I doubt the real fags will hardly be able to make it past Beppi, Bon Bon, or Djimmi so it won't be as 'approachable. Thirdly there was no fucking Gayboy pandering where you stop a bossfight by convincing the combatants they are gay for eachother. Finally, there's no fucking grand moral to the story for people to cling onto and vomit to around.

Now it's true Tumblr might gravitate to some people, you'll probably see Cuphead and Mugman as niggers here and there but I find it much more likely they'll stick to their Bendy shit since that's a walking sim that panders to the '30s cartoon aesthetic they love so much. I think we're safe with this one for the most part.

Haven't you forgotten someone? Believe or not, SJW fear him.

So move out of the way of the bullet ahead of time? The only time I thought I had bad luck with her gaze was in that tight corridor at the end since you're a lot more restricted in your movement and pre-emptively dodging the vertical obstacles puts you in a really narrow safe space where a skull could get you easily. For the second phase you can just hug the left side of the screen and anticipate the paths of the bullets. The only time it would hit you is if a bullet is heading straight toward you, you haven't anticipated which way to dodge, and she hits you with the gaze while the bullet is about 2/3rds of the way across the screen. Even in that scenario I don't think I'd blame the game.
It's not going to be a "wave" of bullets if you've been diligently taking out the eels, and since your basic ex move will deal damage to every single one of them with one shot there's no excuse not to.

I do now, but how is that a problem? You're saying there's some combination of attacks that is impossible to dodge?

Not enough "FEEL BAD ;((((" emotional manipulation and dykes for that.

Won't happen. Mainly because:
I see a small but tight cult that will adore this game for years, maybe a few speedrunners, but a fandom? Unlikely. Fandoms usually gravitate towards the shit in a game that has nothing to do with the game. Thankfull this game is 80% game. 20% eye candy.


They cover the center of the screen to the edge in less than a frame or two. Unlikely that I'll ever get good enough reaction time to abuse the I-frames.
Well actually if you want to deal decent damage you would switch to the bombs at this phase as it completely fucks the eels up while dealing splash damage. If you stick to the left side of the screen you're going to get bombarded with their spreadshots which makes everything worse. If you play her in extreme difficulty you'll learn why it was a bad idea for the eels to shoot at random times as those times can often be at the worst possible sweet spot to fuck you up.
I often do. the problem is that positioning yourself in a position where their spreadshot won't hurt you is fickle and if more than 1 of them decides to shoot while you're frozen you're essentially fucked. I'm not saying it happens often but maybe twice in the 50 or so times on extreme I fought her to get a perfect I found myself in a completely fucked position.

Which means you can't stick to the right side of the screen if you want to accomplish that. Which means that their spread shot will be more effective. The best you can do is either nuke them with bombs or stay in the bottom left with the machine gun while dealing no damage to the boss. It's a dice roll to see how well you can move on and that's the problem.

No I'm saying that you can have a battle where it's either piss easy or ball busting tough. There's offering a bit of variety to a fight and then there's completely making the difficulty dependent on RNG.

Either you've never been there or you post there. Either way fuck off because that place is more cancerous than our Discord. Direct linking the file from the site is the only acceptable answer. Also is a valid torrent. Use that.

Well, a few posts ago you were making it sound like a problem that frequently plagues the entire game, at least we're admitting that was exaggeration. And while we're talking about exaggeration,
user come the fuck on, if they were crossing the screen in about 15-30 milliseconds you would barely see them. Play the fight again, it takes almost three full seconds for the eel's shots to cross the screen, even on expert.

And? I wouldn't say that getting a difficult combination of attacks is getting fucked over by RNG, it's just getting a difficult combination of attacks. It's a really shitty mentality to act like you just have to get lucky and play the fight over and over again until you get the attack patterns you like, you should be prepared to avoid all damage in any scenario.

I doubt it, the game's pretty self-contained, and there's very little left open to interpretation except maybe what made the bosses end up having the soul contracts that are the in-universe reason for you beating up the bosses.
Worst we'll see is edgy fanfiction about said soul contracts, maybe some niggerizations, but otherwise it should only have as much fandom as Metal Slug.

Crutch items outshine all other items if the player needs or wants crutch.
If you're good with the timing and accuracy of it, charge shot will outshine most shots, but that's it. If you have a hard time hitting with it, then you're better off with another weapon.
I still think the parry is alright, the only time it's a bother is when you need to get risky ones for better ranks, but then it's really for added challenge.
Getting lots of parries is playing the game better if you manage to do it without getting hit. Also, the same way you don't need the parries, you also don't need the full health, you actually can kill the bosses faster if you power boost trough some of their moves and sacrifice HP for extra damage.
RNG is fine unless it's excessive, the only time RNG hinders players in Cuphead is when you try and do risky stuff for damage. Just play safe around bosses with random moves.
The game wasn't made for speedrunning, so unless you lose a lot of time, a little bit of delaying to stay alive doesn't hurt your score. Getting "ambushed" by hitboxes seem very rare and avoidable in hindsight.
I didn't play the horse boss, but since it's a one boss thing, I'm sure it's a gimmick for that boss.
The lower part of the moon boss too, just treat it as semi danger zone.
I also stay close to enemies with the spread shot when it's safe, you just need to watch their animation cycle and stay out of where they move.
The Theater and Mouse bosses were pretty easy for the last world, now that I think of it. But it's because of what I said, It makes the game less exhausting by not trowing harder and harder bosses all the time at you.

My point is that all this stuff is very small stuff that doesn't hinder the game that much, hell not at all to some people and could be applied to almost every game, even very good ones.

Very hard to happen. Not only is the game hard as balls, socjus has about zero things to attach to it. Most bosses are female, even. They HATE it when a woman gets to be evil. Also, the charm of this game is all in the animations. If you've seen calarts, that's their biggest problem. They can't animate for shit.

Word.

Yeah it's only the balloons.

...

...

Most of you are normalfags anyways so you playing it taints it already.

I feel like there's a lot of trial and error with this game. Walking into a boss with three hits and no continues means I generally die on the second phase on the first try of a new one.

I hope I'm not just bad.

Where do you see your death count?

"Knowing is half the battle."
More specifically, it's much easier to survive a boss when you know their movesets or arsenals and are prepared for them.
Not that it's impossible to just react to everything on the first try, just much harder and unlikely. Lot's of last phases I just hopped around and got it first time reaching it.

This type of art is specifically designed to be easy to replicate as a way to facilitate easier animation. The problem with most "artists" now is that they can't even animate simple things, which fan art doesn't necessarily need.

It does with many of the bosses. And it drags it down. The actual moments where you can get hit is much less common but the fact that it's there in the type of game this is is completely counter productive to its core mechanics which is why I pointed it out as a flaw.
The moment from no bullets to actual bullets is the few frames. The speed at which the actual bullets travel once it's reaches the edge of the screen is another issue. And like I said, it doesn't need to be random.
Talking about the second phase of the moon boss with the rotational bullets.
I don't prepare for the best possible outcome for a battle. I deal with it regardless. But the fact that I CAN play the game in a way like that is an objective flaw and it occurs in most of the bossfights. A worse mentality to have is to tolerate that shit and see an objective flaw as a "feature" or some shit.


Which is retarded. the entire point of a crutch item is to help the player get into the harder difficulty bosses but when over half the items in the game are crutch items it becomes a problem. The designers for the game put to much thought into making the game accessible when one of the most fun aspects to a game is overcoming an obstacle in a way that doesn't make it feel like your hands are being held.
Added challenge is for expert. Not arbitrary ways to fuck yourself.
Thus hurting your score. If you want to go that route for quicker results then fine, but making parry a forcible task in order to get a good grade is retarded.
It's in ever boss fight so I say it's excessive. If this were a game with more depth I'de say it might be worth overlooking but the game simple enough as it is and it doesn't need randomness in it.
It occurs in other bosses to. Like I said, it's an issue of design and a flaw. I genuinely can't tell if it's a gimmick however because it's so well ingrained into the fight. Either way it's not needed. It's like the squid in the pirate boss that hinders sight. Completely useless.
Why should I? It's a design problem not mine. I might need that space later on and the devs thought it was a good idea to put eyecandy down there instead.
Like I said it brings the game from amazing to average. It might seem nitpicky but you really have to consider the fact that the game isn't incredibly deep. What I addressed makes up a good chunk of the game because besides the animation there's not much to it. It's just a simple platforming game with some bullet hell and boss rush aspects thrown in.

Yea but if that were Undertale you can bet your ass the cancer would already be terminal by now. Cuphead has an actual style so when artists want to replicate it their going to have a harder time adapting their style to it. Unlike Undertale which is so pixelshit that you can interpret almost anything in it as something else.

Apart from the first one, none of the other four look like anything you could see in older cartoons. And even the first one's a big stretch.
Give it a couple of weeks and something more up tumblr's alley will pop up.

So what's the difference between Normal and Expert mode?

Expert makes the boss faster, with harder versions of every attack.

That blue ball is a reference to A boy and his blob. There's more of these references that only actual nerds would get. I.e. Megaman 2's dragon is found twice, as a boss (first phase is similar) and as an event (getting chased by the giant).

I noticed the first part in videos, but not the second. Does the harder attack version not come with the first few bosses?

You want to do this again? You struggled to find even two solid examples out of about 28 bosses, I would have hoped you had seen that you're making a mountain out of a molehill.
You were not, follow the quotes back, we were talking about Cala Maria.

It's worse to be level-headed and see the appeal of something instead of autistically nitpicking every little niggle you have with the game? A worse mentality would be to assume your personal gripes are "objective flaws", I don't even know where to begin with that one.

I'm not sure where they start popping up but I know for sure the Wally Warbles asshole cuckoo fight is different.

That fountain in the second island, over on the bottom right I believe.


Sort of. "There's no way to know how to respond to an attack unless you've already seen it" could be said of almost every attack in every action game ever made, so I don't know if this is uniquely Cuphead's problem. I feel like in Cuphead it's more of an issue with the bosses on the third island and onwards, especially with Satan. Maybe Captain Brineybeard's third phase laser is the worst offender, there is NO way to anticipate that.
You're probably fine

It's unfortunate that any game with a minimalistic approach like Furi, Devil Daggers, or CRS68K gets derided for being 'nothing special' or 'shallow' because it chooses to focus on what little it has and execute its concept in many ways as possible to get the most out of little. It's as if everyone always expects some revolutionary shit on the level of Ikaruga to the point where nobody can appreciate the basics anymore. It's already hard enough to deal with posts claiming Furi's combat is shit because it's nothing like DMC 3.

...

Most bosses in the game have some degree of RNG attached to them in their patterns. Are you insane? Pirate boss summons random enemies, some are more difficult than others. Flower boss may fuck you depending on where their seeds land. Moon boss's companion missiles are completely random and have no patter to them. The stars that fly towards you in the final phase are random as well. Bee bosses platforms are procedural generated which means you can get fucked if platforms happen to not generate on one entire side of the stage (which happened often). There's more and I could go on. But honestly I think I've made my point. the bosses have to much random variables in it that make them easy or hard and lacks consistency. Is it game breaking? No. Does it hurt the overall product? yea.
I was discussing both and got them mixed up. Cala Maria has her own annoyances though like I already stated.


The appeal is the art style. If you found the gameplay appealing, great. I'm pointing out the flaws that drag it down.
Like I said, it's not nitpicking if there's not much to the game in the first place. These complaints effects the core elements of the game.
Because they are? The RNG brings inconsistency to the game and make it more appropriate for people to luck out rather than develop skill and technique. The entire way you play and how difficult a round is going to be is decided by the games RNG to a degree that makes it a problem. If you've played games of a similer type you'de know that it's better to have a consistant strategy for most enemis rather than to put faith in the fact that you won't encounter an especially bad pattern that may or may not occur. I'de honestly rather all the worst possible outcomes occur in a dependable patter than what we got.


Satans fine except for the the foreground shit off to the side on the first stage and the random falling platforms on the third and fourth. That shit was plain unfair. The giant bomb you had to parry however was one of the few times I actually went out of my way to use the mechanic so at least there was that. Maybe if the game had more of those I'de enjoy the system more.

One of the devs working for the Game Bakers put a blog up somewhere talking about how their design philosophy for Furi was something they called 'Triple-I' - instead of just throwing money at every part of a game (except the gameplay, usually) like Triple-A games do, they focused instead on making the game difficult, responsible, and satisfying. Which still kind of blows me away, because the music is 10/10 and the art direction is pretty fucking good too.

Look at what he does in the middle frame: he throws something like a coin, gulps it and transforms. It's how the blob transforms in the game.

You need a gamepad for a lot of PC games. Why don't you have one yet?

the way you talk about RNG makes it sound like you want all bosses to attack in completely predetermined patterns in a set order every single run and have the bosses play out the same every single time so you can win through sheer memorization instead of reflexes

Ways to recognize a shitty millenial when he talks about games:
Thinking games are done good or bad according to laws. I.e. this one
Telling tales to justify negativeness about the game. I.e. this game has 7 levels and not 8 because it was rushed. This game is designed around short range weapons and not long range weapons, because the devs had deep trouble with the producers.
Because if you dislike something, it means you know better!

Well, I'm glad you think you have. Can't honestly say I would even consider anything you listed as a flaw, let alone something that "hurts the overall product". For games with entirely deterministic pattern-based bosses people complain about fights focusing on memorization and muscle memory instead of reflex, and without these elements Cuphead would be receiving those same complaints.

It's by far the thing that had the most effort put into it, but the only appeal? Please. Art style or not, if you told me there was a game where I could fight a shitload of bosses without having to walk through any bland levels or sit through any boring cutscenes, I'd be there in a second. Acting like this game is only appealing for the visuals and not because there's also a respect for pure gameplay is just wrong.

Of course it's not fucking objective. "Pirate boss summons random enemies, some are more difficult than others." Which ones? Have you ever considered someone else might find one of the three more difficult than you do, or easier than you do? Acting like randomization in the fight could mean you may have an easier or more difficult time with a certain attempt at the boss is not objective because finding something easy or difficult is entirely subjective.

He wants to remove any element of surprise, in order to make speedruns easier. Speedrunning, which is something in between a circus exhibit and the death of gaming.

Devil Daggers is sort of the odd one out there since I'd consider it way more novel than the other two, but yeah, I know what you mean. I'd way prefer a game that does one thing well instead of a game that does ten things adequately, and all three games you listed have enough unique appeal that they couldn't fairly be called "nothing special".


Hey now, you're graded on speed, how long it takes to kill a boss is totally a fair consideration.

I COMMAND YOU GUYS TO STOP PLAYING THIS GAME

he fell for the kb/m meme when its only good for like 3 genres.

Just to chime in, after slaving away at trying to kill this mermaid cunt for over an hour the random petrification during her second form is something I could completely do without. Complete horseshit. You have to choose between culling eels to not get shot while petrified or doing damage.

Do you need to unlock Expert mode? I only have Simple and Regular

beat the game once, then expert is unlocked

Choose between? Your ex shot is wide enough to hit every eel AND Maria, you can do both.


You have to beat the game, yeah.

There needs to be less of it. Entire phases are completely easy or insanely hard because of it. But older games did do this and I wouldn't find anything wrong if the game was pure muscle memory.


I don't mind a game making desicisons based on what they want. There's obvious no rulebook to game design. But when you make a game have a set of rules and functions that mesh well together why add a wrench to the whole thing? The amount of RNG in a game like this isn't productive to the final product. It's just not. If you want to counter it please tell me why it's a good idea for a boss to be 50% easier on one round than another despite it being the same difficulty.
The only thing I mentioned that might be factitious is the crutch items to make it easier. And I genuinely can't see another reason why they would add it since some of those make the game harder if you're going for a perfect score. Use your words to describe why I'm wrong retard.
Complaining about key concepts. This is weak bait but I still replied.


If the game's RNG amounted to differences in bullet placement or slightly different situations I wouldn't call it a flaw. But completely shuffling the deck by mixing attacks to make it incredibly difficult is an inherent flaw. if they wanted to solve this flaw they could either remove the random elements or make the attack patterns that get randomly called "equally" difficult. Obviously they did neither.
There's been plenty of boss rush indy games that have come out this year and the last. And nobody talks about them. If you can't name them then good job on proving my point.
the ones for the pirate are objectively not. The Squid blinds you by getting Ink on you. But the ink splotches do no damage and you would have to go out of your way to be blinded by them. If you got the Squid every other summon you would have an easier time on an objective level. If you want to argue otherwise feel free.


Never said that. Fuck off. Speedrunning is no worse than getting a high score in a game and has nothing to do with my issues.

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I blame that more on my mindset of trying to perfect run for those two run and gun levels, sometimes killing myself to restart the level before I realized you could restart the level from the pause menu. Still got A ranks for both of them.

I swear to god if I post multiple times.

I beat the game, but it's kind of fucking gay.
super kills you because no iframes after shooting, but you get some nice iframes during super and you have to actually hit it to count for score, very epic and doing a fireball/ex makes you slightly vulnerable, like dealing more damage is too hard for me, I hate the scoring system, I would have S ranks for days if it wasn't for the stupid super meter rating, I fucking hate it, why can't I just do a solid run of shooting and parrying without getting punished for making the game harder for myself?


you have to beat the game and get the good ending, it's ez

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I blame that more on my mindset of trying to perfect run for those two run and gun levels, often killing myself to restart the level before I realized you could restart the level from the pause menu.
Still got A ranks for both of them.

It's playable but not ideal


Her second phase as a safe spot to avoid the eye beam and the eels are killed easily with proper Super usage. Wait for the first beam, go ham. Unless you in expert she'll be in 3rd phase before you know it. The first phase can be harder if you get things like the bubblefish and ghosts.


Regarding RNG I think the devs intended on people learning through dying, which explains why the boss taunts are different depending on the phase. RNG helps with making the fight interesting and varied without each fight taking more than 3m to clear after you know how to deal ith everything. I do, however, agree that some combinations of mechanics are way harder than others but generally they did a good job with balance

Equipment-wise the Charge Shot and Spread are the superior choices in pretty much all situations while Smoke Bomb is amazing and trivializes some fights.

Out of all the bosses I think the mini horse boss was the only bullshit one because of the screen being obstructed. There was also the horseshoe attack by the balloon clown where the horseshoes have two patterns that are too fast to not get wrecked if one's not ready. I never had any problem with hilda's moon phase apart from the UFOs and people talk about a laser in the pirate fight but I've never seen it. Also, you talked about the squid but it's the player's fault if the screen turn black since the squid is 1shot by a charged blast.

That's all it amounts to. "Slightly different situations" is all you describe beyond that point.

"Plenty" had better be more than twenty or I'll expect you to eat crow. Go ahead, here's your opportunity to prove yourself more knowledgeable than the poor plebs you're here to educate.

Thanks, but I don't really need your permission. It was a trick question anyway because I already know they're all equally difficult. The fish can be more easily killed with a couple low shots, so their numbers are really irrelevant. The shark has way more lead-in time than the other two and the attack lasts for a much shorter duration too. The squid might have a high bullet density but they don't do damage so it's practically a null attack unless you get hit three times. There is no substantive reason any of the three should be even marginally more difficult to deal with than the other two, let alone enough to make THIS much of a fuss about it.

Every fucking time.

Seriously you faggots claim any remotely difficult console game requires a controller to beat. Am I just to assume you suck when I beat the game just fine without one?

And if anything is a meme it's the "three genres" bullshit. If you think games which have controllable cameras or cursor control only encompasses FPS, RTS and MMO you're a god damn retard.

Isn't it cool how we can talk about the mechanics like this user? Most games these days aren't this intricate.

for

Because prehensile dexterity with a keyboard is totally the same as using a controller with a game designed to be used with a controller amirite?

Fuck off out of my thread with your bragfag shit

I had fun with the game, it's completely worth the 20 bucks. I wish, however, it had more run and gun levels and parry based mechanics, rather than it just being a silly side thing. Oh, and balanced equipment.

Shut up it is a simple game for simple people

I thought the server upgrade was over but it looks like everything is fucked

Hope this cancer doesnt grow
At least Ruiner is safe, for now

I don't mind dying through learning. I don't like it when the game is fundamentally and objectively easier on one run than another. I realize difficulty is subjective but there's points where you simply can't deny that a round is on the same level of difficulty just like you wouldn't deny the vegetables are easier than Satan.


Not at all really. Damage density and the actual movement of certain attacks are much more difficult than others.
Plenty to me means half a dozen but in any case there's been plenty of indy titles that are boss rushes. Furi did this to an extent and despite it being nothing special either. There was that one game with the 1 shot that you had to pick up every time you damaged the boss as well that escapes me. But if you're going to make a claim that there's no games like cuphead out today you're bullshitting me. The only thing it has that seperates itself from most games is the art style. Shit parrying's been in almost every fucking indy game from the past few years, how could you think that this game is completely seperate from the shit we're getting? And I know for a fact that low story high gameplay games have been released though. But I also know they haven't been that great either. Just like this game. The art style sells it. Why is is hard to accept that?

I think I remember there being something about the devs being commies, was that confirmed? We have right-wing sjws on this site that fake outrage on the seemingly opposite spectrum than what was known as sjw in the past

I think someone somewhere wrote an article saying Cuphead is an 'enlightened take on the golden age of cartoons free of racist caricatures' but at the same time they gave the firefly adds in the Frog fight giant nigger lips and blackface so there's that.

I think there's nothing wrong with the people who made the game but if anyone digs deep enough they'll find something to complain about.

Please continue to post in this thread, and I'm not even being snarky, because it seems like every time you do the thread unfreezes.

"Plenty" to me means you could list at least more than two. There are plenty of independently-developed platformers, it's pretty rare to see a game where you can fight bosses the way you can in Cuphead, even compared to Furi (which I suspected is what you were talking about). If somebody didn't like Furi I could tell them that in Cuphead you don't have to fight the bosses in order and there's no unnecessary downtime between fights either.
If you're going to make a claim that there are "plenty" of games exactly like Cuphead released recently but you can only remember the name of one of them you can shut the fuck up.

There are qualitative statements you could make about any of them which might make them easier or more difficult depending on how you personally play the game. There's no reason to say any of them is objectively more difficult than another even though someone might find one subjectively easier than another. Didn't think I'd have to hold your hand and walk you through that one.

Absolutely not. When I get a shark I feel relieved because I know I have a long time to prepare for it and it will be over much more quickly than the other two. Repeatedly telling me I'm having an "objectively" more difficult time isn't going to make me stop feeling that way.

Is it local co-op only?

Ruiner is dark, violent, realistically proportioned, not colourful enough and too gritty for tumblshits to give too much of a shit about it.

Use your bomb weapon, dumbass. If you stay near the top-center of the screen the explosions will take out most of the eels and any shots that do go through will be far enough that you can easily mash out of petrification if it happens.

co-op online on a later date, but not truly confirmed, just "we hope to add co-op later if possible"

God fucking dammit. I understand you perfectly, user.

You ever play a bossrush game? Granted there's nothing exactly like Cuphead but there's games that reach a similar concept and execute it more appropriately. My point is that there's issues in Cuphead that make it nothing special. And there's similar games where the issues it has aren't present.
I never said exactly. I said similer. And I'de put Furi as similar because it's a bossrush game with limited weapons and a parry system.
The problem is that you can't play the Pirate boss in a special snowflake way that would make the squid more difficult.
By that logic there's no reason to say Satan is easier than the vegetables. Even then nobody here would make such a claim.
You're also completely cut off from 3/4rths of the stage and weaker to certain attacks like the cannonball which can be difficult to dodge because of it's finicky charge animation.
Difficulty is subjective to a degree. But like I said before. It's very objective past a certain threshold and often people make the same mistakes as others. If you're one of those few autists that's able to die 100 times from the tutorial and still beat Mr Dice 1 try then please flaunt your skills. but on an objective level there are certain moves dependent on RNG that make bosses more difficult to deal with.


If I cared more about the game I'de probably be in the same boat. I did the same shit with Bayonetta and Dustforce.

God damn, I didn't need you concede that explicitly but I do appreciate it.
We've moved the goalposts from "there are plenty of boss rush games that have released in the last two years" to "there are some other boss rush games", I don't know how much further down this road you want to go.

You could gauge speed of attacks (reaction window) versus health pool and number of phases and claim one is objectively more difficult than the other. I am specifically talking about the example we were already using, obviously it's going to sound incongruous if you try to apply the statement to something I wasn't talking about.

Well, we at least have one point of commonality.

I thought Furi was dogshit and I liked Cuphead.

I thought Furi was bland and repetitive, with a mediocre OST, a rip off for the huge price they asked, and very little content compared to Cuphead. Cuphead is also much better in the OST department.

Not really the tangent I was trying to get on, but yeah, there's reasons to like one more than the other, even though they're essentially in the same genre. I guess someone might like the licensed electronic stuff from Furi over the big band music, or just generally like melee combat better than shootan. I don't have any strong antipathy to Furi myself but I would say I definitely preferred Cuphead.

I never made a statement saying there were games exactly like it so you're taking more credit than you think.
I havn't moved at all. There's been plenty of boss rush games put out these past few years. I remember threads we've had over them.
The shark has a larger health pool. His attack covers more of the stage and come out more quickly than the squids. Byt these metrics the shark is objectively more difficult than the squid. And this issue permeates nearly every boss in the game.


I'de say Cupheads OST is better because it's something we haven't gotten in a while. That being said I can't remember a single fucking song besides the ones with lyrics. They all kinda just mesh together. And I usually listen to non-vocal music. Satans music was disappointing as fuck for final boss music though.

But the shark is also out for a shorter time than the squid, and unlike the squid or the dogs his effect weakens over time, so by those metrics it's easier than the other two.

No, you don't. You specifically said that nobody talks about them, and you couldn't even remember them yourself.

What did I just say about applying statements to things they weren't meant to talk about? The reaction window I mentioned isn't even applicable here because you can see the shark coming at least five seconds before the attack happens, so it actually has the most lenient timing of any of the three and the point about the speed of the attack is irrelevant. The shark is also not a boss you HAVE to kill, you idiot, so its health pool is irrelevant as well. Even then, between the three, the fish have the smallest health pool, and you said you thought they were harder than the squid. Don't just throw everything against the wall to see what sticks, try to be consistent.

He's actually out for less if you shoot him and does no damage.
It's actually made worse if a cannonball is coming right at you.
No.


Nobody talks about them because the art style was generic :^). This likely will be remembered more for the retarded journalist and the fact that the game is vibrant and colorful. That's about it.
That doesn't detract from the fact that he covers the majority of the screen. You can see the squids attacks coming easily as well but those attacks still won't do damage or hinder you outside of a light tunnel vision. Which won't impair much at all in the end.
Not at all. If you're stuck on the left half of the screen because a cannonball is in the way with the cargo ready to go you might have to wait for a small amount of time. And if the shark comes in during that time (which it has) you usually have to make a quick escape to the left while making a difficult dodge without smoke bomb.
Not when you can kill the fish and the squid to make the goal of killing the boss easier. Which I do. Maybe not for the fish but the squid is often in the way.
Individually maybe. But as a school they're actually much worse because you have to focus your fire on them if you don't want to dodge them and if you do dodge them your freedom to move freely to evade other attacks drops.
It's not my fault you're trying to dissect what I'm saying to find faults. Besides that you made an initial argument about health pools and chose to conveniently forget that fish is a plural word. The squid is objectively easier than the shark or the fish. Get over it.

What, so your statements would hold more water if someone wasn't paying close attention to them? It is your fault, actually, because you're the one who came into the thread with a chip on your shoulder about how Cuphead is getting undeserved praise.

The cannonball takes maybe half a second to cross the screen and you should already know how to bait the cargo into falling ahead of time. And you'll have plenty of time to know to bait the cargo into falling because, again, you see the shark WAY before the attack happens.

You only have to deal with them individually.

how do you pacifist Forest Follies?
The acorn machine doesn't let me go through

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Out of curiosity, what's your favorite boss overall?

I'm getting motion sick just watching video of this game, and the way I'm seeing it discussed makes me think someone is trying to sell me something

by the time i checked this thread i did it. i just used the parry. thanks though

There's close attention and spinning a false assumption.

And it is sorta. Like I said it's not necassarily a bad game. The gameplay is just average because of the faults it has.
And all of this is 10x more complicated than the squid. The trouble isn't these things individually. It's all of them together. If you know you need to get to the right side of the screen in less than a few seconds you also need to know on the spot how to get there. And that's not always easy when there's a cannon ball about to go off and a crate about to fall on your head. During none of this is the squid an actual thread though because it's not forcing any action to be taken against it since it's not a thread. The shark however can't be dodged. It requires you to be on the right hand side of the screen. And the fish take focus from you as well because they either require you to dodge them or shoot them. The former removes some of your freedom to move easily and the latter wastes time as you're not shooting the boss.

There's a magnet link in this very thread champ. Only confirmed shills are

Probably Djimmi the Great, maybe Mr. King Dice. I really liked those themed minibosses, and that last phase is what I was hoping the parry would eventually be used for.

Most boring boss was probably Sally Stagehand or whatever her name is


Like that anyone who praises it is blind to its faults? You say it's getting undeserved praise, I think you're giving it undeserved flak.

Not friends with him anymore, although to be fair most people weren't after they realized he was a retarded douche that always made shit up, but ever since that day I ALWAYS check if there's a restart option in the menu.

No but they're large enough for it to go beyond flak. It's a simple matter of mechanics not meshing well and useless features. If you want to ignore them because you like it then that's fine but they're still there. And I have games I'de rather go to in my library as a result.

I remember a flash game on Newgrounds that had the same idea of a 1920s styled game but with a fox. No nigger jokes though

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It's cool there's a new Cuphead thread up

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despite being utter shit, I refuse to play on easy mode. The fact that it's challenging is what makes it fun. If this was easy, it would just be tedious And I may as well just watch an LP because then what's the point?

Sorry

They're robots, you buttbrain. Machines don't have genders. They just have I/O ports which can be either male or female, but that's just what's soldered to the board - not what's intrinsically tied to the function of the device - and MtF/FtM adapters are cheap actually functional unlike trannies.

Don't pedantic about it, also your fucking explanation just makes it worse, since there should be no fucking reason to make the sex gay unless you want it to be. Faggot