Why aren't there any space games with the insane cockpit complexity of flight sims...

Why aren't there any space games with the insane cockpit complexity of flight sims? I would love to memorize a huge manual for a spaceship that doesn't exist.

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Check out Rogue System

total guess, but that sort of game and requisite investment in controller hardware would likely only appeal to 'muh realism' autists demanding extreme verisimilitude. However, most spaceflight games veer toward pew-pew arcade space combat with banking and veering and all kinds of shit that wouldn't actually happen in space. Lack of dogfighting would render such a game unpopular with normalfags, in other words, but lack of realism would render your game unpopular with sim enthusiasts.

The closest you might get for sci-fi fantasy cockpit shenanigans with a real home battlestation might be in the mech genre, i would think.

This is exactly what I was looking for

Didn't the X-Wing/Tie Fighter games have a reasonable amount of cockpit commands?

Orbiter is pretty complex and has a fair bit of modding. Can do most anything from docking, landings and interplanetary missions, fair few interesting scenario mods too.

Quick answer is that there are multiple flight sims that have to follow certain control schemes due to the fact that it's based on real control schemes. A space flight sim that wanted complex controls would have to either limit itself to common flight sim controls or develop a proprietary control set that would only apply to that game, since space flight games are fictional and would develop their own mechanics and controls.

i.e. Space Game Omega releases with a great space sim controller, Carrier X Mission releases and has to choose whether to use it's own control concept handling fighter/drone maintenance and launching or be forced to use a common control scheme and cut those concepts. Creating a new detailed cockpit controller for every space game would result in warehouses of controllers that drained companies of money and never got put into households.

The cheapest and safest alternative would be to use multiple tablet devices each running a separate GUI for controlling a game. Different games could swap certain screens for different statistics, buttons, switches and throttles, but then they're marketing games to people who own multiple tablet devices that want to play a game based on touch screens.

i'll memorize your cockpit bby

Didn't that guy quit because he demanded to be crowdfunded a hundred grand a year because "hurr im accustomed to making that much" or some similarly gay crap?

Flight sims can have insane cockpit complexity because there are real cockpits that are that complex which the devs can copy or build off of.
It's hard to make up a cohesive design for a comparably complex cockpit if you also have to make up the systems it's controlling and the principles those systems are based on at the same time.

What a lot of flight simulators do is they have special software github.com/me2d13/luamacros that lets you connect multiple keyboards to a single computer and the keys on one keyboard be read differently from the corresponding keys on another keyboard. Basically 'A' on keyboard1 doesn't equal 'A' on keyboard2. So if your simulator has 160 button and toggle switches but your keyboard only has 104 your can grab another cheap keyboard from the local thrift store and have what you need.
Not saying it's the perfect solution, just a solution.

Your failure of imagination (and historical knowledge) is why you will never truly succeed in your endeavors and why your impression of a happy, successful life is looked on by others with pity.

From the OP:
My impression is he was talking about sci-fi, not real spacecraft. The X series or Elite: Dangerous, that sort of thing.
Using Soyuz controls as a basis for an interplanetary fighter cockpit is as unreasonable as basing the cockpit of a sim fighter jet on that of a wood-and-canvas glider.

But even mech sims have been lacking good cockpit porn games recently. At least I haven't seen any, most are either 3rd person or fairly arcade style in general.

That was awesome. Sign me up to be a certified space flight pilot. This can be really fun I imagine with vr movement to see better, and hand movement. Instant autism or high IQ barrier community.

But you're slightly wrong. There are space flight crafts designed and used. Its just that it launches from earth rather than a space station. And man do they have thousands of electrical toggle actuation switches. Go to NASA or look online for cockpits of the shuttles we used, or Russia's. Everything is similar to the switches in that sim game for space. Thermal, thrusters, comms, power, and nuclear but submarines have that not shuttles.

Didn't see your last post, you assumed he wanted fictionable spaceship design, I concede.

Looks so fucking Stupid. Can you really imagine doing all that shit in space. where you might need to dodge a fucking asteroid and you need to manually flip all this shit like you are in a cockpit of an airplane.

Most of the button flipping is done when starting up and shutting down, not when traveling or when maneuvering the ship.

I've been looking for DCS Space too. Too bad Rogue System looks dead as fuck. nobody has even bothered to pirate it, there are no torrents

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You know, this would probably work best for a mech game where you have a cockpit view only, not through the mech's "eye".
You move the mouse around and you move your view inside your cockpit, watching every button nearby, but if you want to move the actual view of the mech, you're gonna have to drive it around.
The control scheme would likely be very hard to get used to since you wouldn't use the mouse to actually turn and a single mech would need a lot of extra functions to justify it's entire cockpit.

On the other hand, the idea of a large behemoth you can pilot from the inside that also does a lot of other stuff like working as a crafting station or having it's own internal inventory or even store and synthesize many chemicals, while you're only a guy\girl that can move in and out of it at will and the idea of the game is to explore the world with your mech and tinker with it sounds really fucking cool.

To be fair that has in fact happened, on Gemini 8.