So what's the deal with SUPERENEMIES in games? Do you like them?

So what's the deal with SUPERENEMIES in games? Do you like them?

Personally, I think they're a good idea, but executed poorly. For example, they usually show up way too late into the game to be useful for grinding, and they need some retarded gimmick or build to kill effectively. On the other hand, they usually have better drops or experience gain

Metal Slimes are neat because there was multiple versions of them in the DQ games that I played. So there was always a chance of finding one that would be useful to you at all points of the game.

I only really committed myself to DQ9 (wasn't it considered bad?) but I enjoyed it. I liked how using falcon blade with metal strike could do up to 16-20 damage in a round depending on luck, and you could farm high-tier dungeons pretty easily

Comfy game

I like them, to an extent. I'd rather have interesting secret bosses, though.

Everything prior to the Simpsons Porn bookmark is serious, isn't it?

Yes, my bookmarks are faked, c'mon now

Are you using multiple layers of irony/sarcasm, or are you just new?

Yes I like them.
Flee on first turns can fuck off though, that's a shitty design in anything turnbased.

What gives really? If the good side has exceptional people on it saving the world why doesn't the bad side have them too?

Yes

The blue raptors in Dino Crisis 2 because they weren't dependent on a % chance. Usually I kill a pair per run just for all the EP they give.

Evil is easy.
Also realistically, in any game the protagonist is the "Boss" character of any area they are in. It wouldn't really be reasonable for a common goon to have protag tier power

...

This fucker appearing on the bridge was awful.

its always fun to find them, its like finding a treasure of sorts. but i dont miss them when they arent there. if theyre impractical i dont tend to care, i just see it as a joke, which might have been what theyre intended as anyways.

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have you ever played drakkhen on the snes?

I've never liked that, I know it's supposed to give visual scale of your progress through the game, but more often or not the rehashed bosses you fight have smaller health pools and aren't actually as dangerous, making the progress comparison virtual. I just see it as lazy rehashing of models for filler enemies.

Not if you played it on the NES

What if their healthpools stay the same, and your firepower hasn't grown much at all?

Then you would get your ass beat. I'd love it's use if the once-boss' moveset and health pools don't change, but your stats and power have grown so much along the game's campaign that they're smallfries. Then it would be an honest metric to compare how far you've grown.

I'm curious about the DQ games. I've been getting into JRPGs recently and DQ seems like the most logical step after FF, Trails in the Sky and Lufia.
Also speaking of these types of enemies I like the shining poms in Trails since the final chapter in SC kind of requires different party members for story reasons and getting just one shining pom kill pretty much guarantees them catching up in levels to your more frequently used ones.

I liked how these guys worked out for both EXP and money in ACF.

On that note, I had a really good day once with one of the green Mega Grow Apples.


To be fair, I'm not sure "superenemy" is the best term. That makes it sound more like an uncommon enemy with boss/mid-boss level stats or abilities that could be encountered in the area of, or alongside, much weaker foes in a specific place and may/may not be worth the risk/resource consumption to actually try to kill at-level, as opposed to rarely found quick-to-flee experience pinatas that rely on speed/evasion to annoy you. Though, I do suppose there's room for overlap between the two. The Hayokonton in WA1, for example, are only found on one specific, nondescript island, but compared to the standard enemies in the area are incredibly bulky at 28k health each, tend to come in pairs, and their Human Experimentation and Hyper Voice abilities make them very dangerous to come across on the fly. They do however give a massive 60k EXP and 15k Gella each, have a chance at dropping Duplicators (which are used to open sealed chests and doors), and are thus worth the effort to hunt once you know how to deal with the creepy bastards.

I still remember nearly shitting myself when I entered a room in the penultimate dungeon in Tsugunai only to get jumped on screen by three High Manticores. Mainly because I'd encountered a singular one maybe an hour earlier as a full-on boss that hit like a truck if you can't get the window/tells for his moves. Only difference with that boss fight and the "standard" one is that the trio have less health individually, but I'm pretty sure every other stat was the same, and their movepool certainly was too. Honestly just as dangerous in rapegang format as the standalone boss was, until you take at least one out. Even if you learned what you were doing fighting the boss version, dealing with multiple of them, even with less health, is tense.