Imagery you fucking love in games but dont know why
Pic related, Skeletons in space suits. I think its both connotations of the most extreme example of 'dying alone' combined with 'how the fuck did the body rot to bones in a vaccum?' that makes the image creepy whenever i see it in games. A pile of skeles? no problemo home slice. But one skele in a space suit? wobbles me jhonnies so it does.
Xavier Perez
nigga you don't fuckin know how visceral a pile of dem bones be. whenever I see a gather of the bonies I think "oh shit can you even know how many muthafuckas this whatever kind of nigga killed?" all you can answer is no, unless you take the time to count them like a faggot. One skelenigga in some pajamas? nah, that ain't a threat. but a shit ton of niggas turned skinny white dick crackas is, tho.
Jace Campbell
Pre rendered graphics
Carter Martinez
8-bit/16-bit skies
William Gray
I've always been a fan of the more conservative approach to this. i.e. you fight a really tough enemy and some enemy later on kills those real easy compared to you, but keeping it on a small scale.
It's kinda like this: If you're running away from a lion, then another lion is double the threat. If you're running away from 70 lions, 71 lions isn't a much greater threat.
Lucas Ross
There's something magical about early pre-rendered CGI that real-time rendering just can't match.
Hudson Myers
It's just uncanny.
Luis Diaz
I always wanted a game where you could walk around freely in that era of CG.
Nolan Long
Nah, it always looks like dogshit with shit-tier textures, highly inconsistent 3D modeling with wasteful polycounts paired with ugly lighting.
Jordan Jones
Giant statues
Sebastian Lopez
Probably has to do with raycasting. Also, I agree.
Carter Bailey
Opinions
Joseph Morales
Are you saying that that shit doesn't have shit-tier textures paired with comically wasteful polycounts on rounded objects while everything else looks like trash?
Jaxson Morgan
Reminded me of pic related.
Juan Hall
I like it :)
Connor Nguyen
For environments? Yes. For characters? Depends
Asher Gonzalez
I think that's exactly what he's saying. Texture quality varies depending on the game, and who gives a flying fuck about "wasteful polycounts" when it's pre-rendered, anyway?
I'll give you that one. That's definitely the reason they used FMVs so often back then.
Dylan Wilson
Sharing my spooky space skeles because i love them
Wyatt Jackson
Fact: Any event is made better when viewed from a perspective that emphasizes scale. Views from the bridges of naval vessels doubly so.
Ryan Walker
bruh
Connor Green
Every single example posted has embarrassingly shit textures compared to modern AAA shit. Because it's highly inconsistent between objects, making it all clash and look like shit. The aesthetic is trash.
Gavin Johnson
i now renembered i had this too, HOW COME NOBODY DID A PACMAN ASTRONAUT PACE HORROR GAME YET?
Nolan Wood
This might be relevant to your elephant.
Levi Myers
what about a chair made out of boners?
Grayson Evans
Cities/city lights at night. Especially during/after rain.
Blake Cruz
This is a fact.
This is an opinion.
And now you know.
Luke Thompson
...
Michael Thompson
...
Michael Collins
I see no chair.
Eli Reed
That's debatable, but the style was a thing in the mid-90's, of course textures are gonna have higher quality or at least they should 20 years later. Even then, an appealing artstyle is always more important than graphical fidelity.
But some games are much more consistent in that regard than others.
Aiden Edwards
That makes me think of a dream i had long time ago Was a pretty amazing experience not gonna lie
Luis Baker
it was real in my mind goy, it was real in my mind.
Kayden Stewart
But my opinions are objectively true :^)
Now that Riven screenshot actually looks good. Thank you for finding a single example that wasn't disgusting.
Brandon Wood
has always looked like shit
Andrew Turner
English please.
Daniel Evans
That screenshot in particular looks like shit, but DK is pretty good looking by Gen4 standards with the right meme filter.
Daniel Perez
You ever play the Old World Blues DLC for Fallout New Vegas? One of the enemies was an autonomous suit with skeletons in them. The suit kept moving around and performing tasks after the occupant had died.
Xavier Brooks
Unfiltered textures, and no it's not nostalgia because I wasn't playing games back then.
Luke Rogers
Using DD as an example, I think you're more into well done low-poly than "unfiltered textures".
Jason Johnson
I'd like those models just as much if they were smoothed, it's the textures that I find appealing.
Ethan Allen
My man
Aren't those models relatively high-poly?
Wyatt Ortiz
You've probably just defined what it's about, actually. Only without your assessment of it overall.
Noah Peterson
That's true, the ratio of texture resolution to model resolution is quite different to what you'd see in something like Quake, with maybe twice the amount of polys most of these could pass just fine as something made for a modern AAA game.
Asher Robinson
The textures work because they're paired with great low-poly art. They'd look terrible on, say, nuDOOM models. Do you mean you like the fact that they don't have some disgusting blurring applied? Because if so, that's a common trait to all well-done low ppoly.
Relative to what, though?
Levi Green
Yes I was referring to the blurring but they would look fine on higher resolution models made with them in mind. nuDOOM models would look awful with it since they rely on the shape a lot for the detail which would clash with the texture but simply subdividing those models once wouldn't hurt them, of course it'd be a terrible idea for that game though since it has to render so many enemies at once but I just mean aesthetically.
Jackson Mitchell
Relative to, say, Quake or really any other game with a similar resolution and aesthetic. Not saying it looks bad, I'm a big fan of Hitbox, but I don't think it's a great example of low-poly models.
Also get those filters outta here, fag
Justin Price
I think you'd need higher res textures to match the higher polycount, otherwise you're stepping into disgusting 90s CG territory where the disparity between the textures and the 3D art itself shits all over the aesthetic.
I share your love of sharp, unfiltered textures when paired with good low poly, but I think they really do need be paired with low poly to look good.
I guess, but that's an awfully low bar you're setting. Compared to what, ~99% of 3D games in the last 17 years, it's low poly. Never, Gen 3-4-5 games look like trash without shaders.
Parker Walker
my nigga
Landon Kelly
I considered adopting this style for my game but then I realized that this sort of stylization is too bold. It instantly makes the game too "indie" looking and makes it that much less visually "clean".
I wish there was a halfway point.
Jeremiah Gray
Reminds me of this song.
Levi Perry
"Space is wide and good friends are too few." They didn't have to die. ;_:
Christian Richardson
Spire doesn't look any less "indie" but it does look cleaner, depends what you mean.
Ryan Bell
Yeah it's too boldly stylized. I dunno, I'm just very particular about my visual fidelity.
Parker Cox
These along with
Are the best in the album.
Joshua Jenkins
The poly jitter is probably taking it a bit too far.
Post your game
Gabriel Brown
Gay
Asher Rogers
Not until I'm comfortable with how it looks.
Carter White
I listen to this album om my way to work frequently. How is it so good?
Jayden Fisher
I personally do the BotW character style where my textures and models are high resolution but the detail on the textures are very minimal. It looks fairly nice but more importantly for indie development you can iterate extremely quickly since color/outline is the fastest part of texturing and high resolution modeling isn't much more time consuming than low poly, it's arguably faster. No art style is worth taking significantly longer to work in which is why pixel art is the absolute worst, yes it can look amazing when done by an amazing artist but they could use that time to make a hundred characters/whatever in a faster art style or a hundred iterations of the same one until it's absolutely perfect.
Lincoln Lopez
God i just want PE to come back even if its the greatest monkeys paw.
That or vagrant story.
Luis Thompson
Completely alien skylines on a planet you start off thinking might be earth. Bonus points if it's never explained.
Michael Gonzalez
...
Zachary Hill
It's fucking incredible due to how much of a work of art the background can be, perfectly built to blend to the environment.
Charles Brooks
Good times.
Samuel Clark
Fucking underrated game on Holla Forums
Asher Nelson
I want it
Alexander Jackson
I would totally play a Dark Souls with GC / DS graphics
Parker Parker
yo imma stealing this
Noah Cruz
...
Michael Price
places that look like resorts but arent. especialy if it involves water.
Noah Roberts
Then how do you know you love it, retard? Do you not reflect upon things you love to understand why you feel that way? Are you just a chimp who acts based on instinct alone?
user, do you love bananas but you just can't imagine why?
Ethan Sanchez
Holy shti this i dont know why this looks so good but it does
Samuel Torres
The locations were some of the most iconic of all my childhood, it's just a bitch to find any decent quality versions of the background images.
Still, I'll never get over the tree that's knocked over because it's unplugged.
Nathaniel Barnes
Ah, i see i am not the only cultured gentleman here However i implore you to assist me in finding more of such imagery
Jordan Bell
Flower fields like pic related. Something about flowers in a war torn environment awakens my autism
Leo Clark
>fucking daylight >disgusting chink lower-class aesthetic an accurate image of a chink city / urban jap scenery= NO thanks I firmly believe that the Japs nailed the imagery better though
Brody Watson
why the fuck did you deleted the image? just leave it there as a proof of not having a sense of visual imagery / composition. Better go post some good screenshots then
Eli Ward
Delete your account.
Noah Thompson
In games? I don't know much other than the Yakuza series, Sleeping dogs. GTA doesn't have the same effect, the lights feel dull.
Levi Lee
Oh boy, those are my favorite stages in fighting games.
David Brooks
I agree, i love this kind of look, very crispy. The music is elder god-tier too.
Camden Carter
Don't know about games but there is lots of 3D artists that like to show off those environments that'll never be used anywhere.
Parker Sullivan
...
Jace Flores
Is there any other examples of this?
Justin Howard
...
Asher Cruz
I really like when things can make you feel small. Halo really did a number on me the first time I looked up and saw the Halo ring above me.
Mason Moore
I don't know if it's similar to this but I really like landscapes.
Leo Allen
stop doing this and if you're an actual nigger, stop posting here.
Luke Davis
Mid to late 90s models and textures.
Luis Peterson
What is that first game? Looks fun
Hunter James
...
Colton Sanchez
I think it is Angels Fall First.
Luis Johnson
Yeah. Angels Fall First. Clunky but pretty good spiritual successor to SW Battlefront 2 by the devs of I think Dystopia? Might be wrong on that last bit.
Grayson Evans
thank you and checked game seems dead oh well
Hudson Thompson
If enough people bought/pirated the game I bet a gamenight could be organised
Zachary Scott
I love it when there's a giant creature (Or creatures) in the distant background just for decoration. You're not going to fight it, it doesn't affect your quest in any way, it's just there to make the world seem larger.
Matthew Foster
It's only because
Evan Lewis
Ancient pre-civilization artifacts lost to time. I hated Uncharted 3 but Atlantis of the Sands made up for it.
Joshua Bell
Cityscapes with a "cool" color palette. The first half of Mafia 2, the center of downtown Los Santos at 9AM on a sunny day, with the shadow of the skyscrapers on Alta St., Star Junction in Liberty City at 3PM on an overcast day. I love that shit so much.
Everquest 2 is basically that to a T. The whole game looks like it was rendered in Bryce.
Julian Robinson
I hope they make a big deal of it when it does come out of early access so people actually play it
Grayson Brooks
You do realize we are a colony of bacteria, right?
Ian Nelson
Dayum nice Shame the street can't be bigger and there's no people in it (i get it, they're a bitch to animate), either way props to the artist
Reminds me alot of sleeping dogs, except that it's obviously set in the West the fire escape is the biggest giveaway
I always like Sleeping Dogs, it's the closest i'll get to a vidya adaptation of The Raid
Fuck man don't make me sad Also too bad the best way to play it is to play it on the goddamn Xbone
Like this? (the second pic)
Aiden Morales
You should play Xenoblade.
Sebastian Jackson
Also too bad the multiplayer and co-op missions are unplayable because of the hackers who fucked up the servers.
Liam Rodriguez
Anything angelic, heavenly or church-like.
Josiah Jackson
Also, temples. I loved how the Memories of Death Lillies stage in Nioh looked but I can't find a decent screenshot of it.
Mason Taylor
...
Wyatt James
Those CGI cutscenes from Tiberain Sun
Dylan Jones
...
Wyatt Torres
Yikes, that's low res.
Jayden Foster
What games are pic2&3?
Noah Nguyen
Pretty certain that pic 3 is from youknowwhat
Joseph Cox
pic 2 is from the Hot Wheels DLC for Forza Horizon 3 pic 3 is from ME:A
Tyler Reyes
what a lovely place for a fight
Julian Diaz
It's software rendering, not unfiltered textures. In terms of style DD looks almost exactly like Quake in the software renderer.
Robert Cook
A tropical and island settings. And lush green forest too.
Adrian Wilson
If I had a picture of the train graveyard from FF7, it'd be on the left, there.
I like these graphics, too. Maybe it's a nostalgia thing, since back then you couldn't possibly have these complex 3d scenes without it.