Other than some very underwhelming bosses, and worse/inconsistent world and level design...

Other than some very underwhelming bosses, and worse/inconsistent world and level design, this game is the best in the series, no?

oh and there's no cheap gay shortcuts you can take like in the first game where you can make your guy insanely strong within the first hour of the game.

I actually agree with thisa compared to the terrible shit that was ds3 this is far better. Also the community wasnt ruined by retarded memes and try hard onlyafro wannabes. I also felt a nice atmosphere from it. I sort of miss it.

Nice dubs thread OP.

What an achievement.

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correct. no

Game is pretty easy to be honest.

We've come full circle when the contrarian reddit fags manage to make this claim.

If you think this your opinion is unironically shit. You only think this because everyone else thinks it's bad. You know it. We know it. Stop being a massive fag.

A mage build in 2 was the most miserable time I ever had in those games.
Dex builds are rapier or fuck off. Strength builds are king.
Don't be retarded. 2's DLCs suffer from the exact same problem of unfun and frustrating level design as the base game, they are just less linear than it and shine by comparison, but they are still dark souls 2, ie shit.
The chief sin of the game. PvP was always cancer, forcing them onto PvE regardless of humanity is really all you need for proof that nobody developing this piece of shit had any understanding of what makes the franchise good. DaS2 is the dark souls for game journalism retards who only know dark souls from 10 hours of gameplay and moved on to write their SO HARD review. It's rotten to its core with some good ideas sprinkled in to add insult to injury, It's bad.
t. pic related.

Fuck off

Why haven't From and Bamco been sued for false advertising yet?

No, no it isn't the best in the series, and I don't believe that you think it is either.

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wow my eyes have never envisioned what the state of the indian god brahma would be like in corporial form. I guess that is as close as it gets. Pajeets are the grossest people on the planet as even ones that make millions smell like ass and niggers make millions and smell like jergen's.

now for dubs

FUCK OFF, ONLYAFRO
I KNOW THAT'S YOU, YOU NIGGER

i started playing 3 some days ago, i think it's a very good game, my favourite enemies are the fat witches

HE HEEEE

Deal with it cavemen, it is magic.

The first playthrough is great, the only real problem is that you will most likely be overpowered for the best parts of it which comes towards the end.
However there isn't much replay value.

Balance is a shitty thing. Not uncovering secrets and such through trial and exploration, which gives you an edge, is shit.

B-b-but the volcano was above a tower! St. Miyazaki didn't even work on it! WAAST GAME EVER!

Are you pretending to be retarded?

Even less replay value if you bought the DLC, From in their infinite wisdom decided to put the +1 and +2 versions of certain rings in spots on NG cycles, but The Ringed City has +3 versions of several handy rings (ie Covetous Gold Serpent, FAP) available as fixed-location treasure available on any NG cycle.

the game shits the bed level design wise boreal valley onwards and armor never becomes worthwhile.

I think it gets too much hate. My first time playing, I dropped right at the end, didn't even finish. I hated it that much. Second time I enjoyed it a lot more. It arguably has the most build variety of all the games and it also provides an awesome fist weapons build.

Its problems are severe and definitely bring the game down, but somehow it makes up for all of them. Lets not pretend Lost Izalith and Bed of Chaos don't exist. Or DSIII isn't a shitty Bloodborne sequel.

DLC's that are end-game content are retarded anyway

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HE DIDN'T EVEN WORK ON IT

The bosses didn't feel like much either. Too many bog-standard open arenas. In DaS1 it's
Gargoyles was actually the thing that made me fall in love with the game. I didn't know how to summon on my first run (Didn't look stuff up online and didn't want to get invaded) so it was a real learning experience going from learning the pattern to figuring out how to maneuver around fire. I suppose maybe its an unfair comparison since I had already played DaS before DaS2, but yeah.

Go and stay go.

Fromsoft certainly thinks so.

They sure as fuck didn't think so before. Even in DaS2, there were traces of it remaining - everything before the shrine of winter could be done in any order you want. Right from the get go, you get access to 2 paths, 3 when you buy a ring, 4 when you get a fragrant branch, and 5 when you pay/kill a certain bitch.

100% of the time someone says this they fucking suck at PvP.

Bonfire Ascetics make NG n+ cycles worthless since you can just pop them to fight your favourite bosses again.

the problem was more or less that you can get a red tearstone ring, cloranthy ring, and then get your weapon of choice to +10 (even +15) before you leave for Anor Lando.

how is that a problem?

Not sure what you mean by these, magic has always been terrible in these games, and there are only a few weapons that can benefit from a 40/40 split in DEX and STR, with everything else being specialized for one stat or the other.
Subjective, but I like Artorias of the Abyss more than anything in II.
All the games have NPC invasions/red phantoms

I think III is better than II, but I give II credit for trying new things. Even though it did new and interesting things, it is by far the most flawed game out of all of them, because it shot itself in the foot so many times with shitty features that make the system worse.

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By far the worst in the series.

yeah how is it a problem?
Should the game force you to gimp yourself instead of giving you the freedom to build your character?

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Honest question: Do you not have any self control?

Not an argument. Try and come up with a valid point as to why having access to practical end-game gear near the beginning is a good idea

you haven't even presented why its a bad idea to begin with.
But keep sageing a video game thread, it sure shows how much confidence you have in your rhetoric.

It's not an argument, it's a question. Do you have autism? Also an honest question.

You haven't made an arguement yourself, you massive sperg.

The DLC completely redeemed the game.

Anor Londo is balanced with +10 weapons in mind. Or are you forgetting the lightning-upgraded spear in Sen's? As for +15, you need to seriously sequence break to get that, and basically farm darkwraiths for ages, and all this requires specific meta knowledge.

Having access and actually obtaining are objectively different. Just because you watched a speedrunner start with the master key and take the back way to grab the sword, shield, and red tearstone doesn't mean a) you figured that out yourself, b) you can actually do that, and/or c) you can do that easily.

There's your fucking Molyjew.

Souls Games Worth Playing:
Demon's, Dark, Dark 2, Bloodborne.
PVP has always been irrelevant garbage.

And d) can you actually stay alive below 20% health and not eat shit at the first hollow like the scrub you are?

Again with the shitstabber PVE > PVP fags… You're wrong; you suck; you know this.

Also a whole lot of this.

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completely doable.

Yes, it is, it's example of allowing access to endgame gear done right.

There is no such thing as end game gear in a souls game.

You're right, but this guy is asking why having access to it should be allowed.

No. It's nothing more than a competent fan game.

Double soixante-neuf checked.

True that the game is quite easy. But, if you're up for something a little harder: start a NG run and try to obtain both the Illusory Ring of a Conqueror and the Illusory Ring of the Exalted in one go (i.e. never die and never rest at a bonfire until you beat at least Nashandra - bonus points for not using Santier's Spear). I'm currently on a first attempt (beaten the big four, now onto the Shrine of Winter) and the way you have to play the game changes quite a bit.

Managing the not dying part is relatively easy, but it's damn hard to resist lighting and resting at a bonfire - one tiny slip-up and you can kiss that Exalted ring goodbye. Until now, I also lit way too many bonfires by mistake, making needless backtracking a real thing.

For the rest, it's fun burning through all your weapons/rings/armour as you can't simply rest and repair. Forces you to use different kinds of weapons, to have backups ready when something breaks (which then can finally be repaired by a blacksmith).

Well, time to exchange some "…" with Shanalotte at Drangleic Castle.

First time I played DS1, I didn't know about the blacksmith. Made the gargoyles an interesting fight and the rest of the game feel too easy.

Anyone playing this on PS3 feel like doing Frigid Outskirts?

Around 4m Soul Memory, SL87.

It's a reward for exploring the game. A 1st time player isnt going to do any of that. Mastery of the game comes in many forms that being one of them.

Why would you gimp the player and make the experience a linear slog every single time? What sense does that make? Power tripping miserable autist I hope you never develop anything.

Fuck off with your shitty bait template.

Blood borne is superior except being stuck on PS4
Chug dem heal potions like an alcoholic!

Dark Souls 2 is true goodsouls. It is what peak gameplay looks like. Miyazakidrones may not like it, but it is the truth.

Shadow Tower is superior to any of this garbage.

It's not as bad as Holla Forumsirgins say, but its nowhere near as good as 1

I actually hate playing past Ornstein & Smough. Whenever I think of Dark Souls, I always think of the Undead Burg, Sen's Fortress, The Painted World and Anor Londo. All the levels after that, I just don't like and I usually rush through them as best as I can just so I can finish the game. I've felt like that with all the Souls games (except Demon's Souls where I only really dislike the second part of Stonefang).

The only reason I play the games anymore is for co-op and that's becoming rarer every day.

That was my first playthrough strat. I stacked power within, bellowing dragoncrest ring, 50 int, and the dusk crown to instantly kill basically anything before it could reach me.
Killed O&S second try no sweat. Ornstein dashed at me and got offed with soul spear and homing soulmass, then I hurled regular soul arrows from behind a pillar at super Smough.
As long as you have a 100% block shield, RTSR and ranged attacks make the game a cakewalk.


I think they're really close. DS1 had the super garbage lordsoul areas, shit balancing, and kind of poor variety in builds, while DS2 had worse overall level design, but way more variety and things to do. Everything up to Anor Londo in DS1 is miles above anything else in the whole series, but the parts after that are irredeemable.

Is jacking off to Gywndolin porn gay ?

I like Duke's Archives, but that's it for post-O&S content.

Yes, embrace it and fill his Dark Sun with your Sunlight Spear.
Don't bottom for him though, because das super gay

This.

Traps are only for merciless pounding, no love or cuddles

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all of that is easy, the guy you are arguing with is still wrong but not for that reason

this is a legitimate concern

same, I was using the catalyst that also worked as a spear because I thought it was good

this is bait, he dosnt actually know anything about 1 otherwise there is no way he would be using a 100 phys block shield, you also cannot block while casting, you also shouldnt have 50 int
also library and tomb are all right its only izalith thats as retarded as this guy

I aint even gay, but goddamn I would tear Gwndolins boipussy up. No homo. The porcelain skin, the fuck me lips, that slutty outfit. Gywndolin was always best girl.

underwhelming bosses? the bosses were better than 3, maybe a bit worse than 1. people's complaints generally stem from them being harder on average than the first.

the only valid complaint is the world design that's clearly a step down from the first but is somewhat rectified with the dee ell see

As someone who had no interest in the Souls series, but had a friend who, for some reason, got insanely hyped for Dark Souls II despite not playing either of it's predecessors and bought two copies to play with me, why exactly was DSII panned? We played a bit, but he had commitments that made us unable to put time into it and I just didn't find it very enjoyable.

soul memory
floaty slippery movement
adp
from majula you can only go to forest or tower (pit kills you even with the ring if I remember right)
no poise
having to go through 2 loading screens every time you want to spend souls (one teleportation to majula and another back)
weapon types matter less
most of the game is shitty ambushes with a million guys, you see these coming so the point of the ambush is lost
most of the bosses are just crowds of normal enemies
the pve balance is fucked in such a way they had to patch it by making every level up in any stat increase health
shrine of amana
and a shitload of other things I cant think of or are opinions

-Movement is hardly floaty, nor slippery.
-ADP is a non issue after the first 45 minutes of the game.
-You can go the Forest, Heides, OR the Gutter.
-There is poise. You're clearly confusing DaS 3 for DaS 2. Unless of course you're one of those shitters that stacked poise in 1 and R1'd through everything, like a retard.
-So same as DeS and DaS 3, right? Or is it only a problem in DaS 2 because of your selective memory?
-DaS 2 has the most variety in its weapons, bar none. There is a reason why the PvP is still played over all the other Souls games.
- So like DaS 3? Oh, right, your selective memory handicap.
-The other Souls games do this as well
-So… Just… Like… DaS… And… DaS 3… You're really grasping right now.
-An area that only gave problems to shitters and literal retards, so much so that they even patched it. No wonder it gave you trouble.

The only valid thing you mentioned in your whole post, was Soul Memory. Even then, Soul Memory is nowhere near as bad as people such as yourself make it out to be. The only downside is past 3 million, when co-op starts to decrease, and overpoweled havemages become the norm. If you would like to avoid that, there is the Agape Ring.

Was Dark Souls 1 a fluke? Because even with Miitomo, Dark souls 3 was pretty sub par I'd say. I pirated it and couldn't be bothered to play it. The level design and bosses are still pretty weak and I hate when games colors are washed out. I feel that warping fucking ruined the game.

this is bait literlaly flled with outright lies, you factually cannot go into gutter with starting health, you still get stunned by everything in 2, adp is an issue as long as you dodge, pull up sheilds or use items in the game, this shitty system covers things that use to have actual depth, like encumbrance determining rolls
just because demons and 3 do it dosnt mean its good you nigger
bloodborne has much better weapon variety
dark souls 1 does not increase you health unless you actually level up the stat that determines it
you are literally lying to my face about things that are a matter of fact and not opinion and are provably wrong in so many ways I dont know what you are doing, you couls at least use google before saying something provably wrong trying to refute me
I am going to give you the benefit of the doubt and assume you are baiting and not actually retarded, so im saging

I believe so, if you look at the story of its development you can see that demon souls gave up on success halfway through being made so they did whatever they feel like, when it was a suprise hit they made a sequel that tried to iron out all the kinks and add more depth, but even then some of the simplest improvements were literally on accident, for example all the other games have a level up waifu, meaning it takes forever to spend souls, and 1 was supposed to have it as Priscilla but it was scrapped and priscilla became a boss instead

forgot about soul memory but I hadn't heard of the slippery movement, care to be more specific?

Nah, DSIII is legitimately inferior. I might even say its the worst of the series. Its just draining to play.

The fuck it is. It's interesting and has some very moody aesthetics but I never fucking want to play that shit again after the first time.

Well shit, I was really excited for DS3 thinking they have to make up for the shitfest that DS2 was and go back to DS1's roots. I think they're sort of burnt out on the series I don't know.
I haven't played Bloodborne but general consensus was that it's a good game. I suppose if they want to they can make a good game. But they didn't because DS3 would sell just on it's name alone.

Yeah it's fucken awful. I got to Pontius? I don't even remember the bosses names in the cathedral at the Boreal Valley, boss frustrated me, I beat him and said fuck this, it's not even fun. The other day I got real bored, decided to play and saw Anor Londo and thought that's fan service to the max because the fuck is it doing there?

No. This one is.


The only cons is that it is ugly as shit (but only Bloodborne and DS3 are decent looking anyway), that there are no covenants and weapon upgrade paths are cancerous with the RNG (fuck you pure bladestone)… And maybe World Tendency is a little too crazy as a mechanic (I like it tho).

Haven't played with all builds, but the experience you get with melee builds is great. The combat also feels better and enemies don't have retarded amounts of poise.
On top of that, level design is a much bigger factor than balancing so DS1 stomps DS2

I prefer Dark Souls II over 1 and 3, actually. It has the most interesting story. I mean the lore is kinda trash, as it just throws random countries at you, but the whole story of cycles and the personal journey and time travel and shit is much more interesting. That and the enemies are much more varied than "Zombie #242" and "dark thing 57"

Lizard folk
Lion Men
Dragon things
Ogres
jailers
exploding prisoners
active knights
samurai dudes.

I honestly feel DSIII was Miyazaki pulling a kind of MGS4. He doesn't like sequels but had to make one, so he made a repetitive slog of DSIII.

I don't mind Anor Londo, Lothric is Lordran after all, but I get the complaints with fan service. Yeah, I got to a boss the other day and just quit as well. Its just a draining game to play.

Pretty sure Afro is too busy dressing up like a girl these days to shill DS2.

How many times are we going to have this thread?
I bet OP is the same autist.

-Yes, yes you can go in with starting health. Either use parrywalk, or buy cat ring.
-So you have no actual retort, and just lump the teleportation of DeS and DaS 3 together, saying it is bad.
-Bloodborne is the least replayable of the games after DeS, and most certainly DOES NOT have better weapon variety. Your ignorance on the matter here is astounding, and if it is just your opinion then you are in the very, very, VERY vocal minority here. Bloodborne is only good for 1-2 playthroughs.

I'll take a page out of your own book here, and assume you are bating and not actually retarded, only I won't sage because this is a conversation pertaining to the thread, something of which you do not sage.

Get over yourself, my man.

If it's not using boss poise, 2hr2 breaks the target's poise regardless of what weapon you're using.

Duke's Archives and New Londo are pretty good areas. I actually like the Tomb of the Giants despite how much of a clusterfuck the middle third of it is. Overall I really think the only truly bad level in DaS is Lost Izalith which had so much potential that just went to waste. It could have been Anor Londo: Hell Edition, but instead it's dragon ass central. The problem is that everything from Anor Londo and before is just so much better in nearly every way that the late game areas feel even worse by comparison.

I think what OP meant is that there's a good balance in terms of viability for both strength and dex builds and plenty of good weapons for almost any build.

I remember doing these separately when SotFS came out but remembering how much fun I had with each makes me want to try for both again. I kind of cheated to get the Conqueror Ring anyway by doing it on Ng+1 with a shit ton of fully upgraded weapons and armor so I feel like I need to do it again.

DaS>DeS>BB>>>DaS2>>>>>>>>>>>>>>>>>>>>DaS3

Fair enough
I think a lot of people exaggerate here. It's floatier than 1 but still not all that bad.
You can hit 26 adp which puts you at 100 AGL in under an hour of play time. There's a reason you level up so fast at the start in DaS2: it's because you're supposed to level adp.
You can go to the Gutter extremely early but not the second you enter Majula so I'll give you that one
Less than 1 but it's still there. You just can't be a monster at level 15 in full stone armor tanking every single hit.
Valid complaint and I'm not at all fond of it at all. It was added I think to make the Emerald Herald into a more important and more endearing character. Rather than just being the one that upgrades your flask you have to go to her to level up so you see and interact with her more.
Okay this one is just flat out bullshit. 2 has the most variety of weapon movesets of any Souls game due to the way weapon data is stored in the game files.
There are some annoying points where this stands out but it isn't always the case.
There's a few, but they don't even account for a quarter of them.
This is a thing in the other games as well
Not a bad area. Beautiful scenery and a tense trek through that is tough, but not extremely difficult, rather just tedious. If you're really shit at it just buy 400 lightning arrows and pussy your way through.

I think Miyazaki just got lazy or didn't want to let go of Dark Souls 1 and coming off of the success of Bloodborne wanted to make the game faster, which wound up totally fucking everything up. As far as the Dark Souls series, being just 1,2, and 3 then I'd agree, but both Demon's Souls and Bloodborne are fucking great.

The variety in the environments is always something that stuck with me with 2. Compared to 1 and 3 I think the levels themselves, not in terms of design, but just scenery, are the most compelling of the series.

sage for the semi-blogpost

yet in 3 they're over half but nobody complains about it
makes u think
There's also the fact that damage type actually matters, and matters immensely. Crit the skeleton in Majula's basement with a thrust-type attack and you'll get under 100 damage. Daggers might not even break two digits. It'll lose half its health with a blunt-type crit. Demon's Souls was vaguely similar to this, but not as extreme, important, or varied. Shrine of Storms was the only place damage type mattered significantly, but it's a constant gameplay element in 2. Thrusting destroys royal swordsmen but does jack shit to skeletons. Blunt tears apart stone soldiers but does fuck-all against Najka or Rotten. Slashing cuts down the workers in harvest valley but is garbage against any armored foe. Most weapons can deal at least two damage types, so changing up your style and swapping handedness to play off an enemy's damage type weakness was a huge part of success in that game.
Dark Souls 3 was originally designed in the Dark Souls 2 engine. He changed it to the Bloodborne engine halfway through development and it really shows.
Weapon arts are very awkwardly hacked into the Bloodborne engine and barely work code-wise, but all of them can easily be put into Dark Souls 2 just by playing around with the hitdata of attacks and weapon movesets. This is including weird properties like having attacks with parryframes and blockframes, or things that instantly break guards, or stance-style weapon arts that give two new attacks while the button is held. The Dark 2 engine natively supports every single weapon art in 3.

Dark souls 1 is the most fun, hence the best game.

dude i sure love getting hit from 4km by some purple chocolate bar sword in a depressingly fucking empty (and not in the good way) world with weirdly lit, boring generic levels (dude poison level that consists of only two parts with any actual poison only one of which you have to cross) blessed with bosses almost all of which are more dull and boring than even the not-so-good ones of ds1.
probably has it right, i'd rather spend the time crossdressing than be forced to go through the first 4 hours of this game again.

epic bait

Which are the main reasons that I enjoyed fromsoft games.
That, the hit boxes and story presentation put this game in the trash bin.

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I remember some bosses could be staggered in DS1, they operated by the rules of other normal enemies, more or less, with a bigger health bar. That meant that certain weapons could stagger with one handed attacks.

Those shortcuts are great you gay weaboo. It's great that a game doesn't restrict progress if you want to just try your luck.
Most players would want to visit all areas for completion and to experience them anyway. Putting those shortcuts don't make the game shorter
Also you can't get "insanely" strong. Don't be an exaggerated faggot

Most bosses in DS2 can be staggered as well, it's just that 2hr2s on any weapon deal something like 8x the poise damage of the 1hr1. Boss poise works like player poise if the player is twohanding an oversized weapon, which is to say it works like DS1 poise. The default enemy/player poise is automatically broken by certain attacks, like any 2hr2, most rolling attacks, spells that launch people (firestorm et al) and heavy weapon 1hr2 attacks.

Most people have never seen a staggered Smelter Demon, but it can be done if you rely on 2hr2.

About half had infinite poise, about a quarter had gimmick poise. Most of the ones that operated by the rules of normal enemies wound up as normal enemies later on.

dark souls 2 is kinda of an example of the importance of level design. sure it had great build variety options and some pretty bonkers weapon variety, but since a lot of the areas and enemy placements are a drag you'll feel less inclined to experiment with builds. Anyone who's played through the game once or twice will start rushing through certain areas to avoid the clusterfuck enemy placements and just get it over with and when you reach that point, what was the point of even making a new build if you aren't going to use it

No, nigger.
no.
There's a psyop to make people believe III is worse than it is. Fuck you.

fucking this
the real deal if you want to be an "honorabru" fag is doing your "honorabru" thing and then fucking soundly beating that shitter swiftly without pulling any bullshit yourself and THEN taunting his face about it.
DS2 will never have a fucking kenshiro wrecking "lol dude i can backstab so im good" scrubs righteously in a forest full gayniggers.

It's high time for Demons Souls to get a remake, fully updated with new animations and all of the gameplay mechanics from DaS3. The game could also be expanded because it's very short compared to the rest of the series, and they could finish the Dragon God fight instead of the little adventure minigame they rushed in at the last second.

no

Hell even Ashes of Ariandel while short was better designed then all of Derk Souls 2. But all that said, Dork Sowells 2 is still fun. Sister Friede is one of the best bosses in all 3 dark souls games.

What was up with the animations in Dark Souls 2 anyway? Seriously I've played through the entire series and barring DaS2 the animations have been consistently good. But the weapon animations in DaS2 have to be some of the most awkward I've seen in any action game. Was it the liberal use of mocap?

Dark souls 2 is full of bullshit enemy attacks which hit you early in the animation

Artorias and the three musketeers proved that the best fights were the fast ones. Circle strafe for five minutes until they do some huge aoe you have to tuck the wall to avoid then wale on the boss for 15 seconds a la asylum demon v1, v2, v3,and v4 did not make for fun boss fights. Castlevania was very similar in that regard

sounds good