Let's take a Free to Play game with Microtransactions and very few content

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Look's like it's not working too good for old Cliffy B. I guess Steam Drones aren't as dumb as Blizz Drones.

[KIKERY INTENSIFIES]

You also forgot

I sincerely don't understand how anyone can stomach playing this game. The simple act of play looks insufferable.

That is a lot of clutter but I think it's common in multiplayer vidya now.

I love Me too games, they are the best games that could possibly exist.

You ever notice how hard it is to actually tell what's an enemy and what isn't without a billion hud elements in your face at all times? I'm not just talking about this game, I'm talking about nearly every other recent MP game.

People ate up overwatch because of amazing character designs, not because of its retarded monetary system or shitty gameplay.
Even the blatant feminist and SJWs pandering characters are smocking hot and gave me many happy faps.
Other devs trying to ape all the wrong parts of it, ignoring only good one, are destined to fail.

Kek, it looks like shit and the characters don't match each other visually just like LoL. The game used to have a cool design before they ruined it though.

That shit on your pic looks like battleborn.

When I first played the Beta I was fucking amazed at how abhorrent the HUD was.

People ate up Overwatch because it's a Blizzard game, just like people ate up FO4 because it's a Bethesda game. Overwatch could have Battleborn tier design and it would be still as popular

People ate up FO4 because they are up FO3 and NV - i.e. they like to eat shit.

How good is LB, Overshit got boring quick, main question about LB, does it have a non matchmaking system?
Like without the ELO. I fucking hate that system, without it you know when you are shit, in a game like tf2, you know when you are good and when you aren't.

True, also the character design doesn't help.

...

They're somewhat attractive. Put them next to cucky b's cast of trannies and there's no contest.

LOOK AT THAT FUCKING CHIN

People like Overwatch for the same reason as League of Legends. The character designs aren't why.


They look about as overdesigned as the final ones. The concept art looks well made, but the characters still read like shit.


What's worse is that your character has to comment on EVERYTHING. You get a kill, you immediately hear a cringy voiceline.
What happened to games just giving you a voice command menu? It's way more fun and makes for funnier situations.

I thought their mistake wasn't making an Ed Edd n Eddy shooter and calling it Jawbreakers?

The whole problem is the character design. No one cares for silhouettes or making something instantly recognizable, you have all these characters that look like they belong in entirely seperate games and none of them have at the very least something that would help distinguish them depending on which team they are on.

WEW it actually has WAY less players than stillborn had at launch.

This shit is in every [current year] game.
I saw a LP of ME:Andromeda and now that Bioware thought that it was a good idea to put a AI implant in the main character, you can't have 10 seconds of silence. If it's not the AI telling you where to go, what to do, that "there's something at that location that might be interesting", then it's the teammates chatting with each others about stuff that has nothing to do with the mission. Even the main character can't stop talking to himself.

They already had a game called that. Not a shooter but it would be a better idea and design than Lawbreakers. Closer in style to Nerf N-Strike but with Jawbreakers.

shiiiiiiiieeet I remember playing that Lost Vikings knockoff. Fucking perfect game to rip off and use the franchise.

It was like the Three Stooges in a videogame and fuck there was literally one for the gba

Lmfao

People like overwatch because they are retarded and eat any shit that blizzard pumps out.

Wew

...

That is basically another name for the Overwatch Community

it's super shit

ah, isn't that character's shit hitscan? It's really a catch 22 because either way that faggot is a scrub

And yet people bought it. Some people even defend it here on Holla Forums. It really shows how the gaming community lost it's standards.

I don't play any of these games and I just checked Lawbreakers. I'm surprised at its graphical fidelity but The lack of waifu is pure crap. This Tokki lass is only appealing compared to the monsters that is the rest of the game's cast.

Gameplay doesn't look anything special too.

I like the gravity mechanics of the game honestly. The focus on jetpacking rather than ground combat reminds me of games like Tribes.
I really don't know if the gameplay is good or not but having a 30$ game + Microtransactions pisses me off. Also I hate Cliffy B.

no shit.


nothing original in that game at all.

I will always miss Natural Selection.

I knew Overwatch was a generic TF2-like, but how do you forget the most basic of game modes for a first-person shooter in a first-person shooter?

just to play devils advocate here, there's no microtransactions for anything other than cosmetics. Obviously they don't need anything more than that, just look at CSGO and the shitstorm of legal gambling for weapon skins that was, but the only shit you 'grind' for in overmeme are skins for random things or other useless shit.


NS2 is pretty gud but the learning curve really drives away a lot of people. Not only that but the generally small, dedicated community that plays regularly are good at the game from so many hours, which compounds the earlier problem.

You're a special kind of retard. There's a reason TF2 doesn't have one either.

I remember that thread.

Bite the bullet. moron.

If you're going to count king of the hill has "just control points again". Then you would also have to trivialise TF2's attack/defense, 5cp and territory control as "just control points" as well. And TF2 at release had just that, and ctf (which sucked in TF2, it actually works better in Overwatch).

And TF2's micro transaction practice is far worse.

Nope.

I'm actually astounded at how much feature creep is prevalent these days. Every game and app needs its own achievements, minigames, shitloads of hud elements, web browsers, overlays, calculators, microwave ovens, and other kinds of bloat. I hope things swing back the other way one day and we get simplicity, like the early days

I bought overwatch on the recommendation of two of my friends and hated the shit out of once the initial awe wore off and the kikes at blizzard wouldn't let me refund it.

CTF in TF2 is awful. Sentry guns in the game are so powerful that it makes turtling far too effective, not to mention demoman can take skill all over the intel and instakill anyone who tries to grab it. At best, it becomes a tedious game of "wait for the uber".

Overwatch also has a problem with turtling in CTF, but it proves to be far less effective. Torb's turret is not nearly as powerful as engie's sentry and teams are limited to just one. Symm's sentries can easily be wiped out by Winston and the closest thing to demoman's stickies is Junkrat's mine which doesn't do as much damage and can be easily destroyed.

As such the game becomes much more about maintaining middle field and intercepting flag runners, which is how CTF should work in shooters.

The only reason Torb and Junk aren't as good as their Tf2 counterparts is because of how underpowered and horribly balanced they are.

Stop playing 2fort on 32 man servers.

When are we getting that sexy robot?

We had the ugly nigbot. Is that enough robot diversity so we can get the good bot now?

In his defense, and when I use to play, 2fort 24/7 were the only populated servers in the fucking game. I don't understand how the fucktard fans of this game can stand playing 1 map all god damned day long.

No, it's the same shit in a different part of the map. See: TF1, Trieb and CPM for good CTF. Going slow+no dynamic map control+casual mechanics = shit CTF

And as stated previously, stop playing 2fort

Also on the CTF front, Arms of Telos might be good (unless something awful has happened since I last looked at it)

2fort is just the extreme example of this problem, it's present in pretty much all ctf tf2 maps. Give players some strong defensive capabilities and tell them to simultaneously attack and defend their bases and you can expect both teams to turtle and be therefore unable to muster the offensive strength the pierce the other team's turtle. It's why Territorial Control died as a gamemode, because the individual battles that the gamemode was built around ended in draws too much.


You've just named games which do precisely what I'm talking about. And I'm guessing you agree that TF2 is not an example of good CTF as well then.

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Junkrat's reportedly getting a buff in a future patch. Blizzard has stated they're experimenting with letting him throw two bombs at once. It's expected it's going to shake up the meta quite a bit as a result.

Torbjorn is one of those characters that isn't very good on his own. You need at least one other player to make him viable. Either Orisa or Reinhardt. Since his turret is actually really useful against characters like Pharah but without a shield it's dead in the water.

The sexy robot in that image "Athena" is rumored that she's going to be added as future hero in the game.

This man is an example of someone who will never understand the mass market

It is practically minigun from TF2 heavy…

…hell all characters are made by chopping a TF2 class into 2 or 3.

Orisa's gun isn't hitscan

The minigun from the TF2 heavy is hitscan, Orisa isn't. She also has an attack that sucks enemies into a single projectile and the ability to drop a static shield.

Bastion is a closer comparison to the heavy since his gun is hitscan


Has no true comparison to Overwatch. The closest are in Genji and Tracer. Tracer plays very differently since her playstyle is based on misdirection. You use her blink ability to distract enemy players and avoid damage and quickly escape with her reverse time ability. Genji has a double jump and moves very fast and that's the closest comparison to the Scout he has.

The closest comparison is Pharah who has a jet pack alongside a rocket launcher. She's a much more mobile character as a result

The closest comparison is Junkrat which is a given, one difference Junkrat has is he can drop a trap which causes an enemy to be stuck temporarily for a few seconds. People also compare Doomfist to the Demoknight which isn't exact since he also has a combo ability (uppercut/slam)

There is no direct comparison between the Pyro and any Overwatch character. The only one people can bring up is Mei because she has a breath attack. However Mei freezes enemies and her playstyle mostly involves freezing enemies quickly and then headshotting them with her secondary attack. She also creates walls as one of her abilities to block off enemy players

The only direct comparison is Bastion, who is slightly different since his minigun is a mode that you have to switch into and cannot move around upon using

The closest comparison is Torbjorn, which is a given

There is no direct comparison to the Spy in any character. The closest is Sombra who also has a cloak ability but she also has the ability to teleport, block enemy abilities and doesn't have a backstab move

There's three snipers in the game. Of the ones available most are very different
Widowmaker is the closest to the sniper however she also has a grappling hook and a mine. Ana can heal with her sniper rifle and has grenades (Which people compare to Jarate all the time which isn't particularly accurate since her grenades do damage and block healing, they don't cause mini crits). Hanzo has a bow and arrow which operates very different from the Sniper's (it has multiple arrows for starters) as well as how he can climb up walls

There's only a single character that directly compares to the Medic in TF2, being Mercy. Mercy also has wings and can fly

Of those there are still multiple heros that don't have a direct comparison to TF2. Those being McCree, Reaper, Soldier76, D.va, Orisa, Reinhardt, Roadhog, Winston, Zarya, Lucio, Ana, Symmetra and Zenyatta.

I count 7 that you can claim Blizzard lifted directly from TF2. (Junkrat, Doomfist, Torbjorn, Mercy, Widowmaker, Bastion and Hanzo). The game has 24.

"effective" character designs is more accurate. there's some I'll admit I like but it doesn't change the fact all of these designs are a very "safe" version of existing archetypes especially from class shooters and mobas. blizzards name and ad campaign made it successful more than the character designs.

What is a brilliant piece of kikery regarding the characters is they're all made "safe" so blizzard can sprinkle lore on it to appease the idiots at /r/overwatch without creating inconsistencies. It's all just so corporate in design that it was almost impossible to fail in this market.

(checked)

To Blizzard's credit, people seem to like the characters. I keep hearing about Overwatch, try to see what its about, and majority of the time in Overwatch threads, I see porn, lewds, or fanart of the girls. I hardly saw discussion of gameplay and barely know what gameplay is actually like (and I still don't besides it being like TF2 with a skill button).
That very much screams that the characters are the appeal of the game.

That's an understatement

Something about overwatch really puts me off and I liked LoL character designs.

Yeah no shit, that's because Blizzard didn't try to design cool characters but to appeal to specific target groups. OwOwatch is an excellent example of good marketing. Also making every second character mentally ill gay certainly helped to appeal the mainstream.

That helmet design for Symmetra looks way better than what they ended up with. And did they really turn that futuristic crossbow sniper into a generic samurai?

It's been used afaik in a skin of the character


That actually isn't where Hanzo was derived from. Originally the character Genji was an archer. Originally the two were a single character named "Hanzo". They decided to split them up into two separate characters.

Hanzo has since gotten his own sci-fi inspired skin. It's entirely possible we'll get the crossbow character in a future update although who knows since Reaper was also originally supposed to use crossbows.

Scout can be quite well compared with Tracer since both excell at distracting and very close range damage.
The difference would be that Tracer is far more tactical in how and when you use your Blinks. Any you use to get in is one you won't use to get out. Recall can help but wasting it is very punitive and it also requires planning ahead where you'll end up recalling to.

Soldier's comparison is indeed Pharah, but I'll say that she's a far better balanced Soldier. She has the superior mobility and a very high damaging projectile, but she doesn't have 400 HP for whatever reason and she can't kill anyone with a single direct hit, while her rockets do far less damage if they only brush people.

The funny think about both Junkrat and Pharah compared to their counterparts is that they give their team far more mobility. Instead of being a stickyspammer, Junkrat requires actual aim with his grenades and does play the "trapper" archetype far better than Demoman, while Pharah can juggle people around far better too.

Mei has been said to be "Pyro, but well designed and not horrible to play as". She just plain works, justifies her presence very well, takes far more skill, can really help her team and do far more things than Pyro up to and including far better movement. Plus, her combo of freezing and shooting icicle is far more fun and fairer than puff+sting.

Here's a funny thing: Heavy is shit as a tank in TF2. Meanwhile, Zarya actually can defend her team and herself very well, Bastion actually has decent firepower and his "sandvich" isn't so fucking stupid and now Orisa not only gives you good defense to protect your team (what a tank should be doing) but also gives you good offensive capabilities too.
Any of these 3 is far better designed than HWG.

As an Engy main, Torb is better, if only because your tower is much weaker and therefore you can't just depend on it. Torb is pretty good on it's own since he has both a shotgun and the Rescue Ranger on the same weapon plus he can give quite a lot of utility with armor packs that keeps him on the move instead of hiding behind Dispensers.
Torb is far more mobile than Engineer, far more fun to play as and against.

It was a fun class but played by too many shitters and insta-kills aren't particularly interesting. His sapper also only made sense if there were engineers, making this class dependant on someone else picking another class.
Sombra is far more fun and better designed for her particular role and Reaper is pretty neat too for this stuff.

Blizzard made sniping fun and that's something astonishing. They gave a lot of mobility for 2 snipers that keeps them on the go instead of sticking to one place, forgetting what WASD are for, and gave loads of utility and a shorter range for Ana, keeping her close to her team.
They made Sniper an actually fun role to play as, instead of the boring point&click adventure it used to be.

Medic is a class often played by people that don't even like the role but understand the need for one.
TF2 Medic is barely fun to play with, especially if you're playing seriously. By contrast, every single Support character in Overwatch is fun in it's own way and always has a neat gimmick to entertain you while you do your thing.

There was plenty of discussion and still is in every thread that pops up. If nothing else, the usual shitposters always show up to complain about said gameplay while posting videos of patched bugs.

That's true, but it goes far beyond their design. Every hero plays in a very different way and although there are some roles that need filling, you usually can find someone to fill that role that plays in a way you'll enjoy.
Compared to most other games where every character has a gun that shoots things and some sort of grenade that does extra things, Overwatch actually has a lot of variety in terms of gameplay.


One character is a lesbian and now you're counting 12 characters as being gay? That's stretching it a bit…

The way you actually play the scout is avoiding damage and jumping around enemies.

This is like claiming that TF2 invented the concept of a fast character who uses short ranged weapons.


I'm hesitant to really make this comparison since Pharah plays much more like a Tribes character than the Soldier from TF2. Especially relating to the mechanics of using one's Jetpack cleverly around the environment to get more boost time. Like if you put footage of a person playing Tribes right next to Overwatch playing as Pharah you'd be hard pressed to find noticeable differences.


Mei is significantly less "w+M1". Her breath attack is infact the weakest part of her kit.


The biggest problem I have with the TF2 medic is it's a very passive class that has an ability that was created solely to get around turtling strategies.

By comparison with Mercy you can fly immediately to players to heal them and her res is much more universal of an ability compared to the ubercharge which is very situational.

Usually when I glanced at it, I saw a fanart dump, some posts about the characters, anons talking about wanting to rank up, and maybe some mention of gameplay.
Not too different from what I see from Splatoon threads actually.

Her res is also totally fucking broken since there is no way to mitigate it other than killing her before she activates it.
At least with the various ubercharges you had some way to mitigate them after they get dropped.

If you watch youtube videos on Overwatch almost universally they talk about things related to the "meta". Like which characters are worth using.

This was something that was actually patched in. Originally she wasn't invincible during the res. They've stated they plan to rework her kit in some manner at some point (especially since she's the most played hero in competitive by a wide margin).

it's weird discussing TF2 comparisons to Overwatch because TF2 doesn't have it's most played class as a support hero that primarily just heals others.

There are still ways around res, like you can take advantage of how characters can't move/aim while in it. Like dropping an ult like Mei's or McCree's.

At the end of the day, you still only have a single tactic to deal with Mercy's ult: KILLING THE ENEMY TEAM AGAIN
Compare this to something like the kritzkrieg uber, where you can just get the fuck out of the way, but if you're fast enough you can just kill the medic and/or whoever they're critboosting since they're not invincible. plus when you kill the pocket he doesn't fucking come back at full health on the spot

Not really true, all healers have a very simple counter: actually kill the fucker you are shooting at, instead of letting him run away to feed someone else's Ultimate.

This is why good Offense players are very important. If you don't capitalize on that kill, if all you do is spray damage without actually killing anyone, you're just giving the enemy team free Ults.
Do you have any idea how insane it is to see a Roadhog coming for cover with only a sliver of health and he let's a Mercy to heal him instead of breathing that shit? That's easily about 15-20% Ult charge in just a few seconds.

This is a thing that's quite unique in Overwatch actually, where being effective is far more important. Wasting your abilities and not actually killing people not only disarms you, it actually arms the other team.
So when you finnaly get your Ult for a decent push, you're gonna face an invincible team or have them all rezzed or some other bullshit.
Efficiency is king in Overwatch and Mercy (who has the slowest charge for an Ult) depends entirely on her own team being far more efficient than the enemy team.

You can say the same about any other Uber, though. Since it's a temporary effect, the default tactic is to run for cover and wait for it to run out, at which point he'll likely have overextended.

Mercy's ability at least doesn't shutdown a fight for 12 seconds with 2 invincible enemies (or more), it often doesn't rez more than than 2-3 people anyway, it's very well telegraphed and it's the slowest charge in the game.

I like how overwatch discussion looks exactly like any ASSFAGGOTS discussion

It's the same exact group of addicts and viral marketing firms.

How is undoing the last 12 seconds of fighting, as well as forgiving all the sins of whoever you're reviving, any better than a few seconds of invincibility, crits, or faster healing and movespeed?
How is removing consequence from whatever screwups got your team wiped in the first place not a terrible design?

Yea I know, all normalfags I know who played LoL switched to overwatch.

So basically titanfall without robots and with dota classes.
How could THAT fail?

W8 till you finish dat school.
All normalfags I know are just wagecucks and if you mention vidya in front of them they act as if you're raping puppies in public.

That's great, unfortunately they dont act like that where I live.

It's better than creating boring 12 seconds where nothing major happens apart from a blown sentry nest.
With Mercy's Ult, you get a good fight before and more fight afterwards.
With Medic's Uber you get a shitty fight before (since he and his pocket are waiting for Uber) and everyone has to run away afterwards.

An Uber also basically prevents you from making mistakes. Positioning doesn't matter as much when you're invicible and aiming is less important when everything you fire is crits.
Mercy's Ult on the other hand doesn't change anyone's position, if they overextended than that's a consequence that's not gonna be removed, especially if they are too far from everyone else.

The point is, you can't really undo the screwups of your team as Mercy. If they are out of position, you're gonna get fucked anyway afterwards, if they are too spread out, you're not gonna rez everyone, etc. It's a situational ability that needs proper coordination to actually work.

Meanwhile, every Uber is suited for only a few characters in a team and nobody else, only really affects 2 guys in one team and forces everyone else to disengage from the fight apart from airblasts maybe.

I am tired of this stupid shit. All of these mean "fighter guy." Two mean "big guy" and two mean "gun shooty guy." All of them are fucking samey. The only person in that pic who is something besides "fighter guy" is the battle medic, and they still kind of fuck it up by putting "battle" in her class. Fucking compare these classes to:
Do they all shot gun? Yes. But the Medic heals, the Heavy is the "heaviest" by a long shot, the Demoman blows stuff up, and the Pyro lights stuff on fire. Even the soldier, who can be said to be the most "generic" is unique in that he's the only one who acts like a stereotypical soldier. "Enforcing" is a really vague concept that makes me think of the legal system. What, is he going to flash his badge and read people their Miranda rights? It would definitely work if he was like Judge Dredd and went around screaming "I AM THE LAW" but everyone knows that Cuckford B forgot what cool is. "Juggernaut" means big, sure, but what about "Titan"? How are they different? Who is bigger? What are the differences between "juggernaut-ing" and "titan-ing"? On "gunslinger" doesn't everyone sling guns in a fucking FPS? At least you can say that the characters in TFII are "mercenaries" and not "soldiers." Also gunslinger makes me think of the wild west; the gunslinger dude looks like a moolie with dental headgear, not Clint Eastwood or even Django, since Blezinga is making it a point to make every character a nigger or something.

Holy shit this pisses me off

There's also the fact that the only one that distinctly looks like their class is the fucking robot tank guy.
The "Titan" might be identifiable by what looks like some sort of rocket launcher, but everyone else looks like bland shooty doods.
Compare this to TF2 where Soldier looks like a fucking soldier, Scout looks like a scout, etc.
Hell, even Overwatch does a better job of class differentiation, with the scout-like Tracer and Lucio having a distinctly scout-like appearance to separate them from the sniper-y Widwomaker or standard shooty dood Soldier 76 despite all being about the same size.

Literally perfect.

Amazing? Maybe for fapping to SFM porn, but not for playing video games.
Webm related, this is how you design for multiplayer.

Brink….
It could have been could

Did Tom Preston write for Ed Edd and Eddy?

Kek. Overdrone detected, the gameplay, balance and hitboxes are still horrible.

That is because all of their characters are rip offs of already popular characters. No one is actually original.

Choice of hair is hilarious considering the character's blatantly racist about omnics/robots, even being a fem-Heavy she's one of the better ones personality-wise and she actually remembers she's supposed to be a soldier unlike most of the other characters

Nah.
Played a weekend a long while back. Game's just alright. Not worth my $40, maybe $15, more like $10. Don't have friends who play it any more, and I plan to keep my record of never giving a cent to blizzion.

m8, have you even played TF2?

You missed the lgbt parade, cupcake.


Donkey Kong + Demoknight

Soldier's hugely mobile but he's at his best if you know what you're doing, and you're in an enclosed space. For practical purposes her mobility is more useful, but it's largely dependent on the type of map Soldier is placed in; tl;dr, Soldier has much higher potential mobility but it's dependent on the map he's on.

Overwatch has a DM and TDM gamemode, but unsurprisingly it's unbalanced as fuck.

Blizzard needs to die now.

I liked concept Spy's two hole balaclava and thicker arms. It would've give him a Strelok look. Perhaps a Ukrainian accent would've been better.

In Overwatch you fly around and never stay on the ground. It's way more akin to Tribes. It's like comparing a frog to an eagle

Neither are any of TF2's characters. Comparing originality at this point is moot.

wew

Overwatch got it right by making generally attractive waifu bait that covers all the popular types. You've got the tough girl, the regular slut, the chubby nerd, the racially ambiguous brown whore with Aryan features, and the psuedo-monster girl.

Lawbreakers gives you assorted ugly non-white freaks. Do they think niggers actually want to play as niggers? lel

HOOLLLLYYYYYYYYYYYYYY FUUUUUUCCCKK

Oh shit this is a overcuck shill thread.

Yes. Going at speeds of a lethargic snail is similar to tribes.

Is this bait?
There is a difference between taking inspiration and literally just ripping off.

Most of this pasta is just nitpicking. The fact people take it as gospel truth without having played the game is laughable.


Let's compare Soldier and Pharah

Both have a rocket launcher

That's literally the end of the comparisons

Pharah has a jet pack

Tribes has a jet pack

Tribes has rockets

Pharah has rockets


Do you have an example of things they ripped off because there's significantly more that TF2 did


Did people start huffing paint in the last few months?

So? That is a stupid superficial comparison. Tf2 and OW are far closer in gameplay and speed.

Tf2 hats killed it's originality but that happened years after it released. OW was shit tier from the start.

When you can nitpick about everything its not called nitpicking you filthy mongoloid.

To add.
hello newfriend
Denying video evidence and facts

Shit Lucioball sounds fun rn. You guys keep being depressed complaining cunts

Most of the character designs in TF2 were only really unique because of the then unpopular style it used. The game heavily borrowed from movies from the era it was based on. it was a melting pot of 1960s and in the case of Sniper, 1990s fiction

the fact that people put so much stock into this is somewhat amusing since the majority of people here don't even know what he's talking about.

I can also point out every one of the strategies he complains about has a counter that he isn't aware of because he didn't play more than an hour of the game

I am talking about how many OW characters are directly ripped off movie or pop culture characters like Mccree

>microtransactions IN A FUCKING FULL-PRICE GAME is nitpicking


Not just a skin, but rather what it represents from a game design standpoint
It's a fucking postmortem, you have to look into that shit to see how it got that way
Last I checked, Mercy can still bring her entire team back from the dead, while Roadhog can have his ultimate ability shot down before it can even kill 1 person.
Also,
Try not sucking Metzen and friends' dick sometime.

I also notice that you never responded to one of the most important elements of the criticism, namely that because weapons have no ammo pools nor have their reloads affected by how empty the magazine is, there is literally no reason to not spam your shoota in the enemy's general direction.
Even fucking Call of Duty at least makes it so you have to consider reload times and ammo pools when you're running around shooting people

This is what I'm talking about because if you knew anything about what you were talking about. You'd know that Overwatch literally patched this shortly after launch.

please use archive.is/articles/2016-08-12-looks-like-blizzard-silently-improved-overwatch-server-tick-rate


The game isn't built around this. You'd know if you actually did more than just watch video footage and say "this isn't enough like TF2"

I could also point out a huge amount of classes are built around denying areas from other players, a good example being how Mei can summon walls to block off players. And how ultimates require players to stay together and not venture off looking for individual kills. The game does not incentivize individual kills, playing the objective is literally all that matters. To the point where it doesn't show you a scoreboard at the end.

Microtransactions were only added when the fanbase literally asked for them. The devs even said they only added them because some people said they didn't have time to just farm for the cosmetics.

Do you even know anything about the game user?

This is something you really don't know what you're talking about. More than half of the roster has a jumping ability or flight ability and the ones that don't, lack one for a specific reason. A good example is Tracer doesn't have one because she'd be enormously broken if she did


It means literally nothing. Saying "this game allows me to customize my character = shit design" is retarded


It's pointless conjecture trying to inject meaning into something that means very little. The fact that the game was born out of a failed project means very little. TF2's development was restarted 3 times.

This is part of her kit since launch, it's enormously useful if timed properly. This was actually buffed due to how her pickrate was pretty low when she'd die really fast upon rezzing. This is like complaining about the Medic's ubercharge saying "Last I checked the game has an ability that literally makes you invincible".

Mercy's ult also does something that TF2 doesn't which is it gives incentives playing supports beyond just getting to kill things. Something TF2 wasn't able to do and had to do via things like the blutsauger and ubersaw. It's why Mercy is the most played hero in competitive.

That's how ults work. McCree can also have his ult literally rebounded by a genji if he isn't careful when using it. Ults require strategy upon use. Almost every Overwatch player has seen someone use their ult only to immediately die a second later.


I'm saying


He's not even at the company anymore so I dunno where this is coming from

Because it's a criticism that is directly based on "this is how things always are". Most of that pasta is based on using TF2 as a base and comparing it to Overwatch

I can point out that for instance, adding ammunition packs would destroy the flow of the game and force half of the roster to become useless. There are literally characters in the game who don't have firearms, such as Reinhardt.

In TF2 literally everyone has a firearm (or in Medic's case a syringe gun). It's a very different game in this regard. Also in TF2 you have significantly higher amounts of players in a game and the game overall is much slower. (Overwatch games take 10 minutes TF2 can take 30). In a 10 minute game having to backtrack 5 times just to pick up ammunition "just because" destroys the push forward flow of the game. And also limits the creativity of the roster. Like you have a hero in Overwatch that fires mechanical orbs from his hands and heals players with them.


This would break a lot of characters due to how some of them don't even have physical magazines. A good example is Zenyatta has a crowd of orbs around him that he recenters. Or how some of the roster are melee/shield focused.

There is an enormous amount of difference in speeds of reloads and some characters have mechanics directly related to reloading. A good example is McCree has the ability to dive slightly which instantly reloads his gun. The use of this ability separates shit players from good ones because he also has an alt fire that instantly empties his gun on an enemy infront of him.


1. shields
2. snipers
3. abilities that do AOE.
4. the fact that some characters have invulnerability abilities. Reaper for instance can turn temporarily invincible for a few seconds
5. Weapons like Soldier76's gun has spread on his projectiles meaning burst fire is better and you get ult charge for direct hits
6. Characters like Bastion who has a minigun has an enormous spread on his projectiles to the point where he can't hit shit at long range and is an easy kill for snipers

actually play the game before you make a retarded argument next time

It's like when the ps3 warhawks dev's made a spiritual successor to the poplar ww2 themed warhawk(starhawks) they choose to make a cyber nigger as protag in the single player campaign.

Pro tip: They choose wrong

Also niggers being cast as badass gunslingers in western themes needs to stop.

To be fair historically 1 in 4 cowboys were black. It was due to how slaves were already used to cattle herding.

blackamericaweb.com/2012/11/19/little-known-black-history-fact-black-cowboys/

We are reaching levels of doubt that shouldn't be possible.

Movie adaptation of Stephen "The Cuckold" King's Dark Tower books came out a few days ago. Roland of Gilead is a nigger, because having a crippled niggress as a character wasn't progressive enough.

Do you even know your history user?

I know history friendo, & booncoons had little effect in the building of the nation in places like Texas. Hell the Chinese had more of a hand in building the nation in places like Arizona.

There is a fucking good reason as to why black populations are in place like Florida & Louisiana are so high.

Does anyone have that one popular pic from an old Holla Forums HUD thread? It was circa 2009 I think. The base pic was some sort of underwater FPS.

This is scout with Bonk, Reaper is Scout with scatter,
This is scout with Pistol and one of the annoying melee weapons
Pharah is solider with one button rocket jump.
Then you chop it up further to get the Lucio with perma auras, "push other players around" and fast navigation but no damage
And there is a whole "Demoknight" character
It is probably the least smart subversion ever.
Mobile Zarya, Defensive Orisia, Shotgun Roadhog…
Mind you Ana is just medic with Crusaders Crossbow, Hanzo is huntsmen sniper

For fucks sake it has TF2 lvl2 Turret as a character, of course none of them are 1 to 1 ripoffs and have their retarded MOBA abilities but characters don't stray far from TF2 PUBLIC GAME CLUSTERFUCK playstyles. And that's why OW was a clusterfuck, is a clusterfuck, and will forever be a clusterfuck.

You deserve to be flayed alive.
Either you fags all have the same script or you are the same faggot every fucking overcuck thread defending this garbage. And I remember, because the "you don't have to buy it" argument on microtransactions always pop-up and makes my blood boil.
You continuously make points that are fucking addressed in the same cap you are trying so damn hard to discredit. And its only 3 months old using up to date videos as proof. Your rampant shilling should be perma-banned. Every fucking thread is the fucking same shit with your garbage.

Does anyone have the comparison pic for movement speed between Overwatch and TF2?

wot

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You don't even need a side by side comparison, anyone can see how hugely each game's pace differs.
Overwatch is simply slower and easier to learn, which is exactly what fans of that game want.

If a game is going to have constant patches and content added, enough to extend its life indefinitely, to say nothing of servers, it needs a constant revenue stream. Initial sales aren't going to keep things updated past the first year. Even if the company technically has the money, they just aren't going to do it if it doesn't make them anything.

You have a choice, you can either have new maps, characters, etc added as paid DLC/expansions/yearly rehashes, or you can have microtransactions. Overwatch does the microtransactions in the most minimalistic way possible. The items are all cosmetic, are not particularly obtrusive to the game aesthetic, they are not tradable, and can all be very easily acquired without spending any money.

As the game has progressed, Blizzard has drawn even further back from the monetization. By allowing event items to be purchased for credits and eliminating duplicates, they have proven that they are not out to milk Overwatch for every last cent, which means that they are much less likely to ruin the game in the future by adding P2W elements and other gameplay-related cash-grabs.

Actual economy you can get profit off with minimal initial investment
compare to

Nope

Nope

Nope

Overcucks in charge of knowing about other games. Some of the games you're suggesting aren't turtly at all have higher damage/defender advantage and more defenses than TF2, Tribes in particular. They are much more dynamic than "fight for the middle" instead of "fight for the base". There are elements of both base defense and overall map control (at least in CPM/Tribes' case). It's also been pointed out why you fundamentally misunderstand tf2's overall gameplay, but don't let that stop you from shilling for Blizzard

Effective. Thats the perfect word to describe overwatch design not good or original but effective to draw in as many virtue signaling fucks

Blizzard is just as lazy as james cameron taking the easy safe pandering route for char design. Also Wheres my vodka gimli.

This isn't accurate

Bonk is a single use ability that just makes you invulnerable. Blink has 3 charges and recharges after a second or so. There's an enormous amount of strategy to it's use and it causes the character to play less like a character that pushes for the objective and more someone that distracts the enemy.

Bonk was created to get past sentry turrets which isn't much of a factor in Overwatch since nobody plays Torbjorn. Infact Genji's reflect has more in common with bonk except it reflects attacks and doesn't protect him from behind and has a cooldown.

Reaper is a much slower character with shotguns and he's very much a flanker. His character concept is based around flanking the enemy and hitting them really hard from behind while they aren't looking. It's why he's really good against tanks. However against any DPS heroes like Genji he isn't.

Stating that just because a character has a shotgun = scout is perplexing to me. People give Valve so much credit for shit they didn't even come up with.


Genji's shurikens have a significant difference with the pistol. They aren't hitscan. He throws them in quick succession and there's an enormous strategy to aiming them. He can also throw them in a burst.

The character has a jetpack. If you look at footage of Pharah she plays much more like a tribes character than the Soldier. Valve didn't invent the concept of a character with a rocket launcher.


Claiming that Lucio originated from the soldier is mindboggling to me. I could understand maybe coming from the Scout since he's one of the faster characters but he slides around walls and heals characters. This is something you really need to make an asspull to claim.


Even with Doomfist the character is more aerial and plays more like a fighting game character since he has a combo move


Zarya doesn't even have a hitscan gun her gun is more akin to the lightning gun in Quake

Orisa has a shield and her gun isn't hitscan, she also has an aibility to suck enemies into a single projectile. Roadhog has a hook and grabs enemies towards him. He has way more in common with Scorpion from Mortal kombat than the Heavy. Especially in terms of play style.


This is if you ignore literally everything about their skillset and just distil it down to archetypes like I mentioned. Since Hanzo is a much more long range character and has multiple arrows, Ana has grenades and is based around healing

I love how people go to bat for Valve when they didn't invent these concepts and most of them were enormously changed for the game. Like Pharah for instance doesn't even play like the soldier ingame. She flies around and plays more like a DPS, she has more in common with a character like the Scout in terms of how she plays than the Soldier since she has a fairly low health pool.

You have to ignore the majority of the design of the characters to even make these comparisons, when I point out most of them are significantly more based on other vidya. Like claiming the ninja who throws ninja stars is a rip off of the scout is just mindbogglingly retarded. It's like claiming that the Scout is a rip off of shadow the hedgehog.

I'm pointing out the game literally doesn't require you to purchase anything, and infact gives you everything for free

Did you not read the post or are you just being irrational? I pointed out the dev only put in microtransactions, because people asked for them.


I refuted most of the cap, use an example next time champ


did you actually look at the videos? The balance has literally changed since this cap was made, not to mention a lot of the points he makes are specifically stated to be "at launch". There was even a new hero added since this cap was made.

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It seems reading comprehension isn't your strong suit I've pointed out that the character has more in common with Tribes than the Soldier. And literally nobody has an argument against this apart from how the characters in Tribes move faster.

Again you get everything in Overwatch for free just by playing it. And unlike in TF2 it's all cosmetic

Because most of the people in this thread cannot read. So I have to spoon feed information like I'm talking to a person with Downs syndrome

I have the same problem I am to trained to spoon feed to less smart people unable to digest information In large chunks. Or save and digest later. You know what fuck the retards. Just abandon the spoon feeding spacing. I know that when you deal with retards its what you have to do. but fuck em

Mate, I like overwatch too (can't realy take it seriously, but it's great fun) but look at your posts and the posts you're replying to.
You're talking to the Tortanic brigade. The no-fun-no-game squad, the Not-Quake-Not-Good Inquisition.
You're wasting your time. People here who wanted to try Overwatch already did it.
Some liked it and keep playing. Some didn't and went to play other games.
When posters insist on discussing games they don't play but hate a FUCKING YEAR after it's out, you're not talking to Holla Forumsrigins anymore, you're talking to reddit and the "yeah, we hate vidya gaems, r-right guys?".

Lawbreakers is shit. People will have threads to discuss it. Not because they hate it, but because it's funny. The joke wears off after a couple of months, the game dies and we won't discuss it again for at least 7 years until someone reminds himself about that time Cliffy B had an homosexual experience.
Noone in their right mind keeps bashing a game after 2-3 months unless the game keeps constantly fucking up something.
Only the most autistic motherfuckers do that.

That's why we've been bashing Battleborn pretty regularly for a year now? Or why we shit on Fallout 4 in every Fallout thread? Or shit on Dark Souls 2 in every Dark Souls thread?
Get out and stay out you actual doublenigger.

BOMBCHELLE
BAHAHAHAHAHAHAHAHAHAHAHA
THATS HER NAME
HAHAHAHAHAHAHAHAHAHAHAHA

At this point I'm convinced most of the people here are mostly just salty because it's not free to play. Considering most of these people don't even know how the lootboxes in the game work I'm convinced only the person who wrote the cap played it, and even then for less than an hour.


It's moreso that the game has changed, since it was released. Like I agree the ticrate was a problem, when the game launched. But Blizzard has since fixed it and agreed it was a bad thing.

It's something that people really don't give the devs credit since they do fix things when people suggest changes. Like roadhog is a good example since they even agreed that the hook was annoying and fixed it. And said they plan on reworking the character in a later update to be more fun for people to play. By comparison Valve has literally nerfed things like the axtinguisher, sandman and ambassador and doesn't give a fuck if people liked them because "casuals complained".

I'm moreso annoyed that people just say bullshit like "this character has a shotgun = Scout" because it's retarded. Overwatch does borrow from other games (like fighting games, other fps's like warframe and Tribes and so forth) but the biggest things they took from TF2, were the gamemodes TF2 didn't even invent like Payload and KotH.


Battleborn has literally nobody playing it. 99% of people who bash the game haven't played it. It's mostly a clusterfuck because it failed on release. Overwatch made a billion dollars since it released.

It's like you don't even know why people disliked the game

I've seen plenty of "DS2 is the best game in the series" threads

The problem with alot of the spurious open world rpgs. Is a failure on the rpg portion. Skyrim/fallout 4 has binary flat choices that dp affect story and for all the customization of your char you have less choices and actual meaning then 2nd edition 1990s dnd games. Skyrim/fallout 4 honestly felt like I was playing a mmo and not like im in some sort of immersive world where im a part of it. Icewind dale 1 and 2 have less binary choices. for every graphical leap forward we seem to have lost more and more gameplay immersion.

Do you actually believe that?

You pretty much sound like a serious fucking shill, I thought you were just trying to put facts out there but it seems you really enjoy Actiblizzard's shit on your plate.
Do you? Do you understand what a buggy piece of shit Fallout 4 was? With lots of unironic "mods will fix it!" pushing from Besthesda, so was DaS2 maybe after all the DLC it's a decent game now but the damage has already been done I have played Battleborn and it was a clusterfuck of a game with "LOOK AT THESE EXPLOSIONS AND A MILLION THINGS GOING ON AT ONCE :DDD" it was shit along with it's shit character designs. But judging from your posts and posting style you probably enjoyed Battleborn too which tells me all I need to know about you.
Don't go full retard (75) defending Overbotch user it's not worth it.

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I can get used to the shitty fucking hitboxes. I can get used to my stamina regenerating as if you were at 95% equip load in DaS1, but I can not get over the fact that I have to dump 30 fucking points into "adaptability" to have a roll worth a damn.

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Tf2, NS2 and many other multiplayer games got free updates for years. Stop defending kikery. If the game was to have microtransactions it shouldn't have cost 60$ then. In fact it shouldn't have cost that much any way because it has so little content.

As somebody who plays overwatch cause I hate myself the design and aesthetics is what makes the game fun, not the gameplay

The gameplay itself has a very low skill ceiling, having almost every character use projectiles instead of hitscan or fast moving projectiles is by design, so kiddies can have fun, but just becomes infuriating to anybody else with more than 2 brain cells with time

The game is already showing a drastic slowdown, it used to be 2nd highest game on twitch just three months ago, and now it's 5th as the player base has become frustrated with the low skill cap, hell right now Call of Duty has almost as many people viewing it on Twitch

Blizzard doesn't care regardless, they have destiny 2 coming out next month and they'll let Overwatch die

Just, like, ya know, git gud casul.

First off, I don't believe you. 2nd off even if they did that just shows how retarded the Overwatch community is.

It's still broken shit with a huge box many times grater than the actual item. You are commending them for sort of tweaking a retarded bug they should have fixed before the game released. You are praising them for doing basic shit any dev should have done a long time ago.

ok

It didn't cost $60.

$60 on consoles, $40 basic bitch edition for PC. Either way that's fucked for what amounts to a F2P game.

I mean, Paladins has more heroes, more hero variations, about the same number of maps, one less gamemode, and it's free.
What has blizzard done with the six gajillion dollars their shitty game raked in? Four heroes, a map nobody likes, and some skins?

The game is a pile of shitty balance, the fact an enemy Pharah if left even the slightest bit unchecked by your team will absolutely fucking curbstomp the entire playing field is proof enough Blizzard has no fucking idea what its doing

I've considered going Pharah main at one point because unless you have a god like widow up against you you're pretty much flying rape

The game is balanced like shit

Paladins is an actual competitive game, with a high skill cap as half the cast if you can aim can kill most enemies in a second or less

Overwatch is a casual game that has competitive status, when everyone involved at blizzard current and past says it's an unbalanced mess

Overwatch is like everything that Blizzard has done since 2001; a scheme to make money.

Eh, I wouldn't go that far, but the fucking hilarious thing is, how people always tout the characters from Overwatch, when the Paladins characters are so much better designed from a gameplay perspective.

Sure, Overwatch characters have pretty distinct silhouettes, but that shit goes out the window as soon as the rarer skins are in play. Biggest offenders are probably Soldier, the blue orisa skin, and the hanzo with the dog on his head. At a quick glance, all of the soldier skins with a cape look like reaper, the uprising orisa looks like bastion, because she loses all of her round edges and features for blocks, and hanzo with the dog on his head pretty much looks like any mid-size human character. I mean, fuck me, TF2 got it right, and managed to keep it right, regardless of hats, for a very long time.

Even heroes in paladins who have wildly different skins retain their general silhouette. The robotic skin for the slutty elf still looks like the slutty elf at a quick glance. The swimsuit nigger still keeps the skinny lanklet look of the default nigger. You can see that it's done intentionally, because for example, default cassie has some kind of long belt around her waist, and it drags around like a cape, while Swimsuit cassie has a towel around her waist, specifically to STAY EASILY IDENTIFIABLE AT FIRST GLANCE.

It's not a bug. It was intended

Roadhog's hook is actually one of the most divisive mechanics of the game. To the point where nonstop after he got nerfed an enormous amount of players complain about how he's useless now.

It used to be the general thought process behind Roadhog was that you should just git gud at avoiding his hook but now Blizzard has decided to rework the character a bit to make him less broken. It was seen the same way that something like the AWP is viewed in Counter Strike.

This is one of those things that's enormously subjective, like when Roadhog was nerfed there was a lot of people who left the game over it because they liked the broken hook.

did you even play Quake?


That's moreso because of the Dive meta. Specifically almost every match has the same class composition right now. Which is making it very boring to actually watch.


They stated it was because fans specifically asked if they could just pay for cosmetics instead of farming them. Because normally you had to play the arcade to get them. As one of the devs put it "Some players have more money than time"

it's a moot point since regardless of that, the game never forces you to buy them (as they're entirely cosmetic) and you get them for free by just playing the arcade mode and leveling up.

they should stop letting underages post on Holla Forums

Most of Paladin's heroes are reskins of each other or just variations on each other. The game forces you to buy heroes.


They've released more than 1 map, the problem with maps is generally speaking whenever they release one the fan community spazzes out about it and forces them to redesign it in some way. Like Eichenwalde had an extra doorway added because nobody wanted to play on it.

They've stated they want to add a map editor to the game at some point but that allowing players to record gameplay was a bigger priority. Which was a feature added a few updates ago. They've also added several new modes (some event specific) and they're adding a deathmatch and team deathmatch mode (it just debuted on the PTR today)

Pharah used to be a shit-tier character until Blizzard buffed her and made her possible to fly indefinitely.

A bigger problem with Pharah isn't the character in concept but moreso that she doesn't have any hard counters. Unless you're playing Bastion and the player playing Pharah is retarded.


Widow getting a buff on the PTR


Balance is one of the most subjective things in this game. Barely anyone knows what they're talking about with it.

A good example is everyone now considers Winston overpowered. Except at the start of the year he was considered a trash pick and was one of the lowest picked out of the entire roster.

Since then Blizzard hasn't really changed the character it's moreso they've changed other characters and people have since discovered a specific hero roster that maximizes his usefulness to the point where he's considered broken.

You're also describing Overwatch

You're describing Valve right now

Characters in Overwatch have a red outline it's a moot point. It's not relevant.

Again red outline, skins don't affect hitboxes

Every character in Overwatch has distinctive animations, because their outline remains the same and there are no unlockable weapons it's enormously easy to identify say, a Hanzo wearing any of his skins, at first glance. If you don't I suggest getting your eyes checked.

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In Overwatch a single player is significantly more important than in most other online games. To the point where if you just throw the match and your team is down a player, it's almost guaranteed you will lose. This is by design.

There's various reasons for this. One of the biggest being "feeding the enemy". If you just run into the enemy and get killed, you literally make the enemy stronger because they build ult charge from dealing damage. This is why in more competitive games, players will often suicide if they're the last one on a team alive because it's better to respawn with your team and lose a few seconds than it is to feed the enemy.

This results in encouraging players creating groups where they play with their friends and to start teams rather than play with randoms


Using ults requires skill

Good use of ults requires coordination and requires knowledge of the map and knowledge of the enemy. You need to coordinate with your other players to determine when to drop it and when to save it.

A good example is a lot of people claim D.va's ult is an "I win button" when it isn't. For instance Mei can wall off D.va's ult with her icewall resulting in no damage. Reinhardt's shield also blocks it meaning you can just stand behind him, which you should be doing anyway.

Meanwhile if you use Zarya's ult, it's basically useless on it's own because it just sucks a group of players into one single point on the map. However if you combine it with another ult at the exact same time. Like Soldier76's, McCree's or Genji's. You can wipe out the entire team in a single strike

At the same time even Zarya's has weaknesses, like it can be rebounded by Genji.


Overwatch isn't a game that incentivizes kills, it incentivizes playing the objective. You are not rewarded for being "the best player". You're rewarded for winning as a team.

Even then there's plenty of individual skill that gets highlighted, like mastering using McCree's ult at the right times (Since almost every player will target a McCree player because he literally lights up like a christmas tree). Or using the harder heroes like Widowmaker. There are characters in Overwatch who generate ults much faster like Tracer who ults like 6 times every game but her ult is just a sticky bomb that is basically useless unless you get good at sticking it on an enemy.


This isn't correct it's designed so that the team fights as a group, not as individuals. When characters run off on their own in the game, they only serve to feed the enemy and die really fast. It also leads to characters who are more designed as flankers (Pharah, Reaper etc) to actually do their role and not get taken out individually. There are slightly more sprawling maps in the game. (Oasis has 4 ways through to the objective) and it results in the latter two ways not being used except by specific heroes to just escape damage.


You don't need ults they just work in a pinch, you're more encouraged to build ults by just working as a team and getting kills with your teammates. And like i mentioned above there's a lot of characters who's ults aren't as useful for balancing reasons. Like Widowmaker's buff is just a utility that lets her see through walls like a wallhack.


People who claim Paladins is better than Overwatch is one of the best examples of the Fox and the Grapes

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D O U B L E D A G G E R

The skill in Overwatch is less mechanical and much more based around gamesense. Like knowing when to push and when to hold back and retreat. It's why for instance if you don't talk in voice chat, statistically speaking you lose much more than a player who does. By comparison in a game like TF2 a person talking on voice chat more often than not is not even talking about th egame itself.


Most Paladins heroes are just reskins of each other. There's significantly more doubt as to whether you can hold your own in a particular fight compared to Overwatch where because every hero has very specific abilities you know whether or not, as a soldier76 if Sombra or Orisa are a threat to you or not. This is something TF2 used to be structured around until they added weapon unlocks. There's very little purpose to having a class based shooter if you don't have to rely on each other as a group.


it greatly depends on the team composition if it'll work or not. Like if there's a tank and two dps vs two dps and a healer it's entirely variable which ults are better and which heroes are better for that situation. Like does the mercy have res, does the Reinhardt have his ult, which map is it and is it better for Reinhardt etc.


This greatly depends on when in the match this occurs. For instance it happens very often the losing team will make a comeback. This is why Overtime exists so long as a player stays on the objective.


This is often better since if the team fights together it's better than if individual players go one by one. Due to feeding the enemy.


The game isn't structured for this, again it incentivises working as a group and not as a group of individuals.The skill in the game revolves around how you coordinate as a group and, depending on which character you're playing not necessarily how well you aim. A good example is Roadhog is significantly more forgiving of a character to aim with compared to a character like McCree where you can do enormous damage if you headshot. Characters like Pharah are a non-issue if you are really good at aiming.


This is again how the game is structured. Like I mentioned with feeding the enemy it's better to suicide in this circumstance or retreat than feed the enemy. Again, kills are not incentivized, winning is. It does not matter if you killed the most players and still lost. This is a big reason why supports in Overwatch are played significantly more than something like TF2. The player is significantly more likely to win as a group than clutch in the game.


Most people who play the game for the first time just drop their ult at the worst possible point. Like I mentioned you have to actually know when to deploy an ult to avoid it just being wasted.

Even with the easier to use ults like D.va's if you just throw it at the enemy blind you risk it completely flying in the wrong direction. And like I said with characters like McCree where you need to learn through experience when to drop his to maximize killing the other team. Almost every Overwatch player has seen a D.va player use their ult and kill nobody, or has seen a McCree player use his ult and get headshot immediately before he was able to kill anyone.

It's mostly revolving around gamesense like knowing to drop a specific ult when your team is pushing and not when you're just running off by yourself. Like McCree's ult is best done when he's flanking the enemy and the rest of his team is pushing or when he's behind a shield and he's defending. You only really learn this sort of thing by playing the game and seeing patterns behind why certain players just die instantly upon dropping it and why some players kill the rest of the team consistently. And use voicechat and coordinate with players. Like is dropping your ult and killing 1 player better or is asking your teammate to drop his at the same time and killing 5 in quick succession better?

If you played Overshit, imagine if tracer could kill tanks in 2 seconds with her pistols, thats the state of lawbreakers balance right now.

Absolutely baseline shit you filthy shill.
Drop dead.

I wish summer was over

Oh fuck my sides

Because you're talking out of your ass, and people are calling you out on it

You are a god damn shill, you jump every overcuck thread to argue with everyone who says shit about your filthy garbage. You always use the same garbage arguments, you format your posts like a faggot, you use board terms incorrectly, you use images that no one uses on this board. You fucking defend microtransactions. You are a fucking shill, I don't care if you do it for free or are payed despite the game being a year old, although I wouldn't be surprised considering your chink overlord, you are a shill.
YOU DEFEND FUCKING MICROTRANSACTIONS

Brink had some excellent ideas about movement.

FUCK OFF HUEMONKEY

At least he got his money back I think, it had potential but holy fuck where did it go so wrong

Not hard to see.

TF2 turned into a clusterfuck of monetization schemes that completely killed the game.

NS2 was ruined when they attempted to casualize it to attract a bigger audience (and make more money), plus they use and unpaid "community development team" for a lot of the work, which also blew up.

Valve and Blizzard can't be the exact same? Blizzard is a fucking money-grubby company. Keep shilling out fifteenbux a month to play World of Warcrack, goy.

Its funny how Holla Forums or hell imageboards in general are more like than they'll ever admit, we just don't have downvotes.

I'm getting sick of these MDE loving normalfags this guy is annoying as shit his videos arent funny nor are they shocking he should go fucking back to sucking kike cock

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the absence of a voting system or usernames is literally the entire point of the anonymous imageboard. Having no identity means the bullshit you spout has to be taken at face value instead of having bias based on your reputation. And upvotes/downvotes completely silence the opposition to popular opinion so that nobody ever has to see it, where here we just degrade the opposition until they shut the fuck up.

Cry about it.

So the only skill in using ults is timing?
Because as far as I can tell the only question you need to ask when your ult's ready in OW is
Compare this to questions that come up with the ubercharge in TF2, and it becomes clear which one is the better game.

Hell, I'll even go ahead and compare with Mercy's ult as an example just to nip "muh different ults for different characters" in the bud.
Mercy ult
>Should I use this when a person dies, or save it for a possible team wipe? Yes, I realize this is a subset of "When do I use this?", but this is an Overwatch defender we're dealing with


Thing is, everyone still has to see shit that gets posted regardless of whether anyone else wants to see it posted inb4 muh filters, you still have to see the posts prior to your decision to filter, and it only effects what you see

Hey buddy, I think you got the wrong board. Holla Forums is two blocks down

Nearly identical to Demoknight in the way they play
Scout's hit-and-run/vertical aspects
Amby Spy
Gimped Soldier with Base Jumper
Scout's aggressive aspects
Rips off CoD instead of TF2
Spy, except she neutralizes people without killing them. Also saps hacks buildings. Teleport is just an escape mechanism that Spy might have if he actually needed it, but his cloak is flexible enough that he doesn't.
Scout's evasive/speedy/grounded aspects. BFB Scout.
Brass Beast Heavy
Huntsman Sniper
Demoman
Pyro. Icicles are just Flare Gun, freezing into icicle headshot is just flare popping. Ice Wall is unique.
Engineer
Sniper
Soldier with Rocket Jumper, Shotgun, and Battalion's Backup (I know it's not possibe, but creating a TF2 loadout that isn't real doesn't make it original)
Rips off mobas instead of TF2
See D.Va
Crusader's Crossbow Medic
Every Soldier aura
Medic with Kritz and Quick-Fix

I count 20.

Nigger, every one of those "TF2 ubercharge questions" falls under the same purview of "when do I sue this?"

So dota isn't F2P either? You spent full price to play a game with no content and microtransactions.

Yeah but at least it was good for years, you can't say the same about OW.

Except the ones that come into play when you're actually using the ubercharge, since unlike shit like Mercy's ult the other team can meaningfully interact with you while your uber is active.
That's the shit that really kills me on the ults, they either have no interactivity to them (Mercy's resurrection cutscene, McCree saying you are already dead) or are simply rendered trivial by interacting with them (riptire has 100 health and supercharger has 200 in a game where the piddly medic sidearm deals 20 damage per shot and can spit 5 shots per second)

Reinhart… Reinhardt… the warcraft dude is straight up Demoknight.

He definitely emulates the playstyle of a more tanky demoknight, like with the Targe, but I chose not to include him because his real defining characteristic that gets him picked is the shield, and no one in TF2 has anything like that.

This is all moot since CoD is the best multiplayer FPS anyway. Who wants to do the lost little girl EE with me on BO2?

Did he have something like that in man vs machine?

Bullshit. You can airblast or airjuggle someone but that's restricted to the Pyro, Soldier, Demoman and Scout with the Force'a'Nature only.
And even then, it requires walking up to someone that's currently invencible and shooting at you.
And this is for regular Uber, QuickFix Uber sees no knockback at all.
Kritzkrieg is fair game but then again you're walking up to someone with 100% crits and Vaccinator has you walking up to someone that's gonna resist 75% of whatever you throw at it.

The entire point of Uber in TF2 is precisely that the enemy team CANNOT "meaningfull interact" with it at all, it's meant to break defensive positions and if you could fuck with it, you'd be screwing it's intended purpose. For fuck's sake, it's 12 seconds of Invulnerability, how is this not a dead giveaway that you're not gonna interact with them at all?

You can start to drop bombs and mines or aim your shots at the recently rezzed people since they are immobile and glowing while being rezzed. It's easy headshots for every sniper and big glowing targets for any AoE.

This is you going full retard. You can kill McCree while he does his mexican standoff thing and prevent it entirely.

The entire point is that it's an high-risk\high-reward ulti. You're banking it all on putting the tire in the middle of a lot of people but getting there is tricky and leaves you defenseless while you're driving it, as well as giving you nothing if you miss.
This is why the Riptire can climb walls to a certain degree, is so fast and used by a character that can freely move around and start it from anywhere including the enemies backs. It takes skill to actually sneak the tire on a team, game sense skill, not mechanical skill.

The Supercharger has immense value and you're supposed to defend it while it's active. It does not have 200 health as long as you put a shield in front of it or even bodyblock.
And in any case, you're now complaining that some Ults have no counter play while also complaining that some Ults have counterplay to them. You're being retarded.

The Medic has it, but that shouldn't count in a comparison to Overwatch. We're comparing "competitive" multiplayer; mvm has no place in the debate.

I wish I could be paid 0.50$ per post to spew complete bullshit.

Your whole post reads:
A competent medic will always follow the ubered patient. In most maps, you can maybe drop someone from a ledge into another spot bellow. If you think airblasting ubered heavies off a cliff happens all the time, I'd urge you to stop playing with plebs on pubs and actually try playing with human players.
You mean the weapon with the shortest knockback in the game (that is so short, it barely has a point of exisiting except to piss off snipers) that also got a nerf to it's reduced knockback because casuals complained about it?
Oh right, that shit happens all the time. I casually stroll in the middle of the enemy team, press G and wait 2 to 3 seconds while miraculously noone notices I'm the wrong colour and probably an enemy. It works everytime.
Like I said above, a good medic won't be split off. Try not playing with retards and you won't sound like a retard.

Nigger getting your ass air blasted away from an objective is called getting denied.

Nice non sequitur, point to where I said anything contrary that that statement.

Airblasting someone ubered isn't viable save for very niche very rare situations. Sneaking up on someone as pyro or leading your projectiles well enough that you can actually pull this off simply isn't worth it when you can just wait 12 secodnds and kill him normally afterwards. The only person that cares is the Engineer that lost his nest but everyone else is not gonna risk their life to try and kill someone with Uber when they can wait for a safer oportunity.

Face it, Uber is exactly this: 12 seconds where nothing is allowed to happen and one team has to wait it out.
Compared to Mercy's Rez, it's shit, it's not fun and it's far more broken BY DESIGN.

What did "she" mean by this?

LOL, have you tried playing as demoman ever in your entire life?

Compared to Mercy's Rez, it's shit, it's not fun and it's far more broken BY DESIGN.

You're a fucking retard. Uber can be prevented and played around. Ubered opponents can't cap, so you kill their teammates - teammates the medic can't even heal without moving the uber to someone else - to save the point. You stay the fuck away from the ubered opponents. Your team can pop its own uber if you're all halfway competent. Between pushes, your flankers can go ahead and try to hunt down the medics.
Ubers are not 12 seconds where nothing happens; they are the 12 seconds where the most important events of the game happen as both teams have to make quick decisions and adapt to the situation.
Meanwhile, Mercy's rez is full of shit. It's not something you play around, nothing that requires coordination or timing or any skill, really, to pull off, outside of the basics of staying alive. You ult, kill people, Mercy pops in and rezzes them, it's like what you've done never happened. Even if she dies for it, a bunch of dead people are now alive and well while all your shit's on cooldown from killing them in the first place. You die and get punished for executing a good ult because some braindead healslut knew how to press Q and save her braindead team. It takes real coordination to prevent, but fucking none to execute, especially since there's never a time that it's not up. It's an instant turnaround that you can't do shit about, rather than 12 seconds of intense gameplay requiring coordination and skill from both sides that make or break a push or defense.

You mean entirely negated by killing the Medic first. Which just leads to Medics being far more passive than Mercy and thus more boring to play.
"Playing around it" is literally "hide behind cover for 12 seconds, then kill the faggots". How riveting.

Like it fucking matters, you kill anyone nearby and cap afterwards, or you leave the capping to the rest of your team that followed behind the Uber faggot. It's like you never even played the game!

While they and the Ubered dude kills you. Good luck with that because best case scenario everyone but the Ubered pair is going to be dead and those 2 can cap freely afterwards.

They are 12 seconds where you break a Sentry Nest or you force the enemy team to retreat or pop their Uber slightly after you popped yours. THAT'S ALL THERE IS TO IT.
It's a tool used to break defenses or large waves of attackers (Kritzkrieg), it's uses are brain dead simple because it was made for brain dead situations.

Focus her first, especially with anyone flanking? Don't feed her Ult all the time? Have something ready to pop on top of everyone being rezzed, like Mei or Pharah's Ulti?

Without any of those things, you'll rez 1-2 people out of position who are gonna be easily killed afterwards. With those things you'll rez 4-5 people in a pretty good position to fuck the enemy team.

It's almost like it's an Ult made to deny other Ults! How quaint! What's Zenyatta and Lucio again? What are Supports anyway?

You blew your load while Mercy hadn't used her Ult, it's not a "good ult". You don't have to blow your load as soon as you get it, Ults are made to solve problems, not to spam, and if you need your Ult to kill an enemy team you suck and her Ult is the least of your concerns.

Oh can it, you faggot. 300 hours of TF2, half of those played as Medic, are more than enough to tell me exactly what happens during an Uber: everyone that's not your color runs for cover and waits it out with only the noobs and tryhards sticking around and dying fast. It's not "intense", everyone just runs away because it's pointless to risk your life for the sake of 12 seconds.

In other words you're saying that defence is still important in those games while acknowledging that mid-field map control and flagrunner interception still plays a role, when it's the latter which makes those game's take on ctf interesting so you're still agreeing with me.

Also how has it been pointed out how I fundamentally misunderstood TF2's take on ctf? The only argument I have received on that front is "don't play 2fort".

BATTLEBORN 2
A
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T
L
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B
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2

I just want to mention, since I haven't read it in the two posts I haven't even finished, that ubers can also be countered by pyro's airblast

fucking kill yourself

You mean the guy noone picks because casual scrubs can't play him right and good players use Soldier to do everything pyro does but better?
I liked pyro a lot. Why did they have to screw him so much over the years, damnit Valve.

user pls
It's doing WORSE than stillborn. It's astonishing, really.

I'm only gonna tell you misogynists once, buy my game or else!

Not practically.

Trying to use airblast to deal with an ubered target requires putting the pyro in close range to the ubered enemy, who is consequently free to do high ramp up damage on the airblasting pyro.

And the pyro can't depend on reflections, because every time he uses airblast to push the ubered target back he's giving them a window where they can attack without it being reflected.

Best thing the pyro can do is try and do the airblasting at a doorway, where he can try to grab cover between airblasts, or focus on airblasting the medic and hope his pocket doesn't notice. But in the end any strategy that relies on your enemy being incompetent is not a good strategy.

What happened to white men in america?

Or else you'll fuck that dog?

Marxism

listen here you fucking nazis, i hate every single one of you, buy my fucking game

#punchnazis

Thank fuck i graduated university in '08 just as this shit was setting in.

This is just sad.

You wanna get tag teamed by me and this alpha?
You're on the wrong side of history gabbo gator.

History is funny. Did you knew Nazis actually started and gained loads of traction fighting against communists in Germany? Used most of the same tactics and rethoric against them as well, up to and including the black block tactics.

And now several years afterwards, you have communists doing the same thing to fascists with said fascists complaining that these tactics are used against them while communists assure you they are totally different from fascists.

And both try to convince you that the Horseshoe Theory is false. :D

Tag teaming the dog? You and that cokefiend sicken me.

You did it now you faggot

Die faggot.
I've noticed youtuber pushing this shit that facists and communist is the same.

Here's a radical idea:
Let's talk about games without discussing the same 3 Holla Forums issues over and over again

I know it sounds crazy, completely over the top

I like HT. I don't even care if it's right or wrong, it's amazing because it pisses off EVERYONE.


And the best part? You can do this with the same post. No need to go insult one and then insult the other. Just post it and then watch both sides arguing how totally diferent they are by presenting the same differences.
Horseshoe Theory is better than skub.

So you admit you just like shitposting to derail threads?

No. No no no nooooo.
We just got to the Horseshoe part. Let Holla Forums and Holla Forums find the thread so I can watch autistic spergs fling shit.
It's all that a Lawbreakers thread needs.

Off yourself, overcuck threads need to burn.

He looks so fucking pathetic
a failed attempt at being masculine and intimidating, but he has no muscle, a hilariously weak jawline he tries to conceal with the beard

And here they are.
Yes, I do. You know why?
You pissheaps want to derail vidya thread into /vpol/? I'll happily derail your /vpol/ into /s8s/ in retaliation. What are you gonna do about?
Shitpost some more? Good. Let that anger flow through you. It makes me stronger.
Or are you gonna filter me like a bitch?
Nah. You're not. You don't have the willpower. Wherever you go, you must also be right.
Because you are, right? You are right and you can prove it to me, right?
Come on. Show me how the Horseshoe Theory is wrong faggot.

Wew lad

Please remember to report political posting if you see it
I can't stress enough that if more than me and the one other person reporting it would do it we wouldn't actually have to deal with it at all

Instead of just complaining, report it, it's that easy

Are you saying you wouldn't cross the street if this beast was walking towards you?

Now THAT is proper shitposting.
Brings back the s4s out of past, straight into CURRENT YEAR +2

I missed the last meta-thread. Did Mark and the gang said something about it? Did anything change?
If they start banning Holla Forums and Holla Forums this place might eventually become comfy again, but Holla Forums will have a permanent thread complaining about Holla Forums censorship and how Mark is a Jew shill banning discussion of Aryan aproved videogames.
Which is ironic since they outright ban videogame discussion in their own board.

nigger look at the thread you fucking imbecile

That's a sign of autism lad. You ever hear about "figures of speech" or did they not teach you that in the special needs class?

Became
Argue honestly or don't argue at all

No, you're still wrong overcuck, and your game is still shit

And the point about TF2 is that it doesn't play out like that if you play with proper team sizes on good maps. Heavy spam almost always makes turtling easier, since a coordinated defense (passive) is easier to commit to than a coordinated assault (active). More players = more spam potential

Was that how the pic already was or did people crop it?

Spot on, brosefky. All CTF maps should have the flags 2 meters apart, with players taking 5 minutes walking to get there and defend/atack it.
Only fucking gay nerds care about carrying the flag.

Yes, I know. It's the best part of it, seeing the absolute clusterfuck it causes when you remind extremist faggots how similar they are. Nothing like saying with just 2 words "Narcissism of small differences" and "collective narcisism".


And why would anyone claim that, hum? Why would someone say that a group of identitarian faggots that believe themselves superior because they adhere to an extreme ideology and blame their woes in a boogeyman that must be removed instead of personnal decisions and actions, demanding that the government step in and sort everyone else's shit until they conform to their views is any different from a group of identitarian faggots that believe themselves superior because they adhere to an extreme ideology and blame their woes in a boogeyman that must be removed instead of personnal decisions and actions, demanding that the government step in and sort everyone else's shit until they conform to their views?

I think thats the exact pic he posted on twitter yeah

...

Please consult the attached picture.
Comunism and fascism are on the same level when it comes to the social scale.
They're both authoritarian and suposedly differ on how they deal with social issues (the other axis).
The Horseshoe theory has a point when you faggots start dropping economical discusison and focus entirely on social issues.
If both sides drop the social axis entirely, your position on the compass reads: "Neutral-economical, Authoritarian-Social".

That kinda explains why both SJW's and alt-kike are so poor and get constantly conned out of their money: they don't give a shit about where their money goes/is spent as long as it's not spent on toxic masculinity/niggers & spics.

Crap, forgot pic.
Didn't edit, but I can put two points in there if you want.

And looking at this compass, I just noticed why both Holla Forums, Holla Forums or SJW's aren't welcome on Holla Forums.
This board is mostly Libertarian. People don't give a shit about the government as long as the government doesn't harass them. People don't give much of a shit about laws (pirating and the like) and value their freedom to play wathever they feel like playing.
Since Holla Forums, Holla Forums and SJW's are on the other side of the authoritarian scale, it simply doesn't matter how left or right you are. You still come off as a narcisistic cunt trying to tell people who don't give a rats ass about you how they should live their lives.

In short, let Holla Forums users decide their own fate, think about doing the same for you or go back to the authoritarian hivemind that thinks up all your opinions for you with the flavour that mostly appeals to you and your race.

And this thread went places.

Mark, can we post another thread if this one gets 350 replies and falls to page 13?

Why is he wearing a "CUCK" t-shirt?
Is he being ironic or is his wife fucking the dog?

wew
Good to see that this garbage NoTakers flopped though

You seem to not understand left and right politics.

its called being authoritarian
Authoritarianism isn't only social.

If something is authoritarian it doesn't make the same you shit. Is Monarchism the same as facism and communism? And National Socialism is centrist authoritarian whiles communism is far left authoritarian.

I hate to say this, but you do know a good third of Holla Forums are anarchists, right?

Well, gee wilikers, a whole third.
Yes, I know some of them. They're good fellas, but they're on the wrong board. Most of the one's I know went there because anything less than sieg heiling every morning for the fuhrer gets you banned from Holla Forums. Sucks that they haven't seen the liberty boards yet.


Monarchism is also Authoritarian. So is Fascism, so is Comunism.
Tell me, how does a King deal with someone threatning his position?
He has him arrested, possibly executed.
How does comunism handle the same problem?
They have him sent to the gulag, possibly executed.
What about fascism?
They have him in a concetration camp, possible executed.

Or maybe we should talk about laws.
The King proposes a law that you don't like.
Who can aprove the law and then enforce it? Why, the king of course.
What about comunism? Why, the People's Presidente, of course.
What about fascism? Why the Fuhrer of course.
Does someone else get a say in the matter? Can someone else disagree without getting sent to to prison/gulag/camp?
No.

Imagine that someone wants to start a business. He needs a permit. Who gives that permit?
The King.
The Presidente.
The Fuhrer.

Monarchy = hereditary fascism.
Comunism = fascism minus free market

I'd say a third of Holla Forums are the old Ron Paul libertarian types. Now the majority are Young Republicans and fascists. Libertarianism in general isn't in a good place on Holla Forums.

Yes, and? Nobody is denying this, people are just calling your horseshoe theory retarded, it says that extreme are closer to each other, but its build around ideologies that are authoritarian, its literally "look at this political compass, notice this similarity". An-cap and leftist anarchists are also extremes and are close to each other, but are as far away as possible from fascism, communism and monarchism. Horseshoe theory is a false observation of the political compass,

Extremism breeds extremism whiel weeding out non-extremists.

The rise of the word "cuck" worried me, not because of some stupid fetish shit, but because besides being a law-effort insult, it was the symptom of extremism sweeping this place apart. If you aren't 100% behind someone's ideas, you are a cuck. And that means you can be safely disregard, all honest discourse is thrown out the window and discussion dies because you're a cuck and the guy is right.

It's also unfunny as fuck. There have been so many new and better alternative. "Electrocuted Fuck" and "Bogazoid" come to mind.

A popular mindset on Holla Forums is that they aren't the extreme right. They're simply the right and anything else is left of them. Therefore, it's several degrees of "leftist shit".
It's the classic definition of "with us or against us". They can't compromise for shit.
I personally think they were right about Trump and would have voted on him if I was american. But you can see what that ideology did to them. The moment Trump compromises something with anyone, they flip their shit and scream "OH SHIT, HE'S A FILTHY JEW". And then Trump does something that is in-line with right-wing and they go back to worshiping him.
Holla Forums isn't immune to this either, mind you. They're just a smaller board and had less of it, but give it time and they might fall into it too.
I miss Ron Paul threads.


An-cap and leftist anarchists make their diferences clear as day. They can consistently tell you shit they want (even if it's all retarded) that is actually diferent from one another.
They're on the same level on the social scale (full liberty) but disnguish themselves on the economical one.
Fascim and comunism SHOULD be diferent on the economical diference. And at their core they ARE indeed diferent. But that's not the discussion you see nowadays and that's not how people treat them.
Despite being libertarian, I agree that America does need a couple of years of fascism to purge shit out. But that won't happen while both the right wing and the left wing bog each other down on identity politics (social scale) and downplay the economy.
For every feminist you see discussing how much money goes into rape victim protection, you have 15 discussing how men are rapists.
For every nazi discussing how china screws over america with it's exports, you have 15 discussing how niggers are terrible.
For every commie discussing how resources are badly allocated today, you have 15 discussing that rich people must die.

You get my point? That's horseshoe theory. If two groups ignore one scale of the compass consistently, they'll start looking more and more alike the more they ignore it.
The "Horseshoe" starts like a "U" with both ends separated each other as far as possible. But that's not a real horseshoe, and that's the ideal situation. Where you can say "Alright, I'm a fascist, my ideology is defined by X and the commies are defined by Y".
But the "U" gets warped into the mentioned Horseshoe when you start harping about niggers and spics, or when commies complain about rich people, or SJW's the patriarchy.

tl,dr: if you treat politics like football teams, people will see you like an hooligan.

"Much more about" does not mean "consists entirely of". Arguing that base defense still plays a role does not disprove what I have said.

Also I have no idea how flagruns and interceptions, something that both promotes mobility and is supposed to be the peak of excitement for the gamemode, is not the most interesting part of CTF.


And what's proper team sizes exactly? Even standard 12v12 gets spammy as fuck in CTF with it not uncommon to see a good three or four engineers turtling the spawn room.

...

I'm sorry that the only thing you see is the surface level. And if you pull the nowadays card you have to address that the fascist/natsoc/nationalist are the one most open to discussion and with least abusive acts, in fact they are basically none. Anarchist and commies are rioting and feminists are shutting it down in the institutions. Obviously people will be more interested in social issue discussion, that doesn't change anything. And just because you think something doesn't have merit doesn't make it not true. Minorities cause problems, corporations do abuse the commoner.
Oh really? Because what I see is just a "leave me alone, no government" mentality. I see a systems that fundamentally can't exist because of the same reasons.

If someone ubers you air blast them so they can't hit the sentries. I knew OW babies were casual but tf2 is too much for you fags.

...

filtered

dang that's nice

Good stuff

Holy dumbfuck, how much retadred one can be. Willingly. Nazis are racist and homophobic but I guess these rapefugees which come from Sudan and Somalia etc. (all provinces of Syria of course) are not only non-racist but also LOOOOOVE gays. If only the Nazis were darker or simply of different religion (Mudslime) they would kiss their feet, buy 20 copies of their game and sing praises in their name.

Anyone who'd criticize any techical malfunction would be labeled as islamophobic.

Well, Nazis are a minority. The smallest minority in the world. Proud whites.

So gentlemen leftist Cucks, STOP being so bigoted and Proudwhiteophobic. This game is great move towards acceptance and inclusion of proud whites in our community.

Oh and btw. as a guy coming from only one of dozens of countries whose renesanse was stolen and replaced by 4 FUCKING centuries long brutal rule by Mudslimes, my biggest wish for you lefty cucks in the West and everywhere else (we have your kind even here, especially at colleges) to get MAXIMUM enrichment, the one ALL whites got (regardless of their sex, status, age or whether they were allies or not) during the Haitian revolution.

That would truly be a sight to behold and poetic. Oh, and one more thing. If you get butthurt, enraged or anything else about it, that's, according to your progressive religion, racist and deeply problematic cause it proves you're guilty of thinking that as whites you do not deserve that and that you can in any situation be victim and non-white be aggressor. You deserve it. Denying it would be, again according to YOUR OWN DOGMA, white privilege.

Try at least to be good allies if you can't help it and not be white (it would really help our revolution if you as whites would just kys, that's the biggest contribution you as whites could give), else Proudwhiteophobic will be added to your CV.

Good luck then finding any job and OH snap, one more interesting factoid for our commie cuck friends, you see, different minorites hate each other. Without whites, racism would not only be not gone but increase (Chinese and Japanese would clean Africa of Negro element, Chinese are already setting up to do it on eastern coast of it) and whites make about 10% of world population.

Oh, and don't forgetti, kys-etti.

There are so many buzzwords in this post it is difficult to read.

Why is Cliffy such a cuck?

heh

...

Someone should put kirk on the wanted poster.

...

You mean overwatch?

He knew what happened. The middle of the east coast looks down on his faggtory. Feels good when seeing normalfags openly snicker at colored haired people here.

I want to believe

...

wew
Do you think cpmctf is 10v10 too?

The setup is where most of the gameplay is focused and where most shit happens. Unless you get two simultaneous caps, a clean flag grab is basically going to result in a cap. This shit where you think people are going to fight their way back through the map doesn't really happen. Instead you get stalemates and secondary objectives to pull people off base assault/defense, and the obj not being frag based means that you can make more risky/sacrificial plays

Clifford has been married for five years, but has yet to sire any offspring. I think I know why…

It's not another hero shooter, it's just a shooter with heroes :^)

Just accept the fact you wasted $60 and play Paladins. It's actually better with non-tumblr waifus.

Really? I thought he had a kid.

Or don't play either, an even better option.

I recall an interview with cliff a few years ago when he was just talking about sex acts.
The only one I remember which he seemed so excited about compared to the others was called 'dog in the bathtub'.
The man takes his balls ans shoves them into the woman's asshole.
This is repeatedly done because the balls often quickly are pushed out, or pop out.
"It's hard to keep a dog in the bathtub"

No

This faggot is right in way that a lot of you failed to realize. I'm not going to say that OW's designs are amazing, but they are appealing enough that it can be easily argued that the biggest appeal to normalfags, redditors, and tumblrinas is not the gameplay, but the characters. Porn, for one, but as Blizzard has unfortunately revealed on several occasions, the fandom is highly productive with comics and fanfics which Blizzard is so hyper aware of that they cancel comics and scrap ideas because they don't want to fuck with the fans creating stuff. I can almost guarantee that before its release, Blizzard was planning all kinds of stories that made the bad guys look extra bad, and the good guys less good, but since fans decided that they're all lovable goofballs who just spend their days fucking around and flirting with each other, Blizzard tossed those ideas out entirely.

In other words, Overwatch is popular because it's ideal fanwank material, in more ways than one. The characters are distinct enough, but also bland and cliched enough that they tickle the 'tism fans and let them project all the usual kinds of fandom shit onto them. More easily now that the only thing Blizzard will confirm is that certain characters are gay or really hot under their masks/armor.

Compared to Lawbreakers and their generic tough robot dudes.. >>13185201 there's no wonder why the average faggot picks up OW with it's bright, cheerful, colorful aesthetic instead

welcome to mongolian cavepainting board contrariness

Reminder that Blizzard is retarded and any attempt at attributing intent to their successes is a mistake

Also the point of contention was that the designs themselves are amazing, not that they dont pander to normalfags.

Checked user. I played all five at the same time.

I really want to read this interview.

That seems to have more to do with Blizzard wanting their IPs to be "family friendly" in some capacity, but it is insanely stupid that they'd axe free advertising by getting rid of some of the porn, but they'll let the "this character is an obese trans pansexual" shit consume all conversation around their product.

Why do they need to both have penises?

cause i'm a fucking degenerate that likes his chicks with big veiny dongs

You can have your shit fetishes but please don't spread them here.

Those are called dudes, user. And you are gay.

So you're admitting CTF in TF2 doesn't actually work for the team sizes that the game was designed for? That's a pretty big concession to be making there.

Bitch please. You can play at whatever teamsizes you want in TF2, and you can modify the parameters of play without mods. Just because Blizzard doesn't want you to deviate from putting square pegs in square holes doesn't mean every other game is equally retarded

But TF2 was designed for public servers. Hell TF2 plays best when there's plenty of people in the game a game mode which demands the map to be half empty to work is going to suck on that end alone.

What does that say about your 5v5 game that uses a fraction of the map for actual combat/objectives then?
also
Make up your mind

Overwatch is played with teams of 6 and is actually designed to be played with that many (any more and the game would become a chaotic mess of ultimates being fired off ever other second, more so than it already is). In particular the maps are actually designed for that number of players.


I had a feeling you would jump on that even though I had made what I was saying clear:

TF2, as a game, plays best with more people.

CTF, as a gamemode, doesn't work with more people (hell I'm not even convinced it works with fewer people) so therefore it sucks for TF2.

I mean fuck, are you saying when a full server decides to switch to a ctf map it needs to kick half the players so that the game mode can work right?

I'm saying that if you don't want a casual experience don't play with casual teamsizes. TF2 is designed to be modifiable, it is not meant to be a curated and matchmade experience. Further, the expectation is not that you rotate through all gametypes. Would you expect to rotate on a Quake server between Duel, CTF and TDM (typically 4v4) and DM (however many you want)?
Would you expect a TF2 server to suddenly swap from crits and spread to turning both off entirely?
Also, there's still class limits, which you can do in a limited sense natively (1 player per class for up to 9v9). Can't wait to hear about how that's different and not possible and against muh design

Overwatch is designed to be played in a specific way because Blizzard made the game accessible for people who eat paste. Worse still, there's no option to break out of that design, whereas TF2 offers both native and moddable options for making the game less casual, and improving gamemodes overall.

You guys are all RETARDS for not liking LawBreakers. John Smith here has the right idea.

How is white genocide bad now?
are slavs white

What's a "casual teamsize" here?
If 6v6 is casual, then CTF is mandatorily casual since that's the size it works best with.
If 12v12 is casual, then CTF doesn't work at all for TF2, a game designed for that teamsize.
So either CTF is casual or it's not designed for TF2. Wew.

Think carefully before you use this argument again because anyone can just reply with "the fans have to fix the game for the devs!".
I mean, every TES and recent Fallout games are also designed to be modded, but that doesn't make them good.

That nobody enforces because that'd require setting custom servers when everyone is on public ones and class limits are hated by the playerbase anyway as they just limit what you can play with, not to mention the many times that a shitlicker will pick the class you want and proceed to be horrible with it.
Classlimits only work with proper team coordination, something you're not going to get in regular TF2.

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