Howard was the project leader and designer of The Elder Scrolls III: Morrowind and for the expansions that followed

How did Todd go from directing a masterpiece like Morrowind to a shitpile like Skyjob or Fallout 4? It's not like his role changed

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He didn't change, Holla Forums's outlook did.

morrowind is actually just as bad as skyrim and fallout 4, bethesda has never made a good game.

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Came here to post this

There are two possibilities, either he wasn't actually the director of Morrowind and just put his name on it or he did it intentionally to cater mainstream demands.

Pretty much every bethesda game is terrible. Morrowind isn't even that good, it just has great art direction and lot of autism piled on top of each other.

Fallout 4 and Skyrim are still better than Oblivion

It did, in fact, change.

Zenimax changed.

The question isn't how, the question is (((who))).

Every fucking time

I should note that Weaver himself was a very nice guy, and even pioneered closed captions technology for deaf gamers. Which he made as open software.

Wasn't Morrowind carried by its writing and world building?

Are we being raided or some shit ?

please just kill yourself, there is no fixing your goon taste

sage cause shit thread

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The market changed. Back when Morrowind was being developed gaming was a niche hobby and subsequently games catered to that audience. Now gaming is mainstream, games cater to normalfags because that's where the money is (you fuckers don't even pay for your games)

Daggerfall IS better when Daggerfall Unity is finished. It's too broken as a game in vanilla.
But that view distance in the Unity remake is incredible.

fpbp

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implying it wasn't

Morrowind was a fucking FLUKE. Bethesda accidentally made an incredible game, almost entirely on the drunken achievements of Michael Kirkbride. Every single game Bethesda made before Morrowind, and every single game Bethesda made after Morrowind, has been pure generic medieval fantasy trash. Daggerfall fags are some of the most delusional people you will ever find, the game was kilometers of NOTHING. Flat fucking nothing. Oblivion was stock and bog standard generic western fantasy RPG. Morrowind was the only game they made of any merit, and even then the actual "game" part of it was honestly kind of janky and weak.

skyrim is the second best game bethesda has made and its still bad

Explains why morrowind ended up being such a casualised pile of shit, the last good TES game was daggerfall.

Sought to court normalfag shekels, hence everything must be dumbed down to LCD in order to attract wider consumer base

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You're right, that's a terrifying timeline.

I love how Morrowind bullies retards. I'm sure these are the same faggots that would be perpetually cucked by pic related.
And yeah, it had to be a fluke. Just consider how few concessions it made for being a multiplat game, especially in comparison to Oblivion.

sauce

It just works.

That was related to Morrowind. I'm saying it's the same retard mindset.

yeah, we're being raided by goons who are salty about that Grimoire game

That's Tetris Battle Gaiden. Wow, user, couldn't you just read it? It's right there!

Niche my ass m8. Not mainstream, sure, but right below it. Gaming started to blow up with the PS1, N64 and then PS2. It bled over to PC as well.

Cleve go back to your containment thread.

It's always like this… Why is it always like this?

Maybe the fault lies with gamebryo and not with the lying man. Just a thought.

Oblivion was a conscious artistic decision, and the art was SHIT. Gamebryo had nothing to do with it.

The industry and its audience – heck, popular culture – has changed a lot in fourteen years.

How does it feel to be a retard with a fag dad?

No. Its Bethesda. Civ 4, Bully, and Catherine for example were created on the engine and never had the same issues any one of the Bethesda's games have.

They are not good coders.

That armor is pretty slick, honestly.

Yeah no

Go back top Holla Forums, filthy nazi.

You people put way too much credit onto a single person. More than 1 person made Morrowind.

That video proves nothing.

The answer is always "nothing was ever good"

You think it's just a coincidence? A coincidence that happens with anything that (((they))) touch. Hell of a coincidence.

nigger look at his flag. He's joking.

Look at his flag.

^
ll
Do you know what this means?

When I was younger, I enjoyed games that had glitches and bugs. I was more tolerant of games that may not have been as well-designed as they could have been. I didn't fucking know any better; many old games for NES, SNES, Genesis, N64, PS1, and even well into old PC, Xbox, PS2, and Gamecube had numerous glitches and problems that players found very quickly. Fuck, the original Sonic series was held together with spaghetti code and zip ties. You can glitch that little blue faggot a million ways, and I LOVED it.

What's the difference? Every installment of the Sonic series was different. Each game adds something new or interesting, improves upon the graphics and music, and attempts to fix old problems (even if they introduce new issues).

Morrowind was 'liked' because it was the same game as every other piece of sit that followed. They had the same gameplay, the same premise, the same glitches, and the same fucking flaws; they were just gift-wrapped with better graphics and marketing.

As children, we are more easily entertained by gameplay, and we don't necessarily see all the issues because we don't have as much experience spotting the flaws inherent with the series. Morrowind had a ton of glitches, both exploitable and annoying, but I know people that consider it a fucking masterpiece because they realize that the development team didn't really change anything.

Bethesda gets praised every time a new game comes out, despite the SAME glitches in EVERY GAME because of bullshit corporate policies.

SKYRIM IS ALMOST 6 YEARS OLD. THE MOST RECENT REMAKE IS ABOUT A YEAR AGO, AND NINTENDO IS PLANNING A THIRD QUARTER RELEASE FOR THE SWITCH.

Bethesda doesn't fucking care. It's about the money, not about making a high-quality game. In reality, it's the other side of the coin of corporate bullshit from EA and Blizzard's consistent pushing forced diversity. Corporations only care about making money and improving their reputation, and in the end, they will fail at both.

I don't buy their games unless they can prove beyond a reasonable doubt that they can make a high quality game. I don't care if there are glitches in the game, but I give a shit that they try to fix as many as they can to not only release the game in a playable state AssCreed: Unplayable getting a day zero patch, but fix the same shit that's wrong in EVERY game they release over and over. I want a unique story that feels good, great ambience that fits the other thematic elements of the game, and attempts to make things better than previous installations in the series.

This is a misconception, Howard was not Project Lead for the entire project. Most of the team was fired during Morrowinds development, by the end of the project they were down to like a team of 3 people because the company was on the verge of bankruptcy.

Howard's job was not to design new content, initially his job was developing the database tools that eventually became The Construction Kit SDK, when he took over as Project Manager the job involved scaling back the content that the game had in order to get it shipped. The original design document for Morrowind showcased a map that would feature the entire province of Morrowind, not just the Island. I cannot find the image right now but it was floating around RPGCodex that showed the map broken up into content that was generated and what was hand placed, all of the generated content was scrapped, what remained was the hand placed stuff. Howards job was to clean it up for shipping.

Howard can't create new games, he can only take someone else's game and cut it into pieces, he's been repeating this over and over, when he ran out of work to cut, he then started stealing ideas from the mod community and cutting that down.

Damn, I didn't notice it. I know what it means. I've been a regular for about a year now.

Yeah, sure.

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Every fucking time. The anons aren't lying when they tell you the saddest words ever uttered are "Holla Forums is always right."

The specific games you played were niche, that's it.

I want to hunt down every single person that designs weapons and armors for games and hurt them in ways no human should be hurt.

i'll give you the benefit of the doubt, but please, don't go full retard again.

That design would be pretty alright if it wasn't for the retarded pauldrons and the mail on he helmet tbh.
Would fit a colovian scenario perfectly.
We just have to deal with the retarded decorations because "realistic" armors wouldn't look "kool" up until very recently, with better graphics.

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You're right. And most of the significant ones, including:

Have all moved on. Todd is pretty much the last of the old guard that's still in the company, and he no longer even does the job he was originally hired for. Hines is also somewhat old now, but he was always a cunt in marketing. Any of the people list above were significantly greater in talent than Todd or any of the others still around in the post-Oblivion era.

The greatest shame is that Julian LeFay doesn't even get special thanks in the games nowadays, when he was one of its greatest contributors in the early days. Kirkbride at least gets his net recognition for being a drugged out madman, but give the programmers responsible for making the same fucking engine they're using today some credit for doing something that was at least cool at the time.

In that timeline Kojima makes movies and they're always featured in "Best of the Worst" from Red Letter Media.

So you mean Oblivion's the best game they've ever made considering it's far better than Shitrim?

Because he tried "streamlining" his core gameplay design and both Fallout and TES lost the things that made them actually good; interesting world building.

Your response should have been

THE ETERNAL JEW STRIKES AGAIN
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Since it'll derail into this eventually, what are some good skyrim porn mods?
My game is fucked so I'll have to nuke my folder and rebuild from scratch.

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there really isnt but look up sexlab and loverslab

Lolwhut, did he at least go with a "parallel universes" excuse?

I know about loverslab, I was asking for a modlist. I remember seeing one some time ago but I forgot to save the pic.

you already know about loverslab but this is your loli fucking modhub: mods.allthefallen.ninja/index.php?title=Skyrim

It's something about CHIM and everything that comes out of the construction kit is actually the playfield of God's and actually happens in a parallel universe that will eventually combine into the main universe as it is the culmination of every possible universe or some weird shit like that. It's the same reasoning as to why all 4 endings of Daggerfall are canon despite involving completely contradictory happenings.

T-thanks.

Wait, so was my theory that the player achieved CHIM and mods and console commands are him using his god powers to fuck with the world correct?

yep

*6 endings, been a while since I've read anything related to TESlore

Nice.
Fuck that user who said I was wrong.

Do people not remember a game called Redguard? Todd did his little, "I don't actually like RPGs, I want to make action-adventure games", shtick and the video game consumers of the time told him to eat shit. Naturally, his next outing took a more conservative approach. Luckily for Todd, however, video games have gone from something you would fuck around with for an hour or two after work each day to escapist drugs for people trying to hide from their problems, so they're not as discriminatory anymore.

Always with the memes

This is wrong.

It's C0DA. Essentially, the idea is that everything in TES is taking place within the dream of a sleeping Godhead. Recognizing this as a being in the universe causes you to "Zero-Sum" because upon realizing you're just a dream, you cease to exist. Beings with both very strong wills and a bit of divinity (Vivec, Tiber Septim) are able to achieve CHIM, which is the state of believing "I am just a dream, yet I still exist". This allows you, to some degree, to control the dream.

The things is, CHIM is only step one. Step two is the Amaranth - something that requires not one person, but two people. Male and female. Good and evil. Mortal and immortal. Amaranth is a "marriage" incorporating perfect duality, and once it has been achieved, the two beings in Amaranth cease being "part of the dream" and become "their own dream". Essentially, the Anu and Padomay of TES lore.

So C0DA? It's the story that explains this, and is used by Michael Kirkbride as what he describes as the "end" of the current TES dream. However, it's not the end of every TES dream - just his. Each player of the series, as the Godhead viewing the Dream (the interactions of Anu and Padomay) is seeing a different Dream, which will have a different End (C0DA).

Your character has not necessarily achieved CHIM - you, as the Godhead, are making slight changes to how you see the dream. Do you want to dream about a guy running around killing dragons, an anime girl getting fucked by orcs, or an old man going hunting in the forest? This is also why TES games, despite being in a huge world, show so little of it. The NPCs you encounter are the ones important to the dream - everything else is just filler. The things that fade out of memory.

Of course, "not necessarily" means just that. Your character can do whatever you want. According to Todd Howard's C0DA, the Dragonborn can't marry Elisif the Fair and rule over Skyrim. According to Horny user's C0DA, he gangraped her with four Argonians and became God-Emperor of Tamriel. According to Todd Howard's C0DA, some NPCs are essential. According to Powerlevel user's C0DA, he has achieved CHIM and become the strongest god.

However, the console is not CHIM - the console is (You), the Godhead, thinking to yourself, "Wait, that doesn't seem right. Shouldn't this guy have more money? Shouldn't he be stronger?" And because you're the dreamer, you get to do whatever you want.

Of note, the Daggerfall ending is actually something different entirely. Within the TES world itself, there is Time (Aka-Tusk) and Space (Lorkhan/Shezzar). A long time in the past, after the Allessian Order drove the elves from Cyrodiil, they realized their people were worshiping a very elven time-god (Auri-El), whose motif was the Eagle, and didn't like this. So they performed a ritual atop Adamantine Tower which essentially lobotomized Auri-El, splicing elements of Shezzar (the serpent) into him, making him into the Dragon God, Akatosh. This caused time itself to "break" apart, meaning certain areas of the world progressed 100 years in time others took only 1, people simultaneously died and were born, and all sorts of other shit. Eventually, it fixed itself, and the result was that instead of giant eagles eating people in Skyrim 100s of years ago, now it was dragons. Retroactively.

That wasn't the only dragon break. Whenever Numidium is activated, the same sort of shit happens. It happened at the Battle of Red Mountain, which is part of the reason why so many conflicting stories exist; it happened when Tiber Septim activated it to crush the Aldmeri Dominion; and it happened when (You) activate it at the end of Daggerfall. When time fixes itself, it often ends up rather spotty - thus, all of the Daggerfall endings become partially canon. So Manimarco, for instance, becomes a god; but since he also wasn't a god, a mortal version with only some of his former power is left behind; all of the major Kingdoms exist, unifying others under them, but all swearing fealty to the Empire.

Why have I devoted so much of my time to knowing shit about a series that I only like two games from?

What did the cocksucker mean by this?

Autism Detected.

but muh lore

So skyrim with porn mods is literally a wet dream.
Wew.

Morrowind was steaming pile, OP. You're just a faggot. I'm playing modded Fallout 4 and having a good time. Get your nostalgia out of here.

If it serves as any consolation, user, I enjoyed reading it, thank you for sharing your autism.

are there even any sex mods for fallout 4 yet

As expected of the kind of pleb who would enjoy a shit meme show like KlK.

I just installed a bunch of stuff to fix bugs, add guns, and make it pretty. Much like Morrowind, the story and writing are atrocious, but I appreciate the aesthetic.


I only watched two episodes before dropping it.

This but unironically

Not this

What? I thought that the was the whole reason people liked Morrowind. The aesthetic was the worst part of Morrowind. Everything was dull and bland and the soundtrack was mind-numbingly repetitive.

(You)

It's not even my autism, it's Kirkbrides drugs (and autism). I'm just consolidating other people's autism and distributing it. Like Todd.


When people talk about the Morrowind writing they're technically talking about the books, which are a mix of things from Daggerfall and Morrowind. Most of the stories in the books are more interesting than the things actually going on in the game, while other texts are written like medieval pseuo-science except in modern English, which is perfect for the autistic.

There are a lot of cool things, but a lot of them are things people might miss. For instance, if you go to the bar in Ghostgate before heading to the final boss, you meet an old man who asks you to take a lucky coin with you. It's extremely easy to miss, especially if you're an OP fuck who just decides to fly right into the place and fuck shit up. Turns out he's an incarnated god - and he's not the only one who you can run into. Like this one girl stuck on a rock about 100ft above where you find the Boots of the Apostle (flying), who asks you for a way to teleport out.

The quests don't use markers, but involve directions. Sometimes, they're vague, and you can ask the scouts and savants who know more about the landscape for input on the matter, giving you more thorough information. It's generally nothing spectacular, but compared to other games in the genre, it's practically unrivaled.

Another thing that often gets brought up is the relationship between your character and the villain, which is by far the best executed of the series. Jagar Tharn is probably the only other villain that actually makes as much (indirect) contact with (You) as Dagoth Ur does, but you never really get much of a chance to reply, since Arena is Arena. On the other hand, after a long adventure, you and Dagoth get to sit down and talk for a moment before the final battle begins.

Now, as far as the aesthetic - that's just you having shit taste. Each area is visually distinct, and what dullness is present in the ash wastes is superior to the dull snow of Skyrim or the stupid aesthetic of Oblivion. It also has a very unique look, brought about mostly from the existence of giant mushrooms and unusual fauna.

It was bland and lacking color, but it looked sort of alien at times, which is good. The music was bad, but that didn't matter when I blasted my weeaboo music through the headphones as a teenager.

Bit of a disclaimer though - I do admit a degree of nostalgia is present, since Morrowind was one of my first RPGs, and I was like 7 or something. I've played it about three time since then, and I still use it as my baseline for comparing other games.

As a matter of principal, my way of deciding if I will buy a game or pirate it is to take the price of the game, and divide it by the number of hours. Then I compare it to the current price of Morrowind ($20) divided by 1000. If it's lower, it's worth buying.

The video game industry is full of revolving doors. People staying on a team for more than 1-2 games is the exception, not the rule (outside of Japan where the culture frequently expects employment for life by a company) and when we are talking about games made by huge teams, you are really talking out of your ass most of the time if you want to credit the one guy that sticks around for making the game good or bad unless you have substantial evidence to show where and how he contributed. I expect most people that stick around outside of indie companies to move on to the business side of things and let the freshly out of college plebs handle things like gameplay, programming, and graphics. I would want to spend my time designing fun games if I was in the industry, but the reality is people go from company to company until they can be in management or make it big like Gabe Newell or something. It's almost like most people don't like making games because it's fun in itself or they get old and stop caring. It could also have something to do with how making games is frequently comparable to art and craftsmen shouldn't have bosses (Clients are more appropriate.) in many contexts.

Except then you get a game that takes 20 years to make.

The fact is, we can see who made a big impact on TES, because of how small the company used to be.

We know that Julian LeFay was pretty much the reason Arena existed. He worked on the music, the coding, and even elements of the story. The fucker dressed himself and most of the team up in medieval garb to make live action cutscenes that never even made it into the real game (video related). After how barebones Arena was, he and his team dove straight into the extremely ambitious project that was Daggerfall, and sparked the momentum that started turning TES from another generic fantasy setting into something a little unique.

We know Ted Peterson filled in huge chunks of the "this stuff happened" lore because we can see the books that he wrote. We know Michael Kirkbride brought in a huge amount of "real world" knowledge and, through the Pocket Guide to the Empire, was a huge part of what made Morrowind possible and, through that, gave Bethesda its successes later down the line by riding the coattails of its first major financial success. We know which people were the major coders and programmers, because you could count them on your hands, and can see what areas they worked on. And so forth.

All of these are things we can see by looking at the credits for specific things. We can also see what happened to the series each time a person headed out. And that's something that's actually somewhat impressive, because it shows the sort of talent that that they had at various points. Compare it to something like Dragon Age, where the game just gets "shittier" with no rhyme or reason. It's one of those things where if you handpicked every person who went through, say, Bioware, and put them to the task of making a game with an infinite budget, you'd still get a subpar game; you do the same with the people who have floated through Bethesda, and you might actually get something great. The problem is, they're all fucking gone.

Yes, for about the last 4 weeks on and off. I caught one of them replying to his own proxy. Also they don't play games.


Divinity 2: DKS uses the same engine and it's fine.


The first time I played Morrowind I had no idea what I was doing and I got by.
I was a freaking dunmer battlemage that until I got some levels under my belt was using bound dagger for the fortify shortblade to reliably hit shit. I got most of my early levels from going into back rooms and using all the shit for alchemy. The game is not hard, even if you completely ruin your build because you're a complete newfaggot

What about those Terminator games?


Embed related.

I believe this to be exaggeration, but I would in theory be happy to play most games that actually had 20 years invested in it. There simply aren't enough examples of something like that to say it's a bad thing, and in the hands of a small dedicated team or a single person, this could mean an extreme level of polish. 5 years is more realistic when you are talking about extreme development cycles anyways.

I don't get how anyone can have trouble in Morrowind. It's not hard at all to pick up. Just fucking read what the fucking stats do ffs. I swear people who exclusively play action games are almost always fucking retarded.

Does Skyrim have a good mod manager like FOMM?
I got ModManager but it's pretty shit, won't even recognize SKSE, plus FNIS won't generate with all the files in another folder.

I use ModOrganizer. It's bretty gud and you can make it launch skse/fnis from the menu so it'll recognize all your mods ez

Todd Howard strikes me as the kind of game director who just sits in meetings coming up with cool ideas that nobody in the team actually has the skill to create. So he feels bad and just lets the idiots do whatever the fuck they want while he playtesting Grimoire for the past 15 years.

That's the one I was using.
I had made a profile to launch SKSE, but I was using the default one like a retard. It works now.
Have another lewd for my autism.

Just like real life, then.

Todd dindu nuffin, it was all Pete Hines

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Just so you know Todd posting was started by Todd himself.
Skyrim 2 will break records because angry virgins will keep marketing it for free.

I haven't bought a Bethesda game since Fallout 3 even though I pirate them on release day and play them for hundreds of hours.

Are you human or a normalfag?

It's a time burner for me personally, once you've got a feel for the world you realise there's very little to draw you in but that's usually after you've been un and down the map three times and have racked up 500hr play time. It's not healthy but atleast I'm denying them money.

Well truth hurts and you just posted it…

so deep

Every time

Meine Fresse.
Nirgends ist man sicher vor Sascha Powalowski.

Point is that Morrowind was innovative. You said it yourself, "everything after Morrowind is just Morrowind packaged differently." That's exactly what it is. Each iteration is dumbed down or "streamlined" a bit more. Every game after Morrowind is just Morrowind with less of the stuff that made it fun. Much of Morrowind's charm was the experimental nature of it. All the redundant spells, all the superfluous spells, all the weird builds you can make, the seamless open world, the weird lizard people walking around. So much about Morrowind says, "let's try something new." And this is the case with so many games from that era. Genres were more loose back then. It was all about incorporating things that work from different games into yours. Constant re-invention.

Today, they take the handful of experiments that did really well and they just copy over and over with no innovation. No risks are taken anymore. There is no room for creativity. So what we get is this homogenized, regurgitated mush. Every time they chew up their game and spit it back out, it is the same thing but there is so much less of it. I can look at Skyrim and see Morrowind. Morrowind is in there, but it's just not Morrowind anymore. Looking at Skyrim is like walking into the woods and finding the bloated corpse of a pet that went missing a week ago. You see what you once recognized in there but it's so unrecognizable at the same time. It's just sad to look at Skyrim. What have they done to you, old friend?

This is why I call executives maggots. At record labels, movie studios, television networks, video game publishers, every creative institution like that is now made up of maggots. This is why a AAA game can be so big budget and seem so grand but be so completely hollow and empty at the same time. Because maggots will bloat a corpse. You see, creativity and art in the western world are a dead corpse and executives are the maggots. If you play games made in the past decade, you are basically consuming something rotten.

It happened because he's Pete Hine's little bitch, and pete's an ADHD retard that thinks everything that isn't the intellectual equivalent of looney tunes is gay shit for nerds.

That's a funny way to spell Jew.

But, yes, you are right, the era of experimentation is over, not simply because genres are more clearly defined now, but because game development is a bloated process that involves a shitloads of money, so the kikes have no wish to experiment, they'll just keep shitting out the same turd over and over again, and much like with movies and music, the subhumans normalfags will keep buying it over and over again. Gaming was good because it was a niche, it went to shit when the denizens of reddit started latching on and it became a part of the "lel so nerdy XD" identity.

I remember playing Morrowind some 15 years ago. I got it on the XBox and levelled to around 30 with some decent looking gear, in spite of the mathematical combat where even a rat which you were clearly skewering with your sword wouldn't die and could kill your starting character. However, by that point the game's framerate slowed to a deathly crawl, and merely running across a field would usually result in it crashing. That is, until it corrupted my save data and I lost everything.

Sister bought Oblivion and played/finished it, but when I decided to try it only about 10 minutes passed before I figured it was more or less Morrowind again and stopped playing.

Fuck Morrowind. It was a shit.
A SHIT

This.

Nice blogpost kiddo. Why don't you explain us how Deus Ex is shit because you played the PS2 version now ?

PS2 Deus Ex was the best version

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Well I kind of lied, I do pirate them on release day but usually only play for a few hours before uninstalling and waiting a year for good mods to come out, then I re-pirate and play for hundreds of hours,

Objectively wrong, but you got me to reply, so enjoy.

I'll defer to your personal recollection of it.

Although in the long run, I'm not sure which is worse: seeing Deus Ex crash and burn in its sequels, or preferring that HL3 is never made for fear of it being Starcraft 2-tier.

I don't know what "shaka" in that image is referring to
I'm assuming it makes sense in the context of the thread, which I didn't read and the game I presumably didn't play

Oh.

try 0sex, don't bother with the loverslab trash. 0sex is just a better interface and less hassle to install.