Has the gaming industry ever had a flop as big as VR?

Has the gaming industry ever had a flop as big as VR?

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Andromeda.

VR is out?

Episodic content.

The Atari Jaguar comes to mind.
Or the virtualboy (although, that does perhaps fall under VR).
Or, y'know, the 3DO.
And, can't forget ET, Daikatana and All Points Bulletin.

Sure has: all the times "VR is the future!" came before it

I remember getting so many (you)s telling people this will flop

Lucifer from that Dante's Inferno game on PS3/360, if you catch my drift.

...

/thread

Well, Star Citizen isn't out yet. And never will be

I forgot this even existed until now

Yes. The first thing VR should have done is immediately provide us the Tranny cock-sucking simulator we've always wanted.

Bailey Jay, Warmfreshpaint, Sarina Valentina, Suelightning, Natalie mars, Christina Bianchini, all in the ultimate competivtive Virtual reality Tranny fucking trap adventure, fully voiced and full of the kind of gay shit Holla Forums has always been behind.

The entirely of VR was supposed to be the infinite pleasures of the feminine penis realized, and they couldn't even do that properly.

Transsexual smash "Sisters" Brawl, effectively. With second-hand Dragon Dildo resale market

youtube.com/watch?v=ZQ4vyLhQhQo

Driv3r

B-but muh VR porn.

embedded

>Most Kickstarter campaigns that aren't Shovel Knight, Shantae, or Undertale

Prolly others I can't immediately think of.

the gaming industry literaly crashed at one point, so yes you mongoloid.

also, vr is inevitable. even if it fails in this generation it will come back. i dont think it will ever actualy replace monitors completely, but it will most certainly become mainstream.


but user, you can already play modules of the game for the low price of only 40 bucks.
single player campaign costs extra, no refunds, fuck you.

...

That shit is like a fairy tale at this point

The Xbox 360's HD-DVD drive.

I've had the chance to play the HTC vive at my friends place. I personally think its an amazing platform for games and something I've never really felt before. Especially the hand dysphoria and the fact that you actually have to move your head.

That granted I do think its way too overpriced and unrefined. No one is properly taking advantage of it's strengths and there's no standard control scheme for walking based movement in game and all that.

I just used an HTC vive today, first real VR experience actually. It's rather nice, but everything feels like a tech demo. this teleporting shit is godawful, but nobody can seem to think of a solution to it.

I think I played Arizona Sunset or something? Zombies, shooting, etc.

If it was a m+kb game it would be drop dead boring.

Serious Sam Second Encounter VR uses standard joystick movement, and it works great. The problem is that most developers want to grab the causal audience, who won't be willing to take just a couple hours to get acclimated to using wasd/stick movement in VR.

Price is really the real killer though. You're never going to be able to sell normalfags a $600+ pixelated HMD when you can get 55" 4K TV for the same price.

I bought the Playstation VR, and I gotta admit, I loved playing Windlands, and Arizona Sunshine co op with a buddy.
The games are mediocre on their own, but playing them VR with the Move controllers, is genuinely fun. It feels completely different than playing a game on a monitor with a controller. It genuinely feels more immersive, and I loved playing it.
I'm gonna get Superhot VR next.

The worst thing about VR is that not all the faggot who bought into refused to say it was a flop, proving that you can dupe people then get away over and over and no one will say a thing.

but why?

Being older then twelve actually allows you to remember some actual flops rather then flamewar bait.

Get Onwards next for him next time you go to his place. The potential is still there, but many here are nihilistic due to the jew'd up companies. I can't wait for implementation of 240hz framerates for next gen, and whatever else that can improve capability.

we all know cognitive dissonance is a thing bait-san. You aren't exploring new territory with that statement

Not until it's cheaper.

I think I would've liked it more if it used a stick. I felt like my legs were broken during fights, and I had to throw my crippled body to a new location to survive.

I'd play serious sam VR, but fuck if I'm dropping 1.2 Grand on fancy goggles. I'll wait until there's a bubble burst.

All i really want is to be able to look around with my head while i play a game to feel immersed, But they keep pushing all these bullshit hand controls and stuff, just give me a normal game with a controller or whatever and let me play.

Also, while I'm at it. Heroes of the Storm.

As you know, looking around games while you play can be: il sturmovik/DC whatever/flight sims/Elite Dangerous, that racing game Dirt, dolphin emulator games (n64,gamecube(metroid prime),wii), some games have added VR compatibility like Arma 3.
What I would really like is an mmo with first person VR, who doesn't want to dungeon crawl.

Its more that they seem to be pushing those shitty hand controls etc and its obviously dogshit

It can't be that hard to design a good, addictive game mechanic that uses the vive hands though, think about it. What if you could raise blacksmithing level with it? It requires a lot of techniques that you can learn pretty well, it fits perfectly.

Totally disagree, its always gunna be gimmicky shit that you get tired of after 30 mins tops. People downt want to have to swing their arms around wildly in order to play their games. They mostly just wanna shit down after a day at work and blow off some steam for an hour.

It'll probably come out in 2022.

sit

Does VR fuck your eyes up as well as be a piece of shit console?

Woah there, you can do blacksmithing while sitting down, that's why I listed it as a perfect example. It doesn't require swinging arms around either. You have the workstation around your stool. Quenching water tub, anvil, coal forge - just pick up a wep and heat it up, hammer it a bit, quench. It can be designed properly.

I dunno man, i just dont think it would be fun, Are you saying its only use is mini games? I could maybe see that. But even then i would avoid it.

hahha my friend was an "elite backer" that got invited to the party in San Francisco i went with him never heard of it before. party was pretty awesome they must have dropped like 50k on the fucking thing.
they had tons of the consoles there. i played it for like 15 minutes and was like wew… this is not going to go well.

I feel like flop implies it was ever something big or hyped. HotS was flaccid from day one.

The people who are in denial because they bought it are the worst kind of cucks.

i have a samsung VR i got for free cause i got my phone on black friday. i thought it was going to be cheezy but it feels pretty real. but TBH i just watch porn on it… which is pretty fucking awesome btw

VR is not a flop, but it is niche and you don't hear anything about it in normal gaming news, because normalfags don't have VR.

The hardware works extremely well, has astoundingly accurate tracking. The only problem physically it has is that the ergonomics are only okay.

However, it is lacking in game content, mostly because VR is only a year old and because the userbase isn't large enough for bigger shit.


People who have never played VR and have no clue about how it actually works think its limited to teleporation only, or that it would be better off sitting down with keyboard and mouse or a controller, so you can only look around in it.

The fact is, that VR games where you sit down and just look at stuff and play with a controler fucking suck, there is no appeal to seeing things in real 3D after you had VR for more than a handful of days. Cockpit games that don't utilize VR for anything than looking around are a waste of time and people with VR don't play them.
People can play Warthunder in VR, but nobody does because its nothing new and you can just play it without the headset.

Developers early on used teleporation because it was the most newcomer friendly thing that never caused serious motion sickness. A few tricks have been found for locomotion to make it acceptable and more importantly people who have VR for a while get accustomed to it and gain a immunity to VR-induced motion sickness. You can't start with the hard shit immediately.
That is why we have locomotion-based MP games like Echo Arena, Onward, Pavlov VR and they're very popular in the VR community.
There is also other shit that is much more extreme, like Sairento VR that has wallrunning, sliding, doublejumping that people can do without difficulties.

The best VR game currently is Robo Recall, where you can grab robots with your hands, rip their limbs off and beat another robot with the dismembered limb, catch bullets mid-air and throw them back, or just swat them away with your guns.

Then again, people who shit on VR will just pretend the VR-controllers are wii-tier waggle sticks because they don't know any better.

Either way, VR just needs good games and the vive needs a serious price reduction for it to become popular. The former is likely more difficult, because fucking nothing worthwhile is coming out for anything nowadays.

A flop so bad, the TRILOGY of games to follow will never happen.

Do you not know what an mmo/rpg is? Blacksmithing is not a "minigame", its the most critical skill required to give people weapons, armor, and tools. Unless you are thinking of ff14 blacksmithing which has no purpose and is a secondary skill, yea that's pointless.
My one example is not an ultimatum on hand use, but only a small idea of where it could be applied. Now use your imagination and apply it to another skill like climbing or, I can't feed you.

So you'd rather have a whole game where you roleplay an NPC? They have fucking flash games that'll do that for you, no need for VR.

Really? Thats all i really wanted out of VR, is that really not the norm? I dont see whats would be so bad about just seeing things inj 3D and being able to look around while i play my games?

Doing the Chad stride in VR.

I'm very skeptical that a game built around VR blacksmithing could be fun, That honestly just sounds like a chore to me.

I don't understand your point, blacksmithing in ff14 is utterly pointless since you can hunt better armor in raids.

Wow you guys really don't know what I'm saying do you. Do you think my example of a blacksmith mechanic is 99% of the game? Its not built "around blacksmithing". You can do it if you want to or not, there are other skills you can do. Like everything else packaged into an mmo, duh?

Don't tell me the e-reader wasn't the dankest shit because you'd be lying

You can do it, but its not worth it.
The effect is lost on you after a week and it simply isn't impressive anymore, for it to have any kind of impact on you it needs to be optimized for 3D viewing and have sudden scripted effects, like everyone is suddenly looking at you, mirror stuff or people recognizing that you've been staring at them.

Its fucking boring otherwise. unless you want real 3D porn, which I think would be okay for like 300 bucks.
But even then you'd want to fondle anime girls with the motion controls.

So its not an autistic blacksmithing sim your suggesting? Fair enough.

What i was trying to say is that i dont think that you could make blacksmithing fun in the game using VR. And that would apply to stuff like climbing and shit. I not saying that nothing with hand controls could be fun. Just that i think that things that would be legitimately fun to do are few and far between.

Does that mean that you dont think VR will ever subsume video games in general, and always remain a separate niche? if its dosnt really add to most games not built for it?

VR Myst, fam. Just imagine.

But you have to experience it to see if you like it or not, as your famous picture implies. You cannot imagine something and say "yea i'm nihilistic, this is going to suck"
Things that require hands-on techniques and skills where you can actually improve yourself, make you feel good. Making something with your hands and you feel good about your creation.

Wait, would you be sucking the cock or the tranny?

What made you decide to talk like this and not like a normal person?

Some genres might get dominanted by their VR versions some day, like FPS, driving/flight sims, including cockpit games could become rare on desktops and mostly played on VR in a decade or so.

Third person games, RTS, card games, management stuff, TBS I am pretty sure will always be desktop only stuff, really. People experimented with that shit on VR and it didn't fit well. There might be a handful of them eventually for VR, but they'll have to have really good gimmicks and VR implementation.

RPGs might have a 50/50 split, could be interesting what people think up with it in VR, but it could also suck massive dick.

Sure i cant say for certain, maybe it would be great. But count me as very skeptical. i just cant imagine a way to make stuff like blacksmithing fun, in the same way that shooting or driving in a game can be made fun.

That was a flop? How can a F2P game be a big flop instead of just a regular failure?

...

Probably because no one wants to see nigger dick.

All I know about it was that there were a whole bunch of features promised that didn't make it into the game upon release, never did, and slowly went into freemium territory. Doesn't sound that special.

Probably because you can't think abstractly enough to think of what could make it cool?

what do you think about needing a free room to attack motion sensors to the walls and stuff. do you think that is gonna be a big problem for VR? i mean i certainly dont have a suitable room to setup in.

What a faggot.

It didn't start as a free to play, user.

It was a full priced and subscription based release.

It died near instantly on release and all the shit you've heard is from the fucking re-release.

It's changed hands three times now.

Japan has a VR arcade with vives and charges $40 bucks to get in and use it for 10 minutes.

I want to give Ouya Tan a home.

I tried it once and also rode a rollercoaster that included a VR gimmick. Both times I was impressed but not nearly enough to shell out the money for a platform with basically no games.

Its more like the actuall process of blacksmithing dosnt seems fun, the enjoyment comes from actually making things. Actual things not virtual models. And climbing? the fun is in the physical exhertion and the sense of achievement gained when you reach the top. Not things that i think could feasibly replicated.

That was a scam run by a Jewess from the very beginning.

Actually most vidya companies DID NOT invest in VR.

Its HTC, Samsung, Valve and Facebook who went in balls deep.

I fucking hate VR. Nobody asked for this shit. VR is only cool in anime.

The usual tech bubble crowd who have billions to burn.

Jesus

You are shitposting, surely you've felt good at accomplishing something in a game, that can be compared to accomplishing something physically in real life.

Anime doesn't understand vidga anyway going by that new Gamers! anime. The fucker plays a chooses to play a FPS on a controller instead of a keyboard and gets salty that others explored the map.

I know they definitely give you motion sickness, as for eye strain, I've never worn them long enough to know.

I work at an electronic store, and we demo VR goggles from time to time

im talking about the difference in the sense of accomplishment for doing things in real life compared to in a game. Blacksmithing isnt that fun in real life, putting it in a game isnt gunna make it more fun, when you arnt making an actual thing. And enjoyment of climbing cant be separated from the physical exertion something again that cant be replicated.

To sum up what im trying to say, alot of things that are fun in real life wont be fun in VR

You can't say blacksmithing is not fun in real life, you haven't experienced it. Plus, I don't care if you won't enjoy it, it is enjoyable for others, let us do it, and you do your shitty overused gun shooting.

does that blanket have a yoshi egg design on it?

I don't want your VR. Ever. Not even if it saved the planet.

You know what I want? A localisation of Zero and Ao no kiskeki. VIDEOGAMES something you have demonstrated not to give a shit about.

It gets Better(Worse)
Every single iteration of the game's release? It's become more and more pay to win and microtransaction based. The original 2010 release saw people able to buy weapons, ammo, costumes, and cars easily. It died and the first company showed up and made guns now Rental based (7 days then you have to rebuy them unless you spend real money). They also added new guns both for free and for money.

Then they shut down too. This latest company has taken that whole idea of rental guns and run with it as hard as they can as well as making real money guns just numerically superior in every way. Like, a free SMG takes 14 hits of its 30 round mag to kill. The paid version of that same gun takes 4 hits of its 45 round magazine to kill. That doesn't really matter though, their Anti-cheat is so shit that you'll be shooting an invincible moon jumping one-shot shotgun sniping son of a bitch anyways.

Even if it's fun in real life, it's not gonna be fun in VR. You can't replicate the feel of hitting something with a hammer with those controllers.

I want to make a comic about how the eastern industry responded to VR and how the western industry responded to VR

Just fucking learn Japanese you pleb.

the lack of people doing it would imply that its not fun (outside of blacksmith autists) And the enjoyment that those guys seem to get out of it, is that they have real things to show for their effort. Which isnt the same as having a digital model.
Sure some people might enjoy it, all im saying is that i dont think most people will. which is relevent when talking about the prevalence of VR where its going etc.

It is a requirement and it can stop people from getting VR, but there is no way around it.


kill yourself

Oh, so everything is moot then, everything we do is futile since everything is virtual. Why am I playing a video game again, since everything is virtual? We should stop playing and making games, you win.

Is their now way to reduce the size of the space needed or anything? or is it already at minimum?
Cause coffin apartments seem be the future for alot of people these days. which could limit uptake for VR.

best part is they are trying to reinvent the wheel with every game, literally worst trends, crashing and failing from start:
3-4 hr tech demos that have double the system requirements and that have shit controls

Shooting a gun with a mouse click doesn't feel like the click of a gun trigger. Turned that logic right back at ya. Did a mouse stop people from enjoying shooting games? See my point?

I want to hug her and tell her it's okay to have nogames

Generally i do things in video games that i cant do in real life, from playing in a premier league football team to fighting demon in hell.
I assume that is the same for most people outside of German forklift sim autists.

You're talking about VR though. At least a gun is easier to simulate with a controller.

You need to be able to stretch your arms out in all directions at the very least. I wouldn't recommend anything smaller than 1.5m by 1.5m

In Onward and stuff you need to physically lie down to lie down in the game and take cover, 2 by 2 meters of playspace is optimal bang for buck, I'd dare to claim.

Oh, but you can walk in real life, so why are you playing games where you can walk? What are you arguing for? Why are you talking to me?

Post porn

walking sims are generally considered incredibly boring, and even the they take place often in unique environments that i cant see it real life, or have plots that i wont experience in real life, murder mysteries etc.

That's why games where you mostly sit still seem to be the best for VR. Like driving a vehicle.

No, every game you play is a walking sim. So stop playing every game.

Thanks user

sheesh, well i certainly wont be able to use VR any time soon then.
Even 1.5 by 1.5 will have me smacking into stuff
or having a living room with a chair.

But walking isnt the point of those games, the walking is just a mechanic that allows you to do the things in the game that you cant do in real life.

The Idea of VR is that it's supposed to get closer to that feeling and have more variety that you would if you just decided to go out to a shooting range, and be less dangerous than joining the Military or just picking fights.

without

Again, they fucking suck.
Getting VR just to look at stuff in real 3D is a waste of money, you get bored of it really quick.
It adds nearly nothing gameplay wise, doesn't allow for anything new control wise and it isn't popular or demanded by anyone.
These games exist already and barely if anyone plays them in VR.

Likewise any mechanic in an mmorpg like blacksmithing, it allows you to do something you can't do, like taking a hit from a dragon. Your arguments are so retarded.

Anyway let's go further the using gunplay as an example. VR can not replicate the gunfiring, it can make the gun climb in game, but you will not feel the kick in your shoulder or hand, nor will you feel tiny yet noticeable pressure around you from the shockwave when you fire a round or the obvious one your ears won't fucking ring.

The pace is different when your simulating an actual gun even if you fail to truly replicate the feel of it the gameplay will be much more slower than your typical shooter. Your average player would be frustrated by the real life shooting mechanics and being unable to move at a decent pace. People already bitch about iron sights in vidga, just wait until they findout they have to pull the trigger juuuusssssssst right or they miss their shot entirely.

No.
She's a delicate soul, she requires sex in the missionary position for the purpose of procreation while kissing.

"VR"
Its intended action is to be a monitor, but a better monitor. Its a monitor for each eye. If it does this better than a flatscreen monitor, then it will enhance the immersion of a game's gameplay for you. Are you seriously arguing for not having a more immersive experience?

your being facetious, you dont get any fun from walking in games, im not arguing that you do. You said you would get fun out of blacksmithing in games, im saying most people wont. In your example they would get their fun out of fighting the dragon. the blacksmithing would still be boring.

It's a Kickstarter flag she carries around

What the fuck do you think VR is? The epitome of real life achieved in a game? Its 2 monitors applied to your face. It isn't going to fix all of your points. It is one step attempting to raise the level of immersion awareness.

I fucking have that shit you idiot and I am telling you its not worth it for just that.

If you are going to argue the semantics of "gun feedback" then argue it with hardware designed to do such a thing. A monitor applied to the face has nothing to do with gun feedback. That would be discussion for a gun hardware, which attempts to replicate your feedbacks.

are you fucking kidding me? basic moving around isnt important? are you braindead morons actually arguing that teleporting to move is convenient?

You forgot looking at her in the eyes during climax.

No, take the issue of money out of the picture. If it accomplishes the task of being a monitor better than old monitors, it is doing something good. If a game is in first person and your head is now simulating the x,y,z, speed, and accel position of the ingame head, it is doing much better than a monitor on a wall will do. There is no arguing against that. You are arguing it isn't worth buying because of money. Agreed, I am not buying those because its a waste of money - because its in early stages and most games suck.

Grim Dawn is good.


The E-reader was probably one of Nintendo's worst gimmicks they've ever released, and made me see the truth about Nintendo's shittiness (followed by F-Zero's arcae gimmick no one out of CA or Japan could access).

And you're a fucking VR shill. Good luck with your tech revolution. I hope you have a new job in place for when this thing bursts and the downsizing begins.

Virtual Reality.
vir·tu·al
ˈvərCH(oo)əl/
adjective
adjective: virtual

almost or nearly as described, but not completely or according to strict definition.
"the virtual absence of border controls"
synonyms: effective, in effect, near, near enough, essential, practical, to all intents and purposes
Considering the definition above in short; Yes. Using the blacksmithing sim you desperately want for example, you would need the feed back of the vibrations of the hammer come back to your arm and the sensation of feeling intense heat as well to feel genuine. Otherwise it will not satisfy true blacksmiths. Even then it will bore most people even if it does not please said blacksmiths.

And interesting device for fap material

…But would hands-accelerometer-control + 3D perception and head tracking while smithing be more fun than compared with an excel spreadsheet simulator of blacksmithing? That's what I'm arguing, this improvement can make some seemingly boring things more stimulating - which make it a more memorable experience than clicking "make" and seeing something get spit out.

I wonder if they'll be handing out free samples at shopping malls soon.

Yes, I admit, I am a VR shill.
Fatass Gabe Newell, Zuckerkikenberg and Palmer Luckey are all giving me money to shill VR on this board and to wage a crusade against retarded ass weebs.

You've found me out you complete and utter genius

I think it would just make already tedious things more tedious. Image if when smithing in say skyrim, rather than just clicking on the thing you want made and it being made, you had to do a big Smithing mini game hammering away at iron bars and stuff. It would be tedious and boring and most people would avoid it like the plague.

Look if you really want a a VR smithing thing more power to you, but i just dont think most people would want it or find it fun.

Underrated post.

The issue is that it will slow down the pacing of the game if the blacksmithing is a part not the focus of a game. This is the main reason why people get pissy about iron sights before you took account of the spread of the weapon where as in a game that does have iron sights you have to use them anything beyond point blank range slowing down the pace of the game.

ebin

I'm not talking about abstract VR/AR, i'm talking about the hardware that we currently have. When I say VR, to me it is 3 things that have been R&D'd: Head tracking accelerometer + hand tracking, and 2 screens to create 3D perception. These 3 things go towards the idea of virtual becoming reality, because it gets you closer to the actual experience.

What needs to be made for what you want is something that can't be realized or designed yet, a piece of hardware (a tool for the hands) we can use that can give positive and negative physical feedback that which replicates the feel of using said device. This step will come a hundred years later probably, it would need to be a mechanical tool that can change shape and is connected to an external source that can apply forces to what you are holding to simulate feedback.
Since this doesn't exist, we don't need to talk about it, and so it isn't a detriment to my argument; that using the current "VR" hardware infact enhances immersion, but not to the extent we want it to be.

Nintendo switch

Goldstein you traitor you've blown the cover on our entire operation! Now they know we're behind anybody speaking positively of anything!

Really though, isn't it pretty successful with Nintendrones and casuals?

Not an argument, you can use laser sights without iron sighting, or use tracer bullets to pinpoint targets without aiming down. Pace will never be slowed down with 2 monitors on your eye. I argue that Quake 3 top players could actually play better with 3D perception and head-track aiming than a mouse. Nobody ever said you have to stick to iron sights when you have 3D perception, the pace of the game is determined not by perception, but snapping to objects accurately.

The simple answer is yes.
Shit, user…the whole fucking gaming industry once flopped.

What are you, a teenager?

Your time would be better spent begging Kotaku to write another article. Its been ages. I wonder if Star Citizen will have VR support?

pace of a game is determined by perception*, and snapping to an object is easier when its in 3D. Iron sights… don't slow down gameplay unless its getting in the way of your aiming.

The console is hitting Wii levels of sales in its first quarter. The only thing preventing it from selling MORE is that they're fucking hard to come by for many people.
Shit, the only place I could find extra controllers for the fucking thing were scalpers on Amazon. AMAZON!.

What had happened, apparently, is that Nintendo got gun-shy about how shitty the WiiU did. Instead of understanding that they had a huge fucking marketing blunder and didn't properly convey what the fuck the WiiU was (many people still think its just a Wii accessory), they are getting cold feet about manufacturing even POPULAR things because they don't want to be left with an inventory full of unsold machines.

Whatever happened to shit like the Cyberith and Virtuix Omni, you know shit you can actually play games on instead of just wailing your arms around like you were jerking off ghosts as if they were holding a spirit gun to your head?

The short version is that these things are extremely cumbersome, expensive, difficult to set up and unsupported by pretty much everything and you're much better served simply by locomotion.

To be honest then I don't give a shit about VR until it get to that technological point. I hold the same opinion on trannies, until the technology improves to a point where the most ugly motherfucker can look like a passable woman and has a working vagina then they're still men.

Well it is what everyone wanted the wiiu wanted to be.

It's how the game is designed is the issue, if a game has iron sights 9/10 hip fire will be inaccurate as fuck. Most the games that made for the HTC use iron sights but no lasers for the most part as well. Again slowing the pacing down. Plus you have to move your arms in the right direction as well with your head, slowing the pacing further. Personally I would like a game like that, but I admit I am not part of the mainstream audience of FPS either.

True, but I mean at least it's better than the fucking headsets.
They should just sell the treadmill and gun, and offer mod links in the official site to optimize game play. Asking ZeniMax and Valve to hand you the rights to their games while they make even more profit would help out, you essentially have all the games you need with just those two.

It's actually disconcerting thinking how many games could have been funded with the money that's been poured into VR.

Like tears in the rain.

Now imagine how many things could of gotten funded with the money that the USA poured into israel for decades.

If you want some tips on professional fps gameplay and how people play, the goal is to use your mouse as little as possible. You want to be pre-aiming at the enemy as he pops out onto your screen. So in some cases you are aiming forward at a wall corner, then you strafe left and engage the enemy, simply the pull of a trigger. No turning or mouse flicking.

When you need to adjust your aim- you have enough muscle memory from practice that you know exactly where to snap your mouse to snap to the enemy's head. So you move your aim as quickly as possible, within .1 seconds and the crosshair is on the enemy, click and dead.

Muscle memory for aiming or locking on to enemies while they strafe is much much much more accurate if the crosshair was linked to what your eyes are tracking, or if your head is rotating, and takes less practice to master than hand/wrist muscle memory for aiming/enemy tracking.

This is a step that can make players potential better, not worse. Pace is not slowed down at professional play if head or eye tracking is used to aim. This can be tested sufficiently in the future just as mouse vs joystick was tested for aiming. It just hasn't hit this market yet, and is a big feature in warfare currently, see head tracking in pilot helmets.

What kind of retard thought VR was for hardcore gaming?

The future is AR.

Imagine playing a ww2 shooter in a forest with a AR headset.

What a fucking slut.

It hasn't flopped yet. There's still more money pouring into development.

Never knew there was a gameboy printer either. Seems like Nintendo just cannot stop making retarded ideas into the market.

There are still people roleplaying as dragons and cybering with eachother.

This is a good point.

The bubble only bursts when people stop buying shares after all. At some point VR is going to HAVE to start making money. Either that or massive write offs and restructuring. It all depends on how long the carrousel can keep going.

the movie thing seemed kind of cool but I dont think I want that big headset on while I do shit around my house

Might as well just play airsoft or something if you're going to go outside anyway. AR is even more shit than VR.

Only reason it failed is failure to meet the price the market would pay.

The FOV on that thing is abysmal. The area where you actually see shit is a small window in front of you, you don't even need to turn your head for stuff to disappear off the edge of the "screen."

Can confirm. It's much more entertaining to make kids cry by causing them actual physical pain.

Why are the characters from Bomberman so fucking cute
This should be illegal

Requesting the webm where the guy climbs the tree and views himself fucking the gril in the VR game. Pantyshot or something?

VR Kanojo?

watching yourself have sex?, through a third character that is not participating? is that like cucking yourself?

I went to a VR cafe for an hour and my eyes felt fucked afterwards. I'm glad I don't experience motion sickness because they had that one game where you drive in the cars and shoot people and when the car started moving i almost fell over.

What made it fail exactly?

The price point?

Cucked devs refusing to make interesting stuff or porn?

Not exclusive to the gaming industry but 3D flopped pretty damn hard.

Here it is.

The price point and the fact that, except for simulators, it's absolutely useless and runs worse than just using a normal PC/PS4.

Bud, the OP went (1) and done. This board needs a good nuking. Its fucking bait to get people to talk about nothing getting nowhere and just increase our collective nihilism and hatred towards each other.

I'm not going to use the term VR ever again because people are retarded and don't know what VR implies, just 3 pieces of technology implemented Head Tracking and 3D perception will become good when someone implements a great game with tons of stuff to do with others in an mmorpg.

The way the player is able to climb the tree is impressive.

Anyone have the rest of these?

Does that shit cause eyestrain?
I just can't see how it wouldn't cause eyestrain.

I wait eagerly for the class action lawsuits, and no long term studies for ocular health anywhere to be found.

The future is now, and it is amazing

The only eyestrain I got from using it were the shitty games that flash a white light in your eyes every time you teleport.

Lmfao motion controls with heavy, uncomfortable shit strapped to your head was always going to plop into the proverbial toilet like the turd it is. The only good thing to come out of VR is the gnashing of teeth from smug nerds who predicted this massive pile of dogshit was destined for anything other than the trash heap.

VR WILL BE BIG, YOU'LL SEE!

This is a common way of movement for stuff like climbey, or space games like echo arena.

Does looking at a bright light while the room is dark hurt your eyes? That's supposed to and strains your eyes. Have you looked into a bright monitor with white/blue background for 5+ hours straight? Yes, your eyes hurt, and mine do slightly right now. Now turn on f.lux or redshift and make your screen turn yellow. You will notice your eyes feel soothed and have less strain.
Back to the point, if you think a screen is too bright for your current eye sensitivity, turn the brightness down.
Or are you talking about another type of eye strain, near-far sightedness? No this doesn't apply here, there is a lens in the head mount that adjusts the screen's focal length to be very long, meaning you aren't looking at words 1 inch from your face.
Everything is done to limit eyestrain scientifically. Even the strobelighting that you haven't heard of which reduces ghosting effects, and the 90+hz refresh, and resolution. Its not a simple eye strain question. If you have glasses you don't need them as the lens in the head mount acts as one.

Likewise to you looking at a bright monitor, idiot. You don't know light intensity enough if you didn't know looking at your LCD monitor can harm your eyes. Where's the lawsuits?

But VR won't fail though. The tech will get better and cheaper. Retards who bought first gen VR are retards though, but it's certainly not the biggest flop.

1 and done. You sure contributed greatly to the scientific progression of accelerometers applied for head tracking accuracy. Oh wait you don't know anything about the hardware involved and think "VR" is just another 2 letter meme that is magic slapped on. Oh boo hoo its heavy, so he's implying he bought it since he knows its heavy and hurts. Did you guys know that tech increases every year and things get smaller and better designed, no that doesn't apply to this guy, he sure showed us.

I've gotten the opportunity to work with VR in UE4 on a friends Vive. There's a few games that are good like Robo Recal, Space Pirate Trainer and Raw Data. I don't think that VR is going to fail just yet but I don't think it's the "Future of gaming". Getting consistent movement and cinematic is hard enough, the only thing VR can get right are FPSs. If I ever get VR it would probably be in a year or two when it drops for $350 or $300 and when more core games come out that I would play for more than 30 minutes at a time.


I'm so used to seeing the teleport feature being used in games. I wonder what game it is, it looks interesting.

t. butthurt Moore's Law fag

Man you guys are so edgy
This billion dollar industry is totally dead because you dislike it, that's totally how it works

Goddamn what a bunch of retards

Not as amazing as these trips.

Thank you.


Basically.

Yes.

hackaday.com/2017/06/27/castar-shuts-doors/

lol

Not really. I prefer it when a games crafting system is more than just "click X repeatedly to get item". It's alot more fun when you have a minigame which, if you become proficient at, rewards you. Why do you think the Lockpicking in games like Skyrim and Bethesda are so well liked? For the same reason; A good minigame. It would be vastly worse if you just unlocked it if your skill is at the right level.

those ouya pics make me feel really sad

Uh, most people hate the lockpicking minigame in Oblivion/Skyrim, since it makes the lockpicking skill useless.

...

Too bad the games are still dog shit.
If VR was done properly it would out sell pretty much everything but as it stands it propably makes less money than a single console brand does.
flop =/= dead

I have my firewall settings at its highest and when I click a post # I get a prompt asking to download a file. I click on a picture and HP simple pass opens to set up. (ive never used it.) Just how much info does james Watkins need to make his money?

I've met a ton of normalfags who like skyrims lockpicking but hate oblivions.
I think they never got good and thus like the even more casual version of skyrim lockpicking.

Morrowind's is better since you actually have to be a thief to open locks, rather than being able to open any lock right from level 1.

Confirmed auto attempter fag.

Oblivion's wasn't very popular, albeit more realistic. That's why they had the option to just waste lockpicks until you opened it. Sure, you were worse off than someone who got gud at the lockpicking, but that's how it should be.

What if I told you stop using the term VR head tracking was actually done right, Carmack & Vive made a great polling rate device with smooth visual and audio feedback, but the only thing stopping from enjoying these devices, were the things that rely on dev's. That's right, video games. The dev's on average can't make good games right now, I think the problem is the people working on games right now. Not the hardware recently invented. But the people who design games and the market around it.

No shit, but no dev is going to bother until there is more of a userbase, which isn't going to happen until the price comes down.

pic related to illustrate my point

What happened with Kinect
I thought Xbone was going to change everything you know and charge you for your cat and paintings of people extra for watching movies

wait theres two more coming

gotcha

not only are you missing at least one but I'm pretty sure some of these had sound

The shaky hand really makes this so much funnier. What's the actual source though? I've never been able to find it with sound.

>>>/vir/ is deddddddd

See, now this is what VR is made for.

...

...

I would take Ouya~tan home, make a nice healthy meal after which i would have her take a bubble bath in front of me. I would then proceed to take her bareback all night long with an intention of getting her pregnant and taking responsibility.

Even now, there is hope for man.

...

Cuckberg spending billions buying oculus don't make it a billion dollar industry.

It is trash and everybody dislike it. That's how it work faggot.

Seriously though, who the fuck did these? Pretty sure Sony censored it…

That isn't Summer Lesson, it's VR Kanojo.

The implementation of head tracking, be it accelerometer or infrared or magnetic current is not "trash". Nice try though, if only you had data backing up your opinion. One and done, see you next time kiddo.

Oh fuck, I thought they were the same thing since the girl was designed the same, but now I see the difference.

You know I keep hearing this, but with all the bullshit that companies and devs are doing with VR before it even hit off the ground it's guaranteed VR will never be used seriously for gaming. It kicks total ass in practically every other field, but gaming will forever be niche.

Unless you like playing whatare essentially workshop simulators, rail shooters, and freespace.

And all the practical cheaper alternatives for VR locomotion are still locked down in the tech bubble patent hell we had at the turn of the century. You can't even sell a simple multitouch footpad without having to pay some kike for the patent.

...

Atari was incredibly popular before the crash, and was the fastest growing company in the entire world. The crash was a big deal,man.

VR can be amazing if more games get ported to it. VR exclusive games are mostly just gimmicky shit we all got bored with on the Wii but playing already good games on VR is magical.

I just bought the Rift+Touch a couple of days ago. Their 450€ deal on the Oculus store for the combo is low enough for me to buy in and at that price I can probably get at least my money back if I decide to sell it a month later. The Rift and Touch together retail for about 700€ around here right now. I figure I'll use it to play mostly cockpit based games (DSC, Dirt Rally, Everspace, E:D, Project Cars) and I think it'll be great for that if nothing else. Then there are obviously the cock based games like CM3D2 and Honey Select and I'd like to pretend that those weren't probably at least half of the reason why I decided to go for it.

I genuinely hope you enjoy being monitored by kikebook.

...

As opposed to giving money to Valve? What a good alternative.


Are you saying Steam doesn't monitor what you play with the Vive? Considering they monitor everything about how you use Steam I find that hard to believe.

Oculus is controlled by Palmer Lucky who is a trump supporter, gamergator and shitposter.
There's literally no one better to give your money to

Why waste money at all.

It was niche toy for niche market it didn't flop.
Especially when they are still making new ones, mostly other options for people who just used phone ones but still.

Oh yeah and Star Citizen is pretty much 40mil flop.
That might be one of contenders.


And now I am sad.
Good thing we already established it is shit and not worth buying at all.

(you)

VR is too expensive for normalfags and hardcore gamers don't care.

VR will never be videogames. Deal with it.

Wish Valve would make HL3 instead.

user, Star Citizen is a 150m flop…

You realize he's just the founder right? He doesn't control shit anymore.

This is what I get remembering some shitty data but hey I was right to mention it here.


Google cardboard.
I had problems with reading tooltips on 1080p phone in Subnautica but besides that it is possible for it to be cheap.
With introduction of 4k phones any bigger VR will just die.

actually never mind, the dude quit oculus altogether

Ebin memes my friend. One upvote for you.

I give my money to people who make games I like. VR hasn't done anything positive for this industry.


This. VR is great. I work in a hospital and surgeons are using it. I imagine architects are also using it.

But it is not vidya.

It doesn't matter. The kikes want it to succeed and it will. Give it a decade and the price will be much lower, the content much more subversive.

Not even Anthony Burch could manage to get cucked by his own lower torso.

It hasn't done anything negative either
What do you want it to do? Suck your cock and slap your ass?

I know you're completely delusional but Holla Forums is far from everybody.
VR is making buttloads of money from sales, research and funding.

Fair. I just get triggered when people are pushing some agenda. It's why I have an ad blocker installed.

You mean 4k phones as in those things that cost more than a full VR setup and have half of the features when used as a VR headset?

Exactly that is the point you have half of features in machine you already own.
As it gets popular we will most likely see headsets with other half.

First ones yes. Later it will obviously go down. And to reasoning behind 4k phones. 1080p phones are a thing and it already have little purpose.

The gaming industry doesn't understand it. It's for rail shooters, and vehicle games.
Not for this walk-around trash that everyone and their mother is trying.

Is it good?

...

Okay, now this for certain is just a meme

Why would you own a 4k phone though? I see even less overall usecases for 4k phones than a VR headset. Even you say that
so what's the point of ever owning a 4k phone

So will VR headsets. Year in and they've already gone down a third in price.

Unless the phones go down in price dramatically faster than the headsets I see no point in talking about 4k phones as a thing that will make dedicated VR headsets obsolete. If they're more expensive at the start and have less features it seems ridiculous to consider them as an competitor let alone something that will dominate the VR market. If you already have a 4k phone for some other reason then sure, you might not want to buy a dedicated VR headset but if you have neither and want VR I don't see why you would want to buy a 4k phone for it.0

I never payed attention to screen res because of what I said there is no point but I still have 1080p phone because most good ones just happen to have it.
Technology will eventually become cheap enough you will just get good phone and get 4k with it. I am of course talking about quite a bit of time here.

Also I see where is difference in our argument.
I am assuming you will buy phone to have phone. You on the other hand assume buying phone as an alternative for VR headsets.
I am saying phones are the future because they means you already own something capable of usage for VR.

Imagine getting shot by a hunter for being a fucking retard

I wanted to argue or play devil's advocate for VR but it really is a huge fucking disappointment. With it's only content being creatively bankrupt havok 1 physics games.

you know nothing, once i saw an original PS with 2 adapters and SIX controllers plugged in at once

and porn

I don't even list that as a viable thing since you can get the same experience with a piss cheap android phone strapped to your dumb face.

Since it's not exactly fantastic levels of interaction with the two vive dildos or the oculous who-gives-a-shits

I get that but the time when you'll just buy a phone to have a phone and it'll have a 4k screen is still years off. To have a 4k phone now or this year or next year you would need to know that you want one and have a use case for it and that's what VR could be but it would make no sense for it to be that because of the price and lack of feature. That's my point. When we reach the point where 4k phones are the norm and most standard phones have them is when your argument makes sense but who knows what VR might be at that point. It's impossible to say but as of now and couple years from now I don't see any possibility where 4k phones would triumph dedicated headsets as VR devices.

No, you absolutely cannot.

For porn? Yes you can.

For floaty hand teleport galleries?

No.

360 degree porn is lame VR or not, but that's not what im talking about when i talk of VR porn.
Until you have tried Custom Maid 3D, Honey Select or VR Kanojo with a Vive, you dont know what you're missing. It does things to your mind, like you really do feel like there is real person with you.

I can tell this is sincere and not a shill.

Because the goal of a shill is to make you want the product more, not less.

...

Just bought mines

While VR has had a wider attraction to normalfags and more money spent on it, Scam Citizen is going to have a proportionally significant bodycount when it crashes.

Do you really think Star Citizen is coming out in 2nd millennium AD?

is it that bad?
Let's forget the cost and the games developed for it for a second and tell me about performance
I've never had the chance to try one of these and given that i' a dirt or spic i pic likll ever will
does it at least works as intended?
does it give peripheral vision on FPSs?
Would it help me in any way to stop gettin blind sided by enemies 90 degrees to my left and right?
yeah yeah it gets people dizzy, it gives headaches makes your eyes cry i heard everythin bad about them nut nobody ever told my if VR trully expands your field of vission in FPSs
i never liked first person games, mortly because y get los easy thanks to the tunnel vision of having only a screen to persive the world right in front of me as oposed to 2 eyes that help me see stuff on the side as well

He quitted after the rest of his team sold out to the kikeburg and now enjoying getting blowjobs on a $100million yacht before wasting it all and have to sell their asses behind a bar to make ends meet, forever crying in shame for betraying mankind and selling the future to the kikes, and condemned to hell in death.

Fucking kek.
But seriously the problem with VR are the high costs and the low resolution. Once these things have 100$ price range and available with higher resolutions like 4k each eye, that shit will sell like hot cakes, even if only for porn.
Now someone only needs to commercialize a functioning brainwave controller and you can lie in your bed all day without moving.

You do know how much power you need to run 4k at 60 fps? Wont matter if they goggles cost 100€ if you need a 2500€ pc to run it.

ah, but the goggles will cost only 100. And it doesn't actually have to be 4k, just a variable setting that goes UP to 4k.

The goyim don't need to know that.

VR CUCKS FOREVER BTFO!

Obviously when the price range of 4k displays shrinks so much that you can get them for 100 bucks in the future, the corresponding hardware to run it will be a lot cheaper too. It's not like development of either one of them comes to a standstill. Though it will take a few years until we reach that point, i guess that's when VR Quality becomes viable for normalfags.

So now we've got the asumption that the glasses will drop 400-800€ and the screens 400-500€ AND the computer hardware needed to run those need to drop around 1000-1500€ to be in the normalfag price ranges.
So thats total of 1800-2800€ price drop, and you expect it to be a few years? I'd be optimistic when I say that propably just a tiny bit under a decade.
You could check how LCD prices went down after its introduction to the market but I'm guessing it didnt come crashing simply due to time, heck if you want a good LCD screen nowdays its around 100€ and they've been on the market from what around 1990?
I'd say decade for the prices to drop to normalfag levels is optimistic.

By that pic and the current price vive + oculus have sold goggles for about 540 million, in comparison CoD MW3 sold around 30 million copies, even if each copy was sold for 20€ both companies combined made less than a single CoD game.
So yeah that is a shit ton of money for you and me but for a big corporation? Not really, I'd wager both companies invests up tot his point total up to much more they had to shell out for a rehash of a CoD.

You are simply showing me economics of hardware. Cardboard costs $20 and sells 200x more than a Vive that costs $700. I'm not arguing the current market threshold, I've been arguing that the technology is literally finalized, the only thing waiting is for games to be implemented, technology to improve next 5 years, and price of tech to drop over time. Its like a PS1 was built but the only game for it is Barbie Express. Where's squaresoft, EA, moderate companies? They aren't entering the field yet, but they should if they want to be ahead of the competition, its their loss. Might need to wait 5 years for price drop for videogame companies to emerge into the market.

thats kind of what i meant. but i think it will be a strong niche market in gaming too, if only for flight simulators and such.
the dream is of course full movement multidirectional treadmill fps bullshitery to give neets like me a reason to stay fit, but that may never take off.

Your shit taste aint proof of success, morons, that crap was already a blunder decades ago, and better gimmicks still ain't nowhere widespread.

But keep waving your arms in the air like faggots, shit's hilarious.

This. There's a trillion animes about VR mmos and we have the tech to be close to those animes but nobody even tries.

Even worse, they push out hand controls that aren't even real hand controls. You can't just hold a fucking regular controller to do shit around in the shitty VR non-games, you have to get their brand of wii remote.

Don't forget the adware.

And that's the worst part. We're starting to see new MMOS at least pretending to try new things knowing they aren't going to be World of Warcraft at its prime (popularity wise) and are trying to work as a niche game, but no one has even attempted to do something really out there without the entire company converting to Judaism simultaneously leading to the current freemium or gook grinder we've all dealt with by now.

Hell let's take the current generation gateway anime, SAO, and hell I'll do you one better, let's take SAO AND it's abridged version. Take away the "If you die ingame you die in real life!" plotshit keep cute Blacksmith girl and just focus on gameplay mechanics. A first person MMO is a simple enough thing, (Wurm has done it just fine) add mirrors if players want to look at themselves. Mess with a few things so that players have collision with one another (to hopefully help get rid of WoW's "jump through your opponent" to not be targeted strategy) outside of Towns.

Combat? No magic spells, just regular melee combat, like the anime, saves a lot time worrying about when a spell can target something, make the melee combat deep instead. Crafting? Hell, use the abridged version, make it a minigame all on its own, the better you do, with better materials, the better quality an item is, add a little RNG in there so that you might get a little better item. Just literally do an MMO without pay to win shit (either a one time buy or sub based, MAYBE cosmetic shit but nothing beyond that), first person always on (being able to look down and see what you're wearing or use a mirror), melee combat only, interactive crafting, keep the 100 floors to clear shit and cute Blacksmith girl and you pretty much have something you can play with a stupid looking VR headset. It's may not be controlled with brainwaves, but I mean at least you get to look at the cute girl in front of you in a big fantasy world.

It's a flop? In my pants it's more like a Bang. Yes i can fuck it

source?

Besides the low install base of VR the main problem is player fatigue. MMO's are meant to played in long sessions or you wont get anywhere.

Wearing VR headsets for too long is just too uncomfortable due to eyestrain and the headsets weight giving you a sour neck and a sweaty face after a while.

they were actually innovative in the 90s when you didn't have computers and smartphones everywhere.

If you were older than 12 you might remember that.

...

VR could have been the future, if there weren't this gruesome App-like games on the plattform.
They should have started it with just making old games work right and on a new immersive levels.
And I don't mean remakes, I would love to play UT99 or shit like that just with the VR vision, don't need no motion gimmick.

Every time that VR has been tried
I can see it working really well for racing, plane, space sims and similar stuff, not much else.

It will probably get better. My rule of thumb is only purchase hardware like VR when it has reached the 3rd or 4th gen.

Honey Select.

I want to add, I bought a vive for the same reason a flight sim enthusiast would buy a high end joystick: To make my dick harder.

Let's be fair here.

Remember the transition from most games being 2d to most being 3d? Remember early 3d games and how bad the cameras were?

Funny you should say that since IBM is working on making a Sword Art Online MMO with VR in mind. We'll probably see it in 2020 if we're lucky

I didn't even think about that. I was sort of hoping those 700 dollar price tags would at least make them comfortable and usable for 3 or 4 hours. Guess there's a reason beyond being poor That I didn't shell out the cash.

Games still pretty much universally fuck up the camera by forcing it to stay inside the world geometry. I'm not sure I can even think of a game that doesn't fuck this up.
Another major fuck up they all do is having camera pivot behind player, so that looking forward or upward (like locking on large enemies) cuts off peripheral awareness. This will be a major problem of VR. A myopic view is not good for a lot of games; awareness would have to be improved by very good surround sound, including above and below.