Mage, Wizard, Sorcerer

Can anybody explain the difference between these classes to me, without referring to D&D?

One uses magic, the other wizardry and the other one sorcery, duh

Mage: they like, cast spells
Wizards: they like, don't have sex
Sorceror: they like, have wicked haircuts and goatees and try to take over the world every night

A mage has kissed or held hands with a girl, a wizard is still a kissless virgin, and a sorcerer has never even fapped.

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A sorcerer casts magic "naturally." They were basically born with the ability. A wizard has to train and study to cast magic, and even then typically has to use a magical components and shit to compensate for their lack of innate magical power. A mage is kinda inbetween, basically a sorcerer that knows their shit.

If you treat the arcane like a artform that should be perfected, you are a mage.
If you treat the arcane like knowledge that needs to be sought, you are a wizard.
If you treat the arcane like a force that needs to be domesticated, you are a sorcerer.

How the fuck are we supposed to do that without any context? These definitions change from setting to setting, retard.

I always assumed:

Mage - Novice to Intermediate mastery of magic
Sorcerer - Intermediate to Advanced mastery of magic
Wizard - Total mastery of magic

/r9k/
/tg/
Holla Forums

This.

Guess I would be a Mage in that regard, but that just makes me sound like a weak-ass bitch.

Knowledge is the truest form of magic.
You can't even prove me wrong.

What about Enchanters, Magicians, Sages and Warlocks?

A Sage isn't a Magic Class. It's a Title for someone who has gathered a fuckton of wisdom.
Powerful Wizards and such simply have gained the prerequisite wisdom, and thus can safely be called Sages.
The rest are subclasses and could all be considered Mages, Wizards or Sorcerors.

Enchanters enchant, Magicians use magic, Sages go in the email field, Warlocks do witchery.

I like this reply the most

They're all occultists that practice alchemy and satanism.

The Bible warns people not to practice witchcraft/sorcery/divination to tap into demonic powers.

Fuck your paganism.

Yahashua is Saviour.
Yahuwah the Creator God Almighty.
LORD of Hosts.

What do you become when you treat it as all three?

Now the archon (ruler) who is weak has three names. The first name is Yaltabaoth, the second is Saklas ("fool"), and the third is Samael. And he is impious in his arrogance which is in him. For he said, "I am God and there is no other God beside me," for he is ignorant of his strength, the place from which he had come.

Now in the drop-down list that used to be the email field

Wizard here, you couldn't be more mostly correct .

Wizards gain arcane knowledge and skill through study and practical application.

Sorcerers hone innate magical aptitude like an athlete, through repetition and self reflection.

Mage is a catch-all term for Magic Users who's knowledge is rooted in the arcane. (not to be confused with shamanism/witchcraft which have different roots for their power)

Elemental fag, always rules heavy and lame. Comes from a school and is a tool

Don't give a fuck about anything but mystery. His magic is basically anything whimsical and narrative driving

Deals magic as a force, powers come from natural ability, more an x-man than anything. Edgy as fuck

Gnosticism is Satanism.

It makes Lucifer out to be the good guy and God to be the bad guy.

Satan is the father of all lies

Your New Age Pantheism is going to lead you to hellfire.

"Ye shall be as gods" Nope.
"Ye shall not die" Nope.

The devil lies and you believe him.

I like this reply

a sage?

The jew lies and you believe him.

Historically, location and type of divination/sacrifice. Magi are the Mazdean sacredotal priests, and regulate fire sacrifice. The term wizard is actually simply the Germanic equivalent of Doctor or Rabbi, titles which originally simply specify learnedness, not religious function. Sorceror comes from Latin, and refers to unsanctioned diviners/enchanters who would function as a "mystical black market" that existed side by side by the acknowledged and official priesthoods.

You mean like the Gospel of John does by straight up quoting Plato?

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Fuck you Christ-Chan. Mary Magdalen is literally Miang.

Mage is a magician, which is just a generic name for a person who can use magic.

Wizards are people who learn magic by studying ancient arcane books and scrolls and shit. They study to learn magic.

Sorcerers learn magic through other means aside from arcane tomes and books. They learn through cultural or religious rituals. They learn through random experimentation. They don't rely on formal magical learning. They probably know less spells than wizards, but are just as adept with casting, if not more so than wizards, the spells they know.

Something like
STR = +3 damage, +1 attack speed
DEX = +1 damage, +2 attack speed + 2 Accuracy

Shut the fuck up faggot

Mage - strong fundamentals, is trained and is often part of an establishment
Wizard - jack of all trades, often self-taught and nomadic
Sorceror - conjures, casts illusions, utility specialist

Enchanters - they fucking enchant things you moron
Magicians - rely on a collection of relics to cast magic, power hungry and quick to take any shortcut no matter the cost
Sages - true masters of the arcane that have lived a long life often extended by magic, but are extremely content
Warlocks - a type of military mage that deals in the art of death and blood magic, and is known for making pacts with demons

I know no one asked but to continue:

Necromancer - one who raises the dead
Lich - a practitioner who stubbornly clings to the material plane and has grown tremendously powerful having achieved undeath
Conjurer - they conjure things, mostly demons or spirits
Shaman - increase the vitality of their allies by calling on the power of totemic creatures, mostly animals
Druid - shape-shifting and domain over plants and animals
Jew - Can make golems and steal shit with magic

They are different words that mean "magician." If we are are not referring to DnD, then they are pretty much synonyms. A quick check with the etymology dictionary tells me "wizard" come from Middle English, "sorcerer" come from Latin, and "mage" comes from the Persian "magos" which is what they called the Median kings.

What the fuck.

Depends on your philosophy and equipment in fighting.

A very heavily armored person (especially shield user) would want much more strength than dexterity. Because that shit is heavy. And they need to be strong enough to shrug off a blow they take while defending.

A lightly armored person would need a high dexterity to ensure they were agile enough to dodge most attacks.

Wizardry is the path to true ultimate power. Power enough to rival the Gods. But it's also the most difficult path.

What if you treat the arcane like a gag book for shits and giggles.

True. There are, generally speaking, three paths. The left hand, the wet path, which immerses the self in becoming to wash away the self until contigency and automatism are all that remain. This is the path of the mystic. The right handed path is the dry path, where the ego detaches itself from the body and thus the cycles of necessity. In ultimate form, the yogin of India who willingly go blind by staring at the sun. The middle path is the King's Path, where the self does not die but is purified and made stronger and into a god, rather than simply removing the self through interaction with God.

Mage is usually a generic term for a magic user, with Sorcerer and Wizard being subtypes that aren't consistently defined. The D&D scheme where wizards gain their power from study while sorcerers gain it from supernatural ancestry has no real relation to previous uses of the terms (under that system Merlin is a sorcerer, for instance).

It doesn't really have rules and it varies from a franchise to franchise which are carry over influences and similarities. The person who says it does is the one that derails a thread when someone calls a two legged flying beast that spits fire a dragon.

These are these best explanations you'll get.

Now please gibe good games with hexers.

I really wish I knew the context of this post..

A dick.

I don't get why you fuckers are so mad about existing.

Top tier response.

Honorable mention and checked.

Archwizard

Mages use their inner stamina and inate magical abilities, also known as mana
Wizards use componants for their spells, unlike witches and alchemists it's not always in potions but through powders, items, and mixes of either.
Sorcerers channel spirits of the dead, capable of commanding some of the greatest spells which require enslaving spirits but run the huge risk of being overtaken and becoming a Shade which is a nightmare in a human body and nearly unstoppable unless you pierce it's heart

They're not necessarily mad about existing. They're mad about existing in a shitty world so some cosmic sadist can feed on their suffering.

I can't help but feel sorry for the Demiurge, though. For it to go to all that trouble, it must have been suffering from such a profoundly huge emptiness that I'm afraid to even imagine it. I know what it's like to feel that way, so I can't really blame someone for doing anything they can to make it better.

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What if magic comes from a higher power that is recorded in books that when you read and internalize you can manifest into magic powers by calling on that knowledge from within yourself?

That's not how it works.

What if higher power bestows magical abilities onto unborn children, but if you don't develop them by learning proper spells from books and such, they will either forever remain dormant, or become useless and dangerous?

What's the difference between a warlock, a mage, a wizard, and sorceror?
What's the difference between a paladin and a knight?
What's the difference between a drake, a dragon and wyvern?

Can anyone explain the difference between the OP and a faggot?

The Warlock makes pacts to gain power.
The Mage tempers his own abilities with power from many sources.
The Wizard studies to gain power.
The Sorcerer harnesses his own power.
The Paladin fights for God.
The Knight fights for King and Country.
The Drake is a lesser Dragon.
The Dragon is a reptilian creature with 4 legs and 2 wings.
The Wyvern is a reptilian creature with 2 legs and two wings.

What if our world is actually just a video game that the demiurge created for us to play in since everything in the astral plane gets boring as fuck after a few thousand years? And like any good video game, it's full of tough challenges that'll kill you if you can't git gud, and you casuals can't deal with it. You just want a walking simulator realm where all you do is achieve enlightenment and other boring shit.
The game does have a lot of cheap exploits and it's pretty imbalanced though, I'll grant you that. Fucking demiurge needs to get off his fat cosmic ass and release a patch already.

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What are doing on a board owned by a jew?

You rang?

A sage

what is a knight that tames a dragon?

underage retard kys

You do know those groups are yid tier D&C machines, right? I mean, how fucking stupid do you have to be to think Christians are all like that. You might as well say that all whites are trailer trash tier as well.

A mage trains in a school and perfects magic casts.
A wizard gains knowledge of all types. He can cast what a mage can and cast even more things the mage does not know about, because the wizard is always learning, nomadic, learning both from the book and the outside world, as well as research.
A mage usually specifies in one school of magic and perfects it while the wizard has way more slots for magic casts and can cast many things, hence jack of all trades. Nevertheless an arch-wizard will have no trouble skillcapping his abilities as well, hence the assumption wizards are a higher level than mages. Wizards seek knowledge and to house all spells, while mages seek to perfect their specialization.

Sorcerers are the "I wish to become stronger and wield more power" of the magic world, in which they usually cast magic intuitively and mainly seek power to tame and control. Same as the mage except they're edge lords. They don't care about mastering a school of magic for the sake of perfecting the school, but rather they wish to master the school for the sake of more power. Hence Sorcerers cannot be arch-mages or arch-wizards because they don't seek knowledge or perfection like mages or wizards, they just want power (although the term exists, but holds no academic value).
Sorcerers usually go for power, practicality and utility. they see magic as something to tame to become stronger, so they will deck themselves with useful spells for combat, strategy or what not. Could be illusions, conjuring familiars, buffs, to also packing deadly damage spells to field effects. Sorcerers are mainly made for combat, but there can also be sorcerers who tame magic for whatever field they may be interested in, although usually for the ulterior motive of dominating and taming magic rather than for the school of magic's betterment itself

What's the difference between hunters, rangers, scouts and archers?

A hunter hunts food, people, objects, treasure, etc. Hunters could also be hunting for a specific type of genre. A person who hunts runaways, a hunter who hunts big monsters, etc.
Can have hunting pet

A ranger knows the land. He protects the land. He knows how to use traps and the land to his advantage. Also knows flora and fauna. Usually seen as a class above hunter since they could also encompass being hunters. Can also have pets, although if its a stealthy ranger they won't necessarily have a hound, could be a falcon for perception and scouting

A scout scouts ahead. They are quick and nimble and check the unmarked terrain or scout the area for information and enemy placement. This is vague, A ranger or a hunter could act as scouts. usually scouts are low rank soldiers, the fodder that the army can afford to send ahead to territory they do not know

Archers specialize in archery and the use of bow and arrows. They can also encompass Crossbow proficiency, as well as any ranged weapon utilizing dexterity. Including but not limited to: throwing weapons, longbows, shortbows, crossbows, etc. They are also adept in close range combat as emergency CQC with the specialty in avoiding damage, getting away and creating a gap or getting range to resume archery, although most archers can easily also fight CQC aggressively when enemies are wounded or is a 1v1/.

You could have a man who is an archer, a ranger, a scout and a hunter all in one. They are not exclusive to each other.

To add:

usually Archer is level 1, and as they master archery they learn to become hunters or rangers or both. Rangers have a higher skill pool than hunters, since they also know the flora and fauna and rangers know how to hunt by prerequisite.

Hunters focus on animals and big game. Talk to them if a giant beast is fucking up a village.
Rangers are usually forest protectors appointed by a king or the forest itself. Scouts are more for patrolling an area stealthily. Archers are just guys who are REAL fucking skilled with a bow and arrow. All of them usually use bows but outside of that they are varied.

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What is a Sorcerian?

Something you just made up.

Here's one: What is the difference between a warrior, a soldier and a fighter?

They mean whatever the fuck the media creator wants them to mean. You're not going to find a single unified definition for terms like this, stop being stupid.

A good game that most newfaggots around here wont recgnize.

lel, fucking loosh farmers

A wizard is a supernatural being in human form
A mage is a human trying to copy a wizard's power.
A sorcerer is a witch.

A warrior is a man deticated to the art of war. They train and study every day in both melee and range combat. To be a warrior one must master the art of fighting. Most warriors begin as fighters. Some are monks. Some are rangers too.

A fighter (previously known as Fighting Man) is a person who fights. Really says it all on the tin. In most rpgs fighters and warriors are one in the same. Or Fighter is apart of the Warrior genre which is melee martial units.

Soldier is a name of a man in service to the army. Not all soldiers are fighters. Some are medics, siege engineers, and sometimes mages. It's more of a background than a class. As a class a soldier usually is like a traditional fighter.

Since when has "mage" been anything but a catch-all term to describe anyone who uses magic?

Dragon knight or drake-rider, or if you're playing FF11 a Dragoon

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I thin a good way to have a Soldier class that is distinct from the Fighter->Warrior side is to emphasize some of those non-combat roles, which would drive the point home of "The fighter lives to fight, the soldier fights to live". The fighter is really good at fighting, both in formation and individually, the Warrior even more so. The soldier is good in formation (still somewhat lower than the fighter), and decent individually (definitely lower than the fighter but still performs well enough to be a clear melee combatant role), but can do things that come in use while on campaign, like building small battlefield constructions (having to dig emplacements, set up barricades and obstacles), cooking, setting up camp, having a higher weight capacity due to having to carry more gear than just his armor and weapons, so on and so forth. Think along the lines of camp skills.

they're all synonyms for the same thing

also, witch

Seeā€¦ This is where I see soldier as more of a "job" than a class. In most RPGs I played soldiers were weak units that can use a large variety martial melee and range weapons and wear medium to heavy armor but had no distinct skills. Jack-alls with no master of trade. Given the context that most soldiers are draftees or pawns to die for their country it makes sense that they have no specialty.

As a job and occupation you get a salary, housing, exercise, food, basic education and training, things that most homeless peasants would kill to have. What those soldiers become after training could be anything really. They could become tradesman like blacksmiths, medics, or carpenters. Or they can find their purpose in combat and become fighters, rangers, paladins, etc.

TL;DR: A soldier is a base class any unit can start out as with no requirement. For soldiers have the most variety of branching paths. Whether or not the unit gets enough ability to promote into another class depends on the dice.

Would you say the equivalent for magical classes be a student or scholar then? It could work the same way, with the choice of studying more civ/trade-oriented fields and uses of magic, or magic more oriented towards combat/arcane magic based off esoteric knowledge that isn't particularly applicable to a "normal" career.

It's possible. Though mage us derrived from magic user most of the time. Anyone who uses magic through items or otherwise could be a mage. And the (((post-modern hipster))) that defined that term needs to be thunderbolt'd.

checked
I know wich kind of wizard you are OP

Memeticism is a powerful art indeed, though very dangerous and unwieldy if treated as a purely magical discipline instead of the divine gift that it is

mage: born with mysterious magic powers, has mostly learned to control them. magic is as natural as breathing to them
wizard: born with mysterious magic talent, has spent his entire life learning to harness it. magic is a learned skill to them, like playing an instrument
sorcerer: has made a deal with something or someone for magical power, be it as innocuous as an elder or as sinister as a dark god

christians was gud bois, christians dindu nuffin, right?

Mage - Specializes in practical instinctual magic. Gains power from raw energy or willpower. Rogues of the Magic World.
Wizard - Specializes in uniform understandable magic. Gains power from experience or training. Pure practitioners of magic.
Sorcerer - Specializes in taboo uncontrollable magic. Gains power by tapping into supernatural forces. The types who usually become a Lich.

BONUS POINTS:
Magician - General magic-user term.
Druid - Specializes in natural magic. Gains power from living things. (Borderline Mage-Wizard)
Warlock - Specializes in black magic. Gains power through corruption. (Borderline Sorcerer-Mage)
Witch - Female Warlock.
Enchanter - Specializes in binding magic. Gains power from soul power. (Borderline Wizard-Sorcerer) (Summoners are a type of Enchanter as they bind magical forces to the physical world.)
Sage - Master of all magic forms. Gains power from wisdom and various sources.