Do you actually Role Play in rpg's?

Do you actually Role Play in rpg's?

I finally got around to playing the last Deus Ex game (spoilers: its not great) and came to a conclusion. I love RPG's but i never role play in them. If a game gives me a choice in a virtual world where i have no personal risk im going to go buy my own gut instinct/moral code like i would if i was there in person. I never load one up and decide "okay this is my character, my motivation and this is how i will act in these games". Even in something like Vampire the Masquerade i dont do that.

But i know of course that there are some anons that do. Theres that one guy that plays open world rpgs just to play a merchant and the main story be damned unless it gates areas off. I've seen another play characters like serial killers just for their own enjoyment which i guess has its place for that type of person too.

What about you? Do you buy them and unconsciously veer to your own personal choices or do you play a character?

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en.uesp.net/wiki/Oblivion:Roleplaying
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I role play as Chad Warden.

No one man should have all that ballin'

I roleplay in Morrowind a bit. Mostly I just give my characters motivations for doing their own thing and try to keep a consistent philosophy. Bottom line my characters are almost always graverobbing assholes but I can only really do what the game lets me.

Roleplaying in video games is a bit silly because of the amount of constraints you have to deal with, but certain games can work well with it.

I would imagine in a lot of games it can be more mechanically reliant. Like do you kill or spare soldiers in MGSV because of gameplay reasons or because your idea of big boss is the perfect stealth guy who ghosted everything? or jhon rambo with an eyepatch who went loud and just survived where others died?

I know they're not RPGs, but this post reminds me of how I'd pretend to be "characters" in Civilization games (via customizing fields).

I'd pretend I was ruler X of country Y. It'd be my own imagination run amok.

When I play SMAC, I RP as characters I've created for the stories I've written by customizing the fields accordingly.

As for RPGs, I'll usually play as a character, but depending on the game and the situation at the time, I might deviate from what I had in mind now and then.

Dante must die mode: Checking your corners like swat in an fps.

Depends on the game, doesn't it?

honestly not really. If a game has a choice i always pick what i would do.

It's not the question of choice, it's a question of tone. Of motivation. Related for example does differ based on whether you play as a paladin or a thief, for one example rewarding you if you do paladin shit as one.

That's just role playing as yourself. It's no like you're min maxing or flip flopping on alignment checks.

I crop pictures of anime characters to use as portraits in CRPGs and then play the way they would in that situation. But that's only for second playthroughs. First time through I play a murderhobo with a heart of gold.

Funny you say that, i tried swtor for a while once and people got mad in a dungeon i chose to spare some people because it fucked up light vs dark alignment. But my response was "im a sith, why the fuck should i follow the rules?"

Yes, on occasion. It's a bit hard, sometimes, when you don't have a character of your own design.
I think the most recent case was actually Event 0. Pretty fun little game, in all honesty, but basically I played a by-the-numbers humanist soldier, which let me make choices, ask questions, and generally think differently in the lot. It was pretty swell, even if the game was ultimately shallow otherwise.

Beyond that, I've mostly stuck to games like TES for my roleplay whatnot. Typically, in TES, I like to play an argonian wizard mostly for the pun, with an obsession with books, to the point that she'll drop or sell things she needs in order to get more books. A great way to keep up with the lore, as well.

I usually do, within reason. There is only so much you can do in video games.

i force myself to take a bit of a theme in rpgs because if i just base the character off myself i always end up being a lawful character

one of my go-to themes is making lemmy from motorhead

Holy shit, that image. I remember that from some of the earliest days of 4chan. What was the context, again?

Not really. With the exception of shit games like Skyrim with porn mods. I usually get a wife and have her fucking other men, mainly orcs and redguards… please don't judge me, I'm not ok

I think he probably just got shot at a bad time, he must've gotten all the teenage pussy

...

I actually recently started playing dungeons and dragons table top and realized how many "RPG" games are absolutely not RPGs

I don't roleplay but in many cases even if I know the solution to something I try to connect the dots in-game first with journals or NPC dialogue so it'd make sense to my character. For some reason I always feel like if any character I control realizes his actions are all dictated by some extra-dimensional asshole he's going to go insane and kill himself.

I play myself so hard that I don't reload when I make a bad storyline decision because you can't fix the consequences of your actions.

The only time I ever roleplayed in an RPG was either tabletop or Neverwinter Nights story servers. Otherwise fuck no.

Source on pic?

Nevermind, found it. It's not even porn goddammit

Well that's because like most games labeled as "RPG", Deus Ex is not an RPG.

Having decision making and numbers doesn't make something a role playing game, a game has to actually encourage and allow for proper role playing. See: older Bethesda games, Mountain Blade, and a select few older CRPGs (not shit like Planescape though).

I just played through Baldurs Gate II and the expansion. I started out as Neutral Good Cleric with no selected deity. The fucked up thing is by the end game of the expansion it was just myself, my sister that Inquisitor and my bro from the first game and my alignment was Neutral Evil. I am still confused cause I was still pretty forgiving and passive in killing people, nothing out of the ordinary. That one faggot paladin I had for a bit who kept bitching about his sister left near the end and was pissed. Fucking loser.

And to add onto that, pretty much every GSG/4X game allows for far more role playing than the vast, vast majority of RPGs (if not all of them) but people refuse to refer to them as such because they define RPG as a game where you walk around, do quests, and level up which are completely arbitrary mechanics that are only related to role-playing because DND, the most popular RPG, had them.

I used to just self-insert, i.e., "play myself." Over the past few years I've tried to more actual role-playing, generally by picking an absurd character from something else and trying to RP them. For example, I might try to play Hulk Hogan in Fallout: New Vegas by maxing out charisma and strength, then specializing in hand-to-hand and fighting tribals like a Real American. It's a nice change. That's not the only way to do it, but I think it's a good method for people who don't have much experience RPing.

That kid actually got bullied and the girl is in on it so that her fried can snap that picture. He later hang himself because of it

Not really, if the game has good enough character creation/customization i might get into the character a bit but eventually i just play every game the same way as in neutral evil dickass mercenary.

Though on rpg's it might be RP:in that i value looks over stats in gear, atleast on armour/clothing which usually means i rarely use top-end gear because 9/10 games it looks like dogshit.

en.uesp.net/wiki/Oblivion:Roleplaying
If this sounds like you- kill yourself.
Play pretend != role playing.

...

The line between the two isn't as hard-and-fast as some people like to think. But I think you're right that that article doesn't really understand what role-playing is.
That said, I have no problem with people playing pretend in vidya, and in fact I kind of admire it for its sincerity.

It's not sincere if they call it role playing.

You can be sincere and wrong at the same time. Just because they're misusing the term doesn't mean they need to stop playing pretend in vidya. It's a sweet, innocent kind of fun and I find it endearing, even though I don't really understand the motivation and wouldn't do it myself.

No, I don't roleplay and I don't like where RPG's are at in game. I have no interest in tabletop games as well

I think a truly free sandbox role playing game where the only motivation is to fuck around is very under serviced

Most RPGs are very progression oriented but perhaps stripping that away entirely and just letting people roleplay in a world with very few restrictions could be fun

you'd actually bump into stuff and meet new people organically. the game about nothing

It's wrong.

Nigger, I'm agreeing with you that calling play-pretend "role-playing" is incorrect.
I'm just saying that there's nothing wrong with the act of playing pretend in vidya.

I just play as myself because I'm cool

There is, they shouldn't be having "fun" that way.

Recently replayed KOTOR.
Did something I never had before.
Some of the most fun I had playing one of my favorite games.

To be fair in multiplayer you have to check your fucking corners.

Why do you care how people play single-player vidya? Do you get mad at speedrunners, too? People can do what they please. Complaining about people having fun "the wrong way" is retarded.

People who play wrong ruined vidya

one time after a very long siege sesh i was checking the corners of my own fucking apartment when going to take a piss

I usually try play as the character (with a little of myself to shape him). Games like DX/Dishonored can be restrictive that way, because my character shouldn't be murdering basically anyone (unless its full combat scenario). Most of the badguys are just regular joes. And of course, these guys don't even punish you for being a sociopath so it breaks immersion

Then there's games like SS2/Bioshock/Prey where most of the badguys are iredemable freaks so i can enjoy the killing more without ethical questions.

As for skyrim style rpgs ( i mean cosplay games). I never give a shit either way because the world is rubbish.

Vidya becoming a mainstream phenomenon brought in investors, which led to big budgets, which led to fewer risks, which led to homogenization. None of that was caused by people in Oblivion dropping carrot models next to horse models.
I am done with your autistic screeching now.

But are you really?

It's kind of lazy to set your game in an isolated area where all (or almost all) of the "good" people are dead. I get why they do it, but it feels like giving up on the issue of players fucking things up, rather than trying to address that issue.

Yeah it's a cheat but it solves the problems of the other type i mention. For HR/MD, a non-lethal pulse rifle might've been good so I could have gunplay without becoming a murderer.

The original DX did a good job (from what i remember) because you spent most of the game as a lone-gun, and even the factions were unethical so they didn't care so much how psycho you were.

I've been thinking about an 'a'rpg where you go into detail about you're character's personality at the beginning and then if you act out of character you get penalized by things like half xp, longer input queues, artificial input delays, etc.

Obviously you'd need an experienced team and a lot of time to actually pull this off well, though.

When I go bored with Tales of Mej'Eyal I started making anime characters and trying to match their powers to the abilities and match what few decisions they made to what the characters would actually would choose. My favorite was Archer(Emiya) from FSN. He was a temporal warden that would actually switch between bow and duel wielding.

It got old pretty quick.

Not anymore. Games never let you get immersed in the role you want to play much anymore.

I have a general concept for my characters and pick dialogue accordingly, yes.

Well independent thought is problematic in the coming STRONG AND STABLE dystopia.

I cant, because I know whats going to happen, instead I take to "story crafting" I suppose it could be called
for example (and this isnt a very in depth as an rpg but fuck you) in dark souls I wanted my character at endgame to be a velka talisman using pyromancer, and I wanted him to delve into arcane secrets and keep them for himself, so I purposfully didnt start as pyromancer so I could get laurentiuses fire and form a bond with him, only to have him go hollow after I shared my pyromancy secrets, now I take secrets from madmen and dont dare teach them lest anyone else share the same fate
letting laurentius die was a decision I made out of character so I could pretend the guy on the screen went through some character growth because of it, but not properly playing a role

How can you roleplay in a singleplayer game? The scenarios your character will face are predetermined.

I don't know why I bother.

Bibbidy bump.

in my first run of deus ex HR I didn't go out of my way to kill punks. I did kill those Chinese special forces guy but only after I saw them gun down civis in the living pods.

After that point I went full genocider on them.

On my second run I went full robocop and gunned down anyone who looked at me wrong.

He said the LAST Deus Ex.

You don't really have that big of an ability to roleplay in a RPG but you can at least set some personality and try not to do things that your character wouldn't do.

If you play as a honorable knight for example, you shouldn't really steal.

I generally don't like self-inserting myself into video games, I prefer roleplaying.

I try to rp, but eventually sometime before mid game I just say fuck it and go off and do random shit the role wouldn't be suited for. It just seems like I'm very limited by the world itself a lot of times.

Deus Ex: Human Indigestion imho isn't really an RPG and more of a third-person shooter.

TES games on the other hand get shit on a lot (at least post Morowind), but the amount of freedom they give you (especially when you slap on mods) allows a considerable amount of RP. It doesn't even have to be big stuff: In Oblivion I played a holy-knight type character who spend most of his time clearing Ayleid ruins of Undead. To get in line with that, I dragged all killed Undead enemies I could find back into the respective coffins and sarcophagii they jumped out of, as well as meticiously closing every door behind my back as I left the respective dungeon. The dead gotta have their peace and quit, after all. Looting stuff inside the ruins also was a big no-go unless it was somewhat justifiable that the character needed it for the greater good.

In Skyrim, I played an Orc barbarian who categorically refused to use any items not made by her own hands, based on a traumatic episode involving her, her late clan chieftain, and that one arrow she bought rather than smithing herself. Made the game quite a bit more difficult as I started out proverbially naked and wouldn't venture into towns until I got some sort of armor manufactured in bandit-run forts with a smithy, but it was good fun.

And in Morrowind, I'm playing an actual Monk character with a focus on Hand-to-Hand and Unarmored right now. Can be a pain in the ass especially if fighting multiple opponents, but an intentionally gimped levitation spell can work wonders.

Thanks for the laugh user

sounds really gay, playing pretend like a child

No, you're the gay here.

shouldn't you be on tumblr sjw?

Are you pretending or trying to fit in?

we get it you have garbage taste but keep it private, it's just sad to see it posted here.

I assume this is pretending.

is this the part where you fall apart and start inventing things I never said?

ah, so it is. you really do fall apart over nothing. enjoy your shit game.

...

you really are hopeful and ignorant, aren't you. it's kind of sweet.

Arcade was based and redpilled

You literally had to go out of your way and take the fag perk to find out he's a fag. Are you a fag who took Confirmed Bachelor? You can also feed any follower you dislike to a bunch of cannibals, or kill them yourself if you play on hardcore.

i make dave mustaine in every single RPG with character creation. if that is not an option, i make a bard with dave mustaine as my chosen deity. i honestly don't know why i find this so funny but it's been like twenty five years and it still makes me laugh

Yes, I actually build and roleplay as characters in my video games. Namely Fallout:New Vegas and Underrail.

I loved my ex miner/slave drunken master aragonian monk in morrowind/oblivion.

Always drink before a fight (with a drunk effect mod), hang out in watery areas mostly.

Once I made the 1 and 2 punch custom magic item it was easy mode.

1: ring with damage fatigue 100 on touch

2: ring with 100+ unarmed for 1 or 2 seconds on self

Felt right.

actually all I had to do to find out was see you tumblr faggots blog on image boards about how based arcade is like a bunch of fucking scrubs.

that and googling fallout gay gets you a swarm of articles about how progressive and tolerant and the right side of history fallout new vegas is. kill yourself any time, Holla Forums.

I like to roleplay as DSP.

So ease of access to information after people dissected the game, as well as its fanbase (cool generalizing, by the way, bro), is how you define its messages? Do you also dismiss AoE because of the "wololo" meme? Or the original Doom because of how shit nuDoom turned out?

How do you accurately recreate his autism and arrogance? He's a breddy gud guitarist, though, I'll give him that.

easy. high scores in dex and con, medium score for int, low scores for everything else

OP, you must first understand the very important difference between PRETENDING and ROLEPLAYING, which admitelly not many people do.
PRETENDING is when you imagine that something happens, some consequence for your actions, a reward or a word spoken that doesn't necessarily actually happen, you just think it does.
ROLEPLAYING is when there's something in the basic rules that acknowledge your decisions and options, some tangible consequence to them that does actually happen. Basically, it's when the fluff and the crunch intersect.

In Tabletop RPGs, Pretending is when you assume that the village is grateful after you slew the troll. It makes sense that they'd be so but if there's nothing that ties it to gameplay, it's just pretending. You might as well pretend that the blaksmith's daugther, Thick-Lips Laura, will spend the next month dreaming about your big muscles as you save her from the troll and it's just as plausible and affects the game as much as the townsfolk being gratefull.
Now if your GM keeps track of your reputation and counts this as an increase, that is already gameplay and therefore Roleplaying, even more so if you can cash in on the reputation later on and ask for favours.

To put it more simply, you can say that your character charges into battle with a mighty roar and that's just pretending. Cool, but it's just you pretending it. But the moment the game acknowledges your charge and gives you a +1 to attack, it's now roleplaying. This seems like a dumb overly strict definition but if you want clear definitions, that's where you start.

Related to videogames, you can actually roleplay relationships with characters in Morrowind\Oblivion to some degree since there's a Disposition stat that you can affect in several ways and the game reacts to it, like Dunmer starting with lower disposition regarding Argonians or Personality, fame and infamy affecting disposition. Skyrim makes it a lot harder since relationships are much more simple and Fallout 4 goes full retard.
You can also see in Fallout 1,2, 3 and NV that roleplaying a character begins with your stats defining who you are. They alone don't make your character, what they mean does. Are you a slow, ugly lumbering behemoth? Are you a weak but charismatic and perceptive young women? Are you a fast cowboy with a deadeye accuracy? You can pretend to be any of those things but it's only roleplaying the moment the game recognizes that with it's stats, which is why Fallout 4 is bloody terrible in that regard.

Or for something similar but in the other way:
You can consume an item of food and a drink every day in any TES game to pretend you're having a meal but you're just pretending that you need to eat.
People install "survival mods" so hunger and thirst become rules to play with and so those elements become something they can roleplay around. If you're just pretending, when faced with a situation where you can still bread from a beggar, you can choose whatever option you feel like with no consequence, while when you roleplay, there's always consequences for whatever option you make and it's up to your character to decide based on his situation.


Anyone replying to him past this might as well invite him for some reach around because that's the most hetero thing you're gonna get out of him.

I don't have the stamina to keep it up. My attempts at well-thought-out characters I want to act out in a videogame, or doing the self-insert jazz, collapse within hours (if not minutes).
Doesn't help that I have 0 patience for character creators.

Yeah that is a pretty dumb comparison. As the eternal GM to my friends pretending and roleplaying are practically the same thing. I can understand the comparison in an actual videogame but in a tabletop game that line is almost completely non-existent (at least in mine). My game doesn't have a mechanic for taking a shit. People still do it though and it's in a way still part of the game.
All I'm saying is that I get your point but that was a horrible comparison to tabletop mostly because tabletop games in my opinion are more about social interaction and player/GM ideas not necessarily just the actual mechanics and they all kind of breed together in the end anyway. I would say that pretending also starts to turn into roleplaying when you add in more than one person (as long as they also play along) even with your definition since other players are technically part of the game and if your pretend actions affect them then you are by definition affecting the game.

I do in tabletop, but not vidya.

I used to in games when the lack of a personal narrative for the main character was evident. Morrowind, Oblivion, some MMOs, KotOR 1 and 2, and other games I can either make a character or the protagonist is silent.
Its a shame, because even in games lately when the protagonist IS silent, the developers go out of their way to define their personal backstory or the narrative is so controlled by a few choices so the few choices you do have supposedly affects the entire game, which it never does that there's often no point to do it anymore. At that point, I don't feel like I'm making my own character and defining what he is, I feel like I'm dressing someone up and then handing them off to a railroading GM that doesn't give a flying fuck what I've written on my character and his backstory; he's going to run his game and story exactly how he likes it.
I'm not saying its a bad thing, games benefit from stories like that. But I still feel like I'm wasting my time when I have to make a character nowadays. I just go with the default look now, or make them look as ridiculous as possible because I know the game won't dare make the same effort to include me, the player, on the creative process.

If you like roleplaying in video games, just start doing tabletop roleplaying.

Games are usually not deep enough for me to roleplay in.
The only time i managed a sort of roleplay was morrowind.


C-Can we hold hands?