I like to think that limitations were what sparkled the actual race between developers, software houses, consoles etc.
I mean, think about it, they used to try and pull off insane stunts, like having condoms tied with game presentations, adverts that mocked each other or other titles to no end, booth babes, increasingly great graphics that just blow your mind away by each iterative improvement, demos that were the first couple of the pretty much finished product instead of custom-tailored experiences to make sure you take the bait and most importantly LENGTH (especially with obscure PC games of old). It felt like it was a constant race between companies to see which one would withstand the test of time as well as which one would grab in the largest fanbases of devout hobbyists.
Nowadays, there's no more limitations, but also no more costs or (which I think is more important) actual competition. I remember the time when games were cancelled, pushed much further away from their debut date or completely redone just because some other major title (i.e. Halo or CoD before it became Cowadoody) would drop in the same week, and you sure as hell don't want your semi-mediocre game to compete with that, so you either buckle up and make something memorable or give your devs a bit more time and they manage to make a game that would at least be remembered by those who bought it post the holiday season. But now they just shit out titles still in beta, finished versions require patch after patch, DLC is included in your downloads, consoles with next to Terabytes of memory can't handle fucking TETRIS (a true story, apparently whoever programmed it not only gave each block persistent presence in the data, but also forced every x-ty frames to be dedicated to checking online connection for social media and DRM purposes) and everything is just swallowed in a matter of hours. And it's not necessarily the companies' fault, we can have the entire story mode of any game dropped on jewtube in a couple of hours post game's release, reviewers themselves let themselves be bought out so you can't grasp which title is actually good from whoever's a good goy enough to give it a high score and insincerity drops from every word out of indie and major devs. Companies are just listening to whoever has the money, and contrary to popular belief, not only do normalfags not care about whatever agenda or content your game has, they CRAVE something safe or samey. People don't have TIME to play games, but still want to. That's why Let's Players, Streamers, e-sports and the like exist.
It's not even about the kind of games, it's about the amount of them. Of fucking course back in the nineties there were a ton of horrendous games, but you didn't exactly get to pick many having the exact same concept or the exact same gameplay at any given time. Even Mascotte Platformers tried to stand out from the crowd. Nowadays it's just a cash grab, as these companies make bigger and bolder and more games but that lack any kind of substance.
I just really want hobbies to get back to where they used to be. I can't deal with having to leave blanks in backlogs because even though these games pertain to series I loved, they just don't even faze me. I am not even getting angry at them anymore, just defeated by how much I'd like to play something without having a checklist of problems that may or may not pop up permanently emblazoned in my mind.