Can we talk for a second on the graphical characteristics of a psx?

Can we talk for a second on the graphical characteristics of a psx?

I'm really curious on how to imitate realistic psx graphics using modern libraries.

So far I've gotten psx uses affine texture mapping with incorrect integer operations.

Any retro fag here who can elaborate on this topic?

How would you emulate a psx background like Dinocrisis 2 or RE3 in blender?

Other urls found in this thread:

dcemulation.org/
raphnet.net/electronique/psx_adaptor/Playstation.txt
twitter.com/NSFWRedditImage

y tho

I want to make a demo.

To cash in the nostalgia bucks
Look the graphics suck exactly the way they used to suck

wait, so you wanna make a demo that looks like a playstation game?

It would be interesting to use such limitations to make more modern graphics.

t. faggot who is learning opengl and computer graphics programming.

Then program for a fucking psx, don't emulate it.

I just wanna read about a psx capabilities.

It would be nice to use psx graphics with modern textures or some shit like PBR or raytracing.

Oh now I see. WHy not just go low poly or something?

the psx had a lot of flaws that need to be emulated if we want the look.

like affine texture mapping, imprecisse integer math and other quirks, as my research gives me.

Today we can do that easily with shaders and shit.

Well fuck nigga I dont know. You can either limit yourself or do it on old hardware if you wanna be challenged. You know if your putting all your effort into it or not, no need to set limits.

is for learning purposes, I'm learning graphics programming.

If I may ask, why not see about programming for the Dreamcast instead?
dcemulation.org/

the dreamcast use more modern techniques.
even the N64 solve many of the psx problems.

Try and forcefully disable Zplane scaling.

But it doesn't need to be emulated if you program for the actual thing
Just admit it, you want to cash in the nostalgia bucks.

maybe, but I want proper emulation, not shitty retro indie hispter shit.

right now I'm reading some emulation shit.

I don't know. One of the "Last arts" of game design is learning how to optimize and work with limitations. Learning that would probably help OP out a lot more if he wants to further pursue game design.

WHAT'S MORE PROPER THAN USING THE FUCKING PSX DEVKIT, FUCK

I'm learning graphics programming, what didn't you get?

raphnet.net/electronique/psx_adaptor/Playstation.txt

Wouldn't it be more work to make a literal playstation game, than to make a game with playstation graphics?

...

Well, the graphics programmer said that he wanted to learn to work under the limits of the PSX.

What does that have anything to do with using the real hardware?
Are you not going to learn because you used the actual thing instead of emulating the look half assedly?

There was a thread on /3/'s cuckchan about this. Here are some notes:

It would be nice to do both, you know.

You're clinically retarded, aren't you?
If you do it in the real thing, you will be able to do the same shit outside of it.

you're not being off any help beyond callling me retarded.

got any link to help me?

You came here expecting people to spoonfeed you?
Is Google a hard thing to use for you?
Can't you fucking search "PSX Devkit" you lazy sack of shit?

Are you fucking retarded?
He wants to know how to emulate the flaws of PS1 renderering. He isn't going to learn shit if he works on a real PS1 as there will be nothing to emulate.

why so angry though?


thanks.

going to sleep.

brb

He isn't developing for the PS1, he's trying to figure out how to render the look visually using shaders and design choices.

Rest well homie.

OP, you don't need to do anything too crazy to get desirable results for PS1 "style" visuals. Most people already described it, 1MB limit, affine textures, no filtering, etc.

PS1 visuals are really simple and there aren't many odd quirks to it that aren't well understood. If you wanna do something really out there, try saturn


but why is he so angry is the question 🤔🤔🤔

Because I smell another faux-retro nostalgia cashgrab shit game in the making.

fuck a floating point, nigga, raw dog ints all day. how about you vector my dick with a low precision

I really like this look because it feels more alive.

Are you going to post it on here once it's finished?

sure, but right now I'm learning data structures, after that will be algorithms then move to math.

I'm sure it wont take me more than two months of study.