Space Bounty Hunting

Now that everyone has downloaded one of the cracked Prey repacks and tried out the game for themselves and formulated their own opinion about the game as the settle has been dusted, how could Arkane fuck up so badly?

Fucking Bioshock was better than this:
It's garbage.

Here is the magnet link if you insist: magnet:?xt=urn:btih:65c2e0fa51cf0fb8c92ce791310ae34762d89f6f

I don't even want to try it.

going by your post it sounds like a masterpiece by today's standards

It actually kind of is, the thing is that it's like Symphony of the Night or Dishonored where you have to restrict yourself if you don't want to become horribly overpowered, just without the gay morality bullshit.

Tsk tsk.

>as the settle has been dusted'
You almost couldn't have made it more obvious then that though.

You should be asking why there weren't this many threads about it 12 days ago.

That's because it's a shill trying to be a typical shitposter.

you for real?

Because everyone sure liked reloading saves over and over. The fact that Prey can't even get that simple fact right despite resuscitation chambers being a thing even since System Shock 1 already speaks mountains about the game.

Yes, like every other game that exists.

There should be consequences for dying.

And there used to be. You died, you get sent back to the Vita-Chamber. But with savescumming you lose one minute of your time at most and the game loses its tension. While you could regulate your own saving behavior, it's more relieving to go with however the game wants you to save, be it auto-saves, checkpoints, or Vita-Chambers. Unfortunately Bioshock only auto-saves during level transitions, so Vita-Chambers it is. SS1 and SS2 had no saving ethos at all, which is telling since savescumming used to be the norm for Western games in the 90's, from dungeon crawlers to adventure games.

So what in your opinion is the added benefit of vita-chambers?

For example,If you die and have to reload a save, then you have to adapt or change tactics to beat the boss. a "getting good", one might say.

With vita-chambers, you can die as many times as you want while the boss still retains the damage you've done to him. Requiring no real skillful engagement on the player-end. You can just keep re spawning until the boss is dead.

Vita-chambers are a pat on the back and the devs saying "try again, little buddy."

It's ez mode.

Though I think Vita-Chambers are more preferable, dealt damage being persistent across deaths is indeed a cancer. I think ARPGs do it better than Bioshock does, but eh.

I'd say it was actually the other way around, "vita chambers" in Bioshock removed all the tension. Save reloading maintains it. It's just a difference of metaphor, save reloading lets you know that you fucked up because you have to perform it outside the contstraints of gameplay. "Vita chambers" reviving you with no break in the gameplay queues the player to believe that their character is immortal. They accomplish the same thing, it's just that one does so in a way that more readily implies there is no danger to your character.

No it isn't. The gunplay is shit, the morality system actually makes 0 difference, there's no feeling of isolation that systemshock/bioshock did because you find 20 NPCs and have multiple people yelling at you. The recycling system for some reason works on magic cubes which makes it more comical than anything else. Ah yes 3 cubes exotic, 2 cubes organic +1 cube metal= 1 nueromod

Not to mention the story as a whole is garbage. The guns, gimmick glue gun aside, are all boring and standard with 0 inspiration. You have your generic pistol, your shotgun, the generic laser.
The enemies are the same with generic tentacle monsters being the norm, but get this, there's the one that's one fire! oh man totally new enemy.

Game is 5/10 at best and 4/10 without giving it any leeway. It's incredibly mediocre and designed around 2 systems that flat out aren't interesting.

I like it.

Should it otherwise? You don't get any bonus points for being a good goy, at most saving people will only let them hand over more sidequests to you. At most your actions in the game are only reflected upon in the post-credits sequence.

I'm not sure where the standard of inspiration lies. Whatever the case, the weapons are varied enough in terms of functionality that no weapon really feels like a duplicate. If anything I'd say there aren't enough guns in the game. One of the cut weapons was supposed to be a homing disk launcher equipped with an AI assistant, which over the course of the game would start to question its directives after which you can transfer it to a medical operator so it can help other people, or become the killing machine its designed to be. Even so it'd be naive to say that your weapons are the main crux of the game.

More enemy types wouldn't have hurt, but IMO they needed to throw more enemies at you at once. Facing off a Weaver on top of several Phantoms would have made for a much more interesting challenge.

The thing about Vita-Chambers was supposed to be that you'd have to restart from a weaker state than you were before. So with less ammo, medkits, money, and so on. You'd have to find a way to get stocked back up before you get into the danger zone again, even though Bioshock didn't do a particularly good job at implementing this because of its mercy time.

No I'm saying have any choice boil down to more than "Take hand/Kill him" at the very end of the game.

That sounds like the way the system should work, but I still think it's necessary to break the context of the game a little bit. "Checkpoint" style saving seems the way to go, if they need to fit in the game world it should at least imply a lot of pain on the part of the character to prevent the player from relying on it.

So all the decisions you had to make earlier in the game don't count anymore? Even though they only affect your judgement at the end of the game there are still in-game consequence for your actions. Try killing every single survivor in the game and see how the game turns out.

Not all of the level design in SS2 was great, to be honest.

Okay, I've finished it and actually enjoyed it. To put it short it's ded space meets system shock with space station design somehow reminding me of SS13.

Start of the game was really great: being paranoid of every even slightly misplaced object, sneaking around enemies, getting to first turret and then hitting some shitty enemy including burning fuck in medbay with a wrench then retreating to turrets and overall it was very enjoyable to sneak up on ayy lmaos hitting them with a wrench so hard they fall to the ground and continue hitting them until I ran out of stamina, then retreating and hiding. But then I got the mimic detector and shotgun as well as bunch of powerups so a quick scan followed by wrenching the marked objects solved mimic problem, while other guys got wrench to the floor + shotgun inside ass combo, that made game a lot easier and less thrilling so it went to simple explore+loot+ambush for the rest of the game. First meeting with invisible enemy was nice too as it got the wrench the moment I heard him saying something but I probably got lucky as sound in the game sucks, especially shit like those "horror" noises that you hear in one ear despite turning camera. Despite this it was quite good, the level design is really great and enjoyable to explore and though there weren't a lot of enemies it all came down to clean out room/area, explore it, move on they hit quite hard and my habit of saving ammo/medkits in those kind of games probably made it harder and more interesting than it actually were as I got more than 50 or 70 medkits by the end of the game as well as fuckton of food.

As for the problems, other than shitty sound, the amount of weapons is very limiting, there are like 6 or so and while they vary from each other you're stuck with a wrench as your only melee weapon and other weapons all have their "roles" so you just switch to one that fits the situation, or slo-mo+switch to shotgun as it solves almost all the problems. The game also has "silenced pistol" as standard station weapon, which is kinda retarded as usually you want others to hear gunshots to alert them of threat but that silenced part is useless as somehow using very loud weapon in somewhat small enclosed spaces isn't loud enough to gather ayy lmaos from half the level to anal probe you.
Variety (and amount) of enemies isn't great either, mimics were the best thing ever until detector but most of others are variations of same basic grunt with high health and stuff like "don't fight that shit around flammable/water/turrets" with almost none of them were fast enough to stop me from fleeing and hiding etheric version was fast but it got fucked by an array of turrets.
The ending was meh, plot, while not bad, isn't something worth playing the game for but the few characters that you meet were really good, not standard 2bit bland nobodies that you meet in majority of games, though prey could really use a lot more not-ded people as it was really fucking strange that a released test subject stayed alive sitting in one room doing nothing for the rest of the game even when all the shit in that section went FUBAR.

So, in the end, the game is really worth trying out for anyone enjoying good level design+exploration or liked ded space, but if it's horror or gunplay then no. Also reminder that bethesda is publisher.

Been having trouble finding porn for this game and I only come up with furshit involving predators and preys. What the fuck am I doing wrong?

There aren't even any porn-worthy characters in either of the Prey games. Outside from your Indian GF in the original who gets her upper body merged on top of a bipedal alien monstrosity whom you have to kill alongside with her

The female you get to play as seems very porn worthy. Guess I'll have to wait a while for the drawfags to get to it.

What's up, neo Holla Forums? Did you already get tired of Overwatch?

FUCK. That was the inexplicable feeling I had about Prey when playing it.


Come on man, try to educate yourself on the issue a bit instead of making it obvious to everyone you have no clue what you are talking about.

well for one, user is kinda right. Prey 2 was a pretty hype game that got scrapped because the devs wouldn't gobble bethesda's/zenimax cocks, and a lot of people have a right to be mad over this piece of shit of a game. It has a really shallow message at the ending and while the plot twist is kinda cool it feels kinda underwhelming when you get the ME3/Deus Ex:HR type of ending where you literally decide the ending in the last 10 minutes of the game.

So yeah, it's a soulless AAA FPS made for normalfags to enjoy. Just like Overwatch

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Wow, this is some aggressive reverse psychology.

I don't think the story or its ending is going to earn any awards, but I think that the IT WAS A DREAM ALL ALONG twist works well enough within the context of the game, namely that it's supposed to be a test of empathy for an outsider (e.g. you) who is given immeasurable power over the course of the game. It's not so much that what you did didn't matter at all (as your choices were reflected upon by the operators) but the actual outcome of the story (what with a major part of the game not being real and the world already fucked beyond repair and all) never had much chance to go anywhere. I think Prey's strengths rather lie with its worldbuilding and side characters, but most people don't seem to be into reading e-mails or listening to audiologs anymore. On another note, you can tell how much the developers loved SS2 when they even aped its crappy ending.

Look, I get it, you saw the Bethesda logo on the cover and from what little you could gather through osmosis and YouTube video footage the game didn't seem like it has much going from it. But please refrain from making such sweeping statements when you haven't even played the game, it doesn't really do any of us good. If your opinion doesn't change by the end of the end then I'll gladly eat my own cock, but it's a bad habit to talk about things you know jack about.


Back in my day you could get all kinds of discussion going with the simplest bait thread templates, now you have to sugarcoat it and put a nice wrapping around it so people don't just throw it in the trash.

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I heard avellone worked on this. Is there any word which parts he worked on specifically?

As with most recent projects where Chris Avellone's name is in the credits, he was probably given some drafts for the dialogue and nodded as he went back to his daily lifting regime. I bet he was the one wrote the gay lesbians and the Ethiopian Jew, though.

Avellone lifts? Is he a /fit/izen?

The dude is /fit/ as fuck, especially compared to most of the lanky pasty-faced wretches which make up the majority of game developers. He knows that exercising is what keeps your state of mind healthy.

He seems more chubby than muscular. Do you have any pictures of him topless?

Thankfully, I don't

No I didn't. Who the fuck are you to assume anyone did but your shit taste ass?

>>>/halfchan/

Oh, I thought you might. Since you have numbered pictures of avellone, I thought he might be your husbando or something.

it plays the exact same dumbshit, they just go "oh no you killed everyone". DO YOU TAKE HAND OR KILL

Really nice

The journey matters more than the destination, don't you think?


Como estas, fellow Brazilian?

Prey really is nothing special.
The combat is a below average FPS, and it doesn't have much else otherwise.
The story is shallow and utterly meaningess even in the context of the game with it all being a dream.
I don't understand why anyone would be impressed by this game. I can feel it straining to be something special, but something held it back in, so it's unchallenging in every single aspect.
And this is coming from someone who bought it full price, since £40 is basically nothing.

I'm actually American with really good internet, I just don't know how to set up a torrent client.

Or it was an average modern game that manged to exceed expectations is some areas, which is more likely I guess.

Do you live in a really rural area? Whenever I download something, I always get around 3.3mbs if not more.

No, I live in a good area, its just that I've always had bad download speeds with torrents, everything else is near your speed. I use the default 6881 port and default settings if that makes a difference.

You probably need to forward your ports.

Weird.

Well shit, now it just hangs at 50%.

You know what, fuck it.

It's mostly the level design that nailed it for me by giving me a shit ton to explore and situations which can call for some creative solutions, on top of the excellent worldbuilding of Talos One which spent a lot of time fleshing out the side-characters and making the station feel like a real place. The combat in this game is, like with most immersive sims, highly variable. Meaning despite the dozen or so ways you can approach a situation, it's easy to default to how you'd usually go about these things (just shoot everything) which often also the most boring and uncreative way to play. It's like strapping the red dot on the pistol in the first level of Deus Ex and using it to headshot all human enemies in the game.

Of course I have no way of knowing how you played the game, but I found there's a great variety of ways to approach combat despite not being given many weapons to toy around with, you can even throw items at enemies Dark Messiah style to knock them over, and the foam dart crossbow can actually be very useful if you know how to use it. Especially Typhon powers have some interesting uses. Did you also know you could use recycling charges to get rid of heavy objects blocking your way which normally require you to upgrade the Leverage skill?

If you look outside, you'll see how every casual is busting their balls about Prey even on Normal difficulty. Arkane cut quite a lot of things before release because playtesters found it too hard. There was supposed to be an entire Trauma system where you could suffer debilitations, such as lacerations, bleeding, bone fractures, suit leaking oxygen in EVA sections, and so on. Furthermore the amount of items you could fabricate per type used to be limited. Remember the quest where you had to disable the DRM so you could keep creating more Neuromods? The reason why you found so many crafting plans was because those plans would increase the number of licenses per item, but on release they changed that to infinite. Weapon durability used to be a thing as well, they even mention it in the loading screen tips. With weapon durability you'd have to make new weapons in case the old one breaks, which makes a lot more sense given how you never really have to fabricate weapons now. Arkane mentioned in a developer interview they might bring back these features through a survival patch which could add a new Hardcore mode, but who knows if they'll follow through on that.

just fucking leave the discords if you're never going to visit them. Fucking hell Cycle, you're a piece of shit and no one even likes you.

For the record, I played it on hard.
I got the shotgun from the security station, and from that point onward the game broke since slow-motion + shotgun killed anything.
I never felt the need to use ANY alien mods since the security and engineering weapons solve anhy issue for me, with hacking seeming particularly overpowered and breaking any puzzle-solving.

You might say that I ruined the game for myself at this point since the game offers more interesting way to play that I ignored. But I played on hard with tutorials and waypoints off expecting to need any leverage I could get (since I expect Nightmare difficulty modes to be for NG+ players). And the game just disappointed me there by being piss easy and encouraging my default method of play instead of punishing it.

Your point about the DRM and weapon fragility is interesting though, since I saw the hints about the fabricator weapons being more fragile and wondered why that was there. Also explains why the weapon blueprints were available in the fabricator.

Speak for yourself faggot…

It lacks personality, but it's better than Bioshock at mimicking System Shock 2. And the former already bordered on blatant plagiarism.

But since I'm not a psychotic trannie sperging about Human Head Studios, I must be a Bethesda jew.

One of the biggest mistakes of the game is allowing you to craft Neuromods and weapon upgrades, which can make you way too overpowered by giving you enough shit to upgrade a whole lot, on top of devaluing the feeling of actually finding Neuromods. On the other hand, the game doesn't nearly throw as many enemies at you as it really should when you start to get stronger. Combat Focus is some ridiculously overpowered bullshit as well.

At the moment, the whole catalog is about visual novels and fighting games. Please understand we are not all weebs and niggers here.

I agree with your points there. I ended up recycling neromods for more shotgun and laser ammo at the end.
I think it also waited too long to allow access to the alien powers. I had settled into a rhythm by then which the psi powers didn't add much to.
The should have never allowed the the scope to detect mimics as well, since that ruined a lot for the remaining tension the game had.
A shame, since some horror and gore could have added a lot the game instead of the watered down G rated attempt at horror we ended up with.

I did and it made no difference to little difference. I've heard that it has to do with UPnP settings but I don't know what that is.

UPnP is basically automatic port forwarding for the purpose of torrenting.
If you forwarded your ports correctly, then UPnP won't be a factor.

So why does Holla Forums hate this game? Some youtuber played it and therefore it's besmirched forever? Main character is a gook? Gameplay isn't absolutely stellar? Holla Forums found out one of the devs said "gay people are ok I guess"?

Haven't played it and not even defending it, just wondering what bullshit reasons for hating it have been cobbled together this time.

Did you deliberately not read the thread faggot?

Cus your mom got upset when I slapped her with my ballsack.

it's bioshock, with worse aesthetics and worse combat. i'm like four hours in and have seen three different kinds of enemy. the only scary part of them is how they can either survive total bullshit - the phantoms can still shoot their little fireball thing when glued up - or absorb ridiculous amounts of ammo. shit

Basically, although I think Bioshock has less enemy variety with the Big Daddies making up for it.
Don't bother gluing the phantoms, just slow-mo + wrench or shotgun.

activate those almonds, user

Have you ever tried firing an unsupressed weapon inside a closed room/building without hearing protection? You'd go deaf in a couple shots. Even with a suppressor they're still quite audible. Honestly, I thought that was one of those things that made quite a bit of sense, since the security would most likely not want to scare the entire station if they had to fire a couple rounds unless all hell broke loose and they were busting out the shotguns.

none of them were tbh
the game is too claustrophobic to be cruiser ship.

Op neglected to mention it but the game also has flushable toilets.

Wowsers, you're active today!
Lay off the horribly transparent """shitposting""" next time, Shillo. Just come right out and say it.

Actually, for all that I didn't like or thought was average about this game, the Looking Glasses were really cool, especially with the (two?) puzzles that I think directly involved them.
They felt a little out of place though, so I wish they did more with them.

It still bugs me that despite the technical trickery probably involved to make Looking Glass terminals work, they couldn't implement functional mirrors despite the original Prey doing it and mirrors being frequently featured in the promo footage. Finding the code to the first safe in the game through the Looking Glass was pretty neat, though.

Yeah, that was the real stand out use of the looking glasses for me, wish that did stuff like that more. The other one one with the cup and the scale was way to obvious.
Hiding passages behind them and the spectacle of the bridge was nice, but not that impressive compared to their prior examples.

Holy shit I've never seen such a blatant case of "trying to fit in".

Mate, the nerf crossbow is fucking useless except to gain access to one rom, and you know it.
Annoyed me too since the crossbow in Bioshock was a lot of fun to use with it's different ammunitions.

The monster design in this game is pretty shit.
Overall I'd give it a 6/10, it does what the box says and don't go overboard with it.

To call it Prey its kinda offensive.

Game should have been more like Fear.
Would have worked a lot better if it could pick between horror or hard science fiction.

Nice shill post
Game also uses Denuvo, so if you had issues you weren't playing a cracked copy.

I seriously can't wait for Bethesda's shill marketing budget to run out so the shills can fuck off.

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Try using a crossbow against a Cystoid Nest and see what happens.

Dishonored 2 was cracked. It was a while back though.

how high are you? she's a forty year old asian woman shaped like a fridge.

What? No it isn't.

Are you sure? I was certain it was cracked a while ago. There was a big hullabaloo about the cracked version running better than the main version until it was patched.

I think you might have it confused with another game. If you check for a Dishonored 2 crack right now you will find 0 results.

Oh, I guess it's my mistake then. I'm probably misremembering it for another game that got cracked around that time. Or maybe it's all just blending together for me at this point. My bad.

It's nice, although for all the comparisons with SS2, the early game is really fucking slow.
In SS2 you can start with several abilities depending on your choices in Spess School, but in Prey it took going through the entire tutorial, the main hub, the first real section and only on the second do you get the research scope and can start using psycho stuff.

It also kinda jumped the ball with the foreshadowing. I'm still in the Psychotronics part but I can already tell what the ending is gonna be like since they had those questions at the start with "throw yourself into the track, push the fatman or do nothing" and then show you your fat brother that you don't like very much, tell you that you gotta sacrifice yourself to protect Earth or just leave in an escape pod. Can't wait to "push the fat man" although I have no idea what that's gonna be like.

Also, OP. Vita-chambers are shit and you understand this if you play Bioshock in Hard, try to kill a BigDaddy and fail near one chamber, then keep going back in chipping at his health a little bit every life.
In essence, the Vita-Chambers become free healing since you lose nothing when you die but a bit of your time.

The only way to do Vita-Chambers okay is to heal back every enemy (I recall some game that did this and was pretty neat) so you can't cheese them with Vita-Chambers, but then you have the problem that you can waste all your supplies dealing with something and then have nothing left to use, forcing the game to have some way to give you infinite supplies which can break the balance if players grind for them.
It's really not that easy to do this right and Quicksaves\Quickloads are just the simplest solution.

This pretty much. There is a psychoscope in the exhibition room next to an exhibition of your suit where you can encounter your first Phantom, and since there is already a functioning Neuromod there, why can't the Psychoscope work as well? It's unfortunate you can't decide to go psychic as early as possible, and the 'scan to unlock alien powers and analyze enemy' is some pretty gay shit.

Funnily enough 'Push the Fat Man' is what the achievement is called for letting your brother die. There are some more tweests here and there if you haven't been spoiled yet, but the story might not entirely turn out the way you think.

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No, it says 'now that the settle has been dusted'.