Games that start off GOTY and finish in a total shitshow

You know what I'm talking about. Games that you start playing and soon get lost in, grinning like an idiot. Filled with promise.

You progress into the mid-game with a growing sense of awe and wonder. "Is this the best game you've ever played?" you ask yourself. Maybe user, maybe.

Then, in the final half of the game, the wheels come off. Hard. The game devolves into a shambling mess of poorly executed parts. What the hell happened? This thread aims to discuss these horrifying encounters. Like meeting up with an old school friend years later and seeing someone once healthy and full of life now an obese alcoholic.

Dark souls is a great example. Starts of very strong. Then you get to Anor Londo and the cracks start showing. By Lost Izalith the game is a total shitshow.

System Shock 2 also is a worthwhile game for this discussion. Once you get to the Rickenbacker, the game loses the plot. I think in both examples running out of funds rather than poor creative direction is to blame.

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MGS5

Can you be more specific?

Every Devil May Cry game.
I get that fighting the same boss three times is almost a staple of the franchise now but it's fucking bullshit.

Holy shit, Brendon Fraser is the physical embodiment of what I'm talking about.

I mean it might not have started out quite good enough to be GOTY but still, the ending shit the bed pretty badly.

In the case of Indigo Prophecy it shit the bed long before the mid point, but that starting sequence in the diner was still great.

Metal Gear Solid 5.

Dying Light.

I can't speak for feeling like any game is super great but I have a consistent issue with most games I'm enjoying falling flat as they approach a conclusion. Or it will wrap up and leave me with a dissatisfied feeling of wanting more.

It's especially a problem in RPGs and anything with a semi open world is practically unfinishable for me.

ME3 of course

Sure in retrospect it's pretty inferior to it's predecessors but it was a roller coaster the first time through.

Fucking bullshit, even the tower you had to climb to get to him was boring

>shitty pseudo-vodoo DLC driving was fun though

There are cracks in that game from the beginning, but it completely falls apart at the halfway point, at the coup.

Yeah, I remember getting all giddy at the beginning, but it doesn't crash near the end. It crashes hard in the middle, with most of the sidequests being boring planet scans, two dialogue options in most conversations. Also they gutted the gun sounds and adrenaline rush no longer made everything sound distorted.
The moment Kai "Bitch" Leng appears the game loses fucking everything.
But man, for the first two-three hours I was hyped more than I care to admit.

Also a special fuck you to the Rannoch part, throwing any sense of moral grayness to the wind and turning Geth completely into "dindu nuffin: beep boop edition".

THE FULL GAME WAS SHIT

EA only responded to the negative talking about the ending so it implied that everything else was ok

THE PR TEAM RAN WITH IT and now people think only the ending was shit. from start to end the game was a fucking mess

Metal Gear Solid 5

Well, the geth did join Reapers willingly. If you spaced Legion you can't even make them like each other.
But I agree, pure geth just tried to get away from the evil opressive quarians who killed them for no reason.

i still don't understand why people like this shit. I've played like 15 hours in , the game is boring and when it's not boring it's frustrating

But the gameplay mechanics got better and better in their use. The movement "puzzles" got better toward the end of the game. The story was never good though.

i found it funny that the loading screens always had her pulling off moves that you can never do in game.

Now I'm just thinking about Mass Effect again and getting depressed/pissed at how it's just wasted potential: the series. Fuck you Hack Walters.

Yeha, they fucked that up. Would have been nice if you could affect the combat with different moves. But I still like the movement in the game. It allows for a decent skill ceiling, and the feeling youi get when you chain moves for a long period just keeps getting better the more complex your movement is.

Skyrim

Skyrim falls apart by the 4th quest

...

Skyrim is a bit of a slow burner for this one. I remember playing it initially and being absolutely fucking blown away by the scale of it. The world map ingame was this awesome, interactive 3d thing and made me feel like there was a huge amount of exploration to be done.

10 hours in, having beaten the 20th cookie cutter dungeon with virtually no level design to speak of, having maxed out armory skill by spamming daggers…that's when it kicked in. The game was an inch deep and a mile wide.

Getting to the capital city and seeing it was about 5 houses. I uninstalled the game at that point.

just leave

>for all hype built up around him, he's worse than my weakest dude chick
I couldn't make it past what I assumed was the last dungeon because of how fucking horrible it was. One of the mechanically worst JPRGs I've ever played.

At least the new boss combinations were fun.

Breath of the Wild is a shining example. The game starts off with introducing all of these cool mechanics in the first hour or two, but after that the game does nothing else and you're doing the exact same shit for the next 80 hours. Same with MGS5 and 90% of open world games.

...

Really? So you can't level up once the story is done?
Also the progression system was awful in this game. The only way to unlock everything is by using glitches.
The main game is bad from the start, then it gets a bit better when you get the grappling hook.

Saints Row 3, and it fucking hurts.

The beginning was slow and painful, I could tell something was off.

>starts off with a strong opening gets old after the second replay, a skip intro option really should've been included

I know, it's so bad, you don't even fight him.

...

Huey did nothing wrong

So you start a fucking sweet hack&slash in a fun as fuck metal album cover world. So, you think it's gonna stay a fucking sweet hack&slash with a hilarious plot, but then SURPRISE MOTHERFUCKER, THE GAME IS ACTUALLY A SHITTY FUCKING THIRD PERSON RTS.
This is when I realized that mr shitface might not have been the reason for success of all those old adventure games.

Seconding Condemned 2. The game has a very good start fighting hallucinations and escaping from crazy drug-addicted hobos, then you become the dragonborn and the game just fucking loses it from there on

It could have been great

it was

...

A great failure.

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Starcraft 2 started off strong, and then Heart of the Swarm came out and ruined it all. Does that count?

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I got into the Starcraft scene after Sc2 came out and Brood War is shit :^)
Just kidding, those fucking asians have god tier micro in BW.

because everything point out and more
for the QTE BS
that is the newest one for me, the game is a quite good metroidvania with nice atmosphere and immersion like that of Dark Souls 1 story wise where you are exploring a decaying Kingdom and learning the lore on your own, BUT after hearing so much about the King and going after the True Ending, you will a reach a dungeon, one that was suppose to be Anor Londo-like but instead the game decides to get everything good about it and throw it out the window, instead of a lore and a immersive place you get fucking Super Meat Boy with saws, spikes, the BZZZZZZZZZ annoying sound and everything. That place alone ruined the game to me, it's not rewarding, immersive, fun or even make sense, it's just BS platforming that infuriates and annoys you for no good reason and destroy whatever immersion you had, the True last boss still fine but my interest in getting all achievements is forever gone.

worst incomplete shit I ever played

Fuck.

You feel it too don't you?

So true. That section was utter, utter BS. At least with hiveblood and patience it's impossible to die but still, holy shit.

It's their racial trait is +20% to autism.

...

Can't wait for PoE 2

What are you talking about? The game start was terrible and it only got better from there

Battletoads. /thread

Once you get that alien lightning gun with unlimited ammo you stop feeling any tension during fights.The high point of the game for me were scenes with you defending the ship from Father Dagon and his deep one minions.

Fuck you. Battletoads is a good game.

Whoever of you two rolls dubs decides what I do with my copy

Play it?

Play it and beat it.

reroll

Unpopular Opinion: I actually like the mean spirited sense of humor and cheap 80s gore aesthetic in RE7. Enemy variety and AI a shit, but the scripted bullshit is still fun as a movie. Once.

The second it thinks it can be F.E.A.R 3 with no mechanics to back it up is the second I was done with it. Pity too, since I was getting eager to unlock the buzzsaw up until that point.


An amazing first act that slowly unravels into a spiral of sadness and disappointment. Some if it was Kojima rewriting and half-salvaging a game stalled hard half-way through full production I'm sure, but there's no excuse for Sustenance Missions being "new" missions.

We will never learn the truth that Kaz was the villain all along and Huey was innocent. Feels bad.

Yeah, that. I spent like 5 minutes trying to remember what piece of shit I'd recently played that started out amazing and then turned into a total shitshow, and it was Zelda, it was so bad I forgot I'd even played it.

I would mention Dragon's Dogma but it would be nitpicking, it starts off interesting enough but then you see side-quests here and there and the crafting system is shit, then you defeat the dragon and the fucking everfall doesn't even connect chambers so you have to keep trying to fall near the ledge you have yet to explore.

MGS5 should've stuck to being Peace Walker 2.

It would've let them finish the fucking story and make the game way better. Seriously this game killed video games forever for me. I'll never get hyped again.

got to the ending of the last route. became literally impossible when you're fighting the credits. dunno what every fag sees in this game, that shit is broken.

imagine being such a fuck-up and a quitter that you ruin the ending of this great game for yourself.

WEW

every MGS is guilty of this, not only MGS V
midway point:

Also I would add:
stopped playing by the time I got to detroit the second time
already mentioned, add Bioshock to the list too
game goes from GOAT to pretty fucking shit
Hope you like revisiting the same levels you played in the first half + the library
Xen, enough said
anything past the casino level is awful
you realize that you've been wasting your time and the initial promise won't ever be fulfilled. Apply for every TES too
the high point of the game was Tarant. Once you do get into the elven town, you've seen everything in the game

and many more

fuck you, its impossible. asks you if you want help and nothing changes.

Yeah, that. I spent like 5 minutes trying to remember what piece of shit I'd recently played that started out amazing and then turned into a total shitshow, and it was Nier, it was so bad I forgot I'd even played it.

...

Too bad even with the last episode the story went to shit the moment Kojima wanted us to see "Big Boss turn into a demon" while at the same time NEVER showing us Big Boss doing the stuff we wanted to see and knew that happened at one point.


Certainly the worst part, what if you were able to sabotage mechanical bosses and one way or another outsmart the bosses and just take them down?

i just looked it up and its supposed to give you other ships? the fuck?

VtM: Bloodlines and KotOR 2.

Bosses aren't even the worst part, I mean, it's japanese design. I hate fighting them too, but it irks me more forced action outside of bosses.

In MGS1 alone:

and the following MGS were the same. I just hated that bullshit, I only wanted to enjoy stealth gaming.

You mean the game picks up in ambience. Sure, it loses the open ended nature of the Von Braun but it trades off for more focused atmosphere and more fitting music.

You know what I hate? being drip fed mechanics for the whole fucking thing and then you finally unlock everything for the final level and you can't even mess around with anything at that point. your the cancer killing gaming and probably hated old fps games because "they introduce all the mechanics in the first 5 minutes and there's not even any weapon unlocks"

stopped reading there. Go back to reddit

Well, I mentioned the bosses because the non-boss combat sequences were certainly stupid and unneeded for a stealth game, at least make them skippable depending on how sneaky you have been by then, or make it so you have to disable something to not trigger them.

I feel like Kojima might've done what he did with MGSV's development to deliberately get his ass out of Konami and do something other than MGS for once. He was getting sick and tired of doing it even if it never really felt that way from playing his later games post-MGS2. However, post-MGS2 he started using MGS as a backdrop for ideas that he wanted to make into other games which is why no two MGS game after 2 really felt alike both in gameplay and story.

The whole lore of MGS is really just a big cobbled together mess, a fun mess albeit, but still a mess in and of itself.

MGS2 still doesn't feel like it fits into the MGS chronology because Kojima wanted the story of that game to largely be up to the player and not really be a direct continuation of 1.

3 is the exact same case as 2 but to a lesser extent. He deliberately placed the game as far back as he could to distance himself from all the loose ends he created from 2 and just tried to give a satisfying backstory to Big Boss.

4 on the other hand felt more like a stab at the fans, "Fine, you want a proper sequel to MGS1 and 2? Ok, here you go: everyone fucking dies - The End. Now please let this damned series."

Then of course Peace Walker comes along which really was just Kojima making a Monster Hunter clone with some fan service and a little more backstory similar to 3, and 5 which was effectively a complete "fuck you" to both the fans and Konami so he could finally free himself of the series.

fucking capcom

The problem with SS2's end is that the level design and enemy variety collectively shit themselves. Both the Body of the Many and cyberspace are linear as fuck, and they only had 1-2 enemies IIRC. The bosses were also shit.

4 was definitely his attempt at killing the franchise forever. But I think Konami promised him the moon and the stars for MGS5, and Kojima shot for the stars with the most ambitious game ever. Then when Konami realized they could just be a money-printing business instead of trying to make grandiose video games, they gave him a deadline and everything fell apart.

And now Kojima is just riding on the overhyped and overrated praise to his "genius" by making cinematics of something that so far doesn't resemble a game, hell, The Last Guardian's first trailers had more hints of actual gameplay than Death Stranding has right now.

Get a lamb and play it with her.

best FF game in years

It absolutely was but I think his plan backfired with 4 with most everyone missing the point of what he was trying to say with 4. Everyone being an old shit nearly incapable of doing anything with someone else's help, especially Snake, was representative of MGS being an old overused game with no further room for development that needed to die to give way to the new generation. That whole point flew over most people's heads however so people who liked 4 naturally clamored for another MGS game.

5 was just his successful attempt because he did end up wasting a bunch of money on shit that was either uneeded, or wasn't even utilized in the final release of 5 which I think managed to piss off Konami enough to give him a set deadline to stop him from pissing money away. He was probably trying to set an example to Konami that if he was kept in the company to keep making MGS games he would blow up the budget so much that Konami would only start to break even then make any profit.

With 4 he tried to tell the fans to stop begging for more games and when that failed he just went to the head of the serpent and pissed it off enough to the point where keeping him would be more negative to their profits than positive.

I think MGSV was a huge success that accomplished precisely what it set out to do.

I never said it was bad it was mostly just disappointing.

The game was left intentionally crippled and unfinished to make the player experience the Phantom Pain themselves.
It really makes you think.

I think these posts about hurr Kojima points are kinda dumb, and people should just enjoy the games for what they are instead of the lol it's supposed to be bad/confusing and shit?

exactly, why can't people see Kojima's brilliance in writing? he is literally modern shakespeare and future generations will study his work.

bravo kojima

Darksiders 2.

Don't get me wrong, I still go back every 3 months and replay the crucible because it's so fun but the game just went so wrong so fast.

It's more the major focus on shitty gunfights I was talking about, the one in the server room being the single worst offender in the game (try it on the hardest difficulty, it's poorly designed). I don't even think guns were bad elsewhere since they were broadly optional (staircase gunfight aside) and normally you could just run the fuck away.

Trips of truth confirming MGSV was in fact a masterpiece.

It's fun for the first 20 minutes until you realize 99% is just the same missions and enemies copypasted a thousand times.

source?

Hotline Miami 2, the mid point being after the second beard stage and the final stage of shit being hard mode. The mid point might also be close to the beginning of the game depending on how many times you got killed by that door glitch when the game was released.

It's half a game and the DLC doesn't even help lengthen it.

yeah faggot, play it and beat it

Hey, that's not true, the DLC actually lengthens it and it's one of the best part of the game.

Which part? The big snowy fields full of empty with random large groups of high-poise enemies that all aggro at once, or the part where enemies either take so long to kill that they're obnoxious to fight or are weak but appear in such absurd numbers that they're obnoxious to fight?

the bossfights are alright tho

The part with the awesome fucking looking Ringed city with nice scenarios with hard and numerous enemies and awesome fucking new weapons, those parts.

Yep! Ringed city does look nice and have cool weapons.

And the fact you had to resort to 'looks nice' in defense of its level design means we're done here.

Done what? The best part of the game?

Level design, it's very crowded with a lot of shortcut to let you skip stuff.

So basically DaS1 again.

Time for a rom hack
Last Impact

Witcher 3 really is starting to fall apart into a glitchy mess by halfway into it.

I 100% this game, and enjoyed it but I wouldn't ever do it again

The first two witchers are better than the third.

prove me wrong

I enjoyed it. Loads of ammo, and loads of killing. Butbit still triggered muh loltism when you exit thenIndex Control Room and the game has you go through the wrong fucking door to return through. Like wut?

The Library and Covenant ships were horrible to navigate.

Let It Die

Dragon Age: Origins is a bit like that. The Origin starts off decent enough. Ostagar rolls around and you feel like a real somebody and the place is atmospheric as fuck. You feel like shit is really happening. Then after that suddenly you're back to being generic fucking adventurer in stale lifeless cities running fetch quests and all kinds of menial sidequest shite when you're supposed to be a badass dude racing against the clock to save the land from extermination at the hands of an evil horde hell-bent on destroying everything. Plus you get some B-plot shit about betrayal or whatever which was pretty fucking unnecessary just to fill in the antagonist slot because apparently evil fucking army wasn't good enough of a problem. Game doesn't quite get its act together until the landsmeet which is also buggy as fuck.

DAO felt like a hodge-podge design and rushed game overall to me. Both because of the bugs and because of the massive amount of cut and simplified content.

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Put it where it belongs: The Garbage

You git gud

Yeah the grinding and spending days on one section of the game are really off-putting

I stopped at the fucking carnival level because holy fuck was it a shitshow.

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1>3>2

Das rite

it's a shame too, there's a lot about the game I really did like in the early hours, but it just never progressed, no matter what equipment you had, really disappointing

It's not even a case where microtransactions get you a better experience, the MTs just mitigate some of the bullshit of the game, that can be mitigated by the free currency anyway.

This.

The game is a really cool open world, cool 3rd person hack and slash… except suddenly story missions become some weird 3rd person RTS which is horrible to control… worse the RTS inner mechanics in itself could be ok, it's the interface is something straight out of a nightmare.

How could they make such a terrible ending?

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Lightning is the worst FF character.

No seriously, she has no personality, she's one of the higher up's literal Mary Sue. It gets desperate how much this person wanted to get this shitty character taken seriously from a clothing line that was terrible, perfume that was generic, and A SECOND FUCKING GAME. She looks like she came straight from tumblr and has a personality to match and this person who kept pushing this awful character only cost Square more and more money. I forgot who the fuck's name was, but he's the reason why theres too much shit going on at Square.

She's Cloud but with neither a penis nor a personality. You can't even just call her "Cloud with tits" because she's flat not that there's anything wrong with that and because Cloud is actually a character.

2 had the best story.

>prison stage
It was going so well.

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I've almost obsessively played through the Resort in DI dozens of times, every time I get to the city I shelve it again.

Riptide maintains the sense of the Resort quite a lot longer but the Definitive Edition remaster of it is shit because they totally destroyed Morgan's uppercut. It was a hilariously overpowered electric canon originally, having a huge chance to crit and on crit it would send the target ROCKETING backwards so fast all of their limbs would tear off, instakilling them, AND their body would tend to kill any other zombies they impacted. Now they just fall down and it does pisspoor damage.

A shame that game got dull so quick, you should try riptide though. Its a lot better.

Eat it and post a video while you do it

Did you… pirate it?

Toss it in the toilet

I would consider it, if Holla Forums didn't take a big shit on it when I asked around.
It seems to have generally poor reviews too

Yeah it was the only FF game I was holding out any hope for, only to discover they ruined everything that was interesting about it in the final release. And when people asked them about it they didn't even fucking own up that they released a much shittier game than they promised. No, they said it was their fault for being bad at managing expectations and that next time they'll make sure to avoid telling people about the better ideas they had before they finished the release. Cripes.

I knew FF was dead after the Squeenix merger but FF13 Versus had me interested. Sadly it became another derivative plodding insipid wreck. Why the fuck did they ruin a perfectly good concept to deliver this garbage instead. I feel like design by committee got a hand of someone's artistic vision and started watering everything down to the max until it resembled bland stale AAA fare.

At the very least, one should not hold out hope for Squeenix. That much is certain.

Riptide stopped any pretense that it was anything but First Person Diablo With Zombies, it didn't do much new but it didn't do much wrong compared to the original either. Nothing wrong with it if you have it, or can be bothered to pirate.

Lots of little mini-dungeons with named sub-bosses, more varied loot, a lot of NPC management quest stuff. It's got it's ups and downs.

If you enjoyed Dead Island, there's no reason to not give it a shot. Your characters can carry over as well.

THATS THE FUCKER! THATS THE TRIGGER FOR MY AUTISM!

THIEF REBOOT GAME BEING SHIT?
HIS FAULT BECAUSE OF CUT FUNDING SO THEY COULDN'T HIRE A COMPETENT WRITER OR PUT ON ANY GOOD DEVS

DEUS EX GAMES BEING GARBAGE?
YA FOUND THE CULPRIT, CAN'T HIRE ON GOOD WRITERS WHO ACTUALLY PLAYED THE LAST GAMES WHEN LIGHTNING RETURNS IS AROUND THE CORNER!

ALL OF THE MERCHANDISING BEING SHIT? LOOKIE WHO'SE BEHIND IT BECAUSE HE JUST HAAAAAAAAAAAAAAD TO CONVINCE A DESIGN COMPANY TO MAKE SHITTY CLOTHES BASED ON HIS SHITTY CHARACTER

AND HE JUST CAN'T LET ANY FF SPIN-OFF GAME GO WITHOUT HIS MEDDLING, HE JUST HAD TO TRY RUINING THE THEATRHYTHM FINAL FANTASY WITH HIS GOD DAMN MARY SUE, BUT THE DEVS OF THAT NOT ONLY PICKED THE SONGS THAT HIGHLIGHTED HOW SHITTY THE FF13 GAMES WERE BUT THEY ALSO GAVE IT A MAJOR FUCK YOU BY FEATURING IT THE LEAST ON THE LAST EVENT SONG UNLOCK.

suck a hobo dick

did you pay for that shit?

I beat this game like 5 times with friends who made it fun and hacked weapons after we got bored of it

I see your point, I guess I can just excuse it because I love the game that much.

I did too.
One of the funniest moment was stocking up on champagne and giving them to svetlana with a friend as fast as you can.
She's gonna keep looping the first part of OOH CHAMPEN so it's gonna sound like OOH OOH OOH OOH
I almost pissed myself when that happened

I feel like Thief and Dude Sex would have been bad even without his help. It's not like he was involved in Thief 3 or Invisible War.

why doesn't he just break the "fragile" boxes?

It just means that whatevers inside can break easily, what if its bombs or beehives?

...

You can still have an effect on other's peoples projects without fully effecting them, you just got to have all of the funding redirected towards you so all the other projects have to suffer because of it, hence, the nobody writers they hired for both games

Played the demo on a PS2 demo disc I got from Blockbuster. I liked it, but never ended up playing it until 2 years later. So much potential and such a strong start that only ends up crashing and burning by the end.

Fucking David Cage can't write a decent ending to anything.

Fuck it.

Call Gold & Silver pawn shop and ask if they want to buy a copy of Battletoads.

God bless user, enjoy your copy of Battletoads, for now

A man that's too afraid to act has no place in an adventure videogame

I think FF8 is an obvious one. Disc 1 is great, but then the SeeD and Balamb Garden stuff mostly ends, and then the plot goes haywire until you get to the POWER OF FRIENDSHIP ending cinematic.


How do you spell his name wrong when it's right there in the image, directly above your post?

Pic related

Just imagine the potential that the Mass Effect series could have reached.

FF8 broke my heart. The idea of a final fantasy adventurer's college type setting game seems like it could be done so amazingly well. Especially one with really detailed character creation where choices affect who you meet and make friends with. Choosing to major as a fighter with a minor in white magic to become a paladin and oh my god why does this not exist.

Persona Final Fantasy.

This game was fun for the first 30 mins when it's all atmospheric and spooby. And then you start to realize most of the guns are complete trash, gameplay is designed around you going through the stupid portal gate, and the full extent of the genestealers AI is to just bum-rush your face in a straight line most of the time.
I can't sayy, this game was such a mess that it never made it past mission 7 without CTD.

Dark Souls - everything after the Lordvesel (in vanilla) is completely awful.

i don't agree with Dark Souls 3 - i feel like the worst parts of Dark Souls 3 are all at the beginning, with high wall, woods, farron keep. But after that i feel like the game improves dramatically once you hit abyss watchers. All the lord soul bosses in my opinion are great (even Yhorm if you fight him without stormruler). You get bosses like Champion, Armour, Princes, Dancer, etc. after the beginning of the game

Sure is great fighting a huge damage sponge with an extrtemely simple moveset for 10 minutes, there is nothing great about the bossfight.

and then everything after that consists of crawling through fields and because level design went out the window with the open world meme along with mission ideas


see for about 4 seconds you're like "haha oh sick" then it sets in that that that's fucking retarded, but not as retarded as being forced to fight a helicopter at the end

you don't understand the fight then. Hitting the arm he holds the machete with - or hitting his head procs stagger which will allow you to get a critical hit and get massive damage. The fight has a lot of depth once you understand how it works without stormruler, It actually goes pretty quick once you understand those mechanics. in the same way that once you get proper Midir head strats, the fight breezes past.

vid related

After all this time, I'm still surprised how they managed to cut corners in almost every other respect, but almost all of the character textures look like they were ripped straight out of ME2.

There is exactly one good thing about that bossfight.

This.
Intro that really just falls apart the moment you zoom into any of the backgrounds or details, third person shooter (but boring) gameplay, turret sequences, side quests that were legit just reuse of the multiplayer areas.
Nah, the whole game was subpar and then the ending pops up and runs what little there was into the ground.

I know about his weak point, its still a shit fight

i really really like this opinion

I came here to post this.

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i think the problem with Yhorm is his AI, not so much his moveset. He has a ton of possible attacks, but this issue is if you're by his feet there's a limited amount of attacks he will do - as opposed to if you're standing further away from him, like his falcon punch, slashing jump back attacks or others. So its a contextual problem based on the need to balance around the existence of the stormruler, which was a mistake - the reasons for its implementation are beyond me. Maybe From thought that the average player would be too stupid to figure out his mechanics sans stormruler

Hi Huey

This.
I am to this day stunned this is not more common stealth game design, and of all places I've seen it in I noticed this was in a fucking Tenchu game on the Wii/PSP.

Why?

Go on backpages.com, buy a hooker for an hour and have her play it.

Saints Row 3. I had so much hopes too.

>Escaping from a plane with the only warning sign being they killed off fucking Johnny Gat

It set it everything up so great and it throws it all away

Even though Saints Row 4 contributed into killing the series I had leagues more fun with it than SR3 and enjoyed it for more or less being Crackdown.

Why the fuck didn't they give you option to join the antagonist? You didn't really have a problem with him aside form muh past lives.

If you did the same thing for all of BoTW then you what, skipped all the shrines? That's a brave boy, going straight for Gannon.

I'd rather not…

Cum on your copy of Battletoads.

Not a well-known game, but the end boss is a wonky, broken mess and the levels later on feel pretty half-assed. Though, I do remember reading that there was a lot of publisher bullshit going on and they had to rush towards the end which would explain it.

Hotline Miami 2 as a whole was a bit of a shitshow. I mean still better than most AAA games but that's hardly an achivement.

I came here to post this

...

Go to the Pawn Shop from that Pawn Stars show
The one in Las Vagas, I think you know the one
Go to the front desk and ask if there is a copy of battletoads in the shop, do this especially if it's Rick and you're sure there isn't one in the shop
When he says "no" pull out your one and sell it if he offers you more than $65

Re rolling

Never post about it again.

...

fucking this. just started playing bravely second and even though you have much of the same world from bravely default I'm hoping I won't have to clear the temples four fucking times for no reason other than to spam a after each fight
please stop me

i always felt mgs1-3 held up well from start to finish. i mean sure mgs1 was dragged out with the cards but i never felt like any of them fell apart

Making an alternate route revolving around joining the antagonist would take time, money, and talent to implement. Can't be bothered, we have to spend resources on censoring tombstones that make fun of trannies.


MGS:1 is short enough for the lack of proper stealth in the latter half to not feel distracting. Still, their subtitles have always been

Stealth Espionage ==Action==

The action segments are always and will always be an element of the games. Anyone complaining about them doesn't actually understand MGS or likely hasn't actually played them.

rerolling this one

shame tbh Looks like no one will get dubs

First you make a shrine to Battletoads because it's the greatest game ever made for the system that ignored the gaming crash and did whatever and whoever it wanted. Then you relinquish your sad little pathetic cummies to Rash Pimple and Zits. If there isn't a fucking frog in the picture, you will be the faggot son of moloch that singlehandedly killed meme magic and you will develop warts on your ass for your crimes.

When I first started playing this, it was one of those "Completely lose track of time for days experience".

The first 70 hours for the first campaign was amazing, then it took a nose dive. It basically went from fun but uphill battle to you have 1 shot to beat the level or you have to reload a save, you also have to cheese it because the odds are so fucking ridiculously stacked against you. 1 unit from the enemy army is strong enough to take out your entire squad (even if it's highest level for that time), they have infinite resources, and they grow in numbers with each wave.

The first expansion was pretty fucking bad to. It starts out like dogshit, and then becomes playable but tedious. I didn't grind at all in it and paid the price. I was like 3 levels behind the curve, so I said fuck it and just left the game running all night for several nights to grind out some levels with an army that heals itself. Only got 2 levels out of it…

They could have simply put that choice as a dialogue at the very end when you meet the antagonist. No other changes required as you don't meet him very often anyway.

Even something so lazy would be better than forcing the player character to fight when there isn't really any convincing motive for him to do so.

Just play it once.

Every WoW expansion except Crusade was a failure to meet deadlines.

Cata hurt cause it was a return to roots of its difficulty. But people cried they couldn't face roll anymore, so they nerfed everything. Then they scraped a raid. Then made the awful piece of shit that was the Dragon finale raid.

They never got to even use Deathwing's human form.

rerolling

the problem with MGS1-3 is that the action sucks balls, especially in MGS1 where you can't even aim properly. I don't know a single person who enjoyed the action segments (other than the bosses) in these games

Oh lord, Saints Row 3. You know, I remember reading a whole bunch of the ideas that were going into it at the early points. For example, beating the gangs would weaken the others. Beating the wrestlers would lower the number of heavey weapon users, the nerds would cost them cars, etc. As you might expect, never made it in.

But the worst of it was DEFINITELY that reworking of the respect system you mentioned. It freaking cut gameplay time right to the bone considering so many of the games missions were just the side jobs, and they cut out the stronghold missions for some reason that STILL escapes me.

Not to mention the oversimplification of the outfits (No more dressing in layers), less places to explore like the insides of various buildings (such as THE GODDAMNED CRIBS!), The loss of some of the best side jobs yet keeping the worst ones (They got rid of Fuzz but kept ESCORT!? FUCK YOU!)

The worst part is that it was doing so well until you killed the Morningstar leader. Awesome Bank Robbery, jumping out of a plane and then back into it, robbing the national guard and stealing a bomb, and launching an attack on the Morningstar's leader. Then it teases you with some kickass moments to keep you going such as a tag team wrestling match with a guy voiced by Hulk Hogan!

This game could've been just as awesome as SR2, but they screwed up on so many levels. I wouldn't call it a total shitshow, but it was a MASSIVE disappointment.

I could tell something was off the second I felt those driving "physics."

>hard and numerous enemies
Convinced me not to bother reinstalling. Thanks.

onlinepreview.blogspot.tw/

Don't worry, Bravely Second doesn't have you do that shit. You will have to do the same dungeons twice, but the second time around takes two minutes (also you have to do the sidequests twice to get both of the possible job classes). The game does a loop but this time everyone involved knows whats going on.

...

Granted, the grappling hook was actually really fun to use, you are right though, the game went from a moderate difficulty to no difficulty just like that

fuck this fucking boss and his party wipe bullshit dps race nonsense

That grappling hook and the dropkick were the only reason I finished that game. grappling hooks and ragdoll physics are my fetish

Once you pass World 2, the level design falls apart to where almost every death is from some gimmick of that fucking level and ONLY that level so you have to learn a whole game mechanic to pass one stage or some shit from offscreen the camera conveniently doesn't let you see.

And it got worse with RoS

No one has dubs after all that?
You should drive to New York City and give it to mark
Or do as that user said and got to that pawn shop from pawn stars

re rollin

Shove it up your ass.

I don't think anyone will ever get dubs

check em

heh

, then mail me the money.

you didn't get dubs but I'll roll for you

This shit is golden.


Exactly, that part was meant to be nearly impossible to beat alone.

I don't get it
I don't have the hardware to play the game so go ahead and spoil everything

Thanks nigga

That's ok I just wanted to see dubs gotten
Let's hope the nigger here follows through or else be a nigger

Wew, no one got dubs.

I did

Entire point of that part was for you to die a lot.
After enough dies you are prompted to get assistance from other people.
This makes entire sequence extremely easy.
Later you are asked if you want to help other people just like other people helped you.
But it deletes your save file if you decide to help.
It was actually quite charming to realize all people who helped you have deleted their progress.

But the guy haven't realized this because he pirated it.

That's cheating.

wait a second… so the entire game up until the finale is just a giant test to see if you're playing a pirated copy?

I'm sure that the part is not that hard to beat, guy is probably just shit.

I'm still on playthrough one, but the game seems pretty easy once you get the dodging and counterattacks down

Grim Dawn
>throws you in a post-apocalyptic world where you were about to be executed by the rope because you were possessed by a Jew Aetherial, but the Aetherial leaves and you manage to survive

That ending was a massive bonerkiller for such a world.

LA Noire

I stopped playing when you start controlling that other character. It just way too involved in it's own story when I just wanted to solve crime.

Oh, okay has anyone beaten it without help

after all those attempts are you really going to say it's cheating

3 >= 1 > 2

No

t. 2 cuck

Breath of the Wild wasn't the best but this thread seems to be the place to bitch. FUCK WHAT A GARBAGE FINAL BOSS FIGHT. After Ganon's awful beast form I was hoping for a human form but I couldn't even get that. Instead I got a retarded horseback fight where I had to shoot giant glowing seals. All the divine beasts did was make that fight less tedious.

This.

This entire post. All one word of it.


So basically the entire story arc before going to Africa.

AND THEN

At least Quiet was hot.

quiet was one of the worst fucking parts of the game, kojima spent years hyping up his stupid mute waifu and she ends up being the worst part of the game

...

I never said she was a good mechanic, she was easy mode if you used her and it ruined the game. Same with the dog. D-Horse was the first and best companion. Too bad that aside from a few low-security checkpoints which they point out in trailers, the function is less useful.


Anyway. I never said quiet was any good for the game, just good for a callous fap.


this

at what given opportunities though, the game lets you shoot Quiet but that can be reset by replaying the mission, you don't even get the choice to kill huey or anything

An autist outlined it really fucking well and showcased that ME was DEAD as soon as 2 started.

Are the writers different between the games?

Drew Karpyshyn (of KOTOR 1 not-really-fame) and Mac "the Hack" Walters wrote ME1 and 2, but Drew didn't work on 3 at all.

not sure, but there was the EA take-over

...

...

I remember Evil Islands being absolutely great at the beginning but at the second island it started to fall apart, both writing and balance wise, only to end in some cheap twist and tacked on boss fight. Seemed like they wrote themselves into a corner and then ran out of money.

now get me the ME:A list to compare, that would be funny to see.

there is a reason for that

Stream it you fag

What the hell is with these near misses?

This entire thread is cursed, never saw so many one offs trying to get dubs.

Now you've gone an dun it

...

noice

Nice

...

Stream yourself beating it using no save states and no secret warps. And I don't care if I'm not one of those two, do it anyway.

...

(checked)
This thread is shit but I had to come check these digits anyway.

Well, you'd better fucking do it, user

I hated 2, but 1 is better than 3

Was just playing Hollow Knight, got to the Palace, bashed my face against it for half an hour and came to this thread to post it. Nice to see I'm not the only person who thought that shit was retarded and out of place. The last match in the arena was pissing me off too since the game has significant stalls every time a new wave loads in and when the fucking mage enemies start showing up it just becomes an RNG fuckfest of whether or not their projectiles will sync up in such a way as to be undodgeable or if one of those blob adds will spawn right on top of you.

Guess this game
Skip ahead 3 years
I just have to wonder what the fuck actually went on in the development.

I consider Halo my favorite vidya franchise but CE's general tediousness is so frustrating, people give it way too much slack due to it being first even if a lot of it just due to it's age. But just because it's old and the flaws are understandable doesn't mean they aren't fucking flaws.


Even 4 and 5 arguably have a better campaign on a purely mission basis.

Wrath was good but hipster faggots pretend to hate it because muh dailies muh LFG, when neither was a noticeable cancer back then

It's pretty much impossible, the game has a negative modifier in that section that makes it harder the more you die and it eventually rolls around and crashes

You can be so stubborn you fail entirely, basically, if the idea of accepting help pisses you off. It happened to me, and then i realized it was probably inevitable.

Is it Undermeme?

you fucks that get GTA for totally realistic driving are retarded. get a race sim already fuck sake.

you bet

what was that?

being a good game

that's a vague response.

...

I can't think of a single good game that came out in 2015, it could have been just that.

Bayonetta 2?

Holla Forums

...

What the fuck am I reading?

How can you possibly be that bad? The game literally beats itself for you if you're too shitty to.

Didn't read your other posts.
Are you playing the cracked version?
The other ships are other people whi have beaten their game and erased their save file.
You need to be online.

Don't play Rain World, it's 40 hours of the same thing.

Not if you don't have internet or Pirate

OP here. You win. What do I do with the game.

it's why the pirated version is inferior to the original.

Techincally either or got it

...

How can it be worse than any september 11th
It Is September 11 As that was it's release date

It becomes relatively hard by the last few names.

Yeah, I looked it up, and some jewtube videos show off a way to cheese it.

from the beginning, that game was unplayable in terms of the glitches and crashes. I wanted to get into it, but crashing every 10-15 minutes sort of killed my immersion

Every horror game should have this as a mechanic

Chrono cross

The first game that blue balled me on a games climax.

Never in my life will I ever be so blue balled as what happened during that game

Despite this, I still think the campaign is fun

ftfy famalam

i unironically liked RE7 until the ship part

That was what the villain was trying to do, you dumb.

wurm unlimited

it was personal vendetta type shit. less english is evil, more i want you to feel the same pain i did

True, but he did kind of put an anti-globalization spin on his plans as a form of rationalization.

Heiled.

Oh it;s still fun, for sure, it just annoys me when people call it and a lot of other "Classic" games a sbeing some of the best games ever when their sequels or just newer games in the same genre are objective improvements

Brings me back to the old Holders creepypastas

This piece of shit here.

The first mission is exhilarating. It makes you think this is a return to form. Something worthy of the developers of Galaxian 3 and StarBlade. But after that, the game becomes duller and duller. The ground missions are just badly designed. The music is never memorable. And the plot has some cringeworthy moments. The damn game didn't even need a plot, but instead they wrote a very shitty one that they made damn sure to shove down your throat all the time.

I played to the end, hoping it would get good again, but it had at most a few decent moments here and there. Far too little for a game that began so well.

Nah,….well maybe th Library was. But that was half the atmosphere.

Thats only at the end though.

I still love 1 and 2s mechanic of enemy AI fighting each other. I have my gripes about difficulty balancing in 2(I wanted Badass Elites units as friends) but it was still amazing to just watch the AI murder each other.

Fable 1 and Fable 2 were the same.

Physical Shield level 3 and Ghoul gems.