I see people all the time praise Morrowind and shit on Skyrim but I never see too many people mention anything about...

I see people all the time praise Morrowind and shit on Skyrim but I never see too many people mention anything about Oblivion. Is it any good? Seeing no one mention it that much when the topic of Elder Scrolls comes up makes me think it was just okay.

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nexusmods.com/oblivion/mods/10400/?)
nexusmods.com/oblivion/mods/46118/
web.archive.org/web/20130816234306/https://twitter.com/PHIL_FISH/statuses/361164677704724481
sites.google.com/site/damicat/
nexusmods.com/oblivion/mods/47591/?
youtube.com/watch?v=UiLVZYOpMJI
twitter.com/SFWRedditVideos

The only thing it has going for it are a handful of the quests, the OST, and it's modding capability.
It's a middle of the road disappointment altogether.

The side quest stories are pretty good, but the main story is boring, the combat is barely a step up from Skyrim, and the spells aren't as good as Morrowind's but not as bad as Skyrim's. The skills were a mess too, especially the movement ones.

I enjoyed modded Oblivion more than modded Skyrim, but that's really not saying much.

That's exactly what it was. Just ok. Unless you had played Morrowind first. Then it as a big disappointment. Then again, the same could be said about Morrowind by those who played Daggerfall first.

Biggest problem I had was repetitiveness, and floaty combat.

I find it falls in an awkward medium that makes it less fun than either Morrowind or Skyrim.
Morrowind is good. Skryim isn't good but I can at least mindlessly waste time. It's repetitive and meaningless enough that it ends up not being unpleasant until you pay attention. It sometimes gets pretty comfy when I set up my tent in the antechamber of a Nord ruin to wait out a thunderstorm.
Oblivion is neither good enough to actually enjoy, nor hollow enough to forget I'm not enjoying it. Combat is basically the same as Skyrim but with more obnoxious level scaling. Your own leveling was a pain too. Everything was uglier than either its predecessor or successor, so simple wandering and exploring wasn't as pleasant, nor were sex mods.

It was better than Skyrim in almost every way except character models and gameplay. Better than Morrowind? Most will say no, but I liked it just as much.

Oh, and exploration in it sucked too, I used mods to help make it better and flesh things out but it was a chore just to do the town quests with the shitty combat. I don't mind Morrowinds and Skyrim's combat but I can't stand Oblivions.

It's the proper mix of challenging and fucking boring that it's not worth it.

Oblivion was a solid attempt at making a better game than Morrowind. It just wasn't.

Part of that was that they broadened the scope too much and it had to be shrunk later. Like iirc the game was planned initially to have more of a political bent. Like the game was going to let you eventually become the regent of some of the various cities in the game. And it was part of the mainquest. The actual oblivion gates and closing them was like a side story to this. This was all reduced in scope because it would've taken too long to implement and they just went with the oblivion gates

The writing for the quests is by far the best in the series. The OST was also really good and implemented into the game far better than Morrowind (where there were actual themes for things like dungeons).

Combat was shite though and levelling was shite. Much of it was fixed in Oscurio's oblivion overhaul but it doesn't help the fact that combat has zero impact and feels like you're swinging a stick around and smacking things rather than actually cutting into someone.

I've noticed Oblivion gets played less and less recently largely due to how generic it's world is and how it's been copied so frequently.

Oblivion the best tbh

Oblivion was the beginning of the end for the TES series. Shivering Isles redeems it a little bit but the rest is just as trite as Skyrim.

Oblivion also set the trend with Bethesda games that you "had" to play them with mods.

Morrowind was improved with mods but I noticed especially when the game was new there wasn't actually that many I used. Nowadays I tend to only use specific mods to improve things like the water textures but I have mostly played the game vanilla.

Oblivion however is a game that's arguably broken if you try playing it's vanilla version. The game's faces look like garbage and there's so many problems with it that ruin the experience. And are all fixed by modifications. It's to the point where I have never met someone who has played Oblivion without installing like 30+ mods just to start off with.

Oblivion is the worst Elder Scroll game.

Every time I ever feel like replaying Oblivion I'm reminded that it takes more effort to mod it into an enjoyable game than Morrowind, Skyrim, Or FONV so I just don't bother.

It requires far more effort to mod skyrim into enjoyable game than oblivion.

That's because Oblivion is basically the middle child that gets neglected.

At least the leveling system in Skyrim isn't fundamentally broken.

Morrowind >>> Skyrim > Oblivion

What leveling? You mean perks and the retard choice of hp/mana/fatigue?
Skyrim only has one purpose.

It was shit like every TES game, and everyone looked like a sjw

Pretty much this
Recently completed the game along with Shivering Isles. The only two quest lines worth doing in the game are the thieves guild and the dark brother hood ones.
For all the praise that Shivering Isles gets, its basically more of the same of the base game. There is practically nothing worthwhile in it.

ew

Did you mean: "Getting gangbanged by Argonians simulator"?

...

Reminder that the only reason Oblivion was not a jungle is because Bethesda bought a speedtree license before they found out it couldn't do jungles yet.

Jungles in that one province south of Skyrim™ was a transcription error, you gamer nerd.

How come every stupid rich douchebag has a rectangular head like this?

steroids when they are teenagers

Yeah was replaying it recently, because despite me replaying Morrowind every 2 years of so, and Skyrim 3 or so times by now, I have barely ever touched Oblivion and SI after finishing it the first time.
Was pretty hyped to play SI again because muh lore and muh daedric princes, but it's just a massive slog and the mildly interesting new environments and enemies can't hide the fact that the quests are boring and the combat only get's worse the higher your level is.

Makes you wonder if argonians have dicks to begin with, what with them being descended from trees and all.

You mean like every female dark elf in Skyrim?
Considering I got it from /ara/ it's not completely unintended though.

Wasn't there a mod that fixes the combat? I forgot the name of it, but it was the most extensive collection of different mods that made melee combat great.

That makes sense. I never considered that before.

gee iunno why people dont play it


What's the source on cyrodiil's landcape, those imperial guides?

Pocket guide to the Empire.

If you send me the .dds file in .png I can do it right now actually, though it's probably to big a file
I've been modding this game to much.

If anybody wants to flood their game with porn mods the right way just ask, It's not that hard but if you're going to do it you might just be better off doing it to Skyrim. Which is a worse game but slightly better off for porn since it still has a breathing community. Oblivion had a lot of of japs work on porn in Oblivion though so you'll get a lot of weird shit

If trees didn't want to be fucked then why do their branches have crotches and knots?

Bandits in glass armor.

It's shit.
rpgcodex.net/forums/index.php?threads/which-oblivion-dev-lied-the-most.15427/

Oblivion imho combined the worst aspects from Morrowind and Skyrim


Skyrim at least has nice visuals and good world design (in the physical sense - stop fast-traveling everywhere and you'll discover a shitload of lovingly placed details), while Morrowind has better world design in the actual design sense (more or less completely Alien world) and is closer to an actual RPG in general.

Oblivion is just meh.

Basically everything wrong you stated is also wrong in Skyrim. Oblivion has Skyrim completely beat by actually being an RPG rather than Skyrim is which tries to have action elements in an RPG and fails completely. Also the quests are infinitely better. I'll never understand how people can look at Skyrim and see a better game than Oblivion.

I'd say it's at least better than Skyrim. Shivering Isles is great though.

Wrong. Although Morrowind's world is much smaller there's no fast travel and the world is handcrafted unlike 99.9% of Daggerfall, and the art design and lore is much more interesting. Old Elder Scrolls fans generally believe that both games are good for different reasons.

Even if I could have had a better FPSRPG, I didn't give a shit it was a blast.

I love it. It's my favorite TES game.

It was the only half-decent Elder Scrolls game imo.

...

Never happened in my player homes.

The only thing I can like about oblivion is the movement in combat, you can move so freely and not be slown down, unlike in skyrim where the combat is just a horrid slugfest.

But I'd rather have it so someone modded dark messiah kinda combat into morrowind since oblivion combat ain't really anything good.

Morroblivion is pretty nice, but theres flaws to it, while also having benefits compared to morrowind. So I am pretty 50/50 with oblivion.

I'd say Skyrim is the better game just because this doesn't happen tbh

Oblivion is the very worst elder scrolls game, even worse than arena if you can believe that

There were plenty of Daggerfall fans that were disappointed by Morrowind. There were many people that were less interested in having handcrafted, more detailed world because they were hoping for another complicated dungeon crawler in a giant world. Forget, for a second, that Morrowind is great for what it is and consider the fact that it qualifies for a completely separate genre of RPG. The number of Morrowind fans who can't wrap their heads around the appeal of Daggerfall is testament to that.

This happens in Skyrim. Even worse to some degree. The amount of times I'de clip into a hanging pot only to be killed was funny but trash.

I enjoyed Oblivion more than Skyrim.

It happens if you don't lock the game to 60 FPS. Having a monitor that's 120Hz and playing Skyrim in 120Hz made the physics sperg out constantly when you leave/enter houses. The water would bug out as well and there's the occasional flying wolf too. All of this was fixed when I locked the game to 60 FPS with a mod.

You can't even start the game in 120fps since the cart goes flying during the intro sequence, unless you use alternate start mods.

It gets a lot of shit, but i've always enjoyed Oblivion way back when I played it. It had that simplicity older games had, where they were fun, but had a hint of optimism left to it, not like nowadays where they all feel like cynical cashgrabs. The setting was okay, but very standard europe setting, and it sucked they removed the jungle forest setting the Imperial City normally had, as well as the red rust waters near the imperial city. And the main quest while boring, was kinda cool that you weren't the most important guy, where it was actually martin and you were playing second fiddle. I've always hated the chosen one trope, preferring things like Morrowind or fallout games, where it's either unclear or you just stepped up into the role by skill and luck.

The aesthetic in the ayleid ruins and a lot of the enemies were still entertaining as well as the armor system. I remember being really disappointed by skyrims enemies which arent interesting at all really, compared to the enemies you'd fight in morrowind or oblivion, and I missed the armor repair system that incentivized you to keep hammers on you and plan your adventures for equipment degradation. Also sucks skyrim removed the magic creation system both morrowind and oblivion had, where you could create your own spells.

Fighters guild main quest sucked though. And they didn't do right by mannimarco.

Oblivion definitely had more spirit in it than Skyrim did.

Do they even make good mods anymore for oblivion? Like overhauls or completely different changes to the world or unique gameplay mods?

Sorry for the techblog but i'm actually trying to play Oblivion right now. Can someone tell me why i get 30-45fps in cities with a 1070 and 3770k?

It's because you have homosexual thoughts.

Yeah but how does that influence the game's performance?

Cities where always laggy as fuck. I remember when I played this game on a craptop everything would run fine, but the second I walked into a city I basically had to stare at the ground to get 4 fps.

You wouldn't understand if I explained it to you, which would take a long time. The concept is entirely over your head.

Fuck this piece of shit engine. I'll just wait for OpenOblivion or something.

I played Morrowind first enjoyed it. When Oblivion came out I loved it. I think its one my most played games, easily putting in 1000s of hours. I get why people hate it cause the world doesn't seem as interesting as vvanderfell. But their was lots to discover. I'm sure I could play Oblivion again and find something I never seen. The side quest for me will undoubtedly be some of the best I ever played in a rpg. You would usually run into smaller treasure hunt quest or encounter, other adventures who failed during main side quest. Dungeons were very similar but seem like you would encounter many different factions from your regular bandits to Necromancers, retarded bears and vampires. Ayleid ruins also had some very atmospheric music when you dungeon crawled them. Lots of weird shit from areas to the people who inhabited Cyrodiil. I remember being hundreds of hours in game then discovered hack dirt town. Hidden away in the woods. The inhabitants seem off so I sneaked around found an underground layer. where they would kidnapped people and withheld them there.This game has lots of interesting things in it but you have to go looking for it. It may seem bland and boring but there is much more here.

These are old screen shots, it has a mod but even without them I can still enjoy this game. Second shot is Muh Fam fucking dead. And this is after I played hundreds of hours on the gay box. Eventually moving on too pc then getting a copy of it for ps3. I bought this fucking game like 7 times because my first had a crack in the middle of the disc. Got another copy only to give it away to a good friend of mine, I also eventually gave him a pc goty version later on. The Ps3 version of a Oblivion has a vampire bug in it. Where you cant complete the vampire cure quest unless you have an original ps3 version of the game. So had to go buy it for like 10 bucks at a shit stop. I've also recently went back to Marrowind having a good time with it again.

Yeah, the massive modding community is what makes skyrim, at least oblivion had a bit more heart in it. On top of that, I think it was fallout 3 that had the last of normal dungeons when bethesda started with skyrim in making those dungeons where every dungeon has a ridiculous shortcut for an easy exit when you're done, and you can tell they're developer dungeons instead of trying to be realistic.

When comparing the two you can see the differences where Bethesda streamlined it too much, and foregoed the rpg aspects in interests of a wider audience.

Considering new vegas is still getting mods im sure Oblivion is as well.

Might be newer drivers aren't as compatible with the game. Look for patches on the nexus.

I just wish they added in all the other gods that were in daggerfall. It could have helped with the variety in the game.

I feel sorry for DaggerFall homos. They got the biggest shaft when it came to in game Character creation. Not cosmetic wise but stat and rollplaying wise. Also the justice system to the border system having actually fucking county's. Bethesda knows how to piss off older fans. Sad thing is all the fans are too busy fighting one another. Every new game bring a new fan base that worship God Howard's and Bethesda's dick. Skyrim was the final straw for me Although I enjoyed playing that elder scroll goodness. I cant go back to playing vanilla Skyrim. Even when I mod it I find myself picking and installing mods more than playing the game. So I gave it up. Boston Salt party was the only fun thing that I got out of Bethesda after Skyrim jobs.

The engine is awful, it scales awfuly bad with multiple core processors. I heard you can run it better on older 3ghz single core processors.

So I should get Oscurio's mod?

I hate that shit, every Bethesda game has had it after Morrowind. Anyone got that webm of some mentality retarded edgy youtuber who complains for like 20 minutes cause he walked into a high level area in New Vegas right from the start of the game and got his shit stomped?

Yeah, daggerfall had so much cool shit bethesda just threw away in morrowind. Like the courts system, where you actually had to defend yourself after committing crimes, as well as scaling walls and tone you used when asking things. So much good shit gone.

As for skyrim, i've learned it just needs a break now and again and to branch out to different mods like quest mods to become interesting. Though it does get dull fairly quick unless you get some decent enemy/dungeon/quest mods installed. The mods can improve it a lot but a lot of the foundation is just shit, like the lack of rpg aspects and mostly boring dungeons.

Yeah, or if you want to go full autism FCOM. Oscuro kills level scaling. There's also a couple of mods like Oblivion XP that change the leveling so minmaxing isn't required.

I remember the monster mod. I really like the nightmarish look of them. The only problem is running into them. It takes awhile but I think that's better. It Makes them seem more special when you encounter them. Some people will say they aren't lore friendly. But I'm a sucker for Horror like enemies.

At least better than Skyrim. Sadly most quests in the game are kind of shit, especially the mainquest. The first time i played it, i didn't even finish it. However, if you play Oblivion to just fuck around in the open world environment and go from one ridiculous moment to the next, it can be quite fun. Moving like sanic, jumping around on buildings and throwing spells like a mad god in Morrowind and Oblivion, is the kind of shit i missed the most in Skyrim.

Oblivion had a simplified UI and game play to target the console market and therefore make more money and shit product.

The base game of Oblivion is pretty awful, but I think between the three, after modding, Oblivion edges out the most replayability, especially with alternate start mod. Took my third play to find the painter's side quest. I dunno, never really had an issue with Ayleid ruins being repetitive due to always installing certain faction mods that generally ended up having factions randomly take over ruins and have different stuff going on with the radiant ai. I always felt the level scaling complaint was weak since you could easily install a leveled list and the scaling is gone. I also never got why people wanted to autistically have max endurance across every class possibility.

>en.uesp.net/wiki/Oblivion:Ini_Settings

bUseThreadedBlood=1 (default 0)
bUseThreadedMorpher=1 (default 0)
bUseThreadedTempEffects=1 (default 0)
bUseThreadedParticleSystem=1 (default 0)
bUseBackgroundPathing=1 (default 0)
bUseBackgroundFileLoader=1 (default 0)
iNumHavokThreads=3 (default 1)
iThreads=10 (default 3)
Also use Streamline (nexusmods.com/oblivion/mods/10400/?) and play the game in windowed fullscreen, I've experienced way less ctds when it runs in windowed.

Loved the quests and that was about it. Everything else was pretty mediocre, although I remember disliking dungeons for being bland and generic

I'm looking forward to province: cyrodiil being completed.

Daggerfall is a broken piece of shit

There is a map. You're just an idiot.

and what's the map button because I pressed every single key and combination of keys and googled it

Oblivion is trying to be a middle ground at being both RPG and an action adventure game and it fails at both. Stat system in Oblivion is just a bastardization of one in Morrowind, stats only give you more damage with corresponding weapon, amount of dialogue is extremely reduced compared to Morrowind, quest descriptions are even worse than ones in Skyrim, extremely repetitive dungeons, combat is worse and more limited than one in Skyrim, and horrid level scaling (even for daedric and unique artifacts) makes it feel like your character doesn't become stronger. Not to mention that Oblivion has the worst lore rape in the whole series.


How? Besides soulless world, Oblivion popularized a lot of AAA cancer we see today. Building enormous hype on empty premisses and marketing, very unrepresentative footage shwon on game shows, DLC, tunnel-vision focus on console market, mindless level and world design, very limited customization, and so on. Betheseda took it all to a whole new level.

No, Oblivion is one of the worst titles in the entire Elder Scrolls franchise. Even Skyrim is better than Oblivion. If you think Skyrim's combat was bad, you have Oblivion to blame for being the one that started it. If you think Skyrim's level scaling and fucked up lore is bad, you have Oblivion to blame for being the one that started it. If you think Skyrim's physics are bad, you have Oblivion to blame for being the one that started it.

Everything Skyrim did bad, Oblivion did even worse.

I forget what it's defaulted to. Either M or T or C.

OF COURSE I PRESSED FUCKING M

Go to the options and check the key bindings, my intelligent friend

I guess I can thank oblivion for making sure I never buy games on release anymore.

...

Skyrim*
Oblivion is much less an action game than Skyrim is. You have to be retarded to think Oblivion somehow failed at being both when Skyrim took the action mechanics to 11 and failed horribly at it. I get the feeling somebody said this exact thing to you in an argument and you just flipped it around or something. Oblivion is definitely much less an action game than Skyrim is.
Lol god no. Quests in Skyrim often amounted to getting blank item that was locked away in the same looking dungeon as the one you were just in way to often. It was the same in Oblivion but nowhere near as bad.
Magic was nerfed and simplified for normalfags even worse. What the hell are you talking about? The action in Skyrim turned the game into a fucking slog.
I remember a good chunk of Skyrims lore was done by a landwhale that didn't even play games so it's not much better if at all. If anybody has the pic feel free to post it. Lore in both games are shit so I don't care. If you're going to pin Skyrims lore as a plus then you're really scraping the barrel.

Oblivion and Skyrim literally have the same "action game" combat system, save for the fact that Oblivion didn't even let you distinguish between equipping a weapon and equipping a spell. Sure, Skyrim gutted the skills and abilities, but Oblivion was the one that made them all fucking worthless in the first place. In that respect having talent trees was an RPG improvement over having a bunch of abilities that marginally change absolutely nothing at all when you level them up.

You are doing it wrong. Or you installed it wrong.

I'm really not feeling up to download it and go through the horseshit opening dungeon just to see if the map works

shapeshifters tho

They were still there. And they had a use but they often wern't used in combat. Maxing acrobatics for example just allowed you to skip across water. However combat still had numbers involved and leveling up combats provided very good perks.

It absolutely wasn't. It just made the combat more action oriented instead of stat based. It made the game go from a grind to a fucking slog as well. And the effects of having maxed out certain stats in Skyrim pretty much broke the game at times because they were so poorly thought out.

That's bullshit but I believe it

So what prevented them from giving the place a more tropical feel instead of generic tolkienesque fantasy #1328?

No it's fine, you're right anyway. The game is broken because the map doesn't work. Everyone who ever said they beat the game is lying because it is impossible and you are not completely retarded.

As if it wasn't possible to break Morrowind and Oblivion too. You fags keep forgetting that these are freedom based single played RPGs, not MMORPGs. "Balance" is always an afterthought. Being able to be rewarded for suffering through the slog by giving yourself infinite magic casts with enchanted gear was better than being "rewarded" for leveling up by doing less damage and taking 10x longer to kill all the damage sponges. It was no different than abusing alchemy and enchanting in Morrowind.

Oblivion's level scaling was the most awful thing to happen to the franchise, and the game was so restrictive about "m-muh balance" that there was often very little you could do about it – except maybe not level up ever because all it did was make the game worse.

Better than having completely meaningless skill levels.
Oblivion is a game where leveling up is actually a detriment to you because everything becomes a damage sponge with top tier gear.

Speedtree. I was a huge Morrowindfag when Oblivion was announced and I followed their progress and updates religiously before the game came out. They constantly shilled for their procedurally generated speedtree software that shat out generic forests and grasslands, and went on and on about how "realistic" their source material was because they went into the backyards and took pictures of REAL trees and grass.

So Oblivion ended up looking like upstate Maryland.

I bring this up every Skyrim thread and everybody always forgets about it by the next one.

Fuck no. Skyrim actually had the potential to have the best casting system in the franchise if they just didn't cop out on their promise to have two handed spell combinations that fused the effects of different spells when cast at the same time. The only thing Oblivion has over Skyrim when it comes to magic is the spellcrafting system, which even then was just a poor gutted version of Morrowind's (which was a poor gutted version of Daggerfall's). Actually casting spells felt like a total afterthought in Oblivion.

Shut the fuck up, bitch.

Sounds like you've gotten Oblivion and Skyrim's combat systems confused. That's understandable. Like I said, they're basically the fucking same. Skyrim was the one that allowed dual wielding though.

Did the spell fusion thing ever get made as a mod for Skyrim?
I know there's plenty of new spell mods, and a couple spell crafting mods, but I don't know if anyone ever managed to get spell fusion working.

I am talking about Skyrim you fucking idiot, you can't dual wield and cast magic there. That's why it's fucking shit, I could cast magic with ANY weapon I wanted in Oblivion, but in Skyrim I have to open up a fucking menu and put away one of my swords just so I can buff myself.
Fuck that, fuck you, and fuck Todd.

Would it had been graphically feasible to make a incredibly fucking dense jungle? I mean I try and think how you would do it and the only thing I can think of is just making the trees really far apart and reduce the flora so you're not constantly clipping through plants.


I take it that somehow makes Skyrim better? And leveling up increased damage. Faggots are always saying that later levels the enemies are sponges but if you're not an idiot and actually git gud by having good equipment they're trivial.

The scaling was cancer but could have been done better. Faggots like to whine that the scaling ruined the game but Skyrim's enemies were a fucking trainwreck so it's hard to really complain. Damage sponges in Skyrim were just as common until way late game. And the enemies often answered to combat being difficult by having an unavoidable move that would kill you at half HP. The difference and inferior concept in Skyrim was that the game became a chore after you got to a certain level. By late game I was praying for some amount of difficulty because the quests were so fucking boring and terribly written there was absolutely no redeeming quality in the combat. And in Oblivion I was using the games more subtle mechanics to overcome HP high enemies. If I had to pick which I prefer I'de say Oblivion because the combat isn't as much of a streamlined mess.

The one thing that I've always wondered, is why with all the texture and world overhauls various modern did for oblivion, why none of them ever took a crack at trying to re-create the old look of cyrodil, with the jungles and shit, and re-design everything a little to fit the early descriptions.

You can't even dual wield in Oblivion you mong
what the fuck are you even talking about?

They did. There's a mod for it. Look it up. It's crap but it gets the purpose done.

Morrowind>>Daggerfall>Arena>>>>shit>>>>>>>>>Oblivion = Skyrim>>>Red Guard

Perhaps you should look harder.


You seem to be confused. In Oblivion, I could cast magic any time, any place, with a sword, mace, bow, dagger, axe, or spear. I cannot do that in Skyrim, it is impossible to cast magic and dual wield at the same time. You must put away one of your weapons to do so.
Did that babby-tier explanation make it through your thick fucking skull?

They literally level scaled unique quest rewards. You were punished for doing quests early because that locked you into the shitty low-level version of the reward that was trash compared to random loot.

It's a shame how that mod couldn't do the generation right or something. I would often walk down a path and find a giant fucking tree branch from a tree "blocking" the entire path. You could obviously clip right through almost every new plant they added as well. I had to uninstall this mod because it was so poorly implemented.

Also fun note. The modder gives you a link to "jungle ambience" which is just a fucking bird screeching in one ear and a horrid fucking cartoony yet ear piecing monkey screaming "OOOOOO AAAHHHHHH AAHHHHHHHH" on a constant bases like it was right behind you. Felt like Detroit after a while.


This is also fixed by quests leveling you up so no matter what you're always going to have a weapon that's appropriate for the level you were. Also if you bothered to get into enchanting like any sane and awesome person would then weapon/armor scaling mattered 0.

I'm really starting to doubt whether or not you like RPGs at all. It seems to me like you prefer action games, which jives pretty well with how hard you defend Oblivion.

Y'know, your post made me go check if there were any newer jungle mods, but check this out:
nexusmods.com/oblivion/mods/46118/

I guess you could just use this Jungle for Everyone thing, or do a hybrid with Most is Endless Jungle.
And yeah, the monkey screeching was a little weird, modders are a strange bunch.

Oblivion
You go around trying to stop a cult that worships a god from opening a portal and destroying the world, pretty generic but the Oblivion gates ad a nice touch that brought the games score up.

Elder Scrolls combat is not enjoyable in any Bethesda game as it gets old real fast.
Leveling up your character how you want is a bitch as Oblivion has some of the most retarded leveling system in the game, also watch out for the level scaling system in this one because if you train noncombat skill more than your combat skills you'll get fucked.
Magic is OP and the true champion of Oblivion, none of the schools of magic are retarded and quickly cast, also yo can make your own spells.
Being a Thief based class is the same copy & paste from any Elder Scrolls game, sneak around while shooting arrows, if that's your thing then your going to love Oblivion.
Warriors are very powerful in Oblivion especially if you have a high Armorer (repair) skill, it's a great playstyle for your first playthrough.

This is the good shit, one of the few games I played where I listen to the music instead of going to the settings and turning it off while playing youtube in the background.

There's much to do in Oblivion as most of the quests are actually quests with unique stories instead of the boring collectathon quests that plague modern RPG games, I can see someone playing the game as each of the 3 main styles then creating their own class suiting their preferred tastes for a 4th run.
Many hours will be spent on Oblivion unless you find it too repetitive and boring.

Is it possible to cast magic and dual wield at the same time in Oblivion? Can you have a sword in each hand and cast magic?

Oblivion's story is fucking retarded.

With mods, yes, but even then, my argument is that the Cast button was fine and they didn't have to go with the "magic-as-weapons" system in Skyrim just so idiots could drool over being able to cast with BOTH HANDS!

the engine and mechanics are like a pretty solid middleground between morrowind and skyrim
I actually like Oblivion for the game it could be, but unfortunately an extremely generic world is a big part of what the game actually is

Fallout 3 (same engine) was better than Oblivion exactly because it wasn't set in generic upstate Maryland. Now people can argue about Fallout 3 vs. New Vegas all day long, but there's not really much of an argument at all when comparing Fallout 3 to Oblivion.

Oblivion With Guns > Oblivion

Fallout 3 is unplayably shitty.

FO3's world made me want to kill myself

And yet it's leaps and bounds better than Oblivion was. That's testament to how fucking abysmal Oblivion was.

I disagree, at least I can fix Oblivion with mods. Nothing can save Fallout 3 from itself.

Literally the only memorable part of oblivion is the painting quest.

You ever play an RPG fam? Missables are common. And you're not even missing anything. Just getting it at a lower level. If you're the type of guy who has to load a game just to get the perfect result in something then you're playing an RPG wrong.


My fucking god that should have been so obvious I don't know why I didn't do it. I just dropped it after screwing around with it for a few days.


lol

The guilds are great fun. I'm pretty sure anybody who's played the Dark Brotherhood quests remembers it. As well as some quests here and there. Many of the quests are shit though yea. Especially when you have to go to a dungeon.

You need to go back.

Only the Assassins guild is actually enjoyable.

Cool delusion.

Lurk more

I disagree. Thieves was interesting.

I remember a combatant in the arena
An orc with a tragic secret

I fucking love that timeline.

Me to.

are you new to imageboards to not have the hang of ironic irony?

smh fam

It stops being ironic after maybe the first three times it is used. After that you are just as bad as the people not using it ironically.

It's much less of an RPG than Morrowind too. That's my point exactly. In what action aspects does Oblivion succeed that Skyrim fails in? Most special combat moves from perks in Oblivion are useless, because clicking while running still kills the damage sponge enemies faster. Game where running backwards and constantly attacking will win you almost any fight does not have a good combat. Oblivion's worse animations and small enemy variety, which is shrunk even more by level scaling, don't help either.

I was actually wrong on that one. I checked and Skyrim just had single, simple statements describing what to do for each quest, while Oblivion's were more fleshed out.

It was bad in both games. Oblivion was full of useless spells, and you ran out of mana too quickly to make pure magic a viable play style towards the end of the game. Skyrim didn't have enough spells, and there were the same mana issues present. Oblivion had spellcrafting as an advantage, but it was a stripped-down copy of Morrowind's. Skyrim's advantage was was having more than missile/touch/self spells which could also be charged up, but spell crafting was gone.

You remember it wrong. This description doesn't quite fit any of the Skyrim's writers. It sounds like you are talking about Helper, who wrote for DAII and Inquisition. Considering how much Bioware is talked about around here, it is surprising to see someone confuse it with Betheseda.
Coming back to Oblivion, game has no credited writing team at all. Kirkbride and Petersen only did "additional writing."

Changes in lore made in Oblivion made game worse on multiple fronts. World is the most obvious one and with the biggest impact. Lore changes turned the whole province into a generic green forest full of copy pasted trees, with a bit of snow up north. It made world boring to explore and travel through. They couldn't even make a proper swamp around Leyawiin. Skyrim had distinct and varied environments. and wasn't as flat and featureless as Oblivion. Cities in both games were small, but at least they weren't ghost towns in Skyrim.


And your enemies level as well, and so does loot. There are no surprises, and games gets really boring when eventually every bandit wears full glass armor, level 5 character can finish almost any side quest in the game, you can go anywhere without any risk, and you will never stumble upon a small fortune as a low level character or a piece of equipment that will serve you well for a long time. It also leads to ridiculous situations, where legendary artifact you get from Daedric prince is weaker than an enchanted unique but otherwise insignificant sword you got for visiting a burial cave five levels later.

The main quest is shit, but the dark brotherhood and thieves guild quests are excellent. Some parts of the mage guild are also good.

That image you posted isn't what I'm talking about. And I'm certain I remember some cancerous fucking stories from the writing team.
They're not equal however. Oblivion has minor action elements but ultimately is nowhere close when compared to Skyrim. There's a logic to the stats and abilities in Oblivion. Abilities still effected many things not governing perks. It's absolutely dumbed down to pointless in Skyrim. Instead it was just finding the most streamlined and easy to use method of combat instead of looking deeper into the games mechanics. Which often became beneficiary because it made enemies that are "sponges" and made them a joke. In Skyrim you can pretty much slaughter a village after learning 1 shout. In Oblivion you'de learn to make an insanely OP spell and fucking demolish the town guard with a staff you spent hours making.
Many spells had uses players just didn't use them. But you also need to consider this was a part of making a spell. The game offered everything to the player so he could do anything he wanted with spells. Naturally you're going to have some that seem useless but there's nothing wrong with more variety so I don't understand your gripe here.
Ever wonder why mages are usually associated with potion making? And this goes back to what I said about stats being useful. The more Int the more MP. If it still wasn't enough you could boost stats by spending gold. And even then you could wear enchanted armor (that you made) to boost magic. I don't know how you can complain that you would constantly run out of remove this.
That wasn't an advantage at all. Instead of letting the player explore a system they stripped the system down and added action elements to the game. In what way is this an advantage? And you're still forgetting cancer shouts. The "walk through 3 dungeons of similar difficulty and blandness in a row" fucking shouts that almost always completely broke the game. I'm not saying you can't break the game with spells in Oblivion but holy fucking shit the shouts in Skyrim make the game a fucking cheesewalk.
Basically this is the only area I'll concede in. But it has nothing to do with the lore. The problem with Skyrims environments is that they're in service to a broken plot. The Main Quest in Oblivion was shit but at least there was a sense of progression and it wasn't split up with some gay civil war that conveniently never got any worse as long as you didn't involve yourself with them. I won't say that Oblivion did a better job and making the world feel alive but the Oblivion gates were at least an effort that actually changed the world environment. There's maybe a handful of areas in Skyrim that even look somewhat affected by the war. Or even by the fucking dragons outside of 1 script heavy sequence that served as the tutorial. Also I can't believe there's a game out there that I think is worse than Oblivions ending. But Bethesda managed it in Skyrim. The only game I've ever seen with an ending that bad was Other M.
There are none in Skyrim either.
Unlike in Skyrim where they're more like gnats once you reach a certain level?
That's hardly a statement when you compare it to Skyrim. You can beat the game low level easy if you know what spells and weapons to abuse. I thought you said that balance was pointless?
You can actually it just has to be a good item. But a long time to me consists of half a dozen quests which if fine by me if it means I won't just be killing everything that moves with the most cheese weapon available.
Skryim is nothing but ridiculous situations Even within this context. If you're really going to mention the ridiculousness of overpowered loot being present in awkward ways that don't fit the context you might need to google half the armor and swords in Skyrim. Like weapons that can completely fucking kill a dragon with little to no effort. Same with being over leveled in an underleveled area. Both the games have this issue. there's no point in bringing it up.

I don't know how you can complain that you would constantly run out of Magic when there were many mechanics that would remove this gripe*

Wew Must have deleted a line.

Someone edit this for him to @ Anthony Burch

You do it.

Oblivion isn't as good as Morrowind, and it isn't as bad as Skyrim, so there's no point talking about it.

PAID
HORSE
ARMOR
DLC

you people need to be kept in cages

that makes no sense

Oblivion at the time was the more friendly western rpgs, so allot more people bought it.

It was not like morrowind in terms of scope and how big it was, kinda why it tanked on xbox and was well liked on PC plus mods.
Kinda like how Halo where some first FPS the same truth is about Oblivion it was their first wrpg. This only went longer with the ilks of Fallout 3 or Skyrim. They are friendly and first rpg friendly.

If you put wasteland2 or more demanding rpgs they will be greatly confused what to do where to go and so on, or why they are hard with their battle system. You kinda have to remember these "new western rpgs" are friendly for a reason, its not to make it hard for more casual folks.

There's definitely a trend.

I fucking bought Daggerfall on release, and between the constant crashes and the shitty copy and pasted dungeons, I preferred playing an actual working game

Didn't you hear user, it's easier to blame steam and microcock for those scenarios. Fuck being objective, lets just get some rope and do this thing! :^)

I'm a huge Morrowindfag but that shit has been crashing since day one.

it's not a particularly stable game, but compared to Daggerfall it's rock-solid.
I had more to say about Daggerfall but I brushed up against the corner of the room and it all fell into the infinite void

They're all shitty. I see no reason to hate all 3 for their own reasons.

Time to give that Orc a hot Paladin dicking

And what games of the same type were you comparing it to that the "shitty copy paste dungeons" turned you off back in 1996? Are you trying to tell me that you bought a first-person dungeon crawler and were disappointed that you got a first-person dungeon crawler? Because you are talking like someone who went into it expecting it to be all about exploration, like the sequels.

smh tbh famalamasenpai

Did no one here engage in potioneering?

It somehow manages to be worse than Skyrim in almost every way save for the quests. Weakest of the three by far.

Not even close. They're both shit but Oblivion's better by a wide margin. Especially music.

You're wrong, the music in Skyrim is objectively superior.

The only thing objective here is your shit taste.

please let this be real
(I want to play oblivion, but it to be more fun)

They also did it because LOTR was super opular at the time and wanted the new LOTR audience

Oblivion is comfy.

I don't know if I'd say it's a good game, but I still find myself playing it every now and then because it's seriously comfy. The environments, while pretty bland and repetitive, are really soothing and the music that plays when you're wandering around the wilderness makes it really feel like you're in a fantasy world. It doesn't last long, but for a minute or two when I wander around the repeating green hills I really feel like I'm playing a proper fantasy game and get immersed. Combat or any encounter almost immediately breaks that, but still. I never got that feeling even for a moment while playing Skyrim.

Which one? Because there are several mods to turn Cyrodiil back into a jungle.

And several that include recommendations for "jungle ambience", actually.

Oblivion is the best modded TES experience, by sheer variety of mods.The base game is a poor and sorry experience compared to Morrowind, but it has a few things going for it: great OST, some great side quests and guild quests, and dungeon design was actually legitimately good: if you bother to explore the random dungeons, you'll find there was some effort put into them, that isn't present in Skyrim, but for the most part, people never explored them because there was no reason to (no quests guide you to every dungeon to explore them, something a radiant quest system would've done great at doing). In fact, I would say, overall, in the series, Oblivion had the best dungeon design. Oblivion is also the premium game for custom enchantment and spells. Oblivion does have it's share of flaws, and we know them well: shit Main Quest, horrible level scaling, bad stat distribution system, janky combat, and the setting being generic when it shouldn't have been. Not even going to complain about breaking the game with things like Chameleon, since it's possible in all the games.

Skyrim completely trivialized any RPG mechanics left, and there are no redeeming quests, side or main. The only thing it has going for it decently is combat, and it's the worst first person combat game for it's time (Chivalry and Dark Messiah were much better). Skyrim had good out of the box terrain variety but not much else for it in the graphics department. Everything was extremely drab looking, even the warmer regions. Papyrus turned off so many of the modders from Morrowind and Oblivion, being the worst iteration of a scripting language from Bethesda yet. The soul of the modding community isn't there, even though the size of it has increased. That's why Skyrim feels bleak and soulless even with mods.

Morrowind is still the best out of the box experience in the TES series. All the RPG elements are there, it has the most unique setting, the best main quest and a lot of progression that made sense: Guilds locking you out if you don't specialize in what would make you prime members of that guild (no archmage that doesn't cast spells, or fighters guild being a pure spell caster, etc). Morrowind feels like a proper adventure in a strange land. Morrowind had the most fun magic, which easily broke the game as well. Morrowind also had the utility in magic: weapons, armor and shields that could cast certain spells, something that the newer games don't have. Oblivion at least had cast on a separate button, skyrim's new system was the worse: can't even play a two-handed paladin/mage knight build anymore.

What gives Oblivion the biggest advantage is, outside of instability (a problem in ALL TES games), you can mod out any of it's flaws. You can't turn Skyrim into a competant RPG again, Enderal is the closest thing to that in Skyrim, and it still falls flat on the RPG elements because attributes don't exist anymore. You can make Oblivion a better RPG and a better action game, you can have dual wielding, or any build and still cast magic, with decapitations lung-piercing shots, and magic that actually burns/shocks/freezes enemies. You can overhaul Oblivion's terrain and turn it into the jungle it was meant to be, or use the Better Landscapes mods and make unique landscapes that are interesting pieces of terrain. You can get rid of level scaling and install any leveling system you desire. You can install mods that add variety to the creatures and intelligent AI,like Martigen's. About the only thing you can't really fix is how shitty the Main Quest is, but there are mods that expand on the story, or even the story and functionality of the guilds. It's the same thing with FONV vs FO4. If anything, I just wish Oblivion would get updated to 64 bit, but I know it'll never happen, and if it does, Bethesda is going to fuck it up and make all the mods that make it good incompatible anyway.

Pic unrelated, fuck TESO.


Couple of choices: Skycaptain's Deadly Reflex (I prefer DR5 because it's more stable, but has a few less features than DR6), and Unnecessary Violence (Great overall features but buggy, crash-prone in a heavy modded game, and difficult to learn all the controls because of how much it adds). The others either add on (Midas Magic), or modify specific systems (Duke Patricks Archery, various mods that modify how spellcasting work like Supreme Magicka).


Find your favourite overhaul and use it in any combination. I personally like combining Francesco's and Martigen's Monster mod, not really a big fan of OOO. FCOM can be fun but it's not really for me personally, and the setup can be annoying.

I went ahead and did it. Pick whichever image you fags want.
web.archive.org/web/20130816234306/https://twitter.com/PHIL_FISH/statuses/361164677704724481

No, it was fucking shit. Magic should have more to it than just "press button and fireball shoots out, no matter what", even if it's just needing to free up a hand to cast. How the fuck does it make sense that you can cast a spell with a hand that's holding something? The object would block the spell before it's even released. Using magic in Oblivion is too cheap and easy and takes out any meaning to choosing between being a fighter or spellcaster, because you can be both with no consequence

this is bait.

Its actually the opposite
The way oblivion is "designed" you need to be a hybrid user. There is no way for you to break an enemy's guard without using magic as it cannot be blocked.
On its own magic is fucking useless because of your abysmal mana pool and in general doing fuck all damage.

In skyrim you have shouts which act much like the kick in Dark Messiah

But you can play Skyrim entirely without shouts and magic. You can stagger and guardbreak enemies with just aweapon or shield.
Like you said, in Oblivion you're pretty much obligated to invest in magic to shoot fireballs out of your dick on a buttonpress.

Hell if I remember. I can look again but it's been years.

How is that the opposite of what I said? Doesn't needing to be a hybrid class just enforce the notion that there's no consequence to being both fighter and magician at once?

There is no consequence to do a hybrid build because the game wants you to have a hybrid build. Its designed around it.

And the instant cast button is an attribute of that. I'm still not sure what you're trying to say. I never said the game didn't want you to be a hybrid class. I never said the instant cast was shit because it went against the game's design. The instant cast button is shit because the game is designed as shit. There shouldn't be an instant cast button, just as the game shouldn't make hybrid play a purely advantageous, if not outright necessary, strategy.

nice try buddy, but if you want to beat the main story, you HAVE to use a specific shout in order to progress through a dungeon. only other way is to start flying and noclipping.

When are you ever obligated to invest heavily in magic in Oblivion?

"WOOOW Im clicking buttons and his guard wont break!" Go to bed dsp, you fucking hold the attack button for a guard break attack
unless you're a retard with a dagger

If you look at it from another perspective, it opens up build for people who like playing Paladin/Mage Knight type characters.

You have to invest more stats in several places to do that effectively. That 6 damage fire spell isn't going to cut it in the long run, and that means for those builds, instead of leveling say, two-handed weapon, block, heavy armour, repair, and athletics, you now have to add on destruction/restoration/[whatever school of magic] and whatever it takes to keep you topped off mana-wise (alchemy for mana pool/restoration, willpower stat). Without understanding the stat system, this makes the unmodded game a lot harder for you because you're not maximizing your attributes.


Both arguments are weak, however, because you don't need to be a hybrid user to beat enemies in melee in Oblivion: you just need to time your attacks, especially your power attacks. Disarm/knock down both work just fine, and you can make Hand to Hand work if you try hard enough. You can also often power through their block with the standing power attack.

Hand to hand works better as a hybrid, though: fatigue drain/damage spells+H2H=easily defeated enemies as they ragdoll onto the floor while you beat their heads in.

You can play Oblivion without magic. The only reason you get starting spells is so people can play as a caster from the get go if they want. Without the DLCs, the base game is really hard on magic users because there were no spell tomes in the loot lists, meaning the only way to cast magic was to buy expensive spells or use scrolls.

Addendum: You can also make your own spells, yes, but only after progressing through the Mage's Guild quests, and those cost filled soul gems.

I would probably enjoy Oblivion much more if it wasn't such an unstable piece of crap. You have to hook up uncountable life support mods for it to even get close to working, and then it's only a matter of time before your save corrupts and you lose all of your progress.

Are saying what I think you are user..?

are you a fucking retard
don't answer that

You're thinking of Skyrim, retard.

I can agree there. There's a huge problem, but it is pretty much present in Skyrim too. There are utilities and mods that clean up save files so you don't lose your progress in Oblivion, but the problem with Oblivion is you have to want to actively keep it fixed to enjoy it. It's kind of like having an old car: it's a beautiful piece of work, but if it isn't maintained constantly, it's going to break down on you quickly.

In Skyrim, Papyrus, before the later versions of SKSE, would literally never remove scripts that were done running. Essentially this would build up to a point where it couldn't run any more scripts. This happens if you do too many quests. In my first play through, I got locked out of the MQ and half way through the Civil War quest because I finished too many guild quests and side quests. There are also problems without how Papyrus handles objectives: It queues them up so they always have to be done in a certain order. An example of this was the famous bug in the Thieve's Guild quest, where during the final mission, if you picked up the wrong eye of the falmer first, you would never be able to turn it to Delvin for the Side quest.


It applies to your enemies too, so if you want to fight them effectively, bait them into attacking you and block them, then you can strike while they're staggered. The greater your block skill, more effective this is. At high levels your enemies will stagger themselves (longer than recoil animation), fall over, or disarm themselves attacking you if you use a shield. At max armor (85% reduction)+mastered block, you reduce any hit to under 4% of it's original value, and around 10% if you're using a weapon (like a two-handed weapon).

Doesn't change the fact that oblivion has no guard break
yeah bait this shit AI into doing moves. you are talking about oblivion here, not a fighting game.

If the AI sees your guard down, they attack. If you keep your block up, they don't attack as often. You just block, and their attack gets blocked, they get staggered and you punish them. Enemies with two handed weapons strike slow, you can step back, and do a forward power attack in that windows and hit them. Ranged enemies are easily beaten with shields, or using the terrain. It's not rocket science.

Dude. The entire melee combat in Oblivion is the following.

no fucking shit you tard
none of that changes how brain dead the combat in oblivion is and how it lacks basic things like a guard break forcing you to play defensively even with a two handed claymore.

Yeah. And I've already made a post earlier saying the combat is janky. Doesn't make it difficult, and mods can make it better, but it'll never be as good as games with combat systems better developed, because Bethesda still sucks at doing combat right. All the problems in vanilla Oblivion are present in vanilla Skyrim as well. There's a reason FO3 felt like shit compared to other FPS's as well. FONV at least had guns that felt like guns, the iron-sights being a huge improvement.

I may be one of the few people who actually liked Morrowind's combat system. The direct control over stab, thrust, and chop attacks was very satisfying in comparison to the Oblivion model of "just press one button and you'll do all the things!". I felt like I could develop my own combo routine instead of being locked into the game's default combo routine. Really all it lacked was manual blocking control for shields, and proper bow combat.

Basically the ONLY thing that Oblivion did even partially well was bow combat, which Skyrim miraculously managed to fuck up even though all they had to do was copypaste it and not fuck with it. Too bad the awful level scaling made bows totally worthless against pincushon damage sponges.

Skyrim doesn't fix any of the issues, if you run in and attack when surrounded by enemies, you're still going to die. It isn't a platinum game where you can press dodge ad naseum and avoid any consequence. Expecting good combat in vanilla Bethesda games is retarded. There are other games that do it better, 3rd (Platinum Games/DMC series/Souls games/etc) and 1st person (Dark Messiah, Arx Fatalis, Chivalry, etc).

It doesn't change the fact that you don't need to be a hybrid user to play Oblivion as a melee character, you can go through all of it without touching magic if you want. All it does is point out that it's better to do it if you've gotten a hang of the game as a whole, rather than Skyrim which encourages slugfests with it's "can't do magic unless you have free hands" system. Morrowind never restricted you with that either, in fact, outside of dice roll combat early game, you could mix things up because of the different weapon damage types (chop, stab, thrust).

So not only are you a fucking tard, you haven't even played games with good combat
What else can I expect from someone who thinks Oblivion is worth playing.

Yeah, it's been a while since I've played Oblivion, so I stupidly took his word that you need magic to break blocks.

You don't need an insta-cast button for that, especially with Skyrim's hand-based equip system. When you can cast a spell with anything in hand, there's no reason not to have both hands busy with equipment at all times. It means there's no trade-off to using spells, aside from the short casting animation, no matter what your class is. This makes magic feel less like a primary weapon and more like a side-arm.

You can always turn oblivion into a singleplayer mmo game. It won't be a lot of fun though.

MMOs are mechanically awful why the fuck would anybody want a game like that?

He's thinking mace-and-shield type paladins, which are indeed pretty much the one major archetype you can have in Oblivion but not Skyrim.

Magic is the only safe counter to a block. The guy has said literally nothing to counter that. He is trying his best to move the goalposts away from it.
The fact that you don't need a safe counter to blocks means that in the grand scheme of things using proper tactics is actually counter intuitive as the only thing you'll be spending is more time which brings us to square one of Oblivion having worse combat than both Morrowind and Skyrim. The best way to deal with any threat is either to spam the stronger weapon you have until the enemy dies or just not level up at all and sneak attack everything with a bow and arrow.

Well, Kingdoms of Amalur exists. Its basically what oblivion plays like with all the mods installed.

...

Only ever said Oblivion can be decent with mods in my earlier posts, doesn't change the fact that you can play a non-hybrid character and beat the game using only the melee system in place. To be completely fair, you are right that you don't specifically guard break your enemy completely with the melee combat. Hybrid is still the best way if you're optimizing, but it's kind of one-sided to think that there is no way to get around blocks when the AI does it for you. I've even said that Oblivion's combat is janky earlier too.

And I've listed games I've played. With Platinum games (the ones I've played, at least), you get dodges (Nier:A), and counters (MGR:R) pretty much, it's not hard to time/spam them. I've only gotten Bayonetta recently on the PC, haven't had a chance to play it. Original DMC series was more risk/reward based, DMC3 & 4 being the pinnacles with Dante's different styles (Royal Guard being my favourite). But since you aren't refuting my arguments, no point talking, I suppose.


My only issue with Skyrim is it does soft lock certain builds because you can't react as quickly (lead up with a spell, then move into attacks, like say, paralysis followed by a two-handed power attack). You have to cast your spells the switch to other weapons with hotkeys, which has a delayed follow-up. Probably the best compromise system would let you use spells as per Skyrim or Oblivion style, but reduce spell efficiency in Oblivion style, like how armour already reduced spell efficiency. A pure mage can work well in Oblivion because the game has the right systems in place for it (alchemy+enchanting for mana pool, clothing instead of armour=100% efficient spells, summons to draw aggro away from enemies, etc).

You can beat the game without levelling your character even once too
Doesn't change the fact that the levelling system is dogshit

Moving goalposts isn't an argument
Try again.

So switch out one hand with a spell for the time you need it, then switch back to the shield/weapon. A paladin's main use for magic will be buffs and healing, so they don't need instant access to magic at all times. That's the trade-off I'm talking about. A pure mage shouldn't have a melee weapon equipped as standard practice, a pure fighter shouldn't have instant access to magic, and hybrids between the two should have to manage switching between the two as a drawback for being good with both. Otherwise, there's not much distinguishing the two main archetypes other than stats. In Oblivion, it always feels like you're both mage and warrior, just one a bit more than the other, because you always have instant access to both. RPGs should make you feel a difference between using magic and melee. Morrowind did this with its two different "draw" states, one for weapons and one for magic.

I agree that the leveling system is dogshit. The combat, is shit, the main quest is shit, there are plenty of flaws to the game. Again, earlier I've said that what makes Oblivion a decent game comes down to you ability to mod it to fit what you want, more than anything, a few good side/guild quests, and the OST.

The problem here is, your argument is predicated on the fact that you -need- to play a hybrid to deal with opponents guarding. I pointed out that isn't the case, and even conceded that there isn't a TRUE guard break mechanic in the melee system. It doesn't invalidate the fact that you don't need to play a hybrid to deal with blocking enemies. Two-handed weapons power-attacking usually messes up sword and board anyway despite the mini-stagger, but that's beside the point.

In your earlier post, you also say magic is useless because of mana pool and doing fuck all damage, but you can build a pure mage build just fine with the systems in the game: potions+enchantments that enhance how much magicka you have, then just use potions to restore magicka while blasting enemies with spells and or summoning. If you hit an enemy with a 50% weakness to shock spell then blast him with a shock spell, he will die just as fast if not faster than a dedicated melee build.

Never said that
I just said Oblivion is worse than Skyrim because it doesn't allow you basic options of guard breaking in melee combat.

The stagger from attacking a blocking opponent is the same as the stagger from a power hit.

You can also hammer nails in your dick. The question is why would you when not doing so is superior?

I do agree with a lot of what you say personally, but I also think that's one of the strength's of the TES games at the same time. You can build a character with any set of skills/attributes you like to try and find a playstyle that works for you personally, mixing elements of all the main archtypes. Plenty of games do classes perfectly well already, but TES has always had the ability to allow you to mix things up, even if it can be sub-optimal. What always made TES fun was more the fact that it gave you the options to play any style you want.

The issue in Oblivion is it doesn't do enough to benefit you for sticking to one course, and I can agree with that. In Oblivion, the only big difference was how armour actually affected your spell efficiency, but you could get around that by enchanting gear to have protection against physical (reflect, absorb, immunity, armour enchantments and spells) as a pure mage, but you end up sacrificing your potential magicka pool if you chose to do so. So there are still trade offs.


You did say it, right there.

Because it can mess up a build's stat distribution, or because maybe you're challenging yourself to fit into a single archetype. The big fun factor in TES is that you can do whatever you want, and you're not limited to going down one path. Hybrid works for you, and I like Hybrid builds too (I like the Paladin style personally), but it you don't HAVE to play that build, just like you don't have to get any magic if you don't want to, or any fighter skills if you don't want to.

If we wanted to talk about the most efficient way to do everything, there's ways to break the game in every game. Morrowind with levitation, magick and alchemy stacking, Oblivion with 100% Chameleon, Skyrim with alchemy/enchantment/blacksmithing looping to creating weapons that kill everything in one hit, or STEALTH ARCHERY in both Oblivion and Skyrim.

this has to be a joke

All action rpg games are singleplayer mmos to some extend.
WoW original combat was fairly based on diablo, and every diablo clone to some extend resembles how WoW plays, and every clone of WoW.

YOUR MOM

I miss it.

What?
Magic is the only safe counter to magic. Getting your attack blocked and staggering isn't breaking a guard just like how falling for a trap isn't a way to disarm it.

You don't need to do it. That's my entire point. You don't need to be a hybrid to deal with blocking. And I've already outlined that if you want to talk about pure efficiency, there are ways that are more efficient than hybrid, so the point is moot. Hybrid isn't even the "best" build in Oblivion, because the "best" build is anything that has 100% chameleon. That doesn't mean you should play that build.


You can gear up to defend against magic no matter your class which isn't the argument here. I already conceded the point that there isn't a TRUE guard break, but again, my point has always been that, there is no -single- way you need to play the game. You don't need to play a hybrid to counter blocking, you just need to work around it with what the game gives you. And if you're choosing to play as a pure melee fighter, you just have to be smart about timing your attacks to deal with blocking.

Magick doesn't have to have the weaknesses you talked about, because you have the options that let you play around not having a good magicka pool, and options that can make it just as strong as a pure mage as any hybrid class.

Again to reiterate, I agree that the combat is garbage as a whole. None of the games in the latter parts of the TES series can be seriously considered balanced if you don't mod in the balancing yourself. My entire argument is simply that there isn't a "need" to do anything, because the game lets you deal with these things without relying on a single specific build.

So did morrowind. Cut out a ton of shit from daggerfall and designed the game around the xbox.

What's the best Jungle mod for Oblivion?

You don't hear it because it's only nostalgiafags who play it. Morrowind modding community mods Morrowind. Skyrim modding community mods Skyrim. Oblivion modding community pretty much died with a few exceptions.

It's because Skyrim removed rpg elemets - that were made terrible by Oblivion. It's because Skyrim made level scaling bearable - that was terrible in Oblivion. Skyrim world was hand crafted - after Oblivion had it proceduraly generated and then edited. Skyrim had some great lore - when Oblivion had only a few Kirkbride lines.

The gist of the problem is that Oblivion was a terrible RPG with TERRIBLE world building and design. Skyrim gives an illusion that stripping RPG elements out and being a mediocre action game is bad - but it's exactly that which made Oblivion terrible.

More than a few old fans will claim "comfy" for Oblivion and that may be true, but lets be real - it's generic and uninspired, which is why nobody is awed by it. There's no lore or characters to get invested in. World design doesn't hold up for exploration either. At least Skyrim has to offer something on these points.

I'll agree with you up until no characters. I played Skyrim for hundreds of hours and can't remember any characters besides Adrianne Avenicci because the voice actor stuttered on her line. Even then, they are all pretty bland. Everyone in that game is so serious, and they'll tell you their entire life story repeatedly if you stand in place long enough. Most NPCs are filler anyways. Exploring and studying lore are fine, but there is no reason to care about the NPCs in Skyrim.

Oblivion characters have much more individuality. You have to learn their schedule by following them, explore their house, and exhaust their dialogue options to learn more about them. Pretty much any NPC you investigate will turn up something interesting. The NPCs are actually interesting in Oblivion. Pic related are some better-known ones from my hard drive.

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It comes off a bit different in the actual game. Though when I did this quest I fucked her in the middle of the woods and enslaved her so I'm probably not the best judge.

Oscuro's Oblivion Overhaul
Martigen's Monster Mod
Realistic Landscapes
Open Cities

Off the top of my head. There were a few others, but overhauls were never my style. I couldn't even begin to tell you what Skyrim has since they're all tagged with plebbit buzzwords like "immersive" and miles long acronyms that they all blend together for me.


Agreed completely. Oblivion's character blew Skyrim's out of the water, which is saying something considering the limited voice cast and face models/anims.

I didn't even catch that out of context. It's an authority vs. honor theme. She is questing to avenge her friend instead of doing questing for a payroll/fame. Mazoga did nothing wrong.

When I first played oblivion I actually explored every inch for some retarded reason, except her quest. I think she glitched out and died or something. I also never beat the main campaign, side quests where more fun

Main campaign was easily one of the weakest parts of Oblivion. They shouldn't have tried so hard with the whole "URGENT RUN THERE NOW THERE'S NO TIME KVETCH IS SHOAING!" angle. It doesn't work in an open world game where you can just fuck off with no consequences. Skyrim did the same exact thing too.

I came here to post basically this, well done. The bottom line is that Oblivion's flaws can be modded out while Skyrim's can't for the very most part. But then you realize that not only can its flaws be modded out, but it can also be enhanced to a great degree. Modded Oblivion is certainly a height of gaming in its own right that can't be well talked about because everyone's set up for the game is so different from the next. Oblivion modding may be all but dead at this point but the modding community left such a huge mark and an extremely high order standard that Skyrim modders follow but will never reach - mainly because Bethesda gimped the engine with Skyrim.

I dislike Gabe "no shekel shall be heckled" Newell as much as the next guy, but the amount of heat Valve took during the paid mods controversy compared to Bethesda and Zenimax really scares me. Everyone seemed to have an agenda against Valve, calling for boycotts which was fucking great for the short time period, but somehow: Bethesda stayed out of the picture. No one gave a shit about Bethesda's part and these days people still look back and say,
Ignorant consumers scare me.

Valve were taking the same cut that they did from every game on Steam while Bethesda were taking 40% for doing absolutely nothing. It's hard to outjew people like Valve and Microsoft but they managed it.

ARE YOU THE COUNT?!
ARE YOU THE COUNT?!
ARE YOU THE COUNT?!
ARE YOU THE COUNT?!
ARE YOU THE COUNT?!
ARE YOU THE COUNT?!
ARE YOU THE COUNT?!

A DRAGON IN HELGEN!
QUICK CALL THE JARL!

They're all one dimensional trash

None of that amounts to anything
All the "interesting" NPCs are quest related and stop being relevant outside them. Its typical MMO tier design.
Don't get me wrong, Skyrim(or morrowind for that matter) isn't any better but to praise Oblivion over something like this seems very disingenuous.

I think what he's saying is that compared to Skyrim the characters in Oblivion are at the very least memorable to some degree.

Being memorable isn't an inherently good thing.
I remember Adoring Fan from that game. Doesn't make it a good character. On the contrary, he is one of the worst ones in the game.

I don't really think about it much although I put in a ton of hours, it just runs so shitty I don't much have the patience for it anymore. I think the last thing I did was use a no ring limit mod and walked into enemies until they killed themselves with reflect damage.

The nice thing about a character being memorable in an RPG is that if you don't like them you can just kill them. And I'de say being memorable is always better than not being memorable. Even if it's bad.

Morrowind has plenty of interesting NPCs outside of quests though

This statement just screams "I have no idea what I'm talking about"

No it just means that I can kill people/things that I don't like because the game offers that freedom.

(checked)
Underrated reply

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I'de love to see somebody play through Oblivion with a bunch of batshit mods while on drugs. Would be entertaining.

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Oblivion is pretty forgettable in every way down to the retconned Tolkienesque setting but it blew a lot of consolefag's minds bad in the day for whatever reason (I think larger scale? Morrowind already did that though).

Oblivion was supposed to be a rain-forest, Bethesda made it into a jungle with trees scattered around and nothing in between like daggerfall. except daggerfall had a reason to have nothing in between.

I always hated other players on MMO's Fuck them, i Always wanted to play Runescape on my own, but some places require others to get shit for you. like keys to the giants den.

LSD makes any fantasy game fucking amazing. You don't need mods if you're doing that.

Oblivion has some of the best sidequests of any RPG I've ever played. It's easily the best of the Elder Scrolls in terms of sidequests. See;
- Paranoia
- The Siren's Deception
- Caught in the Hunt
- Imperial Corruption
- Secrets of the Ayleids (The whole questline, bar the requirements to start it.)
- An Unexpected Voyage
- Unfriendly Competition
- The Imperial City Arena
To name a few.

As well as;
All of the guilds except for the Arcane university. The Mage's guild is enjoyable when you're just grabbing recommendations.
The Dark Brotherhood; written and designed by one of the level designers who worked on Thief 2, for crying out loud. This is undeniably the best guild questline that's ever been in an Elder Scrolls game.
The fighter's guild was great as well, from the meaningless busybody work to the shit with the Blackwood company, and the use of Hist.
The thieves guild, as you've said.
Most of the Daedric quests.
Then you have Knights of the Nine, the last piece of Elder Scrolls content where Michael Kirkbride was actually involved. That's great as well.
Then Shivering Isles, which is a contender for the best Expansion/DLC for a game ever. 10 YEARS OLD THIS YEAR.

Fucking hell, I play games for the content. If they manage to keep things interesting through interestingly written quests, what's the problem?

SKYRIM HAS NO GOOD QUESTS.
WHO CARES IF THE WORLD LOOKS NICE IF THE ENTIRE CONTENT OF THE GAME IS SHIT?

When we've got games like the Souls series, there's no way a TES game could ever compete.
The issue is more related to the way that the tilesets worked on the game. Skyrim is just cluttering everything to shit with rubble and noise to make it more interesting. It's just as repetitive as Oblivion.

I'lll give you everything else though. But seriously, fuck off with attacking the quests. It would be like me criticising Morrowind for its setting.

The best expansion/DLC ever? That's a pretty major claim, maybe if you mean in terms of improving on the base game alone rather than in overall quality but it's still held back by having to be part of Oblivion and deal with levelling and a shitty engine etc etc.

Is especially terrible. I remember it as one of the most cringiest things in the game.
The good ones you listed are:

is the most boring questline in the game.

the man who was the main designer of Fallout 4's quests and ruined them all. Assassinations are okay, but nothing more.

had a fun quest about going on a mountain, but was otherwise terribly written and ruined the Hist. Fuck this questline.

were not really that good and I'd rather play Skyrim equivalents.

for more of the same boring gameplay but with more fetch quests and Dragur tombs tier dungeon crawling. Fuck this expansion.

Thalmor Embassy, Hard Answers, Unfathomable Depths, A Return to Roots, Forgotten Legend.
Ill Met By Moonlight, A Night To Remember and Waking Nightmare.
Unseen Visions, Lost to the Ages.
The Path of Knowledge, Served Cold.

You're right about Thieves Guild and Knights of the Nine. Those are great and good.

I'd have to say that Oblivion has the best world art style. I'm not sure what it was, but something about the vibrant colors made the cities incredible to explore. Too bad the character models were complete ass.

Still, It's one of the only games where I'll start a new file just to walk around and do nothing but explore.

What's the go-to jungle mod for Oblivion right now, Most is Endless Jungle? Are there any other mods to make Cyrodiil more like how it's described in earlier games?

So, what, 90% of the questline?

Except that you can't do that in any Bethesda games since Oblivion because (((Essential))) NPCs

Can't do it in Skyrim either. Essential NPC's are almost always related to the main quest though. You can kill the annoying fan in any case.

If there's one thing i really hate about Oblivion it's that i always get the itch to replay it when i see these threads but modding it up takes the whole fucking day to do.

Pends on what you want. If you try doing porn it's a fucking endless pit of misery. 6 months later I'm still getting mods to work together without any texture or mesh issues. What's worse is you have to balance what you want to have because some mods just refuse to work compatible with each other because modders are fucking lazy.

I just want a world where i can rpg it up, explore dungeons'n sheit while smashing goblins to bits while wearing heavy armour, shield, mace and the strongest fire spells possible as a young teenage girl on the shorter side. lolis are sheit

Literally custom shorter race/setscale in the CC and the base game with some texture packs and unofficial patch and dark UI. Then just look around for things that fundamentally fix grips like a keychain mod and a the load generator so you can see shit from miles away. All that takes maybe an hour and most of that is spent looking for the mods themselves. If you want to have sex, that's when it becomes a pain because you have to install the LAPF framework which works mediocre best for various reasons.

you're a shit

The worst part with re-modding Oblivion is that you've most likely forgotten all the good working mods so most of the time is spent browsing the Nexus.
Top 100 list a shit, a SHIT!
lolis are meh, halflings and dwarves that arent just men with beards or overly stocky are where it's at. Oblivion is great though when you play it as a shorter character somewhere around 140cm's at most. All that thick foliage and overall feeling when monsters actually feel like monsters, even those pesky goblins.

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For me it was the foreshadowing of Skyrim, I saw the same thing in Battlefield 2.

I loved it, but it had many flaws. If they took the best parts of the systems of morrowind and skyrim and added them to the game of oblivion, it would be ideal. For instance, skyrim's leveling system and unique dungeons, and morrowinds fixed loot. I kinda wish they'd just remove all crafting from the games, though, because it quickly leads to you being brokenly powerful. I do like making and enchanting and naming my own gear, but still.

I'm one of the rare few vocal minority on the internet that actually likes generic medieval fantasy, so I loved oblivions themes and setting.

This is sort of a side issue, but I never really felt I had much motivation to actually do a ton of the misc side quests, especially at higher levels since after level 25, you're pretty much filthy rich and can get whatever kind of loot you want from random chests.

The quest rewards felt kind of redundant, and I didn't go after them.

I enjoyed it extremelybut maybe that's because it was the first TES i played smh

That's a Todd Howard thing, rebalance it, making Daedric armor should be as complex as a full quest line.

I was under the impression that Skyrim's crafting system was taken almost wholesale from Fallout New Vegas, and then expanded to include base weapons and armor.

No, a Todd Howard thing is to just remove something instead of fixing it, because Todd Howard only removes content from ES games, ever since he started each subsequent game has lost complexity, in fact he was involved in the creation of the Morrowind Construction kit which itself is a cut down version of the dev teams SDK.

Pretty bad. Quests weren't amusing to be honest, you can play through them without even caring. Like say the murder house quest for the DB, you can just fucking rampage everyone and be done in 30 seconds with the quest, of course you can do it the sneaky way the way I did it but then you feel like you just wasted time doing that. You don't really need to take your time with any quest. Music gets boring fast because of the lack of tracks. The entire game is a visual abomination. Armor and weapon design range from cast iron tier to plastic toy for toddlers. Voice acting is either bad and/or the same actor. Landscape is the same everywhere just changing colour shade depending if you are in the Leyawiin or Bruma area. The combat is JUST… I tried to balance out the difficulty so it doesn't take 3 year to kill an enemy and not just 3 shot them but the slider is just masking difficulty spikes, you either get bored of boring infinite health or wonder if you have godmode on.
The only reason I think Skyrim is better is because of the better atmosphere, a much more consistent art style, vikings but still better than cast iron Romans, sound design ranges from average to amazing and it fit the viking style. Oblivion's sound design wasn't bad but it was just boring. Dungeons in Skyrim were more like straight path but at least they looked good and sometimes they had varied stuff. Blackreach was pretty fucking cool you don't get that kind of shit in Oblivion.
Don't get wrong though, TES games pretty bad as whole. The strength of a particular TES game never shine enough to hide its sometimes massive flaws. It just so happens that Oblivion's strength, the quests, is but a dim light compared to all its flaws. Its like trying to swim through a pool of mushed burned and wet newspapers to find one of those kid's picture books with little poems about the bunnies and hedgehogs. Pelinal Whitestrake is the only good thing to come out of this game.

One blow from a club and it's horror town, probably for both parties.

I think it's fair enough that some of them get high end gear/levelled with you otherwise you're one shotting every cunt who comes at you by late game.

Books were like spring-loaded traps and putting any shit on top of any other shit was bound to cause grief. I remember in Morrowind a bucket full of gems would never properly settle as the surfaces slid over each other constantly, you could make your game a slideshow with enough.

it's not literally glass. it's made from a rare earth metal that happens to resemble Glass so that's what they call it.

It's made from volcanic deposits from Red Mountain. It's "glass" like obsidian is. Ebony is actually made from the same stuff, just cooled off at a different rate.

I'll just leave this here.
WHY OBLIVION SUCKS
sites.google.com/site/damicat/

I loved it as a teenager but it was my first TES experience. I tried playing it again for the first time in years a few months back but couldn't bring myself to get immersed in it again. The time I first played it, I thought the graphics were fantastic, the story was good, fighting mechanics were just ok, the voice acting was terrible just due to the same several actors over and over and the oblivion gates were annoying as hell. Needless to say, my standards of what constituted a good game were very low (it was a console version by the way).
When I tried to play it more recently, I couldn't get more than an hour into it before having to turn it off from sheer boredom and surprise at how terrible everything looked. I guess my tastes for games has changed in the years from when it was first released until now. I'm struggling to find any game I enjoy nowadays…

It's in between the two, and I loved it dearly. But if you walk around town for 10 minutes, you can already tell what the big problem of the game is, which is the AI dialogue. It was a neat attempt to be immersive, but people say random lines all the time at weird moments.

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Cool fact about .dds files. They're super easy to make edits on. Just open them in anything that supports or has an addon for dds files and go. I'm going to add freckles to her but I'm a bit lazy right now. So the question is what does Holla Forums wanna do to my old characters face? The screenshot will look like shit but otherwise should be cool. Just keep in mind of the hairline on the forehead. Also don't fuck with the dimensions.

we can bring it back, user..
i want to as bad as you do

There are a few I can remember off the top of my head:

- Sideways Cave near the Imperial City was a big shocker for me, because it's deceptive: it actually has an Ayleid ruin hidden in it, and a non-quest tracker quest that involves finding out why it is the way it is.
- Lost Boy Cavern has a quest and story behind it that you find by finding notes scattered throughout the dungeon. Without the unofficial patch though, it's possible to miss out on the ending of the quest because the boss doesn't spawn if you're under level 23.
- Fort Nikel and Rockmilk Cave have Bandit/Marauder wars going on in each of them. Not much lore, but it's fun to play as a sneaky character, taking pot shots at them while they kill each other.
- Black Rock Caverns has it's own unique set of enemies, that only start appearing when you figure the place's secret out.
- Veyond Cave is a mostly water-logged cavern system that has a hostile Argonian tribe inhabiting it.
- Vilverin, the first ruin you see right outside of the Imperial Prison, is one of the best Ayleid ruins in the game design wise. Finding it's secrets turns it into a fun crawl.


There are others, worth mentioning that I can't think of off the top of my head. Of course, it's still only a few quality dungeons and then a bunch of generic ones, but even some of the generic ones have cool design choices.

Shivering Isles has a couple noteworthy ones outside of quests too:
- Ebrocca: Trap-heavy dungeon with a story you can piece together in the dungeon to explain it.
- Dire Warren: Small, complex dungeon that requires you to explore a lot of it and backtrack to get all the loot.
- Xavara: single zone dungeon that's crafted quite nicely, can be confusing the first time but otherwise a nice delve.

It is upsetting. Warcraft 3 custom maps with my online brothers, even today, remains my fondest period of time in my life… And it's sad because I know that experience isn't ever coming back, even though we hang out together almost every day, because there is nothing like it.

Actual pure mage here, you're full of shit.

Just to remind people that if you wanted to be full mage in Oblivion (and this goes for Morrowind too) that means using your full arsenal.
Everytime someone says "you run out of mana too fast!" they should open their character menu. 73 in Destruction and 30 in all other schools right?

You could conjure something, let them agro and run around the enemy (nick his shit while you're at it).
You could ILLUSION everything, there's a bunch of possibilities there I ain't gonna list'em all.
You could "reflect magic 100 for 3 seconds" to faceroll other mages.
Detect life meant you could avoid enemies out in the open.
And when all else fails, Alteration for a shield+Homebrewed potion of strength and you shanked a nigger. And if you were smart, the dagger was poisoned with something that dealt 90 points of damage in 3 seconds.

Destruction had two main uses:
Killing weak shit, and blasting a single strong enemie with your 300 Majicka away with a couple strong spells.

If you still struggle, drink potions like a recovering alchoolic.

user, i know what you're feeling, i never thought i'd look back at 2007 and think "Man, I miss that time.." it was a simple time for the internet and the world
the stupidest thing you had to deal with was deviantart naruto and bleach OCs
people poured their heart into the things they created, and i could go on and on, user
how i wanna go back to the 2000s, i remember anxiously waiting and counting down for The Simpsons Hit and Run to release, i miss it
i'm babbling user, but i just want to say you can always do pic related..

The 3 of them are shit

Jesus. I didn't know about any of these dungeons. Guess I'll have to actually play the game instead of install porn mods into it.

I loved oblivion, too bad it's far too unstable to actually play. Obviously it needs mods, but I always end up with a creeping instability that leads to unavoidable CTDs about 20-40 hours in. It starts of great, so it's really hard to narrow down any sort of cause.

When you have unofficial patches installed and some common sense it's usually not hard to figure out what the reasoning behind a representative CTD would be. But for a list of references of what it could be (assuming you only installed patches and kept it mostly vanilla) are as such.

You can tell if this is the case if you go near an area and the game crashes when it tries to load it. This has happened to me a few times. Just load an earlier save until it works again
It's an old game. You can't even run AA on a lot of rigs or you just get a black screen.

Do you have a more specific reason the game would CTD? Did you do something for it to happen? I rarely get a constant CTD issue and when I do, usually loading back about half a dozen or so saves helps. I recommend you save through the console. It's faster and easier. Just open it and type "Save anythingyouwantaslongasithasnospaces".

With any given old game, try to use wined3d (wine's d3d to opengl translation layer which can be downloaded as .dlls that you use on windows itself). It'll solve lots of d3d-related issues on any old game because it'll turn a game using an old and often incompatible with both modern windows/gpus version of d3d into a game with modern opengl.
It solved my stuttering and some graphical artifacts on 1nsane, it solved being unable to alt tab gta san andreas and it allowed me to inject anti aliasing into need for speed underground 1 and 2 togheter with making the games crash less and making alt tabbing prettier (before it was unstable as fuck and took longer).

If you want an insanely good looking, stable Oblivion try:
nexusmods.com/oblivion/mods/47591/?

You'll need a good computer to handle all of it, but you can just take the important parts (the Stability part and Oblivion Reloaded & ENB part) and then mix & match what you want.

If you use the full list and follow the instructions perfectly (the guide is designed to be read from top to bottom, and has important information in the different segments), you can have a stable Oblivion that looks better than pretty much any triple A.

See the embed for an example video from the author. I also highly recommend checking out the Black Jungle video of hers.

Also another video showcasing stability in Oblivion is despite the advanced graphics (2017 stability test): youtube.com/watch?v=UiLVZYOpMJI

Regardless of the base game, these points alone ensure I will never attempt a 2nd playthrough.

You play too a collectathon in Oblivion gathering Nirnroot plants. I wonder what autist had thought it would be a good idea.

This post is 100% truth.

Oblivion improved on Morrowind in some ways and was a step back in others. They got rid of dice roll combat, improved the interface, added lots of little quality-of-life tweaks, and in general gave it much more polish. But it also had linear level scaling, very cut-and-paste dungeons with too much backtracking, potato faces, a boring and tedious conversation mini-game, and a much more generic setting.
Oblivion was the last Elder Scrolls game that was actually an RPG. It lacked the colossal normalfag appeal of Skyrim, and the depth of Morrowind, which is why it's not talked about–it occupies a middle ground between the two.

I like them all so maybe I am a fanboy but they all have their strengths and weaknesses. Oblivion I live because its boil is not as ungoldy slow as Morrowind and it has a sense of balance and stroytelling Skyrim lacks even if I have the controversial trait on Holla Forums of actually liking Skyrim quite a bit. To me the answer is yes Oblivion is good. Its character models look awful even for then and voice acting(like in Skyrim) is hilariously limited but I really do have fun with it.

I don't know exactly why but this made me fucking die laughing
I guess it's because it's fucking true, and the reaction image is perfect.
Or maybe I'm just delirious from trying to survive the day with only 5 hours of sleep.

What the fuck? Thats plenty, 3 or less and it'll be hard to pull through work.

Take a look at this wippersnapper

>Not going to your blue collar job when you've been up for over 16 hours already. Gitgud fam. Never do this, seriously.

guys, please.

For Xbox players, sure. It was a huge step backwards on PC.

I think that was a design flaw with the quests. They didn't want you teleporting out of caves and stuff in Oblivion because there are a couple of quests where people confront you on the way out/at the exit. The solution would be to make it so recall/intervention only works outdoors, but possibly have it so in caves they teleport you to the entrance. Skyrim went the whole other way trying to "fix it", which was bad, because for some reason, every fucking barrow, cave, fortress or whatever looped back around. All in all, it's really stupid.

There are mods for the spells anyway, so it doesn't bother me at the end of the day.

You misspelled "Battlespire."

Try some black frame insertion while you're at it.
You can thank me later.

An Elder Scrolls game with Dark Messiah's combat would be fucking great. Throw in some decent quests, dungeons that aren't circles or tilesets, and some actual RPG statistics like attributes and maybe traits. Is that so fucking hard? Why can't we get that kind of game?

Normalfags

Yes, that's what I hoped Skyrim would be after Zenimax baught Arkane Studios.

It had three uses in Morrowind. Cliffracer swatters.
Just enough drain health to kill a cliffracer, max out AOE.