What is the best 3D platformer and why is it Spyro 2?

What is the best 3D platformer and why is it Spyro 2?

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1>>>>>>>>>>>>>>>>>>>>>>>>2>>>3

I played one spyro game to 100% probably the first one though I'm not positive. What I am positive about is that it wasn't as good as banjo.

The minigames in Sypro 2 were great. They added a lot of variety and personality to the worlds in the game compared to 1 where everything felt more abstract instead of a "world".

Where did they all go Holla Forums?

They stopped making money and First Person Shooters and other such games took over

The only one that kept going for some reason was Ratchet and Clank

Sonic also kept going too

that franchise is an anomaly since any sane company would've killed it after shit like Sonic 06

Shit user, now I'm getting all sorts of nostalgic flashbacks of all those fucking Furry protag platformers/Crash Bandicoot clones that flooded bargain bins of GameStops everywhere all throughout the early so mid 2000s

Unfortunately

Was 06 a commercial failure though? It was a critical failure and a big ridden mess sure, but do not underestimate the power of CWC-level autists that keep Sanic alive

I mean if you don't want to count is as a 3D Platformer in the classic sense that's ok, it's really a different genre entirely from shit like Spyro.

forgot pic

HOLY SHIT
THE SHINY THING IN THE RIPTO'S RAGE LOGO WAS A 2?

1 really felt unfinished and empty compared to the other two.

This. I still had fun with 1 though, mainly because I loved running around in the hub world

that actually looks pretty neat, I hope that the finished project has plenty of blind glides

Muh fucking nigga.
I like to bring it up in every thread I can just to remind anons what they're missing out on. Xbox emulator would really help more people appreciate both of the games.

In terms of things like each level belonging to a region I think that had more to do with shrinking the amount of level hubs. In the original game level hubs were more akin to just regular levels, just with warp points. Wheras in Spyro 2 and 3 level hubs were more like a place of safety and were much more memorable.

Anyway beyond that making the levels feel much more immersive was a large improvement over Spyro 1 which made every level feel more like an abstract video game world. Just having things like npc characters populating the world and telling you about what it's like there was huge for me in terms of making the world feel unique and distinctive. Like there's a reason why Moneybags is so memorable in the series.

I honestly don't really like the game and never really got into it or it's sequel.

I'll agree that spyro 2 had much more memorable characters and the NPCs certainly helped make them feel more alive

the biggest issue with spyro 2 for me though is that it doesn't require a great amount of skill or careful thinking to 100%. the great thing about 1 was that the difficulty gradually increased between hub worlds. I can play spyro 1 right now, go to treetops, and still get my ass kicked by those monkeys while struggling to remember how to use the turbocharge + glide to get to the dragon pedestals. nothing in spyro 2 comes close to the level of control or skill you need to stay alive in the beastmakers world

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Whoa!

Here's a better 3d platformer.

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holy shit that vid you're blowing my mind user. I love spyro games so damn much and to see my favorite game getting the 4th world makes me very happy

that has the potential to be kinda hot if only the artist wasn't a legitimately crippled autist.

Hes almost done with the fucking comic too.
Well, at least until he finds something else to rip off.

never really cared about autism comics like TGT or crash retold

why would you save these images on your computer ?

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wew

Developer here. Neat to see I'm not the only one shilling it now. The lead recently set up a blog for the devs to post stuff. If you're interested in keeping tabs, it can be found at springsavanna.wordpress.com/
I intend to post something soonish when I get time.

devanon will this have blind glides or no?

Maps aside from the Savanna themselves aren't plotted out much in physical space, just concept. I'll run it by them sometime and see if they can fit them in while still retaining the general level style of 2. Don't know enough to really give a straight answer right now, though. I mostly do programming related stuff.

Separate user, will you build levels around Spyro 2's charge jump glitch? It was fun for breaking levels in the original game, but to see worlds based around the mechanic would be
amazing.

If by that you mean the double-jump glitch, I'm not aware of levels and challenges being designed around it, but I can say that there is an effort to recreate the glitch. I'll propose we sneak a skill point or something in an area you can only get to by abusing it, maybe.

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That's a funny way to spell Crash 3.

It would be awesome, appreciate that you're taking feedback and suggestions.

Fuck off nigger, it's fun. Plus, it's been almost 18 years since the game came out, it's not exactly a secret.

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The fellow at isn't totally wrong since designing around some deep mechanic stuff is kind of obtuse for the average joe. Though one thing to note is that the project is intended to go open-source when it's complete, so anyone with the skills could go in and take a shot at a mechanically abusive map, most likely. Though since things are recreational, it's possibly it wouldn't actually be quite right compared to the original.

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

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Blinx had neat art direction and music, but my console died before I could finish that fucking boss rush near the end.

If it's a continuation of the original, I suppose you're right. Maybe some day though…

Crash 3 ucked. It's the only crash game I've never completed, let alone 100%d.

WEW

There's not nearly enough porn of Elora

Does this mean we can hope for what is basically a source port of the game or are you specifically focusing on your own custom stuff alone at-least at first I hope?

There's no intention for us to recreate the entirity of Spyro 2. The effort and time involved for just rehashing content that already exists would be a monstrous task on everyone involved for little payoff. In theory, someone could probably extend the source when it's released to try mimicking the original with the new content, but it wouldn't be us. I imagine it also makes the already really gray legal area of it even more dodgy.

You're going to see spyro become even more casualized as time goes on.

and because of that, we'll get a lot more porn

Either Evil Twin or the first Alice.

I figured, at-least there's always the chance for someone else to do it once the source is public.

Well provided you don't ship any of the original assets and instead have the user dump and convert them on their end you're no more illegal than any source port out there but like you said the amount of work involved to do that is too big for the payoff if you're just interested in doing your own game.

Well we're not lacking on Cinder porn that's for sure

Jesus I just can't into that genre
There has never been a platformer that sits in just the right difficulty for me to stop me from dropping it out of either frustration or boredom. Platforming in real life is pretty fun though.

I can't even suggest this with a straight face. The backstory to the series is crazy, though. You'd think you were reading a fanfic.


Hah, I'm pretty sure that was me who made the reply.

Imagine if someone came to every FPS thread and always complained like this about FPS games.

That guy could be me, but I don't do it because that would be fucking retarded.

(checked)
I liked 2 better

Spyro 2 de-emphasizes platforming in favor of collectathon elements. I still like it, I have a hard time saying which Spyro is my favorite, since they're each just different enough to have their own charms, but Spyro 1 is definitely the best at being a platformer.

Crash is overall a better series of platformers anyway. Perhaps the purest example of 3D platforming. Mario 64fags try to say it's somehow not 3D because it didn't buy into the open world meme, but all that really means it that it focuses purely on the platforming instead of exploration (though it does still have some very well hidden secrets), and I'm perfectly fine with that. That's what I want. That's why Crash is the best 3D platformer of all time.

Banjo isn't even a platformer, period. You do practically no jumping in it. It's a pure collectathon.


Naughty Dog changed Jak from being a platformer into an extra edgy GTA wannabe (that I still like) because test audiences said platformers were for babies.


Ratchet & Clank slowly became more and more of a shooter though. Hell, Ratchet: Deadlocked is basically a pure TPS with very little platforming. Tools of Destruction is a bit more back to form, but never to the level of the first game. The newest one is a remake with mostly reused levels from the first game, but they removed a bunch of levels from the end of the game and replaced them with levels where you just walk down hallways and shoot stuff with no platforming at all.


The 3D parts of Modern Sonic are practically a single player racing game. When '06 bombed they threw the baby out with the bathwater and decided the core gameplay was shit instead of the fact that the game was an alpha prototype, so the new games all forgo platforming in favor of shooting you forward so that casuals who can't play still feel like they can go fast, instead of letting you earn the right to go fast like the Genesis and earlier 3D games did.


Someone in the thread called the worlds abstract, but i think that's pretty cool. You're not interacting with characters and doing random missions for them, you just glide and charge around cool worlds, with more focus on exploiting those mechanics for platforming, rather than stopping all the time for minigames.


The only criticism I could see against Crash 3 is that it has too many non-standard levels (vehicles, swimming). I personally still like those levels, but I could understand that complaint. Still, the regular levels are incredibly well made, and the Relics add a ton to the game. Actually giving you the incentive to really, really learn the intricacies of the levels, is the hardest challenge in the series, but still incredibly rewarding, because they're very well made levels with a great sense of flow. Crash was always basically 3D Sonic, but it lacked the speed. Crash 3 gave you that speed, with levels designed for it, but in ways that you won't notice unless you get fucking good.

Crash 1 is a little clunky being the first in the series, but its high difficulty keeps me coming back to it.

Crash 2 doesn't get as distracted as 3, and is more polished than 1, but is too easy.

Crash 3 gets a bit distracted with non-platforming levels, but what's there is all incredibly top notch, and if you're going for 100%, it provides an even greater challenge than Crash 1.


Gex is pretty good though. It's just no Crash or Spyro.


I used to do that every time anyone brought up FPS, but this was like 15 years ago. Afterwards I could just accept that everyone who liked them was a retard not worth my time. Still fucking hate shooters though, and still weep for the loss of 3D platformers.

I'm playing this on Android
It runs so fucking good.

Do what crash 2 and crash 3.
Use deep mechanics (Crouching spin jumps) as an additive not as core.

This is sexy as fuck.

Reminder that the Greatest Hits version of Spyro 3 fixes a game breaking bug.

Spyro 2 is the best because they took a solid game as a base, tightened up the mechanics, added new abilities like free-flying (requiring a powerup) and swimming, improved on some of the frankly weird looking models from the first game, and added a ton of personality and characterization that was absent in the first.

Idk man. It's like glover for the n64. It's not even the lack of minigames, just the fact that a lot of the levels are just floating in the void made it feel like I was playing something that wasn't finished. I remember the other spyro games did a slightly better job of closing up their levels.

I haven't played the other spyro games in decades though, so maybe I might be nastolgia blind.

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There's free flying in the original game, just only in the last level, but it's unlimited, at least. Spyro 3 does this best anyway because once again you get an entire world with unlimited flying, but it's much larger than in 1.


I don't see what's wrong with floating islands in a game about dragons being turned into crystal statues by a wizard. Your observations about the later games doing less of this are correct (though they still do it sometimes), I just don't think that necessarily is a good thing. Or a bad thing, really. But I do like that all the islands make for a lot more actual platforming in the first game.

I wish someone would make a PC Port of the first Spyro. It'd be fucking nice.

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Classic excuse for people who can't get good at 3D platformers. Same with "controls." Level design is likewise subjective. I really don't see what you mean. I'm not about to argue it's on the level of Crash or Spyro, but it's a fun 3D platformer, even if not the best of its genre.

Now I'll give you that I see how people could find the character annoying, but I like Austin Powers, and that fucker quotes him so much it's like watching the movie while playing the game. We need a modern Gex where he quotes nothing but Austin Powers, Borat, and The Joker from The Dark Knight.

Nigger why aren't you using Mednafen through RetroArch? Or hell, just Mednafen.

Also you had to fuck up really bad for ePSXe to not have music playing. It's not THAT bad.