Feeling JUST about TES 6

fuck this shitty industry, and online gaming.

Kill yourself you blogposting faggot
Fallout 3 happened before Skyrim
Skyrim was garbage and was only decent compared to the rest of the garbage because it released in one of the shittiest years in the industry, 2011
How are you typing this with no computer?
Kill yourself Gen X trash

...

Have you considered a new hobby, user? Or you could lower your standards, there are many suitable games out for those who are able to consume trash. Personally I just avoid good games so that my standards won't get too high.

this

Zenimax will make sure everything about TES 6 will be cancerous by the cubics.

Eh, I never read to much into Skyrim, enjoyed two playthroughs. I was never a fan of Fallout. You do realize there is 1000 of games from the past that are amazing and you haven't played them? Right? As for the modern take on the industry and online gaming. It has been like this for a while now. Some say 2006, others say 2009, I would stress to even go as far as 2004. Just go play some old snes or dos game. Take a chill pill.

I doubt there will even be on, they will just integrate it into Elder Scrolls Online if anything.

I've gotten into guns and have converted to /k/. Bolt-action rifles mainly and hunting. Maybe I just need a long break, but I still think the industry is now objectively shit. The only thing that was holding me back was customer loyalty to 1 series.

the turning point is 2007. so many shitty trends in games point to that year.

It was the year after the Wii, Ps3 and Xbox360 were released. Fair enough.

Fuck off Todd

there is an image somewhere which outlines some stuff, such as facebook accepting non-college emails, twitter getting marketed, first gen iphone being released- things which have fed into all the current narcissism, instant gratification, easy access, social networking, casualization and mass-market appeal of games and media as a whole.

it was a shit year for sure and games have been hit because the mass audience sucks at fast FPS and traditional WRPG, two cornerstones of non-fag games.

also, women being considered majority in the gaming population for playing candy crush and angry birds.

I consider 2007 the main push, but the shitshow of 2008's financial crisis was the knockout blow.

I've played pretty much all the big items since 1998
recently I tried going back into the old stuff but it just feels straight-up dated. Its like you become technologically desensitized and this shatters immersion.

Yeah, I just have so many games to play its hard to keep up with what is going on in the "industry". The last new game I played was BOTW and that was for 20 hours which I completed the main quest, got the master sword and the hylian shield. Now I am still finishing that snes backlog. After that its back the PC library. Might do another play though of Thief or Vampire Bloodlines.

Sorry, don't have the problem or mind set. Switch to a different hobby.

Only you nigger. No imagination.

I can see why youre bored friend.

D-don't you play anything else?

...

You need to break free from the CHIMemetics. You need to transcend.

Never mind, you just need to kill yourself.

2007 is the year the internet as a whole went to shit, with normalfags flooding in and cancer media going into overdrive. 2005 is my cutoff year for vidya, seems like the success of gaming as mainstream entertainment got acknowledged by kikes that year and the whole industry became only a cash cow for western investors asking that vidya become as cancerous as Pedowood.

No, I really can't empathize with this shit. I've 65 games in my backlog (not counting re-releases and shit) and I barely can make enough time in the day to go through them. I recommend a chronic dosage of good games. And stop being a fucking faggot.

Stop trying so hard Reddit.

...

Rollposters need to be banned.

Agreed.

Especially when its this faggot.

Will you stop sucking Jewish dick?

Dear Donald,
Will I ever get my furry kemono waifu?
t.user

Did you check?

The first Mass Effect and Dragon Age were good, for example. But those are exceptions, pretty much last twitches before the end.


Treating "le dated" pseudoargument the way it deserves is plebbit now? Wew, lad, good thing I gave up on this board two years ago.

Then why are you still here?

Why are you still here?

Nothing better to do at the moment. I come back to 8ch (no, fullchan is dead along with Hotwheels) occasionally when I'm bored.

Go play video games.

Way ahead of you. Probably gonna switch to something else tho, the stars are not aligned too favourably today. Enjoying video games is amazing.

Are we here only to suffer?

...

>>>/trash/

I'm morbidly curious as to how the story will go. As meagre as Skyrim is, it does have mutually exclusive questlines. The only logical thing would be to declare that another Dragon Break occurred, but that'd take logic. Plus, the series has been going on for so long now that there's a distinct chance that they'll get writers who grew up playing the games, and/or writers incapable of grasping the idea that the in-game books are in-character and can contain untrue information. It'll probably be a disaster.
That, and I can't imagine what gaming will be like two+ years from now. AAA releases are already up to 90 GB installations if memory serves. What sorts of horrors will be unleashed upon the world over the next 24 months?

Look at the bottom-right corner of your UI. There's a clock thingy there. If you position your mouse cursor over it it will show you the current year.

reddit was a mistake

DF is nowhere near as fucking hard as DFags claim it to be.
Learn the fucked up UI and it's no harder than games like Zelda 2.

Maybe you shouldn't restrict yourself to boring ass Bethesda rpgs user. Maybe that's the problem.

didn't intend this thread to be a fedora measuring contest, but I think you win

I feel sorry for autists like you.

Sadly, for modern kids, things like "learning" and "remembering" are considered prohibitive difficulty.

Gen Z > Gen X > Millennials > Boomers
Prove me wrong

Not even the creation mythos; a simplified/paraphrased version of the creation mythos intended for children. If people like that end up being TES6's writers, it'll be a trainwreck.

I played other big games. Witcher 3 was pretty overrated IMO. The combat was dogshit like Witcher 2, the main story was lame, the antagonists, "Wild Ride" elves in the sky or w/e were almost non-existent; I think the main bad guy had like 12 sentences of dialogue in a 100+ hour game. What the shit is that?
The past two Deus Ex games were 1) boring and 2) current-year. I do not understand why Human Revolution was even considered mildly entertaining.
And what other big single player games are there? Mass Effect is played out for me and I refuse to buy anything from Bioware again. Never played Dragon Age, it looked like shit, and apparently was shit. New Vegas was great but what the shit happened to Obsidian? How do you make a game like that and then vanish from the face of the Earth?
The Last of Us was decent, dragged down by the gurrll powrr 12 year old cuss-princess bulldagger.
and if we go way back, I gave up on Kojima after MGS2. If that little leftist SJW dipshit wanted to be a meme comedian, fine, fuck him, and he didn't disappoint. I can say so many bad things about MGS5 that I don't even want to talk about that stupidass series. The best game IMO was MGS4 because it showed how assmad Kojima was; we cucked him, mostly without knowing lmao. Dumb gook.
BFME2 was a great RTS that I had many fond memories of. Company of Heroes is good, of course these are online games
I played the Division and thought it was half-way decent. The main characters were lifeless cardboard cutout cliches, but the way the game told a story through its environment was really cool. The Dark Zone was a good idea. The bosses and bullet sponging was of course aggravating. That game had a bunch of missed chances.
Bioshock. Bioshock is Jew: the game. Seriously, the first game begins by bitching about Republican party anti-tax pseudo-Randianism that white people use to hide from the nigger run government and it ends with blatant anti-white bullshittery.
Assassin's Creed is current-year. I haven't played a single one of those liberal assplugs since the very 1st one.
Dead Space was cool, and then EA took a shit on it. Zero replay value.
COD's after COD4 are all shit
Forza is boring. Gran Turismo takes 10 years to produce anything. Project Cars is shit because I'm not paying 300 dollars for a fake steering wheel.
Final Fantasy is actually Gay.
Grand Theft Auto stopped being fun in the 9th grade.

Honestly, replay Mass Effect. It wasn't good. It could have been with a year of extra dev time, but it wasn't and the sequels only got worse.

Currently playing through Divinity OS EE for the first time, quite fun tbh. Give it a try if you like RPG's.

This. Divinity OS has its flaws but overall a fun experience. Here's hoping 2 is even better.

Divine Divinity is better

Is the don controlled by jews or is it actually just 1488d chess?

Answer me now cunt

I played too much of it back when it was new. Maybe in a few more years.

Elaborate.

The RPG elements were complete fluff and the cover shooting isn't good either. Winning on top difficulty comes down to your "combat" abilities. Biotic is useful enough as a side skill but you can forget about ever taking Liara with you. All three of the "no combat" mates are dead weight, pun intended as they will just die in every fight. Tech is just useless outside of getting loot from locked containers. Have someone with deciphering on your squad (you or Garrus) so you can open all crates, other than that ignore tech.

The number 1 combat flaw is that your teammates get rekt by everything at any distance, that's why only three characters even matter: Ashley (mandatory) and Wrex (heavy armor, biotic) or Garrus (medium armor, tech). Ashley and Wrex are hands down the best companions, Garrus drops too easily. So the de facto winning squad is: Player with half combat, half tech + Ashley + Wrex.

The number 2 flaw is that unlike other cover shooters where the enemies usually keep a little distance in Mass Effect enemies will just rush at you which defeats the point of "cover". This is why combat abilities aka armor and firepower trump all else. There is no "strategy" to fights in ME1. Every fight is exactly the same:
Every fight comes down to the calculation of who can absorb more damage while everyone is attacking with full force. Tech is useless because tech attacks do damage (disabling shields mostly) at a slower rate than the full auto rifle. The big difference with biotics is that when you float or push enemies they stop shooting you, that's why it's useful to have as a secondary thing on you or Wrex.

The number 3 deadly sin of ME combat is that the game keeps putting you in terrible starting positions right out of unskippable cutscenes (conversations) so to retry you have to redo conversations and watch cutscenes you've already seen. Noveria is the most bullshit bossfight I've ever had the displeasure to beat. Bring Ashley and Wrex, don't bring Garrus, Garrus is useless in Noveria.

So to sum it all up, Mass Effect is a bad cover shooter masquerading as a RPG. It's really not a RPG because the abilities are completely imbalanced and there's a clear bias towards just playing it like Gears of War. As a space exploration game Mass Effect had great potential, that's the most flattering thing I can say about it and I think it's why I loved it when it was new.

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You mean the social skills?

Worst part of the game for me.

Not sure I get what you mean. All builds are more or less equally viable, even if Soldier is better in general, except Sentinel.

Lift+Throw (crash against ceiling) or double Throw are great, Lift + double Throw sends grunts into orbit, some combination of Lifts and Throws from three biotics can even launch an Armature high enough to kill it.
Barriers are pretty weak, but then Sabotage and Overload work pretty well against warrior types. The classes are well balanced in this regard.
Singularity is the only power I consider very weak.

Had this problem on a NG+, turned out I wasn't levelling them right. Proper biotics need to have a decent barrier to survive enemies suddenly noticing them. But Kaidan is a Sentinel, yeah.

Nah, using several tech abilities at once works great for debuffs and well enough as crowd control.

I always kept them in cover, used their abilities right and healed them in time. In fact I almost exclusively had them going down if they somehow ended up up close with a hostile.

Mostly Krogans or guys with Immunity. The game lacks melee so they rarely run towards your last known position if visual contact is lost. They do swarm you if they think they have the numbers, but that's what crowd control is for.

Knew this would come up. You've picked a sure-fire setup and it's more convenient than others, I get it. Doesn't make the rest unviable.

All-warrior team working as intended, yeah.

Techs do. That's the thing: you have options. Assault rifles + Immunity is just the simplest, most obvious and least attention-taxing. There's one in pretty much every CRPG.

Techs are there to weaken or disable enemies for a while. Debuffs and crowd control. And they gets ridiculously low cooldowns if you've invested in tech skills.

Agreed. I got used to that though, kind of like added difficulty. Still not an excuse, of course.

Lol no, it's not an RPG because you're pretty much on rails and the only agency you're allowed is how you want to kill the next bunch of guys.
Abilities are "unbalanced" in a sense that techs without measurable investment in weapons suck ass and biotics without the same might get their asses handed to them if they fail at crowd control hard enough. Your guys absolutely must know how to pew-pew, no argument there.

Mostly when visual contact is lost.

All RPG elements, levelling characters, the different skillsets (character creation), the weapon upgrades, and yes, the conversations, too. The majority of the "dark" conversation options are so immature / out of nowhere that even on a playthrough dedicated to trying out the renegade stuff I ended up collecting more good than bad because I just can't bring myself to say the stupid shit they set up to be the faux badass option. They literally give you good goy points for using the gas to incapacitate the zombified colonists rather than kill them. It costs you nothing except your grenades (which you are even supplied with for once) to keep some people alive, people you've already interacted with and that you know can be saved. The morality system and conversations in general are designed and written by manginas who wanted to push you towards being the nice guy.


Nope. You're just playing on lower difficulty or on PC if you think this. If you played highest difficulty with a controller you would notice that entire categories like sniper rifles or some tech skills are point wasters and there is a de facto correct way of playing the game. A RPG shouldn't have one correct way of playing, that defeats the point of having choices in the game. In ME good choices come down to picking up on the singular pattern of more combat always paying off and restarting from scratch with an at least half-combat character if you made the mistake (!) of starting as a non-combat specialist. When 3 of the 6 available classes are handicapped shit nobody should use (both for the player and for the companions), that's bad RPG design.


LARP shit. You wouldn't waste two biotic attacks on one regular enemy if you were up against serious opposition.


Doing a little damage you could have more easily done by just shooting isn't "crowd control". Enemies rarely stand closely together to make the explosive range on tech attacks pay off, you're usually hitting just one guy. Could have done that with the assault rifle, probably would have damaged him just as much if not more.


Which is why priority #1 is stopping enemies from rushing, and tech doesn't do that. Only biotics and sheer firepower stop the rushing.


Actually it has melee, pressing fire will automatically melee if you're in range, but it's screwy/unreliable at least when you're limited by analog sticks.


Translation: It's the correct way to play. I played sentinel + Ashley and Garrus in Noveria and damn near couldn't progress at all, it took about a dozen tries and in both of my most successful attempts my teammates died pretty early and there was plenty of RNG involved that could have gone worse for me. In hindsight my mistakes were choosing a non-combat class and bringing Garrus. Do these two things sound like they should be punished with near impossible challenge? Garrus seems almost as good as Wrex on paper. Should it really be impossible for a less insistent player to progress in Noveria if he makes the same two choices I made? This is game breaking stuff.

On top difficulty you need at least half the bar in combat, 4 points are better. Then add 1 or 2 biotic and only 1 point tech. That's how the game actually works. Everything else is a handicap which might very well make the game impossible on consoles. A new player has no way of knowing which features are blatant handicaps and instead is actively mislead by the UI into thinking the three branches are equally viable. That's just terrible design and reveals that Bioware prioritized making combat work for the Gears of War (soldier) audience while neglecting the other two branches.

Rollposting

Levelling and classes aren't RPG elements. You can have a CRPG without either. They never were good enough as means of progression to begin with.
Six classes isn't much, but I don't even know how to meaningfully expand the base selection without altering the lore a lot. But at least you get to pick a mandatory "prestige class" later on.

Let me guess, the heat reduction argument. Ammo upgrade selection was better than in ME2, by the way.

They supposedly follow "get shit done" approach, but yeah.

PC. No reason to lower the difficulty once you unlock higher levels.

Come on, keep it civil.

I would and I did all the time because Lift has AoE. Normally you KSP one or two guys who pose the most threat, the rest are perfectly fine as floating target dummies. Also you don't even have to use Throw, just chain Lifts.

Re-read the ability descriptions. Damping is AoE stun, Overload is AoE damage reduction, Sabotage is AoE weapon overheat.

You criticised the game's combat mechanics for being a bad cover shooter yourself. Corridors, cargo holds, caves etc. It's unusual to not have at least two enemies close enough for an AoE. And, again, not all of them even require spending an ability on immediately, you pick the biggest threats first.

See above. Enemies with overheat go back into cover and you can still reach them perfectly well with tech abilities or AoE biotics.

I know. It "has" melee, as in it is a technicality.

Do you always pick the most minmaxed way to play in every RPG?

Try it on PC sometime. Just try to breathe out all the bias that all this bad experience have created. I don't fault you for being biased, what you describe sucks. It's almost like we're talking about different games.

More. Thankfully on Insanity you get a fuckton of XP too.

Cross-patform tends to be a bad idea 9 times out of 10, from what I've seen. Not due to some inherent flaw but because it's often half-assed. Earlier games made console players suffer, now it's our turn.

Kill me, Donald.

the remilia shitposter in the gamergate thread isn't actually shitposting

TES was never good, they should scrap this franchise and focus just on Fallout

god emperor is merciful

TES6:

almost, it's midget black muslim lesbian single mother

Don't forget

Bethesda is incapable of making a good Fallout game. Even if they abandoned their casual ways, they've demonstrated that they simply don't understand setting (and don't want to). They should drop it and stick to TES, or just come up with another sci-fi IP of their own so that Fallout can rest in peace.
Zenimax pursued the Fallout IP because they wanted to diversify; they didn't want to be entirely financially dependent on The Elder Scrolls. Well, now they've diversified, quite a lot. They have Arkane, id, and a few other studios. They own lots of IP. Their reason for acquiring Fallout is obsolete. They should let it die. But I'm not naive. I know they'll keep milking it as long as they can.

You mean how things that increase heat are useless? Minor problem. The major problem is that the organic/synthetic binary choice makes for cumbersome switching of all weapon upgrades before every fight. So I just have hammer on the main weapon of my companions (even if the hammer version offers less than the current special ammos) and only bother switching on Shepard.


On consoles every shooter feels like you're drunk and tired. I'm replaying DEHR with a controller (on laptop away from home) and I've already scrapped my plans to do any open combat whatsoever. I may not continue at all actually. More on that below.


LARP shit is something I did a lot in the past, it's not an insult. This ties into your later question:


As a kid/teen I used to play on lower difficulties and fuck around with stuff I thought looked or felt cool but I found that way of playing unfulfilling ultimately. When you play in unusual ways you're maximizing your chance of running into weird bugs and balancing oversights. It never quite works out how you imagined. The disappointment I got from all the failed attempts at cool artificial playstyles was way beyond proportion, compared to the fun moments when a weird idea would work out.

I got tired of singleplayer games altogether and played only multiplayer for a decade. There I kind of did the same things initially and only after many years I gradually started to find that the more reliable method of finding fun in games is actually playing to win. When you play to win you improve in a lasting way. Having a concrete goal allows building on a foundation of skill that just keeps expanding. When your goal is to win even failure doesn't have to be a step back. You learn something: What to avoid.

My recent experiences in ME and DEHR were really me LARPing out of old habit when going back to singleplayer games. This whole sentinel (if that's tech+bio) run through Mass Effect has soured my memory of Mass Effect for good and it didn't have to. I never would have run into any roadblocks if I picked a run of the mill "minmaxed" combat character. Same with my current DEHR run. I planned on relying as little as possible on what the game pushes you to do (non-lethal, hacking, stealth, pistol) and instead of discovering a cool new way of playing DEHR I'm just running into bullshit at every corner. There's no fucking ammo for these shit weapons and no reason to ever use them. The silenced pistol is the strongest weapon in the game, and it gets the most ammo, and it takes up the least space in your inventory. It has no downsides and other guns have no upsides. I already knew this but it didn't bother me the first time I played it because back then the silenced pistol was what I was using! Using unpopular guns and abilities just exposes why they are unpopular. You'll rarely find a game where the less obvious ways of playing are fun and viable so why torture ourselves?

So no, I didn't use to be a minmaxer. But in the future I vow to only do what I need to win, singleplayer or multiplayer. I've sunken thousands of hours into the alternative over the years and it was never worth it.

Gen X are responsible for Millennial culture.

They're both nothing but marketing terms. Advertisements and the media tell you you're part of this group, so that when they say the name, you notice, even if you normally wouldn't. Open your fucking eyes.

...

The older I got the less I could get into RPGs. Part of it is because I stopped being a NEET with unlimited free time to devote to them, but part of it is because the genre itself has degenerated and degraded too far. I play Monster Hunter almost exclusively now, with occasional rare bouts of autism building games like Don't Starve or Terraria.

DF is hard to enjoy

This. So many playthroughs.
Fuck oblivion, it's a piece of shit. No opinion on Morrowind because I haven't played it, but it looks good.

FO3 was okay…. I guess… At least Liberty Prime was good…
Vegas was fantastic.
_FO4 was dogshit.
____^
FO4 was ass FUCK FO4 (Angry)
____V
__FO4 was Greaat! (Sarcastic)

No, how coolants are supposedly the only real option.

Cryo works well without giving a plain bonus to damage.

As for your dissatisfaction problem, I don't know that feel. Trying things was never discouraging or underwhelming, even if they didn't work. I guess everyone has his autism functioning in a slightly different way.
Haven't tried going though HR full on run and gun style yet, but I've never regretted hauling along heavy rifle and combat rifle. There's more ammo for combat rifle than for TMP or the 10mm pistol, by the way.
And, once again, Sentinel is really bad in ME. It's like picking a Bard in BG2.

lmao
morrowalkfags are walking examples of nostalgia goggles.

It took me a minute to realise what the you were doing user because you fucked that formatting up.

They lernt a lot from new vegas. There are still sections where the MC is the bethesda demigod capable of impossible things, but overall, it looks like they are on the right path. Perhaps suvival mode forced them to put exploits to help the player surviving firefights.
The writing got better too. All factions have a history and a goal, boston has a history, even raiders have some background.
You don't really miss the skills. You still have to plan your character, at least if you play survival.
The dialogue wheel was silly, but those cinematic dialogues required it to work well.
And all bethesda fallouts are better written than tes. Tes are properly shallow. Since kirkbride left, even the lore suffered.

I'll just leave it here that they didn't exist as a race in arena and daggerfall and let you take your conclusion from that

Yeah, it usually works but the .gif I posted prevented it from into.

At least you got it, so that's a win.

Like what?
Turning SPECIAL values into perks makes it trivially easy to max out your character. You're never forced to make decisions. It's just a question of whether you want a given perk now or later. Bethesda is so afraid of telling the player "no" that Fallout 4 isn't even an RPG, not even by the loose criteria we use today.
Wasn't survival mode DLC?
It absolutely did not. Emil Pagliarulo couldn't write his way out of a paper bag. Embed related.
The Railroad's goal doesn't make sense in a world where people are still scrounging pre-war canned goods. It's like forming a book club while living in a cave. The Institute doesn't seem to have a goal at all. The Brotherhood were basically done right this time, though.
Maybe you didn't. I did.
No, you just have to plan which perks you're going to take now and which you're going to take later. You can get everything, so players will all tend toward the same, optimal build. This was already a problem for previous Fallout games, given how easy it was to upgrade your SPECIAL states by 1 or 2 points over the course of the game. Bethesda amplified this flaw as much as they could, because they don't understand what RPGs are anymore.
Wrong. Bethesda have had voiced NPCs since Oblivion. The only changes they made were: 1) voiced player character, 2) four and only four dialogue options at all times, and 3) the ability to leave dialogue mid-conversation (most of the time)–which, by the way, was already a feature in Skyrim. None of those features require any of the others.
TES is fantasy-land with magic, so people aren't used to thinking about it in the same way they think about real-world things. Fallout takes place in an alternate history, so there are enough similarities to make most players more acutely aware of silly things that don't fit the rest of the worldbuilding. This doesn't make the writing better, but it does mean that the inconsistencies usually come off as less glaring. Also, TES lore really had two stages of development: pre-Morrowind and post-Morrowind, with Kirkbride being mostly responsible for the change. The people at Bethesda, many of whom have been there long enough to have worked on Morrowind, seem to mostly understand this lore, and they're smart enough to hire Kirkbride for contract writing when they make new TES games. By contrast, they don't bring on people involved in the original Fallout games, and it's become painfully obvious that they both misunderstand Fallout's setting and themes, and don't care about them.
Fallout 4 is shit, and there are no silver linings. The fact that you have any sort of positive feelings towards it indicates to me that you have terminally shit taste.

Skyrim is pretty much the closest to letting you play a white nationalist in a game from the last decades worth of mainstream games. Looking at this list:

It's going to be exactly like Skyrim - a shitty RPG with first person perspective and character customization. They aren't going to branch from that now except in a spin-off.
You're going to be a prisoner/criminal/etc who escapes and goes on to fight an ancient evil.
Speech will exist as a token holdover skill. Choices will always be "yes", "no", and "(speech) yes but with more money".
If anything they'll add more but keep it more sterilized.
Doubtful on the first part. There will be just as many Redguards as there always is. More if it's TES: Hammerfell, in which case, everything else would be token.
This is probably true.
No. Todd and his lot hate multiplayer. That's why Zenimax had to create a splinter company for ESO.
This is probably true.

This isn't fucking EA/Bioware. It's fucking Bethesda. They have their own brand of very predictable bullshit that they've been doing consistently, regardless of the [current year].

Maybe later in the game. I only got past the three starting missions and stopped playing during the fourth story mission on that somewhat tropical planet when Wrex had his melt-down. I think the Roman numerals for most items were in the range from VI to VIII. Definitely no items with X in their names yet. I didn't get any upgrades that would cool a weapon significantly or at all iirc. Shredder, Wolfram and Cryo were the only real options I think. So far shots before overheating have only increased but maybe the later weapons get hotter again, I can't remember.


Don't even try. You die in one shotgun blast or two pistol shots. It could only be done by cheesing with the radar to prefire as opponents round a corner, if even then.


Whaaat? Same thing - maybe later in the game. In Detroit almost everyone carries a pistol, some a MP or CR. I picked the revolver for the first mission, for the hell of it. Absolutely unusable. What were they thinking even offering it? You get detected, you die in two shots. Ended up relying on nothing but takedowns in the Sarif factory level (first mission, with the hostages) because alarming the enemies was certain death. Then I used it in side missions around Detroit and once to break down a door (only took 4 shots or so). In total I've collected maybe 10 bullets for the damn thing. As of my current save I haven't used it in an hour, it's been sitting at one bullet left the whole time and there's no reason to use it since the regular pistol can do anything the revolver can do, except it's already silenced by now so I don't have to wake up the virtual neighbors. I guess the revolver doesn't start being useful until you meet heavily armored enemies. But by then you would put your upgrades into other guns so the regular pistol pulls ahead of the revolver with upgrades, even in damage output (taking into account firerate). Pointless weapon. I find it disturbing to see seasoned developers completely disregarding a concept as simple as giving every feature (be it a weapon or something else) its rightful place. The most glaring example of Eidos not giving a shit are the lethal takedowns. Lethal takedowns should have been silent with non-lethal risking noise. That way it would be a tradeoff between stealth vs. experience points and muh cheevos. Instead, somehow ramming a sword into someone's chest is loud and pulling some silly wrestling move involving multiple punches is quiet. Also the supposedly non-lethal moves could all easily result in death -.- The entire takedown system is garbage and never belonged in a Deus Ex game, just like all other third person aspects. DEHR was a mess. No hyperbole, I'm glad they cancelled the series. It wasn't going anywhere. They fucked up the core of it and MD only made things worse.

Are you totally ZOG controlled now?

I would bet money that TES6 will be set in Hammerfell. It's the last human province, and Bethesda will want to play it safe with another mostly-human setting, I think. I'm surprised you're the first to mention it in this thread.

1/2
Also, here is my autistic TES6 wishlist. Feel free to bully.

PROGRESSION. Classes should return, as initial bonuses to certain skills. Otherwise, you start out as practically an infant, with no comparative expertise in anything, which isn't conducive to roleplaying. Why can't the thief I'm roleplaying start out being good at lockpicking? (An aside: having all skills contribute toward leveling was smart, because it ended the incentive to engage in tedious powergaming; don't change that.)
Have a hard level cap. Becoming an unstoppable, ever-growing demi-god isn't good for role-playing. It's silly for players to max out skills that they start as complete novices in. Going from a decent swordsman to a master swordsman over the span of a few in-game months or years is believable, but going from complete novice to a total master isn't.
I doubt attributes will return, but if they do, to discourage min-maxing, just give the player a fixed number of attribute points to distribute every time they level up.

EXPLORATION. Tweak the quest markers (i.e., know when it's appropriate to have no quest marker, a world-map quest marker only, or a world-map and local-map quest marker). For quests that are ambiguous or based around exploration, like, "Find this guy, he's somewhere in Riften," I shouldn't be able to look at the local map and see exactly where he is. If the quest is completely non-location-based, like, "Find a copy of this book," don't have a quest marker at all. Skyrim did this sometimes, but it was inconsistent. It's absurd to be playing hide-and-seek with a kid, and see exactly where he is when you open the map.
Don't show undiscovered locations on the compass, unless it's a place I've already heard about in conversation or in a book. I want to actually discover places on my own, not just follow a black icon until it turns into a white icon.
The occasional "puzzles" in Skyrim weren't really puzzles at all; the first rotating-pillar lock is (mostly) the same as all the others, and the first claw door "puzzle" is the same as all the others. If you're going to try puzzles, make them actual puzzles, not simple read-solution-here-and-enter-solution-there barriers. There are a few real puzzles in Skyrim, but they're few and far between.
It's a nitpick, but don't show clouds on the world map. It obscures a lot of the terrain.
Get rid of map-based fast travel. There are tons of previously-implemented options for fast travel, including mark and recall, hired carriages and boats, and teleportation services. None of them break immersion or discourage exploration the same way that instant, cost-free, on-demand map-based fast travel does.
Jumping and swimming should use stamina.

COMBAT. Skyrim improved on Oblivion's combat, but it still needs work. Higher-level enemies shouldn't just have more health and better weapons; they should be smarter, quicker, or use different tactics.
It's weird that an enemy is perfectly fine after I've hit him ten times with an axe, but the eleventh hit makes him fall dead, with no mechanically distinct in-between. There should be more intermediate enemy stages during fights, whether that be limb damage like in Fallout, or simply enemies who get frantic and desperate at half-health. Not all enemies need to do this, but some should.
Add a parry (and possibly a knockdown) mechanic to improve the rhythm of melee combat. Take some cues from first-person melee games like Dark Messiah.
Make kill-cams optional.
A nitpick: You should only be able to harm ghosts with magic and silver weapons. Fighting ghosts for the first time in Morrowind or Oblivion was actually scary, since your regular weapons did nothing to them. (Also, the "ghosts" in Skyrim were just regular enemies with a shader effect–not very eerie.)
I don't mind regenerating health (since you could regenerate your health in Oblivion and Morrowind simply by waiting), but health shouldn't regenerate while in combat or while enemies are nearby.
All melee attacks (not just power attacks) should use stamina.

2/2

STEALTH. Stealth can be ridiculously broken. With a high sneak skill, I can crouch-walk in heavy armor, in a decently-lit room, five feet from an enemy, without him noticing me. There should be a limit to how sneaky you can be, even with a maxed-out sneak skill. Even pure stealth games don't take it to as absurd a level as Skyrim did. If you need to have a super-stealth method, bring back chameleon spells/potions.
The eye reticule is an elegant, efficient way of displaying how alert an enemy is, but good stealth gameplay should be about striving to be sneaky–invisible and silent–and the guard's awareness level should be a natural result of your sneakiness (or lack thereof). Implement something like the light gem from Thief, rather than letting the player just constantly manipulate the detection meter. You can also rely on audio cues to indicate when the enemy is suspicious or alerted.
There should be a punishment for failure in lockpicking. (Breaking a pick isn't a punishment given how common they are; I never ran out.) For example, if you break a pick, it could make a loud noise that can alert the enemy. If you break a pick while picking a trapped chest or the trap device itself, the trap could activate. This can be tied into the lockpicking skill, with advanced lockpicking skills/perks reducing or eliminating break noises and trap activations.
Don't stop time while lockpicking–now every lock becomes a race between your skill and the patrolling guards (assuming you're trying to be stealthy).

SPEECH. Speech was useless in Skyrim. Better prices don't matter when you can become rich from a few hours of dungeon-diving, and you rarely needed to buy anything from shops. There were too few opportunities to persuade/intimidate/bribe people. Add more speech checks, make them more interesting and important, and tie some of them to your choices and stats.
Also, it's about time this lesson was learned: don't make speech checks that have "percentage-to-succeed," since that only encourages reloading saves until you succeed.

MISCELLANEOUS. Most followers in Skyrim had some backstory and personality, but some of them should also have real character development. Let's have some followers with a character arc, so I can see them grow as people.
Just a nitpick: crafted items should never weigh more than the components that went into them.
The entire point of having things like a weight system, horses, and houses to store your items, is to introduce at least a bit of realism, compromise, and meaning to your inventory. Give players a pack with reasonable size and weight restrictions. Have it affect your stats when worn. Let it be put down, and mark it on the map so players can pick it back up later. This will also add more context and mechanical meaning to things like horses and houses.
Include an optional survival mode. For the truly weird and OCD people, managing your sleep, water, and food can be fun. This could also disable health regeneration, and/or include an ironman mode, in which dying means that you have to start over from the beginning of the game.
Make every NPC killable. Morrowind did it, New Vegas did it, there's no reason it can't be done again. This fear of letting players make choices with potentially negative or unexpected consequences has to end.

REEEEEEEEEE LEVEL SCALING

You don't need to have level scaling in order to have enemies of varying levels.

Stop fucking posting all of you

No.

You made me do this

Heat sinks go from I to III, 10% to 14% heat absorption. But by that time you could realistically get both rail extension VII (+29% dmg) and maybe HE ammo. Together it can turn your sniper rifle into a portable mass accelerator that's good enough for dealing with fucking Colossi.

Heavy rifle is great at blindfire tho. Also I did run into prolonged and difficult firefights on two playthroughs and it was fun.

I think you're supposed to keep buying "rare" types of ammo. Money is plentiful so it's not a problem. Not a good game design approach though.
Didn't like the revolver myself. Even with extended cylinder capacity it's just weird, doesn't feel like it has a role. HE ammo don't help it much either.
Takedowns were universally criticised from the beginning, as far as I know.
I found HR enjoyable enough to complete it three times despite all of its flaws. It is not on the same level as original when it comes to story and thought-out details, but the world is believable enough and there are various bits here and there that slowly click into a larger whole, revealing some new and already pretty dystopian facet of the world.

Add custom spell creation to it.

Will do.
Also,
I didn't know there were art majors who shitposted on Holla Forums.

I just saved it from somewhere, fam. That's where they are most likely to end up tho anyway. Serves them right, tbh.

Don't be so hard on them. They're not all bad. My brother was an art student, but he also played football and told me he felt weirdly out of place with all the blue-haired snowflakes. But he likes drawing, so he went through with it. Polite sage for off-topic.

Neither weapons dealer in early Detroit sells revolver ammo, or crossbow for that matter.

And don't get me wrong, I don't think HR was a bad game overall, far from it. But it wasn't Deus Ex and it already had that preorder shit in it so you could already tell Square was determined to fuck it up to the max. Then MD comes out with ONE city hub after one of HR's big flaws was only having TWO and you just know this studio isn't going to make a proper Deus Ex game at any point. That's where the benefit of the doubt ends, at the sequel that fails to address the flaws of the original, just like with Mass Effect.

You do realize this includes myself and the rest of you faggots, right? Regardless of our professions or current employment.


Well, once you get out of Detroit you can buy anything or almost anything from any non-back alley vendor.

It was Deus Ex lite.

Oh fuck why yes.

MD is a complete disaster from what I've seen and read.

oh yeah come play wizardry 7 with no puzzle guide, faggo. It balances difficult puzzles with achievable results without being an intellectual god (i'm looking at you wiz 4)

Oh, I thought you meant artists, not Holla Forumsirgins. Never mind.

It's basically just Human Revolution 2. The only major differences are that the story is blatantly unfinished, and that the level design is much, much more intricate–many more pathways and hidden areas.

OP is a fag.

Sweet downboat.

Out.

The only difference between one Bethesda "RPG" and the next is how much they strip away from one iteration to the next. Fallout 4 is less of an RPG than STALKER, and I firmly believe TES VI is going to further simply the formula and remove all the icky numbers from the gameplay.

And who wants to bet Bethesda is going to use the same shitty engine again?

Legit question: Are you retarded?

A hard cap is something hardcoded into the game, i.e. you won't be able to mod it.

He probably thought you meant hard coded limit.

Oh. No, I didn't mean hard-coded into the game. I just meant a max level, and not a "soft" one that comes from all your attributes being maxed out.

Mods, companions, story, setting, factions. Survivalmode is basically jsawyer mod.
Later meaning you are going to pick it around level 80, and by then it's useless because your character is already done. Note, I played only survival. And if you don't focus on a build in survival, you are going to ragequit before reaching level 30.
No, it was patched in. And the game was already built around it before that patch.
Let's start with the institute. Mankind redefined. People criticize bethesda because it looks like a contradiction to enslave the synths that should be the institute future. But the future are not gen 3 synths (human-like synths), the future are gen 4 synths (synthetic humans). Now, nobody in the game is going to tell you about gen 4 synths, but there are clues
1. in bioscienze there are synthetic gorillas. They are not gorillas like synths, they are all organic, they don't drop a component but "synthetic gorilla meat" (they tailored an item to drop to suggest you that they didn't put the component on purpose) They are studying their behavior in bioscience because that would help them with the human gen 4 project.
2. Synth shaun. He is a child. Now, this looks like a personal project done for father and you. That's partially true, father insists that he wants shaun to behave like a real child (and robotics seems to sabotage his attempt). However, if gen 4 are what the institute really wants, then trying to make a child synth age to maturity is an pertinent project. If they wanted to make a purposeless child synth, they wouldn't keep it in advancd systems. But they are still working on it, so you can't bring him in your quarters.
3. Kellogg. His cybernetic implants are unique and he got the most advanced ones after the vault 111 heist. Amongst those there is one that preserves long term memory. It's an useless implant for a mercenary, especially one that is running away from his past. But if gen 4 are a thing, then the scientists may want to port their memories in their new gen 4 synth bodies using those implants.
So the insitute ultimate goal is to become a new kind of enhanced humans.
Now the railroad.
The railroad is a weird faction. They have access to dia caches and technology. A piece of that dia technology is a fucking ai. When questioned, pam tells that it is not working for the railroad, but with the railroad, to get intel. I suspect that pam is actually an enclave asset, and the whole railroad is something set up by the enclave itself.
The institute in convinced that the surface is going to die, that there isn't a future up there. A stupid belief disproven by reality, perhaps something they tell the coursers to keep their loyalty. Or perhaps they had contact with the enclave, and they found out about richardson genocidal plan. They could dislike the enclave for leaving them behind when the bomb fell too. Anyway, the enclave doesn't have access to the institute technology. The enclave may want that technology though, they use the gunners to secure prototypes and datas around the commonwealth afterall. But they cannot go in BoS style, they might destroy that precious technology. And here it comes the railroad. A tool that tempers with and steal institute technology, and that sends said technology outside of the commonwealth, ready to be abducted by interested parties. If you follow their questline, you see that the railroad doesn't really want to destroy the institute. Maxson orders you to find a way in, but desdemona doesn't. They'll seize an opportunity to free all synths by destroying the institute eventually, but the whole thing is idiotic, selfdamaging and rushed, like it was set up by some kind of subhuman that considers toasters as people (and people like that wouldn't have lasted this long on their own). Also, it seems like the railroad gets wiped out periodically, yet they always come back. If they were mere subhumans, they couldn't do that. They must have somebody that pulls the string and reform it.
They are still there. Shit, they are more complex too. Small guns has been dived in rifles, pistols and automatics, for example. Instead of dumoing tot points, you dump 5, and you have to reach a set level to be able to dump all 5 points. You can't have the equivalent of 100 small guns under level 7. That doesn't make sense if you are a military veterant, but balance things out.
With cinematic dialogue i mean the camera angles. It requires the conversaton to run smoothly, otherwise it's silly. In skyrim you don't see your character, it doesn't feel weird if you take your time answering. That changed.

Realistically speaking a well balanced RPG would not allow you to max out everything. The point of the genre is to specialize and experience different playstyles over multiple playthroughs.

Problem is that this goes completely against Bethesda's design philosophy. It's actually so cancerous that you can't even roleplay, instead every player character over every playthrough exists as some amalgamation of different roles that coexist together but never really interact, it's how it's possible for you to be the leader of the warrior and mage guild at the same time, there is virtually no gated content in Bethesda games.

thread doesn't deserve to get bumped by my comment. learn what it does, nigger.
Shit thread
Shit posters
Shit OP

Where does VI stand on this matter? I've been postponing my first playthrough for so long I'll have to start anew.

What a fucking time to be alive

...

A bit tired of reading and saying the same things about TES, Morrowind, Daggerfall, Bethesda etc. for the billionth time tbh.

It was already on the first page, you retard.

Are you a cuckold?

So what? It still doesn't deserve to be bumped. I can't control the actions of other users but through me I won't bump it.
Thread sucks ass
Stupid posters, like you
Fucking retard OP

You are truly the best downboater.

Tradeoff: The whole game is smaller scale, your missions cover less space than they did in HR. I'd rather have less dense, larger maps. I prefer a bigger world with more variety over a small world with lots of detail in the context of Deus Ex because the original was about international espionage / paramilitary action, not spending all your time in one fucking city with little detours elsewhere. Other than Dubai what other recognizable place do you visit in MD? From watching a playthrough I remember a random "facility" in the Swiss alps, well, it's set there but it's not even a proper snow level with cliffs and windy paths along the edge, it's just another industrial complex, a bunch of rooms that could be anywhere in the world.

If that's true, it didn't feel that way to me. Although it's been a long time since I played HR, so you could be right.
I agree. My main problem with the game was that Prague is the only hub city. I would have gladly taken two hubs with half the density and detail, just for a change of scenery.
Golem City, but that's basically it.

What I've seen of "Golem City" it looked tiny, like an entrance area before the "level" where you get to Talos Rucker. Is there a genuine hub there that I just didn't see in any videos?

No, Golem City isn't a hub. Neither is Dubai. I was just saying that it's one of the few memorable locations in the game.

Even with sex mods Skyrim is pretty shit, what are the chances of their next game turning out good? New games get less mods than older games, so there is your first -1. Then you have to consider that newer games are usually worse than previous ones, so there is your second -2.

So whatever the new TES is, it's basically skyrim -2, and skyrim was already bad.

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It's not July yet, summerfag.