High level gameplay thread

Any gameplay that's impressive, hilarious or notable otherwise.
TAS, non-TAS, whatever, post what stuns you and ends up being memorable.

Other urls found in this thread:

youtu.be/Ma3zKo4IaLU
youtube.com/playlist?list=PLB135115373149E2C
youtube.com/user/ortoslon/videos
twitter.com/SFWRedditVideos

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It was pretty nice tbh even though people seem to like the other Bond games like Nightfire more
We need some Bond game power rankings tbh

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I don't think I'll ever understand what's happening in these

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He's using the monkey mask and porn to lure them into a bed of explosives. Essentially, what the jews have done to the west.

the classic

This speedrun still trips me out. Doubly so since there's also a commentary where they talk about discovering shit I didn't even know about the game. Like how the game only spawns in enemies once you get to a certain point in the level they're supposed to appear. Or how one level has invisible walls everywhere except this narrow hole they use. Or how your corpse can activate level end triggers.

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Damn I miss that game. But man , a straight update eith online MP?

Endless bitching about the Sentinel. …..

It also had one of the best Sniping sequences in Vidya.

What a huge game. Just….wow its huge.

hey hey, save the political speil for the happenings, bud.

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RWhiteGoose's 007 speedrunning analysis videos are great, especially his "speed lore" videos that show how the routes for levels have evolved over the years.

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Those are fucking great videos actually.

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I don't even understand how the part where he use the ultra long charge attack of shuraba works.

I had no idea you could do this either.

I knew about the attack itself.
But what threw me off is
Forgot the bracelet of time for a second

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That tunnel is always fun to play around with

How about getting every S rank on every mission and war room map in every Advance Wars in as few days as possible with RNG manipulation?

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I like Bayonetta and Platinum games in general but compared to Devil May Cry this looks pretty pathetic. Why did no game since Devil May Cry manage to successfully copy Devil May Cry?

youtu.be/Ma3zKo4IaLU

Posting to save thread from the alacrity daemon

Anyone with this level of dedication must be admired, it's just a damned shame that
a. There just aren't any runs I can find on elite setup
b. He just straight up didn't play past the first mission, understandably

is that shit back? I don't even know what's an alacrity daemon all I know it fucking dunked a trillion threads some time ago.

I thought it was gone, but I saw this 404, checked the catalog, and sure enough it was still there. Next time you see a thread 404 before you think it's time, check the catalog and if it's still up, you can follow the instructions on the 404 page to fix it yourself.

I think i saw some /fit/ and /bane/ threads where that happened.

Does anyone have the Ace Combat chart ?
I remember playing the first one but that's about it.

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The first fight is the best, straight out of some battle anime

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The Samurai is still one of my favorite weapons from any game ever. The Spartan Laser felt dissatisfying by comparison.

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This guy plays Mega Man really well. He also just made one with X5 earlier today, but not at 200%.

Yeah the Samurai was pure badass.

hideofbeast made a solid minimalist speed run of x4-6 as unarmored X. The commentary is what's great. as far as I know he's disappeared from the face of the internet.

youtube.com/playlist?list=PLB135115373149E2C

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Starts at 4:10. Orgasm at 10:44.

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impressive.

(OP)

Connectivity and servers a shit but the gameplay is quite solid.


Remember to join knights faction.

Honestly, get it on sale. For me, it was worth the 60$ but I'm obviously not everyone on Holla Forums. To those that would enjoy it, it is definitely worth a buy on sale IF you have any patience at all.


Polite sage as I forgot to post image the first time (deleted it) and it bumped the thread.

That p2p though

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I will never get tired of this one

Yeah, that's why I mentioned connectivity and servers…. I tolerate it because the gameplay really is that damn good.

I remember a talk, where some devs were explaining why it wouldn't be feasible to use a server-client structure like that.

It also isn't straight up p2p, it's basically p2p that tries to eliminate host advantage.

I'm certainly not defending it, it's definitely a problem, but it has been talked about. Seems to me like the jews just won't shell out the money to let them develop an efficient central server system for it.


Come play it anyway though, I can't seem to get enough of this game.

I'm serious, come play.

Just don't play japanese classes they're all annoying as hell.

I don't have webms of it, so here's an embed.
It's not me.

Note: The orange means it is unblockable, you can still parry it. (It's a lot like dark souls, but in this case you initiate a heavy attack to parry and it's a wide-ish window and huge stamina drain instead of granting a crit stab)

The person following is playing the Conqueror. He's from the knights and he is the most tanky character in the game thanks to the superior block property (interrupts enemy combos) on ALL his regular blocks. Cannot feint, which is unique to Conqueror. Notably my favorite class, if you couldn't tell from the shilling.

Opponent 1 (0:00): Peacekeeper. From the knights, relies on close in spam fast spam attacks and lots of bleed to kill people. Beware of guard breaks from this class. *Stab stab stab PERI**

Opponent 2 (1:23): Warden. Very strong all rounder with quick light attacks and slow but devastating heavy attacks. Can pull some tricky feints.

There's some others that can be seen, but unless you watch the video for a while you won't get to them.

Sports based silliness reporting in.

The fucking boss kill on this is amazing.

go back to vine nigger

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Highest tier.

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Damn that was cool as fuck. I need to play this.

Found a similar channel that covers other (all Nintendo so far) games.

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Jesus fuck man I hadn't even realized there was a 4:56 thats fucking nuts

Man, its easy to forget how buggy the Source Engine was initially

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No it isn't. Just go replay Half Life 2. I guarantee you'll get one instance of buggy or unintended gameplay throughout the entire thing.

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those are due to the physics engine, not that hl2 was buggy.

(checked)

To be fair what you see there isn't an accurate representation of how the speedrun was actually played. What they're doing there is a heavily abstracted version of a speedrun that I can hardly even consider a legit run. They're leveraging a strange behavior in which pausing, saving, quickloading that save and unpausing I believe then repeating in one frame increments results in your character retaining X and Y axis velocities but moves up in the Z axis by some number of map units. For the speedrun video they're making heavy use of scripts and editing to cut out all the frames associated with executing the exploit and calculating the time by dividing the active movement frames by whatever fixed framerate they chose for the output video.

Video related.

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How does one look at a speedrun done in hundreds of segments by a large team, with the sole goal of exploiting every possible glitch, and even entertain a thought such as "no man that's not legit"? That's like saying a robotics team building something than can do a 100m sprint can't legit compete against an athlete. Completely different disciplines and goals, mate.

So it's like Metroid II where you can prevent the in-game time from moving if you pause at particular times. Fastest in-game time ever, but completely pointless to watch in real-time. Timing issues are one of the major reasons I don't care about speedruns on that level. Only because they offer a different way to play a game, and sometimes for finding fun and profitable sequence breaks.


Because they didn't actually complete it in that time. It's like watching an unedited half-A run of watch for rolling rocks.

fugg that takes me back.

These ones?

I don't remember which level it was a snowy one I think but you could click a sentinel rocket through a certain corner of the map and kill people from out of nowhere. It was fucking fantastic. I don't even know how the fuck I figured that out.

*clip, not click

This guy's pretty insane at DMC4.

This guy's also good.

Every time

So? This is work that is expressely meant to produce a final edited product, and is presented as such, why would you even think of holding it to the standards of a live performance? Just because they both have the same general goal of completing a game fast, every method of doing so must be beholden to the standard you prefer?

Why fuck you keep starting this thread and being 85% of the posts

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Nah, it wasn't done in real time…
It's like a making a robot that could do a 100m sprint flawlessly but took 10 minute breaks every 10m, then comparing his speed without counting the breaks to a runner or another robot that actually ran the 100m non-stop.

I saw someone else make a thread like it, enjoyed the content, and it's one of the few remaining aspects of this board I enjoy; actual gameplay discussion.
There's enough posts in the thread every damned time to back up that I'm not alone.

Nah, needs to be xbox original or it's trash. Guy isn't half bad though.

The OG Xbox version had different AI?

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Yep, I've spent the past week or so going through Splinter Cell and Pandora Tomorrow on xbox and comparing to various videos online of the other versions, at first PS3, but then I also checked out the PC (which PS3 was based on) and realized the AI is a lot weaker and wouldn't notice the player as much, pathing seems mostly fine, but something seems off in the code. Other things are missing too, mostly little touches but sometimes they affect the gameplay in Pandora Tomorrow (and I'm not just talking about how shadows get fucked up on modern machines). Splinter Cell and Pandora Tomorrow were basically mediocre ports, okay to play, but with serious problems when you really examine them. And as far as I can tell community support for the games wasn't huge (I mean they're xbox focused games, I'm sure no one gave a shit at the time) so I don't see too many patches out there (except to fix huge errors like the aforementioned shadows on modern machines in PT).

Not sure about Chaos Theory yet, playing through it now. Eventually I'll make some comparison videos and post them here in the WEBM thread and around as I own all three versions and the tools to record them.

Also, as a side note: Pandora Tomorrow in general is a buggy mess no matter what system you play on. You can tell it was rushed as fuck.

CT is I hear a solid port, but I always noticed SC 1 was essentially "as long as you're in the last portion of the light index you're invisible" even on hardest difficulty.
That doesn't surprise me in the least, but what always tipped me off that Ubisoft Shanghai was behind something was when the slowest move speed would still somehow be heard by AI. You only see that shit in DA next gen and the DLC for SC 1.

Yeah, I really don't dig Shanghai's vision of Splinter Cell, and I could really tell which DLC they made (Hi Kola Cell, dig those three checkpoints on Xbox). I wouldn't be surprised if they had their hands in the PC ports, honestly hard to tell, a shame though because the PC versions hurt for it in a day and age where they should be the real HD remasters (and I hope it goes without saying that the HD remasters are terrible and the absolute worst versions of PT and SC).

Gas yourself idiot.

How can you manage to miss the point of the analogy this hard? I used the robotics team because their work isn't in real time, they just use a lot of time to create a result to be only then displayed, when the athlete does the result in real time.
A TAS or multisegment does completely away with the real time aspect to begin with, so they can do more than humanly possible. That's like their entire reason of being. Yet there's entirely too many people missing the goddamn point and thinking it's just a speedrun that cheats.

Ask your mom

I never get tired of this one.

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Fuck that was amazing. I wish I was this good at Bayonetta.

Couldn't he ask Mr. Owl about it?

Ninja Gaiden Black was made after DMC and successfully made an excellent hack & slash into reality.

I just don't consider team/tool assisted runs in the same category as solo speedruns. I can appreciate some TAS stuff but that wasn't the greater purpose of my post, I was just pointing out that the representation of HL2 you see in that video is heavily scripted and edited not exactly being a good example of the engine bugginess expressed by the guy I replied to.


Exactly. That's why I don't particularly care for the fact that something like or ends up widely being called the same thing as . My issue is purely with categorization.

picks up at 1:45

This guy isn't active anymore but his channel is based on mastering various Indie games.

youtube.com/user/ortoslon/videos

In in-game time, and in-game time is a crap benchmark for a game like Half-Life 2 for the same reason as Metroid II or Sonic Heroes: The psychotically bad real-time sacrifice to accomplish it. The actual speed glitch isn't even entertaining, it's a tiny step above noclipping through the game.


TASes do not skip parts of the video. I'll give stuff like QDQ a pass because individual levels are at least performed by humans start to finish, editing of the levels limited to recams, and most crucially, the speed techs in Quake are really cool to watch.

New shooters are for kids.

Us grown-ups just skeet-shoot our way through FEAR on extreme difficulty with the slow-mo key unbound.

to this day this is the one piece of gameplay i have ever seen that gets me 100% hype. this shit is so fucking exciting

Noice.

HIGH LEVEL PLAY
the channel has the whole tournament

I other words, he knew the game's exploits such as AI's timing, behavior, blindspot to split second details.

With his confidence he played the AI like a banana.

bump

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Does anyone have that clip where someone wrecks someone with stupid low level low-tier Pokemon and causes the other guy to rage-quit?

The ridiculous thing is that the game actually checks every part of your body to see if one of it has crossed the trigger. They could have simply taken the center of the player's position and checked it, but some programmer thought "well, obviously the level should end as soon as the player's toe crosses this point".

Autism: 1488%

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The type of banter going on in that video is why gamers are socially retarded autists.

i fucking love AW and especially days of ruin this guy's channel is an interesting find

That's pretty neat

Bampu

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Actually Brea from the DMC community and Yoshi from the Bayo are often cited as proof gaming isn't sexist, most women just genuinely do not give enough of a shit about it to try.

They're like the only 2 women I can even name, mind, that end up being known for actually git gud at games, but they're still there.

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ROLLIN

rerollindad

rereroewpoiaelasdkl;ing

rearjiarepoilgn

UNDEAD PLS

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WHERE'S THE WEBM EGGMAN

Thanks for getting me to download the game again