What's good about Bioshock 2?

I've noticed that even though the Bioshock series is pretty disappointing compared to System Shock, Bioshock 2 keeps getting brought up favorably. Well, favorably relative to the other two games. But I played it and I thought it was kinda empty compared to the first game even though I think Minerva's Den is the more interesting story than both 1 and 2

What makes Bioshock 2 better than the first one?

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Disregarding story, the gameplay aspect is better on almost all accounts, with just a few tweaks like better upgrades, weapons, and plasmids to give it a little more life.

I personally enjoy the story more than B1 since I like Father-Daughter bonds. The general consensus is that the gameplay is just simply better than the first too, and I'd agree.

Better gameplay in general
Also its a more consistent experience instead of shitting the bed half way through.

The drill.

Oh, and I forgot that the climactic event in 2 is just better than the boss fight in 1. They probably couldn't figure out a way to do one right so they just didn't do one.

You chase lolis and then you drill them. What's not to like?

Do you think the story was better than the first game? I thought there was a lot of missed opportunities or things I heard in developer interviews that they either couldn't do or just kinda lazed out on in the end.

I did like whatever moral system they were going for a lot better. Was a lot less hamfisted than Bioshock's "Press A for Good, X for Bad", but I still thought it was presented in a much too straightforward way.

Well shit, judging from all of your responses, I think I just didn't appreciate it enough at the time.

For some reason, you had the ability to scare splicers in the demo, but they took it out in the final release.

Infinite was the fourth biggest scam of 2013.

Probably because of balance.
Biggest part of the game is defending little sisters by setting traps, turrets and so on. Having the ability to scare enemies into running into traps would have made an already easy game even easier.

Yeah, but being able to scare your enemies would have been fucking radical, though. Not like they couldn't have just spawned more enemies to compensate.

Infinite actively took out good ideas in the gameplay, such as multiple weapons, plasmids that were fun to use,
FUCKING PLASMID VIALS AND HEALTH KITS
And weapons upgrades that were worth a damn because you could carry all the guns.

story directly involves the game play. Game play scenarios are a lot of fun. Weapons are legitimately great, dual wielding plasmids and weapons works very well and creates an ebb and flow the original bioshock lacked with its electroshock then shotgun/smg/pistol/wrench/whatever. weapons like the drill are implemented as a mechanic that becomes extremely useful for arena control. Level design is great and caters directly to making interesting game play scenarios rather than the first bioshock's hallways, cube rooms and hallways.

The story is better, the game play takes the ideas of the first and actually realizes them into something fun, and it doesn't hit any of the ridiculous lows of the first one.

It is the only bioshock worth playing. Niggers who dislike it are fags that were upset that they made multiplayer for some reason, instead of enjoying an actually good first person shooter that didn't rely on le epic speeches to sell the story.

Bioshock 2 had the best weapon upgrade system - you couldn't upgrade everything like in 1, but it wasn't garbage like in Infinite lol I didn't play Infinite. You were pretty much forced to specialize in some form of weaponry, which is better game design since it creates more meaningful long-term choices.

I played some multiplayer on the Xbox back in the day, Bioshock 2 was one of the few games I actually did that for. Most people weren't retarded, but there weren't too many total bullshit moments and it was fun blowing people away with the elephant gun + electro shock one-two punch.

infinite's upgrade system was also bad. Drill+double barreled shotgun with a bit of harpoon gun was the best shit however.

How could I forget about the fucking harpoon gun?

It's not like I wanted an Ooga Booga button to scare splicers, but the game would feel a little more real if the dude who saw me rip apart 8 of his friends didn't just then decide to hit me with a chair leg.

Its a primarily console shooter m8
You don't fight more than 5 enemies at once because the engine cannot do more than 5 enemies at once without shitting up the framerate.

That's true, but have you considered I don't give a fuck about consoles?

sick quads, but the fact that there's people that still dismiss bioshock 2 is depressing. It is a truly great shooter and is absolutely worth playing.

too bad you weren't the one making the game then eh?

I wouldn't say great. Great for 2008? Maybe, I didn't play most of these games.

I know, right? They probably wouldn't have let me make another installment in this franchise. :^)

It lacks the novelty of being your first time exploring Rapture, and the tweest at the end. Otherwise, I think it's generally a better game.

I'd say it's still worth playing in the grand scheme of the genre from doom to quake, to duke to half-life and up. That is what I consider great. It may not be as good as some of the others that are great, but it stands out in its own ways and shines as an example of design in its own ways too.

That's fair. Modest praise, but solid nevertheless.
I usually want to reinstall it when I hear about it, so that's a good sign.

It's just a pure fun kinda game. The weapons feel great, the levels are fun, the enemies are interesting to fight against. It doesn't need to revolutionize the genre, it just did everything it tried to do very well, and as a result was a really fun game.

I think I should replay it too, it's been a few years and I could use a refresher as to why my memory tells me it's as good as I think it is. Plus I think I need to do Minerva's Den still.

I think the story as a whole is probably better in the first game due to all the characters like Atlas, Ryan and Cohen, but like I said I enjoy the theme and more simple story of B2 more on replays.

Like said too, B1 just shits the bed near the end and just leaves a bad taste with me.

Was 2008 the year of the shitty sequel?

the story in bioshock 2 is definitely more cohesive. Bioshock 1 feels like a mess of disconnected stories with a lot of half-assed characters. I think a lot of people remember and praise bioshock 1's story for those big moments, the art gallery, ryan's speech, shit like that. But between everything else, it's kinda…weak.


crysis warhead was great

If I ever set up a Windows 7 pc for /agdg/ shit, Bioshock 2 will be one of the only games I install on it.

Left 4 Dead was probably the only game on that list that I actually enjoyed. A lot. I had some real fun with some of the downloaded maps on there - the Silent Hill and Crash Bandicoot ones in particular. Left 4 Dead 2 was a wet turd in comparison, somehow, and I could never figure out why I didn't enjoy it as much.

Nothing.

By what standards? Compared to what?

variety in design, tightness of mechanics and how the player is encouraged to explore the tools he has at his disposal, all of which are well crafted and interesting and satisfying on a visual and audible level. Level design which consistently draws the player into situations which encourage new ways of thinking and applying weapons and plasmids, forcing them to grasp mechanics thus raising the skill floor if players wish to progress creating a consistently challenging game where the player grows naturally through adversity.

It's a pretty text book example of good old fashioned clean, quality design.

It's great because it stays on track throughout the entire experience. Compared to every other shooter in existence. It stands out as something worth playing.

I liked the first one best. Never even noticed any gameplay improvements in the second one and I always though the gameplay was pretty bland anyway except Infinite, that was trash. To me, the only reason to play these was the story and 1 had the only one that made me want to play through the whole thing.

It's a lot better than the first. It took shit from System Shock 1 and 2 that people liked.

What, did you play on babby mode difficulty?
I seriously hope you didn't use the vita-chambers, user.

Bioshock 1 was irredeemably shit. Ken Levine is a hack. I remember a post in the SMT: Deep Strange Journey thread where someone shitposted about how Atlus was going to ruin it by essentially remaking the entire game from scratch to point of making an entirely different game. However one of the few devs that I know that is actually willing to scrap an entire game and remake it just to make it worse is Ken Levine.

little sister a cute

Why would you not only admit that, but admit it with a borderline sense of pride.

I'm inclined to agree with you, but only because of the music. It wouldn't be shit without this score

to bad you didnt have enough ammo to use them.

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Sinclair should have been a proper boss with more health and attacks.

I mean what a great fuck you to people to want final boss fights. "Okay, we'll give it you. Now fight and kill this guy against your will that you've grown to trust and like. That's your final boss, faggots."

Mark Meltzer

Shit, I thought I still had this game installed, but I had to get rid of it to make room for other shit. Oh well, I didn't need Valkyria Chronicles anyway.
Where's a good place to pirate this shit again? Last time I got some bullshit russian download and it fucked up.

The real question is what's good about System Shock 2? And who thought endless respawning for both enemies and player was a good concept?

Muh critique of communism soothing the butthurt caused by critique of ancap and nationalism. Literally the only reason as 2 is worse than 1 in every aspect.

What the fuck? We're talking about the game here.

SS2 seemed cool until I played Deus Ex.

It's all about Delta's struggle to save his daughteru, and based Sinclair.

This. Sofia is just a villain to advance the plot. The story is mainly about the father-daughter relationship between Delta and Eleanor, with the awesome side story of Sinclair going from somewhat shady business owner to a literal hero, going to steal the tech of Rapture to advance surface science and use the funds from the sales to get you fixed from your spliced up self.

fuck man

Sinclair isn't the hero we deserve, but he's the hero we need.

Are you retarded? The first BioShock was a criticism of anarcho-capitalism and objectivism. BioShock 2 was obviously a criticism of communism, in a retarded effort to play to the "both sides r dum lol" people who can't allow any criticism to go unanswered by an equal and opposite response, leaving nothing but a wishy-washy aftertaste where nobody (thus including them) can be wrong. But it also means they can't be right.

Both of those things are utopian dreams that are doomed to fail in practice though, let's be fair. In this case, both sides are dumb.

SS2 had really shitty way too upbeat music when it should have been calmer like Deus Ex. I hated that the game blasted techo when I wanted to calmly explore. I didn't get too far in the game because I ran out of 9mm ammo which meant I couldn't kill anything and the stealth in the game is shit.

What a fucking retard this chick was.

Even IF it did, you only allowed to hold little ammo anyway.

I think both are absolutely possible. That doesn't necessarily make either desirable. Human society has enough weird permutations, and as I learn more about history, I don't jump to the "it's impossible" train very quickly anymore.

Doesn't Eleanor only think you're immoral if you kill little sisters or something? I've killed Gilbert every time I've played and she never thinks I'm a bad person.

Are we being raided by cuckchan again?
It sure as hell feels like it with all these garbage OPs popping up and all these newfags posting around.

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I don't remember her saying anything about it.
I think the idea here is obvious, Gil alexander wanted to die, but he was already dead for all intents and purposes. Alex the great wanted to live. He even apologised to Delta, and promised he would go to live in the ocean peacefully

In 1 and 2 you're given plenty in a lot of hidden areas. If you ever got low you weren't looking hard enough. I can't defend not being able to hold an armory but you should never have to use more ammo than you can collect.

Playing SS2 always just makes me want to go back to Deus Ex. It feels middle of the road in comparison.

And lets not forget about all the misifo thats not even corrected by anyone.
BIOSHOCK 2 WAS RELEASED IN 2010 YOU RETARD
your argument still stands though, 2010 was just as shit as 2008, probably even worse

FarCry 2 is garbage compared to 1 and ots garbage as a standalone game
Deal with it
WaW is decent though


>>>/cuckchan/


Thats like saying that playing UT2K4 makes UT99 feel middle or the road.

They have completely different design and atmosphere.

Don't forget that once you ditch that gun, all the upgrades are gone. At least that's how it was on release.


That's because it is built around lazily retooled plot from System Shock 2.


It's not like there was a shortage of vending machines or money was hard to come by. In some cases you could even retrieve ammo.

Was it? Huh, thanks.

drill specialist is the best way to play the game and if you think otherwise you're a nigger

Bioshock 2s endings are shit, they're all the same
you die, daughter lives
Only variation, daughter is evil or good, mother lives or dies
Compared to Bioshock 1s endings where you stay under the ocean as a villain or rescue the girls and escape the ocean very different

The biggest issue I had with Bioshock 2 is that the tutorial part is incredibly handholdy. The first time you're attacked by a Big Sister, you can't actually die; she just stops attacking when you hit 1 health and runs away, but not before then. The game wants to pretend you're in a tense situation and make you feel like you're going to die without actually backing it up mechanically. It then does this again soon after in the part where you're trapped in a room that's on fire and splicers shoot you through the windows until the floor gives way. Those two bits might as well have been a cutscene where you get beat up. It really pissed me off when I figured that out because I wasted a bunch of first aid kits, ammo, and Eve trying to fight back during the designated losing cutscenes the first time through the game.

agreed, even though it's a bit of time after 1 and maybe big daddies aren't as feared as they used to be, still going after some fucker who blocks an entire hallway with all that metal and is on fire, surrounded by 20 corpses, there should be atleast some hesitation to start shit

They've got the Vita-Chambers, respawning is part of the lore even if you can turn it off. They could have just had you die there and respawn as part of the plot. They just decided to make you invincible for no reason.

ramming fuckers with the drill never really gets boring

Anyone got magnet links for 1, 2 and Minerva's Den lying around? I'd find them myself but I don't feel like fucking with torrents that may or may not work.

Resistance 2 Multiplayer was pretty fun for me, but, and Rainbow Six Vegas 2 is bretty good

check the share thread or IGG

I liked Bad Company for the characters.

The BioShock series is overrated garbage.

so is there anyway to get the un-remastered version legitimately?
or did they make it so the only version you can get is the shitty remaster?
not that I would pay for it if I had the option, I just want to know

Bioshock 2 had some of the most fun progression of player powers in any game. When the game starts, it is kind of disappointing, because you are about as weak as your average human. By the end of the game, you are two-shot killing hordes of big daddies with the freeze/drill smash combo.

The story sucked compared to the first one (which was kind of over rated to begin with) and the environment didn't seem as impressive and interesting the second time around, but the gameplay was so much better than the first game.

all bioshock games suck

If you want to make Bioshock 2's ending better, lower music volume to zero.
I did this on my first run because there were these blaring sirens or some annoying shit in the final level that I axed the sound.
The result?
HOLY SHIT AN ENDING WITHOUT DIALOGUE YET EVERYTHING IS CONVEYED PERFECTLY
Rapture sinking to the depths of the ocean i dead silence is very profound

apples

Why are these le pc gaymen 90s kids always insufferable faggots

I really don't think BioShock is a criticism of anarcho-capitalism and objectivism rather it explores the idea of failed utopias, I got major Atlantis vibes off it first time I played it. The city of Rapture anyway is not a communist nor anarchist state, that much is very obvious is it not? I mean in the first 10 minutes of the game Andrew Ryan tells you he is striving against communism. And he certainly isn't an anarchist if he is Raptures personal dictator is he? He forges his own way abstract from political labels. I think the story in BioShock is actually very good because it forces you to use your imagination and fill in a lot of the blanks yourself instead of actively criticising any specific political ideology or pretending to know something you don't. I think it also touches a lot into human nature and social elements of life. It really is quite a demeaning and poorly thought out interpretation to just say it was a critique of anarcho-capitalism and objectivism, so much of that game goes contrary to that in the most blatant of manners.

First one had faster gameplay and you felt more vulnerable, so when you killed many splicers fast using different skills while dodging all kind of shit made you feel such a veteran.

Andrew Ryan was a play on Ayn Rand. It's right there in the name. But the point was more that when it came down to it he betrayed his ideals, like people have a tendency to do.

It's not infinite

Nazis get off my board!!

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It's just better on practically every level, but the first one still deserves a lot of credit for crafting the setting and all the other stuff the second one builds off of.

What's not to like about a game where you can wield a double-barreled revolver shotgun that fires tesla slugs in one hand, while simultaneously spitting out swarms of very angry wasps out of your other hand?

In general it felt more refined. The gameplay was smoother and integrated well into the main narrative of you taking role of this obscure yet caring bulwark. Most importantly however, I feel that it oddly menaged to portray Ayn Rands philosophy of objectivism better than the original. Bioshock 2 firstly places you in the very position the previous one made you realise near the end. That you're nothing more than an obedient, mindless husk.. yet.. there's something off about it. The little one treats you with genuine kindness unlike any other, and even when you're forced to kill yourself, there's fear and hesitation. This human element that we didn't see whilist killing Andrew Ryans. We then go about our way through rapture, but with a hint of individualism, the little a linear and story driven game can project.
All in all, despite the guidance towards reuniting with your daughter, there's a different hint as for why you'd rescue her and the others, something Ayn Rand explained in one of her talks that I hold dearly. That in the end, in spite of our choices making us, instead of falsly loving from altruism, you'd better love for their virtues and value, only than you love genuinealy, and can in turn sacrifice of own will. That of course applies both in life, and luckily in game if you look a certain way, you begin to care for eleanor both for the little kindness, care and compassion you tresured form your first moments, and for something that other little sisters share, their innocance and free will that you can bestow them with, their opportunity and potential to be valuable and virtuous. Just as the better ending implies, that it's us and the one we hold dear that make up the utopia we strive for.

youtube.com/watch?v=1iqusT7Dkqw
As a lovely refferance and perhaps expleanation of what I meant by potential.

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He's also striving against the US and the church. It's a failed ancap society, through and through.
He wasn't, in the beginning. He's very much against the state, and one of those "lol free market will fix it :^)" types. If you pay attention, you'll learn that he asserts direct control only after Atlas starts stirring up the poor and fighting breaks out.
It's fairly black and white. Levine is saying that this is what ancap society will ultimately become.

Also, the critique is absolutely right.

Funny how the game articulates critique of ancap ideals so well. Holla Forums should just tell every libertarian to play this game.

That's not even the half of it, they had an entire different plot made for 2 with an ARG that linked it to 1, but they changed the entire thing at the last moment to a COD clone with magic and a half-assed multiplayer mode.

If you're talking about "but a people", then go read a book.

My only big critique of Bioshock 2 is why killing an insane person who literally is begging for death is considered evil.

I mean obviously you'd have to be a complete shithead to kill Grace, and I could see it being virtuous to be merciful to Stanley even though he really doesn't deserve it because you're (literally) the bigger man and don't want to be Sophia's fucking attack dog, but come on, Gilbert's last request as a sane man was to be killed.

who is "their" in this sentence?
dat spelling
Sacrifice what, of (your) own will?
You're pretty proud of your vocabulary, we can tell, but the grammar is fucked and I'm too lazy to proofread your whole post. I chose this because it was especially weird.

meant for

Better gameplay, doesn't shit the bed so badly towards the end. Still a casual SS2 but an improved one.

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we see you

Why go out of your way to acknowledge the retards?

Because he's new.

Fishing for yous again?

I'll take "complete bullshit" for $500, Alex

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All me ;)

there's nothing satisfying about someone acknowledging their sad existence. what they want is to start a fight.

You're not exactly helping your argument here.

the gameplay felt more frantic and fun while on the story side it explored what you may have found interesting about the rapture setting in the first game.

nigger, the game that was delivered was the complete opposite of everything that had been shared about it up to the moment they said the game would have multiplayer, I should fucking know, I participated in the ARG since fucking day one. if you get the artbook you get pages and pages of comments of "this was supposed to be in the game, but we had to cut it, lol".

that was actually cool as a prequel where you took the role of a splicer in the atlas-ryan war with newspaper clippings that change and progress as you rank up showing the passage of time, with your own comfy rapture apartment and each splicer having their own backstory and personality. oh, and how when you rank up fully, you see Jack's plane crash in the background.


I'll take every video game ever made for $100, Alex

The multiplayer was/is pretty good.

What a shock.

is that what the multiplayer was like? well that just plays into the idea that bioshock 2 was a game about exploring what bioshock 1 laid out.

Personally, I rate the games like this: BS2>Infinite>BS>>>>>>>>>>BaS The sad thing is, coming right out of playing F.E.A.R. (On normal), I decided to have my first run-through of Infinite on the Hard difficulty, and…I didn't see that much of a change in challenge (Barring the cemetery ghost boss who's a fucking bitch). But, I have to say, at least the game didn't come off as angry as the original BS did (Although, BaS: Episode 2 pretty much ruined the rest of the DLC and part of the main game).

Also, I'd like to point out that a problem with BS2's story is that it Lamb and her cult comes off as familiar to anyone who played Dead Space two years prior (The Unitologists).

That fucking happens? I'll be crying the most bitter tears when the game's multiplayer does become completely dead.

are you guys seriously complaining about the multiplayer without ever having played it

the newspaper loading screens were the coolest. when you first start playing you have ryan assuring everyone everything will be all right. as you rank up, you see him becoming a dicator, having paparazzi arrested and executed etc

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I wasn't wowed back then when I did play it and I'm certainly not wowed by it now. Bioshock 1 is just System Shock 2, and Bioshock 2 is basically just treading the same ground but now you play a big daddy. The gameplay is an improvement and the game is signifcantly more challenging when it counts, but it's all pretty much still just the same.

Yeah, and the game was a pure tepid sequel that brought nothing to the table but a few irrelevant setpieces like the underwater sequences and the little sister moment near the end. Shorter, uninspired maps, multiplayer focus, DLC practice, it's got every mark of a shit sequel. Bioshock 2 being shit is such a foregone conclusion that the reason anons can praise it must lie elsewhere, and given the political zeitgeist of this site, the reason is pretty obvious. If it was Ryan round 2, nobody would suffer such delusion.

The gameplay was pretty bad in all the Bioshock games.

What always did it for me was exploring rapture and the atmosphere, which 1 did much better in my opinion. I still remember places like the fisheries, the garden, the slum apts place that was optional, the ballroom level with the crazy dancer dude. I don't remember a single fucking thing from bioshock 2 other than the rollercoaster'ish learning tour thing, and I only remember that because it was so linear and shit.

uh, whos complaining?

The main thing I remember from the multiplayer was the comfy as fuck hub you start in. Plus all the levels where bioshock 1 levels.

I played the multiplayer, and it was fairly shit considering that the most viable option was to shock people and instakill them with an elephant gun/crossbow headshot.

Winter freeze and wrench was fun as fuck though

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best way to deal with those elephant/crossbow shitheads

right because Bioshock 1 didn't have cut parts that were put into a DLC- Oh, wait.

yes, weird that all the bioshock 2-based mutliplayer maps ended up as DLC.

Every time Bioshock 2 comes up, people complain about the multiplayer, people I'm sure 80% of the time haven't even played it for more than a few hours, or at all

Never got the DLC. Another thing I remember from the multiplayer is it was unplayably laggy, which was a shame because I remember having a ton of fun pistol whipping everyone. I always had a grenade launcher on backup though incase people where abusing this broken combo where you stun someone with a plasmid then headshot them with a crossbow.

I really miss that fucking hub though. It's rare I see something THAT comfy

I know. Having the wardrobe for customization, and the newspaper vending machine for leaderboards, it was all pretty neat

One of the coolest maps was Dionysus Park, because you got to see it pre-flooded to shit

too bad it's pointless now. you can't play dlc maps unless every player in the lobby owns them, and it's tough shit to get that lucky with how few players are left

Don't forget the Remasters just completely shitting the bed.


I was kicking myself for getting the old PS3 version of 2 with the DLC, since I had gotten it on sale a few weeks before the remasters were announced.

Yeah, releasing him into the great underwater sounds like a reasonable idea. Certainly nothing bad will ever happen of it.

It is bad you nigger.

My apologies for the typos or grammatical errors in
Probably focused too much on expressing myself as clearly as I can, which proves troublesome in itself.
That aside, don't know how well I can clarify anything that might appear vague..
The people of value and virtue themself, as in "You'd better love them for their very virtues and values"
Be it drowsiness or carelesness, other than that I dunno "only then can you love them genuinely"
The whole speech tackles fairly universal of an idea already, so that depends case to case. You can "sacrifice" time, effort, yourself, etc. We're speaking in context of altruism afterall.
Although guess that putting it in context of parenthood would suit perfectly, as an example where it takes all three mentioned sacrifices and more to raise your offspring well.

This thread is pure fucking cancer
Biocock fans should be gassed like the 7th Gen "muh games are art" consolekiddies they are.

Bioshock was never good and you have shit taste in vidya.

It is a Hollywood philosophy of cutting as much as possible from a movie.
bioshock.wikia.com/wiki/BioShock_Infinite_Removed_Content

pfft, glad I never bought it. I actually played the PS3 versions like a couple months before the remaster came out.

Getting those gene tonics that buff your drill power and limit you to only your drill and plasmids was pretty neat. Really neat in fact.

"we changed the character into a shameless hipster/Troy Baker clone so more girls would buy the game"

Why did taking all that ADAM turn Fontaine into a nigger?

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Diversity is the ultimate strength :^)

Say what you will about Bioshit, but they nailed the fucking trailers, mang
youtube.com/watch?v=Lmw78t8NgIE
youtube.com/watch?v=Q8lngIFXRi4
youtube.com/watch?v=bLHW78X1XeE

niggers are the superior race

I had more fun in Far Cry 2 than I did in 3

What about the bit with splicers being insane?
Usually if you're perception of reality is fucked like theirs being scared like that could possibly be thrown out a window.

I'm pretty sure both 1 and 2 establish the splicers as being aware enough to recognize the big daddies as a threat and know they're guarding the sisters.

Sophia Lamb has them all whipped up into a fervor with communism, religion, and control pheromones in the air. They'll gladly martyr themselves to dent your helmet.

That alone makes the game a steaming pile of trash. It's like saying fuck jet planes. Tractor configuration propulsion is fine. Who needs nuclear weapons, T'N'T gets the job done.
Notice how fucking retard that sounds. That same retardation persists from the start of RetardShockTheorpy:2 all the way to the end of RetardShockTheorpy:2.

Anyone ITT could tell you the premise and story of the game is shit, but it's fun regardless.

Bet you love Overwatch, and moblie games too.

Alpha series were a powerful generalist build
the problem was they were more often than not psychologically unstable and only bonded to one sister
the two later models were more specialized and less human
also alpha series are the only daddies that actually used plasmids, that would give them a HUGE leap ahead in combat against the others
also, you know, Delta is actually a free thinking being during the events of 2, thats certainly a leg up against the others

good answers tbh

I don't even care about the rest. I just wanted the cuter Elizabeth and CHAAAAARLES to be in the game

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people need top stop pretending system shock 2 isn't incredibly half baked with some of the weakest mechanics. it is LGS' worst game.

emphasis that he was a freak, also I think the adam slugs themselves are black,

Maybe he's trying to pull a western equivalent to the "upending the tea table" game development decisions that Miyamoto does?

woah, Ken. genius.
no seriously, what does that all that mean?

Remember he popularized the term luddonarrative dissonance. He constantly wants to craft experiences and dislike players interfering with the expression of his artwork. He came up with the brilliant solution of not having the choices matter.

That's like half of all works of fiction that exist. Take it up with David and Goliath, I guess.

You're gay. BBQ'ing niggers is never not fun.

That ADAM lead to dropping the ball, on societal and personal level.

Nothing really. He's called Atlas because it's an Ayn Rand reference. He looks like a bronze statue because it's an Ayn Rand reference. They're just shallow references to things that Levine had heard of. This is what he thinks intelligent storytelling is.

I should probably play through this game a second time. On my first playthrough I invested very heavily into the drill and used it constantly throughout the game. It was fun, but I feel like I missed out on a lot of variety.

Atlas didn't exist before Ayn Rand?

Objectively the most satisfying melee weapon to use in gaming history. It always annoyed me how the big sisters could take a full drilling without so much as a flinch, though.

And now my autism's triggered. I rented that piece of shit way back, and never finished the last two missions before I had to return it. Fug, now I feel like I have to buy it just to see it through. At least I've been reminded of pic related and what a surprisingly amazing game it was.

Forgot pic.

The book in question is (in)famous for pushing objectivism, the 'philosophy' developed by Ayn rand which is a fucking joke and Bioshock still had to attack a strawman version of it which is downright pitiful. It's more than just throwing out casual references but it still isn't impressive.

The entire game is a pretty poor attempt to attack objectivism, pretty much like trying - and failing - to fuck up the special child of political/moral philosophy.

Sure, but having a character called Atlas who transforms into a bronze statue isn't exactly picking apart objectivism.

Well no, but it's more than just a lazy reference to a famous book.

>He doesn't
>He's actually loyal as fuck, helps you whenever he can and sticks with you to the end
>Lamb makes him a big daddy and you have to kill him
>He thanks you in his dying breath

Truly a very underrated vidya bro

Mentioning the little sisters reminded me of a funny incident I had where I broke the little girl limit for a level.


Also stuck out as one of the sadder moments I've had playing a game, and it wasn't even speed to be possible

Wasn't it not that they were psychologically unstable, but that they had free will and as such didn't care about the little sisters. So in order to make them care they made it so the original daddy's would die without their sister, but they never figured out a way to connect them with multiple sisters or could switch them once synced to a sister. So the second series and third they took away freewill, which made them less able fighters and couldn't use plasmids so they just juiced up the weapons and armor to make up for the fact they turned their super soldiers into brick tanks as the super soldier model didn't follow orders as well

hot

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You touch that poor girl in the wrong way and I'll kill you, faggot. She's a pure snowflake.

I don't understand. What's a matter with the first bioshock? I thought it was a fine game.

the first one is fine all things considered
okay combat, decent story, etc…
but it is SUPREMELY overrated nowadays, and probably has the biggest chance of being called "the Citizen Kane of video games" by casuals
but the biggest issue is that somehow the second one has become the beaten red-headed stepchild of the trio, despite having superior gameplay to the first, and Infinite easily being the weakest of the three by a longshot
most likely because Ken "I like feeling stupid" Levine didn't grace it with his pseudo-intellectual hand

Fag enabler.

Don't give me feels like that user. I could wander empty rapture maps for hours and then you spring this shit on me. I've never wanted to explore a video game world as much as I wanted to explore rapture.

It just does so many things I like. They all blended together perfectly.

The one and only one thing that Bioshock 1 did right was the setting. It is giant fuck up from start to finish like the Last Airbender, both of which manages to majorly fuck up in the first minute. When I said setting, I don't mean level design. It was a game that innovated ways of being shit. Extra effort was made into making this game shit. It was like Ken Levine jam a bunch of art and story assets into a generic FPS maker and trashed the output for being too fun and interesting.

Care to explain further than "it's shit"?

Bioshock 1 sucks and this is why I think that it sucks.
Why is the main character one of those Half-Life style silent protagonists? You hear him talk in the opening scene so why is he suddenly mute? With games like Portal 2, you feel like there isn't anything add to the conversation but Bioshock feel like the main character is a literal mute and everyone else is ignoring his numerous hand gestures.
The twist doesn't make sense and it is super pretentious and hypocritical. I have nothing to add to this but an opinion that this wasn't some kind of commentary. Remember this was from the guys that coined the term Ludonarrative dissonance.
Like everyone has said, you going make one choice and stick to it. The game has garner a lot of praise due to this "moral dilemma" except the game does so much to get you pick the good option. Besides the whole moral issue, the game does a poor job incentivizing the evil choice. Adam isn't really that necessary and you have no idea how much Adam you will get from the process. You only know that harvesting gets more Adam than rescuing. You don't even have a vague idea like "You'll only half the Adam.". Also, the first person that you meet that wasn't trying to kill you tells you not to do the evil thing, gives you a non-evil alternative, and killed the last person who tried to do that evil thing. There is also the whole bias to the status quo. People should stop patting themselves in the back for not killing fictional little girls.
What I hate about the game the most is how obsessed it is in controlling the player's experience. You can't horde anything. There is tons of ammo lying around but your character will only pick up a hand full. This is to make sure bad players can always find ammo and good players won't be rewarded for being stingy with ammo. This also applies to money which has a rather small wallet cap for a game about Objectivism. There is also the quest markers, vita-chambers, lack of a "Shut the fuck up, Atlas!" button, and how the game "teaches" you how to use fire and electric magic. Seriously if you need to be taught using electricity on enemies standing on water hurts them, then you probably shouldn't be playing video games.

Also, this paper is super gay and reflects what critics thinks of the game.

It's too easy to ignore the thread and post elsewhere, huh faggot?

Is it okay that I like to look up her skirt as she crawls into the vents?

you can still explore the dlc maps alone in private

you can turn off vita chambers and quest markers, so how is that an issue bruh

That argument doesn't work with Skyrim and it doesn't work in Bioshock 1. I make it point to play normal difficulty as my first run because that is how the game is intended to be played. FO:NV's hardcore mode is an exception as Bethesda mandates it.

vita chambers are at least explained in the lore, and the quest markers are useful for not triggering story cutscenes/progression when you're not ready/done exploring

I just don't think it's that big of a deal

Except it does. In Skyrim the quests are vague as fuck and the world is huge so you absolutely HAVE to use them. You can't play Morrowind style.
In Bioshock the map is tiny with next to no backtracking. Metroidvania games have no quest markers and the maps are fucking huge + backtracking, so if you can't navigate a tiny semi-linear bioshock map without quest markers you must have some sort of brain defect.
Except in stalker and god knows how many other games. Also "Playing the game how it's intended" is a shit excuse. Especially when knowing the industry there's a 9/10 chance they where shoe-horned in because of retarded playtesters and weren't intended at all.

I really need to stop responding to posts that are just pure retardation.

What… were the other three?

but metroidvanias usually have distinct rooms and are sometimes divided into themed zones to make navigation easier which Bioshock doesn't because it's shit

So, you mean to say… you're a big guy (for him)?

I thought the point was that you were just some random nobody until the twist revealed that "it was me Austin! It was all me!"

I can sort agree on this, there's no reason for it other than "oh look how easy we manipulated you" except that you have no choice but to comply to continue the game. Fucking spec ops the line did the same thing.

I can't argue against what you said, you're right on that.

While what most of what you said is true, the actual shooting and plasmids are fun and it was nice to be able to prepare to fight the big daddies. The limited ammo thing also, whether this was intentional or not, helped to experiment with different guns as if you ran out of ammo in a fight you could often just switch weapons and maybe discover you like the other weapon better.

That's just flat out wrong. I remember you start out in the apartment/office building areas, then move to a marina styled/smuggling area. I forget the order after this but there's a garden, ballroom/theatre area, and a railway/slums level. It's just that the themed zones weren't seamlessly connected. Also I recall the rooms being pretty distinct to.

it's almost like nobody here actually played the game

see

And whose fault is that? Most hard modes just inflate the HP and damage. Besides, it isn't like I'm planning to play ironman mode.

Great way to start an opinion piece.


I put up with the ammo limit but then the game limits the cash too which doesn't really buy you anything that you can't just find. All it does buy me a sense of security but the game doesn't want that. It just wants to search for ammo that I'm going to leave behind. There is no strategy to conserving anything just guessing what kind of ammo type that you going to encounter later and deal with it.

in the future, it undermines the distinction between the ‘good’
and ‘evil’ choices. This argument does carry some weight, and the message would be stronger if the distinction was more profound (although it is important to note that the player does not know she or he will receive this future Adam). Still there is a notable difference in the amount of Adam collected between harvesting and saving the Little Sisters, even if it is not as dramatic as Sicart would prefer. Ruch (2010: 89–90) also makes a persuasive argument that if the game punished the players too greatly for refusing to harvest the Little Sisters, then the game would be removing the element of choice, which is crucial to lend gravity to the decision.

Real fucking insightful.

Ouya wasn't released in that year? If so, there goes one of three

Minus the PC version, which would be the next best version of Bioshock 2 to get Holla Forums?

I don't think it matters at that point. I doubt there's much difference on console.

This post really just shows some people just want to be right even if it means acting completely retarded

The Last of Us, The Xbox One, and The PS4 in increasing order of scam.

I made my arguments that Bioshock 1 is shit unless you have any arguments against it fuck off.

Only if you plan to marry her.

The twist was pretty good, him being silent did help


Agreed, noclipping and just flying around looking at stuff was very nice
Also the HD upgrade of BS1 is nice, it's not night and day differences but it does look alot better

Not really. Atlas could have done much more with the mind control and it didn't help that the MC narrated the opening.

Damn, compelling not-an-argument you got there. You really showed me how all the environments in bioshock have no themes or distinct rooms. Also I like your retarded "I play on normal because it's the way it's meant to be played" shit, especially on fucking Holla Forums where most of the gold standard games have to be played on hard. Stalker, Deus Ex, Thief, etc.

Also, you picked two of many complaints and you haven't given an argument for whether the game is even good without those things.

You would have a point if any of those games treat you like a literal retard in normal. You are one step towards this.

The graveyard was a pretty interesting area to have in a game about being under the ocean, felt spooky with the odd lighting

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What does that have to do with anything? So normal is retard-level, which means you can't turn off quest markers or vita machines and still have to play on normal?
What does this even mean? Is this a failed abortion of a burn you tried?


There where some really quality areas like that. They really should have juts made this a metroidvania game where you could wander around the underwater city. It feels like the pieces where there, but they had to chop up the entire game into 5-6 levels instead of having one giant city.

You can't be helped.

Damn. I didn't think you'd run out of ways of deflection this fast. You must be new to this

I can't convince you of your retarded-ness.

Deflection must be hard when English clearly isn't your first language or it could just be hardcore autism

This is boring me almost as fast Bioshock.

The only point to play the game is for the atmosphere. I wasn't defending it's gameplay just pointing out that the things you picked to nitpick where easy to fix, and your reason for not fixing them doesn't stand up when compared to the most of games.

What a garbage reason to play a game and gameplay play no part in improving the atmosphere.

The game is extraordinarily garbage. The game is designed for the kind of people need these things. Atlas did explain how electric magic (It is basically magic) works great on enemies standing on water like people couldn't have figured it out themselves.

Yeah

Were those suppose to disprove me? Atmosphere alone can't carry a game.

I'm not disproving anything. It's common knowledge by now. Everyone played Silent hill for it's ground breaking gameplay and resident evil for it's mind shattering story.

Honestly, atmosphere is all Bioshock 1 had going for it. Everything else was below mediocre. Silent Hill had a relatively good story and REmake is I haven't played enough of it yet. Atmosphere can't save a shit game.

one of these games is not like the others

one of these games has dead bodies flopping around endlessly and enemies shooting their guns through walls

I'm late to this thread, and others have probably covered all my reasons, but I liked Bioshock 2 better than either of the others, for both story and gameplay. There were more interesting level designs, other than the first area, the combat was tighter, the whole trapping idea was more fully fleshed out. Story-wise I felt it was very reminiscent of a golden age sci-fi novella, with the political clash as more of a background or setting for the real story, whereas with the other two games the science fiction elements seemed like a thin cover for heavy handed political statements.
Also, I think it says a lot that Levine scrapped the story of Infinite twice only to finally make a weird ripoff of the second games story with a bigger art budget.

the loli daughter companion that you get at the end game. For some reason the developers thought it was okay to only get her at that point. Whenever she spawns she's always happy to see you and remarks about it.

Didn't expect the feels at the end.

And then the game has no autosaves for the entire fucking level meaning you can lose upwards of an hour of progress if you don't save constantly and break up the flow of the game.
Often the information you're given in-character is insufficient to work out what specific room/specific object you need to interact with (quest objects are also poorly marked out compared to the shitty, brown+muddy background too). Sometimes this leads to running around a room looking for the specific object and often more worryingly you'll stumble into a story section/bossfight that you can't back out of because they assumed you had a marker for it.
Being able to turn off features that leave the game half-functional doesn't count for shit all in any game, it's just a lazy way to claim that the game hasn't been dumbed down for casuals.

Fuck this, pictures.

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I want to cuddle with the Little Sisters. Is that too much to ask?

YES

Why? I just want a cute daughter to pat on the head and have her hold my hand while we walk around a mall.