Is there untapped potential in no-fuss lo-fi online games ? or is its current simplicity their charm?

is there untapped potential in no-fuss lo-fi online games ? or is its current simplicity their charm?

It's all fun and games until they let you purchase power/progress through microtransactions.

Less bullshit to deal with is nice, but the fun always stops when the game reaches

Especially ones that require you to pay up or else you'll be stuck at the bottom forever.

wat if
nidhogg, mmo?

I miss those Holla Forums rooms, that was fun as fuck

>Free to play game but I choose to pay $20 for an edge to have even more fun

Buncha fuckin puritans itt

There was one like last week


u wot m8

I see 10 posts

I bet you think hacking a game to get an edge is good too.

But thats cheating

jelly battle
is that still up somewhere?

I'm out on the loop on online stuff. What exactly is a "lo-fi online game"?

Realm of the Mad God.
And then they sold to the new Developers.
tl;dr the patch decided that your reward pool is dictated by how much damage you did to the mob in question.
Since Priests deal shit damage and against higher level mobs, the only thing they're going to be doing is healing.. Suprise! Priests now get nothing from Orynx, if they even survive. I've never seen a metagame gimped so badly since Battlefailed 4's Rocket Nerf. Anyway.

...

Top goys like you are the reason why pay-to-win garbage is so rampant.
Fuck off.

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populated online browser games, as opposed to +3gig mmorpgs with 5yearold accounts

i'd link a youtube vid of one, but they look more boring than they are (at first at least)

l0l0l

That's why you don't sell your shit to a dev/publisher that literally creates/sells virtual casino mobile apps.

I think so. Just had a pretty good time with a rando on online co-op for Nuclear Throne.

kill urself though

kill urself ho