Awful Maps/Levels

Post the shittiest maps/levels from a game.

Other urls found in this thread:

darksouls2.wikidot.com/flame-quartz-ring
twitter.com/NSFWRedditImage

Wasn't there a ring of fire resistance?

That was probably one of the more fun levels just because it had all of that shit in it.
Why would you dislike a level that highly interactive ?

I like the aesthetic but walking from place to place here is a fucking nightmare.

Only DS1. DS2 didn't have that ring.

Those are some really awful Cliffracer retextures.

I liked the design of the area from the bridge up until the smelter fight, but the execution with just tons of knights who all aggro one after another and it all being essentially linear sucks dick, and then the whole rest of the area being even more linear enclosed hallways was just fucking stupid and awful. It could have been like a cool fire variant of Anor Londo design with a long crawl around the outside of the place and then a bunch of interconnected interior paths but they were too fucking lazy and just settled for overly linear trash like pretty much every other area in the game did as well.

My own experience with this level has been extremely shitty, user


I wouldn't mind as much if the rest of the level wasn't even worse than that. The boss fight was cool though, and I had fun with the Smelter Demon

Also, if you wanted a better example of shit tier design in Dark Souls 2, all you had to do was post an image of the clusterfuck leading up the Blue Smelter.

That area is completely fucked.

This is far worse. Bed of Chaos can go fuck itself.

The problem with DS2 (and lets be frank a problem beyond Demon Souls) is that there's more emphasis on gauntlets than long stretches of intricate level design. Game haz gotta b ard 4 the kiddys muh git gud.

Not on the second game.

There's worse areas in the series m8, like Lost Izalith and that one area in the Old Iron King DLC leading up to Blue Smelter Demon
Those two areas are the absolute worst areas in the whole series. Although personally, I had a bad time with Shrine of Amana because, for some insane reason, I didn't notice the second bonfire, so from my perspective, I had to do a near perfect run between the beginning of the area up to the Demon of Song.

...

you deserve it

How does someone figure that out without guides?

DS2 has a myriad of awful levels.

The game in general has a vibe that makes it not fun to play. I had a blast with 1 and 3, but 2 just feels off.

People don't need a guide to tell them that they need to give humanity to The Fair Lady in order to level up the Chaos Servants. So if you're like me and just dumped all the humanity to her because you don't give a fuck about multiplayer, then there's the shortcut.

You're playing morrowind, a shit game afterall. The only reason the game is regarded as good sometimes is because while everything is trash, once you max out your mage and can fuck around with spells it's fun.

Hell, i can even remember that baby scream in the background.

My biggest problem was dying on the lava and not being able to find my bloodstain through all the fucking glare.

Oh, I did. The area is still shit, especially since you need to run past the respawning titanite demon, and the fucker doesn't even drop anything most of the time.

I enjoyed invading players like OP's character and shitting all over them in the iron keep when the game first came out. Good times

You gay dude ?

Get run like the wind. Use the band from Tribunal and recalls. Or use boots of blinding speed with levitation.

That's exactly what i said nigger. The entire game is shit but once you slogged through it, fucking around as a mage is fun.

Lost izalith at least gave you the lava resist ring and had some interesting elements like the poison maze.

Yeah, but the pay off isn't as nice if the base game isn't a slog, you need to start off getting you ass killed by rats because you "missed", if you didn't you already were a god and the end game is just meaningless.
This is what Dark Souls well does fantastically as well, by the time you reach the end game and you can go back to starting areas and curb stomp that Black Knight in the Burg who gave you nightmares during you first run, its a great feeling.

>even the gutter is a much better place, both aesthetically and from a design point

>THREE TIMES LONGER THAN ANY OTHER DUNGEON IN THE GAME

I forgot my picture.

With even a little understanding of Morrowind's combat system, this is not an issue at all. The game isn't a slog or difficult unless you make it that way by being an honest to god idiot. Morrowind is a game that is wasted on far too many people.

Everyone forgets that you could see the jail corridor in the sky in the entrance from no man's wharf.
I don't know if they fixed that in scholar of the first sin, but it was ugly as fuck.

DaS 2 had fire resistance rings, you fucking retards.

Its done on purpose because you can take the ship there. Wow amazing clues..

Or maybe I'm retarded and understanding wrong.

If it weren't for the optional Bridge area, I think I might have forgotten about this entire zone. It wasn't hard by any means, but I can't remember a more unnecessary feeling area in any Souls game except all of DS2.

Seconding. Airs Rock is where I quit when i feel like playing GS2 again.

I think we can agree that DS2 had awful level design

Also, anyone else caught on how No mans warf and later the useless dead dragon memory stage are straight ripped off from Tekken (5?)

It has fun builds but nothing is worth it. None of it is worth the soul draining slog, and when the bloodborne trailer (((leaked))) it was an extra kick to the fucking balls. It was my first souls game and I'm already done with the series. Even did the 1000 invades and 1000 dark souls banished ring on both sides for extra autism and to squeeze some fun outta that dead shit. God. Its so bad.

...

All of Lordran and the Dreg Heap is floating in the sky and held up by giant trees. Elevator holding up a keep doesn't seem weird by comparison - maybe it came off the set of Dr. Who?

I wish I had a screenshot of it, but when you took the ship to the lost bastille, before you enter the cave to the elevator, if you looked up in the sky, you could see the upper floor all glitched up. It was a glitch that they didn't bother to remove. It was a corridor of jails. If you see a 3D map of the game you can see that a lot of the areas clash with each other, but in this situation you could literally see a floating map in the sky in a space that made no sense.

That actually has basis in real-world mythos though

The retarded ass game is built upon itsself, as in one level stacked on top of another for some reason, you can see this by dropping an item in majula and going to the dragon memory to see it hover in the air. Also how I spedrun that husk of a game, everything in it is tacked on with glue.

I had absolutely no issue with that area. The only annoying enemy were the Ghrus that stand on their legs and use soulsucc on you.

The poison is a non-issue, the big guys you can lure into the fires that are around the level and if you die to basiliks this far into the series, you only have yourself to blame.

And there's basis for the world being carried around on top of a giant turtle - turtles all the way down, as someone once put it. Still dumb.

You could do something interesting with world design supported by trees and turtles though, and they're usually intentional. You could maybe do something interesting in a silly way with a world supported by elevators but I really don't think volcano castle in the sky was designed with that intent.

>Enemies flood in :^)
Chuck in a couple elevators to take you up/down a floor for the exact same shit.

This is one of the worst levels I've ever played in any FPS. Hell, why not any game I've ever played.

?

Was gonna post this. The Library = trash. Fuck the flood

Now, let's not get ahead of ourselves.
At the time, they were a great enemy. Now it's not as shocking as it was due to the prevalence of zombie-like monsters in games ala TLoU.
Especially shocking as you were just fighting brightly coloured ayys on some random ass planet with different biomes for ages, then suddenly you get stuck in an eerie swamp and hear screams and moans on your comms.

They can be fun as a change of pace to the Covenant, but 4 samey-levels in a row of the most annoying enemy in the game is bullshit

Come on now.

Fuck that place.

I hate Christmas.

Lot of it was still better than majority of 3's areas and post-Anor Londo 1. You want the worst one in the series, look at 3. Awful, generic atmosphere and half-assed pvp that somehow managed to have the least variety and balance of all Souls-games..

I actually thought that dice thing was kind of fun, but I think you can get screwed by needing the exact number to finish and exit, if I'm remembering right. Still was pretty fun if you don't get stuck for too long with bad luck.

Devil bringer attacks would cause the die to always roll whatever face was up when you hit it so you could perfectly manipulate your way through.

...

Fuck you, Freezeezy Peak was a great level.

I almost quit during my latest replay. It was worth it after, though. Last time I played the game I was a kid so it was neat to have more insight into the balance and such then I used to have.

...

Lava levels never fail to be shitty. Front lighting, heat wavey effect. The people who make this shit do not play it at all or have any understanding of basic visual concepts. We need to get rid of fucking artists and marketers in this shit industry and back to intelligent people with basic understanding of reality.

I'm sure they're fine, I just have bad experience with Christmas.

E1M1 and I'll go as far to say that all of Romero's levels are overrated. There's a reason that Episode 1, Romero's Episode, was the shareware episode, because Romero's style is fairly casual, straightforward and easy to understand. Sandy Petersen's levels were so much better when it came to gameplay, they actually had a lot of exploration to them, and not just in secrets.

who did doom 2's level design? because doom 2's levels are godawful

Both the shittiest map and the best map for griefing.

...

TBH any game where the correct way to play is abusing glitches the developers refuse to fix is irredeemably shit. So yeah a game that puts so much emphasis on the movement system like xonotic is shit because of the movement system.

no thank you.

i'll always say this is one of das2s biggest flaws, groups of enemies with identical movement speed and movesets, so the only goo strategy is a form of nuke or kiting

Maggot Lair vs Arcane Sanctuary?

Strafejumping isn't a glitch.

I wish every D2 area was like this.

Glitches are short and temporary occurrences of unintended effects.
The movement peculiarities in Xonotic aren't, and are deterministic. Additionally, many of the maps are designed around them.

basically the entire dark souls 2 and a majority of 3

you can skip most of that section with 2 jumps

nigger pls that shit is easy as fuck what are you on about?

git gud fucking noob.

easy doesn't make it any less annoying and ugly

You just described yourself

Arcane was my favorite place. Full clears every time.
Act 2 sucked as a whole

There were 4 of them you retards
darksouls2.wikidot.com/flame-quartz-ring

the way to walk on the lava rocks is a combination of things, ideally, you need:
-the fire defense/multi element defense rings equipped, both of them
-the Intense Sweat pyromancy (you dont even need stats for this)
-get "drenched" status, its an altered status just like poison or toxic, except it has no visible "resistance bar". the way to do that is to roll on top of the water jars inside the castle, or in any source of water. your character will get soaked in cold water that temporarily raises fire defense.

tl;dr: you're a fucking idiot.

damn.

That's why I lure the lava dinos to the islands. Then I'm not suffering constant health drain either. Better yet, fuck that area entirely and go chaos servant for the shortcut to the OK part of that area.


He's not so bad to avoid. Just slow down as you go past him so you can dodge-roll if he tries attacking you. Also if you're farming red rocks you want to be starting from the bonfire in the tower, it's a much quicker route.


Besides the worst part is Act III forests.

Mario 64's level design is absolutely dire from start to finish.
Call the cops, I dont give a fuck.
inb4 nostalgia fags and nintoddlers

mario 64 was mostly a tech demo :^)

REMEMBER ME?

Exactly, the jump to 3d was not so clean, which docked it enough points to put it in a dire, dire state.

all the turok games had shitty levels except for turok 3.

Been playing through the original .hack series and I think thus far, Σ server's [Generous Bemused Virgin] has to be one of my least favorite fields/dungeons. Probably the first level in the series with more than one data bug (essentially a glitched normal enemy that is basically boss/minboss tier) that the player will go to, to the point that it feels like 3/4ths the rooms encountered are bugs, and without enough normal enemies to purge infection status into, if you take too many bugged rooms (or too many rooms in general), you risk full corruption and a game over. Compounding matters, you're having to escort a character that is not only new to the party, but new to the GAME through there (apparently she heard there's a good item there and wants the player to pop her dungeon party cherry). That field's recommended level at the Chaos Ring reads 62. Ryoko can easily be at level fucking 1 the earliest you can traverse it with her (characters thankfully level while you're doing other stuff; she was level 11 when I first attempted the place). So not only do you have to deal with a ton of data bugs, but one of your three party members is practically worthless and might as well have a "please crush me" sign on their front. And try as you might to distract enemies, and tell her to stay where she is instead of running in, she's still liable to get instagibbed via enemy spells. I still have no clue how she managed to wander safely to Basement 5 of the prior dungeon you first meet her in (which was like level 55 or so). At least her personality is humble and grateful.

Granted, it's not like the actual fields/dungeons in .hack are all that interesting or unique, but this one feels special in just how annoying it is.


Those floor lights are reminding me of Sandshroud Ruins' light puzzles in Tales of Graces f.

How so?

Yes, but this map was especially bad when the game first released due to the shitty draw distance/fog and switches hidden in the deepest asscracks of the level, with repeating segments of map as the cherry on top of that shit cake. It was made by one guy, so it's still a breddy gud game but maybe that's just my nostalgia talking. The remaster makes it a lot more bearable.

I both love and hate this level.

I still have memories playing co-op on battle.net before grushes were common enough for none of the maps to really matter. A group of melee characters in that map was complete shit.

What's a build that makes the game more bearable?
I was considering dual greatswords but magic seems effective in dealing with bullshit mobs.

...

It does slow the pace of the game down to a halt, but once you learn the order in which the dice rotates it's over and done pretty quickly.

That's the most generic statement I have ever heard. Petersen, American McGee, and some of Romero's maps are in Doom 2.

The lowest form of bait.

I got stuck with that fucking switch too. It drove me bonkers. I ended up asking on the steam discussion board asking for help.
That and the destroyable "doors" that aren't marked as such as any different from regular walls in the Hive of the Mantids were some classic pixel hunt bullshit.

I usually love bethesda but they really dropped the ball here.

Fuckin zul'drak, hellfire peninsula and blade's edge in wow.

Pretty sure anyone with the ability to pay attention to context can figure out that they meant this.

I feel the same way. I love how it looks and the way you traverse the place is really creative, but it's so damn easy to accidentally slip into one of the holes in the ground (though at least that can lead to funny stuff like embed related).

Can be fun, but I don't think that's making it easy on yourself.
In general, blunt weapons perform the best, due to how they counter plate armor defense, and the game is full of every variation of big dudes in heavy armor you could imagine.
Also level some ADP, the starting amount of I-frames for most classes is lower than that of DaS1's heavy roll.

The game becomes a bit of a slog in here. I liked the music though

any encounters in these locations

Alternatively have your cake and eat it by abusing the item duplication glitch with the fire keeper soul.

The Depths and Blighttown are mostly skippable thankfully.

Any ice level in a game

What was that shit about snuffing out the flames? Who keeps the flames lit? The monsters? Someone who doesn't get attacked by the monsters? Why don't they get attacked? Wouldn't it be easier to just have them light the flames rather than go through all this effort? Why do they need to light the flames anyway, it doesn't seem that hard to do apart from all the monsters, monsters that anyone who could navigate the world would be well adjusted to dealing with anyway, so why the 'trial' of having to snuff out a tiny candle flame like 3 or 4 times?

for fuck's sake why do I manage to kill every thread i post in

I still prefer 3 over 2's areas. And I could care less about PvP because it's all meme shit to begin with. 1 will always be superior even post Lando though. Dukes Archives is better than anything I've encountered in 2.

This is why you add power to your engines and flee. There's no point in fighting when you're slowly draining scrap from having to repair your ship. Ion storms are some of the most fun encounters I've ever had though.

...

It's not hard it's just a boring, shitty tedious area.

I was a waifu fag who wanted The Fair Lady to get better so I farmed a lot of humanity

i liked that map

The Miga Insect Warren from Star Ocean 4. The entire game was shit, but I was somehow managing to deal with it until this dungeon.

And you're here spouting some shit about contextual clues.

Neck yourself, retard.

holy shit he is actually retarded

Definitely an interesting world, but when you aren't fighting drakes and griffons travelling in Dragon's Dogma is an utter chore. It's unbearable to travel halfway across the map for a fetchquest or whatever else.

But that looks really pretty.

Great for catching the eye of casuals.

Finally playing bloodborne and I'm honestly kind of shocked how bad some of the maps are.
Game is solid up front but there is plenty of bullshit in it. Masterpiece my ass.