Battle Brothers - 1.0 edition

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Hows the gameplay?

I'd say comfy but there's nothing bloody well comfy about running into 5 necrosavants supported by half a dozen auxilia on a 2 star contract ten minutes into a new campaign.

Other than that it's still 80% randomized missions that draw from a shared pool of objectives and outcomes. For example ((kill graverobbers)) can have half a dozen outcomes ranging from direwolves, ghouls, and the undead to bandits, witchhunters or rival mercenaries on a contract rummaging for one noble house or another. And occasionally you get to switch sides during a contract, say eliminate those mercs and pick up their contact or save some (noble)fag from them and escort him somewhere.

The 20% being the new crisis arcs and unique item quest are interesting although I can only vouch for the undead one so far

I played 0.9.20 or so and and I was really disappointed that I never got any named Items. Everything was the exact same shit except for a few super expensive items from the blacksmith that were only marginally better than the normal version. I overwrote my save when a newer version came out that said that there would be more named items but only in new games. Now I don't want to bother playing because starting out was so repetitive.

You'll find the bulk of those from nobles, (ded) heroes, rival merc captains and bandit chiefs. There was also a bug at one point that prevented the looting of stiffs that fell under bleed, dogs, allies or decapitations. Which is of particular bullshit considering how cleaver execute in particular was the best way to deal with said assholes.

So, its a Low Fantasy Medieval Merc Management game?

That sums it up pretty handily.

It's not a very graphic intensive game but the tactical gameplay is fun, if brutal at times.

Expect a lot of dead mercs, and don't do anthing overtly risky in terms of distance/contract: your men abandoning you is far more painful than losing them in battle, but you'll lose them a lot because of the RNG nature of enemies in contracts sometimes.

More or less. When you start a new campaign/company the game generates a new world and you're set loose to roam city to city, village to village, steadily picking up harder and harder missions and eventually mounting punitive expeditions against the greenskins, raiding necropolises or taking part in the nobles trying to fuck other nobles.

The "meat" of the game comes from pop-up style events influenced by your merc backgrounds and collecting/optimizing your company with different weapon types, different defenses or character perks.

And yeah, it gets pretty repetitive once you get into your stride.

Thanks lads, I'll give it a try

Couple of things to start you off:

go big or go home

Thanks

Two handed weapons with 2 range should be viable. I used a guy with a 2 handed sword anyway because it's fun. I had to give him the heaviest armor I could though.

It's boring. Procedural generation was a mistake. Just got a refund for it.

GREETINGS BATTLE BROTHER I AM NEW. HOLDS UP BOLTER MY NAME IS SERGEANT ARGUS BUT YOU CAN CALL ME BATTLE BROTHER. AS YOU CAN SEE I AM VERY LOYAL TO THE EMPEROR. THAT IS WHY I HAVE COME HERE, TO MEET OTHER BATTLE BROTHERS WHO ARE LOYAL TO THE EMPEROR LIKE MYSELF. I AM 127 YEARS OF AGE ( PRAISE THE EMPEROR) I LIKE TO PURGE HERETICS AND XENO SCUM WITH MY BATTLE BROTHERS ( I LOVE MY BATTLE BROTHERS, IF YOU DO NOT LIKE THAT THE DEAL WITH IT) IT IS OUR FAVORITE ACTIVITY BECAUSE THEY ARE NOT LOYAL TO THE EMPEROR. ALL MY BATTLE BROTHERS ARE LOYAL TO THE EMPEROR TOO OF COURSE, BUT I WANT TO MEET MORE LOYAL SERVANTS OF THE EMPEROR. LIKE THE EMPEROR ONCE SAID, THE MORE THE MERRIER. I HOPE TO BOND WITH A LARGE AMOUNT OF LOYAL SERVANTS OF THE EMPEROR SO JOIN ME IN PRAISE OF THE EMPEROR. FAREWELL.

Is it just me or are spears OP as fuck?

They wouldn't be so OP if the AI wasn't retarded enough to repeatedly run into your spear walls. Once they manage to dodge one of the attacks though you lose the advantage. Also I think skeletons get a defense bonus against spears and arrows.

Piss-poor damage and they're extremely vulnerable to pikes but they're second to none when it comes to stacking head hunter. Speaking of OP, most axes get to hit both the head and the body on the same attack. And cleaver decapitate actually works on damage received and not current health, so ironically khopesh are one hell of a counter to vampires.


I had a guy in plate harness and specializing in daggers, and when the stars aligned that motherfucker had like 9 attacks per round. Ignored all the armor and usually went for the head as well. I still wouldn't swap my spear/cleaver shieldbrothers.


Only ranged.

I'm really tired of this cartoony mobile game artstyle that's become so popular. Why can't they just make it isometric?

What changed from the beta?

Fuck, I figured they would be at least decent against armored enemies.

They are but axes and hammers are plain better. I mean what's the point of flailing around the shield when you can reliably axe straight thru it? Same question about the point of hitting the head if you don't take it off in one strike like you would with a good axe.

Maces have two problems: they're really heavy but their abilities favor the long fight. Stunning and shit. It really doesn't help how hammers outclass them by a ton when it comes to dealing with retainers or varangians or how the nastiest enemies are immune to stun.


Bugfixing, more special items, and more events I think.

so you haven't played it?

Do undead take more damage from blunt weapons? I noticed that they resist piercing weapons before I got slaughtered, so I was wondering if I should take maces to smash them or if they're as good as any other non-piercing weapon.
Thanks for the thread, OP. It's decent for what it is. I would like a more ambitious version of it perhaps, but it's still enjoyable. What I'm really missing is party-wide skills, and perhaps magic beyond artefacts. There are magic artifacts, right? I saw a named suit of chain mail but from the description I could only tell that it was just really well made and not enchanted or anything of the sort.

Got a day 71 campaign with the current version. Thing is they're being cagey with the patch notes for the 1.0 version and considering 0.9.5 was the last pre-release content patch I'm going by what I know for certain. The think part comes from not knowing whether they saved some boss tier shit for the release or something.


No, only most ranged weapons and only for skeletons and ghosts. Maces are OK as long as you don't consider how hammers rip the armor like it's nothing, how cleavers prevent them from rising (and bully vampires) or how axes tend to ruin anything with a shield but maintain the damage and the armor penetration. Also, you can't stun most undead or orcs.

They're best applied if you outnumber high quality opponents such as hedge knights, certain retainers or rival mercs. They can also prove convenient to pin down goblins.

There is straight up magic and there are magic artefacts and no, you don't get to use most of it.

And I just remembered why I stopped playing last time.

How the fuck do you deal with that?