ITT: Games with utterly atrocious and beyond salvageable gunplay

ITT: Games with utterly atrocious and beyond salvageable gunplay.

So why is it bad? Or are you just cuckchan crossposting?

It's the most ugly and unresponsive gunplay I've ever experienced. Even Fallout 3 and NV are nowhere as bad as this. It's Ethnic Cleansing tier bad.

Your mom seemed to like my gunplay if you know what I mean. Emptied my whole clip into her if you get my drift ;)

I don't catch your drift.

Big shock. Your mom got it, though ;)

yeah it's pretty terrible. This is PChan though, any criticism of muh pc classics is ban worthy.

You can have a good game with terrible gunplay. Pics very related.

Seemed responsive enough to me. Point gun at head. Shoot once. They dead.

Im seeing if he (or you) have any arguments. I'm not disagreeing. Stop thinking every post is an attack, you fucking retard.

It's a first person role playing game not a first person shooter. I guess pausing for 1 second to aim your shot is just a little too much for a millenial. Maybe nu-Deus Ex with it's "Press A to kick ass" gameplay is more up your street.

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Take your meds, fam.


FEAR, Bioshock and HL are good games. CS GO is bad, Fallout 3 is pretty okay with mods. All of them have bad gunplay, which is what I meant.

kill yourself jew

Oh, it's the guy who keeps making all these "Deus Ex is horrible" threads again.

No, you're an idiot. Here's a quick rundown of Deus Ex's gunplay for you dummy.

No, I like that idea. It just looks and feels so underwhelming. The gun handling, the projectile, the response, the gore, they just feel incredibly underwhelming here.

I like Deus Ex, except for the intolerable gunplay and combat.

Maybe you should read a book.

FEAR's got the shotgun tho.

The mediocre stealth doesn't do much for me either. dude just crouch and be 10 feet away from the enemy AI lmao

game isn't that good in retrospect

Honestly, you really are doing a pretty good I AM SILLY impression right now.


Pretty much. The melee is awful too although the sheer ridiculousness of the dragon tooth is kind of great. I think DE just has bad combat in general (very similar to SS2), but the rest of the gameplay is solid.


user…


It does, and thankfully you can use it for ~95% of the game (and you probably will), but everything that isn't the shotgun or railgun feel like complete ass.

It's got a lot more stuff than just combat. You get to finish missions anyway you want, there's a lot of possibility. It's an almost sandbox game, which is unique for an objective based shooter.


Yeah, it needs a proper successor that only changes the necessary things.

then why did CS 1.6 set the standard for PC FPS controls, using basically the same engine?

With laser and advanced level guns you can hit anything while running.
Get good.

cs and hl1 have entirely different feel when it comes to movement and weapons. Being on the same engine doesn't equate to the same mechanics.

It is the same engine, "basically" is redundant.
And no, CS 1.6 wasn't the first one to have crouching and WASD based controls.

Controls != gunplay

You can have solid controls, but if the weapons themselves feel and sound like shit, optionally with damage spongy enemies that can soak headshots, you have shitty gunplay. Alternatively, you could have weapons that insta-gib enemies, but again, if they aren't satisfying to use, you have shitty gunplay.

Another example would be STALKER. Vanilla has terrible gunplay. Enemies are damage spongy as fuck, weapons have RPG tiered accuracy (early game weapons are inaccurate as fuck, 100+MOA, despite being just as accurate mechanically as later-game weapons), animations are shit, sounds are shit, and models are shit too. But mod that with something like STCoP and you've got yourself milsim-esque realism with gorgeous models, sounds, animations, and weapons that behave shockingly close to how they do in reality.

Why?

But I've never had this problem. What difficulty do you even play on?
But sure, the presentation is shit, I'll give you that.

You have, you just don't mind it. I could go on and on about how fucked up the shooting mechanics are, and probably blow your mind on a few things that you didn't know, but I don't want to turn this into a stalker thread.
Master, but do note that in SoC, raising the difficulty lowers the player's damage, and in CS and CoP, difficulty doesn't affect your damage at all.

there's some half baked mechanics with enemies that don't have degrading armor but yours does, yet can't be repaired in the base game. So you can have the same armor, weapon, and ammo type as an enemy but he can be doing 40% more damage to you than you are to him because the developers didn't plan their game out well enough to make the survival actually in the game, so it's just swapping for new armor with no real sense of preparation other than eat enemy sausages and bring medkits, bandages and antirad. Not very interesting when there's like 6 more unattended mechanics.

Pretty bad slip to have in game design right there. This can absolutely make enemies seem bullet spongey, but once you get your first ak74 like after the 1/6th mark of the game, accuracy is no longer a problem.

What's wrong with Fear's guns?

Weak sound effects, very bad animations, and overall weak damage on all but a select couple of guns. It's one of my top 10 favorite shooters due to the atmosphere, verbose NPCs giving the impression of advanced AI, good lighting/visuals, and solid replayability, but the actual gunplay is pretty bad.

FEAR 2 fixed most of the problems with the gunplay, but fucked everything else up and is a worse game overall.

FEAR with FEAR 2's gunplay would be top-tier.

Google "time_to_aim".


They don't handle nicely. Things such as accuracy and kickback are quite horrible here. There's no difference in accuracy between firing in burst and emptying your magazine. They don't look and sound solid either.


The AI is actually really advanced, it's not just an impression. They have this priority based function planning. It was one of the first games that used that kind of programming.

Fuck off Satan.

Fair. The way enemies' ragdolls spazz out coupled with office utensils flying all over the place during firefights makes it feel satisfying enough to me. Never had a problem with the sound effects of the guns, though it's been a while since I last played it.

Here's a runner up for the worst gunplay in history. Unresponsive, bullet sponge, ugly looking gunplay and graphics.

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My gf thought I was saying "day of sex" instead of "deus ex" so I never played this game, although I did buy it. I always heard it was good and that it predicted 9/11

This is one of those foppy wine taster fagwords like "gamefeel." If something's wrong just say it.

I don't particularly care about the crappy political talks, I just enjoy the missions and stuff.

Not really, the 90's were crazy. You got Waco and stuff. The first bombing attempt of WTC was in 93, injuring like 1000 or so. 9/11 wasn't hard to predict, man.

I know that video games aren't art and are supposed to be consumed like fast food, but that doesn't mean that fast food doesn't have to be delicious.

That's not what I mean. What's bad about the gunplay? What the fuck does "gunplay" even mean? If your burger was too salty, you would say it was too salty, not that it had "bad burgerfeel."

Half-Life is good

FEAR is okay

CS:GO, Bioshock, and Fallout 3 are absolute fucking GARBAGE. All are SIGNIFICANTLY INFERIOR to their predecessors.

not today. dubs

And yet GMDX fixed it.

It's quite literal. Does playing around with your virtual guns feel good, or not good? From the technical side, how much details does the mechanic have?


Fallout 3's gunplay isn't that bad once you put some mods into it that give zero fire spread and kickback simulating camera movement. The fact that you can blow up and mutilate body parts makes it feel great. But yeah, vanilla gunplay is utter trash.

RUGGASMALLS

What a pointed critique

Biggie Smalls?

Wow that was so hard right? Its not like you could have STARTED the thread by saying that, could you?

It really doesn't. Even modded it has shit gunplay. Compare it to Soldier of Fortune which is essentially Good Gunplay: The Game and came out in the same year as Deus Ex.


Ironic shitposting is still shitposting, famalam.

Haven't tried it yet, but it mostly fixed the AI isn't it? That's nice, but the animations need some touch.


I told you that there's a technical side of this thing. There's a systematic method of creating good gunplay. The guns' animation needs to be smooth and detailed, the sound effects need to be loud and powerful, the enemies should react to damage, the gore should look realistic, so on and so forth.


This thread isn't just criticizing Deus Ex.

That doesn't mean you should shitpost, retard.

AI, gunplay, core mechanics of the game.

Lets fix that shall we?
Dubs chooses the porn from Sadpanda I post

why does this person keep shilling this mediocre compilation mod?