ITT: design the perfect Resident Evil game

ITT: design the perfect Resident Evil game

But REmake already exists.

Slow zombies.

Why didn't capcom just add in a fixed camera option like they did with Lost in Nightmares? I would've killed to play 4 and 5 the whole way through like that. They would've had to remove munition drops, balance enemy placements, and tweak other aspects but it would've been a good way to make the games past 4 less shit and also add a wider appeal.


REMINDER THAT THIS FOREVER WILL BE THE APEX OF RESIDENT EVIL

REmake where the lab is as good and pretty as the mansion.

Fine, I'll give you that.

Until REmake 2 is released that, of course, if they don't fuck it up
They'll fuck it up, right?

I've only played 2, 3 and, umm, that one with Africans and sunshine, 5? Anyway, I quite liked the second game while disliked the newer action oriented ones.

Zombies should be slow bullet sponges that just won't die. Ammunition should be scarce enough to make it impossible to play it as an action game, and there should be nice puzzles. Though they should take the "Deus Ex" level design approach in which you can solve the same problem in multiple different ways. That way they can have more challenging and more fun puzzles without the fear of making them too cryptic because when you have multiple solutions at least one will be obvious to most players.

The same gameplay from the classics (tank controls, fixed camera) but with an all female cast and the option to choose sexy outfits and even a bare naked option.

They're fucking it up, don't worry.


They should just add in a puzzle difficulty Like SH did with more random solutions like RE3.

zombies without any AI coded, shit clunky controls, limited saves for no reason and a story written by one of the zombies without AI

Fuck, I meant

I don't know what would make the series good, but I know what is shit about it;
1. QTEs. They're shit. Get rid of them. Nobody likes interactive cutscenes
2. Remove garbage like turret sections and driving missions
3. Get rid of the entire fucking story. It's too convoluted and nobody gives a shit. Either that or reboot the whole franchise and really think about your story this time.
4. No more shitty AI partners. Maybe have a co-op campaign that you can only play with another person, or just make a single player campaign.
5. Don't give the player so much agency that they can annihilate every threat in their way, because this only serves to remove any tension the looming threat may have built.
6. Limit inventory space, force players to conserve their ammo, and make the player regulate stamina in order to execute various actions like sprinting or melee attacking.
7. If you're gonna keep the first person perspective, then try to find ways to use perspective to fuck with the player somehow. Maybe you can give players the ability to switch between first and third person perspective, and make it so that doing so is necessary in order to complete certain puzzles. You could also try to bring back fixed camera perspective in specific instances.
8. No more shitty "fake" boss fights. Either let us kill it, or incapacitate it, or force us into a situation where we have to run away. Take our weapons away if you must, but don't make it so we can waste ammo on a boss that is scripted to run away or some other bullshit.
9. Keep Mercenaries mode, the shooting gallery, collectables and trophies, and journal entries
10. Build good atmosphere that isn't too reliant on gore and rotting corpses. That shit isn't scary.

(checked)
This for the most part but number 10. Modern graphics 'particles' and AAA graphic arms race shitfest ruined the gore horror aesthetics. Gore is supposed to be messy, bloody uncanny, dirty, disturbing, making you cannot sleep without seeing the walls painted red for a few weeks and everything along that line; not 'polished', tidy, shiny, blobby like a failed attempt at making gelato FFS.

Good example would be old sick fuck vidyas like Phantasmagoria, Harvesters but that shit will not stand in ((CY+2)). So look at pic-related, old doom, old RE, hell even Warcraft 2 would be a good example seeing the units corpses and bones.

Resident Evil games inherently have silly writing and plot holes as part of their defining features. You can't perfect being shitty.

That's how I would do it.

Resident Evil Zero is better. REmake is more fun because of how stressing 0 can get I suppose, for most normal people. REmake has much better extras. But Zero is the better game for a standardised playthrough.

I love the story, at least as far as RE1-3 are concerned. 7 is also fine.
For a RE game to be good, it has to have a cheese-as-fuck convoluted over the top story like a cashgrab B zombie flick from the 80s.
The more the game feels like a b-flick, the better it will be.

4 with T-Virus zombies and no QTEs would be basically perfect.

I'd rather they drop the whole shared universe thing and make every Resident Evil game its own thing, with different locations, enemies, characters and story. It would allow them to go crazy with the experimentation.

I'd probably have the game play out as a homage to John Carpenters 'The Thing,' where you play as a researcher in an isolated underwater station. You work for a company that's doing miracle work in the medical field. Instead of deliberately creating BOWs as weapons, they're using them for legitimately good purposes, mainly in the field of genetics. The BOW at your station breaks out and you have to survive until the next supply run arrives. Since it would be an RE game, there would be some evil conspiracy at work, but in essence, a cross between The Thing, Alien: Isolation and Condemned.

These two pretty much sum it up for me. For RE4, the controls were still tanky, but had a better ability to aim than a fixed camera. Just needs much tighter ammo/storage constraints and actual fucking zombies.
What'd be really nice is to have some areas like the village, where you have numerous places to hide but also numerous approaches for enemies.

How'd I do?

There can be a shared universe. They just need to fuck off on the crossovers like "Oh, we haven't done a game with Claire/Barry or Leon/Chris". RE7 had a good thing going with the new characters to say one nice thing about it. Also this Leon shit has to stop, please capcom you're fucking killing me here.


The only respects I will give to RE0 in regards to it being more stressful than REmake is item management, but even then 0 becomes baby town when you quickly realize there are only a few main foyers you need to dump your key items/health/ammo into. Also like what, bring the grappling hook up to lift terminal and grabbing the green chemical in the facility? RE0 is more fun combat-wise because 2 characters and the ability to move and position both at will wreck the shit out of enemy groups, so it has that going at least.

Resident Evil Zero never ever becomes babby town. It's the only game where I feel I need to burn through all my resources to get by. There are reasons it's the hardest game. The closest is REmake which has a massivce power creep and design fall off that the second half of the game is mostly a cake walk.

You play a landlord who discovers that your residents are trying to kill you.

You must collect their rent while trying to avoid their murderous schemes.

So not a Resident Evil game then?

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Nah, you just suck. RE0 is definitely harder than RE1 and has a shitton more enemies, but you also get enough ammo to take over Korea. The only thing you need to do is avoid the leechmen that will block your way two times or less (it is better to trade Billy's health than wasting ammo, using molotovs on them will get you fucked anyway so may as well not) and learn how to knife Tyrant to death (there are videos about it). Congrats, now even on Hard mode you have a shitload of grenades, Magnum ammo and shotgun shells so even shooting constantly you won't run out in the finale.

a skeleton pops out

Tank controls and fixed camera angles.
RE0's drop anywhere mechanic and RE3's dodge mechanic.
Certain events in the game might make use of the infection rate of the Outbreak games.
Examine corpses for items.
Zombies can turn into crimson heads.

Set in a city over run by the undead and other nightmarish monstrosities, in the middle of nowhere.
Explore police stations, mansions, apartment complexes, factories, underground laboratories, hospitals, morgues, etc.
Look for shelters left behind by the previous occupants of the city, hidden behind secret passages / cryptic puzzles / booby traps.
Pursued by a Nemesis / Birkin like creature, that becomes more and more monstrous over time.

You will have to choose a course of action during certain cut scenes / encounters, similar to RE1 & RE3.

Player character is Rebecca Chambers.
Synthesize medicine, chemicals & ammo.
Your pursuer, Dr.Cameron with the Cameron Virus. (embed related)

Finishing the game unlocks PS1 / 90's graphical aesthetic, RE5 style Mercenaries featuring most characters all through out the series.

Operation Raccoon City 2. Same characters but with better gameplay, UI, level design and character/weapon customization.

vector is a good husbando

No need, we already got it.

RE3 with nier level of lewd

The 6th game already exists?

If I
I won't have any resource problems.

I just suck.

The sheer difficulty of the game and resources are just barely enough to get you by on replays. On your first try the game would punch your nuts into next week. None of the other games come close. Laughably even REmake. Zero takes Resident Evil to its limit.

I wouldn't mind that

Just add clothing destruction and monster rape attacks for the zombies. They've already been pandering to the guro/vore fags for years, it's about time they just fucking admit they want to make h-games.

This game is actually very good despite the knee jerk hatred for it.

If they made this game but with an even more detailed wrestling combo system and starring Chris, Barry, Hunk, Jill and Leon with even more agile movement with bigger monsters then that would be my dream Resident Evil game. That part where you got the giga arm was cool and I want more stuff like that. Punch the SHIT out of monsters.

Resident Evil 7 is a step in the wrong direction.

The game is shit. Sorry friend.

Yes they made an actiontastic system for the player to work with.

But this is where the problem arises. NOW I REALISE THIS MAY BE DIFFICULT TO COMPREHEND, so read the following very slowly my friend;

For all intents and purposes the game is god awful. Why am I surrounded by retards who know nothing about what makes a good game.

Tell me about the other great games you play user.

Racoon city is my favorite setting which is why 3 is my favorite in the series.
exploring a city long dead with zombies and bio weapons around eery corner is a cool concept.

and if you were given the entirty of racoon citty to explore i think coop could work really well with it.

it would still need to be based on old resident evil with fixed cameras, tank controls and limited inventory.

so yeah i basically want a good outbreak

This game is a mess but if it were refined it would be fantastic.

Could you rephrase this, because it doesn't actually mean anything. At least not in English. Did you mean redundant? Refined? Redefined? What did you try to convey? And how does the game not respond? Nothing makes sense.
This is a highly subjective statement and doesn't bear any weight.

You're a Marxist cunt. It wouldn't change a thing even if I played through the entire game and wrote it all down for you. You're wrong, childishly so. No view of the bigger picture.

And here come the RE6 defenders.

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This is the edgiest thing I've read in awhile.

0 Remake ruined rebecca

The Chris and Piers Campaign was physically painful to play and whoever made that boss fight needs to be skinned alive. Resident Evil has many bad games in its franchise besides the few good ones, but Resident Evil 6 took the cake and shat on it.
Resident Evil 7 only exists in this form, because Resident Evil 6 killed all the love people had for the Resident Evil 4 style of gameplay. Think about it, they brought fucking Barry for Revelations 2 back to save it and even he didn't manage to do it.

maybe if revelations 2 wasn't a last of us clone with barrys stupid fucking alt scene of a daughter and fugly claire it would have stayed

RE4, but you play as Claire and there's no Ashley.

This American Rebecca makes my kokoro go doki doki. I'm gonna have to watch that movie when it comes out.

I've never played the DLC, was it good?

Kill yourself

HUNK video game

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I think taking out the escort aspect would actually make the game more boring. A lot of the tension in RE4 comes from having to negotiate this defenseless VIP through numerous traps and hostiles and, unlike so many other games with escort missions that came before it, it's actually a very manageable ordeal since her AI behavior is calibrated to perfection and the level design accommodates the limitations of your controls and movement and her AI without making the game a cakewalk.

And RE4 was ahead of its time because, since Bioshock Infinite has been released, it's evident that, if Ashley was invincible and could just smokescreen out of there while occasionally tossing ammo and herbs your way, the game would be less fun because the stakes would be that much lower. The greater the risk: the greater the dividends.

Oh fuck off with that shit. It's overdone and boring. It was ok at first but it doesn't offer anything new or interesting.

I say third person camera -NOT Over the shoulder- with focus on disturbing setpieces and puzzles. I like the melee focus and avoiding combat, but make it viable as a last resort. Give me several enemies I can kill, not just one annoying faggot.

They should make navigation(U+200B was here) purly where you been and you have to draw your own maps.

I'd fug Lupo

Same. I like her voice.

Oh wait!
It alrready exist

Dubs of Truth

I forgot to mention that the BOW is a scary ghost lady and how I'd get free advertising from face cam Youtubers. Oh, well. I'm sure Capcom will exceed my expectations with RE8.

I agree, I loved the complex melee combo system in place. The biggest crime is that the game doesn't tell you about it.

Maybe the story was a bit too over the top, but I loved the Bioterrorism angle that resident evil went with starting with 5. People complain about it not being scary anymore, but who the hell got scared by resident evil after they grew out of underage b&? Sure, I think resident evil should have some scary things in it, but I think it would be better served by ambience and undertones of horror rather than obvious cues.

I'd think the perfect RE game would be something along the lines of RE5 but not RE5, RE5 had a great setup going for it, but it decided to focus on instead ending the longrunning plot of the earlier games, which I think was a bad move. Bioterrorism is on the upswing throughout the world and there is no real effective containment of it, innocents are in more danger than ever before with the threat of a viral apocalypse or destructive monster swarm looming over their communities, countries are even more unstable, many smaller countries are breaking up or destroyed and the larger countries are not faring too well either, rogue monsters in the countryside, leftover BOWs and viruses continuing to lurk and render locations uninhabitable.

I'd like the combat system of RE6 improved, the inventory of RE4, and I'd like the setting to be Central Africa. Semi-open world, dudesex style puzzles and progression, and both Raid Mode and Mercenaries as well as RE3 style Mercenaries somehow included. People often replayed through RE5's singleplayer with the other characters modded in, I guess that is why I'd like something like Mad Jackal to be included as well in addition to regular Mercenaries.

I guess if I have to be describe it in combination terms, my RE8 would be Far Cry 2 or 1 + RE6 + Stalker (somewhat). Above all else an apocalyptic atmosphere should be maintained.

I just don't want it set on a fucking island or jungle, I want open praeries/savannah, desolate villages/towns, a broken city, a cliffside vista, maybe a little jungle/forest, and of course a secret base somewhere.

You're just a prickly cunt, what about RE6 is "modern trash"? You'd seem like you'd like that sort of stuff given how you yourself said that you suck at RE0 for some weird stupid reasons I couldn't decipher, was it because you said you didn't know how to use the knife like the troglodytic trash you are?

bump

Resident Evil 7 is the perfect RE game. It does everything the original titles tried to do but couldn't due to shit hardware and lack of budget. RE7 is the playable horror movie, perfected.

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Everything you said is irrelevant in the grand scheme of things. What RE7 delivers is a pitch-perfect EXPERIENCE, and its few real flaws are masked by how immersive it is. Especially in PS VR, which is incredible.

>inb4 "I was only pretending to be retarded"

What? Are you saying you're retarded?

I'm getting worried now, that the success of RE7 means we're going to get more of the same shit in the future. I'm looking forward for the new CGI movie tho

I know you're just doing this 4(you)s, so I'm not even giving you that.

On one hand we have people wanting yet even more counter-intuitive, archaic, clunky shit in favor of "muh tenshun, muh immershun".
On the other hand we have people praising the mess that was RE6, trying to be both survival horror and over-the-top action and failing at both.

REmake was bad because I can't even control an RC car.

Resident Evil definitely needs more BOWs you have to fight on top of volcanoes.

While I won't defend RE7, anyone who calls it youtube bait is retarded and should be disregarded.

Hunk is the boba fett of RE

An unintersting character that fanboys swoon over and insist is the most badass character in the series,
But whn you see him he just gets killed in the most srypid way posible.

And then you have all the other bullshit expanded universe trash written by those same famboys so the lie just keeps perpetuating.

Fuck you chewbacca is way cooler

From gameplay perspective:

From aesthetics perspective:

Easy.
>but
>also, remove the except for the
>tack on some of the aspects from
Easy.

Like 7, but a game, not a 100% scripted movie