What are some mechanics you've seen in games that you would like to see more often?

What are some mechanics you've seen in games that you would like to see more often?
Obviously outside of fighting games and the likes. A good example is Silent Bomber, in the VR Mode you could play as bosses and some enemies in a versus mode against the CPU or another player, you could even fight against a CPU controlled Jutah Fate.
By powered up I mean rebalancing its stats to acomodate to end game equipment/abilities and also giving them more attacks. KH2FM did this really good with the Organization XIII refights, even the final boss was refightable, however I would like to see this applied to every boss in the games.
By this I mean having a in game battle simulator or something where you can place whatever enemies you want to fight, including bosses, with a unit limit so the game doesn't crash or slow down. The closest I've seen to this is Tenchu 2 mission editor, as the name implies, you can create your own missions and add whatever enemy unit you want to it.

In-game scenario editor or stage editor

Two different campaign for Evil side and "good" side.

This is one of my favorites, I'd especially like modes where you can set up custom scenarios with whatever boss and enemy encounter you had up till that point.

Other ones I like:
Wario World did that shit and I love it for it.

How come threads like this one get almost no replies

The difficulty rising or lowering based on your performance as in God Hand

L4D1/2 do this to an extent to liven up repeat playthroughs and adapt to how well the players do. I'd like to see more single-player games do this if devs weren't so scared about mutually exclusive content and players "missing out" on their work (or publishers just wanting to make the most money for the least amount of work).

Max Payne, HL2, and RE 4/5 did it as well.

Double Dragon did that too with Abobo.

i like it when things early game are still useful late game in rts games.

I wonder why they haven't done this again since Kirby 64.

Because nu-anons would rather post on lol threads, 4 am threads and low effort bait threads instead of actual game discussion threads, Holla Forums is fucking dead.

Save points
Bring back fucking savepoints
I hate handholdy checkpoints because they're located way too often in modern games, and because I like having control over what data I keep saved. I don't like a patronizing system that makes sure I'm backed up at all times over a system where I'm expected to take care of my own data.
Also, save points are cool and designers used to get creative with them.

More transistor combat and skill systems pls

Pause and queing combos along with combine skills together to add their effects to each other was neat

Another thing I'd love is dialog logs/ quest logs/ story summary/ or some shit like that.

Very often, I find myself playing a game until a certain part, then ignoring it for a while since I got shit in my life I got to take care of, or I get hooked up on another game, and then when I come back to it I don't remember what the fuck was going on.

And no, "objectives" are a shitty patronizing handholdy way to achieve this. I don't need a retard-centric brief reminder of what I got to do, I should be able to figure out what I got to do depending on past events.
I know many games do this, by keeping a diary or log or some shit, so more games should do that.

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because Holla Forums is primarily an american board and its the middle of the night.

It's neo/v/ user, at least learn the lingo before you try to fit in.

it depends on the game but a classics is having a boss rush mode. I also like when games have multiple submissions for replaying a map with a different objective and all missions are repayable adjustable difficult settings. MGS Peace Walker, did this very nicely.

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Climbable Mountains! Honestly you just don't see enough of them.

What would you guys think about seeing more Climbable Mountains? Have you or would you buy that game?

What game is that?

Agarest Senki: Mariage

Nippon only if you couldn't tell by the controls at the top of each picture. Also the only game in the series not on PC. A shame because it's also the only good game in the series.

Depends on the game really, if it adds nothing to the game it's pretty much worthless.

I call cancer whatever I want.
If I was trying to fit in, I would have used neo/v/ as you did.

Is that related to Agarest War?

then maybe you ought to go back to tumblr or reddit or where ever you came from.

Did you even read my posts?
You know what, let's stop here, this discussion adds nothing to the thread and I don't want a potentially good thread from being derailed.
Sage for offtopic.

Yes. Read the spoiler.

I forgot.
Yes, is the same series.

like I said, you might like r/SeriousGaming or NeoGaf, maybe Something awful better. But it's obvious don't like posting here. The solution is simple, don't. Bye Bye
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3D Open world beat em ups.

I just want to wander a beautiful world and beat the shit out of street punks. Preferably in VR with haptic resistance.

Spider-Man 2 has something like that, you can get missions just from walking around and most of them are go and beat some bad guys, is probably the best we've got so far.

Okay I'll bite one more time.
You need to learn how to read before coming to an imageboard son.
You seem to really know those places don't you?
I won't reply to you anymore unless it's thread related, reply, have the last word and let it end.

Spiderman 2 was good times. Shame it was a way better spiderman simulator than a beat em up. That web swinging mechanic was really something.

I'll have to make whatever game I want to play. It doesn't exist yet sadly.

Also there's no way to get rid of the cancer once it's here. Screaming at it does nothing. Reminding it of our culture does nothing. It came here with it's own culture and it wants to spread it.

Hotwheels needs to come back. I don't know why but I feel like it would do something.

Todays children will never kbow the pain od being on the last floor of a tower, at the door before the boss. Only to get your shit smacked and sent right back to your save on the first floor.
They will never know the feel of being low on items, with 2 party members down, and finally laying eyes on the sweet sweet save point.

Enemies and players using the same combat mechanics. Especially if the game will throw in enemies that know some more advanced moves to teach the player about them.

I love that shit. Not many games had that function and even less after the advent of DLC

>too late, you're already a skeleton

I fucking miss outlandish unlockable outfits.

The ability to completely customize the clothes and/or armor your characters wear without compromising its stats in RPGs. In most of these games a definite set of stats are always tied to particular pieces of armor or clothing which leads to everyone wearing the same shit for optimal stats - this is especially evident in MMOs. Cancerous genre yes, but still.

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What are some examples of these?

This was the meaning of git gud or go home.

I don't know about more advanced, but NiOh human enemies use the stances and can switch between them, and will. Human bosses generally have their own version of the spirit ability, and I think I've seen them use ki pulses on occasion.

The closest example I can think of was when I was playing King of the monsters 2 on Genesis, which was a precursor to the Godzilla brawler games on gamecube and such.

It had streetfighter-like controls and I thought i knew everything about the game, though during one bout with a foe, he performed a throw on me in a very unique way and never knew I could do that.

5 min later after practicing, i found a frame perfect input that was required and then i too could perform the throw.

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I'd take it one step further
Not just slapping an endurance mode on it either, but designing the game so it's fun and challenging to start over from the beginning each time and struggle to find the best path.
After that make endurance mode the Default, or label the option to continue the game from when you last turned it off as a Cheat-option.
Starfox Zero and the NSMB games would have benefited a lot from that (all those secret shortcut paths have never been more useless)

Stuff like that Sphere Grid maze in FF10. Something simple that gives you steady progress and one or two secret ways to exploit the system (using the Black magic to give Yuna Mega Flare.)
This can also go too far and make leveling up so complicated people don't even bother with it (guided fate paradox chessboard).

A game having a central dungeon that is frequently revisited isn't uncommon, but the way MMLegneds did it was so much fun.
My least favorite part of the sequel was the lack of this feature.

Yakuza 0

Earthbound instakilled random encounters that were too weak to do anything to you. Only other game with anything like that is Paper Mario with the Bump Attack Badge, and maybe Might & Magic II with its "party disposition" system.

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Solatorobo was not an especially good game, gameplaywise, but it had this neat leveling system where you'd find special crystals to open spaces on your upgrade grid, and then slot in different tetris-style blocks to enhance your stats. For whatever reason, this totally tickled my 'tism.

I'd love to see everything that was a thing come back again.

I'm tired of modern gaming. They're tricking new gamers by introducing shit that was standard back in the day as "DELUXE FEATURES!!!!!!!"

Anyway, less whining and moaning and more typing.

Self explaining.

Very few games did this and the few that succeeded were great.

Tired of games presenting paths that lead to the same events. I mostly blame modern writers for being unable to write branching storylines without massive plotholes.

This shouldn't even be on a desirable list. But lately, some series have just been shitting all over the walls with their story lines.
Most blatant example, Mass Effect.
Not so blatant, Pokemon.

I miss this so much. I miss being able to unlock costumes and characters because I got good at a game. I miss seeing "new chapter unlocked" after fucking around the game with a character I don't normally use.
I miss being able to get the full story within the game. These days you need to read three books, watch two movies, download an app, subscribe to the newsletter, get the premium DLC and visit the website to get half the storyline.

Many games claim to have it. Only a handful actually do.
Two of my favorites Armored Core 3 and Battleship Forever have it and I adore it.
tl;dr if the game gives you a massive amount of options that work and it can counter every single possibility without cheating, it's adaptive.
If the ai "learns" going through a checklist of what you cannot do , it's not adaptive.


That trap reeked of classic tomb raider.


You couldn't take down Laharl if you didn't at least attempt to pump up your stats a bit. But the moment you go the dodge tiles and that angel chick who boosts your dodge ability, holy fuck. That tile shit was broken.

Except that it wasn't.

We need more jrpgs like Lunar 1 and 2 where your party needs to burn turns moving away from enemy attacks. It's like the perspective of a FF 1-6 game but you can move anywhere on the screen at the cost of your turn. Later on you will need to see the boss's animation to see if you needed to move or if you can get some free hits in

One more from CTR and Mario 64

Another one would be from No More Heroes where the hub world itself is gigantic even though it's sterile but you go so fucking fast on your bike that it feels much less of a chore.

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Would I kill to see more games with some damn good swinging mechanics. Outside of Spider-man 2, Ultimate Spider-man, Bionic Commando/Reloaded, Maybe Bionic Commando 09 if you want to see wasted potential there's fuck all.

Tomba 2 did this by adding a few more optional events if you had a Tomba 1 savefile.

Not enough games do this.

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I can't remember the game but it had this amazing defense shielding mechanism I've yet to see in any other.

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That reminds me of the Navi customizer in the Battle Network series. One of my favorite things about it is that if you messed up the rules by putting pieces where they don't belong or putting the same color adjacent to each other you got a bug, and while some bugs were always bad like having your hp drain constantly, you could use some of them to your advantage if you knew what you were doing, my personal favorite being the bug that caused your charge shot to summon a boulder which has some interesting interactions with other abilities.

Fuck. I just want two things.

Always fun as shit. Bonus points if the enemies actually know how to react to you zipping up out of their reach, instead of running back and forth until you come down like inbred cockroaches.

What pisses me off is when games have some fun movement mechanic like that, and they limit it to a temporary powerup, or only make it work in certain spots so it's a glorified QTE. Mario 3's frog suit and the Zora mask from Majora's Mask are some of the worst examples of this, not only do they make things more fun but they improve the controls on top of that. Why not design the game around always having it instead?

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bump

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dark souls? its classless but there are fist weapons that are good, a ring to punch good in two, one has the dragon form and I havnt played any other yet.
also dragons dogma has a punch ring but I dont know how good it is.

no save points, game has to be done in a single run.

You forgot the serial podcasts.

Titanfall 2 has some pretty neat guns, although they're hardly realistic.

big head cheat

QTE

Save points are good, but autosave is also a useful tool for certain kinds of games

Like, take minecraft for example, if you get yourself and all your shit blown up, being able to just come back from an earlier save would be retarded
It's all about which system creates the most consequences for failure

I would argue Pokemon is too consistent between games
It's been 20 fucking years and there are still two different pokedex entries for Nidoran, and incenses are still a thing

Actually Haydee is much more like Tomb Raider 1. it only shares the "sterile lab" setting that portal memed into popularity, but I will blatantly say this game is nothing like portal.


Bingo.

Jesus fuck i miss that. Just look at these insane outfits you could get in Wu Tang Clan.

Momentum based hooks for pulling you along and giving the ability to do rubber band like swings. I think the only one I haven't played yet was titanfall 2, but i think thats multiplayer only, and MP is cancer online.

I basically just want another Hybrid Heaven

:^)

It has a proper campaign so you possibly confused this with the first.

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Cool

(images)


The compression codes added a whole new level to that system. It was nicely satisfying.

It's pretty good.

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Something like the original act raiser but much more developped

(Trips checked)
The open world of NMH1 was more of a joke from Suda of how the west likes open worlds but made deliberately sterile, with the only things worth searching around for being T-Shirts (mostly hidden in dumpsters) and hidden money.

(Dubs!)
Frog suit did have it's land disadvantages, couldn't run, just a slow hop but did have a nice large arc to it's jump, while underwater it does remove a lot of the challenge of swimming Mario.
MM Link is still based off his OoT self so he would still have his regular swimming abilities. The Zora (and other character masks) were there to give you different abilities that Link didn't have so you would transform into them (and than transform back to use Link's exclusive abilities). I will admit Zora Link was very fun and fast to control in water sections, and I always loved how you could "porpoise" up and down on the water surface.


Dumb question, does the size of the limb get physically BIGGER the stronger you get? So your character could wind up with a massive asymmetrically oversized limb like a professional arm wrestler or fiddler crab in human form?

Porn game with dick experience when

Counter-Op, it was a Perfect Dark gamemode where one player played as the protagonist and the opposing player plays as one of the enemy NPCs from any level in the campaign. The opposing player is underpowered, but he can do anything to obstruct the goal of the protagonist.

Something similar was done in Dark Souls, but I have no clue why it's no longer attempted.

There is also the scrapped Bottles' Revenge in Banjo Tooie.

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RPG where you get a house or a home base and gradually fill it with stuff and upgrade it throughout the game by doing quests. Boss monsters give trophies you can hang on the wall, saving NPCs give you special furniture, achievements give upgradeable stuff etc

That sort of stuff always makes me want to complete everything I can and get the best coziest house possible yet its mostly implemented as a throwaway idea.

Not an RPG but Terraria does all of that.

I would like to see less realism in games and just have developers focus on making something fun.

We need more games with a town building mechanic.

The Spyro games also have something like that.

More games that really place you in the world and character. Persona 3, whatever your opinion of it, does that pretty well. You live your daily life, go to school, hang out with friends, manage your priorities and time all while you're also fighting shadows during a hidden hour.

Though I guess Persona 3 was designed entirely around that concept and it is quite a lengthy game because of that.

Except it doesn't.
more like quite bloated, want to move on with the game because social links are worthless unless you're going to autistic leveled by end game, want to continue the game, fuck you go to bed 28 more times.

Bump

Here's some things you don't see very often for some insane reason:

Soldier of Fortune/Rott/Blood

Crytek games/FEAR

You'd be surprised how few games have this as video game writing is generally abysmal, especially now. Early Bioware games, Nier, Medievil amongst only a few examples

So few games do this outside of the RTS genre. I can think of Doom and Way of the Samurai 2. Makes you feel like a tactical genius watching the fuckers tear each other apart.

Also, one more thing. I get a hard-on for games that let you gradually expand your territory, recruit underlings to your cause, and make that area safe for yourself and hostile to your enemies.

I would like to see more games with levels that encourage/accommodate sequence breaking like Metroid: Zero Mission. I'm not even a speed runner and I still find that stuff really fun.

Combine these all in an FPS with fun weaponry that encourages a fast pace and you've got a fucking goldmine on your hands.

The ability to sit on almost any chair

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Some games have a thing called "suspend" or "bookmark" that lets you save and quit, then come back right where you left off. The only restriction is that the save is deleted when you reload it, so there's no abusing it. It's a fantastic thing and there's no reason that it shouldn't be in every game ever made.

That's the same thing as a save point, user said in a single run.
People would just back up their saves, wich would be the same thing as having regular savefiles.
Also, having a console/PC running a demanding game for a long period of time with no cool down time can possible shorten it's lifespan.

Why don't games utilize metal solos well? For example I want to rip and tear bosses to this song.

I've put way too many hours into L4D1/2 by this point in my life. What I hate about the AI director in that game is the fact that it was dumbed down for normalfags. It's so easy to know what's coming, from where, how many of them, and the item spawns aren't even random anymore. Heck versus mode uses the same locations for almost every play through and makes sure they're the same for both teams to achieve balance. Even the spawn points for tanks/witches are the same.

Another thing about L4D1 is the removal of multiple routes through the map. L4D2 tried to bring this back but it become stupid shit like one door begin blocked so you had to go around to another one that led to the same path anyway. Valve claimed that play testing showed that teams always went the faster route, which is true in versus. But what they failed to take into account was a long time player would eventually explore all the routes and find better ones. The removal of the early open map designs was basically just so they could be lazy.

L4D1 serves as a good example of a game that could have been so much more. L4D2 serves as an example of how a great game can be ruined quickly just to appeal to casuals.

what?

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Combat in games that isn't just Asscreed

Less paywalls, more actual gameplay rewards.

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so wanting gameplay to be rewarded instead of paywalled is reddit?

He was obviously quoting someone else.

we've reached Poe's law levels that we cannot even possibly comprehend

Wasn't mind blowing or really any different, but it was sorta neat

I really love Lost Planet 2's way of including more inputs in the game than the controller has buttons for. For example, the way the emotes work. Start + any other button is a different emote.
Also the way MGO2 did the character commands and chat. Select then dpad would produce some sort of dialogue. much better than MGO3 but that one is more or less ok too. Pressing select 2 times would produce a text chat window that you could use if you had a keyboard attached to your ps3.

What are some other games that do this?

Weapons/equipment fusion.

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I like it when you get a hub world but abandon it.
Start mission, you clearly have 8 levels to play through. Beat first level and go back to hub world. Play second level, shit goes down, all later levels are cancelled as well as hub world.

I think the remake of disgaea had something like that, except the story actually did get changed though.

Is this seriously the closest thing to mods in NuDoom?

jumping on to enemies and doing damage to them or harming them in some way. its annoying when that isnt the case.

i remember you could jump on novice siths in jedi outcase and it would knock them down. then you could feed them a bowcaster spread or slice them in half

D44M was developed by id, not Bethesda.

It was still published by Bethesda

The game being good

FFVII materia

If you like Supergiant games Pyre is coming out this year.

Gamplay looks:

So bretty gud.

Gitgud

Nigger leaving your console/pc on while you're sleeping isn't getting good.

My mom's boyfriend threw his controller after playing that

Umihara Kawase

Steel Lancer Arena International

On a small scale, Qix