Will VR end up being as hatred as motion gaming is today?

Will VR end up being as hatred as motion gaming is today?

No, because no one is buying it.

VR will end up the same way 3DTV ended up, forgotten sans the incredibly small amount of purchasers.

VR isn't going to take off until neural interfaces are a thing and even then they wont because at that point we'll be human cattle the goggles crap will probably have a niche market that will hang around for a while but I don't think it will ever be huge.

No, motion gaming made some good games.

Motion gaming when done like the Kinect is hated, meanwhile Nintendo keeps truckin' along with gyroscopic controls and IR pointers.

VR I don't personally see having a future, this is, what, the third or fourth time the industry as a collective has shit its pants about VR and dumped an excessive amount of money into it for it all to come to nothing? Nobody's buying those goggles since smartphones can do roughly the same thing with a cardboard HMD, for instance.

name one. if the game in question would still be improved by conventional controls it doesn't count.

VR failed in the 90s because technology wasn't there yet. VR failed now because, surprise fucking surprise, technology still isn't there. Until we have something where we can actually reenact Tron from the comfort of our own homes easily, it's not going to be there.

Also the games industry is full of fucking retards, so got that going for it.


Motion games killed Steel Battalion. Fuck the Kinect for that alone.

Fixed

Splatoon's control-scheme is greatly improved by the addition of gyroscopic motion

Here's what I never understood about horseshit like this. Why make the attempt at marketing a "new", expensive as fuck, niche product without paying at least a dozen or so third parties to develop things for it so people at least have a jumping off point to justify their purchase? I can't justify putting down $2000 all together to get my computer up to scratch to run it and the peripheral itself. It's madness.

Didn't fail yet, but we're getting there.

splatoon isnt good to begin with.

You got to understand few of the biggest AAA companies in gaming and outside of it, have invested 100s of millions for years
and market is still tiny
and normalfags still can`t afford it
and theres still nothing beyond tech demos and indie/indie-like titles

3DTV doesn't really add anything to a cinematic experience, so it's a only a gimmick.
VR allows an interactive experience, and more depth into world building. You won't be able to tell the same story with VR than you could with 3D, because the audience is the director now.
It's an exciting realm for film makers and game developers because most are stuck in the ways of not giving the audience full control of the camera. It's really a matter of time before something great is pioneered.

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Man, kinect disappeared so fast from the local gaming shops down here in AU so quick. you can still buy brand new xbox 360s for around 100aud.

Could the XBOX 360 have been Original XBOX tier if they didn't start shoving kinect shit?

That's beyond fucking retarded. By that argument why bother even playing video games at all if aren't going to be some jack-into-the-matrix levels of realism.

VR has failed now because the price tag doesn't justify the product. Do you really think these things wouldn't be worth a purchase if the developers actually got them selling at under $100?

Don't tell Capcom

Some people aren't as poor as you, user.

Do you wonder why Ferrraris and Porshes exist because
you can't afford one? Or why mansions exist when you could never live in one?


What does this even mean? Are you referring to the motion sickness thing SOME people have and which you can easily get over? I've only ever experienced it on two games and one was designed to make you feel sick.

No, is right, motion controls were a thing way before the Wii but Nintendo made it so that everyone could enjoy it without too much of a hassle by casualizing it. Unless VR is made for the more sensitive customer, it's doomed to fail.

Considering most people get nauseous using the fucking thing, it probably still wouldn't be worth it. There's also very few worthwhile games that use VR, and those don't do much past tying the camera to head movement. Reducing the price and removing the need to dedicate a room to the damn thing would help, but it wouldn't fix the problem.

I don't deny the price needs to come down for mass appeal, but there are plenty of games that are way more than just tying the camera to head movement. It sounds like you've only tried either phoneVR or PSVR.

the only thing i'll miss in monhun, hopefully the clones will get better

Surprisingly accurate.
Once the cardbox box + smartphone solution made VR porn "good enough" the market died. It is not compelling enough of an experience to carry the home entertainment market, not in it's current form (where doing something as simple as tilting your head causes immersion breakage) and not at its current price point.
VR has to have something more than head tilt free view to justify the cost of the rig needed to run it.
However, I am hopeful that VR arcades might actually become a thing. There is a startup in my town.

Pic related as in this is what you should be playing in the meantime, until The Matrix is finally complete.

[citation needed]

Most of the talk about nausea is connected to the problems with making games where you position the game world moves too quickly without a point of reference like a cockpit (hence why simulators are considered to work well with it), otherwise it's just very weak-stomached people who get nauseous.

And stop thinking that Valve's retarded "let's dedicate a room to this thing" approach is a requirement. This was originally meant to be a "sit in your chair and look around at cool shit" thing which would have been well worth it had it been given a reasonable price tag.

Well that's fantastic news.


Then marketers should learn to tighten their focus a little bit because I could have sworn the general gaming audience was being targeted with this product. I wouldn't think marketers would want my plebian money, but that's how the message was received. I'm pretty confident I'd want the Ferrari of HMDs, otherwise I'd claw my eyes out because of the immersion shattering issues I see people clamoring about.

I personally have had no experience with any of the VR devices, but I can understand the appeal of them. High framerates, low latency, headtracking and stereoscopic vision seem like really great things to have for any 3D action game, not just first person simulators.

The problems I have with VR devices as it is right now is poor game support and the high price.

a lot of companies are working major VR projects slated for the next 3 or so years. Valve, From, tons of others and they may be total shit or total hits.

Hard to say, but who the fuck even knows. I just know it's retard expensive. It's not feasible on hardware that's not a $1000~ PC. It may be really limited on consoles this gen.

Seems like it's all coming too early.

Gamedevs can't even be assed to include reflections in mirrors nowadays, do you guys REALLY expect them to incorporate VR in any meaningful way?

Red Steel 2 and Sin & Punishment 2

They're just using consumers to beta test the technology. Google did the same thing with Glass, although they didn't have the drive to stick with it long-term.

There's nothing inherently wrong with that sort of business model. They just have to be quick and decisive about iterating on the tech, producing something that matches the way consumers want to use the product, and finding ways to reduce hardware cost. I'm sure all of this will come along in time.

You think the general gaming audience is the demographic for an extremely expensive peripheral that costs as much as most peoples cars, and that requires a top-end PC to even make use of?

Again: Do you think Ferraris and Porshes are targeted towards general car drivers?

You could've sworn it, but that doesn't make it true. Sure they'd like plebian money as much as anyone elses, but that's not who they're trying to sell this to because they know plebians cannot afford it. In the same way no one is going to stop you selling your house to buy a lamborghini if you really want one. They'll happily take your money. But they're not advertising it to you or counting on you to buy it.

there is the problem of mindshare, VR has been in the public mind for a pretty long while now. People have been aware of its resurgence. If these studios and companies don't act on it while its at a height of public awareness, it's gonna fall out of mindshare quickly.

No, I don't think Ferraris and Porsches are targeted towards general car drivers. As long as we're comparing luxury sports cars to HMDs though, I don't think I'd want a Ferrari or Porsche that boasts a 0 to 60 time of 15 seconds, with a top speed of 120. I'd expect much more. That's to say, I don't think I'd want to deal with a screendoor in my face, an occasional framerate stutter and inaccurate head tracking. I'd want the best. And as it turns out, it seems like the "best" is the bare minimum requirement to get a decent experience, if I'm inclined to believe reviewers.

So I wouldn't be buying something comparable to a Ferrari then, would I? If we're going to branch out in the world of cars and pick a brand more apt, I'd go with a Honda to compare with the best the industry has to offer in terms of VR atm. However, the Ferrari experience, the ideal experience, the marketable experience, is all that matters in advertising. Yeah, I'm sure the rich don't care about details like the refresh rates of the monitors and will buy it anyway. It'll be wasted airtime like the Project Scorpio's 4.5 teraflop graphics card or whateverthefuck. Once we start going down the rabbit hole of targeting demographics who'd be interested I don't think the rich alone are going to justify the pricetag of the advertising of the VR READY graphics cards, let alone their own displays that are meant to run on them. I'll still make the claim that the general gaming audience is the target for this extremely expensive, niche product. I'll certainly jump in when the biggest complaint reviewers have to offer about an HMD is that the texture of the head strap on their ears is uncomfortable or something. At that point I know I'll be getting a Ferrari, and the rest of the upgrades will be justified through that. Oh wait, can't forget about games.

Steam controller.

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i swear