People have complained that the Switch's launch lineup is weak.
But what exactly are they relating that to? Every system at launched had a weak lineup due to the time gap between the start of development and the acquisition of developer tools, not to mention mantime split between development of games for older consoles and the newer consoles, along with general unfamiliarity with developing for a new console.
The only reason why the Switch has The Legend of Zelda: Breath of the Wild is that the grand majority of development was done while the game was slated as a Wii U title. Same thing with Twilight Princess back in 2006.
At best, every console had at least one or two good games at launch with a handful of unforgettable titles. This would be the standard for months until new game releases become routine. The formula extends back all the way to the 1980's.
Here are a few examples:
Nintendo 64 launch titles: Super Mario 64 and Pilotwings 64. One was considered a masterpiece, the other was simply a curiosity.
Sega Dreamcast: Sonic Adventure, Soul Calibur, House of the Dead 2. Soul Calibur was considered to be the hot title of the console, with Sonic Adventure sort of in second place. The other games released were shallow ports of arcade titles or forgettable titles.
Nintendo GameCube: Luigi's Mansion, Super Monkey Ball, Star Wars: Rouge Leader: Rouge Squadron 2. Rouge Leader and Luigi's Mansion were the only two worth buying from the get-go, everything else was not all that worthy. Super Smash Bros. Melee and Pikmin weren't released until the very next month.
Sony PlayStation 2: Silent Scope, Eternal Ring, X-Squad, Fantavision. The PS2 was notorious for having no games up until Fall 2001, which was a fact reflected by contemporary journalists who joked about the DVD playback function being the system's only saving grace for months.
So, to summarize, there has never been a console with a launch lineup full of absolute hits, and you have no right to be disappointed or to think you're entitled to such.