Guys, let's play FreeSO

Guys, let's play FreeSO.

simscommunity.info/2017/01/05/reminder-freeso-open-beta-is-releasing-tomorrow/

It's the old classic The Sims Online alive again, but without monthly fee or shitty EA support.

Get in faggots, it's releasing today.

Other urls found in this thread:

freeso.org/download
play.freeso.net/
freeso.squarespace.com/s/GSInstaller-1-5-17b.zip
twitter.com/SFWRedditGifs

Free as in beer or freedom?

Nigger, I hope you're ready for some degenerate shit.

anons on Holla Forums are pretty pure from my observations

.

...

I bet EA will shut it down really fucking soon.

Is there a download or torrent?

AHAHHAHAHAH THEY THOUGHT THEY COULD GET AWAY WITH THIS

Kek

It's probably maintenance or huge access, the server is going online today.

freeso.org/download
play.freeso.net/

Page is back online, get it from there.

page is up your ass???

Wonder how long till the lewd mods appear.

Check it again, nigger. It's on.

page is still up your ass???

...

depicted: page up ur ass

page up your ass also

...

M E M E S

That tells alot about you.

freeso.squarespace.com/s/GSInstaller-1-5-17b.zip

I think you accidentally entered a parallel universe.

so are we doing this gay shit or not.

The installer won't let me make an account, what do?

...

Can you make a Leather Clad Male Wrestling Biker Gang in this and call them the Boys♂Next♂Door?

There was an updated version of TSO right before it closed that supported custom furniture, is FreeSO based on that?

So, is this just a glorified chatroom where you have to piss from time to time? Or is there some kind of objective?

OP told people too early, so the project hasn't actually released yet. you gotta wait till tommorrow or whatever time your time zone says specifically.

Not sure.
They point you to an EA download page that's still up, but I couldn't tell what version it was supposed to be.

Seems their servers caught fire when they tried to launch and its postponed for unkown time.

This is from their website:
Ouch! When we tried to launch the game tonight, the servers literally couldn’t take the insane load that we underwent. Here’s everything that happened:

One day before launch, DOS attacks began hitting the wordpress and forum servers. These were mitigated as they were pretty small scale, and against normal web servers which can deal with a reduced load much better.
When setting up the API server on our large scale servers, DOS attacks began coming through to the API server recently added to the DNS. These were rate limited, but somehow were still enough to take down the server. It became clear something was wrong with the Nancy driven API server from this.
By rate limiting to 10 requests a minute (yikes!) we were able to reduce the load on the registration enough to keep it alive, before it was even announced to anyone. During this period, I was able to log in with what seemed like no issues. In this period, 100 users registered.
I released the registration link on the discord channel. The whole thing blew up, immediately 500 concurrent requests were made to the api server, taking it down immediatly. Hours later, these have still not simmered down – there are a few hundred requests being made and simultaneously active. The large delay each of these requests is incurring is causing the majority of them to fail to get through.

Throughout this process, it became clear that there was a serious issue with the amount of load the API server was able to take. I would say that it should have been able to take at least 25x as much load, and it certainly should not have repeatedly crashed. After some quick experimentation tonight, it seems that the HTTP serving library used to create the API server, Nancy, was serving even plain non-sql requests way slower than other libraries.

We also did not expect this many registrations. Of all of the requests, 885 users from unique IPs signed up. This makes things really difficult. I’m only one developer, and the flash interest in a game that basically died of inactivity years ago is very surprising. It’s also pretty satisfying; it is fantastic to see this much interest in FreeSO, it’s just also very hard to manage.

Could this have been mitigated by opening registrations earlier? Could users whose registrations got through get to play the game?

No, the API server does not only drive registration. If we were to somehow mitigate impact on registration, then the impact caused by users logging into the game would bring it down instead. This would be a lot more certain, as authentication makes 4 times the requests as registration. Registration was also not ready until close to the deadline. This is mainly due to the DOS attack to the wordpress mentioned before.

So what is the plan?

We will perform further load and api testing, look into the root causes of load issues and the server stability. The current plan is to rewrite the API server using ASP.NET instead of Nancy, as it is a lot more “battle-tested”. This could take some amount of time.

We cannot announce a retry date. We might even need a new launch plan altogther, to avoid the load of a few thousand users wanting to play the game on day one. Whatever the plan is, it will be posted on here eventually.

>can't handle

There had to be a catch. Looking forward to the lagfest

Is it open source?

Fuck I wanted to play.
I bought it when it first came out.

both m8

Is there an ETA on when we should expect the server to restart?

I wonder who will be the first lucky user to make Goldberg Shekelstein

i think it'll take a while, the dev's rewriting the entire API in ASP.NET

Get ready for the day of the sim-rope.

I thought it was a dumb idea, back then. I still think its a dumb idea, now. But I'll give it a try in a few days. Just so that I can say I tried it.

I think its always a wise motto to try, see if you enjoy it, stick around or just to claim you did it next time in an argument. The variety aspect of life, and in video games is what makes them so fun and enjoyable as a hobby.