What is it with animations that's so hard?

So i just looked at some gameplay Videos of Nier Automata and i started to wonder why it is that jap games are often so much better at animating than westerners.
A more natural walking and running and more fluid transit between the two, combat that isn't janky etc.

This isn't intended to be some east vs. west bait, i'm honestly curious if there is a reason behind this. Are japs using different methods or software? Or is it just expirience?

Other urls found in this thread:

en.wikipedia.org/wiki/Black_company_(Japanese_term)
ea-spouse.livejournal.com/274.html
en.wikipedia.org/wiki/Karōshi
myanimelist.net/anime/30015/ReLIFE
sakugabooru.com/post/show/4191/)
sakugabooru.com/post/show/11878)
anyforums.com/
twitter.com/SFWRedditGifs

It's because Japan doesn't hire Interns straight out of college to work 20 hours a day until they burn out a year later.
Turns out treating high-skill workers like humans rather than Goyim means that they get the chance to develop skill.

Unless something has changed since the nineties, Japanese corporations thrive on burning their employees out.

In the case of Nier, I'd say it's because they give more of a shit about their jobs, and enjoy it more. Most western AAA is design by committee soulless trash, and while the east has just as much soulless trash, it's often on the mobile market, and like I said before nier is more of a pet project with a director who likes their job. Even MGSV had great animations, and I'd say that's because kojima liked his job, and all the people working with him were grateful not to be forced into the pachinko sector.

en.wikipedia.org/wiki/Black_company_(Japanese_term)

As opposed to the western video games industry?

The west doesn't literally work themselves to death as much as Japan, which isn't to say they aren't treated like shit and given no benefits.

This is why the Japanese games industry is superior.

Jank doesn't have a lot to do with animations.
All prince of persia games are well animated but have their own share of jank. There are also Sonic games which are jank city but made in Japan.
The real reason you feel that way is because janky japanese shit rarely makes it out to your side of the world but you can see how janky and poorly animated japanese games can be in the Souls titles.

The fuck is this conversation? The other guy responded to you and you conveniently ignore what he was responding to?

It's pretty bad in the western video games industry, it would be on par with Japan.
ea-spouse.livejournal.com/274.html
It's probably one of the major reasons why almost everything is shit nowadays.

They also tend to have more unusual plots and stranger characters
I like it

Because Japs don't hire women or SanFran scum.

Western devs hire mocap actors for realism.
Nip devs design animations specifically for gameplay and therefore put much more thought into windups, recoil etc.

This

Nips don't care about realism like Westerners do.

WESTERNERS NEED TO FUCKING STOP

Stop being a fucking weeb. The reason is more likely that they hire animators that have experience in general where as western devs just hire inexperienced graduates or friends they known since high school.

Forgot to add since Nip games are generally faster the animators not only take care to make their movements fast and fluid but also make it so that animations can transition well from one to another.

It's the same why west animation is getting cheaper and lazier. Lag of inspiration, time and experience. Also this

Really? I noticed that they're worse. Especially when transitioning from standing to running. There's usually no transition. Same goes when swinging a weapon. Take a look at some of the videos from Valkyria revolution for some atrocious combat animations.

Bottom line is that there are good and bad examples from east and west. It all boils down to the developer.

It's really the difference in gameplay and how devs approach it. In the west they do most things with mocap. It's more convenient and their gameplay design doesn't really call for much else. I think these days they can just outsource the work as well.
For nip games, especially Platinum, animations primarily serve the purpose of making the game mechanics visible to the player ideally with 1:1 accuracy. A lot of the flair and transitions are done through added effects like afterimages and most animations are short, but fluid.

The vidya industry in the West is one gigantic revolving door where talent is held and maintained for one vidya gaem and then tossed aside like a wet used up rag, however Japan has this thing where firing an employee is a social faux pas so their slaves stick around each game allowing a development of skill. Even if their conditions are shit. The other problem is that the artists and animators they do hire when not using mocap don't do simple things like studying dancing or even have experience with stop motion so they're amateurs and it shows.

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Because they like what they doing?

The west spends more money and time on marketing while japs don't.

Japan has terrible work/stress related suicide rates because of the ridiculous degrees of overwork there.

Time to take the rosy goggles off.

Basically which is why mocap is used so often.

because westerners literally can't into animation.
They don't/can't actually teach anything about animating in art schools

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Yeah, dumb Westerners can't into animation at all, there aren't ANY good Western animation studios like Pixar or Platige Image

oh wait

It balances out the fact that they can't into facial animations.

exception, not the rule etc.

Pretty much this. Japan draws their video games like anime, which has breaks from reality that enhance the experience. Western video games have been on a trend of doing absolutely nothing but adding more goddamn polygons trying to achieve photorealism, never quite realizing that it's inappropriate for a video game, that style is more important.

Animating is hard as shit in general

Japs generally focus on making very stylized animations generally more by hand wheras Western animators focus more on mocap.

Generally speaking whenever you're referring to something looking janky 9/10 it isn't the animation but rather the game engine glitching the animation in some manner. Most of the time animations in modern western games are usually mocapped.

I disagree. Depends on the game.

Would you argue that on average, animations in Japanese games are better than animations in "Western" games in general?

If you'd like to fall back on high-budget Japanese animation that's obviously going to look superior to average Western animation, I'd counter with two points: firstly, that good Japanese animation makes average Japanese animation look worse when directly compared, and that Western animation of similar quality isn't hard to find so long as you aren't ignoring it.

How about Overwatch, the highest shilled game of the century that even part of Holla Forums seems to have trouble hating? Say what you want about Blizzard, but they've got some pretty fuckin' good animators chained up there.


Westerners never stylize anything, and Dishonored 2 definitely wasn't released recently.

Given, Japan has more "stylized" games on average just because of anime culture. I wouldn't consider that a good thing, because unless you're a weeb, that's not necessarily a good thing.

Have you fucks actually played video games?
Next time you actually play a japanese one, how about you read the credits and the mocap actors?
Even games like DMC mocap their animations.

You mean China?

I read that in his voice, caught me off guard.

Yeah but nip games like Dark Souls are the minority and those are more about perception and and timing rather than speed and reaction.

In general nip games are faster so they require faster animations. You can react much faster than you can swing a sword so nip games that push your reaction speed have to rely animations that are way shorter than what you could mocap reliably.


For their cinematics, but that's not gameplay. Walking and running animations perhaps.

What the fuck are you talking about?
Stop romanticizing Japan, they treat workers like absolute dogshit.

Westerners are obsessed with "realism", so they use motion capture to do fucking everything, and it looks like DOGSHIT. Japs are okay with idealized art, so they use hand-made animations, and it looks fucking great.

The same thing has happened before with overabundance of ragdolls and procedural generation. Western games used to have actual death animations, but then someone went "m-muh realismums" and everybody started shoving ragdolls into their games. Because it's more "realistic" to have it procedurally done for you without any effort or work – except it looks like dogshit. Then there are cases like Bethesda's Oblivion where they just slapped some procedural treegen on a map and called it a day – once again, dogshit. Now westerners aren't even content with that, they want the ENTIRE GAME to be automatically and procedurally generated by a few crappy lines of code, and you get shit like Minecraft and No Man's Sky where everything looks like the same dogshit where a computer has done all the work and the developer spent his time making tweets and browsing facebook.

If only, take a look at the average western art gallery.

No, I mean Japan.
en.wikipedia.org/wiki/Karōshi

Nah I already know

I'm just fucking with you

you got me

Japans really weird in that a lot of it has to do with either peer pressure from fellow workers or social stigma from idleness. Doesn't help that the workplace aims to become your family. So even if they're allowed days off they don't really take those days off.

pretty sure I saw some mocap mentions in the credits of Metal Gear Rising

Well the correct way to do motion capture is to get a baseline and then heavily tweak and edit it for the final product. You can't exactly get a motion capture of a guy doing a triple backflip with a katana while slicing robots all the way. The wrong way to do motion capture is to get the baseline and then fucking run with it and call it a day. Even worse when it's just re-used over and over again so you start to notice all the subtle "uncanny valley" components of the movement.

You say "much better" but in reality it's more flashy, japs don't care for what's realistic, they care for what looks/feels best and most pleasing to look at.

You can say the same about Anime vs. Western Cartoons

Are you implying that it isn't objectively much better?

Basically what said, but sometimes it's just faster to forgo mocap if the action has so few frames anyway. The end focus is gameplay with style thrown on top. Also mocaps are really good for cinematics obviously they are used as well if cinematics are present.


Even where cinematics and mocap are concerned nip games like Ghost Trick blow the west out of the water since they focus on style rather than realism.

What program is that?

It depends on the situation, like if the animation or character design looks cool or dumb, which is subjective, or can be canceled or not.

pretty sure it's Autodesk Motionbuilder

Literally every single product from Bioware and Bethesda.


To be fair, Ghost Trick has an extremely small number of heavily reused animations.

Thanks dear user

Life is not black & white user, it all depends for what the developers are striving for and the tone they're trying to convey but since most videogames are ridiculous that type of animation it’s more suited to them and by proxy better.

The same applies for other forms of media like movies, where the action is choreographed to look better but if you were to try those moves in real life you’d get pounded in a few seconds.


I agree, asians in general have a better sense of style than westeners.


Autodesk something

Can't wait for the release of Boss baby too can you user?

Ok rant incoming the reason why is that in the west we forgot all about passing down techniques and teaching other younger animators skill sets such as drawing fundamentals because at one point here it was fucking key to teach the next gen of animators the craft so that the craft wouldn't degrade.
But then they got fucking lazy and tumblr/the sjw we don't put effort into making shit good mentality that made us lose that skill we once had,also animation schools don't actually teach you shit or how to draw they expect you to have a professional portfolio to get in now some of you anons will say but you need to show proof of your skill here is how are you going to learn how to make such a portfolio when you don't know anything yet?

In Nip land they actively pass down shit to the next gen and that gen like how we once did here in the west refines them and adds upon them thus adding to the craft,in the schools in japan they take the people who can't even do straight lines and build them up to become great artist/animators and unlike here the art schools in japan actually teach you shit not sjw art faggotry.

They probably just have a better sense of style. This isn't a matter of mocap or no mocap, as mocap data will never ever be used in raw form anyway.

I remember that Devil may cry 3 used capture motion for more fluidity in the animation and reactions in the game. the result is really good

Disliking subject matter doesn't magically reduce quality.

No the majority of animations are mocap nowadays usually and pretty much all the anitmations in cutscenes are mocap, do you even motion capture? They use stuntmen to do it and even attach them to props that allows them to do things like long unrealstic spinning jumps and even the part where a character hits or takes damage when landing. The primary difference is that the mocapped animations for gameplay are touched up and changed later, speeding up or slowing down where it's needed and putting in additional transition frames or removing frames since you get tons of frames to cherry pick when doing touch ups. This is because unless you're a small developer it's more efficient to use mocap for those huge AAA titles. To give you an idea almost all of Dark Souls' animations are mocap and the ones that aren't are using edited pre-existing animations or leftover footage from the mocap sessions.

Yeah, childish, cartoony, over-the-top animations are the way to go, please.

You're wrong, here's why.

Animation wasn't ruined by people not passing down the skill sets or sjw, animation in the west is stagnant because westerners still think animation in general is for children (Disney perpetuates this) and the only kind of animation adults might like are shit like Simpsons/Family Guy/South Park, so there’s no push for it and suits don’t think there’s a market for it either.

As animation student, the lack of material or libraries isn’t the problem, it’s the actual commitment and passion you’re willing to put into it but you can’t live on passion alone you need money so you end up just doing in-betweens or backgrounds in a shitty studio somewhere unless they decide to outsource it to Asia, at that point you can only do freelancing working for other more established animators or you do porn.

As far as fundamentals go, there’s a shit ton of material to learn from but most of the industry is trying to be Disney.

Also the reason you need a portfolio even it’s because there’s a lot of demand for jobs in animation so you need to stand out, unless you want to be the intern.

You wanna be mad? Be mad at Disney

Jesus Christ you're fucking stupid. You do realize two separate things can be bad at the same time right?

Get out of here with your black and white bullshit, you child.

It's like Patrice O'neal always said, "Just because I'm fat, doesn't mean you aren't also fat, you fucking pig."

comparing the biggest budget japanese games to the western equivalent like bioware titles… it's definitely true. I'm wondering why too. I also have this experience with popular japanese games that they're very polished and have "good engines" or something, definitely less bugs than western games overall

The west now has an over-reliance on motion capture tech, so any time they don't use it and animate by hand you get shit like Mass Effect Andromeda gun-grabbing scenes.

The Japs still care about proper animation techniques.

if you actually read my post you'd see I was speaking about the schools not getting into a studio and no one actually teaches you anything here in the west anymore.

Hold on a second…Are you trying to imply that animation quality may be more influenced by how much money and time is put into it on a game to game basis rather than than a whole industry magically making their animation the exact same way? That's fucking crazy, user. I mean, are you trying to say that the Jap game industry isn't flooded by ultra talented, super passionate animators that make every single Japanese game an absolute masterpiece.

Get you're head out of your ass.

Meh, just wait until something like embed related is integrated into middleware and animation will mostly be done tweaking variables and iterating simulations until shit looks good.

I think it just comes down to passion. In the west, videogames and animation are seen as things for kids or at least not something to be taken as seriously as shit like live action film, which means your animators are going to be making shit that isn't for them at all. In nipland, animation not intended for children is completely normal which means that animators might care about what they're working on which makes them put more effort in and become more skilled.

In addition, since Hollywood is the standard in the west for how media should be, animation is made to look realistic which means you get actors to do motion capture and you don't bother tweaking it at all to look more stylish or fluid because then it wouldn't look like fancy hollywood mocap.

tl;dr blame the jews


also Skyrim was huge in Japan

Well look at triple A like bioware and call of duty and compare it to triple a like nier in op's post or MGSV, they're all multimillion dollar budget games, but the latter had smooth animations and graphics while the former are mocap and reused assets out the ass.

All of them are mocap, the good ones are just heavily edited mocap.

thats like saying western food is bad because mcdonalds and taco bell

Except Bioware and Bethesda are considered to be some of the best and most prestigious studios around. So in this industry, there's nothing bigger than a "McDonalds" or a "Taco Bell", really.

They used the voice actors for mocap?

they generally use voice actors for facial mocap

To be fair Naughty Dog, as awful as their games have been, are extremely good at animation so your point here doesn't really stand. I don't like their realistic style over what you'd see in nip games but it's very technically impressive and fluid.

but you know what is shit? the gameplay
if I wanted a shit movie I'd watch the current star wars

You're preaching to the choir, buddy

It's not hard user. Japanese animators are treated like shit but the animators are passionate of their work so the game still looks smooth most of the time.
Western devs don't give a shit thus game is animated like shit, but they better working conditions.

On one side you have people who, while cutting corner to reduce cost, still have their principles and their dignity so they hire some of the best or most well-known designers/animators to maybe sell their games a little better because their main market is full of people who would even buy a full-price game just because it has their favorite artist working on it.
On the other side, you have people who think animation is an after-thought, something that goes after the gameplay, the sound and the graphic. And they try their absolute best to cut corner everywhere, use the same formulaic gameplay to reduce risk, hire some popular pop/rock band to do their music, design the sound so their trailer feels impactful, and graphic so they can woo normalfags into thinking they actually care about aesthetic while really they just look good in bullshot.

Actually, I don't think Uncharted's animations flow particularly well during gameplay and non-scriped sequences. The character looks like it's walking on ice at times. Maybe The Last of Us isn't as egregious because it has a more controlled environment (less platforming, sticking to cover is automatic, and so on), but I've always found Uncharted's animations to be really jerky because it's trying to be lifelike.

*non-scripted

Also, I just remembered how they have this habit of characters stretching out their arms when moving close to walls. I've always found that to be annoying.

Japanese video games are closer to anime than movies, so they "animate" their characters.
Western development is closer to movies so they get actors to do shit, and it ends up not looking right because no real person can do the shit that's often required of game characters.
The gulf between the two development styles is much wider than most people realise.

A plot hook to this anime (and manga):
myanimelist.net/anime/30015/ReLIFE

well Dante Vergil and Nero's voice actors are all stunt men and or power rangers.

This is a fight scene between Vergil/Dan Southworth (left) and Nero/Johnny Yong Bosch (right)

Dantes Voice actor Reuben Langdon also believes aliens exist and is trying to or has started a show about it.

Cutscenes use it prettymuch as is… but yeah. you need key positions that alow smooth transition from motion to motion dependion on player action.

Well I admit I haven't played them much because they're shit so maybe I've only seen it working at its best.

I figure that one reason why there's a lot of shitty things and execution going on in the western game industry is because of a combination of nepotism and resistance towards creating assets and content in an effective, appealing, and budget-tight way. Those who rely on relationships to make money in the industry only have a problem with money being spent when they run out. By resistance I mean that there's an increasing popularity of "There's no wrong way to do anything!" that's infesting peoples' minds. I know of a guy who's taking a game development course in college, who happens to also be making LPs of whatever games he's playing. I noticed that he was editing screencaps for the thumbnails of his videos with just the most basic software that his Mac had. I suggested using anything else with layer editing or at least more selection tools, but he adamantly refused to do anything other than selecting every pixel by hand. I know of other people who like and dislike things in several subjects, fields, and works whose reasons for liking and disliking anything ultimately boil down to arbitrary bullshit.

If the average Holla Forumsirgin or mid-power level weeb had the work ethic necessary to actually complete the development of a game within a five year period max, we'd see a lot of at least half-decent games out there. If the average game dev course student like the one I described actually ended up making games, they'd take ten years to come up with a game twice as bad. It's not getting harder to make video games, it's only gotten harder to make the most modern ones. When the industry gets more stable or dies off to a degree, employer and development gatekeeping will be less of a concern.


Don't forget that while DMC never really had consistent voice casting until 3 and 4, Langdon and Southworth are the definitive voice actors (and stuntmen) for their respective characters. Langdon who is also a vegan started his career in Japan. These days he doesn't distinguish himself much besides being a stuntman, but if Capcom wanted to make a DMC5, he can easily handle all of the mocapping Capcom could demand of him.

Nippon-defense force strikes again. He implied Western Companies don't burn employees out as much as Jap ones.

It's the other way around. If you observe eastern animation closely without effects and motion blur, then it's janky and cartoony.

I think it's mainly a product of OP having shit taste in video games, I haven't seen the trend he claims and if anything it seems to be the other way around.

THIS IS WHY THE JAPANESE GAME INDUSTRY IS SUPERIOR

jesus

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Am I the only one who thinks it looks disgusting?

There's no fucking way this is real

It's not about the looks, it's about the love put into the model.

i want to put love in her shit hole

...

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Western art schools all died by being filled with sjw degenerates who can only draw men cumming on their faces with used condoms.

All talent goes to making shit 3D movie blockbusters and garbage flash cartoons with 1940s tubelimb technology.

Gas them all.

Western devs are just shit all around.


>>>/gamergoy/

Wasn't disappointed

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You're probably the only one who doesn't realize it looks accurate.

By who?

Normalfags, "game journalists", and game-store clerks.

I'm about ready to bazooper right off roof of my apartment complex.

They hire professionals and not interns.
They don't only rely on mo-cap.

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a bit too wide a radius of discoloration for my taste, but god damn

Read up on the 12 basic principles of animation, then look at almost any 3D game and notice how few of these principles the animators actually take advantage of.

On that note virtually no fucking anime studio i've seen uses squash and smash or lip sync animation.

So-
What's her average anal circumference?

When gooks care so much there are entire youtube channels dedicated to getting the pantyshots in their vidya, concept arty sometimes featuring nudes or underwear, and anal taint details.

Because in Japan they're told upfront that what they're doing is a passionate labor of love and that they won't make that much. Meanwhile in the states they really like to advertise that video games is a multi-billion dollar industry without telling the poor bastards that go into college for a vidya related degree that less than 5% of games that are released breach 1 million sales in their lifetime(less than 1% if you want to include mobile shit).
You've got more shekel chasers who half ass everything in the states than in Japan.

I am not attracted to the place that poop comes from.

Why are people attracted to the place poop comes from?


I am not attracted to those looks-wise, either. They feel great to your dick, but looks-wise? They're terrifying.

Boobs are actually somewhat physically nice, and something edible actually comes out of them (at times). So what's not to like?

sage because I'm not sure if I'm being autistic or not

Because they're homosexuals
The trick is to imagine that thing you call terrifying is around your dick and making your dick feel great.

Also the majority of shekel chasers are just making visual novels or shitty MMOs.

tweening in Flash hardly counts as squash and smash

not if they're 2D, or 2D-turned-3D

Of course.

If they can't even make your dick feel great, then what's the point?

Boobs master race - whether flat or udders

That's where you're wrong kiddo, only problem is, they did it once in Naruto and it looked fucking awful.

Yeah that's also very true. Sony handhelds have something crazy like 4x more VNs than actual games on them. Japan is fucking nuts

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the hell is this
it's fucking hot
more?

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I agree, but I have seen squash and smash frames in futurama and even american dad of all places. Doesn't make american dad less shit, just that american dad uses squash and smash.

Keyword here is virtually, it just doesn't mean vidga related shit, it also means almost. I'd chalk that fuck up to never having experience of using that technique in the first place.

There is talent in the west that tries to emulate Japanese animation (unlike cartoon network crap that does lazy impersonations of it), just like there is a pixel art talent. The problem is there just aren't enough jobs for these people. The big companies don't want to touch pseudo-Japanese styles with a ten foot pole (and even if they did they'd just make cringeworthy abominations). The mid-tier developer is practically dead in the west. All that really leaves are indies that can't afford to pay anyone but naive amateurs, self-funded projects (which are incredibly risky and are almost always unplayable because good artists don't necessarily know anything about game design or programming, nor do they know or are willing to work with people that do), and the mobile ponzi scheme. Unsurprisingly they end up basically treating mobile as a meal ticket, working on games that nobody will ever play just to soak up as much sweet sweet VC dosh as they can before the bubble pops.


nigga that's kawaii

If anything it's because of the exact opposite of what you say.

Japan puts out better quality because the workers behind it are worked to death.

why is there no sound

Tits are hunks of flesh with nipples, for feeding young, the fact that so many men are attracted to them astounds me. Are there any other animals where the male is attracted to breasts like humans?

This is the true tragedy. Indie devs (other than the ones with true passion like toady) don't have enough money or manpower to make large games and AAA devs are forced to cater to the largest possible fanbase and there is nearly nothing in between them.

even though those are the shows that hardly need squash and smash

and Japan has different animation philosophy, it's more like stop motion animation than regular western animation which is cheaper to produce and still effective instead of half assing it completely in attempt to imitate the old glory as cheap as possible like the new Power Puff Girls show

Not an argument.

My argument was that poop and pee come out of the other places, and something remotely edible comes out of another. There are also smells and looks to consider, both of which also favor breasts as the more palatable of the three erogenous zones.


Because he's a 4chan poster.

BRAVO, CHINA
R
A
V
O

It would be interesting to see what would happen if you started a business in Japan and made people go home early and not work themselves to death. Would they get frustrated at not being allowed to work, would they do better since they're better rested, or would they completely ignore you?


The mittelstand is the best thing the Japanese game industry has going for it, and something the west needs to cultivate if we want to unfuck our shit.

There's your argument, Moly. My statement was an opinion however.
I prefer the look of pussy, as for smells I keep my nose away from assholes and my dick doesn't have one.

The quality of posters has truly declined

It's just odd something that's considered plebian has those animation technique nailed down, that I had to bring it up.
True, my tangent on the sqaush and smash was just bring up the fact that anime doesn't follow the 12 basic principles of animation to heart either. Since you mentioned half ass imitations, anime has this issue when they do 3D only anime because of that stop motion like animation. 3D needs more fps or sqaush and smash.

I want to clarify even though im bitching about anime's animation quality, I still love anime. Though that's more because of the premises and the shit they can get away with compared to cartoons.

K, let's break it down: We're discussing two factors here: Function and aesthetic. Aesthetic is obviously up to personal preference, but the nature of their functions is far less subjective in practice. Breastmilk is simply not as disgusting as piss or shit. Tits win 1 to 0.

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Yes, you are. Personally I'd like to sniff an androids butthole now. It made a believer out of me.

It sure has.


Can't fugg titties though. Titjobs are fucking awkward and awful.


Assmen and breastmen should wingmen for each other, everybody wins.

I remember reading that the culture was to do useless busywork on your 'on' hours, because if you don't look busy people think you're not working hard enough. The real work only starts when you ought to be leaving.

So hire a bunch of young or non-japanese people or else the business will crash and burn.

In 3D, you're absolutely right about that.


If I weren't a shut-in, but the gesture of camaraderie is reciprocated. Just like how shotacons and THICC-patricians should be.

Through dick unity.
I can't find my screencap, please accept these tits in exchange.

I know the one. This one's for you.

That's it. Day one buy. On PC that is.

You just fucking outed yourself.

denuvo 1 buy

Try again.

You do realize you're dissing the animator who also animated this (sakugabooru.com/post/show/4191/) and this (sakugabooru.com/post/show/11878) right?

In any case the distortion is intentional.

I wanna sniff a cute boys butthole :3c

Girl's holes feel good.

Boys feel better~

gay af

Western high budget games pour a lot of money and effort into the single selling point of the game and cut a lot of corners in all other aspects. Most japanese games I played feel like they approach every aspect of the game with due care, even the smaller things. I don't know if it's a cultural thing, or a work ethics thing, or the devs just actually like the game they're making instead of doing their jobs for money with a little effort as possible.

Fuck yeah!~

It ain't gay to fuck boys or men as long as you say no homo at the end

First you have to say it before, not after and second it's still completely gay as fuck.

Isn't there a very recent pic of Langdon and Bosch together in mocap suits? It certainly put me under the impression that a REAL DMC5 was coming.

I'd say while western video games are closer to movies, Japanese video games are closer to video games.

Fucking this. The western MUH REALISM cargo cult drives me up the fucking wall.

because there is still some good in the universe

You should look at the credits or making of. Mocap has been used in Japan for some decades now.


The main difference between Japan and the West in terms of animation is the West has a massive sjw infestation that feels the need to be a part of what you like regardless of how competent they are. The Japs will and still do cut corners like everyone else regardless of a few autistic studios who do go above and beyond at times. However, the same can be said of the West as well. In terms of anime, you can have some really nice looking movies and some really shitty ones. Just look at the range of quality found in Dragon ball super.

I'm fairly sure that was for the Pachinko version of DMC4, which had new cutscenes.

Holy shit, that looks like so much fun.
It can't be that hard to set up my own mocap studio, right?

Well if you're expecting there to be easy consumer friendly solutions you're probably going to be disappointed.

You'll need to do your own research on this. Even a Kinect can be used for mocap so who knows what people have come up with.

wut

Why would a robot need an anus?

Literally two minutes on Wikipedia could have saved you from looking like a naive weeaboo.

The product quality may be better, but at the extreme sacrifice of worklife quality.

2002 called, and said you should also update your Xanga blog and feed your Neopets.

so I have a place to sheath my penis.

On a less contreversial note, there's a slight skin bulge where the top of 2B's stockings meet her thighs.
So it's about attention to detail. The animators in charge of 2B love her so much, it shows. it's not about money or east vs west

To those who played Drakengard 3, are the sister's prologues bundle worth the 30$ price tag? I'm halfway through DOD1 and will start playing DOD3 right after.

And another thing, whats the recommended way to play DOD3 since there are 4 endings? Assuming I have the sister's prologues. Example: Branch A, then all prologues and carry on with B, C and D.

So you can fuck it.

But do any of those animations show her butthole?

THIS WAS CONFIRMED TO BE PHOTOSHOP
IT'S NOT REAL
Wouldn't shock me tho.

But yeah, attention to detail + Western devs being literally taught wrong even from prestigious places.
See

Big western animation houses don't think "how can we out-do Japan?" they think "how can we maximize profit compared to Japan?"- so they make it cheap, and use advertising tricks.

Of course, Japan has a ton of seasonal anime that's made purely to sell figures, and the animation at times can be crap in that.

glad I didn't spend too much time trying to see her butthole in the demo

A big part is understanding motion itself and how the body moves. A lot of people gave shit to RWBY for its non-combat animation, but it wasn't until Monty Oum died and they had to continue on without it became so stunningly obvious what it meant to have a former dancer with martial arts experience animating combat.

The final exam on combat animation isn't insane acrobatics or twirling a sword in one hand. It's using a polearm. Observe.

Whoops, wrong video.

I swear you're full of shit because half of it is literally anime """references""", shot for shot

Here's the same character using the same weapon in a completely upgraded animation suite, but the animators have no idea what to do with it. She wields it like a sword now.


I think you're looking for the Steven Universe General.

>>>Holla Forums

Sorry user, RWBY is pretty shit. Not just the animation but the story and characters as well. It's like if you gave a fanfic write Gmod and told him he could let all his friends do the voice acting.

Not being able to identify shit "cuhrayzee" combat versus competent "cuhrayzee" combat has become the new "there's no advantage to 60fps over 30". I've yet to understand how so many people cannot see what is black and white differences. I'm actually contemplating making some kind of tutorial explaining the concepts, because it doesn't seem like it should be that hard.

I'm not defending RWBY on most grounds, but Oum knew what he was doing with the combat. And whatever he understood, he's managed to pass it down to pupils directly. Embed related.

what?
fucking rwby fags i swear

The game is shit, dude. Just let it go.

Nobody's talking about the game, which wasn't animated by Oum or Newville. It's a perfect example of the difference, actually.


I pity you, who cannot know such joys. Maybe I'll make that video after all, so I can at least convey the concepts even if you can't intuitively feel the inertia like I can. I'm still waiting for some decent critique of Oum's choreography work rather than "lol the models/voice acting/noncombat walk cycles", none of which have anything to do with what anyone discusses RWBY for.

(Checked)
(Checked)
(Checked)
Whatever it was, Monty was definitely capable of passing it. Shane's earlier work is only about as complex as Newgrounds stick fights. Too bad he's burned every bridge to the industry possible by playing luggage lad for Sheena.

I really have no idea why these fags like fake anime so much

So it smells like feces mixed with piss and squid? I swear niggers and wiggers think of the shittiest things.

It's like you haven't seen what MMD can do. That's what his work is leeching off from.

Mine smells like dried shit on unwashed hair, at least it's what i have been told

Here you go.

Everything wrong with western games today is "muh realism", "muhchoority", "muh art" and trying to be like shitty ass worthless Hollyshit just because those hacks couldn't even break in.

When will the pendulum finally shift back to the PS1 days?

Try mobile gaming if you're desperate for that gen gameplay/graphics.

Does Roosterteeth actively shill here, or what?

Wow

Thats depressing.

All these idiots replying to an edit.

Because western animation is taught by the ones who were so shit that they never got jobs animating outside of school and the succesful best animators never really passed down their skills to the next generation.

I always thought they were better at drawing, because of their alphabets. Maybe that translated somehow into them making better animations too.

en.wikipedia.org/wiki/Karōshi

Remember, Japan is 3 dimensional too.

That's not even made by Pixar you nigger.

Yeah, MGS and MGR are shit and everybody knows it. the point still remains.

Americans hate animation, just compare our cartoons to those of the japs

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just sayin

if it creates a smooth and attractive finished product does it matter?

That's like posting akira or LotGH as examples of good Japanese animation, when most of the modern stuff is samefaced moeblobs. Pretty sure OP is referring to modern animation.

Can your double dubs prove it's an edit?

SPHINCTER BROWN

Too brown, a little lighter.

...

It was traced, not drawn. At least these portions (and most of Heavy Metal) were. It's obvious from the jank movements. It has a steady flow that's somehow janky and awkward despite the frames.

Know why?

They filmed someone and then animated over that.

That's tracing.

Japs are autistic and like fast paced animations, the west is the opposite. You're just autistic and naturally side with the japs on this issue.

Here we go.
The other color is a "Designated Streets" shade.

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I literally read a story the other day about a japanese girl who comitted suicide because she was being forced to work 100 hour weeks or else she would be fired
They also found that like 60 other workers were being forced to work like 80 hour weeks

you mean how American shit always tweens the shit out of potato face/noodle arm characters?

are you saying peter gray isn't the most influential artist of our era

I want something like that except the girl is getting pounded and pissing

Is this a game of spot the weeb?

do you know how hard it is to rotoscope piss?

Do you know how hard i am?

Keep eating the dead cuck's shit as usual.

I do not

nor do I want to

Yeah, and in the future all AI will totally be learning and evolving on the go, because muh computer science class experiments. Not happening anytime soon.

It really depends.
Take From for example;
Dark Souls has excellent animation, streamlining everything to the point where you wish it wasn't so well animated so you could cancel move lag.
Armored Core on the other hand has mediocre animation because the majority of movement will be via boosting around, and the walking animation is weird because of the game's tank controls.

It's not so much about particular devs or devs in regions, but probably more to do with the budgeting.
Dark Souls probably has a very high budget animation team because the gameplay involves lots of CQC with precise movements needed.
AC on the other hand is much faster and is primarily ranged combat, meaning that all they need to focus on in animation is that the mech moves smoothly while boosting.

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Hollyfuckingshitthat'sugly

I just came 30 times in a row

People who grew up on 15FPS or less isn't as bothered by 30fps unless it's a direct comparison or you move on to an FPS that is much higher as your default standard for your shiniest new toaster. Also should you choose to post FPS examples don't ever use youtube for FPS comparisons, since last I checked youtube videos remain at a uniform FPS.

It's at 60 right now, but I heard that there were plans to include 120 at 4k.

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spooky

To be fair it wasn't just Disney, they at least imported shit like Akira that didn't abide by their kid-friendly standards at several points.

If you wanna' be legit pissed, get pissed at Hannah Barbara for not only being kid-friendly through and through, but cheap as dick shit the whole time.
Everything wrong with animation can be found at the Scooby Doo studio getting lucky with an idea and trying to cheaply turn it into a formula for less and less money aimed at the same audience for like 30 fucking years.

yeah it does when it's supposed to be an expression of technical skill and it's instead boiled down to
dude
tracing
lmao

Ever seen jap cutscenes? PS1 tier in current year and it fucking baffles me. The gameplay usually looks fine, but cutscenes look like ass.

yeah ever seen early 3D animation where the technology was largely being pioneered and a lot of common foundations like skeletal animation wasn't even invented yet its like so ugly looking!

fucking kill yourself

Anyone have that image about how shit art school in the west is and how nobody really knows how to actually draw and animate properly? That probably has something to do with it.

And speaking of Nier: Automata, I was shocked at how good it looked and how smooth it was. I was expecting it to be really clunky, skippish, and cartoonish. Maybe I got it confused with another western title.

Japs have nice animations and high-poly models, but shitty texturing.

It actually makes perfect sense. Most Jap game developers want to make games, so their primary animation concern is to make sure that the gameplay animations don't just look good but are actually effective from a gameplay perspective, so that the combat engine is decent and responsive for the player. Non-interactive cinematic cutscenes don't contribute to gameplay, so naturally the Jap devs tend to skimp on them. This approach means that Jap-made realtime games tend to be based on intricate personal movement such as 1-on-1 fighters, platformers, and brawlers.

Most professional American developers want games to be "interactive film", so they build every animation based on Hollywood movie acting. This makes for animations and movesets that are great fun to watch in cutscenes and Youtube "Let's Play"s, but are somewhat clumsy to actually control and play. This approach means that American-made realtime games tend to be built around viewing things at a distance, such as FPS, RTS, and walking sims.

Because you are a fucking weeb.
Sure, it is very funny to compare bioware quality animation to a product that was actually finished like Nier Automata. It is also hilarious to compare a huge open world game like shit bethesda does and has no analogue in japan at all.
See, the thing is, I don't think I've ever seen a japanese game reach the level of animation of Naughty Dog games. Say whatever you want about the gameplay especially in TLOU, fuck that shit, but their animations are fucking stellar.
Or another example, The Witcher 3. When I figured out that casting Yrden allows me to duck attacks I immediately remembered soulsfags claiming that hitboxes are too hard.
Since a fuckton of things jap devs do is anime-styled they don't actually need to get cool animations for dodging, they can just do that "disappear and reappear in a different place with some lines drawn inbetween" thing, and a bunch of other shortcuts. Sure, it looks Kinda cool, but it is simplistic as hell.


My friend, most jap games have fucking hours of cutscenes. That includes Metal Gear Rising, which pretty much stops the game for half an hour to let you hear what Armstrong thinks.
Yeah, because those same genres made by westerners usually feature the things you talk about? Come on, fighters and brawlers never were cutscene heavy, and people barely fucking make platformers anymore.

Hey user you excited for Cars 3 and Toy Story 4? Did you like the cashgrab sequel to fish movie? Did you like how their movies all fall into this formula: "what if x had feelings?"
The only exception to this is a vaguely creative superhero movie and a Oscar-bait (not literally) movie about an old man trying to fly his house to South America to fulfill his dead wife's lifetime wish.

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Watch Making of SIlent Hill 2 9:19 on youtube, there are parts about naimation that perfectly describe it. They did basic mocap for macro movements, and sculpted with their own hands face muscle micro movements. In. Front. Of. A. Mirror. That's fuckign dedication and wanting a perfect outcome, no corner cutting for distributor like we have in western world.

If it makes anyone feel better, The Animators Survival Kit and The Illusion of Life are both popular and well known in the industry.

The Japanese have learned to care about the little things on account of their small dicks

I have a small dick too, but I become too hard on myself when I'm about too draw. I should focus solely on art and design andess about how much I want to be a bottom cumslut.

Game store clerks piss me off. I went to Gamestop last week to finish off my Wii U collection. Some girl with tattoos up her arms came up to me.
I already had to listen to this bitch call Zelda an RPG, but she also wouldn't shut the hell up.

This.
Fuck motion capture
Not only is it shit, but the more it gets used the more animators lose their jobs. It makes getting new, decently animated games even harder, since the animators are probably already fleeing to other professions.
Who in their right minds thinks that animating non-humans can be done well with humans?
Even human animations look bad with it. I'm fine with humans doing whacky shit with barely believable animations. I don't want poor realism because some moron wanted to wave a stick while in a black suit with sensors all over it.

Did you fuck her at least?

She was honestly pretty fuckable despite vandalizing her arms and bleaching her hair. But they were super busy, and by the time I was ready to make the purchase she wasn't at the counter and I'm beta as fuck

Actually, western are better at animating 3D, your filthy weebcucked eyes are blinding you.

Nip animations look less realistic but they also look more vibrant and energetic.
See: 3D JRPG's, 3D Action games/Beat 'em ups, etc.
And their "realistic" animations are better than ours, too.
See; MGS

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We will not speak of this sjw faggotry!


That's only because kojimbo is a westaboo, besides I wish I could use tge the order as an example, but unfortunately movies don't count as video games, so ratchet and clank is the next best in animation and much better than any weebshit.

They were. But they have been in decline for a while.