You know what? Looking back this was a really good game. The character banter, the set pieces, the game design...

You know what? Looking back this was a really good game. The character banter, the set pieces, the game design, the music, the voices, it was all really good. I remember many people back then thinking it was bad but comparing it to modern games (not just modern sonic), it really is a good game. It's funny how lower our standards have become that we can look back mediocre games from yesteryear and realize how innovate, creative, and full of soul they were, and that we were wrong to think they were mediocre at all.

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Nah it was a buggy piece of shit with fucked rollercoaster levels and that stupid fucking cunt fatso cat that ruins everything he shows up in

This thread isn't really about sonic heroes, in a way, its me offering an apology to devs who poured their soul into amazing games. In essence back then we took it for granted and shat on many devs who really innovated and created unique and wonderful games, pic related is a hidden gem from the creators of Tomb Raider. Basically imagine a first person coop puzzle game with some shooting here and there in a realistic gritty jetson's future where humans have built themselves up into the sky. It's games like these that don't get made anymore. Also,yes, it has slpitscreen.

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no it's not

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Nobody disliked Big the Cat for his character concept, they just didn't like being put through a fishing minigame in a Sonic game. In Heroes he's just an alt Knuckles, which is perfectly fine.

Shadow the Hedgehog is also underrated. And the complaints about the story being edgy largely don't even work, since the point of the story is Shadow learning to not be edgy.

However, both Heroes and Shadow suffer from meh level design, and that is one of the most important things in any platformer. If you're really desperate for more Sonic Adventure 2, this is as close as you'll get, but they don't have that same level of quality, even if the concepts are the same.

The music in Heroes was awesome though. Except the main theme, which was way too cringe worthy even for Sonic. Everything else is great, especially Metal Sonic's theme and Team Rose's.

Hey that looks pretty fun actually

Play it now and then tell me that, I used to think Shadow the Edgehog was good until I realized there's only 3 or 4 fucking bosses in the game.

vanish

...

Modern Sonic is Unleashed and later. Adventure to 2006 are their own thing. Also, the time difference between Sonic 1 and Sonic Heroes is less than the time difference between Sonic Heroes and now.

So what you're saying is that we're currently at postmodern Sonic

This is actually my favorite sonic game. I had it on ps2 gamecube and even PC

YOU'RE MISSING OUT

Finally, people are seeing the genius of sonic heroes after all these years.

No because Generations Sonic is explicitly called Modern Sonic. He and his gameplay style seems to still be in use in the new game Sonic Team is working on. Any new style they do after will be Postmodern Sonic though.

So what you're saying is that were post modern Sonic but pre-postmodern Sonic

No, all signs indicate that we're still currently in Modern Sonic. If anything you could argue Sonic Lost World was Postmodern Sonic, but then we went back to Modern Sonic.

So what you're saying is that we're pre post modern Sonic and pre pre postmodern Sonic. But what I want to know is: Are we post premodern Sonic?

Yeah. Premodern Sonic would be the Adventure-2006 one.

My biggest complaint about Shadow was they somehow broke the homing attack. Every so often, attacking too quickly could result in you not locking on to the same enemy you were hitting and instead fly off and possibly get hit or die. It's just kinda frustrating.

Had good music though.

The roll is either there or it isn't. And it is. If you wanna go hella fast in Adventure 1 or 2, that's how you do it. Or just get good.

the framerate was ass

The theme song had really good instrumentals though. I'll give it that. I also wasn't a fan of the whole 'REPEAT LEVELS MULTIPLE TIMES'

My particular brand of autism causes me to play games on all the difficulty settings anyway. The only problem is that obviously you'll play as Team Sonic first, and they're medium difficulty, not easy. Team Rose, Easy Mode, is the third option. So a lot of people will end up playing Easy Mode after Normal and Hard, and that's obviously shit.

Chaotix is alright since at least they have different goals. I play it last since by that point you know the levels well so it makes it a bit easier to find the stuff.

I've never actually fully completed sonic heroes due to frustration. I'd complete about 3/4 stories and just get bored. What I would've liked would be 1 or 2 teams, with more robust level design.

The Emblem system kept me coming back in SA2, and would keep me coming back in a heroes game similar to this.


(on a side note, Shadow the hedgehog is pretty good. or it would've been if every level was just 'race to the finish')

No argument about SA2 being leagues better due to the level design and emblem system. All I want is another game like that. We've had some others that have things similar to the emblems, like Generations had Red Rings or whatever, but that game was too easy, and had the boost to win style instead of Adventure Sonic gameplay and level design.

Also, 1/4 of the stories in Heroes actually do play differently. And frankly Team Rose is so easy is basically doesn't count. But it is dumb anyway.

It bored me and I stopped playing it. 3d sanic a shit.

Also, that shit with the hundreds of Shadow clones/robots was never resolved. Pisses me off.

Didn't Ow the Edge resolve all of Shadow's plotlines?

It did? Well I never played it and never shall.

Long story short, Shadow survived the fall from space thanks to Eggman who used him as a base for the Shadow androids and tries to use them to convince Shadow he was a robot all along.

He's actually a alien test-tube-babby made with some guy named Black Doom's DNA.

...

The gameplay was way too loose, and replaying every stage with every team sucked. It was quite a letdown after Sonic Adventure 2.

Seaside Hill was fun, and it got stale soon after that. Meh, not the worst Sonic game, but heavily flawed, and marked the end of Sonic's golden age.

It had potential but the levels are way too long. Seaside Hill, Grand Metropolis and Lost Jungle are great but once you get to Casino Park the whole game goes to shit.

The Adventure games sucked though. Sonic's golden age was 1991-1994.

this, people who liked the Adventure games are morans and don't know what a true Sonic game is.

Shut up, Egghead

stay mad, hentaifag

The Golden Age was obviously '91-'94, but Adventure and Adventure 2 were a Silver Age. They're great games. But obviously not the "Golden Age."


No you.

jesus christ, you're a faggot for taking him seriously.

Why are you even here?

someone had to point it out

:^)

You could try just making a joke or a quip.

The controls were awful, the levels were buggy pieces of shits with the camera being obnoxiously bad

It's a game where you run from point A to point B. The camera was fine.

Saying the camera is bad in a 3D platformer pretty much shows you just don't like or know how to play 3D platformers. Few of them actually suffer from bad cameras. One of the worst cases is Super Mario 64, the one everyone loves to fellate all the time. Most of the ones people complain about, including this game, do better with their cameras. Not necessarily because they're better games, but in the case of Sonic Heroes, the levels are made in a way that never makes the camera an issue.

What does hentai have to do with anything?

I know it's you, Chris. Your autistic fanfic is not to be shilled here.

tails had a head cold
big had downs
i didnt like the voices
also
SHIT
ROCK

Have you played the fucking game you cockmongler?
The camera isn't even close to fine unless you have no standards(which might hold true for you). Even Mario 64 had better camera than the travesty in Sonic Heroes.

So you really have never played the game.

also holy fuck sonic 06 may of been a buggy mess but it was nowhere near as broken as that kinect sonic riders game
that shit was abysmal, i miss the bird characters too, jet and wave were pretty cool looking

...

Sonic Heroes camera is fine largely because you don't ever need to control it. It's not like Mario 64 or Shadow the Hedgehog where you would ever really need to move it manually. It does what it does just fine.

No, it's still mediocre not bad though. It was the beginning of Sonic Team digging their grave as the game's director Takashi Lizuka was worried only core gamers would buy the title had it been another Sonic Adventure so they instead decided to create a game that more casual players could adapt to.

It replaced in game cutscenes with CGI, the story was basically divided into four pieces with most of the plot being recycled [Boss fights and stages] and the cast became 1-dimensional, pandering to their fanbase by resurrecting the dead [Although back then it was ambiguous] and the character models became more Metallic looking.

Also this:

It had some potential but it just seems like they stopped caring about the franchise after the dreamcast died as it's never felt like they have polished a game since then.

Unleashed, Colors, and Generations were very polished. Probably Lost World too but I haven't played it.

Its better than most people remember it being, but I wouldn't call it good. Some of the stages just didn't feel like a Sonic game at all, but some stages were like the fun ones from SA2. The theme song makes you want to kill yourself, and the annoying characters made me play through the game with the volume off because they wouldn't shut the fuck up about the most asinine shit. The fact that all the teams were the same was dumb, each team should've had a gimmick beside their special move. Honestly though, I like it far more than the first Sonic Adventure and probably as much, if not more than SA2 even though I don't particularly like any 3D sonic besides Generations and maybe Colors because Sonic Heroes actually seems like it wants you to have fun, even if it fails sometimes, whereas in SA2 the only fun stages were like half of the Sonic/Shadow levels and the Chao garden, and to do those you had to play through the gay-ass Knuckles and Tails/Rouge and Eggman levels. And since you had to farm rings for the Chao garden, you'd find yourself replaying the same 4-5 Sonic/Shadow levels over and over again because they're the only fun ones. Sonic Heroes never interrupts the Fast, even if some of the stages blow dick.

They did have more differences than just their special move. For example, Espio could turn invisible when you had him as the leader in Team Chaotix. All the characters did have slightly different moves that just filled the same basic functions.

And Knuckles/Rouge and Eggman/Tails stages are better than Heroes anyway.

does anyone have the fake comic where sonichu takes lsd and ends up cannibalizing his friends and family?

Not by my standards, it was the beginning of them starting to get their shit together though.

For Unleashed my memory is pretty hazy as I've rented the PS3 and Wii version but never finished them though but I remember being locked out of playing the story until I finish playing the werehog sections, the awful HUB world and human character designs and how repetitive the werehog bits were.

Colours was a solid title but the boss fights were bland apart from the final boss which was really fun but left me blueballed when it ends before "Reach for the stars" even gets to the chorus.

Generations had great gameplay but the final boss was awful [The music was heard multiple times beforehand, "Look out a homing attack" being screeched constantly, rings being hardly visible and right when you finished them off the opening riff of "Live and Learn" plays but then some random song plays instead. Had they used the "Big Hand Remix" I might have forgiven it. The story was as basic as a classic game which is sadly a plus considering the writting and there isn't much else to do besides collect music and play time attack against friends which doesn't work on steam for some reason.

I finally gave up on the franchise when Lost World showed they have learned absolutly nothing in the past decade.

Egg fleet was pretty cool.

None of that has to do with "polish" though.

*I kinda like the werehog bits, and really like the Adventure Fields and new human character designs.**

I think Colors is overrated as fuck and I agree with your assessments of both that and enerations, but those assessments still have nothing to do with polish. The games were finished and fine tuned, you just didn't like deliberate design choices that were made. They could polish what they made forever but it wouldn't solve the problems you had.

Now that you mention it, I do remember that. Maybe I should replay it, I haven't played it in years.

And I'd agree that some of the early knuckles/rouge stages were pretty fun and chill, but if you ask me the mech stages were fucking irredeemable. Smashing the laser button and moving around just wasn't fun to me.

The problem with the werehog sections is that THEY TAKE HALF A FUCKING HOUR TO DO. THE EGGMANLAND ONE DRAGS FOR BEYOND A FULL, FUCKING, HOUR. I think I heard it was especially bad on PS3/360 versions since it wasn't split up like PS2/Wii versions, but I could be misremembering.

Saturday morning Team Chaotix cartoon with this theme when?

This theme.

It depends on your definition, I believe polishing a game is not just about bug testing but also making sure it's fun, not repetitive and doesn't overstay it's welcome. I understand the purpose of the Werehog stages are to provide a breather stage but they needed to be given the same love the normal sonic stages got, not just being a gimmick to add playtime. [Playing games like Devil may Cry and God of War made me judge those stages far more harshly for being mediocre]

From memory I believe you had to do some stupid stuff to get to the next stage in the HUB which wasn't enjoyable especially after 06. Character designs just are a matter of taste.

Colours didn't need breather stages like that because the powerups provided a refreshing change of pace.

Which version of Unleashed would you recommend as I plan on giving it a second chance as it's the only major title I haven't gotten around to finishing?

There honestly wasn't much special about Adventure 1 in relation to other 3D platformers aside from the homing attack as a solution for jumping on enemies in 3d and fact that the Sonic and Tails stages were faster-paced. The levels aren't very multi-faceted, having one or two shortcuts with item boxes at best, and there were only a few token areas where interesting mechanics like running on walls and half-pipes were taken advantage of. Not to mention having a dedicated spindash button that could be activated while running really cheapens the move and makes reaching max speed too easy. I'd consider Adventure 1 and 2 to be decent if they were only made up of Sonic-styled stages, but the alternate gameplay modes (mech shooting, treasure hunting, fishing, and Amy's basic platforming) are so boring and obnoxious that the games feel like a chore to complete. I admit that the Chao Gardens are well-handled and implemented, despite the fact that I don't personally like them. Most of the adoration for the Adventure games probably comes from some combination of nostalgia, Chao raising, and just plain lack of taste.

Unrelated, but I think Heroes came the closest to the ideal tone for a Sonic game. It's lighthearted and the characters crack a lot of jokes and quips, but there's also danger, stakes, and a sense of urgency that the recent games fail to capture. Not to mention that the game made a point of having cutscenes that were short, attention-grabbing, and to-the-point, unlike the majority of 3D Sonics. It'd be perfect if the dialogue was more self-aware and the characters weren't so inclined to make inane remarks on their surroundings.

That's because you're playing wrong. The point is to move fast and get as many high combos as you can.


I never played the Wii version but the PS3 version of Eggmanland had you switch between hedgehog and werehog and it took me like two hours to do the first time. But later it can be done much, much faster once you get good. You have to do it faster if you want to get good scores.


I haven't played the Wii version and I hear it's better than most Wii versions of games from that era, but obviously the PS3/360 version is the "real" one and the Wii one is the gimped version by Dimps.


I agree that Adventure 1's level design pales in comparison to many other platformers of the era, including Adventure 2 (which I think has fantastic level design). But Adventure 1 is still impressive for translating Sonic's basic gameplay style to 3D in a proper fashion (as opposed to 3D Mario which was entirely different from 2D Mario until 3D Land made its selling point that it's a 3D Mario that actually tries to translate the 2D Mario gameplay to 3D). It has great music and quite impressive graphics for the time, and the story is not only the culmination of a plot being built up since Sonic 2, but is presented in a very interesting fashion.

I don't just mean the six overlapping arcs, but the NPC interactions in the Adventure Fields. If people are gonna constantly jerk off over Majora's Mask, I'm gonna argue that Sonic Adventure does it at least as good. By talking to characters at different points in the timeline (which means visiting as different characters at different points in their stories, since the timeline of the game is actually very specific), each one has an evolving story that builds on the world. There's a lot of shit people don't notice. Like people joke about Tails saying everything worked out okay at the end even though the city is destroyed and presumably Chaos killed millions of people. Except if you visit Station Square during Super Sonic's story (something you never have to do, as Super Sonic's story only asks you to walk from one part of Mystic Ruins to another), there are only a couple people left, who say that everyone left the city after Eggman's missile attack at the end of Tails' story, and that they are now leaving as well.

There's a lot of detail and love put into that game. And while I can understand people not liking some of the characters' gameplay styles and such (though I personally like them all to various degrees, partially since the worse characters get barely any stages anyway), I would still say it is a very good game.

Adventure 2 doesn't have most of that story shit I mentioned but the music is still top notch, and the level design is exceptional. Once again, I can see not enjoying the other four (really two) characters as much as Sonic and Shadow (really Sonic), but this time I'd argue they were done much better than the first game. Other than the Emerald Radar for some reason only working in a certain order, the levels for all the characters are all much more complex and well thought out, with lots of shortcuts, secret areas, hidden items, and tricks you can do to get more points. And you're actually motivated to get more points this time due to the Mission and Rank system, which has unlockables spaced out at a very good rate. Beat all the missions for a character, get a new costume for them. Get all As as a character, get a new character to play as in multiplayer. 100% the game, get an actual accurate translation of Green Hill Zone in 3D, which has got to be one of the coolest unlockables in any game, period. (And by the way shows that the style of Adventure is more accurate to the Genesis games than Modern Sonic, since Modern Sonic Green Hill had to be completely redesigned to work). I will seriously argue that Sonic Adventure 2 is one of the best games ever.

I remembered wanting to play it as a kid and that it looked fun, so I downloaded it and let my 4-year old son play it for a while.
It was a buggy pile of shit with no level design and shit gameplay. My son jumped and then sonic landed against a wall weird and just fell through the fucking floor and died. I turned it off and put on a good game while he asked me, crying, why the wall ate him.

Shit game; would not recommend.

I haven't had this type of experience, but I also haven't played the Windows version. While none of the versions are particularly polished, I'm willing to bet that if this story is true, it's yet another case of the Windows port being shit.

This was the GameCube version, in Dolphin. I didn't even know a Windows version existed.

I had the PS2 version, it was a piece of shit. Sonic Heroes is an awful game and I never understood why people liked Adventure.
S3&K is still the best game in the series.

Heroes is a lot worse than both Adventure games in every regard.

I don't disagree with you. But I think Adventure 2 gets close.

Any chance you could elaborate on Adventure 2's level design?


My fellow melanin enriched comrade!

I really wish they would release an Instrumental CD for Heroes.

The treasure hunting stages were my favorite levels in the Sonic Adventure games. It was a great way to use Knuckles' abilities to climb and glide in a 3D environment.

Though my favorite part was the chao gardens. If I ever get going on actually making games I'm going to downright copy them.

As opposed to Sonic Adventure 1 and honestly most other 3D platformers, Sonic Adventure 2 heavily encourages exploration and experimentation. First of all there is one hidden power and one hidden chao in every level, encouraging you to explore carefully, but then there are also shortcuts, alternate paths, Golden Beetles, and other little hidden bits that actually become important if you want to get A Ranks. You're not only encouraged to become very good at each level, but also to experiment and find the route that gives you the best balance of points and speed, since while you want to get a very high time bonus, sometimes it's worth it to go a little out of your way for something that is worth a lot of points, like a series of tricks, or a Golden Beetle (those gold GUN hover bots that disappear shortly after you see them). You don't just have to get good, and you don't have to just look for shortcuts and secrets, but also think about how best to play through each level. And this actually goes for all three playstyles. People complain about Eggman's stages being slow, but if you actually want to beat anything beyond story mode, you have to learn to do them fast as fuck while getting the highest combos you can. And while there is an element of randomness in Knuckles' regular missions, the rest of the missions are not random, and reward you for learning the very complex levels inside and out, which is obviously the point of those exploration based stages. At that point, the radar doesn't even matter.

Don't forget the repetitive voicCHARGING PARTICLE BEAM CANNON.


The "objectives" that Team Chaotix got were tedious and awful. Why they reused that in Shadow the Hedgehog is beyond me (warp pads instead of flowers, big change, now go kill a bunch of Chaos blobs scattered through this long tedious level).


How do you branch paths though? Different routes? That would be kinda cool.


Casino Park is the only outright bad act (and oh boy is it bad). The rest are serviceable or good.


Sonic 2006 is a fun buggy mess actually, watch a speedrun some time.

My charcoal compadre.

I noticed this when playing again, but not only with Shadow, but SA1 and 2 as well.. I don't know what was different from when I first played on the Dreamcast, but I swear homing attack was way way better back then, specially to get on rails. Now the homing attack lock on just seems like shit to me.

I like you OP, you can see the positive side of things and you are able to appreciate a game that isn't perfect. Something most of this place hasn't learned, like

When the fuck is this game coming to XBLA and PSN? I'm suprised Sonic Team hasn't done this yet.

I played through the bulk of the series for the first time earlier this year and 100%ing Heroes for the true ending was fucking painful. You encounter less bugs just casually playing through '06.

OP here. Can we Fuck?

L-lets just be friends

Never because it doesn't have the star power of the Genesis or Adventure games. Same reason we'll never get Shadow, 2006 and Unleashed fixed up and released on modern platforms.

does anyone have the comic where sonichu takes lsd and ends up cannibalizing his friends and family?

If it was gonna come to PSN, it'd already be on there by now. Its available on PS3's EU store though. Not sure if its the shitty PS2 version or not, though.

y'all niggas are fucking crazy

Are you seriously fucking implying the adventure games don't have a sense of speed

i always thought sonic adventure and all that spawned from it was some of the dorkiest most embarrassing shit in the world but i still enjoyed it anyways. and nowadays i really appreciate that campy aspect. i can hardly stand serious things any more.

I think it is

archive.is/s9PuX

Takashi Iizuka worked on that game at least. Not that he didn't for the 3D games up to and possibly including Shadow's as a director and level designer.

so many typoes

Meant to put 'he worked hard'. That story of his reminds me of how the devs were pushed in X–Treme and slept in their offices during Sonic 2. Big Red Button worked 6 days a week just to get Boom: Rise Of Lyric to work at all too, IIRC.

I bet when you think of sonic games all you think of is chao gardens, and anything that doesn't pander to what you remember sonic games being like is instantly bad.

/thread
fucking millennial cucks

Don't do this to me user.

I want to play it again, but jesus christ the camera is terrible.

That's a stupid fucking argument and you know it.

OP didn't even finish setting up his thread and some depressive pessimistic emo faggot went on and ruined it.

thoughts on the boss?

It's only gonna get worse, your gonna get people defending Sonic Chronicles soon.


The cheesiness kept shit from getting too serious back then when eggman was a real threat rathen than comic relief.


Welcome to the board we call Holla Forums.

you have to go back

What do you call it then?

What an absolute fucking shoah.

welcome to neo/v/ goy's

The thing about the werehog is that the levels are really slow to do in the beginning as you still have to level up. and get stronger stats, and combos.

Levels which took 30 minutes first try, took nothing more than 10-15 afterwards. They got somewaht fun. What I didn't like was how annoying it got with the insta deaths and stuff, and how Sonic Team legit removed content from Sonic World Adventure and resold it to us as DLC.

Eggmanland was particularly nasty at first, but it was satisfying to finally beat it (after like, 2 hours and 40-60 lives.) I really do like the soundtrack, and feel like Sonic Unleashed gets an unfair amount of backlash for what it is.

I'm still totally convinced that Unleashed was originally supposed to be a Ristar game, that then evolved into Ristar guest starring in a Sonic game, and then finally Ristar turned into Chip (who has an extremely similar story to Ristar) and the Werehog (whose gameplay, with the stretchy arms and such, feels very much like a 3D Ristar). I'm also convinced that if they just released it with Ristar instead of Chip it would have been much more well received.

That piece of shit pissed me off. Although he was surprisingly easier than the pre-final boss.

Holy fuck look at yourselves
To know how far you've fallen, just compare the experience of playing Sonic Adventure 2 to Sonic Heroes
You retards

Good one cuck, I'm glad I triggered you.

That wasn't even the problem. Bait better.

filtered and reported for impersonating a Holla Forumsock while promoting cancer.

Cute.
>>>/reddit/

Sonic heroes is an average - Below average game, but that doesn't mean it doesn't have plus sides to it.

Though I haven't tolerated the game to actually complete it

He looked like a 10-cent toy you'd find in a shitty chinese shop. Metal Overlord's theme was my shit when I was little, though.

Bit off topic, but what did you guys think about sonic lost world?

I had a lot of fun with it. When the levels weren't trying hard to be gimmicky. But I think this highlights an issue with modern sonic games. They're either very short, or really long and bloated out with unnecessary filler

I really liked Lost Worlds. I wouldn't mind seeing more of the same, but I doubt it because sonic fans seemed to have an autistic fit about the run button and it didn't sell well apparently.

i think i want to rub my genitals in or on the green chick

Sonic heroes, non ps2 version was great.
It's also the second best selling game in the entire franchise, like, it blows everything else out of the fucking water

Sonic Team USA was a mistake

I retried the game like a few months ago but I can't say I enjoyed it.
first 3 levels are fine, go fast get A rank easy, but then I swear to got I always clipped through the fucking walls right at the end of the level every time so that it could take my A ranks.
Or in Rail Canyon where I manually had to jump from rail to rail because the mechanic that's meant to do it for me Launches me 6 miles away from the rail over a bottomless pit.
I stopped playing after I went to homing attack an enemy and instead of hitting him, he did fucking loops around the side of him until he launched off into a pit and I finally said fuck this.
Nice level design too bad the devs never finished the rest of the game like making sure shit's solid enough you won't clip through going fast or if stuff like rails worked, hold it back from being enjoyable.
5/10 it's an ok game but it could be a 6-7/10 if it's stuff was fixed

PC version is glitched and the power formation weak point during the Chaotix part wasn't implemented meaning you have to wait ages for it to change on it's own.

It's Sonic's equivalent to Mario Galaxy. I liked how the villains would yell at you while you're playing the level, especially the ones against red guy. It was a little glitchy at times but still played well enough. Only issue I had with it was that the Wii U version doesn't play sound through the gamepad unless you're playing offscreen.
3DS version is kinda shit though. The handheld Sonic games usually try to be their own thing, but this time they tried to stay as close to the Wii U version as possible. It didn't turn out too well.
The green villain looks like one of the new pokemon