What's your favorite mgs game and what makes it so great?

personally mine is peace walker just because it was my first mgs game

I'd say metal gear solid
it's the only one I've ever played

Hated Peace Walker. Inferior gameplay with bad health sponge boss fights and pointless grinding. It was made to eat up your time and not provide a solid, straightforward experience like previous titles.

Casuals

my nigga

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i havent gotten around to playing the original metal gear's

I like the majority of them; MG1, MG2, MGS, MGS2, MGS3, MGS4 and MGS GZ & TPP. I never got around to playing Peace Walker or any of the 'smaller' releases.

MG2 was good stuff

I think you should play peace walker its a good game especially if you play it with friends.

I picked it up as part of the Legacy Collection, but just haven't gotten around to it yet.

my favorite is solid gear

MGS2 is the only MGS I can continously replay. It improves on MGS1's strengths and cuts it's weaknesses, it also features Kojima's best writing and directing. Solidus did nothing wrong.

I agree, but if I'm not mistaken, Kojima didn't write that one.

the ending of mgs2 hit me deep

I've played 1-4, GZ and TPP. I tried a bit of Peace Walker and decided that I could probably get away with watching the "movie" of it on youtube. Definitely could have done it for 4, but I really enjoyed it.

MGS1, 2 and 3 are all focused, solid games that pick an idea and execute it very well. MGS4 is a little rough around the edges and does some insane things with the story but sets up some really excellent ideas in the setting.

GZ is a truly exceptional Chapter 0 for TPP, which is an unfinished mess that took the sprawling approach to everything and messed up.

With that said, I've got almost 250 hours in TPP because it's so much fun. It's the only MGS game where I kept playing long after I'd finished the story, and I think most people would admit that for all its fuckups, TPP really executes its gameplay well enough to justify playing it, even with its DLC and its unfinished story.

MGS2 really sang to me. I only played it years after we all knew about the Raiden switcheroo, but the story and themes were good and Kojima hadn't gone entirely nuts with the futuristic crap yet.

Honorable mention goes to Metal Gear Rising: REVENGEANCE for being a beautiful tribute to the MGS games while branching out on its own.

I can't decide between 1, 2, 3, and 4. 1 was the first and had a solid story and gameplay, a good 90s action movie put into a game. I don't need to explain two, the whole thing was meta and thoughtful. 3 because of the gameplay and amount of details and possibility within it along with a good "villain". 4 because of the gun porn, setting, and wrapping up the series.

4 is probably my least favorite of the main 4 games… simply because it barely let you play it. It had such great gameplay, awesome guns, good stealth, neat levels… but you only got to play them for about 20 minutes at most, then you were moved to a couple cutscenes, perhaps a level with a special gimmick, then maybe you could play again. It's really sad.

"wrapping up the series" was the thing mgs4 was majorly bashed for

its a shame they bashed it just because it wrapped it up. no one wants scraps of flesh just being thrown out at you just to drag a series along so they can earn more money.

1 Never played it, Might pick up twin snakes one day
2 Had the best story
3 had the most in depth gameplay
4 Was terrible, but I liked the ending
V Had the best controls but suffered from open world syndrome

Hopefully Kojima tightens up the level design for death stranding and we get a sick ass nightmare MGS 6.

Got rid of the original voice acting and is MGS 2 reskinned.

Probably something to do with licensing.

Is the story intact?

They bashed it because, you know, it tied up loose ends that didn't need tying up, with bananamachines. I wouldn't disagree.

Rising and Ground Zeroes because they're the only one whose gameplay I actually liked. Haven't played TPP yet but I don't want to if it's going to be more of the "here's this one map do a billion objectives on it and we're calling each one a seperate mission" style.

Oh Forgot about some titles

Revengance was a great suda 51 tier mgs B movie.

Peacewalker is fun and makes me wish I had friends to play it with.

Came here to post this, introduction of Raiden got a lot of flack back in the day but mechanically it's absolutely stellar. Snake Eater had better/more interesting bossfights but 2 has the best overall story.

Just play MGS1 for the PC, user.


TPP's 2 maps have a shitload of space, but there's a lot of re-use, especially if you do side missions. It's also got a lot more cool gadgets and items available, and the buddy system which is great. The maps are basically a bunch of medium-sized points of interest with smaller outposts and patrol routes in between them.

Have you somehow missed all gameplay videos and Holla Forums threads when it was released?
TPP has 2 maps but they're fucking enormous and greatly vary in landscapes.


What do you think?

I have to stop browsing this place late at night.

kek

Nice thumbnail, faggot.

didn't realize the picture was to small till after i posted.
PS:>>11405780 already pointed it out dip shit

Probably V, in sheer numbers I've probably put as much time into the one playthrough of TPP than all the others put together.

4 would probably be my favourite game of all time if the gameplay:cutscene ratio wasn't so skewed towards the latter.

I was going to say this.


The first three MGS games were co written by Tomokazu Fukushima

MGS 3, 4 and Peace Walker

Phantom Pain doesn't exist, MGS 5 is Peace Walker and that's that.

A tie between 1 and 3. On a side note, i just started playing mgo 3 on pc and i wish it wasnt dead because im having loads of fun

I remember hearing some shit about GZ actually being part of PW's script in the initial draft, albeit different. But it's probably bullshit. Either way, GZ isn't bad. Overpriced at release, but at least what little it offered was more of an honest MGS.

I'd personally have to say MGS1 for being the most well-rounded game, having some of the best bosses, solid mechanics, and good pacing that only really shows some hiccups in disc 2. MGS3 comes in close but all the menu fiddling drags it down and CQC made it pretty easy.

The entire point of the game was to give us a lame rehash of MGS1 (like what the series would look like if it had been pumping out sequels). The only way I could see it being your favorite is if it was your first MGS game, as the flaws are less apparent to someone not immediately familiar with MGS1. But hey if you like repetitive bomb hunting and walking around same gray hallways and orange catwalks over and over then maybe MGS2 is for you.

Honestly I would have to say 4.
All that gun customization is simply unbeatable especially because I like to do a lethal run every once in a while.

5 disappointed the shit out of me when they decided to use fictional guns.

Metal Gear Acid 2.
Most strategy games cap your abilities or limit what you can do or suffer from some RNG bullshit.
MGA2 didn't suffer from that.
I could plan out an entire level and clear it either by killing everyone, not being seen or in one turn. I adored that game.

My second favorite was Peace Walker simply because the amount of shit you could do in it.
I can pick it up and play it anytime I feel like and THERE IS ALWAYS SOMEONE ON THE PS3 VERSION HOLY FUCKING SHIT.

Compare to MGS5 where the game plays you like a fiddle and you feel the phantom gameplay effect you after you stop playing for a week to come back and see that some ass monkey has been trying and failing to get into your FOB.

retarded and impractical design is triggering my autism.

THE RUSE MASTER IS AT IT AGAIN!

4 is the only good metal gear game.

Because YOU the PLAYER are Venom Snake, and 2Deep4U Kojima knows you're a murderous psychopath playing other games!

I can never find any one to play with on the ps3 version

This series is absolute trash and only pseudo-intellectual weebs like it. Kys.

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I always thought it was a reference to the good ol'days of fultoning yourself out at the end of Peacewalker missions.
Since, that's where the clamp for the balloon goes.

It is, and also by design, Demon of (Re)Vengeance and all that, Kojima is really in to this shit.

Fuck, damn flag.

So how much of MGS have you played?

Yes, the Tanker was excellent. That was part of the whole bait and switch - give you a glimpse of a good sequel when the franchise is still fresh, then replace it with the Plant chapter, the blander sequel that seemed like it was going through the motions after franchise fatigue.

MGS3 is as close to flawless as the series got.

Finally built a non-toaster PC. Where should I start emulating the series?

Gameplay wise, yes, story wise? Fuck no, there's just so many retarded and cliche things going on. It's like watching a brain dead B-Movie parody of spy thrillers.

MGS3 and PW are probably my favourites, both for the same reason. They're both dumb, silly games made after Kojima tried to go too hard with MGS2's 2deep and then MGS4's bullshit.
I really wanted to like TTP. They were making out Venom to be on the path to becoming a demon, but in the end you can't even recruit child soldiers. Disappointing.


MG1 is shit. MG2, on the other hand, is THE shit. Overshadowed by MGS, but I think I like it more.

In terms of pacing with it's content it's close, but in mechanics I can't say it is. The menu fuckery in MGS3 made stealth and healing a lot more trivial than they ought to be while simultaneously being a lot more inconvenient than it ought to be. Like in previous MGS games, the instant weapon and item selection didn't present any serious determinant to gameplay - beyond the ability to instantly swap from rations to another item to tank in boss fights. However, in MGS3 you're able to pause at any time to instantly treat ailments just inflicted on you, as well as instantly swap camo as you move between environments without dropping in camo index for more than a moment. Because of this, injury and camo become rather trivial - when would you not want to change camo or heal injuries? There's no real reason presented in the game that challenges you for doing that.

Of course the answer to that is this: when you don't want to bother going through the menus again just to do it when you've already done it five times in the past couple of minutes. At that point though, that's not really part of the game's challenge that makes swapping camo or healing yourself more situational, it's that the game inconveniencing you with the very feature.

A more rewarding method to implement both of those would have been to do so in real-time or actually add a risk-reward factor in using them, which has been done in other MGS games. In MGS2, bleeding exists as a form of injury and can be cured by either instantly applying a limited resource, band-aids, or by crouching for a few seconds, which also regains some life back. In MGS4, to change camo you have to remain still for some time, temporarily exposed, until your camo adjusts automatically. Both of those methods mentioned incorporate the features more cleverly and make using them a choice incorporated in the challenge: do I sit still to heal/swap camo and waste time, or do I press on while being injured/more exposed? That choice isn't present in MGS3, instead it's: do I really want to pause the game to scroll through more menus again?

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Oh, I forgot about food/stamina. There's similarly little reason to not have a full stamina bar in MGS3.