Savescumming

So what are your saving habits like, anyways? Do you like to quicksave around every corner, or do you impose your own restrictions if the game doesn't impose any?
Alternatively, how do you think saving systems should be handled?

Usually if the game has checkpoints and/or savepoints present, I roll with that. Though it ends up varying per genre. In older first-person shooters I restart the level when I die, whereas I save frequently in cRPGs. I see this kind of behavior reflected in its communities too, saving around every corner in a FPS makes you look like a fucking scrub whereas it's considered just fine in RPGs if you don't overdo it. I think that has more to do with RPGs being longer games and losing long-term progress like a party member dying isn't all that fun no matter the circumstances of death, unless the game is built around expendable party members anyways (XCOM).

There's Ironman runs, but those generally require extensive knowledge of the game which you probably don't have in your first run. Most arcade games are built around the concept of an 1cc as they're short enough and not too RNG-reliant, else you could just creditfeed through the game and say there is no challenge at all whereas many arcade games are clearly designed around a no-creditfeed run (save for the bullshit games which just want your quarters), but are difficult enough that you are unlikely to beat it on your first run.

There's also stuff like limited saves which makes you think twice before saving, like in Hitman. Though I don't think it's something that would work in every game. In Hitman you are largely in control of WHEN you start doing suspicious shit and assassinating people, meaning you have a safe point of return you can return to and try things differently. Unlike say in Thief, where not dying is largely about evading detection of guards, so every encounter is a life or death situation. And because evading detection is a game being played constantly over the span of each level, you'd most likely not have enough saves, meaning it's better to just let the player quicksave whenever he wants or place manual savepoints.

Pic completely unrelated.

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Pretty sure I've only ever save scummed in Hentai games.

Set difficulty to very easy and derp through it exactly once.
Save and reload to practice everything and get gud at it, repeat (mini)boss fights until the perfect score.
Then replay the game without any saving. This is where the real fun starts.

there's no bigger point of failure than savescumming. No, I don't care if the game has no saves, only a password system, anything. If you don't play by the games rules and beat it by them, you are a failure and a casual.

t. 10yo

Niggers, you know nothing about save scumming.

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Noice

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t. fucking casual faggot
If you can't beat the game the way it was supposed to be, you haven't beaten it at all.
Savescummers should be put in the same category of irredeemable trash as furfags, consolefags and CSGO traders

ma nigga

It really depends on the game, but I savescuk because fuck you I do what I want

Its too big

Eador Genesis fixed the problem of save scumming better than any other game I've seen before.

Care to explain how?

I have a bad habit of oversaving, particularly in FPS games. I'll tend to quicksave before every encounter and just keep reloading until I make it out with minimal health and ammo loss.
Lately, in Doom, I've been trying to limit my saves to saving only when getting a key or (sometimes) opening a locked door. In levels with lots of traps I tend to go back to my old oversaving habits because it's not fun repeating a level because I flipped a switch and it summoned 50 revenants with an archvile in the room I was in.

You could play the game and find out, friend.

You could actually contribute to the thread, unlike me, and explain how it solves the problem.

I only savespam in games that have insane levels of RNG bullshit.


Fuck you. Fuck everything you represent.
I followed the rules. I set up the perfect stealth strike with no chance to miss and it still misses.

Or my personal favorite this faux roguelikes that have flooded the genre in the last couple of years.


And my personal favorite?

"Figure it out yourself"
This nonsense needs to stop. I'm not sitting around datamining a game to figure out what this fucking item does or does not do. It has a description panel. Fucking. Tell. Me.

I usually only quicksave and load in older larger games with fuckhuge levels, like Thief, DX, where one misstep can fuck you over at times.

If I'm emulating a game I've already beaten when I was younger, I abuse savestates a lot since I want to "experience" it again without having to waste time since it's too precious these days. Chrono Trigger, Breath of Fire 3 latest examples. Since the enemy encounters in CT are pre-determined pixels on the maps, if I ran into an enemy I'd just load and not go into that spot etc. In BoF3 I used the 4x speed in a grindable area to get good levels instead of having to spend hours grinding.

I already contributed so much by spoonfeeding you the name of the game. Now you have everything you need to find the answers to your own questions.

That's not at all how discussion works autismlord.

I think all games should have quicksave.

I forgot, this is Holla Forums, where spoonfeeding is encouraged.

UNLIMITED quicksave

I quicksave and save as always as i can, every turn, every day, every corner
My usual save folders weight around 1 to 5 gb

I just dont like to lose

You need to hang yourself if you think this is somehow a good thing for Holla Forums

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I bet you're from pol where you can just claim things without proof.

Maybe if you played video games then this wouldn't be so hard for you. :^)

Actually Blood money did it right with quick saves, limited for a stage with the limit decreased at harder difficulties.


Maybe if you got gud

Holla Forums please

antifun tbh

Maybe if you explained why it solves the problem of quicksaving, I might be interested in playing it. I already have a huge backlog, and that game isn't in it, so please tell me what makes it so special?

I guess it will forever remain a mystery for you in that case.

like clockwork. poltards are so incredibly predictable.

Save everywhere, often and on multiple slots. Load once in a blue moon.
Lost way too much progress to crashing, power outages, level corruption and whatnot.
Really don't have the motivation, and most of all time, to go through things again when I ain't living the neet life.

Clive Barkers Undying is probably going to be laying around unfinished on my computer till the day I die, since the last unfucked save is aeons away from the level where the game decided to despawn the exit trigger for the next level.

Space Jin is grand.

I don't really save scum that much because I don't play many games where it's possible to abuse saves.
I did it a bit in fallout.

Also, that reminds me, I need to play through Hitman.

PLS BE IN LONDON

LONDON
O
N
D
O
N

Marathon is like the only first-person shooter to have manual save points. Considering there's barely any medkits, the only way to recharge health is through shield recharger station which are also manually placed, so those two things connect together at least. I've also found it interesting how the further away you get from a save point and recharge station, the more defensively you start playing. I guess it mostly comes down to how it's implemented, as there are some levels where a save terminal is not placed directly at the start and death will throw you back to the previous level, which simply isn't fun.

Please don't

Yeah, whenever he's not doing cbt/castration.

its pretty simple tbh
save scumming is for scrubs
save scumming is just how you play the game.
you should kill yourself faggot

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Yea, but it can be enjoyable if you don't think it in a sexual way but just a shock humor sorta thing.

user…

More boobsmug plox

Savescumming is a term created in early 90s by consolefags. Back then checkpoints and savepoints was only a practice for consoles, because they had limited space for saves on cartridges (and later on savecards). Back then (at least at my glorious home country of Poland) most PC owners treated ability of PC games to be saved at anytime, as a sign of PC superiotity. During PCvsConsole cancer threads on early forums or mail groups, whenever PC guys gone with "I-can-save-anytime" argument, Consolefags responded with cringe and rage and presented 1000 words posts about superiority of checkpoints and savepoints. On which we laughed. Now 20 years later, side by side with my PC runs a console. How the times changed…

You can't savescum in console games, they're lower than that.

that is le chateau autiste levels of bullshit fam.
well done

Yes?

I was just thinking back to my previous example of Thief, and similar games, where a single level playthrough can take upwards of an hour if you're taking it all in. In that especially, there are dozens of instadeath possibilities in nearly every level, usually from a misstep or wrongly calculated jump. The game was not even developed with the mindset of no saving on levels and the onus is one the player to save how they will.

Savescumming, as I see it without any comment on your view of the situation and how it came up in the past, would be saving before obstacle A, clearing it, then saving just a few seconds after that, and continuing to obstacle B and so on, creating a sort of safety layer.

I don't usually use quicksaves too much in these games due to the issue of fucking yourself into a corner and no good way out. Checkpoint saves in the early console days did this sometimes as well, Halo being the worst offender I can remember, where it would save your progress in the middle of a fight, sometimes even just a millisecond before the sticky grenade on your body exploded, causing you to restart a level.

Is he wrong?

as a rule i try not to scum, but in games like fire emblem i save before stages and reload my save if anyone dies.

He is actually, it's been created by journos in a leeter-then-thou oped

A few years ago I used to save scum constantly, but now I do it a lot less frequently. Then again, certain things like pick-pocketing or lockpicking in New Vegas I still do it.

This. Then again nowadays I just avoid those games, I can get the appeal of RNG chance but when shit like that happens 3-4 times in a row I just have to stop.
Really? Could you give an example of a game that does that shit?

What a massive faggot

You want a couple more? There's also an argument to be made about (re)grinding shit on failed boss summons or such a'lla Terraria.

Y-you too

If there is quicksave I usually save when I enter a new dungeon or similar area.

This is why I never finished X-Com.

same.
i think most games with bullshit RNG games deserve savescumming of the lowest form.
aside from those I mostly only savescum in games like fallout/elder scrolls if i get mad and want to slaughter everyone or see "what happens if i…" when the stakes are high.


wow, what a faggot.

Thing with X-Com is that once you get laser pistols, medkits, prods and heavy armour which is like a month top you can afford to fuck up and still not lose anyone.

Even psykers became a joke since human armour soaks up a ton of laser damage.

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xcom had so much potential… but that RNG is bullshit.


nigger, i called YOU a faggot.
newfriend please lurk more.

I savescum most often when I can.
I'm bad at video games and just want to succeed at something for once in my life.

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keep projecting. it looks good on you. please go back to whatever site you came from

its at least as old as the 1980's. It came from Rouge. "save scumming" for good runs was frowned upon

always savescum when it's possible to do so, it's not even a conscious thing, and yes I know it's cancerous and I'm just cancerous like that

Y-you too

cut it out newfag

You first, newfriend.

faggot i was born here.

You don't sound like you've convinced yourself that.

Almost never save. Only after something tedious or where I have an idea there's going to be a trap or difficult fight.
If you quicksave you will never improve.

>>>/a/
Girls, please, let's take this somewhere else.

What's going on here?

atleast i know quality comics when i see them

Good thread OP. I'm a bit of a purist with saving and hate to save when I think it breaks the game although back in the day I was a save scumming little bitch .

Playing a game like Doom, for example, but saving all the time, essentially trivialises the challenge. Nightmare difficulty can be brute forced instead of using skill. Encounters can be optimised to negate health management entirely.

I would say FPS and TPS games should have checkpoints or autosaves at the end of levels. TBS and RTS games should have save on quit only.

For RPGs, I like savepoint systems. I'm about to start playing through the Baldur's Gate series for the first time actually so would appreciate some feedback on how to approach saving in those games.

You can tell someone is new if they start using newfag as an insult or get offended when called out.

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hey oldfriend. you see those numbered hyperlinks? if you click those you can go back in TIME to earlier in the conversation to get to the substance of the argument and get involved. isnt that why you entered this thread?

I'm not saying I'm old. I've only been browsing imageboards for 5 years but I've been here long enough to see someone trying hard to fit in. All you need to do to avoid being ridiculed is to act like you would in real life unless you're a complete autist

random stat bonuses made character creation take way longer than expected
every sane person would savescum upon encountering such bullshit

If you act the same way on imageboards as you do in real life and think it's ok you might be an autist or don't belong on imageboards.

I always forget to save, to the point of losing hours of progress at a time because of a stupid mistake.
This is made worse by games with a combination of auto and manual saves, where I'm not sure if the game's keeping track of things itself or if I should give it a reminder.

If a game has RNG I save a lot.

I don't shit on people for no reason on imageboards or in real life. Some people come on here just to release everything they have pent up from their daily lives. People don't love or hate you that way.

fuck off cuck

I usually put up with it in older games and try to assert limitations on myself but I usually do this because the game probably had to implement the save system because of technological limitations (which is usually bullshit as they were probably more than capable of implementing a solid save system more often than not). Either way, in newer games I rarely give a fuck and save scum as much as I want. A big rule of game design is that you can't just assume people won't take the easy route when given the option and you should fix your shit when you see an obvious hole in your design. I can respect people who force themselves to abstain from quick saving every 5 minutes but at the same time nobody ever says save scumming isn't an intended strategy so who cares.

TL;DR I see it as a broken/poorly thought out mechanic and abuse it when I feel like it. If the developer was to lazy to tack on some sort of system that actually encourages you to think on your feet with what you have then I feel no guilt or dissatisfaction from saving right before a critical moment in order to get the most out of it.

Shit looked a lot smaller in the message box.

I bought a $300 mechanical keyboard and I'm going to quicksave until the F5 key is destroyed.

Also, everyone who doesn't bind quicksave to F5 is a faggot.

Is that Selvaria Bles from Valkyria Chronicles or a lookalike? I'm not familiar with these Vietnamese toons.

if i had a version with sound i'd use it.

only if there are absurd levels of rng bullshit, i.e. nucom and fire emblem


fucking this. there's nothing worse than a game that wastes your time with stupid bullshit where you're expected to guess exactly what the developer wanted you to do. also

fuck every game that does this


i finished it


on easy


i am a complete autist
choo choo here comes the 'tism train

why do you save your cummies

Autosave is a gift from god.

When I play a game I'm often so deeply into it that I forget to save. Too bad Japanese devs still insist on manual saving.

Like fucking clockwork.

Yeah it's annoying when you forgot to save and have to go through 20 minutes of cutscenes/dialogue again.

Congratulations.

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As much as I want that to be Selvaria it's actually Keine Kamishirasawa, a friend of small tit Mokou.
Selvaria's skin is more pale.

You're in luck those games have a good autosave system. It saves every time you enter a new map.

And save scumming in those games is not really scummy. Fucking vampires.

Well it does is make the early game easier so there's that.

I save often just to be safe. If the game has savepoints, I save every time I come across one. If the game doesn't limit me on where to save, I'll usually save when I feel a difficult part is coming or when enough time has passed. Most modern games have auto-save saving for you the whole time, so manually saving is often not even necessary.

As for savescumming, I'll admit I do it for non-combat luck based stuff, such as pickpocketing or lockpicking, or for checking every single dialogue option and then going for the one I like the most. Savescumming in combat is downright cheating and it's a complete no no for me.


But FE doesn't allow savescumming, the results of an action are saved as soon as the action begins. Unless you mean using save states in an emulator, which would make you a complete massive faggot.

The RNG in xcom is risk manament. If you are good, the RNG won't be that bad. Even if you miss 2 shots at 95%.

That said, the new xcom ruined it by the extreme limit on units you can bring to a mission, making those RNG moments REALLY matter

I've been playing Neverwinter Nights lately and I usually save after every few encounters and every "big" encounter. RNG can be fucking hell where you miss a shitload, die, reload and then come back and kill the thing that killed you in a few hits.

I quicksave around every corner, but mostly because most games are such buggy pieces of shit that they crash and you lose all of your progress otherwise.

Generally speaking though I like to impose challenges on myself, such as reloading from the beginning of the level or some shit if I died, but will rewind 5 seconds if it's just because of some bullshit like I entered a cutscene by choosing the right hallway instead of the left.

I play a lot of roguelikes and once the chains come off it's like there is no point in avoiding saving at every moment.

To be honest I am a proponent of having savepoints in every game, or at least restricting saving during action segments, it's too easily abused. It makes any game a piece of cake.

If I have the option to limit saving in a game I usually take it to stop my habit, like with X-COM.

Good thing you put the topic in the subject field because holy shit too long didn't read.
I only savescum to see what options I have for rewards. There are a few games where you get to chose one of three mystery chests for a quest reward and don't get to see what the other options are/were. I'll savescum to see what they all are before making a choice without any guilt whatsoever. Any other situation (even in high RNG games) I won't. Except that one mission in nuCOM where I had to save that general on the broken highway and the car he was hiding behind exploded immediately after he was revealed and failed the mission before I could even control him or move my own guys after seeing him. That was some bullshit.

World of Final Fantasy was the first RPG where I didn't care too much about saving. It was because it had a mechanic that kicked you back to the beginning of the dungeon if you died but you did not lose any progress. You just had to save before boss fights because the bosses would not allow you to be rescued by the deus ex explanation for this mechanic. On top of this it would have a save point not far before the end of the dungeon where you met the boss so as long as you saved once at the end of each dungeon you where safe to fuck around without worrying about losing progress. It also had a feature to speed up the battles at a touch of a button. It's as if the game was built with semi emulator mechanics. It could have been a master peace for a JRPG, the only flaw was it was way way way to easy (and the localization was shit).

I've gotten abusing saves hardcoded into me from playing a bunch of buggy-ass RPGs and mods growing up, and getting tired of being fucked out of progress because a critical NPC was suddenly gone, or I get stuck in a rock, or whatever else. I've become so spoiled that I won't even play most modern games that don't allow you to manually save. I've never played any console games, so it's actually pretty rare to encounter a game that doesn't let me savescum.

Also, I like being able to quit whenever I want without losing progress. I only get maybe a combined total of 15-20 hours a week to play vidya, I don't want to have to repeat anything unless it's absolutely necessary. Maybe I'm a casual, but I've got a job and places to be, and I want to be able to complete more than a handful of games a year.

My nigger. I fucking hate that game with a passion.

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FUCK YOU! FUCK YOU! FUCK YOU! FUCK YOU! FUCK YOU! I'M MAD AS FUCK!

pretty funny hearing people bitch out undertale for what happens when you savescum

I try not to make it too easy. It also depends on the game, saving in older games was either an afterthought or games were so short that good players could beat the game without having to save.

The biggest sin that game does is how it shits on the primary waifus come 2.0. The loli at least remains useful for those debuffs but Yuela wasn't even worth bringing along.

I only really ever save manually if the game's autosaves are fucking horrendous (like less than one per hour), and even then it hardly reaches the scumming point. Usually I do it when I'm going to be attempting something that I don't THINK will work (and will probably in fact kill me), but might work and save a lot of time. That way if it doesn't work as I predicted, I can reload the save and continue on a little more cautiously as I would had I not had the option of saving right there. It only saves me some time if it works, and actually helps me git gud as I end up taking more risks and expanding my playstyle.

𝒄𝒉𝒊𝒍𝒍 𝒐𝒖𝒕 𝒂𝒏𝒐𝒏,
I haven't found the XG boss yet. I haven't spent too much time with the post game content yet. Post game is where the game actually starts to get really good because the difficultly ramps up significantly. I honestly don't even bother reading those descriptions.

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I guess that's not save scumming really, that's euorpean extreme on yourself, but I love it anyway

Best villain.

I have the opposite habit and I'm just too lazy to not. I'll save once every like 5 hours and when I die I'll get really angry and put the game down for like a week because I don't want to redo hours of gameplay.

The only time I've ever savescummed is in Fire Emblem games which I don't actually think is a bad thing. RNG is fucking garbage sometimes and requires a massive amount of saves to beat.

depends on how bullshit i think it is. im only robbing myself. im pretty sure a super mario world thing expects you to do it in the later levels. as far as mario world hacks i never feel shame in doing it to restore lives or start the level over with powerups that i could easily go fetch from another.
i find i play better when i can get right back to it without something like powerup farming throwing me off my groove or looming over my head.

I hate quicksave because i'm either saving too much or not enough

I do sometimes in Dwarf Fortress when I accidentally flood everything or something that completely ruins my fort. Can't just let all my hard work go to waste.

Big titty intimidation is the best.

inverted nipples a shit though.

Wow that's some low energy shitposting you've got there.

I tend to forget I can save in like…every fucking game. So most games become brute force more or less.

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Once you reach mega endgame, practically nobody is worthy of bringing into the map besides Will. Besides, the main heroines are all a shit.

Savescumming is basically a crutch, soon you'll end up saving for every possible bad thing that could go wrong then in turn you will not git gud except for the immediate results. You need to cut that shit out and discipline yourself to not save no matter how scared you are of failure.

Pretty much required to play Sengoku Rance.

What if I do that for a genre that I'm not particularly fond of, but want to experience it anyway?

Then there's no need to savescum, just play it on Easy Mode.

Well, you don't just go for any game from a genre you are not fond of, and a not any game may not have an easy mode.

what

In another words, if you go for a genre you don't particularly like, you don't just go "just fuck my shit up" and pick whatever game there is. You usually go for a game that is renowned for one reason or another. And that said game may not have an easy mode.

Savescumming fucked over my first experience on Gremlins 2 for the NES. I played it in an emulator and decided the game was too hard to do legit because a single death would lead to the game over screen. I decided not to understand how lives worked, didn't bother memorizing each levels' layout, and completely ignored the importance of selecting the proper items in shops. Instead I would just die, reload, die, reload, die, reload, forcing my progression through the game despite my complete lack of skills. It was tedious and frustrating, pretty much ruined the game for me.

Later, I bought the cartridge for the NES and was forced to learn how the fucking game works so I could complete it… and that's how I realized that abusing saves can completely destroy a game.

Then you either git gud, creditfeed, or watch a youtube longplay


I remember playing Ninja Gaiden 1 on an emulator with a rewind function. I just felt empty after clearing the game.

Feeling you. I've watched someone playing the latest edition of Duke3D, the guy kept rewinding three seconds before his death until he managed to pull the trigger faster than the Pigcop. It was infuriating to watch.

This shit is like Prey's death walk…

Watching someone play the game takes out the personal engagement part. Creditfeeding is exceptionally specific for arcade machines. And you can't overcome shitty or exceptionally dislikeable mechanics by getting gud.

Savescumming is a very tedious and time consuming effort and everyone more or less agrees that when they stop savescumming they get more enjoyment out of whatever game they play once they stop. Most of the time on that game you don't like it is going to be savescumming by virtue of the fact that you won't settle for anything less then the optimal result. This will mean tons of time waiting instead of playing the fucking game, and you're not even going to like or enjoy it as much as you could because you're not spending that wasted time playing the game you're soft resetting and waiting for it to load so you can play a tiny slice of the game. Combined with the crutch and you've got a really bad habit on your hands.

Just cut that shit out, user.

What if I tell you that there may be a mechanical alternative to savescumming in the game and it's even more tedious and time consuming effort? Did you think of that? If you didn't get it, I'm talking jrpgs here.
Sure, it's better to get rid of a habbit for a game you would enjoy without using it, but what do you do for a game that you'd hate even more?

Stop playing it, or if it's one of the infamous grindfests cheat if you want to experience the story so badly. Phantasy Star roms have rom hacks specifically geared to remove the grind. And savescumming is just going to add to the grind, you're merely changing what you're grinding and depending on what you're savescumming for it's more beneficial to just do it without the savescumming because you could killed two birds with one stone. Then there is the fact that savescumming won't stop the need for grinding either.

Grindy parts can be enjoyable elements of the gameplay, but sometimes it gets to intolerable scales.
Cheating would also require a considerable effort depending on a game and is likely to destroy an illusion of engagement, while saves and savescumming most of the time do not.
Cheating breaks the natural flow, while savescumming for the most part just cuts it to what you would consider is natural flow.

Savescumming is a form of cheating, but it doesn't require editing variables in the game to work and it generally doesn't affect the gameplay. However if you hate a game like a JRPG for it's grind and gameplay in general then you might as well drop all pretenses of fairness and just cheat.4
Changing money drop amounts, and exp gains from winning battles doesn't break the flow if the grind for that shit is intolerable.

it depends on the game tbh. Grind is ok if the activity is fun (somewhat rote and casual) and the music is good. I genuinely enjoy grinding in old JRPGs for example I honestly don't mind some of the grinding in Dragon Warrior 1. However grinding for the Pure Bladestone was absolutely unwelcome crap just because of the nature of the game. Then again most jrpgs are comfy, I tend to multitask when grinding and watch a movie, listen to music or jewtube.

Alternatively you could just play games for fun.

I've always believed that "achievements" were just an aptly named ironic joke.

Yeah man, good luck hex editing that shit in.

What if there are interesting unique to the game elements to the gameplay you want to experience? If you cheat, that goes out the window.

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Cheat engine, trainers, various emulators have built in methods for modifying those sorts of variable, etc., etc. and there are websites where in the files this information is stored is shared. Isolating these variables yourself is not hard either. Really, you're overestimating the difficulty of modifying a program. It's only hard when it's a game that still has dev support and/or isn't cracked so anti-cheating and anti-piracy measures are still in place to stop you.

Ignoring the fact that you're assuming that I am advocating an "I Win" function that skips gameplay outright; if you hate the gameplay, and for whatever reason you're going to play the game despite hating the gameplay and not warming up to the gameplay while playing the game then cheating is fair game to satisfy whatever compulsion you feel to complete it. How many times do I have to repeat this? If you hate the gameplay, then either stop playing it or just cheat and get it over with.

There are sometimes sequences where despite completing them I just reload a save because I know I can do better. Max Payne comes to mind (especially considering it only ever autosaves at the start of a level)

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so you just never save and win when the game crashes?

For static variables or variables that don't pop up outside of some formula you are going to require an exact address finding which is in no way an easy task. Sure, you could go lurking for those, but most of the time people take the easier route and crank up the outcome and don't bother with tuning up the game. And speaking of which, tuning the game would require going through it's entire set of variables meaning that you'd already experience the game before even playing it.

Yeah, I think they wanted me to save.

Jrpg or not, you need to get gud or realize that you will never get away from savescumming like a little bitch who always needs a second chance in everything they do.

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Like I said you're overestimating the difficulty, because you can fucking see them right in front of your face telling you the money and exp earned and through some simple processes of elimination determine exactly where those variables are. The tools available have become sophisticated enough that it really is that easy. If it requires more work then that's because of how the game was designed (i.e. shitty code optimization). And there are already hex edit cheats that do that shit for you now anyways so you don't even need to do it yourself.
What the fuck did you think I meant when I said changing the amount of money and exp gained from victory? That's changing the outcome of the fights you win, most of those games don't use a formula and have set values for each enemy and in the cases where it is a universal formula you can isolate the formula through the values it gives you on screen and some simple math and testing out different results through trial and error on a small pool of likely suspects.
I like how you emphasized experience as if it disproves my point in any way. Pro-tip you only need to experience a couple hours of the game to isolate most of what you need.

You're not from around here, are you?

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sauce? reverse image search fails me

pol is v now
theyll yell at you for being "homophobic"

/gsg/ here :^)

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Holla Forums is Holla Forums you fucking newfag. this isnt cuckchan. all of the main boards on 8ch are just places for Holla Forums to discuss non-Holla Forums things. dont believe me? fucking lurk more. dont like that? then why are you here?

Get out

Same here. Great game and i don't like turn based strategy so much.
>These melee aliens get detected and because great game design get a free turn where they position themselves around my soldier

Put them in the level and don't give them a free turn when in line of sight. That's bullshit.

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I save after every room or difficult wave of enemies on Serious Sam. No less frequent than that. I don't like doing it but that game's riddiculous

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I quick save before entering rooms or before an encounter just in case I die and properly save when I'm done doing a gaming session. Right now, I've been quick saving with Deus Ex: Mankind Divided since there's a certain hidden timer for two missions that you'll never know about unless you've watched the demo for the first mission or read up on a walkthrough.


I had to savescum with PCSX2 in Persona 3 and 4 because I had a computer issue where my computer was randomly freezing and crashing, which I eventually fixed. Though, I generally stick whatever choices I've made in games especially if they carry over to a sequel.

when games don't have any set checkpoints i try to savescum my own personal checkpoints so i don't lose massive amounts of time, but still try to be fair. Another thing is savescumming I feel leaves you more open to getting stuck in Groundhog Day scenarios if you abuse it too much


i didn't hate the initial ideas of trophies/achievements because i was naive enough to think developers would use them to make challenges for the player to accomplish like no-gun runs or speedruns, and then you could connect those achievements to in game unlockables (luckily some games do that). most of the time you get a fucking achievement for just completing the campaign and collecting an arbitrary item that nets no real reward save for the achievement

No it isn't you cuck. Don't pretend there aren't people here who are sick of every other thread being derailed by you fucks who can't keep your fucking mouth shut. Vidya isn't inherently political, leave it at your containment board.

Replied to the wrong post?

Yea meant to reply to

Author plz
My gramps demands it

gelbooru.com/index.php?page=post&s=list&tags=space_jin

dude draws a lot of ball-busting unfortunately

Dude, you just made happy an old man
Now he found a new use for his cellphone

In certain situations savescumming is OK.

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i savescummed HARD in the ending bits of clear skies. After playing CoC and walking through limansk I remember why.

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console gamers are probably the highest tier, they can't save scum, and cheating options are extremely limited. Older consoles have hex editing solutions available, but these have become less common, aren't built to last, and more a novelty at this point. That said, most truly challenging games are on consoles.

Is Griffith raping that girl?

XCOM 2 is a piece of shit. You either abuse savescumming or you uninstall the game:


Anyone else have such experiences with xcom 2? It's incredibly how little they tried

I'm in the same boat, I just started playing xcom 2 recently because of the steam sale and I just can't help but savescum the living shit out of the game.
I mean I've still got plenty of casualties that I didn't savescum to prevent since it felt like I did my best and they still died, but theres a lot of times when it just doesn't feel deserved at all.

Like when all I had left to move was my robot and I knew this viper on the roof was going to murder a flanked guy on the ground so I had the robot go on overdrive and move to the tile right next to the snake and only had a 48% chance to hit and of course missed.
So I save scummed and instead had him overdrive and move so hes 2 tiles away from the viper instead, suddenly 85%~ chance to hit and kills the viper.

I don't know how people can play that game on ironman and not pull their fucking hair out over bullshit like that.

Stop buying these games, what the fuck is wrong with you? You could have easily pirated it and seen how shit it is yourself

I wouldn't say its shit, I'd say I've gotten my moneys worth with how cheap it was on sale, its just full of RNG shit thats perfectly acceptable to savescum to avoid.
If some people want to be masochists and never savescum for some false sense of achievement good for them but I just play games for fun and if theres some unfun bullshit you're damn right I'm going to savescum because of it and I don't see why I should feel ashamed about that.

but every board is Holla Forums son

Yes.

You say that but the game is criminally easy mid-late game, to the point where you will be killing sectopods in one round, criting 20+ with snipers at long rage or with assaults at close range.

Shit, getting 2 grenadiers on your squad every mission makes cover for aliens irrelevant, thus early game a cake walk, you just bomb the fuck out of them until muttons and berserkers start showing up, then if you can survive them until better equips are researched you just won the game

Just get gud son and by that I say abuse game mechanics

Its not the point if the game is easy or hard, what he describes is just shit game design overall.

to me all his problems would be solved if he just stay away from fires, don`t use cars as cover because using buildings and trees are better anyway, and just avoid battles of attrition if he doesn`t want soldiers getting killed

A lot of their mechanics clashes in a weird way. In 2 they made it so there's a timer on pretty much every objective to try and stop overwatch traps. The problem is that it clashed with their stealth mechanic since being on a timer disincentivizes setting up ambushes in favor of just blowing the shit out of aliens with grenade spam like
described.

I tend to view the saving option of a game a piece of the difficulty. If you can only save inbetween every level that is probably the experience the creator wanted to deliver with this game and as such shall I play it.

Personally I'm a fan of the checkpoint system. With free save I end up not saving at all for long periods so it's nice that there is a shiny crystal reminding me.
The only time I remember savescumming is in FE:RD. When I'm allocating bonus exp in base. If I draw luck/def/HP I'm reloading.
FE is such a bullshit game when it comes to stats though. If I play on the highest difficulty and 1 speed is literally the difference between doing double damage or not then eventually with enough bad rolls I'm going to get triggered.

i save after any significant progress but i usually expect the game to have auto-save

no, those are regular

Fuck off Holla Forums!!!

I pretty much never savestate when emulating, older games with no proper save system that give you an extremely limited amount of lives are the exception. Sonic 1 for example I would save at every level start because I seriously can't be bothered to replay the whole game to get back to where I was, it feels more like padding than punishment at that point. If there's any save system at all and you'll just make me restart the level at worst then I'll never savescum.

Quicksave ruins games, because even if you don't use it, the game will inevitably be designed around savescumming.
Permadeath > one level at a time with no saves > checkpoints >>>> quicksaves

nobody actually enjoys this nerd

Permadeath is the best when the game is designed around it. Nothing makes you more invested in a game than real consequences for fucking up.

It hinders your progress if you save by reducing your recource income, letras it be glory that is hard to come by, or reducing your energy production.

Wew lad! While we are at it who the fuck actually enjoys rhythm games? Play an instrument for god's sake.

obviously because I am not a nerd

sports games have absolutely no reason to exist

Fuck you and your kneejerk reaction, faggot.

are you some sort of nerd or something?

I bet you don't even play grand strategy, normalfag.

only if its proper table top war games in real life opponents otherwise your are literally just a another faggot with a PC.
Honest question, why would anyone honestly want to be associated with nerd culture? Do you really think people who brows chan boards are actually NEETs?
>>>/r9k/

YOU HAD ONE JOB, FAGGOT

And you answer your question in the spoiler, why not enjoy both? :^)

because one takes intelligence, investment, friends a level of commitment that is born from a long tradition going back to 1800's. The other is some bullshit that brain-dead casual faggots like Sargoon of Mossad or TotalCancer play while LARPing as "brilliant tacticians".

Autosave is bullshit
Just let me save when I wanna save
And multiple saves are good too

If that was the case I would hate 99% of my hobbies. Take that stick out of your ass and find that oasis in this desert we call vidya. Of course most of it is garbage right now and some genres might not be for you but disregarding the entire genre is just as bad as eating shit and having no standards. So who ruined the computer strategy games for you? Was it a person in general or the modern playerbase?

what? I think you are confused. I am the one advocating playing a real wargame with real people. I think being an atomized shut-in is unhealthy. Also just to be pedantic, tactical jrpgs are not grand strategy games.

So what ruined it for you? Was it a person or just your short sightedness and bullheadedness?

my god user, how can you honestly defend a game designed for autistic NEETs and honestly pretend your are not a maladjusted miscreant? All I am asking you is to go outside and make some real friends.

Stop replying to him

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Holla Forums would be Holla Forums with video games if generals weren't here, fucking newfaggot.

oh boy

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Wait? How do you let retards ruin single player games? Grand strategy games are shit on their own accord. I am saying play the superior game called having a life. Anime will never be read nerd.

real*

Ironic shitposting is still shitposting

WHY DID I READ IT AS SAVES CUMMING

this tbh. It's not even an argument anymore. Even the shills on Holla Forums put up a better fight than that.

This is WE WUZ KANGS levels of revisionism

Pretty sure /a isn't /pol.

its shit posting but its not ironic. I just think its funny you neo/v/ newfags fell for the obvious bait. Not just obvious bait but stale old bait. Read the filenames faggot

that and PC grand strategies are for autistic anti social nerds with no friends and low intellect. oh and pretending to be a NEET is a meme you autistic retard

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that not how that meme works newfriend. It means that someone used the excuse that they where "trolling" when being cough being retarded. Mocking NEETs is oldest ruse in the book and I honestly didn't think you faggots would take the bait. After you started spilling autistic spaghetti everywhere I ran with it. Also being a NEET is a meme. If you actually take that seriously you have to go back.
>>>/r9k/

I exited bloodborne before every boss to save the game, then I would back up the save to usb and reload it every death so I would be instantly at the boss to try again. It was my second playthrough and I was doing achievements but still it was incredibly homosexual of me.

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and niggers really were kings n shieeeet

welcome to neo/v/

inverted nipples
ARE
a shit though

fuck off back to >>>/somethingawful/ faggot goon

Wow he really hurt your feelings. This is great.

Please, fuck off elsewhere.
This is MY thread and I will not have you shit up this board and MY thread too with your incessant shitposting.

depends the game. I don't Savescum in most FPS's unless i die too much in some level.

Same for RTS's.

However in games like Fallout i can't not save all the time. FO1 and 2 love to throw you at nigh impossible situations randomly

Where are the videogames?

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ok

Wow you're really upset too. This is great.

If I met a user of intl in real life, I’d shoot him where he stood, but your faggotry is also worth destroying this thread.

He's baiting you. Stop shitting up the thread.

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in the context of your post, I can't tell if you posted that .webm unironically or not, and that's concerning.

They're shit. What do you find sexy about them? It's a fucking abomination you disgusting fuck.

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lolwut. How are inverted nipples an abomination? Your use of the fucking word abomination, is, well, an abomination.

r u gay bro? you seem gay.

You are literally mentally ill.

Next you'll tell me you fap to anal zits. Abomination abomination abomination abomination.

No I just don't like deformed bodies like you, slime rancher.

So apparently you're either just really mad, or just plain stupid.

Faggot faggot faggot faggot. Go be gay somewhere else. I hear Holla Forums is quite welcoming.

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whoops

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The only shit thing here is your taste.

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It's the same shit as normalfags laughing at how useless and incompetent they are as if it's funny and not pathetic, but you relate to it because it's a fat neckbeard.

nigga you gay?

Saving is only to avoid losing progress, mostly in the context of getting off for the day.
Anything else is casual garbage that makes decisions way too calculated. Just deal with the consequences.

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acceptable tier:
save before a boss to skip cutscenes.
Save before events that have branching paths to take the other one
Save to check what an option does and you don't want to fuck up your save

not acceptable:
Save-scumming to get RNG crit or lucky
save-scumming to get the timing right/ savescum every corner
save-scumming a fight every phase like checkpoints when the difficulty is made doing it in one attempt or not designed to be that way


TLDR: saving before boss fight for quick retries or branching paths is ok. savescumming every turn is not

glad we had the arbiter of what is and isn't acceptable chiming in

I want to drive a nail through hand of every single jap that ever decided to put RNG instakill moves with no way to avoid them and no immediate save feature.
Otherwise I don't really care about this shit as long as there's an autosave to keep my progress because I'm a forgetful fuck who gets too busy playing the game.

I save every 10 or so minutes, until I hit an instant death mechanic.

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Since your being a faggot, here's a description from >tvtropes. Also, nice use of tvtropes words, faggot.

What does Holla Forums have to do with this,
fuk off back to >>>/liberty/ >>>Holla Forums >>>Holla Forums гребаный суки

Thief games where a different kind of breed. They allowed you to save at any point (now it's impossible because of nu-coding).

The point was that once you got better at the game, you only saved when you had doubts about the income of your next move. And this player development was only possible because of finely tuned mechanics in the game.

This kind of thing never happens anymore. Most of the time player is just given more power, but no time to actually learn how to use it. This player development is all artificial now. You are tricked to feel like you mastered something,but it is just a lie. Game dev 101 in the 2016.

Can someone explicitly tell me what is wrong with inverted nipples?

its personal preference, personally i'm not a huge fan but it's not a deal breaker. well i mean it kinda is since i just watch lots of porn and can decide to watch something else if i'm not feeling inverted nipples

nipple smegma

What's the polar opposite of inverted nipples?

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Kek, but I think the opposite of inverted nipples looks more like pics related.

Why did I click that?

Why did I click the next one?!

DEAR GOD WHY DID I OPEN ALL OF THEM?!?!?

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You are my nigger.
pornhub.com/view_video.php?viewkey=1708804345

YOU FUCKING FAGETS WANT A VIOLENT, CRUEL DUEL WITH ME?

Nice

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That's the only disgusting thing about this.

Can I have the source on that?
I want to give it to someone.

Cheap but decent speakers (Micca) with a cheap but decent amplifier (Dayton Audio DTA-1)

Does the term "Sprites" refer to pixel art only? Or does it include traditional 2d animation?
Either way, in the western world, drawing is for faggots and 3d puppets are socially acceptable. 3d models will stay popular for a while longer and illustrations will come back hopefully.

world of tanks blitz is pretty good