Mage

In general and without getting in to sub-categories, which class would you pick?

Knight

Warrior, you fucking casual

Trap

Berserker

Guys, we all like Weapons that smash shit here, we can agree we all are Knights at the end of the day

FAGGOT

there could be another fat man inside his pants with his back to the camera and you wouldn't know

Archer

Beginner class. Easy start, but becomes obsolete later in the game.
Speedy class made for solo'ing. Either a super-abusive class or is completely useless because it can't tank like the Knight or unleash raw power like the Mage does.
Starts slow and weak, but becomes absolutely overpowered late game.

Gonna have to go with Mage.

Mage if it has necromancy, warlockery, or other demonic paths where I can summon a succubus/fuck a skeleton girl.

Dude, no need to infight between us, we should get at those impure Mages with their soul trading and fucking sorcery.

Which class would you pick?

I'LL DRINK FROM YOUR SKULL

Don't encourage his faggotry

Monk.

Calculator.

anyone who doesnt pick mage is a homosexual

This smells like a rogue trying to bluff us into inwarring.

Knight. If not that, then Mage.

Rogue always sucks. Rogue, thief, assassin, whatever name it goes by I don't really like that it's stuck around as part of the trifecta of RPG classes. A rogues strength isn't in combat, so they shouldn't be there when the fighting starts - they're pickpockets or stealth experts, so it always breaks my immersion to see them standing toe-to-toe with Knights against monsters or enemy guards or what-have-you.

Rogue.
Being a sneaky fuck is great.

...

triggered cannon fodder detected

I feel bad for that guy.

mage

Red Mage.

You can ask an audience to believe the impossible, but not the improbable.

...

Knight

BARA

un-feminine benis /10, would not fugg

Mage.

As much as I love Knights and Rogues, the open-ended abstraction is much more appealing to me.

I'm going to delve into sub-categorizations anyway because fuck you.

There need to be more mage/wizard-centric games goddamnit.

...

In a fantasy setting where magic is a thing, yes, it doesn't break my immersion at all to see a mage casting fireballs. But even in a fantasy setting stealth doesn't mean running up to a dragon that's aware of you to try to hamstring it. A Rogue should be avoiding direct combat, or at least constantly trying to flee it when he's caught up in it.


Stop reading that imaginary dictionary user. Combat is not defined as espionage and stealth.

Gotta pay the rent m8.

Depending on the quality of the game, my answer varies.
In great games, the wizarding world is spectacular and has the most room for varied and interesting abilities; especially outside of combat. Access to everything from flight to artificing to making pacts with demons to learn secrets is absolutely gnarly.
In less stellar games, the thugs, cutthroats and thieves tend to be the most fun in my experience; the game usually lacks enough depth to have anything but gimmick options and set paths, but will usually accommodate stealth, trickery, and a silver tongue.
In anything else, the way of the warrior becomes the most entertaining; either from brute-forcing poor design or clobbering foes being the most enjoyable aspect of a game. Though in a select few cases, Knight wraps around to being the best but it requires as much effort, if not more than a game that would have a good mage.

dream bigger, you dumb faggot

Rogue, if only because I value mobility and agility. Rogues tend to get the stupid fun utility moves that seem worthless until you piece it all together and have a CUHRAZEY time.

Sorry, where did I say that?

I said when you're in combat with people, stealth oriented people shouldn't be there in the thick of it. In what fucking language does that translate as "you can only win through fighting in melee"?

t. rogue in a DnD party who's always the first to 0 HP

Bateman

...

Mage

Without knowing anything about the kind of game I'm choosing my class for the likelihood will always be much higher of a spellcaster having interesting (and fun) abilities than either of the other two. Mages also have a more pronounced tendency to be overpowered to high heavens, especially in single player games.

sorry, can you define combat some other way then? Because you sure seem like an expert about what it ISNT, vs what it actually is.

shut up you stupid cunt it happened ONE time

Mage
Knight

Japs suck at making spell trees other than "Fireball, bigger fireball, best fireball," but are fucking spot on when it comes to making fun, heavy armored fightan.

user, combat isn't an obscure word. You should know the definition is already, go and google a free online English course to take, or google 'Combat define' at least.

I usually pick knight and then wish I picked mage later.

This is why classes fucking suck.

Just because you can, doesn't mean that you should.

And who picks a mage - asexual.

...

combat can be fun but I really appreciate games that give you options for peaceful resolution. There should be more to games than just killing things (RPGs, FPS, and RTSs are notorious offenders)

Knight with the biggest weapon possible.

mein nigger

I bet you're the kind of nigger who wears full plate against melee.

Against magic*

...

I agree, although I tend to play more fighty characters than I do talky characters. Games that let you avoid combat are usually a bit better because they have a bit more depth in them compared to those that don't.

What I would like is for taunting to be more in depth in games. Mostly it's just an ability, but maybe it should be a skill. Heading into combat you can try to taunt you opponent(s) to give them a debuff or your team a buff. The taunts available could change depending on what conversations you have with other people, what secrets you know about your enemies, etc and so fourth. That would be neat.


Lol.

I'll proceed to kill myself for such an obvious fuck up.

MONK.


Patrician taste

I like the way you think.

If I had to pick, mage due to variety.
Sub categories I'd pick dark knight or necromancer.

Only one of those don't exist in real life so the answer is obvious.

Best class.

To those who say necromancer: Why? Aren't summoned AI about as dumb as enemy AI?

In all honesty knight classes are the best because rouge classes never existed irl. If you were a rouge you were some peasant who would just steal shit and run away, mages dont exist besides solving right triangles for 30 years until you die from cholera. If rogues were on the battle field they were the peasants.

But in video games I think most places get mages wrong. The only video game I know that gets mages right is Dragons dogma, you get the mage that can do big shit, but if you wanna be ranged you get you can be a mage archer but if you want to tank you can be a mage knight. It gives you the chance to experience what mages should really be doing and thats being part of the other classes. There could be a mage rouge but that might be too OP. Rouges I always found so stupid, the dont have the armor to really fight and they are supposed to be "quicker" when in reality they arnt but in video games I suppose DD did it right as well, you had the dual blades and the neat tricks and gadgets that fit the rouge well. But what I feel rogues are meant to do is that they were NEVER meant to be on the battlefield. They are meant to sneak in caves and doungens, steal shit and pretty much end a fight ASAP kinda like Theif, if they get caught they can handle 1 or 2 guys, quickly but if the fight lasts long they are fucked. Thats what I believe a rogue should be. Rogues are not meant to be on the battlefield.

As for other classes you get monks and other shit which are pretty cool but then there are amazing classes like Guts who can do a bit of everything because he is pretty much OP in many ways. He has ranged shit, fast, big sword, etc So it really depends on how these classes are made in games but I think Dragons dogma really did well with many classes, my favorite being the "assassin" class that really let me be a archer and also use a sword and shield. I dont really think it fits the term assassin but if anything this is what a rouge should be. Not some guy just wearing tight leather skinny as fuck but some how can fight a knight 1 on 1. Yeah right, imo rogues are given way to much power when they shouldn't be, they were never meant to fight but to sneak and run away.

Overall Mages classes are really fun and should be spread out like how dragons dogama did it such as mage archer, Powerful mage, and mage archer. They could even break it down more but that would be OP. If done right many slow boring classes can be given life and make you actually fit on the battlefield.

they serve as excellent distractions

knight, everything else but healsluts are obsolete.

bitch-ass nigga mages and rouges can't take my ten foot sword made out of meteorite iron and steel dipped in vibranium-adamantium-unobtainium-demonite-mythril molten alloy strengthened with the blood of 79 virgins and Allah himself, wearing absolutely no armor (because my pecs would be hard as my dick- which is historically the hardest rock in existence. You can't crack that nut, bitch.) while praising the absolute fuck out of the sun.

but monk and bard is ok too if they can praise the sun with me.

(bard is by far best class. I mean for fucks sake a bard lawyer would be the way to go in any game.)

Agreed.

I want to say mage. They always sound so interesting.

But in pretty much every game with these options I end up going with the rogue. Mages are too complicated, knights are too slow. Rogues just do it for me.

Naked.

This. No class has always been the way to go. Self made badass that doesn't conform to societies shackles.

wait are we talking completely naked or just no class?
cuz that'd be lewd. No lewd here, that is a big no no. And don't post any of that holding-hand degeneracy.

We're not talking about WAR, you fuckwit. We're talking about combat. You know, fighting, hitting each other with means of inflicting physical harm, be it through a weapon or some other harmful device like magic. You can fuck right off with your stealth and deception, it belongs in the strategy room, not on the battlefield.

Mage.

...

Rogues steal, but rogue also covers more than just burglars or pickpockets. Racketeers, extortion, smuggling, and thuggery are all emblematic of rogues.

Knight

I didn't exactly say that, what I meant was that the over arching archtype of lightly-equipped person who uses stealth as their main weapon can be covered by numerous class types with their own peculiarities.

Although you did list numerous reasons as to why they shouldn't fight in sustained combat against soldiers and monsters.

If I can do horrific things with AoE effects and spells playing off one another- IE, abusing the living shit out of water & oil slicks in Divinity: Original Sin- then I'll go with Mage, nevermind the wonders of utility effects and buffing. If I can fecht the hell out of people and/or murder them with an iron slab of a sword while wearing nice but usually still very utilitarian looking armor and am not just a big bag of HP and mediocre DPS with nothing I can really do because the game is fellating D&D 3.5/is D&D 3.5/is a prepatch Souls game before any fun magic gets nerfed into near uselessness, Knight.

Rogues aren't usually attractive to me, since rogues fit into an awkward niche of stunlocking dickstabbery, tricksy specialist CRPG skills that aren't likely to come into play and for which a designated lockpicking monkey or an easy minigame you don't need the skill for generally exists, and the hellish thing that is stealth archery. Skyrim and for that matter Oblivion's heinous stealth systems (as far as garbage enemy detection ability goes) have poisoned me to sneakery and bushwhacking in saner games, even if I'm inclined towards it for practicality's sake.

I suppose under circumstances where there's both a good fighting and stealth system I'd be inclined to be a sneaky dick generalist. Just no lugging around long bowstaves & strings in my back pocket, a shitty light crossbow and/or throwing weapons at range and no more while kicking people around with a good fighting sword and some light magic use. Comfy adventurer types are neat.

Is there a correct term for stealthmages?

Faggots Hiding In The Closet.

Or a Shadowmage maybe.

BARBARIAN

YE

YEEE

LMAO, even the Swashbucklers have it better, and they're prancing la-la-homos.

Go to bed, Goatse

LMAO, what a faggot you prancing la-la-homo.

top kek

And when Lords invent paper money?
Yes, my good barb this paper bill that says "5$" is worht a thousand of those coins! Trust me, I can read!
Try signing notebills with a fucking X then, maybe they'll believe 5X stands for 50 when you go to pay for your axe to be sharpneded
LMAO

Also:
Come on man, the reasons he's sending you on a quest instead of going himself is because he's a Lvl 1 warrior with all skillpoints allocated in "foodfight" and "dodge the guillotine" with a perk that increases money taxed from peasants.
Probabbly also multi-classed in the "Sodomizer" class, so he gets and XP penalty from the inbreeding, meaning you get even less XP.
Fuck, you might even lose a level for killing the dumb shit.

You're a retard, and your argument is a retard, and your bloodline is a retard.

Yes, let's trust the word of the local Nobility.
When has that gone wrong before, right?
From another Lord, right? Refer to the previous point. The XP you get is for slaying yourself with 6 shots to the back of the head and accidentaly falling on top a poison dagger while you sleep and suffocate on your pillow.
You guys don't wear armor, YOUR bloodline can be traced all over the freaking walls, floor and ceilling.
Yeah, that's what I thought. When the tiny brain can think any more, just whip out your loincloth and pretend your "manhood" matters.
Do that in a circus freak, the Nobles want to see you mate with a female-bear.

Fighter: Most games are built for melee fighting and the focus is here 90% of the time. That said, they're often as boring as fuck to play.

Rogue: Hardly any games do stealth right, and none of those that do include the "trifecta". Rogue is often just DPS with DOT and debuffs, instead of actual stealth fun. Shit.

Mage: Want to use magic in interesting ways? Too bad. Here's a hitscan lightning attack, an AOE fireball and a debuff ice spell. Have fun using up your mana and then tactically retreating while chugging potions to get your blue juice back. Not fun.

So you're saying they'd swindle even non-barbarians? Then what's you're argument?

Lords, fighting each other? You're right, such an unplausible idea.

We can take it, unlike you.

Our bloodline is also in found growing your mother, your sister, your wife, your daughter, etc and so fourth :^)

I've mentioned fucking your wife enough, a demonstration isn't necessary :^)))

You know I think DMoMM might be the only game to actually make all three fun.

Dragon's Dogma.

Smashing people with fuckhuge swords is as fun as going nuts with shanks is as fun calling down the tempest.

Knight

but fuck you I wanna be a Paladin. Purge and smite PURGE AND SMITE.

they don't swindle non-barbarians because we can read :^)

And when it's time to ditch the losing guy for the winning team, you're too busy polishing your axe to notice politics. Have fun fighting with the entire Guard regiment comming to arrest your ass.

You can take cock, that's what you can.

I was mostly referencing past events: the way you were conceived. Or do you think you really passed all those bluff rolls so we can't see your half-bear?

Again, quests aren't contracts. For someone who can read you haven't read what I said.

You spent more time practicing combat and less time practicing politics would be stupid enough to pick the losing side to begin with.

I will! Unlike you I'm not a weakling who runs from a fight.

Like the time I raped and pillaged your entire family? What a past event that was.

You bore me.

I've never played a rogue that wasn't literally knight that replaces strength and/or defense with RNG.

I usually pick a ranged character because I don't like taking damage if I can avoid it, but some games have such a shit game design that you can't do that regardless of your skill.

good thread op

not

And rogue gameplay?

thats the shanking part.

good dubs

not

It depends on which varient of each they are. But probably Knight or Rogue depending.

Magic Knight.

Necromancer is also always good.
In fact, objectively superior to all others.

/thread

Wusslock.

Spellsword.

Knight
Holy knight

I thinking this image mistakes wizards with sorcerers
sorcerers are like chads of the wizardry world, whilst Wizards are atheistic nerds and Warlocks are degenerate satanists

Sorc is the general derogatory name for magic dweebs

Actually, it's

Nerds/Scientists/specialists with/without variants on their area of specialization
Pedigree product of Eugenics good for specialized build that rely on a constant consistent use of the exact same spells over and over, like spears for some reason
Soul/his/her soul born that way, or bargained with an outsider or planar native to channel forces that relate to said native.

There are literally Warlocks for Unborn Great old ones now for fugs sake,.

Nah, Sorcs have their powers granted to them at birth or some cataclysmic shit.
Imagine someone that wakes up and discovers he can shoot fireballs with his eyes. But without having to study and learning to control his power.
I'd be a dick about it too.

Not always
Aren't some sorcerers born from having dragon ancestors or some shit?
You know, like red dragon disciples and shit

Then again, the Seventh son of the Seventh Son in a line of wizards is "always" more powerful than a normal wizard
Or is it the 8th son?

Cant fucking remember after reading too many discworld novels

Kill you're shelves, autists.

Man I'm so fucking smart and cool.

That's pretty much how you sound like.
Go back to halfchan, I'm sure hiroshima misses you and your 20 bucks.

By DnD standards yes, as most Sorcerors cast from Charisma, meaning they get sweet pussy and have abs.

More reasons to commit sudoku.

...

Did you not read my post?
The bit about a cataclysm giving a Sorc powers isn't from D&D you autistic asshole.
Pick up a book everyonce in a while that isn't the gay club adressbook.

Get a rope before your retardation spreads.

Knights are men. Wizards are women. Spellswords are trannies.

But user you just quoted more than one person
And i didnt even know there was a way for sorcerers to shoot fireballs out of their eyes

You seem a bit wounded about being retarded?
could you possibly be pretending?

faggot, Witches are women, Wizards are nerds, spellswords are that awkward in between

...

Come back when you have an argument that shows there is a point classifying these particular fictional concepts frigidly in the context of a class system and that there is really a commonly accepted definitions to them outside fucking D&D.

I'm not seeing the problem?

I'm glad we agree ;^)

The seventh son of a seventh son is centuries old, You would have to be a closet faggot to have never heard of it

Dragons have always been associated with magical powers and shit, bathing in their blood are eating them giver sporadically different effects from invicibility to fucking being able to speak bird language (although technically the dragon was also his brother in that case)
Also like said, the cataclysm isnt from DnD faggot as well
It seems you just cant stop being wrong

Is it possible that your mental degradation is but a farce?

KATAPHRAKTOI

Depends entirely on the game.

Knight rarely has any ranged attacks but some times have enough defense or health that it doesn't matter and they often hit the hardest.
Rogues can often use a bow and unlike Mages they very rarely run out of arrows where a mage will often run out of MP, any potential stealth or plethora of disengages/stuns is also often an incredible boon.
If the Mage is beefy however or magic regens quickly or perhaps if you can cut down spell cost to ridiculous amounts than you become a destroyer of worlds.

this is what happens when i go on on Holla Forums 4 am in the morning…

I dream of a game where I can wear platemail and use a flamethrower. Or a very large-oversized carabine.
I sexually identify as an attack panzer.
I got to thinking that Heavy armour + ranged is actually pretty good, since it means you're always in full-cover


How about Pathfinder?
That's more up your alley, ain't it? :^)

I hate darksouls and most fromsoft games, but the costomizability is at least to the point where you can do this
also I started a riot guard man; range with heavy armor acting like a chainmail cop with a side billy club is fun as fuck.

Dragons Dogma did classes right
Hybrids allowed mage classes to set themselves on fire before combat and climb on gryphons

what a faggot, if it breaks immersion that not getting hit is better then getting hit i dont know how you play video games at all.

didn't it shit all over warrior classes by only giving them 3 skill slots?

NO, cha is not a physical stat.
yes they get tons of pussy though.

Needing to dodge < Not needing to dodge.

git gud faggot.

...

That's backwards mate. You're the one with the fast-strike garbage knife. Me, I get the nice slow-windup deathhammer of destruction.
I kill things in one or two hits. You kill things in a thousand paper cuts.

In 3.5, bonus to charisma is explicitly how many visible abs you have.

I think your both wrong, its the mages that are the antithesis of button mashing
They will bravely stalk across the terrain facing off deadly enemies from less than 4 miles away
Then they will charge their spells and face the enemy, who despite being on equal footing, is far stronger and far more of a danger to these heroic spell casters than say a metal headed knight or a cowardly rogue
They will then fire the spells which meet the enemy head on, bravely slaying the beast in one shot

Thief's are often glass canons. Critical hits and backstabs are what they're known for. Even then a good knight should know how to evade with experience rather than just sit still and take hits. There's 0 skill in it which means you have shit taste in your play style preference.

Look, they may kill things faster, from better positions, and generally do a better job of it, but they lack any finesse. When you kill someone from the hill over with your giant death fireball attack, instead of staring them in the eye as you crush their skull in with a hulking mace, you're losing out on the personal touches that makes fighting all the more valuable.
What's the point of killing if you can't hear your foe's final whisper of his lover's name?

There are spells to bring your enemies back from, the dead and enslave them just so you can give such a personal touch
Hell with the right spells, you can bring them back and fuck their mind controlled (and possibly undead) lover in front of them
After all, Isnt that the most sophisticated form of killing in the first place?
To leave a final insult to demonstrate the differences in power between you and your foe

Any game worth its salt should have a method of negating blocking forcing you to move. Maybe the first strike would be an effective block chance and the proceeding ones would reduce that chance forcing movement.

My point still stands. Holding still and mashing buttons is shit tier.

typical magic user

plate mail is actually very light and somewhat thin, its design calling for that in fact for the sake of resource management, functionality in combat, and so that it doesn't need a ton of material to replace or repair. It was designed, not that you would know anything about actual effort, fucking book nerd, to be a better version of chainmail, which was overall cumbersome and clunky, meant to be a metal clothing. Plate was designed as most armors are, as a shield for your shit, meant to not rupture on impact entirely and allowed for protection against cuts or stabs, although there were obvious design flaws like humans need to be able to move their arms and can be stabbed at joints because of this, or the law of physics that states that a lot of energy really fast into a very small surface area multiplies that energy into an extremely painful experience, not that chain did it much better.
No, you don't use metal, a conductive material, to block fire, a source of heat, because you will melt, fucking idiot book nerd. You use a stone shield that will take a lot more heat to burn into lava, and then you also use stone covering or other cover that will allow you to get close and smack a dragon's shit. Knight =! retard. In fact, knights are fucking military, which weren't always smart, but knew about tactics to the extent that would allow them to be okay if they should be lost from the pack for a hot minute.
Who says knight can't dodge? Knights are fit warriors in armor, it stands to reason that they'd be able to do simple aerobics that allow them to take cover. The idea that armor is super heavy is some hearsay from rogues and sorcs to bump themselves up a peg.
The armor is so I won't die on impact, the health is so I don't die to piercing attacks, and damage stats don't matter when you can outlast your opponents. Stand before the ashes of millions and ask their souls as they float by if honor matters.

I could just use a gun at that point. Doing big dumb attacks with spells doesn't sound cool when you look at it, it just looks cool, like fireworks or nuclear explosions, or hell fire spreading across a town.

good to know sorcs are also lazy shits.

You sound like a fucking child, at least think of a good system if you're going to talk about making putting up a shield bad, which, by the way, would be pretty difficult to deal with without
or other shit fighters have done to get around shields for centuries. Shields were used because they were effective, not 100%, but well enough that they wouldn't need to stop being used entirely or get erased from memory due to obscurity and insignificance. Blocking has some downsides built in, don't make new shit up because sorcs don't know how to be fit and knowledgeable.
heh

didn't realize this was so long, whoops.

Blocking is fine in a lot of games. If you have a system that doesn't make it "hold R1 to never take damage" then it's better off. I'm shitting on your taste of wanting to hold still over actually being an effective melee fighter. Still you're being pretty fucking stupid if you think I actually said shields should never be used. Just that any game that makes you a stone tower that deals DPS because you're the "knight" is fucking shit.

I'de prefer it if you have to do something like Grimrock where you had to set a spell up while evading. Still you're making large leaps of assumptions here.

If the rogue has acces to "Shadow Arts" magical abilities like Shadowstepping, Stealthing, creating clones and other edgy tricks, then obviously Rogue.

If not, then Knight all the way.

Ahem

I worded it better for you sweetie, now eat your daddy's cummies.
blocking doesn't grant some godly power, it just makes damage null while you get in a better position or as you are being pounded on
You're pretty dumb if you think shield are bad for serving a functional purpose on the battlefield. You're also pretty dumb if you think there are no counters to shields in games, and if you think so, why not play literally any other game that does not make blocking god like. I won't disagree that a game that makes a shield trivialize that game is bad design, but you're crying about shields in general, which means on average, meaning not what you're talking about.

As someone who never played FFT what is the appeal? What is the fluff and the crunch?

Yea, sitting still and taking hits isn't fun. Big surprise. That still doesn't mean it shouldn't be allowed. But doing nothing but holding a button to block doesn't translate to fun or skillfull combat. What the fuck else do I need to say?

Again something I never said.

I also never fucking said this. I even mentioned that shields should often have a counter. What the fuck are you smoking?

This is why I don't post on these threads. The entire argument boils down to "games that do shields well, do shields well and games that don't, do not". I'm not arguing against shields I'm arguing against shitty mechanics that I find in shields often. Like using it as an excuse to not move around or actually git gud.

You know in Ocarina of Time how new players always rely on holding their shield up for 90% of the battle and how player who are experienced don't even bother with a shield because they know the enemy's so well? That's more about what I'm talking about. If you need to use a shield against an enemy more often it's the case that you're doing so to negate damage when you could probably kill it more quickly without one. But then again I haven't played every game with shields so I guess I wouldn't know. Dark Souls makes them useful by allowing you to parry with them. But on the same hand min/max faggots in PvP who have giant shields are the most un-fun dipshits to fight against because all they do is spam shield and when they run low on Stamina they just flank and repeat.

Feel free to argue against any of this. But ultimately I've only played a few games that actually made shields fun or at least more fun then just going two handed sword or dual handed daggers.

I just realized you're reddit spacing. You're a huge faggot and I don't have to prove you wrong anyway.

Re-read if faggot. Reddit spacing is a space between each sentence. Spacing after each greentext has been around forever.

Plug in a smaller monitor so the lines wrap into paragraphs more often, or just stop trying to fit in so hard.

how nu.ru

At least I can say I won the argument :^). There's a difference between posting a wall of words to fit in and actually making your posts easier to read anyway. Either way it's offtopic and isn't even reddit format.

Yes I've posted once in the thread, good observation.

Stop trying to fit in.

LURK MOAR

What a shocker.

lurk more :^)

jej

You are a fucking retard aren't you ? Do you realize what time period barbarians were relevant in ?
They didn't have any, it was mostly coins.
Reading and writing was an artistocracy/archivist thing at the time of the barbarians in those pics.
You are one of those DnD morons aren't you ?

EAT THUNDER FAGGOT

Is there a game that actually does all this? Especially necromancy. Only thing I can think of is Elder Scrolls.

...

I hope you antediluvians don't do thise

What ever class is the Melee/Magic hybrid one.
Big shields and full plate armour are always a bonus.

It can depend on the game. If the game has a fun magic system then I sometimes like to pick a mage, mages have more options and the gameplay can often be more fun with better variety. Having an excuse for focusing on fasion over protection is also nice.

Magic in most games is really limited though so most of the time I will pick a knight and go to town. I like slamming into my foes with righteous fury that lets me tear through lesser fighters. A tough brawl against a worthy opponent where we both take heavy damage from each other is the best kind of fight.

Rogues are shit and need to go back to thieving in alleyways while the real warriors do the fighting

Bard is the user of classes.

Knight

H

Mage because MMO devs can't into balance, resulting in magic being overpowered in pretty much every single game


Alternatively become a negromancer and rule over Detroit

Rogue.

Knight, only if I can learn support magic
Mage, only if I can learn area effect spells
Rogue, only if l can learn ranged attacks

That being said I usually play Mage if I can make them into tanks who can apply a wide variety of effects and deal damage over time.
I like playing Knights who can learn abilities other than just "bash enemy". Knights able to clear themselves of afflictions, lift boulders, etc.

Any games where instead of entering the world as a zwei-wielding nigger that's the size of an ultralisk or Gandalf on steroids, you start as a squire, nerd or even a peasant?

Mage is the obviously correct choice.
The real question is what flavor of mage is best.

Disregard your shit question, where is the game where I enter the world as a zwei-wielding nigger that's the size of an ultralisk?

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Dungeon Siege.

Mage
check em

Mage, sure it's a rough start and you need help, but boy are the rewards later on worth it

Dominions does.
Here's my main strategy with the only faction I play well: R'lyeh
**Google it. Not very impressive is it?"
HORROR MARK
HORROR MARK
HORROR MARK
I CAN'T BELIEVE IT'S NOT HORROR MARK

Rogue of course. Being sneaky is best.

I should really start playing dominions
The only other game i know of that does something similiar to this is AoM

Dominions is kinda daunting at first. It throws a lot of shit your way and you kinda feel like you're never focusing on the right thing.
My best advice is to accept that you're gonna lose your first 4 or 5 games and use each one to explore a diferent part of the game. Like, use the first one to try out the military and focus only on that, use the third one to explore research. Then one to try only mages out, then a final one for rituals and the like.
An optional one for scouts/assassins/general sneaky breeky snhenanigans since that's kinda specialized.
Also play diferent civilizations to get a look at new things every playthrough and know what to expect.

It's pretty easy to grasp how the individual pieces work, you then simple pick a few (the one's your chosen Civ uses best) and try to break the game with it.
Afterwards, it really makes for some interesting stories sometimes.
I'll post a story on the next post.

So, I was on a quest to burn the world with a huge dragon and everyone decides they don't want to burn up and put a stop to it by crippling him so badly he can do nothing but go back to my capital, and start researching with the rest of the mages.
I was kindy mopy after this, because seeing him fight was the funniest shit ever.
Now, in other games that's it. He's done.
But not Dominions. Oh fuck no, Dominions fucks with you in ways you don't even imagine.
Now let me stop here and explain something. Blood Magic isn't like the other sorts of magic. Every province you own can have magic sites that produce magic gems every turn. This gems are the resources you spend on rituals, empowering mages and so on.
Blood Rituals (and spells) require Blood Slaves. And you don't get those for free. You have to take a blood mage out into the provinces, have him hunt for Blood Slaves which makes everyone mad (less taxes) kills off a good chunk of people (parents don't want their kids stabbed on an unholy altar, who knew?) and can buttfuck you later in the game. Not to mention that most of the rituals usually carry negative effects.
The ritual I found required a large ammount of slaves (took me 3 turns to gather enough) and had a possible side effect that I didn't read up on before starting the damn thing.
>Also with demons, hence the blood magic.
And then I read the story of that "Hero". It's actually a real Demon that transformed into a Warlock to infiltrate in the Order of the Smouldercone and convert the rest of the Warlocks from using Fire Magic into Blood Magic (that fuels Hell where he comes from)

MUH AXE

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When do we get a game where goblins strap a jetpack powered by demon magic to an oversized full-plat armour?
MEDIEVAL MECH FIGHTING

I think he means that anti-dragon armor would be heavier than regular knight armor. I remember some rare french armors that were ridiculously heavy and limiting in movement(above 50 kg).
Normal armor still allows mobility.

That said even lighter armor 20-25 kg is taxing on the user. Sure you could even do backflip but in battle of attrition you are fucked.
In bulgarian folk tales at the Battle of Adrianople bulgarian horse riders used lassos to grab knights and pull them off their horses. Once on the ground without a horse they became much easier to fight.
We can say that you can run with 30-35 kg of armor and equipment, but the more time passes the worse it gets for you against a mobile opponent.
Even horses were affected by how heavy the knights were. Lighter cavalry being chased had to wait several times for the enemies to catch up if they wanted to force the enemy to keep chasing.

So please consider weight when we are talking extended battles. Medieval battles took more than 1 day to finish, and having even 25 kg on you for 1 whole day is very very taxing.
Do not fall for the *jumping knight meme* because the testers for these armors aren't under constant attacks for 2 or more days. A battle of exhaustion is never in favor of knights.

god damn it user

Saved

fug

Oh, I feel kinda honored here.
Still, that's not the most optimal bestest strategy for Abyssia. It's just one that's fun as fuck.
Dominions can get pretty agressive and hard as fuck if you're going for min-maxing and wahtnot.
If you're doing for shits and giggles it's far more enjoyable in my opinion.

This nigger gets it! Kill! Kill! Kill! Kill until your weapon (most of a tree preferred) breaks to twigs!

All I'm imagining is a hundred horses drawing a trebuchet mounted on a cart fighting against other cart-mounted trebuchet's.


Then he should've said that instead of saying what he actually said.

dragon fire blocking fire-resistant armor would be made of either magic shit and not heavier than a non-magicked variant or made of stone with internal thermal resistance to not create a giant oven, which would be very heavy and probably still very humid. Even still, you wouldn't take dragon fire to the body unless you're a fool, and you definitely wouldn't fight a dragon completely head on from a range where you can be flash cooked.
I doubt a dragon would not have the gall to let a human be at his pinnacle before breaking him down. On top of that, I doubt a fight with a dragon would be that kind of battle; guerilla tactics would be involved in the fight against what is basically a medieval attack helicopter.
The jumping knight meme just implies that it's not completely infeasible to be physically active within armor, the application is that if an army trained and became physically fit enough to deal with the weight instead of just bearing with it when it comes down to two day battles, they could prove effective.
It's just that even with strict regiments, unless you have battle drills that do something like that, such as making a mock scenario where you are fighting an enemy for a week with little supplies and armor that feels heavier the longer it's on, you won't be prepared for that kind of thing.

Is that a german make?

I can accept that such things exist in fantasy worlds, but I never liked it. It reeks of DeusEx Machina, it's cheap and not very interesting.
I'd like something that redirects the heat or the flames themselves, or something that negates them with cold or something.
Only game I've seen it is Dark Souls with a few armour sets that are giant boulders chiseled into armor pieces. The idea is quite funny.

Whatever the combat scenario any no so heavily armored army with the capacity and tactics for hit and run will usually outdo an only knight army.
Luckily knights were never alone on the field and usually served as elite troops.

The thing about thermodynamics is that if you have chill armor, the only thing you're doing is making it easier for your body to explode and break apart, as well as the armor. Magic is a cheep excuse, but dragons having fire is not only cheep, but not able to be dealt with head on in the first place
that's actually the most hilarious set in the game because it's made from dragon scales, because he's wearing the flesh of his most hated enemy, but it gives him the same resistance and weakness of his enemy, so lightning would work just as well on him as the dragons he's killing.

Do you know what half swording and clubbing is? The pommel of the blade was designed for mashing brains out from armor, and the cross guard sometimes had the capacity to act as a pick. Either way, anti armor wasn't really what we were talking about, neither was humans vs humans; men in suits of armor would not be well equipped to face a dragon without some kind of tactics being involved, and the idea that a knight wouldn't be able to work with their armor on is a very silly notion; burning to a crisp would be a problem for literally every single class, but the knights having armor doesn't make them any more or less equipped for dodging or getting around their enemy.

Is he fat, or is he just a sumoman? He'd be considered skinny for a sumoman.

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this nigga gets it

I would want to play rogue, but if it's one that's supposed to rely on stealth, dodging and backstabs, all the powerful enemies / boss battles always automatically detect you, never miss and are immune to backstabs.

Havel's is the first to come to mind yeah. But you also have the Stone Guardians that drop a set made out of pure stone. Not sure, but I think it's heavier than Havel's. Or not, since Havel's is so speshul and kewl.
Just kidding. His armor IS cool.

And let's not talk about thermodynamics here, because I can already imagine a fire-breathing dragon and a cold-breathing dragon teaming up to kill people with termal shock.
Hilarious, but dumb.
And cold-breathing is retarded as fuck too. What does he expel, liquid nitrogen?

yeah okay.

Because that opens up an entire can of worms.
Acid-spitting dragons: should it melt your armor off?
What about dragons that spit lightning? Do you get increased damage from your plate mail?
Or only if you're not wearing fur/rubber boots?

It gets to a point where a bunch of ideas start popping up but half of them don't make for good gameplay or they do but no engine can support them without crashing after trying to gobble up 32gb of RAM.

yeah okay that's fine and all but we're going away from the argument's initial meaning; A knight is no less physically able to take on any enemy and also have the capacity to dodge, including a dragon, in which it is in question whether or not a knight could flee from its flames or somehow block them, which I am arguing is not inherently false, but also that it is a skewed observation of effectiveness, since the other two classes would also be fried by dragon burns.

Oh, absolutely.
Especially Wizards. I mean, a rogue could soak his leather armour to get slightly less burned.
A wizard in HIGHLY FLAMMABLE FABRIC robes? He pretty much turns into a marshmallow.
And if people insist on "he's more sensitive to magic than normal people" and the dragon fire is magical too, it stands to reason that a wizard would go from man to charcoal in no time flat.