I don't understand

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Classic XCOM

Git gud

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I wish, because if I was lying I'd still have a perfectly good Classic Ironman save.

In my experience XCOM:EU and EW are insanely buggy. I've seen characters getting shots through multiple fully obstructing walls, through floors and ceilings, characters not getting shots on completely exposed targets, guns showing ammo left that say they don't have enough ammo to do any kind of attacks, soft locks where characters freeze mid movement so I can't end the turn because it still thinks someone is mid action, soft locks where characters can't act at all, and plenty of other shit. It loading you into a mission you never started seems perfectly in line with the games usual malfunctions.

Wait, XCOM is Turn based.

Why the fuck would you need to Save and Quit?

If it's true it seems to me that you've either loaded the wrong save file, or somehow you're save files been corrupted with another file.

The game's a buggy piece of shit made for iOS. Why are you surprised?

Enemy Unknown was even more buggy than Enemy Within.
I decided to revisit the original thing because I wanted some achievements and winning the game with EU is faster than with EW and I noticed that some bugs that were erradicated with EW were still present in vanilla.
- No [Escape] menu, you can't save or load or fuck. This happens both in a mission or in the base.
- Glitched situations: if you reload and repeat your actions then the cancer reappears and weird stuff happens that ultimately freezes the game (but the music never stops).
- Ghost soldiers


Unlike some edgy fags in here, I actually played the fucking thing before trying Ironman. Game is fucked up so you MUST make a copy of your save folder in case unfair stuff like this happens.

Also, yes, I also got into some almost impossible crap but not because of a bug (and I got bugs) but because I fucked up. What happened? I lost the mission and because of that by the end of the game I lost two countries. I still won the game but took me longer because of less resources.


I had to disable that because it made a billion autosaves but never deleted anyone. What was really infuriating is that you have no way of reordering your save files: the game fails at ordering them by date (and you can't put a name on them). So after learning the hard way that you can't trust the game not crashing, I had to made manual saves every now & then. If there's one thing I liked from Civ 5 is that you can actually tune pretty nicely the way your autosaves work. Fuck Firaxis.


Xcom2 is not much better.

Never play ironman in XCOM. The game is entirely too buggy. Enforce the ironman yourself. Never give up the ability to fix your save because a pack of mutons spawned in between all of your soldiers and got a free turn, or in your situation, never give up the ability to load a save.

The stress isn't worth it. The game just barely functions.

I didn't say it was. In fact don't get me started on how much of an infuriating sack of garbage X2 is and how anyone who actually dares call it one of the better games of 2015 or even remotely good should be shot and hanged up and how Firaxis are a bunch of lazy, colossal fuckups to the point that not even "mods will fix it" fixed their game.

Xcom2 has a lot of improvements, the items/weapons and customizing of the characters and the varied enemies.
I didn't liked the generated maps and I hated the "you must finish the map in 8 turns" crap.

My point, anyway, is that you were talking about iOS but Xcom2 was only made for PC and still had technical issues.

They're both shit games that don't hold a candle to the originals, even flops like Apocalypse.

They're basically Fisher's Price: My First Turn Based Game and Reddit bait.

What, did you do it for the achievements? You got what you deserved. Take your lesson and be happy it didn't happen to a better, more invested game.


Yeah, that one gets a lot better when you remove the bullshit time limits. Actually setting up a proper ambush and everything.

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I don't have shit to prove to you or any other random faggot. And for me vidya (singleplayer especially) is supposed to be about comfy and fun not cirklejerking about leeter-then-thou bullshit but feel free to prove me wrong.

I like the challenge that some of them give and I like collecting stuff.

I didn't do it for the achievements, I did it because I genuinely had more fun playing on a higher difficulty without the possibility of reloading an earlier save if I fucked up.
The only other strategy games I've played are Civ III and V, Warzone 2100, AoE II & III and Universe at War: Earth Assault so I don't have much taste in strategy vidya.

And that's absolutely fine but the whole anti savescum retardation will sooner then later leave you in the exact same position OP's in. One in which you wasted a ton of time but can't progress due to bugs or simple oversight five hours earlier.

Saving is fine as long as you're not a complete bitch about reloading. Or whatever, it's singleplayer after all.

And yeah, I'm all three. Some faggot apparently brown pilled mark into B& my usual proxy so I'm stuck with this variable IP shit for now. Also snek.

About the only good thing the kike did all year.

The worst part of all of the bugginess is that a large portion of the time it's completely intended game function. It's just that there's so much unoptimized poorly programmed shit that you never know if something is working or not unless you played the ever loving shit out of it.

My favorite bugs are the LOS ones. It took me forever to learn the LOS rules, such as peeking around corners not working if there's nothing to stand on, because the game would constantly fucking forget if walls were blown up or not. There's also the problem where the game will outright lie to you about you being able to target and shoot targets, then sometimes allow you to try (and miss) and sometimes not even be able to select shoot. nuCOM: EW was some fucking funny shit.

Literal brown pill pasta though. The only porn that kike bans over is gay link porn.

Well all I can say is it worked for me, I didn't even get the teleportation bug.

Consider yourself lucky that your ironman save got bugged less than 10 minutes in rather than several hours. Just control yourself and don't savescum.

I love me some strategy games but I couldn't fucking stand XCOM.

It felt like I was hanging on the whim of RNG for the most part, regardless of how solid my formations were. Equipment didn't seem to even matter much because my units in full cover would get critted across the fucking map by random cocksucking alien that was just passing through on his way to 7-11. Then when I'm back at base waiting for the next chance at pillaging some UFOs it's apparently fucking Martian Ramadan and all of them are taking a goddamn vacation regardless of how many satellites I have. Not to mention that XCOM has one of the worst executions of fog of war I've ever seen. You mean to tell me these assholes were literally standing around scratching their asses until I see one of them? Then suddenly I'm fucking completely surrounded even from places I had vision on earlier? I could easily obliterate the game because the rules enforce a very static "let them come to you" strategy, but that's FUCKING BORING.

Fuck that overrated piece of shit.

>Xenonauts 1 is okay

JA2 comes the closest but it technically isn't a TBS.

The real kicker is that the game pretty much pigeonholes you into playing a specific way, both strategically and tactically.

You always develop the same shit in the same order, you always have to follow the same arbitrary, moronic rules the game forces on you in the name of gamey "choices". The tactical layer is just an endless parade of missions where you keep inching your squad forward to trigger the ayy spawn, unless you have the expansion and use the broken as fuck mutation that makes you invisible.

The most hilarious part is Firaxis' "solution" to the problem, which is to put a soft time limit on you to force you into fucking yourself with their RNG bullshit. Doesn't help the art direction is cartoonish shit.

Are you defending the timers on missions? Timers that clearly weren't properly balanced and probably not even tested properly for more than a week for the map and placement of objectives/enemies?

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The only real problem I had with the art was the anarchy dlc. Hell, I even got some french neo future fifth element and endless space vibes from it.

A 1.13 X-com game would be great though. I'd even settle for a Silent Storms tier one

Apocalypse was like that. You could basically bring the whole building down on the enemy and anyone else inside if you couldn't be arsed to clean it up.

Pity the game was so rushed and missing half the features, because it really was something special.

XCOM just feels like a child's toy, it's so insultingly simplistic and restrictive in what you can do, so lacking in ambition, that even the original had more depth, yet people keep eating it up for whatever reason.

It's not even challenging in the true sense of the word, there's not much thought you need to put into your actions, it all comes down to knowing how and when the game will fuck with you through RNG.

It has gameplay just deep enough to keep you interested, while it's shiny and headpatt-y enough for those endorphin rushes. Think of it as one of those shallow but good to unload 80s action flicks.

Just sorry it lacks the same edge character most of those had.


OK.

It's unacceptable

It got rid of the
movement that everyone got used to. Just watch any of beaglerushes video's and you'll see what I'm talking about.

If that's why the timers are okay, it's like saying chemotherapy is the best way of fighting cancer. Your game shouldn't be such poor design that force players have to resort to being as cheesy as possible on the higher difficulties in the first place.

The idea of being against the clock and forcing the player to not take 50 turns to beat a mission isn't what I have a problem with, I have a problem with timers not being dynamic like how the missions are. Depending on the placement of pods, and what units are in them, a mission can either be easy or impossible. There's no room for the player to "be good" at the game, it all comes down to, like everything else in NuCom, RNG.

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"What is threat mitigation"

What is threat mitigation in this context m8. You could have a pod with multiple sectopods right next to the LZ in a VIP mission for instance, or that pod could be on a part of the map you wouldn't touch. Either way, the timer is not affected. It's shit game design.

The same as any other context. When a FUBAR situation reveals itself you sit back and work out the best possible move. If a situation does present itself, there is nothing stopping you from failing the mission.

A shit meme

I'd be fine with thinking that way if the game wasn't arbitrarily designed and actually dynamic which is my entire point that you don't seem to be understanding. If the game measured the "alertness" level of the ayys which determined how long you have before you get left behind, I'd be fine with being presented FUBAR situations. Instead it drops you off at a street corner and says "have a great time kids and remember to be at the other end of the map in 8 turns!".

I would be perfectly fine with the RNG and the failure rate of a lot of things if it weren't for the fact that if a soldier dies in mid-late game it's pretty much over at that point. The leveling system ruins everything.

Son the game doesn't cater to casuals :^)

In all serious though, xcom isn't a game that I think the words "easy, fair walk in the park etc" to describe it.

It's still the best tactic for any mission that doesn't have a timer, including both the second to last and last ones.

Hell, even in missions with timers, only using blue moves and overwatching once you've broken concealment is usually enough to get to the objective, from what I remember.

there's your problem, the recent ones are all "let's put in cover system to draw the tps crowd", same with "cinematic" camera

All NuCOM has done is attract casuals. I seem to keep repeating myself but my problem is with how such a poorly designed game is the one that is being sold as the one that defines the genre.

Except all the games I listed are sequels or spiritual sequels of cover based TBS games.

but cover in x-com actually worked like cover, not "get +5 to defense", also eu and the rest pretty much require you to jump from cover to cover, just like in generic tps

The new Shadowruns have decent combat, though the cover mechanic is kind of obtuse and it really suffers from being designed to be playable on a tablet with bad/no tooltips and no way for detailed move+melee orders.

Yes, so Firaxis didn't add a cover system to XCOM to attract the TPS crowd, it already was there. All they did was make cover not actually cover, in that the game doesn't calculate anything besides some basic accuracy equation and then rolling the dice.

Kill yourself

k.

I'm sure you have a list of reasons as to why the older games are superior, feel free to post em and I'll read it in 12hours.

Link the post where I said that the timers are too hard. If you can't explain why the player only has 8 turns to do a certain mission other than


then it's arbitrary and shit gameplay design.

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Is it really so difficult to imagine a piece of software having a bug or his OS corrupting a file?
Your stupid videogames are just pieces of software like everything else. They have bugs, and the more complex they are, the more they have, usually.

taking hearsay posted on Holla Forums as factual.

Dumb fuck
Bugs are as common as common can be. As much as it pains you, all your favorite games have at least some bug that can be triggered one way or another, some in a more difficult way than others. It's not hard for anyone with knowledge in programming, or even just a bit of common sense, too believe that what OP described can happen. It could've even been his OS fucking up or his HDD corrupting files.

I'm not going to report OP's bug or make bets for it anyway for Christ's sake. I'm just saying it's totally possible and believable. What exactly would I lose for believing that someone had a bug in a game I don't even play? Retard

This.
>then my overwatch+in the zone sniper fucking obliterates them
yeah like that really happened

I figured it was bullshit as soon as i saw

That's why you can pause games in this millenium. Saving and quitting is a waste when you know you're coming back right after. No pc gamer would ever just shut it off to "do laundry" and then come back to it. If that really happened anyway, OP's computer is trying to tell him that he's a lazy fuck that can't save properly and deserved to get gangbanged by aliens.

Maybe he handed over the computer to a family member while he was busy. Or quit the game to play music on the PC so he could listen while doing whatever. Or any other valid reason.
I still don't understand why you take so much issue with believing someone would do things differently than you or the game fucking up.

If the save was corrupted it would be more than just a simple misplacement of units. nuCOM is buggy but this doesn't seem like it would be possible without more corrupted shit.
(Checked)
This.

It's your own fault for not training backups retard.

"Not true," more like "not an argument you autistic brony"

Anyway OP, Holla Forums will always try to blame a game's flaws on the player, I'm sorry you found out this way. Original X-COM is better, by the way. XCOM EU/EW/LW is still an acceptable game, which is why there are no tryhards shilling for it.
That or it's because Bethesda didn't "publish" it(read: hijack mid-development and turn into shit while bribing everyone to shut the fuck up) so their drones can't defend it

nah fuck that he is fucking dead and there is no fucking sequel to that story

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It's easily the strangest save bug I've ever heard of and if someone else told me about it I'd probably say they made it up or got mixed up somehow. Maybe it's some retarded shit with the Linux port or something, I had some weird issues on Windows but nothing quite this ridiculous.

Whelp OP, here have this to make you feel better for a second round.

Play long war next time.

You could have posted an image of it at the very least faggot. Next time keep back ups of your save like once every in game month so you don't have to start from scratch.
Because save corruption is a bigger issue. I've played a fuck ton of both nuCOM LW/2 and UFO: Defense and the biggest threat I ever had with both games is save corruption.

I was confused and incredibly pissed at the time, and since it was ironman mode simply finishing the turn killed my lone soldier and overwrote the save.

I hated dragonfall combat. It was face roll easy for the first 3/4 of the game and then suddenly missions were, now you start combat standing in the open and the enemy goes first well done stealth mercenaries take a few fireballs to the face. It was pretty much that they couldn't design combat that was challenging so they just penalised you to make up for it. That combined with the healing system and I ended up quitting.

You haven't explicitly said those words verbatim but you've said that:

I thought we established that this adds a level of difficulty? Forcing the player to play risky, adapting their playstyle/builds to accommodate.

Let me take my words from your mouth

>Timers that clearly weren't properly balanced and probably not even tested properly
>a mission can either be easy or impossible
>You could have a pod with multiple sectopods right next to the LZ in a VIP mission for instance, or that pod could be on a part of the map you wouldn't touch.

Arbitrary =/ difficult, please look up what the definition of the word means. I'm starting to think you're a Firaxis dev defending his mediocre game.

All I see is full versions of what I typed that leads to the conclusion of complaining that the systems in place can make the game too hard.
"based on random choice or personal whim, rather than any reason or system."
inb4 you will argue against this
Oh shut the fuck up. Honestly.

Arbitrary =/ hard, in that playing roulette isn't hard. Which part do you have difficulty understanding here?

Perhaps you should look up the definition of the word, either you don't know the definition or know how to use it in a sentence correctly.

see


If you can't explain why, game mechanic wise or game canon wise, then it's "based on random choice or personal whim" and not with the intent of carefully make the game actually difficult.

In the case of airplane (or motor accidents in general) actual studies led to a conclusion that humans are the greater variable compared to hardware and as such are more often the cause of any and all fuckups.

Also attention baiting threads are a staple of half/v/.

Get a r/room already?

Ok, I'm out; have fun.

I'm asking you to explain why 8 or 12 turns specifically and not some other way of tracking when the skyranger can't evac you. My entire point is that the devs did it in such a poor way that it makes it arbitrary rather than their intention which was to make it more difficult. Instead of having a set timer 'for all the maps as if they were all the same they could have actually added something to the game that's more than a turn counter.

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Because it's simple, easy to implement, easy to understand and doesn't require particular balancing due to the RNG nature of it? Also hitting that counter is boner material for plenty a casual (or simply impatient) faggot.

Yes, Firaxis spends more time on what DLC they are going to make rather than actually taking the time to make a good game. Then you get people who defend their laziness because they confuse arbitrary with difficult.

Yeah, because we're literally drowning in those 2.5 XCOM2 dlcs.

All of which are trash, and none of which change the game in a meaningful way. The only thing that's going to save XCOM 2 are the modders who also saved Firaxis's other game.

This.

Xcom 2 is objectively worse than even EU. With EW thrown into the mix, it is just flatly shit.

care to elaborate on that?

Personally, I blame it on glitches, given that five times in a row of missing 95% chances is pretty damn unlikely.

The two games have hidden chance variables which gives the true chance to hit and be hit hidden from the player.

One can hope. LW was an autistic slog but they sold out and I didn't really see anyone else filling their role for X2. F.A.I.M. is interesting but still not on that scale.

What, so there was actually a much lower chance to hit for some reason?
That's just dumb. Tell the player their chance, it ain't a complex item.


Less content, shittier gameplay, far glitchier last I saw [which is saying something, considering], overarching story is rather sub-par, the game's also got a load of major flaws thrown into the lot like for instance the timer thing, and the classes are poorly balanced between eachother.

EU is better.

More varied missions types, maps made from jigsaw like pieces so less monotonous, about the same broken ass glitchy, subjectively better ayys, more appropriate setting for limited resources and high tech like plasma and railguns, better psykers, soldier potentials and better quisling enemies.

I admit to miss mutating my soldiers even if it was broken as fuck also dogfights.

Most of them are the same. "Go to X hack Y before time limit", or "Go to X capture Y before the timelimit" or "Go to X destroy Y before the timelimit".
Only different one is the "defend objective" bit, which is shit, because you start on the other side of the fucking map, and so they can destroy the thing before you even get there.
This is a bad thing. It means worse map design, and along with that, I have to assume we're playing different games here because to me it was more monotonous, as they just recycled the same damn assets for every single mission.
Bullshit. In EU, we had at least the excuse that we were backed by the government, for how we were somehow able to reverse-engineer alien technology, fund massive construction operations in a week, and build highly expensive experimental tech.
About the only thing that didn't make sense was the single skyranger and the low number of grunts.
XCOM 2 meanwhile sacrifices all that sensibility for 'muh reblis', who somehow magically have super genius scientists every whichway, insanely fast manufacturing capabilities, and a magical spaceship that somehow can never be detected.
I don't know about that. 'Least two classes are useless, and one is overpowered as fuck. Most every class also has one entire side that is worthless, too.
If anything, they've got less potential, you ask me. Only good thing was the random perk thing.

Also, I don't remember you being able to take on any ayys at all. Maybe mods changed that, but last I saw, you couldn't recruit them.

There are mods for that and no, you can't in vanilla. And fairly certain I didn't imply otherwise. I just prefer their design in X2

Well, shit. If you break it down like that any mission in any game can be do X to Y in Z optionally before A reaches B. Personally I liked some of the terrorist actions noble liberation missions.

I disagree. For one it's much easier to mod in tileset pieces then build the entire maps, script triggers for pods and everything.

To quote the Dude: Yeah, well, that's just, like, your opinion, man.

Defense missions are a thing. :^)

That's what I meant by potentials but I guess I'm still on the lingo from that valkyria mod. See, the system to add those random perks can be easily used to add a whole lot of other personality quirk tier perks.

"quis·ling
ˈkwizliNG/
noun
noun: quisling; plural noun: quislings

a traitor who collaborates with an enemy force occupying their country."
Now, maybe I'm crazy here, but I don't remember there being anything like that on the human side of things. There's human-looking vat creatures, but nothing actually human what betrays you. Given such, I assumed you were talking about recruiting ayys.

Aside from that first mission, you don't really do enough terrorist stuff. I'd love to play more terrorist, but most the time, you are just regular elite operators backed with a shitton of military firepower, flown in by a giant loud helicopter that for some reaosn nobody notice.

And I disagree with your disagreement. Randomly generated shit is what is killing the industry. They sacrifice good level design for this lazy garbage.
Easier modding is not an advantage to the game. Nothing worse, you ask me, than the line "MODS WILL FIX IT".

gr8 argument shill

They're only a thing if your giant spaceship for some reason flies by the gigantic obvious floating ayyship. It's fucking retarded.

Most of them, much like the character trees, are shit. The ones that aren't are stupid and somewhat overpowered, especially on the right character. Regardless, it doesn't seem to add a whole lot, considering how much they took away from EU, or EW especially.

As in human enemies that wear riot armor and not striped suits, bandanas and fedoras. We clear?

True. You do get an occasional bombing, ambush or assassination, and F.A.I.M. adds larger scale battles and 3 ways.

Good for you, having/forming a opinion not based on peer pressure and all.

What is? Also I don't believe this conversation called for edge so far.

It absolutely is. t. longterm totalwarfag

It's the opposite, the chance to hit is actually higher than the listed amount on every difficulty except the highest. it's dependent on things like how many times you've missed shots in a row, how many soldiers you've brought/lost on the mission, and so on.

Aliens also have these modifiers, but they actually lower the aliens' chances to hit.

The RNG also works the same way, for example, Fire Emblem's does. The RNG is seeded at some point and, from that point on, is completely set in stone. If you had some way of recording whatever numbers it generates to determine whether actions succeed or fail, you'd find that it's always the same set of numbers in the same order no matter how many times you reloaded to record them from the beginning.

This shit is easily abused once the player is aware of it, especially if they're willing to spend time to work out what the next set of numbers in the sequence are. You get shit like a 10% chance to hit being a guaranteed hit so long as it's the third shot you take that turn, your first shot missed, and your second shot was a critical hit on a Viper that failed their dodge roll.

That said, it at least requires enough effort to abuse that it's a deterrent for most players to try. With something closer to a truly random RNG, you'd have people saving their game before every action and then reloading until they got the result they wanted.

I wouldn't be surprised if some people actually tried that anyways, though.

git gud ;)

You mean the vat-cloned fake people?
They're not humans, retard. Pay attention. I thought you actually played the game.

Ah, so missing repeatedly is likely still a glitch, then.
That sounds absolutely disgusting, though. I guess it's for the casual folk, but still. You'd think they'd know people prefer to know what their chances are.
Those are the same people who'd put in a cheat code. Fuck 'em.

That only applies on Normal and below for EU/EW and Commander and below for 2. You can just edit them in the .ini files to remove it which is what I do.

So, you're dead set on being an obnoxious shit then? Too bad. I actually enjoyed our conversation so far. Oh well, neo/v/ will be neo/v/ I guess.

Considering the last two posts were you dismissing shit as "LOL THAT'S JUST, LIKE, UR OPINION FAG", there's not much to say, mate.
Are you the RNG loving loser from yesterday?

nuXCOMs are pretty fun but never had a problem in the difficulty department, Ruler Reactions are almost a problem.

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