Neverwinter nights Diamond

Just bought this on gog but am reading reviews that say the campaign is dogshit.

Did I goof? Can I mod my way to a better game?

I just played through Baldurs gate 1&2 and it was the most phenomenally epic experience. I was hoping this game could match or get close to that.

HAHAHAHAHAHAHHAHAHAHAHAHAHHAHAHHAHAHAHHA

Just pirate NWN2 and remove that shit from your computer

were you born an idiot or is it recent development in your life?

Play Hordes of Underdark.

The original campaign is garbage; Diamond contains Shadows of Undrentide and Hordes of the Underdark.

Play SoU and then save and import your character into HotU, that's how it's meant to be played and makes for a much better campaign than the original.

NWN2 original campaign is even worse than NWN1's. MotB is the only decent NWN2 campaign worth playing.

You did. It's become something of a meme in recent weeks to shitpost crpg threads to death and only rare weebshit gets a free pass.
Now the original campaign is decent and the expansion packs are generally better. Also, remember to swap out all companions on every chapter for maximum side quest xp.

I disagree with OC being bad, it's just bland and generic.
Don't forget to grab Darkness over Daggerford if it is still available somewhere. It was supposed to be another expansion but it got canned mid-development, but then Ossian released it anyway for free as a module. It is a bit buggy, but I haven't encountered anything major.

I didn't think NWN1's campaign was terrible, but I have hardcore nastolgia for it.
I could never get far in SoC, because by the time I crawl out of the trench of being level 1 I get bored as fuck.
Hordes is awesome.
NWN's mod scene probably has the best mod campaigns to offer.

Everyone hated NWN2 except people on here for some reason.

You didn't dun goof NWN OP. It's just that NWN1 was completely different than the previous Bioware games (and the ones since then)

It was designed from the ground up to be modded by fans. The toolset was piss easy to use and hundreds of really good modifications were made for it.

The expansions to NWN1 were solid and overall it was a really great game at its time.

Neverwinter Nights 2 has the exact same problem. The vanilla campaign is really bad and only the first expansion saves it.

Because by the time it came out games like Mass Effect were starting to come out and people started to see D&D based vidya as clunky and not very good. It's why NWN2 was one of the very last D&D licensed games that wasn't just a straight up action game, an mmo or a mobile game.

Its vanilla campaign was also pretty bad so only fans of the series really played the expansions and mods.

Dragon Age Origins was a spiritual successor to Neverwinter Nights but it took place in its own fantasy universe and was more cinematic. It also had a significantly superior vanilla campaign

The original campaign is pretty fucking bad. Expect a lot of "Go find these four things! Where could they possibly be? Oh, by the way, there are are four exits from camp. One in each cardinal direction. Gosh, where could those four objects be?" I enjoyed playing it, but spent a lot of time face palming at how it was set up.

I got the sense at the time the vanilla campaign was more designed to showcase what the player could do with the toolset.

Since a lot of fanmade campaigns were built off the same assets and triggers but expanded upon it significantly.

That's literally just the first chapter and yeah, it's awful but DnD stock module kind of awful

You're in for a good time. Remember to make a build that can do everything for your singleplayer…. or just a cleric.

If you make a magic character you want time stop and maximised IGMS (250 dmg each cast)

Llast has a similar problem. Luskan not so much, but the most banal variety of fetch quests is a recurring problem in OC. The worst offender in OC is its linearity. Trying to take shots at story in general, characters and especially setting isn't really defendable.

it's beyond dogshit

it's dogshit with a dash of eternal boredom

go play some better games, like dragon age series

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Well, shit.

just fucking play the game OP, why do you need Holla Forums approval for everything?

Only reason to play that game, both expansions are really good. I'm a min-maxing faggot so whenever I get to power game through two different expansions I get a major boner. Deekin is best party member

Deekin is good because you get to keep him. I like Nathyrra the best.

Again, the greatest fault of NWN's OC is extreme railroading. Everything else is par the course for 90's and beyond. Which is bad, but we should cast our Finger of Blame on the whole CRPG genre, not just NWN.

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Isn't the ToEE engine open source now or something?

What would be the ROI for that? We're niche, we've been niche for a long time, if we're being realistic here. Obsidian is not that small of a company to try pick us as target audience.

Because it was really easy to mod for

The odd thing about NWN1 was that there were a lot of women who made mods for it. Like one of the biggest total conversion mods for NWN1, a Dances with Rogues, was designed by a woman (who was a bit of a lolcow).

At the time there weren't a lot of other games you could easily mod porn into. The only one off the top of my head is Morrowind which came out the next year. But NWN1 I think appealed a lot more to porn enthusiasts because you could create a self contained adventure in it and it was really easy to edit for.

They made Pillars of Eternity as a Baldur's Gate spiritual successor and look how that turned out

Just as boring.

do you really expect anything good to come from obsidian in current year?

No. Tim Cain wants to release the source, but Hasbro and Infogames wearing Atari's flayed skin are pieces of shit and won't let him.

A guy made an injector for ToEE though. Already has the core prestige classes, support for bigger resolutions and a few bug fixes.


They just need to make the engine and art. The mechanics and default campaign (use Kingmaker) have already been made.


I expect nothing but I'm still disapointed

PoE wasn't that bad, it gets way more shit than it deserves because the devs cucked out.

I think he should just leak it. It's not like Hasbro/Infogrames is really going to investigate the source code release to a game from 10+ years ago or prosecute him for it. The only reason they're not letting him is because they don't see the benefit to him releasing it.

He's the only one who has it.

The official reason is his contract prevents him from disabling the DRM (which is just a CD check) of ToEE. This is despite how it was cracked years ago and not sold with the DRM anymore anyways.

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It wasn't fun, it was adequate. In most DnD like games you start off as a weak shit, then you get a bit more powerful, then you get to wreck shit, then you get to another area where you're weak as shit. etc, etc.

In PoE I never felt like I was achieving anything, there was very little good loot, and the game mechanics were boring. It wasn't an awful game, just a mediocre one.

The Cipher was just too imba to want to use anything else because other classes have to rest for spells.

Every round of combat would go shoot something with your blunderbuss then cast a max level spell rinse and repeat.

Ask GoG for a working serial number and download Neverrun to play online, there are some servers still up and the meat of NWN 1 was always in the multiplayer.

Alternatively, check some custom campaigns like Dance With Rogues, Shadowlords and Darkness Over Daggerford

what are some good NWN1 campaigns that haven't been mentioned ITT?

Since we're on a user-made modules topic, I'd recommend N1's adaptation (Against the Cult of the Reptile God), Saleron's Gambit and Tomb of Horrors. I won't argue against anyone saying that ToH can be made better in a CRPG, but it is definitely enjoyable.

no
the original campaign is pretty meh, but Hordes of the Underdark and Shadows of Undrentide are really good. Also, there's some fun custom modules for the game

Same goes for NWN2, vanilla campaign is boring, MotB is great.

Seemed like more of the same to me. Also, I remember something about how magic users were fucked out of beating Underdark if they didn't go with the dialogue based method of beating the last boss because he has such insanely high magic resistance that nothing works on him.

I'd be surprised if mordenkainens disjunction and level 9 spells didn't work, but a wizard at that level can summon a death slaad and shapeshift into a dragon for melee regardless.

I remember acid arrow actually working on him, but otherwise most spells were useless. I had to rely on allies to do the actual fighting.

And a 30th level druid can shapeshift into an ancient dragon. I'm sure clerics aren't lagging behind either. Magic users in 3.5 are OP as all hells.


You have to soften him up with things that lower his resistance, saving throws and strip protections IIRC. Just like with most other casters you're facing in BioWare games. Also, unless I'm remembering wrong, Horrid Wilting works rather well on him. But, anyway, direct damage dealers are and has always been the lowest caste of mages,

Now you guys make me want to play MOTB again.

Mephy's not particularly spell-resistant, he just has damage resistance that severely limits the utility of most spells. Acid is the only element that works on him worth a damn, and that's why its my favorite element.

Also RIP the Holla Forums Netheria server June 2015 - September 2015

Ignore the base campaign at all costs unless you want to play the prologue just as a tutorial.
SOU is okay.
HOTU is pretty good.
The real reason to play NWN is for custom modules, though. neverwintervault.org will get you sorted out, look for highly rated modules.

My personal favorite is Tales of Arterra. Some other good ones are The Aielund Saga and the Shadowlords/Dreamcatcher/Demon series. Some people might recommend the Prophet series. Don't listen to them. It's highly overrated, unless you enjoy stories whose sole gimmick is to repeat the same "twist" ad nauseam.

I can also offer a tentative recommendation for the Bastard of Kosigan series. The modules themselves are great. The problem is that a lot of people have technical issues when they try to play it. Part 2 can refuse to load saves and crash the game instead, and when you get to the later parts, you might find that the game didn't properly save your story decisions from the previous modules, even if you have the right "storyline placeholder" items.

Don't listen to these faggots, you made a good choice.
It's not perfect, sure, but it's decent.

Personally, I like NWN2 more.

Never heard of it. What is the range of exp levels it is supposed to be played at?

Plus just remember the contrast in development climate between then and now. Back in 2001 the whole concept of modding that NWN was expressly built around in its entirety was a very big thing that developers were very big on, whereas in [the current year] if it can't be monetized or expressly locked down it's something to be overlooked at best and an outright taboo that game studio employees will get fired for mentioning at worst.

IIRC, you can make your own golem pet playing as a wizard in one of expansions. You can even enchant it with permanent haste if you want.

I don't think you get to keep it for long, though.

First campaign is dogshit. It's just a tech demo for the toolset, honestly.

Shadows of Undrentide is ok, and Hordes of the Underdark is GOAT.

Too many hours dumped into it back when there wasnt internet in my town. The main campaign is ok, if you have nothing else to do, play it. The main plot is not really good, but all the content around it is good and there is plenty of it, every replay I find another quest. It gets better as you progress chapters. PLay monk multiclass to cheese it. The 2 expansions are much better

No worries, NWN and bioware in general caters/catered to all your epic teenage fantasies.
You're sure to have a blast with it.

Which was the best MOTB ending and why was it saying fuck it and going back to drink with Kelghar?

Evil one got to be canon :)

NWN base game is terrible.
Expansions are "good" only as a post purchase rationalizaiton. It's still not acceptable or worth getting the game for.

NWN2 base game switches between NWN bad and just normal bad with a (very) few genuinely good parts.
Its first expansion is, however, GREAT. Not in comparison, but great as in when people praise NWN2, they're talking about this.
Other expansions are forgettable just like the first game's.

Regarding mods, what little time I spent playing them, NWN2 has better mods, but neither is a shining example. Don't expect Morrowind or anything like that. Mods in today's day and age aren't worth it. They were back in the day if you were involved into the community, which isn't really alive anymore.

You could try getting good PC D&D experience by playing ToEE with Temple+.

The OC is god awful shit, as everyone says. It's not even funny bad, it's just the most boring thing ever made complete with Bioware's "collect objects in any order to unlock final area" over and over again.

Undrentide is a lot better then people give it credit for. There's a massive amount of detail you'll only notice if you play it with different classes. It's the closest approximation I've seen to how a proper pen and paper game with a half mad DM actually plays.

Everyone loves Underdark. It's like a terrible fanfic writer got a hold of the previous two campaigns and shit out that as his masterpiece. It's dumb on just about every level.

where did the meme that nwn has a bad campaign start?

The original campaign is dogshit. SoU is good, HOTU is the best thing Bioware has ever done.

I think it's probably one of my favorite games ever. I think about it often, especially when other games fail or dissapoint. Games just don't have such a finely crafted feel anymore.

Originally from people who expected Icewind Dale 3 and got a morpg. Now it's an even split between faggots hate bioware, graphic babies, the occasional oldfag and shitposters who got a hard on for crpgs.

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