Weird game desires

Post the description of your dream game or any hypothetical vydia and other anons will try finding the closest to your description.

I'll start:
A game where you have to manage time and/or resources while pursuing a big objective in the long run, like preparing for a deadly battle or solving a huge puzzle.

One type of game that would fit this description are: Survival games that your main challenge is not simply survive, but it is necessary to be alive to achieve it.

Examples:
- Persona 3 and 4 (and possibly 5)
- Virtual Villagers
- Perhaps Miasmata
- The Long Dark when it gets a campaign
- Roguelikes in general

Are there any other games like this?

Other urls found in this thread:

en.wikipedia.org/wiki/Time_management_(video_game_genre)
simonstalenhag.se/
twitter.com/AnonBabble

Fable 3 is like that in the second half of the game but it's really bad and I don't recommend you ever play it
Recettear sort of counts
Long Live the Queen
You could probably just google time management games and find a whole bunch.

Awesome, I forgot this one, thanks for remembering.

I'm going to check this one out.

Yeah, I just tried that, this wikipedia article: en.wikipedia.org/wiki/Time_management_(video_game_genre) only shows real time management which is too specific for what I'm looking for, other results just points to tycoons and alike, which are fine, but I'm looking for games that have the management AND a main objective, recettear, for example, has the fairy debt thing, Rollercoaster Tycoon in other hand is just "get rich and experiment all the possibilities" kinda thing at least to my knowledge.

Thanks for the help, anyway.

I want whats in that picture.

If you don't mind RTS: Theocracy (Hungarian game from year 2000)
It's a game where you play as the leader of an Aztec tribe which got pushed off the throne by a rival. The goal is obviously to expand and conquer Central-America.
It's really interesting and the units are cool and diverse (you've got priests and jaguars and giant fucking crossbows on wheels that need 3 slaves to push around called DRAGON-BOW okay it's technically a ballista, but this way it sounds more cool ) and it's got some story too.
100% replayability
And in the end you realize that you have to manage time too because you'll run out and something will happen that will make you crawl up in fetal and cry until you have no more fluids in your body.
Spoiler: It's the Spanish wrecking shit with guns and cannons. They show up after a certain time has passed and destroy the entire place. Including you.

Added to the backlog. Thanks, user.


Deus Ex or maybe Blade Runner game?
Sorry, user, I have no idea

...

Here's the closest games I can think of that embody these traits:

This isn't really a "weird desire", this is what most people that actually know their shit about video games want, and it's a simple desire.
Just one cohesive, tight, polished, fun to play package where every element works neatly.

I also consider Bloodborne to fit the requirements and in fact it's probably one of my favorite games, ever, at the very least it's in my top 10.
RE4 also fits the requirements for me, and more or less most Platinum Games, the main problem with them is Kamiya fucking them up with QTEs often (a problem also present in RE4, but less so, in my opinion).
Bayo 2 almost fits but it has slightly too many QTEs and big ass bosses one after the other.
I used to think that Nier didn't fit the requirements but after platinum the game (don't ask, i do insanely autistic shit) i came to the conclusion that the combat isn't really all that bad, it's quire fun to play once you get into it's pacing.

Pikmin
Dead Rising
X-Com (particularly the older ones)

Wasn't this game all about building an army for a massive final battle?

FTL meets a lot of those requirements

Can you explain more OP? I'm working on a bideogame that has some of those traits, so what is it about what you described that makes it enticing?

I have it installed but I haven't gotten around to playing it yet. I'll be sure to change that now.

Agreed for the most part, I desperately want to say that either Bayonetta 1 or 2 are my favorite games of all time but those QTEs in 1, weirdly paced plot in 2, and poorly paced non-combat segments in both of them prevent me from doing so. With that last part I'm referring to the fact that you are encouraged to break parts of the environment and run around looking for secrets even though that doesn't suit Bayonetta as a character or the urgency of the plot, plus the gameplay in those segments is super boring anyways. They need to cut down on the cutscenes/exposition, remove anything that isn't a combat zone or platforming segment, and encourage you to actually be urgent between combat zones (like maybe you get scored for the time it takes you to complete platforming segments at the end of the level). That and MGR are the only Platinum games I've played though, don't have a Wii-U anymore so I can't play TW101 and I don't have a 360/PS3 for Vanquish PC PORT WHEN.

I watched a movie version on Youtube since I don't have a consolo and believed the "NieR has bad gameplay" meme. It seems applicable for "well rounded game" in all the other departments though for sure, most notably the music.

Yeah a lot of people shit on Bloodborne because it's 30FPS and PS4 exclusive but it is genuinely one of the best games ever made. Few games have better art direction, music, writing, or gameplay and fewer still do all 4 of those better than it at once.


Well I didn't list Pikmin in mine but if I had thought about it I would have, so since we have Pikmin and DR in common you might be interested in the ones I listed here:

unleveled openworld RPG that takes place in Faerun with dark souls melee fighting mechanics and Verbis Virtus spellcasting mechanics. Additionally the main story progresses with or without the player, so a random faction could win the main plot scenario if the player doesn't do anything about it for a long enough time.

A first-person C-RPG with good combat and absolutely no story whatsoever.

A game set in a modern Japan area or city where you get explore the town you're in and make dialogue choices.
Would like to be able to fight things in the vein of an RPG. Doesn't have to be a city, can be a rural area, countryside or something.
And the setting can be fictional.


Bonus points if I can go into restaurants, hot springs and the such.
And if the game has really comfy and relaxing music.

I've already played the Yakuza games, Persona series and Akiba's Trip.

The closest you're gonna get is probably Mount and Blade Warband with one of the many fantasy mods made for it. Other than that, Gothic 1/2 will count to some extent.

TW101 is a sweet ass game but it simply has too many gimmicks, for me.
Some people consider it GOTYAY but it's just not my cup of tea, it's fun to play and it has some nice depth once you understand it's gameplay, but it's just eh.
It's gameplay it's broken up by WAY too many gimmicky sections, for me, it's like other Kamiya games but with the gimmicks cranked to 11.

As for Vanquish, it's amazing.
I forgot about it else i would've specifically named it, it pretty much fits the requirements.
It only has two problems, it's too short and it doesn't have new game +, that's basically about it.

Also i might as well add more games that fit the requirements: MMZ 1-3 (i also like 4 but a lot of people have problems with it so i'll keep it out).
Really decent story for MM standards, insanely good, tight gameplay, good soundtrack (within the limits of a GBA game), amazing animations, good artstyle, it's basically a 2D version of MGR (or rather, MGR is more or less a 3D version of MMZ, but you know what i mean).

Also can I get the name of the guy who drew that? Does he have more?

...

Gave it a quick search, looks like the PC port is fucked. What a shame, looks cool


They go beyond from what expected for their genre. I'll use my first 2 examples to illustrate.

the new Personas:
It's usually expected for waifu simulators to be sim dates or visual novels or tactical war games where you need to have children with designated characters, let's focus on sim dates, Sim Dates focus on the conquest and maintenance of a relationship with your chosen girlfriend(s), but to make that happen you need to manage your time in order to gain some mad stats and have a balanced and stable life. Persona goes beyond that because it inserts a new responsibility in your routine called "Save The World (or maybe just your local town)", it shift the focus from plain skirt chasing to managing your time well so you can be in good mental conditions when put face to face against the darkest of demons. The game doesn't discourage you from pursuing stats and relationships because that actually enhances your skills while you are at the dungeon crawler mode.

Virtual Villagers:
I didn't play this in a while, but if I remember correctly, it takes the concept of a survival game and goes beyond. Survival games, mainly the new ones, always focus on survival alone, after you get a somewhat stable system, it's like you finally beat the game, Virtual Villagers, on the contrary, focus on puzzle solving and giving birth to children (yeah, some crazy stuff), but in order to do that you must maintain your villagers alive, so making a stable system is just the beginning, the real focus is elsewhere. The survival part is quite easy and simplified tho. Another similar example: I don't like minecraft, but I have to admit that it managed to achieve this once it was released, you went from "survival while you can" to "stay alive until you vanquish the dragon".


Of course.
simonstalenhag.se/

Literally the entire premise of A Valley Without Wind 2.

You trick the immortal enemy into giving you immortality too, then lead a resistance against him. Here's the thing: he is way too fucking strong for you or your people to face directly, so your people are constantly on the run trying to survive hell on earth while gathering resources and buying you time to become strong enough to beat him.

It's also multiplayer.

I just want a good game about sailing and having adventures on the ocean, sometimes going to a port or an island, sometimes fighting sea monsters, sometimes just chilling with your crew some of whom would be cute girls on the ship. Skies of Arcadia came the closest to scratching that itch, but still didn't quite hit the nail on the head.

- Ziggurat
- Any first person dungeon crawler (e.g.: Legend of Grimrock or The Dark Spire


I saw this game when they were announcing the first on the series, I heard that you could become a min maxed overlord and conquer the bad guy or just build an entire civilization to do so, I really don't know what is really true and what is not, but the idea sounded nice. After that, I heard that the first was trash and they tried fixing with the sequel, don't know if they had success with this.


Sid Meier's Pirates , AssCreed 4?

Thanks, I found him reverse image searching. I really like those.

Music made by the same guy that did the bizarre sci-fi world art in this thread.

That's some next level talentfag

a 1:1 copy of Project Reality but in UE4 engine.
So Squad but finished. I don't think I would ever play anything else.

I want a Dark Souls boss that chases you throughout an entire area. You have to outrun it and fight it in phases. Instead of scripted segments that will trigger when you arrive at certain places in the area, the boss will appear at random and attack you for a period of time before escaping. However, the boss will only do this a set number of times, or until you reduce its health to X amount. Then, when you finally arrive at the boss room, it will fully reveal itself and you'll have to fight it head on and using different tactics. Perhaps you'd have to do something about its ability to escape combat before you could finish it off?

A game where I play as one of the nameless soldiers in a giant war. If I die, I simply take the place of another comrade, be it the guy next to me, some guy 10 miles away, an artilleryman, whatever it may be. In an (actually fucking realistic) WW1 setting or a WH 40K setting

I just want a game that handles both combat and platforming exceptionally in a 3D space and then manages to mix the two well.
Or a game where the main movement mechanic is a jetpack, a grappling hook, or just something really fun, or the main weapon is so powerful it can be used as a movement ability(knockback from weapon for example)

This

Not exactly what you're looking for, but something along these lines was done in RE3 and most clock tower games.

Nemesis in RE3 might seem uninpressive today, but back in the day it was a huge selling point the fact that he could chase you, break trough doors and generally be a huge pain in the ass that kept the pressure on.
Plus, defeating him instead of running gave you some nice shit that could give you an edge in the game, essentially rewarding you for your display of skill.

Something like Nemesis in a souls game would be cool, i suppose.
Sorta reminds me of the scrapped black knights idea in DaS1, where they were supposed to roam the land and you would encounter them randomly, instead of the fixed positions we got in the finished game.

Does Ziggurat really count as a c-rpg?
Also did they update it and fix the limited amount of content it had?

Jak 3, at least in my opinion.
Tons of platforming, tons of combat with fun weapons, tons of movement in general using various methods, fun powers and so on.
The main problem is that veicle sections can be kinda crappy, but what can ya do.

Bionic Commando Rearmed, and the Bionic Commando reboot.
A lot of people hated the Bionic Commando reboot from 2009 but i still mantain to this day the opinion that it really wasn't that bad, and grappling around was pretty fun, it did it better than most games i can think of, aside that one spiderman game.
Also it had incredibly fun multiplayer that is now sadly long dead.

Additionally, i recommend the 2014 Strider game.
It's a metroidvania, and once you unlock enough abilities you start zooming around the map, movement is really fun in that game in general.

Pic related. It's quite short, but should scratch your itch.

The Grigori fight in Dragon's Dogma has this to an extent but it's one of the weaker parts of the game, at least gameplay-wise.


I need this

Actually the first level in Battlefield 1 of all games does this but it's also a terrible game and that's the only part of the entire game that does that (I didn't play it, sourcing my dicecuck friend here).


Do arena shooters count? Otherwise I cannot think of anything other than Spire but there hasn't even been a real trailer released for it so I don't know. You might want to keep an eye on that though since it's exactly what you're describing (and made by the devs of Dustforce and Devil Daggers).

That's exactly where I got the idea. It would also be interesting to go through an area in which there are special monsters that cannot actually be destroyed, but can only be temporarily knocked out, and puzzles that must be solved before the player can progress. I don't want to turn Dark Souls into a survival horror type game, but since it already encompasses some of those elements, it couldn't hurt to throw a few more in. It doesn't have to be throughout the whole game, either, just a specific area. I just want a few more things thrown into the games to really make you feel like you're this feeble human that is traversing a mad and broken world full of things that can easily break you. It's the main appeal of these games, I think.

I don't know about that, user. Grigori's first half is just a glorified QTE-fest, and the second half is pretty much a watered down Ur-Dragon fight.

I guess not, I just filled the "rpg" and "no story" part in the forms.

Didn't play recently, couldn't tell.

That's why I said it's one of the weaker parts of the game, I was just thinking about when he chases you down the hall in the beginning and the fact that there's some very distinct stages to the fight.

The last part of the fight would have been way better if the heart wasn't on his chest though, put that shit somewhere I have to climb to not a place that encourages me to just constantly spam jump attack while underneath him.

Single player of battlefield 2 for consoles does this. Maybe not on a ultrarealistic way, but it has this bot possession thing.

It's a pretty good idea tho, I hope some /agdg/fag bites it.

Tell me more about Spire, I think I've heard of it before.

I want a Mech Farming Game.
I want a game where the core chunk of the game is like Harvest Moon. You keep to yourself and survive and mind your business long enough and then after time it evolves into something else.
Obviously you own this farm but how did you come to own it? I want the story options before the game to reflect that. We're you a Sport Mechster or a Soldier on the Front Lines or were you a Dig Operationalist?
I basically want Steambot Chronicles 3 but with a few different tweaks.
I want the option for your character to be a low-grade cyborg, with things like claws, pincers or rulesofnature.jpeg insert here so you can be a better farmer.
I want to know the struggles of mech piloting in snow, when the steel is cold and the only warmth you feel is of the engine thrumming under your feet, the radio blaring as you smoke a cigarette and wrangle another mech out of a scrap pile or off the side of the road as a job.
Like Harvest Moon + Steambot Chronicles + Sims = Game Idea.

Another game I've always wanted is to be a City Guardsman. I like the idea of you growing up, it's sort of like Fable but you've been influenced by the guard. You see heroes as problems because they think they're above the law but in reality you and your fellow guardsmen are the law. I like the idea of the game branching down 2 paths: Corruption & Righteousness. Karmically you could be a corrupt cop and even have moments in your childhood reflecting that or as an Adult. Either one would show that the player is directly responsible.
Eventually I'd like the player guards & their squadmates to go to war.
Kind of like Valkyria Chronicles + Fable 2 + Sam Vimes Simulator = Game Idea.

The last one I've always wanted was a Twisted Metal inspired Arena Combat game but on a hellish Cthulhu landscape that basically spans the tackily named Route 666 Where you get certain portions as a rail shooter and other times as an outright car survival game. I like the idea that as you go forwards on the road, you begin to snap and you, your car & your family begin to go through an almost Shadow Over Innsmouth metamorphosis that can only be reversed if you battle the darkness of the road.
Think Twisted Metal Black + Oregon Trail + Call of Cthulhu with a dash of Carmageddon & Panzer Dragoon Orta

You play as a merchant in a big open fantasy world. You travel from town to town with a waifu buying low and selling high. Form relationships with NPCs in towns to get access to the good deals and gossip. Hire sellswords to explore dungeons for you, or escort you and your caravan on the road because the wilds are fulls of bandits and animals. Survival elements, make sure you pack food/drink, items to provide shelter at night, warm clothes if you're going north, medical supplies in case of accidents. Bond with your waifu by treating her well, giving her gifts, buying her nice clothes, to unlock her hidden powers.

Basically I just want a comfy Spice and Wolf sim. Because I'm pathetic and lonely and sad.

I want a game with a great magic system, with surreal spells from Dark Souls or Dragon's Dogma, preferably open world where i can go around doing stupid shit like summoning a miniature sun to melt a village. Other features like being able to play as a warrior, swordfights are optional (I probably can do this if i play a modded Skyrim but i swore off from ever touching that boring shit mod-till-it-crashes).

This can be done with modded shitrim and to some extent Oblivion and Morrowind, but in none of them it works particularly well.

Recettear comes pretty close to that, except you're stuck in a town with a shop and you're a loli. You can also try what said, there are mods that can do all that shit you wanted including the prices being autistically defined by supply and demand, regions, etc, cold weathers so you need to wear a cloak, and everything else.

I bet you'll get bored in about a few hours after installing all those mods for 2 days

I want to take over the Pokémon franchise temporarily and link the X/Y timeline to the old Pre-3DS timelines by awakening the Aztec and Hindu Pokégods, telling about the Lost world and Pokémon sacrifice that was needed to create the Mega Stones. Expanding on the story of the Mega Evolutions, while making Inverted stones. Which gives certain Pokémon a different evolution like pic related.

I have about 28 different ideas for other original works, but it will take a few years, and I'm too lazy/paranoid to jot the rest here. I'm studying hard and trying to network with as many people possible so I can build up.

If I ever make it, You will all know. I would die happy, satisfied, a complete person. I would go as far as to take criticism and advice to improve on my works.

Isn't Magic Carpet basically that, the open world part aside?

Space combat game where warships blast the shit out of each other, but can also send out mechs to fight, all the while people can run around and shoot each other inside the ships. I highly doubt a game like this is actually possible, but a man can dream.

I just want S4 League updated with less retarded control scheme and maps.

That's what the Pursuer in Dark Souls 2 was meant to be, right? I never actually played Dark Souls 2.

Yeah, kind of, the Pursuer was just a reference to the Penetrator from Demon's Souls. They have similar movesets and the lore behind them is similar. The Pursuer doesn't actually follow you around an area, he shows up in two locations, once in the Forest of Giants, and again in the Iron Keep. The first time you fight him, you get the opportunity to fight him without meeting him in his boss room by walking onto a large platform that he always appears on. The second time, he shows up in the Smelter Demon's boss room, and he's just an optional boss.

I guess, Pursuer was meant to chase and destroy the undead in order to prevent the spread of the curse, but in game he's just an optional boss fight and he doesn't actually pursue you.

I want a RTS game set in an abandoned futuristic Turkey. You can't build any buildings except barriers and turrets. Every player starts with 1 headquarters and can expand to nearby empty buildings. A player loses when he has no occupied buildings left regardless of army size. The factions are:


Not happing anytime soon.

I should probably add, something a little modern. Game looks quite interesting though but i'll pass.

Bloodborne makes me sad not because it isn't good, but because I genuinely may never play another game as great overall. The Gameplay, story, music, graphics, every single part of the game meshes perfectly together. I hope BB isn't Miyazaki's last "passion project".

No idea then. I'm pretty sure there was a MC remake in the works though.

Subnautica

Invisible Inc for your first request

A game where you start with just a few people and build a civilization from scratch, with detailed population statistics, a lot of different gameplay choices in building selection and research. Bonus points for germanic mythology

And i need to be able to play some form of gemanic people.


EB for Rome total war hade some of these aspects, but you reach all the buildings within a few hours and its locked to only roman time, and you only win through military conquest.

That's never going to happen; they've pushed it back so many times. It's disappointing, as it could have been a pretty comfy game.