The World needs;

The World needs;
A game about vending machines.

It should play like a Transport tycoon game and you could make your own vending machines, making it more efficiency. Make more money to buy more vending machines and expand to more citys. Develope new skills for the machines and so on.

i like it

P E P S I

I would play this. Why are those vending machines so close to the side of the road?

because you can do a drive BUY

So get started, user.

upvoted

B E P I S

Maybe you're joking, but that's not a bad idea really.

You'd have different products to sell and different places to put your machines. Different places buy different products and at different times of day (like coffee for engineers all day and for medics all night)
Some places would get vandalized often and putting machines there might not be worth it unless you invest in local police.
Managing a repair crew so they keep maximum uptime and resupplying team to keep them stocked as well as negotiating what products you buy and from whom. You'd need coffe to grind in the machines but 3 different companies give you different quality, price and location to stock.

You could even have killer machines that fall over people and kill them for a potential lawsuit.
And a bonus level where they go biped and roam the city killing people by shooting cans at them

It's called the Steam Summer Sale and it already exists.

Joking aside, I'd like a fantasy RPG or action game about a world that is a giant vending machine.
There's a religion about the quarters that get inside (with priests speculating and diving themselves on what the entities who generate those quarters are).
There should be some myth about were all the cans go (oblivion, desctruction, hell?) and one faction seeks to hasten the fate of everyone to go there because they see it as prophecy.

It could have levels based on each shelf. The soda level has a bunch of cans that can spill and become environmental hazards, the food level is where you go farm for resources.
There's something akin to the "Necromancy" level when you travel further inside the shelves and discover that one rotten twinkie that noone ever bought. But in your perspective, it's a massive, giant pile of matter decomposing and harbouring insects that seek to destroy the rest of the foodstock.

The story mainly revolves about a day where someone put a coin inside that was not recognized. There was a huge earthquake (when the guy shook the machine) and the non-quarter-coin got stuck and jammed the "Credit Generation Holy Machine".
This has you travel everywhere, meeting friends from other departments, like the tech-wizards of the PCB, the rude but hardworking Mechanical Motors and the stickler for etiquette and protocol Labels of the Product.

Towards the end of the game, to send a message of urgency, a technician would appear (which your civilization recognizes from a photo afixed inside the machine) as the holy prophet.
But after tinkering with the Holy Quarter Machine, he presses a few buttons and a bunch of red-lights turn on inside the machine.
Your world is doomed, the machine will be taken, so more quarters will be entered.
It's the apocalypse for that vending machine.
The secret society that urges the vending of products to usher their oblivion seeks to ally with you in a desperate time to see that something gets sold and the machine no longer is out-of-order as you discover the secret plot behind it all:
The coin that jammed it all.
The root of the malevolence.
1 Shilling

not a joke at all!

earn money and prestige, buy ads for the machines and new products to put in

this

hire people for maintenance and security, level them up.

you get my idea. There is so much deepness to this concept.
You could also build your own machine in an editor and as more you evolved as more parts you get to upgrade your machines. Build power saving machine, use solar cells and so on.

sorry, i'm not a game dev at all. The only thing i can do is pitch the idea here and see what happened.

Call agdg over
We just found them an ideasguy

Like Recettear but with vending machines. I like it.

throwing in some more ideas:

Of course you as the player are not the only one placing vending machines, either you are fast enough to place a vending machine on a empty spot or you just buy the Property. Either with the already placed vending machines on it or you let the machines from the competitor be removed. Depending on how much machines stand there and how popular the property is (for example a trainstation) the cost will rise or fall. If you let the competitor vending machines stand you only get a Small part of the income of those machines, if you removed it you have to pay for the dismantling work.

propertys shouldn't be to big, maybe just a part of a street, a corner of a crossroade. Make the map zoomable. A three layer zoom.
Zoom to the ground to see each property and all the statistics like; how many vending machines, how popular, how many empty spots, what kind of products people buy there and so on. Maybe you need to do sometimes market research to know what products will sell in an area.
Now get to the second zoom level, here we see the district and how many property it has, how much the cost is and how many competitors are there. You can also see the most frequently used ways by the residents and so on. Maybe each district should have a level so you know if you are ready to build your machines there.
last zoom level is the whole map, here is the game paused and you can take as much time you need to research areas, districts and propertys. Build a new vending machine or buy a vending machine, Buy new products, ads or parts for your machine. Hire new people for market research, spionage, tech, wartung and if you leveld up you can spent your points here. It's liek the headquater.

I think the whole concept should play in japan since this is the country witht he most advanced vending machines. They even have a noodle soupe machine.

maintenance

done

Then go full cartoon with the competition.

You have Maintenance Crews to fix machines and Supply trucks to move your product around.
But you also get Vandal Crews that you send around breaking the shit out of machines or protecting your own, as do your oponents. The trick here is that this is an illegal activity and if your Vandal crew is captured or tracked back to your office, they can start a Legal Attack on you for 5 times the property damage.
You'd have to move the Vandals during the night where there's less people on the street and be carefull not to send them back when someone's tailing them.

Then you can also pitch in legal issues here. The state can allow only a certain amount of places per company to sell your thing, lobby groups that work for you or bribing senators changes that limit or opens new areas (natural reserves suddendly have soda machines for all the tourists!)
Then some companies supply you with less-than-legal sodas that make people come back for more, but if you stop buying from them, they'll sell to someone else and all your clients hooked on it will switch immidatly from supplier. Until someone runs a check on the soda and finds drugs on it, suing you.
You can let your facilities be examined to clear the blame and pin it on the corp that supplied you (damaging reputation with it) but this might not help if you were the one putting the drug yourself!

This reminds me a lot of some older games like Ruthless or Constructor.

sounds great, so if an district or property cost too much you could lower it by sending in the yakuza.

seems they don't care. I don't even know what the place is about.

Pretty sure that dude was joking. There's easily 1,000,000 ideasguys for every dev.

here is wher ei get the idea

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No, what we need is a vending machine about games.
redbox doesn't count

Why don't you just get a job as a refrigeration specialist?

Can't you just mod OpenTTD to be about vending machines and only take place in Japan. It's open source and should be a good base for a game like this.

here you go user

Sounds like Cart Life, except in that you're the vending machine and everything is horrible.

lmoa this has to be the worst idea for a game I've ever heard.

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Easy mode: Japan
Hard mode: Rest of the world

Well, while we're talking ideas that would make good games, are there business simulation games that focus on HR?

Basically you need to hire the right employees, fire the rest, and mitigate issues between employees that don't get along.

You could sit at your desk and just go by numbers and do okay, but if you did that you'd be blissfully unaware of tensions or synergy between different employees.

Maybe some semi-stealth gameplay when you go around the workplace on foot to find who's been working fast-but-sloppy.

Maybe some elaborate scenarios would form. For example, you hire a guy, maybe do an interview visual novel style and find out he has high confidence, social, and intelligence stats; But other traits are harder to determine, like work ethic and honesty. So then this guy starts sabotaging other workers and if you're not paying attention you won't notice. When you fire the other poor performers, this smart confident socially connected guy always has a good-looking replacement.

And then eventually productivity tanks because he's successfully used you to chase out decent workers and goldbrick all day because your whole workforce is his clique.

what is wrong with college humor?

They went massively downhill as a company and most of the actual talent left a long time ago.

Like Jake and Amir left the company a few years ago now. Most of the original college humor staff left to work on actual productions like SNL.

What's left is just SJW cancer and their attempt at being just another Buzzfeed. It's a garbage shell of what it used to be and most fans have even admitted that the site hasn't been good for years.

Most of these people in this photo don't work at the company anymore for instance.