CEMU 1.6.2c released

Get it here niggers;
cemu.info/releases/cemu_1.6.2.zip
its a WiiU emulator that actually works pretty fucking well
performance and accuracy tweaks. Crash fixes that were affecting Nvidia users, see cemu.info/changelog.html
check the compatibility list here;
compat.cemu.info/
But be warned some tests are horribly outdated so always check around first. Splatoon and Smash Bros can already run with minor issues
The dynarec is currently single core only. On high-end hardware you can easily get a constant 60fps but there is a lot of micro stutter. Development will start with accuracy and then move up to performance.
You may have to manually add cemu.exe to the override list in the Nvidia control panel so it actually selects that instead of the Intel GPU
WiiUISO, find a collection in Loadline format. Then extract the game folder, and in cemu to run the game browse to the /data/code directory and run the gamebit.rpx file

Other urls found in this thread:

mega.nz/#!JFBAxLrD!F-otU-PHevq18YAZ9EL8JChPM00EFDmxdTrPSpvfI0s
portalroms.com/en/isos/wii-u
reddit.com/r/cemu/comments/3ou88k/rcemu_is_now_open/cw146xg/
darkumbra.net
archive.is/XAOxE
patreon.com/cemu
forums.dolphin-emu.org/Thread-what-exactly-causes-shader-cache-stuttering
archive.is/4zXGF
thepiratebay.org/torrent/15597016/Super.Smash.Bros.for.Wii.U.AXFE01.WiiU.NTSC.Loadiine.Ready
malkierian.com/cemuwiki/Super_Mario_3D_World
twitter.com/SFWRedditVideos

Fucking yes!, how big is sm4sh?

Smash 4 is about 12 gigs
mega.nz/#!JFBAxLrD!F-otU-PHevq18YAZ9EL8JChPM00EFDmxdTrPSpvfI0s

This one is in loadline format. To run extract the zip file and then in cemu navigate to /data/code wherever you extracted smash and run gamebit.rpx

Smaller than i thought, thanks.

Never thought I'd see something that looks WORSE than the console itself. Probably your shitty set-up.

You also have to deal with a lack of gyro support right now. For games like Splatoon you have to find a save file online to bypass the tutorial level

Its still in early stages
Disabling texture compression gives me pic related and a lot of small graphical issues

Ignore the first image. I meant to post just the second image to demonstrate it without texture compression on

Cant wait to play Xenoblade X uncensored

So does this mean we could have Splatoon netplay?

Quite possibly yes in the future. This emu is again still in early stages.

Heres a couple more screenshots with texture compression disabled. as you can see it looks better but with some weird texture glitches every now and then

You're a nigger.

Now I see why you faggots like it so much. shame there's no online for right now

It still looks like shit.

Video related has minimal Jaggie's and better texture filtering, even with YouTube's shitty video compression. There's a clear cut difference.

Maybe splatoon is poorly optimized on CEMU as of now.

FUUUUCK! Mega has stopped downloading, now i gotta wait like an idiot.

Maybe. Although it runs pretty damn well fps wise. I don't even own a WiiU so I can't compare

Probably your browser/connection

What are they hiding in it?

The Wii U doesn't have that many games really and most of them are cheap as hell, especially now that a lot of them are now on Nintendo Selects or now so old that their prices have gone down to as little as 8 bucks used.

It's great that they're trying to make a Wii U emulator that functions, but it will be awhile before everything is just right with it that the average person can use and really given the Wii U's limited library and the relatively inexpensive cost of the console (which also itself makes for a good homebrew machine), it seems silly for anything besides the novelty of being able to say "hey, I got a Wii U emulator and my rig can KINDA handle it"

Here are good examples of how the emulator compares to 1080p resolution because I fucked up my screenshots and can't be bothered to crop them


I remember reading about how it uses leaked hardware specs or some shit but don't take me word for it

The claimed reasons are all bullshit. Namely keeping long term contributors rather than temporary, and keeping control of the project. I'd have to go with either proprietary inclusions, leaked software/hardware specs, or the dev being an idiot about what open source actually means.

You are in the wrong thread fucko.

You have no idea who's making the emulator huh?

user, $200+60 per game is no nickel, and I bought the wiiu and splatoon, and only spatoon gains any benefit from being on the wiiu, because of gyro controls and the splatfests. Other than that every game is better off played with a regular controller.

There are TWO Wii U emulators, one of them is called Decaf and the other is called CEMU.

Both are good/bad in their own way, Decaf is open source, so if you'd like to contribute and speed up development, while giving the finger to CEMU, be my guest!

I've heard a bit about Decaf. But I could never find compatibility information.
I think its pretty obvious Cemu uses some form of leaked hardware specs, unless the lead dev is just that talented. But supposedly he's working by himself and not in a team so if he was doing all the reverse-engineering and programming himself that would be pretty damn impressive

Closed-Source pretty much gives it away though, I'd be amazed if he was that autistically skilled, but it's too far fetched without knowing his past contributions.

If he worked on dolphin, then I would understand, I don't care TOO much about closed/open source, but if Decaf can step it up and get more people working on it. I'd definitiely be on board that train.

IIRC, Decaf tries to have general compatibility for all games, while CEMU tries to optimize select titles only. Which would explain why decaf is still fucking slowwwwwww, but in the end, would be better for compatibility/customisability

according to the lead dev of CEMU, he wants to make sure the emulator is optimized first BEFORE working on getting it up to speed. If thats the case then damn does this have a lot of room for improvement even though I get great frames as it is. The dynarec is still single core so its pretty damn impressive

I hope he's right and not teasing people.
It would suck if he had copyrighted Nintendo code, but I'll be cautiously optimistic.

anyone with one welfare check or government aid can afford that. And given that the console's successor is set for release in just a few months, a price drop is likely imminent. Plus, if you have a rig good enough to handle 8th gen emulation and the latest PC titles, chances are you are not a starving player


So did I. The Wii U has maybe about ten games that the average purchaser would likely play regularly, not including any multiplats or eshop exclusives. Most of these are not games you can afford to wait to play, not to say that they aren't good, but unlike Splatoon, there isn't really a sense that you're missing out if you don't get them sooner rather than later.

It is better to play all games with the controllers they were meant to be played with or at least with controllers that are closest to them, for better or for worse. Granted, there are many games on the Wii U that can be played with something like the propad and/or make little use of the touchpad, but I've always found it more satisfying to play emulate games in a manner closest to the way I would play it on the original console it was released on, which is why I still have a medium sized CRTV handy for older games.

Cemu won't let me play MK8 stright out of the RPX file. Crashes upon loading the file. If any user can help, I'd appreciate it.

It's depressing how I have a Wii U and barely play it. I need to buy a hard drive, or a bigger SD card to load more games.

Probably gonna buy a 500~ gig HDD, do you guys know if SSD runs it faster than HDD on the Wii U? Or is the Wii U (pathetically) maxed out by HDD speeds?

Ahhh!!! I wanna buy a Portable SSD for it!! But I dont even know if it's compatible!!

I'm gonna do it, I'm gonna order it, I'M GONNA FUCKING DO IT!!!!!

I don't think you'd need anything that big

How much RAM do I need to run it?

Well a Wii U has 2gb RAM, 1gb to run the OS, 1gb for the games

Mostly likely more than 5.

According to the website the minimum is 4GBs and the recommended is 6GB+ You might be able to get away with less. Since this emu is so closed tight even in the settings its not easy to tell exactly how it works on the high-level side so it may or may not be that memory intensive.

In a vacuum, maybe, but most people have things going on in their life that $200+ dollars could be better spent on. I'm not about to spend $200 on a console that has three games I want to play on it when I have plenty of other systems and a PC that would greatly benefit from $200 worth of additional titles and/or hardware upgrades.

Just because someone can afford something, doesn't mean they should buy it.


I'm gonna throw your own quote back at you: "anyone with one welfare check or government aid can afford that." A mid-to-high end PC is incredibly easy to build if you play it smart, purchasing used components and parts on sale. Obviously $200 alone won't cut it, but the content-to-price ratio of a PC dwarfs every console so heavily that the price of entry is almost meaningless, in comparison.


That's an absolutely retarded statement and you know it.

Did you move the rpx file out of the /code/ directory? Because you weren't supposed too.
If you didn't, then do you have nvidia hardware? supposedly that has been giving people trouble (I have a GTX 970 though and experience 0 issues)

No, and yep. 960M, to be exact. If that's the case, well shit.

Make sure you open Nvidia control panel and force cemu.exe to prioritize the Nvidia GPU over the Intel one. For some reason for me it was always selecting the Intel by default

I have that already checked out. The first thing I did. But Cemu will crash upon loading the RPX file. And I have the common key on.

Perhaps I have a bad download since my copy of MK8 is tailored for Loadiine, so I'll D/L another copy of MK8 and see how that goes

Sorry I took so long. Had to download it and got pre-occupied

Yeah. Can report its just you, works on my machine

normalfags, maybe.


While the Wii U doesn't have very many games, I think the few good ones it does have more than warrant its purchase, plus the additional easy access to the Wii and Gamecube is an added bonus, especially if you take the few minutes to hack it. Of course, if all you want is to play just like one or two games and you don't really care much about the quality as much as just getting trying that game off your list, that's understandable I suppose..


I think it's just easier to buy the console and pirate the games you don't think are worth buying and buying the games you think are if you have the spare money. No hardware updates, no assembly, no messing around with settings, every game runs like it's supposed to provided you know how to take care of your system and games and if emulation is good enough for the PC, it's usually just as easy and efficient if not more to pirate on the console at that point. People were able to burn Sega Dreamcast games to make them work on the console before most computers could handle DC emulation.


You missed the point. When you emulate a game, you usually want it as close to the original experience as possible, minus of course technical issues that have no bearing on gameplay like load times and such. When you change the original controller too radically, sometimes you're further removed from the original experience. Of course, again, if your point is just to check the game off your list of games you want to be able shitpost about, then I suppose it doesn't really matter.

I cant get past this with smash bros, maybe its the EU version?

This game looks freaking gorgeous

A lot of people seem to be running into black screens on startup for some reason. I haven't run into any issues yet myself though so my only diognosis would be a bad loadline dump maybe?

Did you try the one from here;

Here's my 2 cents bro. 200 bucks isn't that much. But as a jaded adult I simply can't justify such a purchase when I already blew 1k on a gaming rig so I can emulate WiiU instead. You have to focus on proprieties mang. Although I still bought a 3DS because emulating what would otherwise be a portable console is retarded

...

I can respect that.

...

just right

haha at least no one can play the retail copy of fast racing neo with the dlc and all that!

That really depends, to be honest. I think the most time I've spent on the Wii U was playing Mario Kart and Smash online. The latter in particular with the tournament mode that got shut down not too long ago.

Not trying to downplay how fast this emulator is developing, but I wouldn't have got a lick of that had I waited for this thing to develop. Besides, 40-60% accuracy isn't quite where I'd like it to be yet.

Then again, it feels like every Wii U game is going to be dumped on the switch with more content, so that's a bit annoying it's own way. At the very least, emulating will eventually lead to better resolution and whatever else people can think of doing.

(checked)
Holy shit, well that was fast. How come Citra 3DS isn't even half as good, but has been in development much longer.

its easier to emulate, like the wii was.

yeh I think I've got a few bad dumps. I've got one NSMB luigi that has graphical errors and lag and then another that works almost perfect.

Wii U runs on the same tech as Wii, which runs on the same tech as Gamecube. They're all PowerPC architecture with higher clock speeds and more RAM. They even use AMD GPUs in all three.

You should see it in action on an actual Wii U. Sure is beautiful.

Either way, screenshots never did it any justice.

How is piracy on an actual Wii U console going, anyway? I heard there was a development, but I didn't look into it much.

It's possible but there are limitations still, either you use loadiine which isn't perfect compatibility wise or you use the BR method which works with anything that has an eShop release, between the two you're set but thy both require running shit everytime you boot your console.

Full on hack is coming very soon, it's pretty much half available already lacks a couple of the most important stuff like coldboot and stability also needs a 64GB SD card to work because it copies the whole internal memory on it to do the rednand shit.

That's a fine compatibility list.
Very, very nice

Just get a 128gb SD card, you won't need more than that.

Yep. Re-downloaded, now it works. Thanks, user

Are the working to remove the 64GB requirement, or is that always going to be needed? Either way, it's good to hear.

Where did you find the iso?

They're working on it.
Check the relevant section on gbatemp if you want more up to date info.

Thanks for the info. I tried Cemu & it doesn't run Wan Piss Unlimited World Red which is the only game I wanted to emulate because it doesn't work with Loadiine on the Wii U. Open sores will ensure more savvy faggots who want to improve it can actually get involved, unlike Cemu.

portalroms.com/en/isos/wii-u

Get the Loadiine-ready torrent links

this is where I got mine but the smash bros one doesnt work for me.

Surprisingly enough, it's nowhere to be found on the website.

Try looking around see if there's any other place to get SSB4. Also, if your issue persists, try getting the USA version. Could work

I emulate to get a better experience, no censorship (that arguably make it closer to the original experience tho'), better FPS/resolution and any improvement it can be done to the game. In the particular case of the wii U, the controller is something the devs can't really pick and have to work around instead of being they original vision, this is painfully obvious in any 3rd party game with the pad just being a map or a inventory menu. If you think about it, is not different to censorship because is forced on the devs, thus removing it from the game makes it objectively better outside of the few exception where they actually try to do something with it

I see, makes sense. So the reason why 3ds took so long is because it isn't using similar architecture to the ds?

Not only is this proprietary and closed source (which is obviously a bad idea for a project like this), the author is also a faggot.
reddit.com/r/cemu/comments/3ou88k/rcemu_is_now_open/cw146xg/
Direct your complaints to Exzap.

So it comes down to three things: The author is a colossal faggot, the author doesn't understand how open source benefits him, and the author is likely using non-open source friendly information. If he wasn't a colossal faggot, then he could've done some research into what open source is and how it doesn't mean he has to accept every retard's "My First Programming" pull request. If he understood how open source benefits him, then he'd know that there are a lot of people willing to tear your code apart, find where it's broken, write a fix and a test for it, and give it to you.

I think his problem is more with hacky forks (or things like enabling connection to Nintendo servers which is gonna get you into trouble) and non license compliant forks (both of which have been giving citra devs problems), he might or might not be hiding something behind his closed source walls.

The part that makes me doubt there's much to hide is decaf, it progressed as fast as Cemu for a while and it's open source (on top of that decaf has had support from the Cemu dev), so maybe he's just doing it for control and no other reason.

That's Fortran you fucking underage nigger.

My first thought too.
Wasn't there a fan translation project of japanese version?
How is it going?

That's very clever, actually. You see a sapling sprouting out and you put that inside the tire so now your tree's got a nice collar, kind of like a guard dog. Real intimidating, *bark bark*!

...

I've got the undub and uncensored version, havent tried it out though so not sure if its complete.

he also holds releases behind patreon.

Where did you get it?
I'd ask for torrent/mega, but I don't want dolphin porn again.

I dig it

You're a golden boy when it comes down to the puns.

Is there a Decaf build bundled with all DLLs and shiet? This Visual Studio thing looks like too much trouble to just run an emulator that is in its early stages.

I started playing New Super Luigi U, since that's supposed to be the game that runs perfectly (it almost does). Is it just me, or is it harder than all the other recent Mario games they've made?

how well does it run? full 60? Also are you using a controller or keyboard?

60, with some drops. The drops don't seem to correlate with anything on screen; they're pretty random. Also, there's some graphical glitches here and there, but nothing serious. Just some flickering on something in the background, so far.

I'm playing on a PS4 controller.

NSLU is an expansion to NSMBU focused on difficulty. It's the same levels, with shorter time limits, a few changes and you play as Luigi.
It was released separately from NSMBU, but they eventually bundled both on one disk with some extras.

Oh, I thought it was a separate game. That makes sense.

Its easy to get full 60fps. The problem is you get stuttering sometimes because of the single-core dynarec and the fact it has to cache graphical objects first. The stuttering doesn't go away fully but it gets better the more you play as the cache builds

At least he's a purist. Which I can respect.
Again, I really think this all comes down to him probably getting a hold of leaked WiiU hardware specs. Thats the only explanation for how a single person has been able to progress this so fast and why he keeps a tight lid on the source code.

Does Faiya Embureeeeeem work decently now? I want an uncensored version of that and don't want to fuck with my WiiU until full CFW is out.

Ah, now that you mention it, the stuttering did seem to die down after a while. I thought it might have been because I put the emulator in full screen, but that makes more sense.

Is optimizing a program to utilize multiple cores as hard as it sounds?

Thing about using multiple cores is that you have to design the algorithm/logic/whatever in a way that actually allows parts to be done in parallel which may or may not be hard and requires some foresight plus some technical stuff to get it working properly.

It's done I'm pretty sure. And the writing is just as dull as golden sun's japanese writing was.

Localizations always improve Japanese games.

? Just download and run the exe

I wouldn't say always. But in terms of Golden Sun and Xenoblade X, I'd say it does.
I also think in the JP version there was a quest line that involved a black pizza guy being the 7th "I hate aliens cuz revenge" quest while in the US version the pizza guy just wanted to kill all xenos cuz the black guy was racist. Also the japs hated how the game was filled with nippon memes.

Anyone tried monster hunter 3u yet?

I'm downloading Xenoblade Chronicle at the moment so I can't tell you. Looking it up brings up information from older versions. It might be worth a try running it now on the latest

wew

Is that the one I'm looking for, or am I completely retarded?
I wanted to play Xenoblade X so bad, since I'm huge mecha fag, was even ready to buy a goddamn joke of a console Wii U is, but then the whole censorship fiasco happened.

How much is done in this beta?

what the dicks did i travel in time

I wouldn't bother then. Don't you only get the mech halfway through the game?

...

Around chapter 5 or 6. Even then the flight module is later.
You have to do a lot of sidequesting to get a license for it. At least once you get one you can break the game although you can break the game easier on foot, the combat is broken in a really fun way

I fucking slogged through Lost Planet 2 just to get to fun parts.
I can deal with this.

The only things that was flat out censored were the three swimsuits in the game on the 10 year old girl character and changed the traditional male sumo man diaper/thong combo that drops from the super boss into some spats. You can still dress the 10 year old girl up in a lewd bunny outfit and bunny bikini if you so choose.


You get it half way through the main story, but you need the mech to access 80% of the planet.

It actually works!
I'm playing Splatoon well enough now without too much hassle but how do I make-up for the lack of gryoscope

You need to find a save file online to bypass the yutorial

This is amusing. I am happy that I can finally play Bayonetta 2 and I am also enjoying the panic and the rage from the people who feel that if you don't play it the way they are, you are wrong

...

Its going faster than Saturn, Xbox and 360/PS3 emulation gas well.

If you tell me how to dump my safe file, I'll do it for you.

Not for long, bitch nigga.
I'm a little glad the Wii U has such piss weak specs, but at the same time, I'm a little bummed too.

Some people truly are based

Honestly, based on the screenshots OP's posted, I'm not particularly impressed as of yet.

Again, I prefer console piracy over emulation because everything you need in terms of hardware for running games at optimum quality is right there. Again, there's no worry about whether your PC can handle it or about whether the emulator devs have updated it so it will work for you and wondering why the ISO or rom is working for everyone else but not you, or which emulator is least shit. It's just a matter of tricking the system to think a bootlegged copy of a game is a legitimate retail copy. Plus, once people crack the systems, there's potential for further home brewing.

I've got my wii soft modded but I perfer dolphin, I've got a pretty decent computer so I guess that helps. Much nicer playing games in HD then the wii's SD resolution.

Dolphin is seriously fucking legendary. Read the development blogs on how they are able to accurately emulate all the hardware of the Wii/Gamecube. Not only is Dolphin great at HLE. But its now fully accurate as an LLE. Even MMU emulation is now done at lower-level and that took a hell of a lot of research and development into low-level MMU functions. There will probably never be another emulator development team as dedicated and talented as the Dolphin guys. Seriously, I heard a lot of those guys are CS grads who are top Linux kernel contribs and shit too.

Also, fuck, before I forget;

Save File for Splatoon to bypass the Tutorial here!
>>>/file/355

This save was not originally mine. follow instructions in first post

Excuse the double posting. But seriously man, read up on how the Dolphin devs make their shit. This isn't sloppy spaghetti code like you suggest

You do know that nearly nothing in Dolphin is HLE right?
There's the Wii i OS and the audio backend that you're better off not using because the LLE one is better.

It depends on the accuracy settings. True LLE would be using the Realmode External Framebuffer. But that would lock you to the Gamecubes default resolution. Whereas virtual External Framebuffer is able to emulate textures as native GPU objects and allow fill 1080p while being about as accurate as Realmode. The default setting is disabling the XFB altogether and just emulating everything as GPU objects.

Dolphin allows you to do all these things. Which is why its impressive. Its both an LLE and an HLE. One is for accuracy and can easily run more games, the other is for speed. Dolphin can let you use either to its advantages or disadvantaged, and this is what we call optimization.

I found these sites while having a search for "wII u DOWNLOADS"
wiiuchaos.com/
darkumbra.net
arcadepunks.com
The first two don't have any search features, however the site:term search method will most likely work. However the third one is likely to have plenty of dead links. You can get the overall list of games under the platform by clicking on the main link.

does this mean I can finally play bayonetta on the pc?

It is listed as "playable" so looks like it.
I can't wait to get home I am not wasting money on Nintendo's paperweight memeconsole for one fucking game

Bayonetta's still got some bugs, namely way too much bloom. Bayonetta 2 seems to work better but still probably has some bugs.

Other than that, yes.

The quality will improve and I do actually prefer a good emulation to the original, since you can fuck around with frame skip (speeding everything up) and save states.

Outside of the audio bit it doesn't seem so from what one of the dev is saying
archive.is/XAOxE

That's another thing really. On console piracy doesn't alienate anyone since it's something that can be done for minor cost by someone even with a budget PC, which also cuts down on cancerous elitism on boards such as these.


don't embarrass yourself

Also, with the new Brazilian method, if you already have the console, you don't have to wait for the games to be playable or the quality to improve, you can just snag the tickets and install the entire library and play them like you would if you just bought them.

...

ayy

That looks nice. What are your settings for cemu and the nivida control panel?

Nvidia control panel is default (aside from the cemu.exe override to ensure it uses the Nvidia GPU over the Intel one)

On Cemu all I did was disable texture compression which makes a major difference in texture and shader quality

What the fuck is this shit?

Never mind. The key in the torrent was correct.

The time has come. And so have I

I'll wait for internal resolution switch implementation, as game looks like it's stretched even on whatever Wii U's native res is.

Its strange because the emulator has a vsync toggle. My guess is that its completely useless right now and just a stub setting

Vsync is a vsync. I bet some of 1st party games like mario something are coded to run at 60 fps, so if you have shitty monitor you might need it.
But if game is coded to run at 30 you need some autist to actually write a hack for it, and even than that will only work if game's timings aren't tied to framerate to begin with.
Fucking gook developers.

...

Yes that.
Locked internal resolutions are just as cancerous as locked framerates.

Its hard to believe the WiiUs internal resolution is that fucking bad. Its literally just under 1080p and then upscaled to actual 1080p on the console
I think its a sign there is some LLE going on, otherwise we wouldn't be locked to native resolution or framerates

...

I'm not computer literate and only have basic understanding of difference between open source and proprietary software.
What is so bad about not allowing other people to tamper with your work?

The Wii U version is the worse version. Frame drops out the ass compared to the 360/PS3 version.

You know, you will sound like a pretentious little shit if you are an artist and comment on how you don't want people remixing your art because it will no longer be your vision, but I can understand it. Now, if you are a software developer and argue the same, you are probably just being retarded ("no, the bugs I won't bother to fix are part of my vision so don't fork my program you shitlord"), even more so when you are just attempting to reimplement someone else's software. Why do you care about keeping your vision in a vision that wasn't even yours to begin with?

Maybe I don't want somebody to steal my shit and say they did this?

There's a handy little thing called licensing, also git should keep dates so that wouldn't hold up for a second anyway.

But in any case, it was already mentioned that it may be propriety because he has leaked hardware specs.
Or he could be a dick. Who knows?

You mean something nobody gives a shit about?

You're full of shit. The PS3 version is abysmal.

What is hardware leak and why would one not share it with the rest of the world, except for being a dick?

Because he doesn't want to get the Nintencops to come to his house

If you like being sued or ridiculed out of a community, sure. Don't care about it.


I'm guessing because Nintendo will ravage his ass.

They can already ravage his ass for monetizing an emulator, so that point is moot.

It's not monetized

patreon.com/cemu

The emulator is free. What you're linking to are voluntary donations. That's not illegal.

Finally I can play these casual multiplayer games alone on my PC.

Can you download it without paying anything?
It sure looks like it isn't free.

how's the touch screen emulated? It's used very commonly in the game. How about the microphone? Seems like a hassle to use a PC microphone.

I don't even

Oh wait I'm retarded, there is a link for another site where you can download it.
Well I dunno, can nintendo bust his ass for anything so far? I mean you don't need to dump bios or some shit to run games, isn't it illegal?
PS2 emulator doesn't come with bios, so they got away with that.

You don't honestly think everyone in the thread who's used it has paid, do you?


Touch screen is mouse controlled. I haven't played a game using a microphone yet, but in the input options you can set a button to microphone, that's probably for games that you need to blow on or something.

that sounds like some terrible implementation. What about gyro?

Emulators aren't illegal. What would be illegal, is if he had a hardware leak that he's using to make the emulator. That's why people are theorizing he won't make it open source - because he has leaked hardware specs.

Both the touch screen control and gyro probably work out great if you have a DS4

do you have a ds4 to confirm this?

I just checked the input screen and it turns out the button for microphone is straight up called blow mic.

Don't see anything for gyro.

That's enough for taking it to court if they want to. Taking things down by tying its donations to them is nothing new.


They do timed exclusive releases for patreon.

I do. I'll try it later today, if I can run anything decently on my PC.

I still don't understand what is hardware leak exactly.

Hardware design specifications. Ie this processor has these registers and these peripherals that operate in this manner. Shit that's usually under some sort of NDA because AMD/nVidia/Intel/Broadcomm/whoever doesn't want competitors to know how they designed their hardware due to trade secrets.

Do you think dude is some nintendo employee who got tired of their shit or wants some extra buck through donations?

Never played the PS3 version. I thought that the PS3 version was the same as the 360 version. Guess I was wrong. But it appears that each version sucks in it own way. I remember during certain boss fights that the game slowed to hell on the Wii U version of Bayonetta but on the 360 version ran fine.

Nintendo usually keeps a close lid on exactly how their hardware works. So usually emu devs have to rely on reverse engineering to get low-level emulation to work. The reason why most Nintendo consoles are so easy to reverse engineer is because they are heavily GPU based and put less load on the CPU, which already gives them a high degree of compatibility with modern hardware since GPUs are essentially high-level language processors designed for portable graphical APIs.

The reason people suspect this guy is relying on leaked hardware specs instead of reverse engineering is because
1.) Team Cemu is relatively small compared to other emu dev teams (Dolphin has as much as 200 active devs)
2.) Progress is going blazing fucking fast, almost too fast
3.) The emulator is closed source

I speculate another theory, however. I suspect WiiU games are relatively high-level to begin with since I don't think Nintendo would give WiiIU programs direct access to hardware anymore for security reasons. This means to access any of the WiiUs hardware on a lower level the applications have to ask the OS itself to perform things like memory management and API calls. In contrast, GameCube games had direct access to the MMU, this meant accurate MMU emulation was necessary or games would run into unexpected behavior. Since WiiU programs don't have the same level of freedom, they are able to expect more exceptions when requesting any kind of memory read/write. All that would really be necessary in this case would be a high-level translation layer rather than complete low-level emulation.

Well it's a good thing (or, more accurately, it will be eventually) that CEMU isn't an actual WiiU.

With a powerful enough PC, framerate issues that plagued the original hardware should not be a problem.

bump

I bet you're the kind of person who brute forced projecteuler problem #1.

So is it saying that 4.0 is the minimum and 4.5 is the recommended or vice versa?


Not if you live in places with a higher cost of living.

Also can somone post some screenshots from Bayonetta and Bayonetta 2?

Also if it hasn't been tried yet, could someone try using texmod/uMod to dump textures?

4.0 minimum, 4.5 recommended.

So why does New Super Luigi U run better than New Super Mario Bros. U, anyway?

Nobody knows?

into the trash it goes

because green mario a best

It's OpenGL it'll work under WINE most likely. Also, they're gonna make a Linux version eventually afaik.

Don't talk shit about pink mario

Im sorry, but could someone upload it on torrent? MEGA seems to hate me this past few days

I didn't download it. I just nabbed that link off of WiiISO

bump

How hard is it to make your shit multi core?
How long will we wait before it goes PCSX2 tier?

It usually takes about 3 weeks for a new version to show up

I just want to play Xenoblade without stutters.

Stutters are here to stay, it uses the same system as Dolphin where it builds a shader cache during emulation.

Yet dolphin somehow doesn't stutter?

s-s-son o-of a bi-bi-bitch

When you first play a game it stutters a lot unless you're using ishiiruka with the async shader compute option on.

What? I haven't played a lot of wii games, but Sengoku Basara 3U and Samurai Warriors 3 didn't stutter.
No more heroes games had this weird sound desync in cut scenes but gameplay didn't stutter either.

It's pretty widely known that Dolphin has that issue, here's an example

Maybe you're using a very old build that doesn't have that but I don't know why you would

We just need a faster dynarec. Dolphin fixed their stuttering on all but the slowest computers with a multicore dynarec. Cemu is still single core, making it multicore will make all the difference for the stutters.

Every fucking software comes with a license, you turd.

Refrain from speaking about what you don't know, Dolphin didn't fix anything (not in mainline at-least and the fix is just not displaying the effect until the shader for it is compiled or now) and on top of that their only multicore option is highly unstable and best left turned off.

A faster dynarec isn't gonna change shit because the stuttering issue isn't coming from the emulator itself but rather what the emulator is asking of the driver, usually PC games compile shaders during the loadtime so you don't have to deal with stuttering coming from that, but Dolphin can't know in advance what shaders are going to be needed so it compiles them realtime, that process can take anywhere between a couple ms to a full second (Metroid Prime is a good example of that), you can't fix it by throwing more power at it either (unless you can find a CPU that is over 10 times faster in than the best current CPU)

There are several solutions to the problem:
Basically not rendering until you have the corresponding shader, it can really look like shit though so it's not advised

It would be extremely hard to implement but you wouldn't have that kind of issues with it but you would lose accuracy and add tons of complexity to the renderer to get to the current level of compatibility.

Basically a derivative of both above solution, you have a premade shader that does a similar thing to what should be displayed until the shader is compiled and used in place of that generic shader.

Source:
forums.dolphin-emu.org/Thread-what-exactly-causes-shader-cache-stuttering
archive.is/4zXGF

Wasn't mainline updated last time 2 or so years ago? Who gives a shit? It's still like 4.0 or 4.5.
Either way it's true that last time I emulated shit on Dolphin years ago and it just didn't stutter.
If it does now, well, why not use old versions then?

Latest update is 23 hours ago, latest stable is 4 month ago but only retards use stable builds.

Because despite that issue emulation is faster and much more accurate now than it was back in 3.x

Nevermind, i finally found a torrent for sm4sh, although without update, DLC only

thepiratebay.org/torrent/15597016/Super.Smash.Bros.for.Wii.U.AXFE01.WiiU.NTSC.Loadiine.Ready

Where can you get good image dumps for this and a CFW Wii U?

Good day, officer.

Hell yeah, pc splatoon for free baybee

I just played 6 hours of super mario 3d world without ever owning a wiiu, and most levels played flawlessly. fuck yeah I hope I can play smash soon as well

fuck I think I may have come across a game breaking bug. already tried the level twice, but it occurred again. the platform always spawns and falls down for some reason. happened only one other time during the entire playthrough and back then it wasn't necessary for the main path

Might actually be a regression, I recall people being able to 100% the game with older versions and I also recall this bug happening to every single platforms in the game very early on.

Feels good.

it was my mistake, didn't realize there was a wiki for that emu already and they had a bugfix ready too: malkierian.com/cemuwiki/Super_Mario_3D_World
so yeah I might be able to 100% as well