Accelerate forwards

I swear this happens more often than the camera moving forwards.

How fucking intuitive

gee thanks bane

How come no one ever talks about how shit Smash's controls are?

...

WEW LAD

...

There's a stick on your head, push up and you look down.

...

muscles pull, they don't push.

Typical non-inverted y-axis player.

wait FUCK
YOU'RE RIGHT
WHEN YOU PUSH THE STICK FORWARDS, YOU'RE SIMULATING THE ACTION OF MUSCLES PULLING THE HEAD DOWN
8SD98WE789FHIELIWJIL3RFJEHOI3

Then by that logic you should have the x-axis inverted as well.

I swear this happens more often than good threads being made.

Except you don't go left when you tilt to the right, and vice versa.
In a heli, pushing the stick forward makes you tilt forwards, go forwards, and look down, pulling the stick back makes you tilt back, go back, and look up.

Inverted feels right when you're piloting something in a game, but awkward as fuck for controller a character

Not to me. The same logic applies to bodies.
Tilt forward, look down, tilt back, look up.

Why do inverted fags feel so aggrieved just because they're the minority?

it's like magic

Except analog sticks cannot move as fast as your neck.

Check this

WTF

But you do you fucking retard. To make a camera on a tripod pan to the right you have to move it to the left your head does this as well The only way your augment makes sense to invert just the y-axis is if you playing flight combat game, or you don't consider rotating the x-axis as panning because your moving the whole body instead of just the or someother stupid shit. If it's the latter reason why you think you shouldn't invert the x-axis consider that if want to rotate to the right you still need to have half of your body go left. If it's not a flight sim, Invert all the axis or none at all.