Elder Scrolls Thread

How much of vid-related is bullshit and how much does it disgrace the memory of Morrowind?

Other urls found in this thread:

tesrenewal.com/morroblivion-download
nexusmods.com/skyrim/mods/58051/?
facebook.com/BeyondSkyrim/
bananas.openttd.org/en
en.uesp.net/wiki/Oblivion:Spell_Making#Spell_Stacking
twitter.com/SFWRedditImages

Back in the day TES fans shat on morrowind because it was considered a casualized console version of the titles that came before it.
You all probably forgot about it, tho.
Just like people started to like and even defend Oblivion when at first it was shitposted to death on Holla Forums.
And the cycle will repeat again and again for the next TES and so on.

Just the black armor, everything else looks better, the only thing that it won't beat Morrowind is the poor balance and broken game systems.

wasn't skywind pretty much dead because of all the devs hating the shit out of each other?
as far as i know openMW is the only good option

OpenMW is currently dead because all the talent is gone, the second largest and largest contributors have both stopped working on it.

Just another bullshot trailer nobody will actually be able to run on their pc

Perhaps they'll return for Skyrim's remaster. Also wasn't there also a Morrowind mod for Oblivion in works?

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And most dumbasses with any talent went off to work on garbage like Fallout 4 or were abducted by the Beyond Skyrim and Skyblivion shits

OpenMW isnt dead.

How long until some fuckhead actually makes a whale mod for Skyrim? Maybe then that steaming turd might be worth playing again.

Both are busy, so some features are going to be implemented later. However, the next version 0.41 will be a monster of great fixes and some long needed features.

Morrowind? More like Sorrowind. Fucking grayskins couldn't even preserve their homeland.

Damn darky elves had it coming for going back to Mephala.

So… which is the true elf race?

I do remember it. Do you?
Let us reminisce about fishy ticks and phat lute and the rivalry with Gothic fans.

They're all mixed muds. Dunmer best because they're the only one looking forward and not denying it.

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I see this mentioned often on Holla Forums yet their github contributions has remained consistent even among the top 2 contributors.

Activity has slowed down compared to this summer but that's to be expected from projects like this. I think their main guy said it was because of health issues.

As for Skywind I have no idea why they think the engine they're using is acceptable for such a project.

That got finished ages ago, didn't it?

By which you surely mean Buggerfall, because Arena, despite how much I love the game, is a generic dungeon crawler with a veneer of TES slapped on it.


Let's not. That was retarded even back then. I'm looking forward to finally trying the Gothic games after numerous recommendations from a friend.

Thinking of this?

Good riddance to those shitty non-dwarves.

Altmer are the only actual WE WUZ race.

Gothic 1 and 2 are really cool games, though technologically poor. Everything after that doesn't exist. Risen is shit and doesn't get to get away with it by being made a long time ago like gothic does.

Nothing in this video looks like Morrowind. It all looks like Skyrim: Chunky, grey, and blurry. It also uses that weird, fixed view port fisheye projection.

Same goes for the Sea Elves and their retarded desire to conquer Summerset because their bratty and blasphemous necromancer king is still buttmad they permabanned his ass for his shenanigans.

Morroblivion has been feature complete for a while now.

tesrenewal.com/morroblivion-download

[citation needed]

I love Arx to pieces. Won't be a problem.

Yeah, that's what I've been told, although perhaps in somewhat milder terms.

Province: Cyrodiil? Is it still being developed?

Yes, but I've been out of the loop with it for some time now. Can't tell you what's new. But I can tell you that Dres land is being actively worked on by Tamriel Rebuilt at the moment.

Skyrim with nude modes is the only Elder Scrolls game worth playing

That's for creating Cyrodiil in the Morrowind engine.

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It's not a remake of Oblivion because Morrowind fans know not to touch that game as it did world building completely wrong. It's its own thing.

You're in for a ride of your life. Just remember that the controls for Gothic are different from most games, in that they do EVERYTHING using the action button. It's really bad at first, but you get perfectly used to it after the first two hours, so don't get discouraged.

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Controls for a PC RPG is not something I'm worried about either. The only case of controls making a game unplayable for me was one of the Silent Hill games, one of the earlier. Although even in that case if camera wasn't retarded I'd have probably not dropped the game anyway.

Then who are the jews and niggers?

Sload
Imga

Case closed, go away.

Actually looked pretty good except for the armor.

I support the Skywind project if for no other reason than it's going to make the Xbox One players awfully fucking salty when they realize that they can't have it. Someone ought to seriously push the meme hard that Skywind would totally work on their baby box and that the developers are just being console hating PC Mustards.

If nothing else, Bethesda has put out some entertaining products this gen. Shit games, but the drama they stir up is grade A.

The Elder Scrolls needs better Orcs. Their Orcs are gay as hell.

What? There was a small number of people that were saying that Morrowind will be shit because of Redguard and Battlespire. Then there were faggots that were pissed off, because of bugs ruining their game. Other than that people liked the game.

You could see faggots defending Oblivion since the day it came out. For people who started playing during 7th gen, it was their first "make your own character" RPG and open world game that isn't GTA, so their minds were blown. Since they had no point of reference, Oblivion became great game to them. You can see exact same thing with Fallout 3.

you saw some old geezers on a low-population forum complain about casualization? that never happens!
to be honest I think you're misremembering or misrepresenting reality. the internet was only barely a thing back then.

But why? Not saying that's not correct, I just don't remember those particular complaints. But why would they compare Morrowind to those two?

People will say the exact same shit about us.

that's the joke

Maybe to retards, I'm sure the people who played computer rpgs back then knew about the internet .

I'm not talking about knowing about the internet. I'm saying that relatively speaking the internet had only barely been a thing for a few years. The days before ISDN and DSL was the stone-age.

Redguard and Battlespire didn't live up to the expectations, so people assumed that after 2 somewhat mediocre games in a row, there is no way that 3rd one will be any different.

My experience comes mostly from in-person interactions, so it will probably be different than what people said about the game in the internet communities that you visited.

There was still enough bandwidth to talk about shit. Prior to 2002 there were plenty of websites about games.

Plenty, but relatively few. What are you arguing?

Ah, that. Yes, I've met a few voicing similar opinions. Interestingly enough, virtually in all RL discussions people praised it as a whole while acknowledging its flaws.

That the internet wasn't barely a thing as you ignorantly stated.

Github is constantly getting updated.

Momentarily. A good chunk of the remaining work is bug fixing (for the game at least). The guys still working on it can keep on going with no issue until the other two come back to improve performance and work on the SDK.


It is shit.

Someday OpenMW will reach 1.0 and it will be a glorious day and we'll all be able to play a version of Morrowind not held back by a shitty engine. I'm sure of it.

Still waiting for new lands to be released.

Now, if only they started working on more quests…

Did you not understand what I wrote, it's dead because the talent left, it's just plebs fixing bugs and making new ones The major work, the work that actually needs to be done is not being done because the talent isn't there, No navmesh, no distant lands, no shadows, no optimization, no complete non proprietary model format, no scripting enhancements, that shits never going to be finished, it doesn't matter if OpenMW reachs 1.0, if the CS can't do basic shit, like rotate and nudge meshes or if it lacks MWSE/MGXE features, or if it stays as poorly optimized as it is then why would anyone want to use it.


At least SHotN, PC and TR are still moving forwards, SHotN release soon fams.


that's old as all fuck, someone posted some new ones too.

These projects aren't intended to be done within a year or two with a 1.0 version being the equivalent of code going gold. It's going to be worked on decade from now just as NetHack(released in 1987) and ioquake3(1999) still are. It's going to be forked and used to make entirely new derivative games.

Playing Morrowind is only part of the project, it has its own construction set to go along with it.

OpenMW is 2 versions away from 1.0 release.

I just want to Make the Empire Great Again.

Sure, but 1.0 is the point where OpenMW will have all the features and functionality of the original. Of course they're going to keep working on it, afterward, but, as of now, you're still missing out on some functions from Morrowind if you use OpenMW. user is simply looking forward to the day there is no reason to use the original engine over OpenMW, however small.

You only read something somewhere and you're repeating that shit over here. The recent bug fixes were reasonably clean, probably cleaner than in the past. The talent isn't "gone for good, we're done, DONE!", you're just being an alarmist faggot. Fuck off.

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I wish bethesda had the sense to make the combat like Mount & Blade, a game developed years earlier by an indie team in a third world country.

OpenMW is actually just about feature complete and much less buggy than Zenimax's engine as it is, however. The road block to 1.0 is the editor, isn't it?

With such beautiful, realistic faces.

Aesthetically it looks fine I suppose. The problem with Skywind is that it won't play the same. It's a re-imagining that falters in what matters most, the raw gameplay of Skyrim is dogshit. A big part of what makes Morrowind special is it's system, being able to punch Vivec in the face after casting a spell that boosts your unarmed to fifteen thousand and one-shotting him, just so you can capture his soul and make a sick ass robe out of it.

Skywind won't have that. Couple that with the fact that it'll run like shit if that guy who supposedly worked on it is to be believed, in addition to undoubtedly being bug ridden, easier, and worse on the quest design, and I think you're going to get a pretty disappointing package on the whole.

Casualfags will love it, the people who shrug off Morrowind because 'lol bad graphix! X(((!1' and 'Lol swing and Miss lolololol'. But by no means will it replace Morrowind's place atop the food chain of TES.

It looks okay. Not going to play that, but just let them do whatever they want.


Between Zurin, Wulfharth, and Tiber, who's the most worthy to become Talos?

The voice acting isn't actually bad. Its just the persuasion system making people act retarded, like she'll thank you for buying a room and then say "fuck off", because everyone starts at low disposition. I would like a mod that makes everyone talk like they are at 50 disposition to you no matter what. Everyone in the world seems like big jerks for no reason.

The fixed quest dialogue is actually really good, I like how the people sound like medieval peasants and not edgy movie actors. If they just gave everyone a fixed personality


They look pretty good if they wouldn't zoom into people's faces for that stupid persuasion game.

Why not wait for OpenMW?

because most master-race larpers are plebeians

I suppose you're right.
How sad.

It has been something you can consider a 1.0 version for ages, it's just the devs are retarded and absolutely positively want the construction set to be in good shape as well. Never mind that calling their release "1.0" arbitrarily would bring in loads of attention from people who could possibly speed up development.

Never happened. "casualized console versions" weren't even on our radar back then. Morrowind was extremely well-received. Oblivion was where the TES community had to admit that casualized console versions were going to be the future.

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It has been in a better state than the vanilla engine for ages.
You're exactly the kind of retard that's put off by 0.40 not being 1.0, even if it's all arbitrary.

Any day now..

That's terribly generic and has nothing really interesting.
And most of it isn't that good.
Of maybe five people plus Patrick Stewart.
There's a lot more they didn't put effort into.

Skyrim can do that just fine if a modder wants it to.

I'm sure they will be back any second now aye fam, OpenMW is definitely going to be feature competitive to regular old fashioned Morrowind, but not in the next few years, and you can count on that.

lol modders are using nexus for political crap. One blocked out all his mods and replaced them all with this message because Trump triggered him: nexusmods.com/skyrim/mods/58051/?

And they look like wimps to boot.

I'm sorry you can't read, but me saying it had only barely been a thing for a few years is not saying it was barely a thing.

you might have brainproblems

also pretty sure you haven't tried openmw recently, nor vanilla for that matter, else you would know openmw has been in a far better state than the vanilla engine since 0.38/0.39

kys m8

And why isn't he banned yet? I can't see this conforming with the ToS.

He does shit like this every year. Not sure why he's still around. If you're gonna treat your userbase like shit whenever one guy posts a mean comment, you're better off not posting anything at all. Only reason why Nexus doesn't ban his ass is because his mods draw in enough people for their ads. The damn fucker even refuses to clean his mods.

Who?

I gave up on this shit the moment i found they weren't going to bring back Morrowind's armor system.

The guy who made the civil war overhaul. I don't see why people bother with that guy's mods. His mods. They're full of dirty edits and he never takes criticism well, not to mention there are better war mods available.

Risen 1 is pretty great, and still infinitely better than any TES game.

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Well, seems reactions on Skywind are mixed… So… what does everyone here think of Beyond Skyrim? facebook.com/BeyondSkyrim/

Yeah I knows its facebook but its their main news page.

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#BlackLivesMatter
#LGBTRights
#TransIsBeautiful
#RefugeesWelcome
#OccupyWallStreet
#YesAllWomen

and…

#ImWithHer

See this is why a gpl-3 and a CC-BY-SA-3.0 license is important, I've also heard of someone take down code to protest the refugee crisis that's currently destroying Europe unabated. Some FSF board member threw a hissy fit about GamerGate but because his code was properly licensed he could only threaten to stop working.

Some people in the OpenWM project were talking about having a publicly controlled mod and asset repository to prevent this or any other kind of censorship. OpenTTD uses such a system called BaNaNaS

bananas.openttd.org/en

How can you occupy and be with her at the same time?

cognitive dissonance

Neat.


I didn't have much of a choice. Its the only place they drop any news.

That's not reddit spacing.

You need multiple short sentences with one space between them.

Most anons who are using "reddit spacing" do it because it triggers you.

We were at ~2400 users for months, and now we're at ~2450.

That's a two fucking percent increase.

Stop being an easily triggered faggot, there is no reddit/cuckchan invasion.

Also, kill yourself :^)

Maybe on SA which I never went to. Morrowind came out a year before cuckchan and at the start I mostly remember Holla Forums posting bad Dark Elf porn and goatse.

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Being…

A…

Nigger…

Way to piss off even people who agree with you by punishing them along with the people you don't like. Given the way he likes to write mod descriptions, I'm surprised his little soapbox rant was actually coherent.


Then there's the fact that you have to sift through pages of rambling, incoherent nonsense just to get any hint of what his mods actually fucking do.

fuck off

This applies to morrowind and daggerfall too

It really doesn't, there are plenty of limitations to modding it, anything too different can get script intensive quick and shit starts to work in a rather wonky way. Even if you ignore the wonky results, there are still hard limits to what you can change.

Hardly, even with the most advanced mods available you can't give Skyrim even a hint of the amount of depth available in Morrowind.

Morrowind was, is and remains shit. Oblivion and Skyrim being worse shit doesn't change that.

Simply epic bro, man, you must be the fucking king of taste. You hate so many videogames, even the games Holla Forums considers decent on the whole, man, you're so fucking cool bro. Hot damn, you're the best, we should nominate you as le ebin king of Holla Forums!

Fucking hell guys, get in this thread! Look at this dude, this awesome fucking user, the pinnacle of quality on Holla Forums. HOLY SHIT you're so cool I can't even fucking take it

I'm jerking off right now thinking of you, not in a gay way, but like, you give me a boner just because of how great you are yaknow?

FUCK man. take this (you), you deserve it, fuck I wish I could give you so much more. Do you have a Patreon? I was saving up my money but I realize that you're so much better than everyone else that you absolutely deserve every penny I have.

FUCK man, I just bust a huge nut. Thanks user, you're so fucking awesome.

>>>/cuckchan/

Get out.

Fuck are you serious? Dead on arrival then, I wonder what else they will fuck up

Wait what are the Imga? I know the sloads are jews, but I always thought the argonians were the niggers of TeS.

Reported for not even trying.

Little imp-like creatures that live in Valenwood. They imitate Altmer, and occasionally pretend to be Altmer. They give themselves titles and look down on other races. Basically they have a huge, collective, poorly-masked inferiority complex.

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Imga are literal ape people that idolize the elves.


Daggerfall's world isn't there to explore. That's why you immediately can fast travel to anywhere in the game. Morrowind's world isn't generic, especially not like Oblivion's fantasy Europe setting when it could have been a cool jungle area.
Neither Morrowind nor Daggerfall had full voice acting. Morrowind had only a little, which made the fact that each race had two voices much less jarring than Oblivion's lack of voices. Speaking of, Oblivion didn't even have two per race. Morrowind didn't spend too much budget to get a famous celebrity to voice five lines, either.

Morrowind and Daggerfall have their flaws, but Oblivion is almost entirely flaws.

Oh those guys, they are hardly niggers compared to actual niggers. Although the Bosmer are pretty much niggers as well.

Forgot
Daggerfall and Morrowind both have interesting main stories that add to the lore of the franchise. Oblivion's is Doom where you aren't even the main hero and only added four books as a significant contribution to the lore. Oblivion had great side quests, but that was it for story.

Apparently the original idea for Oblivion was that you'd become a sort of mentor for Martin, and over the course of the narrative, your actions would shape what kind of leader he would be.

Then they axed that, and thus turned you into a glorified errand boy for the actual protagonist. They did the same thing with Fallout 3 after that, where you spend the whole game watching the story unfold, driven by the actions of the actual protagonist.

Even Skyrim, with how dogshit everything in that game is, at least managed to improve on that.

I remember people hated how graphics intensive it was. People were bitching that it only looked as good as it did to force you to buy a new card. What a time that was to be alive.

>implying Bosmer aren't mer

Bosmer are primal spirits made to look like mer by Y'ffre. Because Y'ffre was incompetent, this form is unstable, hence the Wild Hunt. They're abominations.

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Well, most are reasonable in person, but quite a few tend to act like caricatures of themselves as soon as they sit behind a keyboard. Even when their real identity is known.


That's just retarded of them. I bet that spell crafting, enchanting, journal without quest markers, and legendary artifacts with their stats intact won't be there either.

What are they doing with dialogue? Are they really gonna voice everything that Vivec, Cosades, and Fyr say to you?


And they were losing shit over water, even though it just looks like a sea of mercury.

Yeah, but once people got past this the only major complaints were that both surface and dungeons are too small.


Eh, I still prefer how it looks in unmodded game.

They're talking gorillas you stooge.

o
k

Nobody bothers to look at all the dungeons is the biggest crime IMO. I went through the dungeons and was upset that there wasn't something that got people to explore them, because there are far more unique and interesting non-quest setpiece dungeons in Oblivion compared to the other games. Combat is shit but DR5 (I prefer it for stability over DR6 or Unnecessary Violence 2) makes it fine enough, the rest of the modding is the cherry on the cake. The other big issue is the MQ being shit, but honestly it's something I don't really care about as a whole because the side quests and factions were just so much better than what Skyrim produced (and it still only managed a, slightly less shitty MQ).

Oh and of course, level scaling. The glass and daedric bandits was just a big failure. On the plus side, it sill managed to retain some better aspects of Morrowind (there is some unique gear to be found hidden in places, most notably the glass helm that lets you breath underwater, even at level 1).


That's a legitimate shame. Would've been a much better, seeing as, in my opinion, the side quests and factions in Oblivion were done really well by comparison to Skyrim (relatively, Fighter's Guild needed repeating contracts, something that mods brought).

The only big criticism I have of them is they lack Morrowind's faction advancement control methods, with stat, skill and sometimes level requirements, which would've made for much more rounding. Also there just weren't as many as Morrowind's.

The only two things of value you've laid out are some of the quests and the soundtrack, but the soundtrack in Skyrim is better so who gives a fuck, what a shit game.


Open MW doesn't need one, firstly OpenMW only handles the games code, and the OpenMW showcase be a shitfest, secondly all code sits on the publicly available Git repository.

Shit opinion.
Oblivion did many things wrong, but the soundtracks were fucking great.
The NPC also had more interesting schedules. The quests were generally better (main quest is about as bad in both, but guild quests are objectively better on Oblivion by large). Dungeons are in a "pick your poison" condition: Oblivion has slightly better map layout in general and some hidden shit on it; Skyrim has better looking theme that gets less repetitive (looks-wise), but far worse layout that is always circular and has little to no hidden stuff (with some exceptions). Combat (melee and ranged) is about equally shit by default, maybe slightly better on Skyrim, but still dogshit; Modded combat was better on Oblivion, but less stable, Skyrim modded combat is meh. Magic is more interesting on Oblivion, even with it's faults. Skyrim has crafting, Oblivion needed mods to have something similar but more wonky.

Oblivion is a better game… while still being shit.
Shivering isles was fucking great, from start to end, last good TES game

they were shit, and their graphics now render them unplayable


tips fedora

You can't play a game from before 2002 because of how it looks? So no Doom, no Thief, no Ultima? Kill yourself.

OpenMW is already better than vanilla in terms of performance, functionality, and amount of bugs. I've been playing 0.40 recently and haven't run into any notable issues that aren't already present in vanilla.


Skywind was dead before it ever began, the project is inherently fucked and they were never going to replicate many of the things that are absolutely essential to morrowind if their plan was full voice acting and working in Skyrim's engine. It would have had quest markers, almost no topics to talk about, and stuff like levitation would be instanced while jump spells wouldn't work at all.


fuck off Bethesda shill


Other than that, you're on point


Which is a shame because he was probably one of the best modders out there right behind Trainwiz.


Why aren't they just working on Tamriel Rebuilt?


I heh'd


Agreed, I actually enjoy Shivering Isles modded to the high heavens slightly more than Mirrowang because the combat can actually be made to be somewhat fun with all the DMC-inspired mods.

Shit opinion nothing

The soundtracks are both good but Skyrim's is better, it has a better main theme, a better combat theme, better explore themes, it's better, with ease.

NPCs having more interesting schedules doesn't matter shit when all they do is stand in the street for half the day, Skyrim has jobs for the NPCs to do like chop wood, carry wood, forge weapons, work mills and gather plants. and markets for the NPCs to stand around in, on top of this the taverns are far more lively even though many of the NPCs in the taverns never leave and never sleep

The Quests in TESIV were better for sure but I never said they weren't.

Dungeons in each are both trash, but the Skyrim ones look nicer are more detailed and have more interactive elements, Being circular and having less hidden content doesn't matter when the hidden content is leveld and for the most part more shit for you to haul to the store, and being circular isn't good or bad, it just means you don't need to backtrack so they win by being simply the least worse.

Combat is equally shit I'm not going to say otherwise.


As a stable base it both is and isn't, firstly it's unoptimized to the point where it looks like shit and runs like absolute ass even on a modern GPU, and the physics engine for the game shits itself when colliding with too many objects, it needs to be fixed, other than that certain engine behaviours are better like toggling collision not forcing you to the floor.

But as I said before being better than vaniller ain't shit it needs to compete with MGE-XE and MWSE but it isn't getting MWSE scripting hooks because the lead doesn't want to do that, and it more than likely won't be worth using for a few more years now.


Kill yourself my friend.

daggerfall fans shitting on morrowind was a thing
mostly it was disappointment with the world size compared to daggerfall's map being 2x the size of great britain.

but most were hard pressed to fault the story and gameplay

This is about mods created by people unaffiliated with the OpenMW project. Already several older mods have been lost to the ravages of time while some that had thousands of hours put into them by dozens of people are ready to disappear at any moment. LGNPC is a good example of this.

By using a public repository hosting isn't an issue thanks to mirrors, a mod can be forked if the original creator gets hit by a bus and most importantly duplication of work can be avoided instead of having a dozen mods do the exact same thing in slightly different ways.

The current system where mods are hosted on Nexus is terrible. Anyone who remembers the era of GameSpy knows how quickly a site like that can be shut down or change hands.

Morrowind was overrated.
It was a good game, but it's not as good as you make it out to be, to be honest, games are never as good as people make them out to be.

Skywind is one of the dumbest ideas ever in video games.
Why would you port a game to an inferior engine?

Talk about over-ambition.

The Redguards are not native to Tamriel. They originally came from Yokuda. The reason they went to Tamriel is because the continent of Yokuda was sunk. These refugees then proceeded to invade and settle Hammerfell. Also, the Redguard's gods are different to that of the races of Men.

Make of that what you will, Moonman.

Full voice acting is beyond stupid, people have no idea how much work it is

It's not just the amount of work but the principle of it too. Like any person who isn't absolutely completely fucking retarded, I read faster than a normal person speaks. When I play an RPG (or any game with skippable dialogue), I press the button to go to the next line when I'm done reading a sentence rather than waiting for it to go automatically. If it's fully voice acted, this sounds jarring because I interrupt what someone was saying and they just go to the next sentence as if nothing happened, and if there's no voice acting it's fine but there's less you know about the character and their emotions. What I don't understand is why every RPG ever made doesn't just use the VN format for conversations where each line has a little voice quip that will finish playing by the time you finish reading the sentence that conveys the kind of sentence it is, like a "Sorry…" if they're saying an apology. This is best accompanied by a simple pose and expression so you get that visual appeal too, and this solution gives you the best of both worlds in addition to being really cost efficient. You can use that "Sorry…" line for every apology that character ever makes and there only has to be maybe 50 of those lines in total to convey all the general emotions people would have. Most CRPGs do a much simpler version of this, including Morrowind, by giving NPCs a little quip that they say when you first talk to them but I'd like if if they continued to do that throughout the entire conversation (and had little poses/expressions too). But I'd certainly take the boring Morrowind system over the far more "cinematic" system that has infected the genre and turned it to shit.

What other creative things can you do in Oblivion's magic system?

Some of these sound interesting but I'm not sure what you're talking about.

I can give a major pro tip for Morrowind's magic system though:
What this does is lets you do constant super jumps and pretend the game is Saints Row IV or Crackdown, and the slowfall with barely slow you down since it's 1 magnitude but it will negate falling damage. Optionally if you think you're a crazy badass you can make that a seperate spell that goes for about 1 second and use it right before you hit the ground.

Note that you can also mix it with fortify acrobatics for 1 second but I'm not autistic enough to figure out the ideal ratio between the two (Jump multiplies your jump height from acrobatics by the magnitude). I really wish they had left the fortify jump effect in Oblivion and I miss it even more than levitation and mark/recall. Fuck Skyrim for removing spell customization though god damn.

In both MO and OB I enjoy making 1 second spells that give you 100% spell absorption or armor and use them as a parry, but I also play Oblivion with a mod that makes my cast speed near instant and I don't think this would work as well otherwise.

I'm honestly surprised at how little this worked.

The main reason people split the jump/slowfall thing into two spells is because slowfall fucks with your horizontal speed too. The difference becomes very obvious if you're using something like MCP to uncap spellmaking limits and you're jumping across the whole island.

But that's not The Elder Scrolls. This is a setting where everyone accesses the internet by meditating on the concepts of dreams and death (moth-based storage drives adapted from moths carrying fragments of ancestral spirits optional); where Mankind's first space program was conducted centuries ago; where reality can be hacked by way of musical tone (this sort of thing is the basis of the Thu'um); where future wars will be fought with weaponized high-dimensional mathematics and where the current regime holds a deterrence policy incorporating weapons that make their targets will themselves out of existence.

You have multiple copies to cast in descending order so the effects stack, Charge 1, Charge 2, Charge 3 and so on, and they need to last long enough to be active by the time you get to the actual spell you want (Charge X has duration X * 2, or X * 3 without the "on touch" trick). How far you can take this depends on your magic skills and MP regeneration. You'll definitely need a hotkey mod too.

I need to actually verify this works, but apparently you can make weakness effects amplify each other to absurd levels on an enemy.
en.uesp.net/wiki/Oblivion:Spell_Making#Spell_Stacking
Even if it works it'll be fairly expensive, and useless on enemies with high Reflect/Absorb.

Yeah I love this one, and high level Jump in general. I'd put the slowfall as a constant effect though just because of how useful it is.

The ratio probably changes as you get more natural Acrobatics too. You can also make Levitate way more efficient by leaving its magnitude at 1pt and adding more via Fortify Speed. This will also make it a Restoration spell.

This would still work on enemies with lengthy spell wind-ups like Atronachs, I'm totally trying this one!


It doesn't actually resist sometimes?

Oblivion is still shit.

If it's so shit, why does it have the best mods, especially from Japan, smug loli?

Tamriel Rebuilt and Sotha Sil Expanded are both Morrowind mods.

That's subjective but it probably has such a huge modding scene for two reasons: the base game is so underwhelming and bland and Oblivion is the last game to give modders full freedom before Jewthesda started trying to squeeze all the pennies they could out of their modding communties.

A friend of mine one created a spell that paralyzed in the largest radius for one second, and also did the lowest amount of fire damage for the largest radius plus longest duration he could. So when he cast it in the imperial marketplace everyone fell on their face then ran around on fire till they died.

I made an on touch spell that would drain your strength for 100 points, while encumbering you slightly, soul trap you, and the highest amount of damage I could manage. It basically rooted a character in place while I waited for it to fill my black soul gems.

In morrowind I really liked this spell called the poke of doom. It was a simple 150 health point drain that I used for assassination.

...

Tamriel Rebuilt is a Morrowind mod. Also, OpenMW which we will need for the inevitable Stallman uprising.

I just wish that I can make a spell that doesn't activate immediately. That is when I cast it, it will take a few seconds for it to take effect.

Well unfortunately the data files of Morrowind itself will always be proprietary even if they aren't code, but fortunately there's inevitably going to be some project like Nehrim or Enderal that everyone can work off of and distribute freely without having the FBI raid your house and jail you indefinitely in a post TPP world for distributing copyrighted material.

Debatably useful for making certain effects hit at once, like damage fatigue. But on-demand triggering would be pretty fun to make mine spells with.


Definitely gonna make some ball of death spell once my Destruction can handle it. It also occurred to me that the magicka charge spells should have invisibility on them. Possibly Fortify Intelligence too if it increases current magicka. Even if it doesn't, regeneration scales with your magicka pool size.

Helpless enemies are fun. I personally like using several damage fatigue poisons, then administering a slow death while they whimper on the ground (rusty dagger, flare, filling them with arrows, maybe throw in some HP restoration to prolong it).


It doesn't matter that much if the base assets aren't libre. Having the actual engine open for bug fixing and extending is way more important.

I complain about modern games a lot but the future sure does look bright for libre games.

Use Tamriel Rebuilt as a base and remake post red year Vvardenfell.
S.T.A.L.K.E.R - Shadows of Vivec

I'm gay

fdgf