That moment in a Boss fight where you feel like shits about to get real

That moment in a Boss fight where you feel like shits about to get real

Even in the times where it doesnt that "i walked into the wrong neighbourhood after all!" feeling is rare and should be appreciated for its rareness.

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fuck man that bossfight was spooky

Rape horse reminds a man of Mr.Hands. Somethings are best left forgotten.

No

why is there so much porn of chun li fucking horses

Bluewaffle.

You're welcome.

i was playing it last night and recorded the fight on NG+6

i think its definitely my favorite single player experience in the whole soulsborne series. Fuck me they're never going to top it.

Orphan gave me a little trouble but Maria and Rejects were dissapointing one shots after this that took like 9 tries before you realise his speed betrays his size which you fight him based on by instinct.

kind of, i mean there are a couple of attacks that are the easiest to predict based on audio cues, namely his backwards double slash and his charge, but Orphan to me is more punishing. It depends on how you approach either boss though

Abyss Watchers

Actually yes. When you knock that faggot down to his last bit of health and then kindles and gets back up. That was pretty rad.

Damn it, now I want to go play DS3 again. Maybe if I go back in with adjusted expectations it'll be better. My big problem was lack of poise, build variety, and overall linearity, but I could probably enjoy it if I just treated it like a 3D classicvania. Not as good as DS1 but maybe still a fun ride. I loved the visuals, the atmosphere, etc

I never got to the dragonslayer, forgotten king, soul of cinder, etc. and they seemed like awesome duels, so I guess I have to give it another chance.

Him and pontiff are the only solid fights in that dissapointing game.

pontiff really when you realise he is bert and ernie in reverse. 1 you get used to that splits to throw you off.

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Irithyll was the only major high point in an otherwise lazy, lazy game. Almost every 'trap' outside the "SKELETON BALL, DA DA DA DADADA DA DADA DA" of carthus catacombs was an ember on the ground with ordinary undead sticking to sheer walls like spiderman to drop on you. every fucking time.

What a step down from Bloodbourne in terms of enemy placement. Especially after the old hunters.

My favorite was the nice buildup as he slowly walks toward you, swords flashing and coming alive in the moonlight as he passes the windp-
20 FOOT LUNGE
BOSS TIME MOTHER FUCKERRRRRRRR

I enjoyed going "oh fuck is this an aura or an aeo of some ki-OH MY GOD HE'S GOT SILVER CHARIOT DARKLURKER"

Talk about a blast to the past.

This triggers me. A huge enemy should hit hard, tank hits, but be slow, while a more humansized Boss should be fast with a versatile moveset but not kill you in one hit.

BB and DS3 just makes everyone and everything fast as fuck because i guess that's the easiest way to make it difficult.

god damn tfw never ever

Nah aoes are the cheapest way. In your heart you know.

You can do it user. Just find your inner Jojo and enter the true mans world.

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You would probably enjoy Parasite Eve.

Metal Gear Rising nailed this


My guess is some rich motherfucker paid for a bunch of commissions of it to satisfy his very specific fetish and not a bad one I must say

I was referring to the lack of PC port

Yeah that sucks. Not getting Bloodborne but getting "REMEMBER SOLAIRE XDDDDDD" instead was a real kick in the dick mustards didn't deserve.

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MGR's music was unabashedly pandering and self-masturbatory, and I love it that much more for it. The whole game in general relishes in it's self-awareness of how over the top it is.

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Man you want to talk about over the top go listen to Bloodbornes OST.

THIS IS THE FIRST BOSS MUSIC AND IT ESCALATES

I actually really liked how they did it in the Vordt fight. The ol' "power up sequence followed by a fast, powerful, flashy attack and much more intense music" makes any fight better.

I still like the idea Vordt is actually Smough sent out by the Pontiff wearing a ring that made him into a Beast just so nobody was guarding the way to boipuss' so puddlelord could devour him.

I know this isn't a hardest-fight-ever example, but god damn did I feel shit get real when this happened.

Also speaking of over the top Destiny is now under new ceative leads and the new filler expansions music has gone full Halo 2 buttrock again.

This is fine.

This was a good boss fight.

Its still a shit game but its 100x better then what it was.

WARE WA MESSIAH NARI

HA HA HA HA

Well they replaced the folks that caved to activision, exhausted the reworked original vanilla shit with TTK and the leaks of Destiny 2 on PC and PS4 suggest a much better game. Current games a 7/10 but its not impossible they cant improve with the "travellers evil story is 2 dark 4 me tbh famfamwambalam" assholes.

Rasputin being revealed to have shit down the Traveller as it was about to run and leave Earth to die is a sign they babying of the storys over. Time will tell, but that music is Halo 2 as fug.

That was a good fucking game, and a good fucking fight. I think the confrontation with [actual spoilers]Weil on a space colony as you both plunge down into certain death matched it in terms of pure intensity.

Hold on, I really like Vordt's music and I listen to the version of it from the game's official soundtrack all the time, and I didn't recognize the part at 4:57 at all. After double checking that shit definitely isn't in the official one and it turns out that this is the case with a lot of the boss music. I think I never noticed it because I always killed him (and most of the other bosses) very quickly.

Now I gotta comb through Youtube versions to figure out which ones were cut too short. I wonder if they fucked this up with any of the other games…

Another good one.

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okay game, that fights great though

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Valentine couldn't get anymore AMERICAN without become a metal wolf chaos character.

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Thats because MMZ is better than Megaman.

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Googled it, looks like it is a known issue (reddit.com/r/darksouls3/comments/4bz6b0/dark_souls_3s_ost_is_botched/)

That actually really sucks. I wonder if somebody has ripped or recorded the full OST from the game yet.

not a "good" boss fight but certainly an entertaining one

shame that game was only a boss rush, it has potential for so much more

holy shit user, that vid is fucking awesome. I'd never seen that before and that's surprising since I kind of scare myself with how autistic I am about the zero games

>not a "good" boss fight but certainly a cute one
fify

You goddamn son of a bitch.

HOW
NEW
ARE
YOU

lemon party.

There were a bunch of audio CDs made about the games. Some of them are side shit (like how Elpizo ended up with the Resistance) while others directly cover scenes from the games. Some of them were taken and synced up to footage of the game, as you can see here.

I don't know how many there are, per se, but there's a good handful of them. Might be neat to look into.

There people on imageboards right now that are new enough to not recognize goatse

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POST YOUR FUCKING FACE WHEN GOATSE IS 17 FUCKING YEARS OLD

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Maybe they can pirate attention

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Boss fights suck

When you play it again and didn't expect this.

His second phase is way easier though because he stops endlessly rape charging you.

RESURRECTION!

u suck

Why though, larger creatures can be fast too. For large humanoid bosses i'd agree with you because using your character as a reference point their extra bulk should slow them down. But large non-humans can be fast or slow depending on their design, especially when the bosses were formerly fast as fuck humans that were transformed by ayylmao blood magic like in bloodborne.

>boss does the un-punishable fast attack again

HOW TO BEAT BONERS
A guide from a forgotten thread.

1) Mix the following ingredients in a coffee mug, increase ratios if using a larger glass; two three shorts of bourbon whiskey, Maker's Mark is preferred, but Jack Daniels may substitute; approximately a tablespoon of barbecue sauce dregs, vinegar based works best; and a shot of 40 year old 7up, again, can substitute with sprite or modern beverages, but will lessen taste.
2) Mix thoroughly with a cold spoon, occasionally tasting the back of it; if you can't taste the bourbon you may add more as necessary.
3) Once mixed, cough once into the cup, then take shots in between other actions, preferably spaced less than a minute apart.
Mr. Bones had better fights and music, though.

So whats a bluewaffle?

it's for balance reasons that are instantly observable. If an enemy is fast enough that you don't have the time to react, if the penalty for the hit is absurd it makes it a game of making sure that the enemy doesn't attack or you're always dodging. DMC 3 has a good balance where if the enemy is puny it'll do doge and swerve maneuvers like you can do and it can jump back in with a swipe for minor damage that can build up if you're a shit.
If you have a bigger enemy there should be some wind up to the attack it does or the damage it does should be pathetic or otherwise tolerable. Another thing that DMC 4 does is it will pit you against a bigger enemy that does a hefty deal of damage to you if you fuck up, but the attacks it makes are able to be seen from a small distance, and if you don't know the window it's wide enough that you can try on your first go and you'll only take the hit if you're not ready to be hit at all. What Dark Souls 3 will do is put you in a room with 3 huge enemies, they are as fast as you, they are bigger than you, they deal more damage, they have more maneuverability, and they have attack wind up times and cool down times that are just enough that you will never stop dodging unless you back all the way out and take them one by one. The only weapon that makes you fairly decent at maneuvering as well as the fuckhuge enemies in the game is the wolf blood spin sword, which lets you do sick nasty jump spin flips and move like the boss, which is all I want; Dark souls 3 and dark souls in general would be a lot better if I could ACTUALLY master the weapon my character uses to the point that they do cool shit with their off hand weapons like stuff that should only be possible with on hand weapons; lothric knights can shield bash like they're holding it in their main hand while their shield is still in their off hand, while the player can only do the slow slam and push with the greatshield and you have to move it to two hand or your main hand to actually do the smack.

Another thing I'd like is the attacking to not be like I'm a retarded five year old who doesn't know how to use a weapon in a manner that could have any use in a life or death situation. I know the japanese have traditional arts with their shitty pig iron blades where they'd raise their sword over their head to do a downward slash, but in a sword fight from anyone else who actually trained with swords as a secondary arm, they know to keep it to the body, push it out when attacking, and pull it in when defending, while also not drawing it too far away from your vitals so as not to give your opponent the chance to whip their weapon around and slash you up. I don't even care that two handing doesn't make you half sword and doesn't allow a helm breaker with any sword with a decently shaped pommel, I just want my sword play to not look – not even like action garbage – it looks like something someone who doesn't know what a sword is making techniques for these heavy iron slabs.
tl;dr big enemy should be balanced either slow and high damage or fast and low damage with maybe a good dps. The problem with dark souls also is that every enemy does like 150% more damage than they probably should. At least half the damage they do would be fine.
Also fuck grabs, I loved being able to mash out of a grab doing any damage and they ruined that by taking away any chance of escaping. The only thing that kinda helps is mashing the roll.

*rules of nature starts playing*

A good one is the original version of Yogg0. Imagine: your guild finally beat Yogg1 and no one's killed Yogg0 yet. You know Thorim lets the Immortals die and that if you didn't have Thorim killing the Immortals they'd be, well Immortal. And the fight would be impossible.

So you do the fight normally, you wipe for a few hours and you get to the last phase with a few people alive and your raid leader calls for everyone to DPS the first Immortal that spawns. Just to be sure. I mean, there's no way Blizzard would have a fight where you need to tank 40+ mobs that can each 2 shot a tank and you can't even kill the fucking things. So you get it down low and Thorim doesn't zap it. You get it down to 1 health and Thorim doesn't zap it. You wait and wait but the zap never comes and it just doesn't die. That's when you and your entire guild just goes "fuck this, not happening" and everyone just gives up.

My favorite WoW moment was convincing my guild that the fight wasn't impossible despite what the retards on EJ were saying, getting them to try the strat that I came up with and having everyone realize that yes, this is in fact possible.

Other honorable mentions:

And finally, although it's not the boss fight itself, it's that moment when you realize the bad guy in Sengoku Rance means business and isn't just some cartoony villain.

I love Bloodborne but I wouldn't say it was worth buying the PS4 for. I already sold the console. Good game though.

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Fuck

Shit, that video is nice user, thanks

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Bosses that appear when you least expect it are nightmare fuel

youtube.com/watch?v=3BlCM-3Ivbo

forgot pic

Only like 6 or 7 years on IBs. Not that you would have anyway, but don't fucking post what they are.

Space combat could be so much cooler, but it's just futurized boats and planes.

1:36 onwards of this is pretty panic inducing, especially coupled with him turning into a giant werewolf as the music swells at that part.

Not the hardest fight but it was pretty neat and one of my favourite fights in the game along with Gehrman.

The Wonderful 101 also deserves mentioning for this kind of stuff, I think.
All this coupled with embed related made that fight pretty incredible.

The final boss also deserves a mention for the sheer scale, and the giant robots you use to fight him being absolutely dwarfed by his size.

What a gem.
I love that game.

HNNNNNNG

Same. Really wish it had seen more success, but those are the breaks when you release a new IP on the Wii U, I suppose.

I went into it knowing nothing about it and the soundtrack in particular blew me away, even after playing through both Bayonetta games twice.

I agree.
It probably has Platinum's best OST.
Bayonetta's may be unique but not as good.

Probably, yeah.

Not a lot of games make me want to play through them immediately after beating them for the first time, but W101 is an exception. The only other games I can think of off the top of my head that left as strong an impression on me were Demon's Souls and DMC3.

>it's actually armoros, a boss from earlier in the game that saved the main character from dying but was abandoned by lucifel because he's one of the fallen angels

I wish the game did better. It really was amazingly done.

You're bringing up something interesting.
I played DaS before DeS and consider DaS superior, yet when I finished DeS I IMMEDIATELY wanted to replay it, which was not the case with DaS.

Thinking about W101 reminded me that Kamiya's next game looks like it could be trash. Very sad.
At least whoever is responsible for Nier: Automata seems to know what's up.

>Armoros was the only angel who actually loved humanity, meshed well with them, and his nephilim (offspring with humans) were not destructive unlike all the other fallen angels
>A fallen angel's nephilim die when the angel does
>But after the end credits have finished rolling, you see Armoros' nephilim peacefully swimming through the ocean
I thought that was a really nice touch.

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I know what you mean. There's something about DeS' levels that keeps drawing me back to it every so often and I'm not sure what it is. Boletaria and Latria are especially mistifying and are probably my two favourite areas in the series.

I prefer DeS to DaS, though I still think the latter's great and feel almost the same way about Ash Lake and Ariamis. My favourite areas in Bloodborne are probably Cainhurst and Upper Cathedral Ward, though none of these four bring me back to their respective games like every level in DeS does.

That is a shame, yeah. He sounded pretty passionate about it whenever he presented it at E3 this year too, but it just looks so bland.

Bland is the right word.
That "giant enemy crab" fight they showed this year looked absolutely boring.
Where is the cuhrayzee, Kaymia?
I'm hoping to be proven wrong but I am not expecting that to occur.

That was a shocking move to remove the caved to activision faggots it seems like they actually want to start fresh.

What's the name of the game so I can loose faith in gaming again?

Playing this shit as a kid, one of the first games I owned for myself, I think I've beaten the final boss TWICE, and then this happens.

By the way, this is my favorite game of all time.

I've got you, mate.

Devil may cry 6: Nero goes crazy and burns the world.

True, and it's not like they aren't capable of making an enemy like that interesting either. The
GIANT ENEMY CRABS
in W101 are some of my favourite enemies to fight in that game.

Really hope Platinum pulls it together with the new Nier, their releases post-Bayo 2 have been kind of mediocre. I did hear that the Transformers game they made was alright, though I never got to try it myself.

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You just reminded me of the crabs in the W101. They were great fights.
I do hope they pull it together. I played the Legend of Korra game, which was alright. The final boss is good, the rest is mediocre.
I also hear the transformers game is alright but it's far too expensive for what looks like a slightly above average Platinum game.

It's pretty bitching and a REALLY deep game. Not as long as W101 or Bayonetta, but the various weapons, 5 playable characters with unique abilities, and the challenges, goodies, and constant banter is certainly worth it.

I heard that about the Korra game. Platinum's final bosses always leave an impression in some way, which is one of my favourite things about them. Jergingha's final form, Jubileus, Aesir etc aren't my favourite bosses in their respective games but they're all among the most visually impressive, at least.


That actually looks pretty good. I might try it out sometime soon, I've always tentitatively been interested in it.

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You're absolutely right about their final bosses.
My favorite battles in Bayonetta were pobably the Masked Lumen ones in B2.
Be it DMC or Bayonetta, you just can't beat evenly match rival battle in any sort of action game.
I hate it that 3D action games like DMC are often called "character action" games now instead of spectacle fighter.
God hand is not in the same genre as DMC and Bayo.
God Hand is a 3D beat 'em up while the others are spectacle fighters.
They're all just cuhrayzee.

Why do they do that?

This was made by the world's most try-hard weeb

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I assume it is to see the elevation difference between the hole and the ball.


You're not even trying user.

That was a surprisingly eloquent rebuttal.

Who thought the VA was acceptable?

So they don't stain their pants.

Faggot.


Don't ask me user, I'm just one of the artists.
I kid, I can't draw for shit.

NOW YOU'VE REALLY CROSSED THE LINE
YOUR HATE FOR ME IS DIVINE
MY LOVE YEARNS YOUR SUFFER
ON YOUR GRAVE LURKS MY PROSPER

I had no idea that that was on PSN and I feel like I just discovered some kind of precious mineral in my back yard. Don't really have any excuse to not give it a go now.

I always just called them 3D hack n slashes, but I recognise that applies to pretty much any 3D game that focuses on melee combat.

Spectactle fighter is the best name for it tbh

That might make it easier for them to hit you, but the reverse is also true

this doesn't roll off the tongue like character action though.

enemies that read inputs are the worst, it makes fighting something a struggle of not doing anything until the enemy moves, and by then you're just dodging a whole bunch.

Just play God Hand on PCSX2.
You get a better resolution and it's free.

I agree. Spectacle fighter is specific enough to make sense.
Yakuza for example isn't a spectacle fighter either.
Like God Hand, it's a 3D beat 'em up/ brawler.


You must not be saying it in English.

Also:

Gee, what a great term. Even if we say "action means fight", by that logic it'd still apply to more than 90% of vidya.
I guess the Witcher 3 is the same DMC.
I supposed Bloodborne isn't a hack 'n slash but a character action game too!


The absolute worst. Did any game in existence actually do that well?
Other than MGS I suppose and that was just a neat little gimmick.

why

Big Lincoln sends you to Hell!

I wonder why

Golfing made them lose their humanity and revert to a beast like state.

"It's easier to be true to yourself when no one knows your face, not even you."

Is that an indirect bants on obamer?

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o p i n i o n s
no
it's not fun and it's never been fun; it's a cheep way to make an enemy look like it's predicting your movements and it's masterfully outskilling you but it's obvious when it happens that I take a swing and every time they do the same shit and make it pointless to ever move first. The worst part is when it does it's own attack it won't even retaliate in the same way as you slash it up between the attacks, so that whole "skirfor enemy worriror" shit goes even further in the trash.
To give example, every time you try to do a shield breaker of some sort in DaS3, the crusaders will do a shield bash, which is damage to you and 100% blocking for them, so they won't lose anything in the exchange. And it happens every fucking time.

Are those the knights in red?
I recall those being very annoying.

Doesn't all fighting games do that? Or beat em ups? Not on easy mode of course.

Stylish action.

Stylish
action.

Just go with what the first game called it, forget Yahtzee's faggoty muh spectacle term for it.

So, uh, how is the game supposed to react to you at all, if it can't read your inputs?

The cathedral knights, yes. I also hate that everything in 3 looks like guts "If guts were x"
I get it, guts was cool, can I please have the fucking blue and gold cathedral knight set so I look presentable. Even the fucking blue lothric knight looks cooler than the red version. There should at least be an elite version of everything so I can choose which I want. Angel Knights deserve the same regard, but with gold instead of silver for the swap. It would take no time for From to implement that too, besides moving stats around to balance it out.
On that note, I've been trying to play as a Dante kind of character, going full style and trying to limit estus use to instead fill my blue meter to do cool weapon arts more often. Can't wait for abyss watchers.

On a side side note, how do I get the style switcher to work for PCSX2? The guide on the nexus gives instructions for the steam version, but when I use virtual clone drive to open the ISO the Gdata.asf is already in there and there is no gdata.pak

this is different from
It's the difference between an enemy reacting and an enemy just playing out a sequence. If it reads your input then it knows exactly what attack you're doing and the computer just runs a script to counter that move type. On top of that, reactions aren't even necessary in a fast paced game; enemies in DMC 3 and 4 tank hits until you hit them enough to stun them and THEN they'll maybe move around. If you just stand around and wait, enemies will then start to move in and swing at you, but the swipes enemies do are just to keep you on your toes and make sure you're not just mashing and actually paying attention. The player should do the reacting and the enemy should stick to a pattern that you need to react to.

That's a whole different type of game you want it to be. DMC relies on enemies rigid and doing mad combos to keep it still which should be the norm as the MC is supposed to be overpowered. Soulsborne is where you're supposed to be overwhelmed by a tough enemy and making your moves count instead of trying to keep your combo tally above SSS. Plus the logic you've suggested is only asking for trouble when RNG goes against you.

DMC has tough enemies that can be overwhelming in a way that doesn't involve reading your moves.

Can you give me some examples? Nearly every enemies/bosses has a set moves that's easy to read and counterable. Maybe Virgil(DMC3) 2nd and 3rd mode on DMD because of how tiny and fast he can be in demon form but still has the same flaws.

In DMD mode for DMC 4 at some point they put two Blitzes in the same room I'm pretty sure. It's of course easy to deal with if you know what you're doing, but the player can be overwhelmed with them and the other enemies in the room if you're not careful. DMD in general has loads of enemies on the screen at once, and just fighting the knights when you are just learning the game can be challenging, since they have such a wide mobility and they hit like the porkchop express on a rainy day

So they're making Drakengard?

dude that game kicked ass, the soundtrack was what made it