ITT shitty parts of otherwise stellar games

ITT shitty parts of otherwise stellar games

That level wasn't so bad.

Literally the best level in the game

Its a gimmick level with a very bad execution.

I felt the Ruborian desert was kinda out of place, but they made up with that big nigger boss battle

Maybe stop being a shitter and git gud

But you can look up, just not with the mouse. The point is moot, though, because you don't need to be able to look up to hit the enemies. Hitscan enemies being able to hit you from afar isn't something unique to this map either. There are legitimate gripes with the look of the map and the confusing layout.

The Cartographer

Except normally there is terrain or enemies to put between you and hitscan enemies, which you can't effectively do here. He's right, you're wrong.

We shall never know why Bungie thought The Cartographer was good enough to be in the final product.

Stealth escort missions are shit, especially if you force the player to stay out of sight from the person they are escorting along with requiring you to be close enough so they would actually fucking move

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this one

It padded the game out. Why they couldn't have added a bit more padding to an actually fun level instead of the stupid zombie shooter section and why they added it rehash it for later games is beyond me.

This level is what prevents me from replaying the game

Where the hell do i go?

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These damn things

There's a worse level in Doom 2 though

The part of Dragon's Dogma where you have to escort the hydra head cart to Gran Soren

If you didn't already know, you can hit the ox to make it go faster. It's still slow but it'll be less slow that way

I do, and I always bring a mage then get myself damaged and stand in front of the ox so it gets healed which lets me kick it more.

Not in the original version, you must be thinking of a sourceport that adds that.

Stealth sections of this game.

Too easy and slow.

every water stage of every good game that has a fucking water stage.

Even Aquaman?

Twilight Princess and Dragon's Dogma

Fuck yeah, DD:DA's water temple shit was the shit.

"SAURIANS HUNT IN AUGHT ARISEN"

All of the game's dungeons were really good despite not being that large. They felt very tightly designed. My favorite is Soulflayer canyon just because of how vertical it is and how it loops back on itself.

Shame there's so few dungeons in the game though, apparently they cut like 75% of the content (like going to the moon).

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I always fucking hated this level.

Gotcha!, The Chasm and Icon of Sin were all worse

It doesn't matter that much, autoaim means just looking in the general direction with your own weapon from a lower level you can hit them.

The Jungle Levels were worse

afaik that was only in hexen
dunno about strife, I never played it

Crysis1\Warhead boss fights


lol casuals

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Hows it feel being a faggot?

I like trauma. It felt like playing a character with a headwound and once you knew how it worked, it was easy

the powerplant is not that hard actually, just nick that fat fuck first, let him bleed to death and you're set
protip: you can cheese the commies by hiding behind those huge-ass computers

Plus flatline is one of the best songs

sage for doublepost

pretty much everything the guy made is god-tier user
same with el huervo


sage for doublepost

It's time to kick dick and chew ass

I absolutely love the look of Lost Izalith, and it caught me off guard how far down you travel, but that the level was such a disappointment. Especially the boss.
Had some part of it loop around or connect to somewhere else, like the Tomb of the Giants, which can see you can see Lost Izalith from, I'd probably like it a lot more.

You earned that fedora, chump.

i dunno, limp wristed fag boi, tell me

Xen is good compared to the industrial and sewer shit that for some reason makes over a quarter of that overhyped piece of shit tubeshooter.

Padding out the game with "find these things to open the last door" was really in that generation. Fuck this shit too, sincerely, 12 year old me.

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I played HL1 recently, it fucking sucks.
Basic FPS with shit story, shit dialogue, retarded AIs, lazy level design.
I didn't finish it and didn't play 2.

The first time i played it I really liked it.
You travel around on a treasure hunt, find hidden caves on islands you though you already knew, or encounter that ghost ship.
Just when you replayed it and you basically knew where everything is, shit started to be really annoying that you couldn't do it all in one go, but had to travel around and find all the maps.
They should've added some sort of fucking skip function for it, if you played on a save that already did it.

Genuinely curious, would you care to explain that opinion or are you just going to call me a newfag and suggest I go to a different website?

BLOOM
MASSIVE AMOUNTS OF BLOOM

The Wii U version is disgusting, just look at that horrible fucking lighting. Whoever handled it was trying a little too hard.

Right. I'm really not sure what else I could have expected. You're allowed your opinions.

lil gay boi ur a lil gay boi fite me lil gay boi

This thing's existence. Not exactly a segment, but its technically part of the game.

You are stupid.
The original game's simple style combined very well with the overall tone of the game. It worked so well, I think it's probably the best looking 3D Zelda game. Colours are vibrant, and have punch. Bloom just washes the colours out and blends them together.
The Wind Waker was the last Zelda game that needed a remake, or at the very least, the last Zelda game that needed it's visuals 'upgraded'.

Graphical issues are ALWAYS minor unless there are elements that are missing or clearly broken. Stop being a fucking retard.

I didn't say the entire game was disgusting, way to be autistic. I said the Wii U version is disgusting. Wind Waker is a great game, you're just playing a shit version of it. Sort of like the 3DS Majora's Mask.

Fuck this level. 99% of this game's difficulties can be solved by gitting gud. This level's got some janky RNG terrain generation, and you gotta full-chain levels to 100% the game. Have fun replaying a 7-minute level where a wall can pop up in front of your face, stopping you from killing an enemy in the five second chain limit. I think I ultimately beat it with Peanut because she's one of the most mobile characters in the game and one of the best for instantly killing large enemies in rapid succession (drill big guy into wall -> magma super soaker some small guys -> rinse repeat forever).

You'd think you could just stay still to avoid that issue, but the game throws an enormous amount of enemies at you in a relatively constricted level. It's actually a huge level by this game's standards, but terrain appears and vanishes as you approach, and it's very maze-like in spite of that. If you don't move, you get overwhelmed quickly, but at the same time, the big enemies spawned in this level are pretty immobile: the bomb-throwing white giants and the giant red spiders. The biggest threat they pose is not being killable fast enough without breaking your chain, not their actual attacks. Especially the spiders. You die more sticking yourself in an awkward position to off these guys quickly than dying to the enemies themselves. Or losing your chain because they're the last enemies in the wave and halfway across the map with no clear shot at them.

Dem elevator twists though.

But I'm the autistic one. Whatever. It may look like shit but at least the frame rate is stable and I don't have to spend a third of the game pausing to fuck around in menus.

This. I love RE4 and have probably beat the game a hundred times, but the island section of the game is garbage. Only thing that redeems it somewhat is the krauser fight and the regenerators.

The original visuals had nothing broken and nothing was missing, so there was no reason to change it.

Uhh, I never implied that, you really must be autistic because you don't seem to understand anything. Also it actually isn't an entire game because they cut out elements.

Casual, why do you post here?

I don't disagree with you, but I do think the positive graphical changes such as increased view distance and enhanced shadows outweigh the overdone bloom, ya dig?

To be fair, menus have the bane of Zelda from the beginning.

The bloom ruins it for me.

Man, being a casual is great, i guess.

Glad you're enjoying yourself, casual.


Menus are fine, and anyone who bitches about them should reexamine their life if that's all they have to bitch about. I'll take menus over a massive tablet controller and bloom any day.

You're dumb.

Says the moron using a tablet controller and complaining about menus. You sure showed me champ.

u3 was also kinda nice
felt more traditional RE boss

ayy by that logic that the last of us remaster is a whole game, and so was every other rerelease

Get yourself checked for autism, because not understanding subtlety is a massive sign of it.

I actually never finished the game because of that level.
fuck me

Atlantica is always the worst.

even spyro 2 and 3?

library in halo:ce

Care to go into detail about that? I know about the bosses and giant eyeballs. I've only played the 3DS version and not the N64 version because of the improved frame rate.

Thieves' Guild and possibly the Mage's Tower in Thief Gold.

nah

What's so bad about this? Sure it's a bit tedious but it's not particularly long and the boss at the end is great

library is not shit level? or halo isn't a stellar game? or both?

The part you have to play.

I thought the enemies were spawning infinitely there so many. so I tried rushing through and got rekt a bunch of times. discovered the shotgun and just took it slow after that. the level was really poorly laid out and the architecture didn't follow any pattern, so you have to stumble through and hope it works out. I hate that shit.

this shit kills my desire to replay metro

Running back and forth between the town and Doopliss' castle in chapter 4.

I generally enjoy the break from Black Mesa. Xen has a bunch of neat levels and its difficulty is pretty great.

Buddy I think you're the autistic one here

Quake's last map was similar but even worse. Instead of fighting a giant skeletal demon head that speaks to you, the hyped-up final boss is just a ball of flesh with teeth that does nothing. Rather than shooting rockets into its brain while it fires enemies at you, you run a short gauntlet, step into a teleporter and bam. It's dead.

You've got a lot of nerve posting with that gif.

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I don't get what's the goddamn problem with this level for anyone playing the game, its really easy once you get caught probably 1~5 times (plus the patterns the doctors go through are piss easy to detect by using Shift). If anything the worst part about the game would be the Biker ending.

These are absolute chores to play through on Unreal difficulty or higher.

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why is it I almost always get momentarily stuck on this map

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You know nothing of pain, monster!

brush up on your definitions kiddo

The only shitty part was the entire rest of the game.

You guys mean Silent Cartographer? That's the best level in Halo 1's campaign.

first time I heard the term "Silent Cartographer" I thought we were looking for a mute guy that made maps.

Fuck this place.

that whole game was shit though. Only good thing about it was the vampire chick with two personalities. I'd let her do whatever she wanted to me.

People always praise Doom, but only play the first episode.


I don't even remember this level.

Holy shit, I have the same picture saved on my hard drive.

The quality of the Final Doom levels is way better than anything in Doom 2.
Even Plutonia and TNT are better than Doom 2.
It's just that the Doom 2 maps are uninspired and gimmicky, unlike the other episodes.

HL1 is better than HL2. I found it okay.

Get the fuck out.

See those shields?

Trauma is the worst part of the game because it was so out of the ordinary from what you were doing the entire game.
From a narrative perspective (if the devs were even going there), I can understand.
From a gameplay perspective, I'd probably question their judgement.

I have yet to see any solid evidence as to why kingdom hearts is a good game

This person sucks dick.

uh great, thanks for the elaboration I've been waiting 14 years for.

why do you speak in 3rd person?

That zone was painful


It was an interesting change of pace for the first 10 minutes playing on the island


If you like button mashing hack and slash and lighthearted comedy, then it's a good game for you. If you think the characters and humor make it childish, and the controls are too simplistic, then you're not going to like it.

Shit like this is why we're stuck with Sticker Star and Color Splash.

I admit I might have somewhat shit taste when it comes to first-person shooters

venice in tomb raider 2

This bullshit in far harbor expansion from fallout 4
slow, boring and awkward

From tv tropes:
Half-Life, being the first modern, highly scripted first person shooter with adaptive AI, now seems somewhat typical after being endlessly copied, ripped off and modified by just about every FPS that came after it.

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This actually killed the DLC for me. The last one didn't register as complete and broke the questline. I couldn't even unfuck it with the command console


Fallout 4 is the best game to date. Todd really outdid himself with this masterpiece

How can you not be embarrassed baiting this badly?

This zone is aesthetically cool, too bad the Punies are are generally annoying and the theme you have to listen to while guiding them is awful

It certainly evokes the same feelings that are described for Chief in the book, at least for me. Nothing but endless pounds of flesh falling under a hail of buckshot.

except that all the dlcs left you feeling hollow and dead inside
Especially Nuka World which filled the first zone with loads of shit sicne they knew players would head straight for it. then they left the others sparse and boring

I don't think it qualifies as a stellar game, but Kael'thas' speech in TBC. Every. Fucking. Time.

HoMM3, the campaign where you play a Wizard that refuses to use spells and acts as a Barbarian - except you get Wizard stats instead of Barbarian stats.

Final Fantasy Tactics and the Wiegraf duel. Sure it's an amazing fight and one of the most iconic moments in gaming. The second time around.

Diablo 2 and the first three outdoor areas of Act 3 + Flayer Dungeon.

Most games that aren't puzzle games but decide to put in puzzles. The two best examples would be Vagrant Story and Soul Reaver.

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fully cucked male detected
go back to watching trayvon zimmerman fuck your wife you fucking cuckold

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I didn't mind this too much, I accepted it as pretty much the end of the game so I didn't bother hoarding my special ammo types anymore and just blazed through it.