Are walking simulators a genre now? Are they called something else...

Are walking simulators a genre now? Are they called something else? There are tags like Walking Simulator on steam but I don't think they say it's a genre.

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They're just myst without the puzzles.

What, do you need wikipedia to tell you it's a genre before you think of it as one?

Even if it's not a genre, it's an accurate and useful description of what a game is.

I also like how it's become an implied insult.

generation 80 a cute

Yeah, it's fun that the insult for the genre is what caught on as it's main descriptor. It would be like if MOBAs or whatever were commonly called ASSFAGGOTS.

Gen 80 did really good considering gen one was a complete loser.

are you into retard moe or some shit?

It's the only on that could put its ass up for you.

Walking sims are just a degeneration of adventure puzzle games. Aiming straight for an emotional level. Little thinking, a lot of passive intake.
Seriously, it's beyond me that people wouldn't rather pick up a fucking book than play all these abominations. Don't even call it a genre, it's not even worth associating them with games at all.
They're called GAMES for a reason dammit.

Fucking dead, though.

Yeah, but did you see the way it veered off the to the right there. Gen 80 is one of those "strong independent wumun don need no man" sort of gals.

Generation 999 has a nice strut

It was looking for a place to end it's suffering.

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That's why it collapsed

I bet you like Gen 999, normalfag

Has anyone encountered a walking simulator that had more than just pure walking and listening to some bored teen trying to be deep and having an artsy fartsy experience?
Besides Myst I guess Valley would quality, but it only starts off as a walking simulator for a few minutes before you get some movement abilities.

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its a spiritual sequel to myst and riven, but its still a fucking walking simulator.

what is that gif supposed to mean?.

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Gen 999 is the typical "wild when it counts" kind of gal.

Well fuck I didn't even know the myst devs were still working.

So is it like Myst or is it a walking simulator? It can't be both.

its from a euphoria engine tech video, guess it was the only relevant image OP could think of

oops not euphoria but a similar tech Flexible Muscle-Based Locomotion for Bipedal Creatures

Generation 999 has reached the charisma cap. Fucker is cool as hell.

You do know that Euphoria isn't an "engine" per se, right? It's a service you hire for your game that integrates animation with the physic engine mixing up all the animation techniques in the book (procedural, keyframe and the other one that I can't remember now).
As far as I know, their service is expensive as fuck.

from en.wikipedia.org/wiki/Obduction_(video_game)

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LEWD CYBER DINO

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Firewatch was such shit. I was expecting a comfy stealth game where you play a bear of an innawoods big guy going around spooking teens doing lewd things in the forest and then going back every shift end to a qt partner with a sexy voice in a log cabin. Instead all I got was boring shit, a linear forest to explore and press x to climb.

More like walking and loading simulator.

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So it's an actual game then. Good.
Also fuck Jed Whitaker.


Firewatch was quite pretty. I loved the way it looked and the color choices. Too bad everything else about it was shit. Actually you could say the exact same thing about Sunset, The Witness, Dear Esther, and others.
It's a pity you can't tell the people that no one cares about their "deep" narrative bullshit and just get them to do world design for you in and actual game.

Yes, tourist simulators.

Far too often I see people unable to get this fucking word right.
I like you. You're a good guy.

What do you mean? Do they write it as "quiet" or something?

Oh yeah, by the way:

Get your tickets (because yes, it's going to be "played" live in front of an audience at the Milton Court Concert Hall of Londron)
barbican.org.uk/music/event-detail.asp?ID=20030

"video game"

Ever heard that story about the user who posted a picture more interesting than the thread itself, OP?

The fuck is this?

Yes. Every. Fucking. Time.
It enrages me to no end.

That's a fucking horrible chart. Are you going to tell me pinball is a puzzle?

Is this bait?

That chart is horrible.

First, both VNs and walking simulators are interactive. You can possibly make a case against kinetic novels, but not visual novels or walking simulators as far as interactivity.

Second, Minecraft has a goal. There's a dragon to kill or something.

The third bubble is straight up fucking backwards. First, there are multiplayer quiz games. Tons. As in, fucking all of them. It also says "casino games" as though literally every single floor game doesn't pit you against at least the dealer if not other players.

And then it puts baseball as a game where attacks are allowed. And "board games." What about Operation? Board game. Are attacks or interference allowed?

Every single characterization or example is significantly flawed.

I pity the person who made that image because they undoubtedly have brain damage. Significant brain damage.

Games are defined by goals and a set of rules arbitrating that goal, that's it

That chart's "puzzle," "competition" and "game" are awkward, non-standard definitions. Why the fuck does it being a a "game" or a "puzzle" hinge on whether or not it's multiplayer?

Retards try to say it's based on a lose condition, but that's just reactionary against walking sims. Simcity doesn't have a lose condition, and it doesn't even really have very clear goals, you decide you're looking to design towards, doesn't mean it's not a game.

What would be the Dark Souls of walking simulators?

The only part that makes sense is the distinction from toy to game.
I mostly use GTA as a toy.

This is trash

Yes, how is it not a puzzle? To win you have to solve how to get a high score.

In that vein, I got an easier way to assess the problem. Is it interactivity for interactivity's sake, or is it a story with minor interactivity? Even if the interaction is a little more complicated than literal menus, it doesn't really qualify as a game if there's no goal and no room for creativity or messing around. If you're just walking a character around to advance a story, it's still a story as far as I care.

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1440p version pls

Oh shit I didn't realize somebody did that in the thread. Nice.

Just ask for 4k then.

haaaaaah

The definition of puzzle: A toy, problem, or other contrivance designed to amuse by presenting difficulties to be solved by ingenuity or patient effort. This include reflexes and estimate to solve or to get to the goal or highscore.


Pooping is much more interactive then both together. Go to the toilet, open door, close door, pants down, sit on, push your shit out for 2 times or more, roll rip off toilet paper, wipe your ass off, throw the toilet paper into the toilet, get up, pants up, press button to flush the toilet, open door, get out, close door. Don't forget to clean your toilet. Pushing a button is not interactive enough, dude.


Minecraft was not in mind with a goal. The dragon is optional.

You got beat up in school a lot, didn't you?

I see no problem with the definition charts. It's complicated, old fags would understand this. Maybe It's need some work but still better to buttmad developers with cinematic minds.

whose the guy in the picture?
ive seen the face plastered onto other autism related things but i dont know the context or the name

Burgers no Pico

read their comment and learn to appreciate why they said it

The faggots who make them refer to them as "Narrative Exploration Games"
Can't blame you for not knowing this, it's hard to hear what they're saying when their heads are so far up their own asses.


His name's Spede Pasanen, how he got associated with assburgers I don't know, ylilauta just works that way. Don't thin he was actually autistic more autistic than the average Finn though.

thanks m8
have this

pong is less interactive than pooping

I remember that thread, good times.

bullshit. 999 sucks corporate dick through and through and would cuck you so fast just to get a promotion

non-interactive game ?

isn't it one of those ai that try to learn from its last generation failures?

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While great for robot design I can't see this ever being used for games outside of some spore like creation game.

purpose? you mean that isnt a game?

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theres no reason a second attempt at spore couldnt be made. it just needs someone with ambition

What they don't ever show is what computer they used and how long it took to run 999 generations. Like I said robot designers will hire a supercomputer or build an ASIC for it but the average home PC would take way too long for it to be a viable game mechanic.

In order to avoid publishers, you'd need Dwarf Fortress Dev-levels of dedication, and then some if you want to have more than ASCII graphics.
I believe

i would like to say this is what kickstarter and patreon exist for and that nobody has been using them for their true purpose. but for some reason most things to come out of these systems have been borderline or outright scams

The one thing I have seen actually work for allowing small devs to produce their game without a publisher is early access.
As much as Holla Forums loves to point at the failures and declare the whole system a scam I have seen it produce several great games that otherwise wouldn't exist.

Holla Forums in a nutshell

I want to see this rotoscoped as four emus, or ostriches.

But there's a difference in how the game is trying to come off. Visual novels are expected to be walls of text, a few posterboard cutouts, and some cg's, and are advertised as such in different ways.
Walking simulators are expected to be empty, lifeless, tech-demo-tier worlds with, at best, some puzzles and a few things to faff about with, while they are advertised as being much more content rich and player-dependent than they really are.

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I was interested by the bait subplot of them being investigated, then the main character freaking out about he lost his mind and this is all in his imagination…then it was just a shit story.

I think Euphoria is using a much less detailed muscle system.

I will never forget this

What's makes it even more sad was that Myst was basically just a glorified slideshow.

spore.webm

Who cares, it's still where the focus of the game ended up, You do realize barely any videogames are made with specific mechanics in mind and they develop and change constantly to fit the mold, especially nowadays when videogames are alphas and betas you play as they are developed? How do you even go outside being this autistic?

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Dead straight. Remember that in Japan, VNs 'aren't even thought of as games, there is zero pretension of their being a "revolutionary" "transcendence" of the "limits" of gaming as a medium, they're just positioned unpretentiously as jumped-up LNs/cut-down anime.

In the west, walking sims are positioned as the "future" of games, and a beachhead of the hoped-for conquest and destruction of the entire medium.

Really, it's symptomatic of something deeply wrong with our culture. Look at games/cartoons/comics and the push against teenage boys, while Japan has neatly solved the problem decades ago with demographic-specific segregation that allows comfortable coexistence, a coexistence serene enough for crossovers to happen without the (entirely legitimate) worry that it's just a preliminary to total extermination.

The problem is universalizing shit, trying to make one thing the standard for everything rather than spending time and money on different genres, to maximize the profit with the least effort made. Isn't that happening in the western comic industry as well? Basically trying to kill niche markets in favor of wider audience, as in having the lowest common denominator rule things out. Walking simulators are the exact definition of that.

Oxenfree was an okay adventure game by merit of its dialogue system. No puzzles there beyond the occasional "use X on Y".

I was going to say that wouldn't work because people who know what games are supposed to be like are still around and you can't appeal to us with that garbage, but then I remembered we're in a minority nowadays and the normalfags pretty much took over.

I guess our hobby had to go the way of all the others some day.

When I mentioned comics, I was thinking of the west in general, not Burgerstani comics specifically, which are a special case. Remember that in the 1950s, all genres of comics other than capeshit and newspaper strips were basically illegalized by redbaiting christards, so once kids got tired of capeshit in the 1970s the industry imploded.

From my limited understanding, comics in the rest of the west (Europe, South America, etc) are much more popular and healthy as an industry (aside from the threat of creeping SJWry).

I blame the PS4. At least in the past people at least had the intent and possibility to choose from generic shooter, a real-time or turn based strategy game, an RPG of choosing and some action adventure game. Now all those are becoming even more of a niche except for generic shooter, and even they're getting less common. On the other hand, shitty "horror jumpscare boo" themes are getting even more common along with walking simulators. And the already dead gimmick of VR is pretty much solely either stand-still shooters or walking simulators with "horror" themes.
What I want is a shooter in an abstract world, with gravity defying mechanics.
Video games are dead. Long live video games.

i think its odd to point fingers at the ps4 when this has been happening for at least a decade

PS4 was the straw that broke the camel's back. There are pretty much no video games for PS4, except for Bloodborne, re-releases and rehashes of old games with very little graphical fidelity added, games which are available on PC and aren't shit ports of worst versions of the game, and as of yet unreleased games, but it's too late now as it's been almost 3 years since PS4's release, which was released in the west four months before Japan. Notice how much money Sony spent on marketing No Man's Sky as the next big thing. They are really pushing the walking simulator ahead. It was a mess of lies and false promises, and in the end you got a walking simulator where you destroy things on a randomly generated planet to make your things faster at destroying things. And there is no danger of losing in the so-called game. For a walking simulator, it doesn't even deliver a story, just an arbitrary goal, a weak space travel and "alien civilzations" part, and to get to the arbitrary goal you need to do what? Walk around and DESTROY THINGS. It's barely a video game, and majority of it is nothing but walking simulator. No story, no gameplay, no nothing, it's the future of video games. Video games are only about graphical fidelity anymore. It's what tech demos are for. Good graphics complement good video games, but don't make a bad one better. Webm fucking related.

i thought we would enjoy a resurgence in the popularity of sandbox games on the Holla Forums after no mans sky ended up being such a hilariously bad show. even starbound looks good in comparison.

Lol I wish. Video games look like SHIT because they blow all their money making super ultra detailed trailers and advertisements, but then gut all of it for the actual game because it runs at 3fps otherwise.

I would think it would be a great alternative to animation as long as the collision is done correctly. Physically based movement rather than artificial motion with a limited variety of animations sounds great.

This is some delicious bait.

Besides aren't consolewarriors used to 3fps :^)
That aside, they CAN have better visuals but some gut them for "equal experiences", not for because game runs like shit, see Ubisoft. As I fucking mentioned, you blind retard, good graphics complement good video games, but don't make a bad one better.
Let me talk about a video game that has gameplay and looks decent, while also runs at solid 30 frames per second on a PS4. A game very reliant on the processor. Carmageddon: Max Damage has acceptable graphics (aside from the texture pop-up at high speeds) except for the cars' high detail due to actually being designed as cars with each individual part, which also have soft-body physics. The game used to run so badly as Reincarnation on PC, that you couldn't imagine. It looks pretty much the same on consoles as Reincarnation does right now, with the one of the most notable changes being draw distance approximately at high rather than PC's farthest, but the optimizations have been more engine-level, just because it uses so much CPU. How can I tell this? The game got a visual overhaul making the game look a lot better with real time reflections and all, while boosting the framerates MASSIVELY all across the board from previous with the second post-release patch to Reincarnation, due to having much less CPU bottlenecking. The same sort of optimization must have been used on the PiSspoor4/Xboner versions of the game.
A sandbox-y destruction derby racing game with lots of Death Race 2000 mixed in. The cars are supposed to not have ABS and all sorts of other driving assists.
There is no story, but there is gameplay, which means substance.
In the end, it still got shit scores because the game was compared to GTA V as if it was THE arcade racer in almost every review, like it has the benchmark physics and car handling, while also claiming that they had played the original two Carmas almost 20 years ago and they were SO much better than the new one. That is absolutely wrong considering it doesn't matter what car you drive in GTA V, they handle and drive the same and don't even obey physics, and the only things that matter are the speed and size of the car, and the cars in Max Damage handle almost exactly the same as in the original two, if not easier. The two compared games are not even the same genre. They do this because they're biased due to being shit at video games, and either refusing to git gud or just can't git gud naturally a.k.a. are braindead. Find anyone who can put two and two together and they'll figure out how to drive the cars in Carmageddon.
NMS on the other hand is just a fucking waste of time on all fronts, trying to look pretty while being literally nothing, but getting higher scores because it's retard proof. Anyone can jump in and play it, and it's literally impossible to fuck up.
I am fucking mad.
Everyone fucking sucks at video games.
If you can combine good gameplay with good story, congratulations, you have a good video game. Games are about gameplay. Don't you fucking forget that.
/rant

What a slut.

Most normalfags will call them walking simulators if they know the term, and even some journos are using it. I think a few hipster cunts even tried to "embrace" the term to spite us, but it didn't pan out.

At the moment, it works, it's derogatory, it's pisses off the usual SJW journos, and more indie faggots are afraid to just making boring "narrative experience" games because the general public doesn't respond well to them at all.

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very nice

Dubs posting video with dubs.

Great content, too. Thanks.

requesting this with EA, Microsoft, Sony and Nintendo.

Is there any way to totally disable the bloom? I've gotten stuck because I can't read the washed out text on documents

they're all fucking awful

I haven't laughed this hard in a long time.

VNs aren't pretending to be something they aren't and they typically have a more interesting story than "I left to go be a lesbian".

Funny you should mention Myst. Before Myst, they made a number of "multimedia experiences" (it was the '80s) for kids, namely Manhole (small sophomore effort), Cosmic Ozmo (my favorite, good mix of exploration and minigames/activities, very large to boot), and Spelunx. These were unpretentious affairs, dedicated to exploring wondrous and highly diverse worlds, tinkering with things, and soaking in the wide range of atmospheres. Due in part to their origin as Hypercard stacks, they were composed of scenes to be clicked between, which was particularly conducive to tightly packing tiny secrets and details for interaction within each scene.

Really, the best way to imagine a "good walking sim" is similarly to a good exhibit at a museum or other public institution: Engaging, expressive, possibly educational, and ideally interactive or conversational. Not like a game where there's a real goal or challenge, just something to immerse yourself in, and fill your mind.

Regarding something more like games, I was evidently one of many people who wrote to them suggesting this sort of thing be fused with the mechanics of an actual game, and was assured they thought that would be a neat idea. When Myst came out, I was of course floored by the graphics and subtle atmosphere, but nonplussed by the lack of any NPCs, animals, environmental presence, or physical interaction of any kind outside puzzles, which made the game feel too sterile and empty. Also somewhat clawing away at the nascent formula evident in their earlier works was both the greater linearity of Myst (Cyan's earlier titles were riddled with odd shortcuts and alternate paths), the smaller scale, and the puzzles all being based around premade solutions rather than more flexible player-built creative solutions.

Since then, I've long felt that various games have scratched the surface of what I think Cyan came close to, 3D platformers like Mario 64's open playset-like worlds and objectives, better old IF games' flexible puzzles via text parser, elaborate RPGs like Ultima 7's deep environmental interaction, but none have quite merged everything together to form the perfect comfy adventure game.

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