How many games do you play these days actually challenge you?

Most modern games are so easy that I enjoy them, but they leave me with an empty feeling that I didn't have to struggle. I didn't need to actually use all the tools the game gives me and don't even need to learn from my mistakes to proceed. So many bosses and areas end up being forgettable. We barely even get puzzles in games anymore besides something that a child can easily solve, which makes them unmemorable.

Recently I've found myself sticking to fighting games (Garou: Mark of the Wolves and Jojo on Fightcade), shoot em ups (Dodonpachi), and dungeon crawlers (Dungeon Travelers 2). Each give me a sense of progression that's not just my character getting stronger.

What are you faggots playing that challenge you?

Dota 2.

I recently played Turok remastered on hardcore + extended draw distance and now I know what being a bottom femboy getting gangbanged by dozens of Holla Forumsacks feels like.


HOLY FUCK!

I have been working on a video game, and I manage to challenge myself with the levels I make for it.

I never took the time to beat plutonia, but I found it very fun because of the challenge.

For online games I like to play Quake Live. I dont play much else online.

I'm actually currently in the process of mastering MMZ1-4.

I don't want to use savestates, and i want to keep glitch abusing such as the slash canceling using the shield boomerang to a minimum.

Some MMZ games are easier than others but my ultimate goal is to get gud to the point where at any time i can pick up any MMZ game and run it from start to finish reliably and with minimal loss of lives.

rimworld was pretty challenging when i started it, mostly because everyone kept going berserk over the most minor shit i didn't know about, like sharing a room, or not having a tiled floor, or not having a brick wall, or having to eat raw food, etc.
after that it's just management though

this

There are so many wads I can always find a challenging one I still haven't played.
Heck, it's not like I'm good enough for the base game not to be challenging anyway.

I find MMOs to be challenging. I just never seem to be good at building my class, I always end up very little damage and can never figure out why.
Quake is also very challenging.
I've been playing BallisticNG, it's so much harder than wipeout because of how the physics in it work. You can't swing your turns nearly as wide because either the front or back plows into the wall, you can't just kind of phase through it like you can in the PS1 wipeouts. There's also a lot of reliance on pitching the craft, since if you turn really hard into a corner you roll about 30 degrees and you can use pitching as another airbreak+turning mechanism if you need to do a really REALLY tight turn. The one thing I don't like is that it seems a lot of the tracks are designed with the intention that you use pitching to leap over sections. Feels kind of cheap to design a difficult set of turns with the express intention that you just skip them.

Play Wipeout HD Fury on PS3, it's the ultimate congregation of every single mechanic ever found in any other Wipeout game pushed to it's extreme depth wise.
It was so good and polished at the time the team considered it their "final game" and fucked off afterwards (tho i heard they're coming back now).

This and Unreal Tournament 4. The only games that challenge me now are multiplayer games where I can go against opponents of equal skill level to me.

dam i played so much in zone mode

A shmup called Crimzon Clover, on the highest difficulty setting. It's tough!

None, really. And putting the games on a harder difficulty don't do anything but frustrate me because developers don't know how to make a game challenging without making enemies hitsponges who hit harder than you and shoot more accurate than you.
And that's terrible, because I'd rather a smart AI henceforth why I'm leaning towards playing JRPGs more often.

I've recently picked up F-Zero GX and that's been driving me up with wall :^) I'm also still having trouble with Cossacks' campaigns and single missions despite years of playing it (and its expansions). That's probably one of the hardest RTS ever made.

I'm not playing many modern games these days and have only been working at my backlog. Most new games seem too damn easy to entice me. The hardest game I've played recently would probably be Max Payne 3, and I didn't really find it was quite as difficult as Max Payne 1 if only due to how many scripted/linear segments they had in it and how easy it is the brute force the game (helped by things like last-stand and free painkillers after 3 or more fails).

STALKER

though it's a tad too challenging for the wrong reasons. I think I'm going to play Metro instead.

Touhou. There's always a new challenge. It never ends.

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What an awful post


EDF 4.1

After having an important NPC die 8 different times before I could even get to him while I was rushing and getting headshots I just got burnt out. Between dying due to rushing, that NPC dying, and me trying my hardest to escort the idiot, I just wasn't having fun. Also, the spray can be a little fucked on the guns. I suppose the inaccuracy is realistic, but it gets me a little ate up when the enemies seem to have perfect aim.

I've heard Metro is alright and it is made by the same team, so I thought I'd give it a shot seeing as I just can't into STALKER.

Not at all

Factorio while I watch shit on my other screen.
Sometime Total Warhammer and EDF 4.1 with a friend to break it up.
I just waiting for something good to come out.

Holy shit, you're pathetic
I did it easily at the tender age of 13
Stick with Metro casualshit

The inaccuracy is due to a die roll system governing the player's shots even when on center of target like in Morrowind. Many say to play on Master difficulty because frustration=fun as well as not being horribly inaccurate. I used the realistic weapons mod in SOC which neutralizes probability script so that no shots fired get disappeared.

Being able to kill your enemies with one or two well placed shots is frustrating now?

I'm trying to say anything nice about the game that I can user.

It's a game based on cover and quick reflexes, so in that segment you have to get to him in what seems like less than a minute. Then you have to guard him while he rushes into the enemy thus pulling you out of your cover and right into enemy fire. If there is something you are supposed to do here different I don't get it.

Ah, I didn't know that. Makes sense because there will be times where I'm sniping and I'll just see my bullet go way off target.

You're supposed to rush to the helicopter, save him and then escort him as he waits for you to clear out the area.
How is this hard besides a possible glitch?
Get good nigger

i've been there it's not what it looks like

Wait it just came to mind, Mount and Blade
Sucks becoming someone's sex slave prisoner sometimes

Might be a glitch because he definitely does not wait and will run right at the enemies every time.

Fuck those missions. I just got a turret with air raider and ran in circles. Another way is to use wing diver and flying around the tunnels with the Grom X and pray.

Master difficulty is actually easier, because all stalkers die in a few shots. Since you will almost always be outnumbered, it's to your advantage that your enemies die quickly.