So, who here played the original Kingdom Hearts back in the day?

So, who here played the original Kingdom Hearts back in the day?

What'd you think of it then?

What do you think of it now?

Was KH II a mistake or not?

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It fucking sucks, kill yourself.

it was so good, i remember the first time i played Clayton kicked my ass like 7 times because i didnt have enough HP and didn't have the "Once More" skill

I played it only for a little bit just when it got released.
It felt uncomfortable and offputting for some reason I couldn't identify then.
It's gay shit geared towards autistic fetishists and mentally ill people, sane people will normally stop playing it as soon as they detect it.

Not an answer if it has no past participles…~


Oh goddammit. Stealth Sneak was a headache, especially the ranged attacks.

It was okay, but now, convoluted story that isn't clear most of the time and Squeenix's "lets make up bullshit as we go" writing and the constant (Remix, DreamDop, 1.5. 2.9. 3/4) fucking mini-quels makes me not want to even finish the series, because they're still gonna fucking lie that the entire series is gonna end at 3.

What? No, they've said for a while now that 3 just ends the Xehanort saga. The series just goes in other avenues after that.

…Wait, what? How?

No seriously faggot.
KILL YOURSELF

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Hey, I'm just the messenger. Go shitpost at japs if you want them to know.

i take it you either hate smash brothers because its an autistic clusterfuck or you're a huge hypocrite

If you want a detailed analysis of the series, especially from a mechanical point of view, watch vid related.

This vid will let you avoid the shit opinions of:

-People that think KH1 was the best, when it was only the best plot/atmosphere/disney integration wise and it actually had shit gameplay

-People that think KH2 was just mash X/mash triangle to win


-And most importantly, KH "fans" that think BBS has good combat

MY OPINION IS BETTER THAN YOOOOURS
t. andrew dobson

I'll grant you that the combat system took a fair amount of getting used to, but once I figured it out, it was pretty fun. If hard as balls.

Nigga, that was a good part of what got people into the series.

It was pretty good, but didn't turn me into a fan or anything, didn't rock my world like with those teens. Just a game I'd recommend to anyone who asked about it.

I'm not sure, I never fully replayed it again. Some time ago I gave it a run on PCSX2 and it was just as good as I remembered, but I don't have patience for JRPGs anymore.

Yes it was. I just played it for 2 or 3 hours, thought it was complete garbage and never touched anything with KH name ever again.

Since then the story and the chronology has become an absolute mess like points out so I'm sure I'll never touch the series again. Maybe replay KH1 to the end some day, at best.

Disney has never been anything but faggot shit for babies. Everything is extremely fucking sterile. I'm not knocking it because it's not adult shit. I fucking love Kirby and he's about as cute as it gets, but even he wasn't half as "safe" as disney. Mix boring disney shit with angsty gayboi square and you end up with zippers everywhere and kids fighting closet monsters with keys (and calling them blades). This especially weird considering how insane Donald is/was.

That's not to say I didn't get any enjoyment out of kingdom hearts (I really wish square teamed up with looney tunes instead), but your post is just faggy.

I didn't think much of Kingdom Hearts before playing it, then I got more and more into it as I played on. By the end I was an ardent fan.

Now? I think the first Kingdom Hearts is the best in the series. It's the game with the least convoluted plot, it's the game that has the most Disney in it (the games got more and more weeb annie may bullshit as it went on), and there were things taken for granted that made much more sense (i.e. Sora having the keyblade because he's pure of heart, Mickey being the big good of the whole thing…it is a Disney game, after all). And the fact that keyblades weren't given out to anyone and everyone like lightsabers in the prequels; I hate how the keyblade went from being a mystical, mythical weapon of mystery to being utterly redundant as the games went on.

So yes, Kingdom Hearts II was a mistake but only in the sense that it should have ended the series. It should have ended at Sora finding Riku, who either dies or stays in the Darkness as a sort of guardian that keeps it at bay from the rest of the world and the Light in general.

Get the fuck out of here you redditard fuck. KH was an entry-level JARPG and was very decent at it.


Objectively correct opinion.

You're cool with Kirby so I won't talk shit to your online face.

KH2 wasn't a mistake, the mistake was putting multiple games on different systems and having their stories all tied together. Nothing pisses me off more than having to go out and get another fucking system to figure out what the fuck is going on.

Only person in this thread that actually gets it.

I recall playing it on PS2. I liked exploring in it and the combat didn't feel entirely hollow. It seemed novel at the time, kind of doubt going back to it now would feel the same.

KH was a mistake.
All of it
Every atom, every molecule, every bit.

one of the comfiest memories of my life. sage for gay blogpost

That is such a comfy memory even I am feeling relaxed.

That's actually a nice memory, user, but i bet that room fucking sucked during summer.

It's nice to have a pleasant blogpost for once.


Ever played it?


Yeaaah, and the remix compilations should have come out way earlier. It's a shame, because Chain of Memories and 358/2 Days had some important/decent story details.

user, are you sure you're not just seeing what you want to see?

I beat it when it came out. Then I tried playing it again recently.

It fucking sucks. The combat is shitty and doesn't flow well, most of the boss designs are shit and complete grinds and it's not nearly as good as I remember it being. KH2 is all sorts of a step up from it, people who think otherwise are massive nostalgiafags who haven't played KH1 recently.

I started off with Kingdom Hearts II, and it was such a strange experience for me at the time. Seeing Merlin pop into a room with a bunch of anime characters I'm already familiar with, for example…

I guess it didn't help that I had no fucking idea what was actually going on.

They just straight out don't get how combat works in KH and just approached on a superficial level and think in KH2 all you do is mash X.
They never tried playing KH2 on critical, they never played KH2 Final Mix, they don't even know that KH2 has secret mechanics such as making a lvl 1 run possible by boosting your stats at specific points of the game if they're too low so you can keep up on a basic level with the rest of the game.

KH2 has insane depth, but at the same time it was also designed to be welcoming for casuals.
So you can basically play it both ways.

Such a concept is something alien for many anons that are completely used playing shitty games made with no love and care, so they can't process how the game was actually designed.

Since they can't into the gameplay, they just stick to the plot, atmosphere and world building, and thus as storyfags they gravitate towards KH1.

The KH1 bias is essentially the product of mechanical ignorance born from superficiality.
Absolutely hilarious from Holla Forums, the self proclaimed gameplay focused board that hates storyfags and movie games.

Yeah the atlantica bit was so full of depth

Kingdom hearts is a dumb franchise but 1 did it better.

2 had cool shit but grinding specific enemies to level up your drive forms just to get dodge roll or float is not deep, it's grindey shit

that being said, 2 had some genuinely good bosses but OH WAIT CONTEXT SENSITIVE ATTACKS WOW AINT THAT DEEP

farts 1 may have been basic but it was way better

Fun game with a bizarre premise back then, nowadays I like it better than KH2 in some respects (mainly the MP system and simplistic story that didn't really take itself seriously) but KH2's FM has way better bosses and better combat in general outside of triangle QTEs.

Dream Drop Distance is one of my favorites in general gameplay nowadays (fucking stupid Dream Eater system aside, goddamn it's frustrating to be told you're accompanied by Disney/SE guys and in actual fights you get Disney Digimon) and it's also a nice return to form with a generally non-serious story. Hell, Sora shoots down the entire plot as not being a necessity within the first ten minutes and later on it turns out only Riku really accomplished anything due to interference and it was a huge waste of time on everyone's part that could've been avoided if they just postponed the exam.

KH2 wasn't a mistake, things gotta get bad before they get really good.

I'm sad that Utada will never sing again and we won't get a good comfy cinematic due to it.

Prob'ly they should've thought of that before making her do every song over again in English

honestly nothing of value was lost except the initial impact of putting in the disc back then and being blasted by that shit out of nowhere

i couldn't honestly enjoy the songs they were too much, a shame really most of the other music was decent

Wait, really?

Now I have another question: Is anyone here actually confused by the plot?

KH1 had the better story. KH2 had the better gameplay.

Can everyone at least agree that Chain of Memories had the worst gameplay out of any KH game?


She came back and recorded a new album that's releasing in like a week. Can't say if she'll record a new song for KH3 since she and Square had a falling out over licensing and how much she wants to be paid (which is why KH1.5 and 2.5 didn't have a digital version), but she did recently retweet something about KH2.8 so who knows if she's gotten over it and looking to work with them again.

Depends what kind of crowd you ask it to.
CoM has a very, and i mean -very- dedicated fanbase.
It's not really big but they'll find out where you live and murder you in your sleep if you talk shit about the game.

Additionally they're divided in people that like both versions, and people that -only- like the GBA version and will shit upon everything else.

I liked it as a faggot faced teenager with bad taste, I was going through my "final fantasy is a worthwhile series" phase now all I can do is cringe, it's shit on just about every level especially the story which it tries so hard at, the gameplay is lackluster as fuck and makes me wish I was playing a game that didn't unsuccessfully integrate incrementing stat systems and real time combat.


You're retarded.

It's easy to follow, just convoluted and stupid at times

I've never cared much for CoM or re:CoM, don't feel the card system really works for the type of game Kingdom Hearts is even if they executed it quite well.

At least it wasn't the busted experiment which was 358/2 Days system, but that's damning with faint praise.

Really now. Now that's a cult following.

I loved that they creatively used stylised keys as weapons instead of the usual cliche fuckhueg SE swords and I was surprised the game had a legit skillcap. It had real difficulty which was pretty shocking considering it is essentially a Disney game but they fucked it up huge in the sequel. And the gorillion other sequels and spinoffs that I will probably never get to play unless they make a mega compilation game years from now to tie the story up.

Also the game series is fucked because Disney is jewish as fuck with their IPs. SE doesn't even own the games anymore.

They're coming out with something like that this year, if memory serves.

I thought that it was retarded to mix Disney characters and Final Fantasy. And a sign of globalization erasing culture, replacing it with commercialism.

What?

The tightest shit. So fucking hype. The music, the aesthetics, the gameplay holy fucking SHIT.
Still incredibly fun to play. Though the controls are really stiff and jumping is a nightmare. But it's pretty grounded and combo's are solid and have lots of weight which has a lot of charm. Dense level design with lots of opportunity to platform even the controls suck shit for such things like that. went from an 11/10 to a solid 8.5/10.
At first I hated the damn game. Then I played it had tons of fun and thought it was great if a bit shallow with lots of dead weight when it comes to level design. Game is even worse to start up than fucking KH1 at times. At least destiny island was fun to explore with peppy music. Twilight town is great but is no Traverse Town.
Later still I discovered the game still has a lot to offer even if it started the shitty trend of terrible physics and floaty combat. Had better platforming potential but literally 0 platforming. Not counting the extra content. Bosses never took advantage of the mechanics set up. So the game ended up being shallow. Then the extra content really ramps it up and the game now shines but only the extra content. I'd say the game is worth learning about and suffering through just for those 7 extra bosses and extra section alone.


While this faggot had a very compelling point as to why the BBS/DDD has shit combat. They're taking amazing strides to improving it in the 2.8 games. FINALLY making style changes optional fucking christ. Doesn't fix the overpowered magic but hey baby steps. Story part I believe is only salvagable with a reboot or focusing on a different set of characters, exploring more disney/FF stuff while keeping plot bullshittery to the background to the main plot. But that just delays the inevitable honestly.

Also BBS and its related handheld titles are handled by a different team if I remember correctly. KH mainline console games are handled by the same guys behind KH1 and 2. So honestly I know KH3 will at least not have BBS shitfest combat.

Mixing fictional universes like this is a shit operation, only good for burgers. Pic related, they don't count on you being able to realize they come from completely different sources.

When I first saw the commercial I was convinced it was a joke, Then I saw it in a store and decided to give it a try. Ended up really liking it.

What do you think of it now?
While I'm somewhat soured on the series due to two's story. I'm still moderately looking forward to three.

Was KH II a mistake or not?
Only from a story aspect. I still think the combat is fine as it is. Even more so after playing through Critical mode in 2.5, although the game did become piss easy later on since I was blowing through multiple boss health bars in a single combo. with the only difficulty coming from either getting one shot from not having Second Chance since I went sword, or shitty gimmick bosses (Fuck Marluxia).

It was my first PS2 game ever.

Beautful world, great music, and I never played any final fantasy games by that point so to me it was just a weird blend of disney characters and some melodramatic people I had no idea existed in any kind of pre-established lore who even as a little kid like, felt out of place to me. Got stuck on the lizard boss in the tarzan level and sort of dropped the game because it was too hard for me as a kid.

I have an even better appreciation for the soundtrack the game had in my older years, the atmosphere is nice too, but now I just cringe at the dialogue, story, pacing, all of it. The game looks better than I remember it being, though I'm positive that's just because I played it on an emulator.

I never played it so you tell me. I hear that Sora becomes a fucking heartless for some weird reason which sounded like the dumbest shit to me as a kid so I sorta never got around to it.

I liked it a lot. Although, I was hesitant with whole mishmash of Disney and Final Fantasy.
Really liked the OST but some shit didn't make sense to me either. The game was beautiful to me as a kid. I finished it but didn't finish some of the side shit out of lack of interest in it.

What do you think of it now?
Still fun, albeit the story is definitely convoluted as fuck. Would definitely replay if I weren't so busy trying to play other stuff. I get nostalgic for the music whenever I hear it too.

Was KH II a mistake or not?
No, not really. It did make the story a bit more convoluted than it was last time. Personally, wish I got the whole story to every Kingdom Hearts with every sequel instead of having to play something like BBS or 2.8. It did feel a lot more simplistic compared to KH1 too.

I haven't played an of the games in a long time.

That's in the first one where he kills himself since Kairi's soul was hangin' around in his body for some reason. In CoM and 2 they establish that if you're extra-special enough your body has enough force-of-will to keep going after you die as a Nobody with the extra-specialist of the extra-special even retaining their human appearance, and a new blonde fag by the name of Roxas is the result of Sora being extra-extra-special enough to qualify.

what

Oh man, sometimes people describe the KH plot to me these days and I just wonder how I kept up with it as a kid.

well, shit.

"Strength of heart" faggotry, KH defines a person as being a body, soul and heart, soul being the general spirit/mental capacity and heart as the emotional motherboard. Heartless are monsters made out of hearts separated from the other two and Nobodies are monsters made out of the body and soul possessing the strength-of-will to keep going, except Nomura reneged on them being emotionless so they might as well be complete people.

Also apparently strength-of-will doesn't really care that you just fucking killed yourself, probably Nomura skirts around that with it being he bit the bullet for somebody else's sake since Kairi would never have recovered if he didn't.

I thought summer was over?
It was an alright game with an original story. I wish Disney kept a firmer hand on the design choices and writing instead of letting SE make everything as Anime™ as possible. Now we have Kingdom Hearts 2.8 Final Chapter Prologue.

Fuck off, retard.

It's easy to understand, it's hard to understand why someone would bother doing it.

Mind blowing, I went in not expecting anything in particular other than "Another Disney game".
Recently replayed 1.5 and 2.5. They were the only games I played for 4 months straight. I'm kind of burned out of it, but damn if it wasn't well expended time.
I really don't understand how faggots rather the clunky KH1 gameplay, the only downside from KH2 is the "Press triangle to blow everything" mechanic, but even magic was improved in KH2, and if you think otherwise you either never played sword and shield in original KH or only used heal in KH2.


Shota fags, I think


Well, tobe fair, now you're going through your "I'm a contrarian faggot hipster" phase, so…

flaws:

pros:

Couldn't finish it.

They seemed to improve in that regard with the second one, you do a short shoot-'em-up section to get to the worlds once and you don't have to do it again unless you want to.
Based on your criticism of the simplified combat I am going to guess it was out of boredom.

Give 1.5 a try, it have improved camera, at the very least.

I liked the first game. I've been meaning to go back and replay it. Once they introduced that '▲ for special moves' shit, it really went downhill from there. The story, everything, just got worse. and if I ever see that Little Mermaid singalong level again, I will need to go on a murderous rampage

Oh shit i almost forgot to post this.
It's obligatory in every KH thread.

That, and Atlantis was just beyond stupid. Never been so turned off so fast.


Wonderland was actually pretty good aside from the woods section. I can't think of many games where the level involves you playing in the same room but with different gravity/sizes like that. Is 1.5 a remake or a completely different game?

I thought it was fine, but the combat in the first game was slow and the way that they spread out the games across several consoles to actually get all of the parts of the story was shithouse. Luckily now you can just emulate the games that are worth playing.

Also some of the Disney worlds are cringe, they make the game an embarassment to play unless you're alone.

It blew my shota mind, and everyone else's too.

It's janky as fuck and the camera makes me rip my dick off.

I've no interest in the series itself anymore either, too little too late.

Yes and no, the story was always shit, and there were questionable gameplay choices later fixed in final mix. Overall it was an improvement.

The first game is a classic. I think I might have replayed it at least four times. Beat it 100% too. Beat all the secret bosses, farmed the Ultima, and I got the really cool break-dancing combo. I forgot the name but it damn cool.
The end when Sora promises to come back for Kairi is one of my favorite endings. Seriously who didn't get chills when Kairi drew Sora holding the Paopu fruit?
Yes. Despite better gaming mechanics, the plot was just awful. I couldn't even stomach a second playthrough. The series kinda went downhill after that.
Bittersweet I guess? I kinda want to buy Kingdom Hearts III for nostalgia purely, but I know its going to be complete garbage. I haven't played any of those other KH games too. You know the ones with all the ridiculous titles.

Nah, hating Kingdom Hearts isn't Contrarian, it's the sane stance.

1.5 is technically a remake, it would've probably just been a retexture of Final Mix (which itself was an addon or rerelease back in the PS2 days) but they'd thrown out the source code so they had to totally remake KH1 from scratch.

The first Ursula fight is only tedious if you don't choose magic, otherwise is pretty easy, The second one is even worst.


Isn't that always the case with most video games?


Little mermaid was better in 2 than 1. 2 had a lot of potential compared to 1, tho, but considering how awful Atlantica was in KH1 I really liked how it went in 2.


You're just reasoning it. Don't worry, user, you'll grow out of that phase and enjoy things again.


Huh, I didn't know that. They used the KH2 engine? Because it feels like so.

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What fetishes, you fucking autist? Explain yourself already.


Might not be so bad, judging by trailers of both III and BBS 2.

Are you sure?

Wait a minute. Are you talking about all that yaoi "community" stuff?

I played and liked it as a kid. Now I cant really replay it, I started kh1 the other day out of boredom and it hurts to see the game I loved back then is a mess of bad controlls and fucked up story not even the creators know where it's headed

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Completely. Rhythm mini game, as shitty and awkward as it is, is better than the clusterfuck Atlantica in KH1 was, and considering how you can swim with Sora looked like, it probably was going to be another clusterfuck if they didn't stop.
Is so bad that it made an user quit.

He's probably talking about the shota stuff. But only faggots care for that.


TRY 1.5

I don't get why people like wonderland. I fucking hated that level. Took forever right up there with monstro in shitty levels.
I loved atlantica favorite in the game besides Traverse Town, Destiny Islands, and Hollow Bastion. Hated 2's with a burning passion of a 1000 suns. GOD that was a shitfest.

Wonderland's better than Deep Jungle, at least.

Agreed. I enjoyed Wonderland more than Deep Jungle. At least Wonderland was an entertaining slog to get through. Deep jungles best parts where FAR too short. Those surfing sections should have been its own fucking minigame goddamn it.

Also the music was boring…though the battle music was pretty rad. Unused version in the bonus tracks was even cooler and should have been perfect for later vine surfing sections if they could have built upon it.

Have you played 1 recently? It's fucking PAINFUL. There's no polish to the combat, you can straight up miss an entire combo on enemies you blatantly should be hitting. There's almost no movement options that aren't stilted shit like glide. It is just pure bad. All people ever seem to bitch about is the "PRESS TRIANGLE TO WIN" bits, which leads me to believe they're all faggots.

back it the day we laughed at the little homos playing this

Eh you can easily adjust.
But honestly I think it's a mismatch of engine and design.
KH1 had lots of dense environments with vertical design BEGGING for a more robust moveset and engine to complement it so you can deal with less less loading and whatnot.

But KH2 feels like it was designed for something more along the lines of KH1's simplified combat and phsyics. 0 platform wide open spaces of flat nothing. Enemies that don't take a lot to take down or figure out.

KH2 I feel has its own set of issues and I think it's full of white noise and the only thing I remember where boss battles. The press triangle to win was and still is a legit criticism of the game. Ignoring the extra bosses and one or two main game bosses which actually toy with reaction commands FAR better. Don't really do much other than triangle mash with literally 0 risk of punishment.

And no I find KH1's weightier combat to be nice. Yet I love KH2's combo flow as well.

MUH DODGE ROLL
no really fuck you faggot go take your flighty bullshit somewhere else

I played 1.5 recently and I didn't enjoy it much. Combat is far too slow for me, too many worlds that felt like a slog to get though (Atantica, Deep Jungle and Monstro spring to mind) the gummi sections are PAINFULLY dull and control like ass. I remember having more fun when I played it 1st but it didn't hold up for me at all. Still prefer BBS and 2 by a long shot. Is Dream Drop Distance work a play through?

God that place was beautiful, visually and musically. It was such a gigantic location to explore, too.

This user gets it.

But which bosses are you talking about?

Mah nigga.

Fucking lifesaver in BBS, especially late game.

Seems fast, you might like it.

I thought it was really good then.

Good enough that one time when I lost my memory card, I would keep the PS2 on for weeks on end just so I wouldn't lose my progress. I eventually found the memory card and beat the game

Nowadays I still think it's fine. I would have to be really fucking bored to start playing it again though. Leave at night, choose the staff, ditch the shield

All I can remember about KH2 was that fuckhuge battle against a bunch of heartless and MY SANCTUARY. All in all I don't remember it leaving a bad taste in my mouth so I'm sure it could've been a lot worse.

Did someone say SANCTUARY?

That disqualifies your opinion.


KH1 combat and gameplay in general is REALLY slow in comparison to other entries. In 1.5 you eventually gain combo master and it gets smoother. Same with the Gummiship missions, you can just put a lot HP gummies and some motor gummies and you should go fast enough to finish them quickly. There's also that gummi that makes you go faster.
Honestly, KH2 made all that a lot better.

^Plays similar to BBS in some aspects and you have that free flow stuff that makes you go through levels like a madman. It's totally worth it.

Deep Jungle also had that neat chameleon heartless boss, but that's the only other positive I can think of.

I played the game when I was a dipshit kid, I actually thought I was able to play as Disney Characters too. And then I forced to play as a girl. Until well, I realized that the MC wasn't a girl a week later.

I liked how the game looked I guess, but that's all that mostly kept me going when I was a kid. I mostly got bored with it, it wasn't a game that I enjoyed playing. I guess I was mostly looking for a more action oriented experience.

I haven't touched any other KH game other than one, but I'm mostly just puzzled by it now a days. Does this even need to be a Disney game? What's the point?

Kinda liked that giant treehouse part of the map. I clambered up on the roof to fight heartless.
That would be the Stealth Sneak. You got to fight more of them in Olympus, including a black one.


It came out of Japan. "Point" can sometimes be irrelevent.

man i wasn't even around and people beat you for me

cheers boiz

Did anyone actually play this, back in the day (or more recently, through an emulator)? Because you would think a game this important and containing so many gut-punches would wind up on a better console with another.

Overrated, pretentious shit with an unholy obsession for zippers and belts.

Oh yea, it probably has one of the gayest theme songs I ever heard in a video game,

I think there are only 2 bosses in the main game that either don't force reaction commands nearly as much as the others and there are other harder alternatives to triangle it up.

The most prominent one I remember was Demyx. Fucker was a challenge and to make it significantly easier was triangle spam his stupid water concert gimmick.

I'd say Roxas was the one other main boss that didn't spam triangle at all. But I count that as extra content from 2 Final Mix.

Now that I think about it I've yet to see a major event in the base game of KH2 to NOT to use the triangle button for an easier win or REQUIREMENT to win.


Oh how I wanted this game to be more than what I got. They had some pretty inventive application of spells where every level actually felt unique. Makes me wish there was multiple ways of casting levels of spells. I personally think the physics in this game was everything I disliked about KH2's but WORSE. Absolute worst engine. But the ideas it had where wonderful. What I wouldn't do for the game to borrow more from action games with their branching combo system. Still had fun though. Extra bosses where cancer though. Tons of extra content though. Probably the most I've seen in a KH game outside of KH2FM or BBSFM.

Don't you shit on oldschool Disney. Mickey Mouse games used to be great.

Were you retarded?

JUNGLE IS CANON
FUCK YOU EDGAR BURROUGHS

Yes it is, Flowmotion really shines in condensed areas lifted from other games but the areas explicitly designed around it that're massive, sprawling and wide-open are fun to fly around in too. Plays somewhere between a console KH and BBS, those command styles where you switched to a fire moveset or whatever are Riku-only and totally optional with Sora's equivalent being one-off supermoves (there's also nowhere near as many command styles as there are in BBS). Story's great and pretty decently self-contained, difficulty is satisfying, Sora and Riku play similarly but differently enough from eachother that you're not basically switching to the same guy.

Dream Eaters are fucking annoying though and the petting minigame shit is bothersome and awkward, especially since they're your main form of character progression (though feeding them with bought or found stuff is far far faster than bothering to pet them or anything). Problem's made worse by that you're flat-out stated to be traveling with people in each world and they're stated to be fighting with you, then when the overworld and battles kick in you've got Disney Digimon following you and getting in the way. They're also unavoidable, you can't go solo because it forces you to assign a Dream Eater to your party and if you ever assign a second one to your party you can only swap it out, not remove the second one entirely.

Which theme song, mang?

Simple & Clean? Dearly Beloved? Blast Away? Hand in Hand? Fucking Destati? There's lots to choose from.


A real sweet and sour game, huh. I guess that's what you could expect from the result of an experiment. How did they do spellcasting to make it unique?

How hard did the late game story hit you?

So in other words, contrary to what that video upthread says, it improves on the system of BBS.

Those Dream Eaters, though… this being around the time when you get other Keyblade wielders along with you? Fuck.

...

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What are you? A pussy? Beat him up.

Yup

Thought it was fun

controls are kinda muck now. i guess they were back then too, i just hadn't played anything better

no

I shouldn't be this angry someone as pathetic as you came here to blogpost about how much of a fucking beta you are.

If I had something that my mom gifted me before she died and I learned some dipshit pawned it off, I would get ready for prison.

It was he one for the gba game I think (it had lyrics). It was a really cringeworthy song.

You need to let yourself get unreasonably angry over this, user.

You need to let that anger out like the shit that you've been holding in for a week because it tickles your g-spot. Push that fucking log of hate-shit out from the depths of your soul, grab it with your fist, then slam it into that theiving scumbag's face.


This.

Shoot him, you cuck.

Very much improves on BBS, I had more fun with it gameplay-wise than I did BBS. Riku plays somewhere between Terra and Aqua and Sora plays somewhere between all three BBS heroes. Both have differing mobility options, ie Riku's upgraded Dodge Roll functions rather differently than Sora's; Sora gets super armor and light damage-dealing on his Dodge Roll while Riku gets his replaced with a short-range teleport, for instance.

Dream Eaters were a mistake in many ways, especially since they give you all sorts of options for party-members just through the Disney/Square characters present (Neku and Joshua/Shiki would've been kickass to see operate in 3D space), though I guess it could've been worse. On the other hand it could've been way better, if I remember right the original pitch was to have "tame" Heartless and friendly Nobodies with you as partners (so basically you could roll with a Soldier and a Dragoon on your team) but the idea got changed into Dream Eaters somewhere along the line.

Some people really have no decency. You should punish them for that in a way they will never forget.

raep?

Oh, about spellcasting, 358/2 Days made each tier of magic operate completely differently, ie Fire was a simple straight projectile, Fira was a slower and more powerful projectile with homing capabilities, and Firaga was a proximity mine, Cure was a straight heal/Cura was healing over time/Curaga was a healing circle you and friends could stand in, things like that.

Faggot, he obviously meant crippling him.

Hm. Well, since the vermin went after something so personal, attacking user's heart, so to speak…

…Limbs and spine is pretty personal, yes.

Sounds like one of the abandoned plans for 358/2 Days.

Again.


That's… pretty cool. What did they do with Gravity and Stop?

Oh trust me, I thought about it. But considering I will likely go to jail for it and waste my life for some revenge is not worth it. Finding proof and making sure his ass rots is good enough for me.

The panel system gave you a set number of casts restored by ethers and potions. A nice cost system in place even if there was no in level way of restoring it once you ran out of ethers. Which if they worked on this system more they could make it work.

Also each spell was truly unique in their effects. Base blizzard was likely to see as much if not more use than Blizzara and Blizzaga[shit spell only useful in mob fights and tight arenas]. Which made me think if they really worked at it they could work with many different applications of spells throughout the series and put them in one game. Like the barrier wind, AoE gravity, AoE Thunder and shotgun blizzard from the old games. And the really neat application of spells from 358/2 days. And the ones from KH2 and even the newer applications in 3. All together at your disposal. Just the thought of Donald having KH1 gravity again makes my dick rock hard.

Neither of those are in, unfortunately. Fire, Blizzard, Thunder, Aero and Cure are your magic selections, though with each spell tier functioning differently (and some having lower tiers more useful than higher ones depending on your situation) I guess technically that gives you 15 spells to play with.

Ever stuck your dick in a working blender?

You've… never actually played the game, have you?

Well then, please do. A criminal record can a mark enough.

Hm. Yeah, Simple & Clean had sub-par quality on the GBA speakers.

That would be absolutely boss. It would make the combat system take on another order of customization and useful complexity.

…Though, what was so great about KHI Gravity in comparison to the other uses?


Sounds like you could make your whole combat style revolve around the different spells.

It was rather easy to short hop spam compared to any other spell in the game. Also it grounds most enemies and does massive damage to enemies faster than most spells in the game. Plus it had 0 resistances and the extra boss was weak to it. Plus its AoE is incredibly large at its final stage.

Plus it's incredibly useful for donald to have since he spams it almost as fast as Sora.

When I saw the commercial for the first game, I thought it was April Fool's. It wasn't.

Great game. Same about the second which had a GOAT soundtrack and cinematic.

You could, actually. Several playable Organization members revolved around magic as their main offensive abilities, to boot, as well as Donald as an unlockable character who was both the best spellcaster in the game and totally reliant on spells.

Gravity was fucking boss since it pretty much always worked, grounded flying enemies, fractioned enemy HP (I think it was reduced their HP by 1/4 or 1/2 if it was successful?) and could be spammed by both you and Donald. Huge AoE when you had Graviga.

I was introduced to it through my brothers, and was the first game I got with my PS2. I must have put over 400 hours into it as a kid, and never regretted it. It seemed like the coolest game of all time, with stellar combat, cinematics, etc.

I recently replayed it via 1.5, and I have to say that while I still enjoy the game, it's faults are much more evident. Non-enemy tracking camera, forced perspective, that kind of thing.

I got II when it came out, and fell in love again. A great improvement mechanics-wise, even if it convoluted the plot.

I have bad news for you user

It has a variation on that theme?

But Jungle isn't canon

played it for first time last month

fuck the camera control. other than that it seems ok.

Oh, yeah, I forgot about that treehouse.
I wish they'd get rid of that world. It's only good for the tournaments.

I played the game when it came out. I really liked a lot of stuff of 358/2, particularly the multiplayer, as limited as it was, it was a great idea, specially considering the Organization XIII plot. My problem with the game wasn't gameplay at all, since I liked most systems like the panel system to equip things, although I can understand why some anons didn't like the missions system even when it fits Organization XIII plot, my problem was actually lore-wise in just one specific point.

This really made me mad, I understand that is also logical plot-wise, but I wanted to have more time with those specific members that went to Castle Oblivion Specifically Larxene, and it's also pretty stupid since part of the point of the game was exploring Organization XIII members, nor only Roxas and friends.

Gameplay limitations are understandable, like physics, considering that it's fucking for a DS game. You can't really ask more from the engine. Also, the fact that magic elements actually mattered a lot was neat.


This is fucking bullshit, user. You can't just "Spam triangle" on Demyx water clones, you have to damage them in order to activate the triangle thing, and the fuckers moved fast and had a lot of health depending on the difficulty. Best strategy is using fire in order to activate the triangle quickly, but if you want a challenge try both not using fire or defeating them without fire or triangle. As for Roxas, is true that you can defeat him without triangle, but you can actually spam triangle to defeat him, since that activates an special cut scene where you can steal his keyblades, although it works like the Duel stance" form the nobody samurai.

Most likely this.


Why do you hate dream eaters so much? Besides the petting mini game, there's nothing particularly wrong about them. Some of the biggest ones get in your way as in blocking the camera, and stuff, but they are pretty good partners. Only downside, as you said, is that they replace actual characters as followers.


Yeah, user should cuck his roommate, like raping his GF and leaving her like Casca.


It will be included in , but Olympus Mount instead of Coliseum, No complain about previous versions, though, specially KH2. Now, my actual problem is fucking Agrabah. KH2 Agrabah was pretty good, but not nearly as good as it should. There's a vid of a guy that explore the miniature Agrabah you see from the fight with Jafar, and Agrabah that big could be good, if they pull it right.

Bretty fun, I always wished you could bring characters from their worlds and replace donald and goofy all together, but now that I'm older I realize that that woulda fucked the plot among other things.
An alright series of games that's on way too many consoles to own every game, the original or Days is probably my personal favourite.
N, asside from the triangle commands. It established kingdom hearts's then ongoing theme of cyclical plots and futility, if it was handled better or more overt it could be almost as powerful as the ending to dragon's dogma.

WHEN YOU WALK AWAY

I have so many fond memories of playing this game with my father that I can't NOT like it. I never did beat it by myself though. So I recently pulled out my PS2 and did a full playthrough of KH1 and it was… interesting. Atlantis is still ass. Hollow Bastion is just as amazing as I remembered. But it felt much more cringey and sort of embarassing that I've loved this game for as long as I have. I still feel like the soundtrack and boss designs are neat for 1 & 2 though.
I got 2.5 a few months ago and rebeat KH2 and it felt a lot less cringey than 1 to me. Didn't feel as much of a Disney shitshow. The difficulty also didn't feel like it was as high as the first, I hate that you can't change it throughout the game.l because it got to a point where I was just flying through the game like crazy. Hercules' level design was also pretty cool, much better than 1. Also how has no one brought up the retro Disney level? That world was slightly annoying but really fun. I enjoyed how they completely changed their character designs. My biggest world problem was Pirates though. That world was just downright unnecessary. But other than that they definitely fixed the combat mechanics and made them a lot smoother.
I don't think that KH2 was a mistake but I do think it should have been the end of the series. It was kind of the beginning of the end.

Hoooly shit I remember getting stuck on Demyx for weeks because I could never beat him on time, in my replay I did I beat him in one try. Felt kinda proud honestly.

Fuck all of you fags, I thought reaction commands were cool

Cutting through skyscrapers were awesome

Cutting through skyscrapers is cool, halving the boss HP by just pressing triangle or having to press triangle to defeat the boss is not.

If the boss was designed to lose that health because of the reaction command, does it really count to begin with? It's basically as if they didn't have that health to begin with in terms of boss design.

Osaka team is handling KH3 fam

Hopefully Nomura will reign them in, but I'm only cautiously optimistic for KH3

I played it when it released. I had a lot of fun with it. It's not really that shallow, but it's not super deep either. Regardless, the gameplay is very solid and holds together, and it did world building very well.

KH2 was fine, although I wish it had kept more of the tone of the first game. While the entire storyline makes sense to me, I don't really feel like that's where it should have gone.

No. You are the retard.

...

KH2 is only mash x to win if you're playing on normal.

It's actually a lot more fun on the higher difficulties.

I agree.

...

Checked, CoM confirmed for great games.

The problem is thatyou can perform the action multiple times and as a result taking huge chunks of health multiple times and it also gives you some kind of advantage. Roxas' battle have a lot of this, and I think it can be both one of the most enjoyable battles or one of the easiest depending on if you can pull the triangle press or not.

I liked the reaction commands, but they were just too overused and badly executed.

I thought it was pretty fun as long as I glossed over the whole "friendship yeah!" disney overtones.

On proud it becomes mash X to win while occasionally taking a moment to heal yourself. It really isn't much harder, for the most part you just take more damage and need to heal more often. Because later on you need to be at 1 HP before you can die, and most bosses will combo you down to 1 HP if you get hit at all, even the added damage does little to increase difficulty. Just carry more healing items and use cure more often.
Going out of you way to get hit as rarely as possible makes it a lot more fun and a bit more of a challenge, but it's optional most of the time. A shitter could easily beat any non-optional boss in KHII. Unless you're talking about the FM stuff, which I've never played.

I bet you don't even like Shonen.

...

I'd like to see the palace interior, myself.

Unnessary and weirdly designed.

Fuck, that was annoying, especially since the water clone horseshit was an insta-kill if you didn't kill them all (as opposed to inflicting heavy damage or leaving you open to it). Then he spammed them. Then he gave you under five seconds.

He'd better. We've been waiting a whole decade for this show, and he knows that expectations will be mountainous.


Something you liked about that?


It's a lot more fun when you embrace the cheese

The only Kingdom Hearts game I ever played was the prologue to Kingdom Hearts II.
It brought me to tears.

I'm never playing Kingdom Hearts outside of that because it looks and sounds retarded and I've seen the kind of people that really get sucked into it.

Jesus.

Well, just play it without getting sucked into it. If you cried during KH2 intro, then you're a pussy going to cry harder at the end of it, although, it have a major effect if you played both KH1 and 2.

wonk uoy naht noitceffa eorm deen I

Which is my main point of contention with them when the game will expressly state you've got companions and then they vanish everywhere but cutscenes. Majority of them were flat-out useless to boot with your main incentive for bringing out useless ones being that they typically had some spell or ability locked behind them.

I liked to collect them, user. As you said, it was just some kind of Square-Enix Digimon/Pokemon game, and having them following you was pretty comfy, you never felt alone like you did in most KH games that aren't 1 and 2, since you mostly explore those alone, even in 358/2.

I thought the first game was great, but I hated the second game. Don't like the first game as much anymore, but I still hate the second.

I played the first when it came out and thought it utterly retarded. It's main charm was having Disney and FF characters running around together in a stupid story.

I was baffled when they made multiple sequels. The gameplay was a better, but they doubled down on the retardation. Apparently, lots of people (spastics) loved it. I guess I never went through the chuuni faggotry phase.

That's what it says?

Also, you typoed one of them.

Hey now, the rest of the game is written by the same guys. Give it a try on Final Mix.


Got overwhelmed by the cheese, did you?

What? I meant its awful. Not camp or ironically "funny". It's bad and Nomura cannot write for shit.

...

One of the best games I'd played at the time
Still pretty good, fun to go back and play every now and then
No

Pretty good, some glaring typos aside.

I especially like his tendency to call Xion 'Best' and Xehanort 'Spock.'

the mistake was breaking up the story into a bunch of mobile BS

You didn't like me calling him seaman narrator?

i'd tap kairi's little ass everyday

i'd still tap that little ass even tough she got a bit older

Best KH game, second best if you count CoM

It was way too long, and after hearing parts of it from friends in school when it was out i decided not to play it.

then i read that picture, what the fuck.

Unfortunately, I dun ged-and now I geddit.


The nuttiest story in all vidya, all for you to see and understand!

Was she your first waifu?

I don't see it

It doesn't start out very strong, but damn, it get's really good. I can almost imagine the destruction of Radiant Garden into the fragile mess that is Hollow Bastion.

KH3 looks like it's mixing Dream Drop distance and 2 together.

People actually enjoyed that garbage?

Can they really not get Utada to sing again? If they can't get her, who can they get? Is there some other Japanese singer that can sing English?

I don't know about English, but most could probably sing in Engrish.

Good fun.
Had just the right amount of Japanese RPG silliness.
The whole thing felt more like a sort of love-letter to Disney. Like maybe the whole thing was cobbled together as an excuse for someone to be able to make Disney worlds they could actually explore or maybe thought the aesthetic of the worlds made for great game locations and boss fights and the like.

The main core of the story itself had heart in the way that you actually did feel invested in the fates of the main characters.
The love-story/plot was, well perhaps not so much subtle but at least innocent enough that the ending was all the more bitter-sweet. You're left with the impression that Sora still does probably have a whole lot more to do before he can finally go home but you're still left with a satisfied feeling that Sora, Donald, and Goofy really did accomplish something and triumphed over some great huge obstacle.

As far as game mechanics go, its pretty solid for an action RPG. There are some camera issues sometimes but those can be adapted to and at the time it was better than what you'd get on average.
Now, to be clear, there is nothing really that this game does that other games haven't done before in terms of actual gameplay. But it seems to pull all these sorts of elements together in a very competent way and sometimes that's enough to make a great game.

I think it still stands the test of time. I have played it a bit recently and while not all the way through (I rarely replay single player games, especially long RPGs) I think it is still a great game that anybody who hasn't played it should pick it up.


Yes, every Kingdom Hearts after the first one went full on super anime super Japanese RPG and the story got way too super retarded and full of itself. On top of that, there was just some nagging thing about the gameplay that didn't sit right with me and I think that it was the fact that every single fucking battle was treated as its own little scenario and there was always scrolling reminder that to progress I had to kill all the enemies.
Like i'm some sort of fucking retard.
I guess it was the beginnings of making the game design idiot proof. Just in case some hot-topic retard who was a "fan" but never actually played the game thought they could walk up and talk to a heartless enemy.

Things like "replacing sora's memories of kairi with sora," when it's supposed to be "namine."


The whole project seems well put together. I'm just waiting for their next installment. Need to hear Forze del Male.


You have working eyes. You tell me.


See


That happened with fights which were part of the story, not for just the random encounters. You're right, though, they should have done without.