Well, "indies" are now trying to cash-in on 90's FPS nostalgia...

Well, "indies" are now trying to cash-in on 90's FPS nostalgia, and they are being as lazy as they were when they did all those "retro" platformers.

It seems that no one really knows how to properly do an old-school shooter anymore.

don't remember that shitty Minecraft looking shooter? can't think of the name.

That looks beyond terrible. I guess the low-poly PS1 era graphics is the next "pixel art" style of indie games. What made id games unique was the creative freedom and "dare to push boundaries explore" attitude of Romero & the rest. This talentless indie shovelware tries to recapture something that you cannot by just following the formula.

The turning under yourself while being launched into the air is the only neat thing.

Indie devs don't realize that what made those old games great was the technology that the developers used to make a cooler game than their competitors.
I don't care abput graphics and play Daggerfall and dorffort regularily. But what makes those great are all the little details executed together effectively.

Was it that one with the horribly shitty blocky random levels and pixelshit sprites? Fuck me was that vomit. Glad I don't recall either.

Sage this thread so we don't reverse viral it like Undertale and Overcuck.

I've been saying this for years and I'm saying it now, indies will get no-where if they cling to the past, if I wanted to play Doom, I'd play doom, if I wanted to play Quake, I'd play quake. When you make a game that's only new gameplay feature is unlocking the Y camera axis, you have failed as a game developer.

yeah, I'm looking for it everywhere but can't find shit.

You and I both know that could be anything.

hell I'd argue they aren't even clinging to the past really. they're trying to reinterpret it and rather than build up from those games they'd rather have the perspective of them tore down.

Is this one?

At least the music is neat

yeah that's it. I remember the name was NOUN but I couldn't remember which one.

Nah, actually saw one worse than that which is getting some real cocksucking on Steam reviews and was early access.

sage is not a downvote, reddit-chan

This one?

eww :(

It's being made by some of the people who worked on the RoTT game that came out recently I think. I personally think it doesn't look too bad, but it feels like it's lacking something. It'd be too harsh to say "charm" and "personality" though. I guess "identity" is the word I'm looking for?

When you look back on a lot of old-school shooters, the ones that stood the test of time were the ones with their own identity. Doom, Quake, Duke3D, Shadow Warrior, Blood, etc, all these games have a distinct identity. When I look at Dusk, I don't see anything resembling that. Dusk reminds me of fucking Catechumen, the shitty Christian game that ripped off Quake, more than anything else.

Hello darkness, my old friend.
I've come to talk with you again.

Why didn't he make this with good graphics? Like it's not even hard anymore, we have unreal engine.

It takes effort and people will shit on it if it's not literally perfect.
Easier to just make it shit on purpose and aim for the hipsters.

What is up with the shitposting all over this board tonight?

What is it up with the amount of shitposting tonight?

It's Friday and people are tired as fuck, need some funny shit to happen while HL3 gets released.

I'll pirate it to shoot guys while upside down in the air. Not expecting much.

hey op, are you retarded by chance? Just wondering.

Bro that was fucking sick.

It's a legitimate question. I fail to see how any of this is '90's cash in' kind of shit or 'lazy.'

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what is there to be inspired by?

revolutionary gameplay where the player with the most deaths wins.

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you can't make this shit up

This one doesn't feel like a 90s shooter because it barely acknowledged that it was 3D. When quake was released actual 3D (not 2.5D like doom) games were a novelty, and tried their hardest to take advantage of the fact that you could now have rooms over rooms, and sloped floors, and all kinds of other things that you could now make now that maps weren't a collection of height values. All I saw in that trailer was square corridors, house interiors and featureless open fields.

Where's the abstract architecture?

Here's hoping this shitty trend spawns something good at least, like how the 2D platforming one spawned Dustforce.

Why does Gamasutra still look like an early 2000 website

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Have there been even any good FPSs to be released in the past few years?
I guess Drunken Robot Pornography was fun but what else? Tower of Guns? It's roguelite so it's on the fence, same with Ziggurat.

If we're counting multiplayer shooters, Toxikk is pretty fun and so is UT4, although UT4 is in beta.
Wolfenstein: TNO and TOB briefly channel that feeling FEAR had every now and then, but those moments are few and far between.
I guess people are also gonna say nuDOOM, although nuDOOM was like playing Painkiller in Quake 3 maps against a legion of retarded bots with tons of retarded shit added in the mix.
Marathon Phoenix is easily a 10/10 compared to all shooters released in the past DECADE, if we're counting fan-made scenarios to custom games.
Everything else seems to be either AAA trash or roguelike indiecrap.

I really dislike this roguelite fad for FPS games. Tower of Guns would be so good if it had many levels tailored to it instead of randomly generated trash. It's the same type of shit that keeps finding its way into recent 6DoF shooters, Sublevel Zero would also be great if it didn't have maps consisting of a whopping five room layouts reused into 30 rooms.
Even Spire, a game I've been looking forward to quite some time now seems to also have this randomly generated shitfest going for it(but they've taken like 4 years developing the tech for the game so maybe it'll do something new but I'm not really holding my breath)
I suppose I'll give Marathon Phoenix a shot. Thank you.

I should also note that Devil Daggers is really good from a mechanical, visual, and audio standpoint, however it only has a survival mode which may not be to everyone's taste.

There's absolutely nothing wrong with low poly.

Reminder that this 'pushing the boundaries' now takes a large team of various kinds of artists years to do. I'd rather have people trying new things than 'muh grafix!'.

There's nothing wrong with pixel art either. Bandwagon's gonna go on either way if it sets as a norm.

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Stop giving them ideas.

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This is fucking terrible looking.
and will suck shit in every other department too.

It'll be a start at least.

Why does that game run like shit ?

What's the point of making an """"""old skool xD"""""" FPS if shooting a gun isn't even enjoyable ?

which "old" game did these fucks play?

This plays a lot like Wrack which also sucked massive dicks.


It's very lacking and uninspired and the akimbo pistols look very bad.

Wrack was okay, it wasn't as bad as Doom 4 or Quake Episode "5", but not a NAM or Shadow Warrior kind of good.

How the fuck can they make a Unity game so badly optimized? There's a fucking stutter after every shot, explosion, scripted event…


It's the same here. It's so fucking visible how little actual work they put into the vector and quaternion code for movement and weapon sway…

Because they are using Unity as a crutch, not a tool

Has there ever been a well optimized unity game?
Forced Showdown is the only one I've actually played without any hickups whatsoever.

That Mario 64 remake?

I really like how you can flip around midair, it's a feature I always wanted other FPS games to have despite it basically just being a gimmick. Aside from that it looks below average, a bunch of people trying to cash in on 90s FPS nostalgia without actually understanding what made those games work.

Real question: could any indie dev make a Doom/Quake homage that doesn't just look lazy? How would you get around that impression?

The villain is a drunk racist who stumbles around the place and requires a chair or something to hold himself up if you're going to take screenshots.

Nudoom is more hardcore and faster than this, and looks decades better. I dont need to play something that looks like trash to try to fit in on the cool kids class.

If you kill the enemies they win

So… in ten years they might make a game with PS2 graphics?

ctrl-f desync

you guys are literally retarded

desync looks like goty material with actual new fps mechanics instead of the same old point and shoot bullshit

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looks alright to me, if they actually want anyone to pay to play it then they are retarded though.

You're going to have to be more subtle than that tbh smh fam

I can understand hating on 2d pixelshit, because it takes no effort, but low poly is comfy as fuck and has the added benefit of being easier for indies.

I really hate this idea that cyberpunk=neon and bloom everywhere.
Also I can't actually tell if this is procedurally generated or not.

That's true, but what OP posted looks like utter dogshit even for low poly.
Low poly tends to look worse with modern shaders and lighting, same goes for pixel art too.

It's the same case as with pixel graphics. Both can look good when backed by actual artistic talent and skill, but most people use it as an excuse for not even trying.

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At least you have your own engine and the best main menu I've ever seen.

it's neither cyberpunk or procgen

The grating looks alright, but the walls could use some different textures to not look so drab. I assume the HUD and viewmodel are placeholders (hopefully)

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thanks- I didn't think many anons followed the development.


yeah, the game isnt very pretty. Unfortunately none of it is a placeholder, because I have stopped working on the ui and have shifted over to adding new levels instead of improving the engine and making things look nicer. I don't know anything about art, so every asset in the game is taken from somewhere on the internet (mostly zdoom forums and textures.com)

I started working on the levels now because the engine is completed, and I want to finish the game so that I can make a new engine that looks a lot nicer.

What is something I could do to make it look a little nicer?

Try focusing on the smaller things instead, like bullet casings and sounds, recoil, viewmodel bob when moving, atmospheric lighting and muzzle flashes, and so on

Have this and not head bob. I tried Shadow Warrior 2013 and all that headbob was a joke

it's Toxikk all over again

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Not to mention how the enemies in constantly face the player because animating enemies from different perspectives as actual 2.5D first person shooters used to is much work.

I wonder if these people know that they're the cancer killing gaming? Indie as a genre was created to stop devs from being anally raped by publishers like EA.
Now it's oversaturated "retro" crap because every hipster faggot decided he wants to make "art." They think indie just means hipster.
The other day I even saw some site for a company that "publishes indie games".

That's the ugly cunt, yeah.

If you saw some of the games journalism on release they were calling it a Doom-like even.

Does anyone have that screen cap where some user predicted that indie shit would go this way? his post had a low poly pic of the gut from darksouls.

I really do wonder at this point. If it's all orchestrated to get people back into the fold of big developers. You can certainly see the difference between indie and budget games still.

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Don't forget how fucking slow everything is. I weep inside because I just wanted another game with sick gore like SoF.

Meant publishers.

This looks so bad.
I don't remember shooters looking like n64 games and having 2 dimensional level design.

I believe they're doing a Spelunky approach with Spire's generation, which I find is the only suitable type of random generation for action games.

What's Spelunky's approach?

It doesn't get better. It is the most hollow fucking thing ever, even with the "loot" drops. The weapons and enemeies feel absolutely devoid of anything. Rather go range shooting.

The level is pieced together by seperate 'chunks'. If done right it allows for well designed levels that still differ every playthrough.
Vagante also does this.

See, this is why it will never work in 3D. If a 2D game can hardly get it right there is no hope. I still remember some faggot with a Doom randomizer. It was a machine learning thing. Some study for education. It was better than any of this.

It works fine in 2D if done right and it can work fine in 3D. All you have to worry about is that verticality is another factor and that the 'room' connections line up so you don't end up with a level that's impossible to complete.
The more work you put into something the better it works. Just because lots of developers are lazy and use noisemaps to create their levels doesn't mean the whole concept is bad.

There's that word again. You forget so soon.

Let's just get down to it. No machine will outdo actual level design. Especialy when they do fuck all to make you want to keep on with the goddamn thing. I like gore, I think random generation is neat in concept but hardly anything has done it right and it's only shitting up the roguelike community.

What's wrong with it?


Of course not, I never implied that. I'm just saying the Spelunky system is the best of both worlds since you get the random element along with relatively logically dedigned levels. I see nothing wrong with it if the game is built around it and it's done well.

Do you have brain problems? Stop trying to bait me. I bet you think it's better than D3.

Are you okay buddy?

Anyway random generation can work but, as with pretty much everything else, it takes lots of work to get right. I think people have a bad impression of it since a lot of shitty indie devs rely on it as a way of not having to put effort into their games and get cheap replayability, but I don't think there's anything inherently wrong with it. I definitely think it works better in contexts where detail isn't that important, such as in RTS maps or roguelike/lites, and not in games where you're right up against the environment like FPS or TPS because then you notice the repetitive nature of the levels and you're taken out of the game by it.

The fundamental issue is indie devs who are fucking hacks and trying to make a quick buck by playing the lol so retro card, thereby being able to skimp on having to actually work on their games and also appealing to hipster idiots at the same time.

What the fuck? I meant what's wrong with verticality, you putz. I didn't play nuDOOM.

That's what you sound like. You're a dumb motherfucker. Anything a man can program into a computer, a smarter man can make program itself. Denying this is idiocy.

Hit me up when an AI can write a novel, nerd.

Are you okay? Nothing outside of free RLs is anything but a weak cash grab. Even look at ToME. It's not even designed well unless you're an abject prepared autist like me. It is shit, and hardly any example hones it down to be actually a factor in the game. Nethack is a farce, it wasn't designed and was a huge meme to begin with amongst early engineers. Limp faggots have taken it on as if this creates some sort of replayability by default. It does not. You need things and stuff to do. There are even few roguelikes worth running again after you become with big cock swinger.

Sick non-argument. What are you even defending? I bet you just need dickings.

Nigger you're barely comprehensible.
If you're saying most roguelikes are shallow because they use random generated shit to fill in the lack of actual design I'd have to agree with you but I think that kind of goes with the territory. You can't really complain about racing games being about just driving a car around a bunch of tracks a lot. That's what people expect from the genre.

It's okay if you're ESL. But don't bring that into the discussion. Yes, they are shallow. Yes, most of them offer no replayability. And that is what most of these kiked up examples market themselves with. Most of them, if you know what you are doing, are the same goddamn thing mouth-to-ass.

Not trying to offend anyone, but I notice a lot of agdg anons shilling their fps games here

Can I shill mine?

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Just because the board is run by a kike doesn't mean you have to be one yourself. Is it finished? Maybe. If you're going to be a cunt and make people test your shit for free, well it's time to take you to /baph/ sooner than later.

Its a free mod for Doom. I post the progress every now and then in agdg. I should point out I also post my project in similar to this one, but most of the time I just wait to see if other anons do it, or else I feel dirty.

Most anons here tend to say the sprite palette is too bright. Also I do plan on releasing a demo hopefully in the near future.

Yeah, I remember this. I've thought it seemed promising.

Alot of the stuff in the video has been refined. They is a lot of surprises I am excited to show off in the first real trailer I hope to release soon!

Yeah, you should definitely make sure it at least fits with everything else. There is a borderline with something like Doom. Look at how horrible some of the texture packs for Minecraft are.

Best of digits to you. Just don't be anudda notch.

If you mean trying to blend the characters with doom; this is a total conversion mod. Meaning all the aspects of the mod will be original!

I have no intentions of selling this, and even if I did, I would never scurry off to reddit. The way they type there alone is obnoxious as fuck.

Oh, I've seen you around before. I like how the artstyle is pretty unique compared to what you see these days.
What kind of game is this going to be though? Something similar to Hexen/Heretic or maybe Strife? In any case, looks pretty good. Keep up the good work.

Its quest based ala strife. Or fantasy system shock 2 with unreal guns with quests to be exact!

Also sorry for the wonky slow replies, I spilt my drink on the keyboard and broke it

There was nothing new in that trailer except that spin in the middle of the high jump.