Why didn't the Reapers just shut off the Mass Relay network when they invaded?

Why didn't the Reapers just shut off the Mass Relay network when they invaded?

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Because it never happened

thats what they were trying to do I thought? I dont know I only played the first one.

Doo doo
Pee pee
Mass Effect is a bad series.

Post more tali

You're talking about waifu harem but you only played the first one? Aren't there like only 3 romances in that game? Even Tali, which you posted, is not romanceable in the first game

Have any biocucks presented a coherent rebuttal to this?

I picked the Uninstall Ending

Best one IMO

asari slut can go on a spacewalk without a suit
Tali is fine if she keeps the helmet on

Because they didn't capture the Citadel until the last mission. Then that begs the question of why they didn't just go immediately to the Citadel again like they did every other cycle. The answer to that is that the Reapers would've crippled the Galaxy and the game would end. Can't have that.

I picked the green ending. It was the same as the other two except people's skin and the leaves on trees had a "circuit board" pattern shader. Kek

I know the male has a choice between Ashley and Liara in that game, I've forgotten if you can be a fag in that game though with the guy.

Ah yes

Legion knew about it all along, but he didn't have the chance to tell.

because they were being meta.

the ending to the game was a horribly ill conceived attempt at giving the player some kind of rpg choice for the sake of it. the whole point of the kid on the citadel was that they were just DARING some motherfucker like Shephard to give them a reason to end the cycle.

Which, of course, makes no sense. Why the fuck were they doing it at all if their resolve for galaxy wide genocide was as fragile as "I guess if you really WAAAAAANT to live like this… you can… just gotta shoot this, or touch this, or maybe jump into what is certainly hot plasma, but you can if you want."

Alternatively, you can view it as the reapers already believed themselves to be unstoppable, so more insects flying into the maw of destruction only makes things go more smoothly for them. What do they have to fear from beings that use their own technology, just reverse-engineered?

and I hate that. It wasn't like that in the first Mass Effect.

because bioware is shit at writing, i wanna fug their aliems though

This is like one of those why didn't Frodo just ride the griffons?

the first mass effect put huge emphasis on acquired gear. I kind of missed that tbh.

New ME

Mission: Fug all aliens

Alien pussy fucking stinks though.

Because EA fired and hired new teams between each game so nothing connects between the games. I'm not sure if the writers assumed that the audience was too stupid to remember the first game or if the writers were too dumb to even play it.

Probably the only thing they could do for the franchise at this point

kill yourselves

How can you even say shit like that and not get fired? it's pretty much hate speech.

Because the Reapers need to use them as well.

The lore is actually pretty cool in the first game, planetary descriptions and the codex actually tries somewhat to make it feel like a science fiction game. Anyway, I think people more than anything saw potential in the setting and stuff.

Canadians, user. It's like a Swedish colony where white genocide is the liberal promised destination.

why did they make mass effect 3?

Why do you think they rushed out two sequels after ME1?

Why do these writers get paid?

Not quiet user. They had like 8 writers for the first ME.. then a bunch got fired for the 2nd game and fired more for the 3rd so they were left with 1.

because tightly controlled budgets make it tough to tell the writer to re fuckin do it because they'll argue their point forever and its hard to fire them because they're probably in your incestuous circle of friends and would kill morale/cause delicate flowers you actually need to quit

but user, all stories gotta end with the good guys winning no matter what
no one wants an ending where you have to strategically sacrifice system after system in an effort to buy time to launch a life boat into deep space only to learn that it gets intercepted and destroyed

Yes but that potential was wasted long ago and has no hopes of being used.

And how would they do that? They can't use the citadel to do it, and destroying a mass relay would destroy a cluster, which would complicate their mission and wipe out too many.
There are far more interesting questions to ask, like why didn't the council notice that their room is shaped like a giant reaper.
Also while I do enjoy talking about ME series, the recent spike in threads about it after teh new andromeda video is suspicious.

Only if it goes against "minorities".
And before the law whites are never considered to be a minority.

Shilling, fam.

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Yeah, non-whites are a protected class which means whites are a class discriminated against when it comes to legal stuff. Which is really fucking retarded considering the assholes in government should protect the interests of the people/citizens, not fuck them up.

The same way they did in previous cycles? In ME1 the VI tells you that that's what they did. But i guess the prothean scientists where so through that they prevented that from happening ever again.
Yes, that must be it.

The same reason the protheans went from being a tentacle face race that ruled over the galaxy to being literally the collectors, without glowing eyes, that had a multi racial empire

No wonder they were genocided and became a cuckrace to the true dark masters of the galaxy.

Really? No one checked these?

Because that would be a tactic that doesn't involve hiding behind waist high cover or homosexuals/trannie.

mass effect 1 for me had just the right atmosphere for a space opera, much in the same way iain banks' culture books were.

and then mass effect 2 came along holy fuck. i'll never forget this dialogue youtube.com/watch?v=d7szdqcfXoA

There were trannies in ME? Who? that green motherfucker?

I loved the combat in ME2, though. ME1 was torture and the weaponry lacked "oomph"

because EA sucks shit

this, only mass effect 1 is canon

If there's one thing that ME3 did better than the previous games, it's the sound design.

I skipped the third one because of the reportedly shitty phoned-in ending, the graphics that somehow seemed WORSE and a completely predictable gather-your-party plot (not to mention the extra tie-in shit with datamining apps and all that jazz).

ME2, was fun, though. More fun than 1 but nothing beats the story in 1. Bioware just turned to shit over night some time between Neverwinter nights and Jade empire. ME1 was their swan song, I guess.

And, no, faggots. Dragon age does not count. It's not good. You only think it was good because I didn't get to experience TSR/SSI or probably even Baldur's gate.

NO. SHIT FUCKFECT 2 WAS TERRIBLE.

1 was the only good one.

the imp has great taste

What didn't you like about 2? Gameplay-wise, I found it to be far superior. Much more polished than 1 which felt like a stiff beta in comparison.

they couldnt do it like the last time because the aliens/bots/servants that are inside the citadel were ignoring the reaper commands to shut the relays down in the first ME

ME1 felt like a videogame, and felt like I was in a real world with real characters. the game took itself seriously and did it correctly. it was one of the only games I felt that did space opera correctly. that rover exploring was very unfinished and could have had way more content but it was so fun, I loved it.

ME2 removed this rover, and the whole game became incredibly linear and punished you if you did anything the way you wanted to, there was only one way to do everything "right" or the game screwed you over, it was so restrictive and everyone was such an asshole in the game, and the game didn't seem to take itself seriously anymore and felt like I was playing a giant goofy cartoon.
also, ME2 didn't allow femshep to romance tali. my fucking rage when I played ME1 over and over and over again trying to do everything right, loading the game save into ME2 and playing over and over and over trying to find out what I did wrong and why Tali wasn't wanting to romance me, and then I heard that she just didn't swing that way, meanwhile all this other gay stuff was in the game, but NO, tali was off limits for no fucking reason. I find EA to be abhorrent. I hope they all just stop making games and go out of business forever.

So largely your problem was with the story and atmos. That's what I'm saying. ME1 had, by far, the better story but the gameplay was crap and the animations were trash tier.

And every fucking outpost looked like the same pre-fab modules jumbled together by a perl script.

I'm saying everything was better about ME1.

Oh yes, ME3 looked uglier than the first ME. I don't know how they managed to do that, especially on PC.
They got rid of certain gameplay mechanics (can't holster your weapon).

thats often the case when there are multiple endings to a game. if you just want the best ending then maybe you didnt want an open ended game after all

I dunno, the rest of the series had even worse gameplay and the animations were just as bad.

wtf, bioware? Shoehorning in black, disabled, lesbian trannie-midgetkin is one thing but basic gameplay?

Yeah, and then you prevent them from doing it.

her boobs are scaring me

prety much, hence why I am sad you cant have a harem and can only fuck one at a time.

I know the second one has some sweet clang though.

The fuck is this tumblr degeneracy?

(got any more?)

the game offered no freedom, and all the endings were garbage. if you didn't do everything the way they wanted, you got screwed over and got a less than average experience. that being said, even when you did it perfectly, the ending still was complete garbage.

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That's pretty decent quality. Shame about the subject.

I have never been clear on what Turian anatomy is actually supposed to look like. Mass Effect left a lot unknown in regards to the different races. It could have been great for world building if someone actually put in serious effort.

the game offered no freedom, and all the endings were garbage. if you didn't do everything the way they wanted, you got screwed over and got a less than average experience. that being said, even when you did it perfectly, the ending still was complete garbage.

fair enough

Then why did I find his tumblr at mybashsfm.tumblr.com/ after 5 seconds of googling you fudge-chugging, cumpumping cockmuppet?

More like "you have a general idea of what it's supposed to be, but the devs were too lazy to actually put it in the game"
When I saw a female crogan wearing a fucking burqa I fucking laughed. The photoshopped stock photo Tali is on that level as well. The way they fucked protheans was also stupid.

What the fuck, didn't know that
Followed

that's also part of it.

I also hated the way it always made you choose black and white morality instead of letting you do what you believed was the right thing and just rewarding the player.

Cheers. If you don't already, you may want to look up lickiez, vaesark, ellowas and studio FOW.

wasted

golly

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That is actually not too bad, who made this?

here

are you talking about paragon and renegade options? they didnt usually come off as outright good or bad.

there were only a few renegade options that were "good" like punching the reporter, but other than that is it mostly shepard being a dick and letting others die.

Game developers are incapable of morality systems that are not either:

1. Total black or white. Do you save the princess of skullfuck the orphans?

2. "gray" just meaning rude and both options just turn out to fuck you later on anyway ala the Witcher series.

It was more like librul cuck (paragon) and insane murderhobo (renegade).

user please, my dick

i guess i just chose well or have a selective memory. i do remember how it would make shepard look evil if you had enough renegade points.

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But why?

Clearly we've not been getting the same DLC. :(

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i think it was because he was dumping porn which is against the rules. not because it was loli on shota

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Yeah get rid of that shit. We can't have porn on 8ch. I don't want my safe space invaded.

ssppp, at sspppthings.tumblr.com
Guy probably stopped doing that shit, last update was almost a year back. Everything was good, but faces were creepy.

I never got why that happened anyway, and it was introduced in two because you had robot parts, but what was the bullshit that being a meany bo beanie made them glow?
also

Yah I think I have seen these before, it looks so stupid though. This kind of anatomy would be closer to a chitinous exoskeleton of an insect than a reptile. If they are like dinosaurs or reptiles then their skin would be leathery, or scaly.

feels good doesnt it? like we got a secret treasure

Uuuggh.

Well, the doctor on your ship says something about being positive speeding up the healing process, and the whole thing being a placebo effect. If you act like an asshole shit heals wrong and you look like terminator. It's fucking retarded.

That would actually have been cool. And at least it would have had some emotional impact, unlike whatever the fuck was going on in ME3's ending.

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fuck this gay earth

Don't they also use the mass relays to move around?


I mean, it's still shit tier writing but it does have an explaination.

it's based on the concept art

I am always fascinated by the way Mass Effect got popular.
The thing was pretty much comissioned by microsoft as an exclusive for 360. They wanted a generic as fuck science fiction. So, bioware made a game which until the last few months of development was called "Science Fiction X". It had advertisements in which it featured Shepard in generic armor holding a generic rifle, and the game was destined to be generic as fuck.
Then it got released and somehow took off. I honestly don't understand how the fuck this happened.

They do, but only after. They don't destroy relays, but turn them off using the citadel. First they teleport to the citadel and the needed systems, then they turn off the realys, exterminate everyone, turn the relays back on and leave.

Meh, I dunno. The story in 1 works. 2 and 3 would have been salvageable with a competent writer or two.

It's sort of like Dragon age. Generic sci-fi and generic fantasy. Fair setting and serviceable story. Mediocre execution.

Except Jennifer Hale, Keith David and Lance Henriksen's voicework which fucking rocked.

Nice animation too.

That's it

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thats real spooky, man

there is an instance in the first game where renegade is the only sound decision. letting the council die. at this point in the game, Shepard is the only one who realizes what's at stake, and Sovereign is seconds away from checkmate. it's literally all or nothing. if you have an ounce of logic, you are gonna focus everything you have on the immediate threat and not worry about some disposable politicians. i honestly think people who chose to waste manpower on the council should've been punished with the "Oh look you were a faggot who didn't take this seriously, I guess the galaxy's fucked!" ending.

Or make it so that through gameplay and choices there was a slim chance at victory at the cost of almost all lifeforms in the galaxy.

Yeah, because they'll need to use them again when the galaxy is repopulated.

It should at least have made the bossfight a lot harder.

The guy is great as Shepard.


But the first game didn't have waifus. You barely talk to anybody on the ship. Ashley is a fucking bitch and doesn't understand why she needs to hold her tongue around allied aliens. Liara is a 100-year old virgin(totally believeable), who keeps trying to read your mind in the most annoying way possible. Tali is interesting, but you can't fuck her yet.

I dunno man. He just sounds like cookie-cutter hero #351 to me. Hale's Sheperd just seemed like a better fit with the movie-style space opera theme. She had more range than usual there too.

To be completely honest, the only reason I chose to save the counicl was because it had nine times more soldiers on it than those 12 human ships. At least the first time.
The next playthroughs I did it for personal gain. I liked leeping my spectre status.
I also liked how that decision kept coming up in the later games. In 3 certain asari refuse to talk to you if you leave the council to die.

Why didn't Shepard bang the Reapers?

it borrows fun parts from the star trek and star wars, the acting was superb and the choices had feeling in them like they mattered.

That's sort of the point I think. People often say that Hale is a better paragon and Meer is a better renegade, but I think it's the other way around. Whenever I try to choose a paragon option as a female shepard it feels a bit phoned in.

He tried to bang everything else, it's odd he didn't try

Why didn't Shepard just suck some dick?

Finny. Renegade femshep always sounded like a tryhard to me while the paragon femshep sounded like she cared.

But then, I always play games like this as a total asshat on the first run and then, when I meet companions I start to care about I stop being a big meany to them and start over on a big damn hero run.

Mass effect 1 is literally just Revelation Space. The reapers are the inhibitors but stupid. The inhibitors plan and purpose, while Dickinson, at least makes perfect sense. Then they get BTFO,d by the Greenfly and everyone has to abandon ship the dimension.

muh dick

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Why didn't the reapers just build the citadel so it could be remotely operated instead of going through the keepers?
Why didn't the reapers just hide in deep space where no one was going to fucking look anyway? For that matter, why not make the citadel a shitload bigger and hide inside it?
Why didn't the reapers just have gay sex since that's all anyone in the mass effect universe do?
Why didn't the reapers just hang around in the galaxy carrying indoctrinated protheans, pretending to be just a rare nomadic and somewhat reclusive civilization until it was time to roast everyone?

Simple answer.

It wouldn't be a game otherwise.

there was nothing more cingey than Hale trying to sound intimidating or angry. it was made even worse by the corny dialogue. i sweat there was a line where she angrily called someone "mister" to show how angry she is. which button do I press for suicide?

Die like the filth you are, MISTER!

They descend from a raptor-analogue. Raptor as in the bird, not the dinosaur. They have a chitinous exoskeleton because their planet has a weakened magnetosphere due to its proximity to its solar system's sun. The exoskeleton shields them from radiation.

The stupid thing was the original design for turian females, where they have no exoskeleton on their head, which would expose their brain.

The weird thing is, that was what they did in the first game, the only reason it didn't work is because Sheppard managed to be REALLY fucking lucky and managed to bring down the single Reaper that was there.

Against a blitz of two or more, even in 3 there would be no hope.

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You know that DM who railroad you where you can't just say 'this city sucks, I'm out of here' because the bridge has collapsed or, better yet, the story takes place on an island with no ship?

Well, Bioware is that GM. This is why that after seeing someone die horribly choking on blood in Dragon Age you just can't choose to get the fuck out and leave that Warden shit to somebody else. Well, in DA if you weren't a Warden the game lost its direction, it is understandable but this is what differentiate a good writer from a bad one. In ME, if the Reapers disables the Mass Relay, they reck everyone and you can't even leave the Solar System. There again, it is bad for the game since there is none. A good writer would have found an explanation instead of just leaving that obvious tactical choice hanging in thin air.

Is no one going to address the fact that the female krogan is wearing fucking makeup?

Why didn't they just fuck the reapers?

kawaii

I only ever played the first game, why did the reapers want to wipe out the galaxy exactly? Are they just some kind of eldritch race or is there an actual probably retarded reason?

They are big dumb machines made by ancient cthulhus to stop a singularity from happening and gobbling up all life.

They wanted to kill us so we couldn't be killed by synthetics.

They want to stop organic life from creating synthetics that can wipe out all organic life, so they wipe out the organic life first

As far as I'm concerned they were bored and did it for fun.

The usual "play god" shit. An ancient race made them to preserve life, but the machins decided that technological progress would lead to death of everything in the galaxy. So they decided to wipe out the most technologically advanced species every once in a while and leave the primitives until they reach that point.
It's pretty fucking retarded.

Fuck, even doing it for the lulz would have been a better motivation.

The logic in ME3 basically states…
Organics will eventually create a synthetic race that will wipe them out. The reapers where then created as a synthetic race that would wipe out all organic races so those organic races would not be wiped out by the synthetic races they created. Except the Geth clearly state they have no want to kill organics, and the heretics only did so because the reapers told them to. That's it, that is the plot

They weren't created to wipe out the advanced species, they were made to preserve life and as a result "betrayed" their creators. Leviathan is pretty much entirely about that.

So… they are destroying life to save life from being destroyed?

This stupid theme was used so much and every single time it sucked. It would be better off if they just had eldritch motives that less advanced life cannot understand.

Like holy shit, every single instance of

A good writer would just go with a theme where someone is trying to limit the growth of a species to a certain point by manipulating the governments and leading to stagnation, or just killing individuals that might prove dangerous, but no, we have to go with destroying the thing we're trying to protect.

There is a difference between a sacrifice and doing the exact opposite of what you're supposed to do.

So they preserve life by destroying it?

They're not preserving life, they're preserving DNA.

That's because she's a woman. When they go for the sarcastic asshole routine they always default to intolerable bitch that nobody likes.

That's why Male Sheperd is the better voice actor for Renegade options, since he's actually funny and amusing.

They preserve organic life in general by wiping out most of it from time to time, because they believe going any further would lead to organic life being destroyed entirely.
They don't just destroy life though. They prety much take all of one race and turn it into another reaper, which is what you see in ME2.

So, BioWare was basically stealing the plot of Evangelion, or at least part of it, and then fucking up by giving the Eldritch abomination an understandable goal?

Then why let it progress to any point though. It would be better if they would simply govern things, preventing races from going down certain pitfalls, or becoming a threat to themselves, and killing each other. Better yet why not just have a zoo?

The idea of a robot murdering humans in a twisted misunderstanding of preserving life is nothing new, and it definitely didn't come from evangelion. There's a reason I posted VIKI.

Gurren Lagann, not Eva

I meant the "Turn the whole species into one godlike being" part.

Not only do they let it progress, they also leave citadel and active mass relays behind, which adds significantly to the rate of technological progress when discovered. This is probably one of the things they fucked up while switching from the dark energy plotline. The motivation of the reapers actually does make sense, but the way they do it doesn't.

VIKI didn't want to murder humans though, she just wanted to control them, killing them would completely defeat her purpose for what she did. Which is why the cops were seen huddled together, and not torn apart

it's actually a combination of Evangelion and Star Control.

as long as were posting ass effect porn, i wanted to share this with you

The game story obviously has been modified a lot from one game to another with no regards for continuity.

Fucking brs I swear

This reminded me that I forgot my daily dose

so are the reapers
THE GREAT EEVIIL?

Hale's attempt at menacing / renegade in general put me in mind of a trust fund kid trying to bluff her way through a neighborhood decorated with burning oil drums.


It always stuck me in ME1 that sovereign might actually be covering for the fact that they don't actually know why they do what they do. He says some shit about being beyond comprehension, but it might as well indicate they don't understand it themselves. My pet theory is they were seeded in every single galaxy by some really ancient fuckheads who wanted to ensure that no external threat could ever arise even in galaxies they didn't colonize.

every time some retard thinks he's clever for bringing this up. every. time. they wipe out technologically advanced life. it's like wiping out humans to preserve the natural habitat. it's so basic and trite it's insulting, and yet it still flies over people's heads.

The Reapers are the Ur-Quan, unlike the reapers being born from incompetence however the Ur-Quan were slaves who fought for their freedom and would never again be anybody's slaves. The difference between the black and green ones is the answer to the question of how to never be slaves again.

The little asshole in the corner doing the translating is the remnants of the little fuckers the Ur-Quan overthrew and they're the equivalent of those DLC dudes.

Except they state their mission is to prevent them from being wiped out by synthetic life, preservation of the environment has nothing to do with it

Pop Quiz anons.

Path of Now and Forever or Eternal Doctrine?

well, i think THE GREAT EVIL that the spathi sometimes go on about would be a great hook for a sequel if we ever get a star control 3. even if it somewhat generic it could be written to be interesting.

what if the 2 ur quan subspecies are just yandere and go about expressing it in different ways? what if they just want to be friends with everyone but theyre scared of being denied or abandoned?

Pretty sure it's the great evil is the source of the Orz.

oh, maybe

post futa me3 ashley

NO! ITS THE ULTIMATE EVEVIIL

Yeah they're directly tied to it and that's the few things the old writers for Star Control I+II planned from the beginning, and they're basically part of a series of things beyond which we're better off not tapping into.

It's not though.
To restrict it to humanity, your example would be the result of a robot programmed by the EPA taking its goal too far.
The reapers are more like a robot whose only programming is "DO NOT KILL ALL HUMANS," which decides to accomplish that task by killing every human except George, an old man in suspended animation, who will never be unfrozen because he's fucking decrepit.
Though maybe the creators of the reapers actually were retarded enough to not give it any safeguards beyond the base programming

I was thinking the entire time that it was some kind of Hitchhiker's Guide to the Galaxy thing in regard to Earth. Basically, the Reapers have some horrible problem they can't solve (like a slow plague wiping them out over timescales of trillions of years) so they created a galaxy filled with intelligent life that they hoped would one day become capable of solving it. Once the galaxy matures, if the sentient races don't show signs of being intelligent enough, they kill everyone and start over, like rebooting a computer.

Either way, it's more interesting than the galactic equivalent to nuking a country flat every time its citizens dare to progress from the Stone Age to the Bronze Age because you're afraid they will cut themselves on their fancy new axes.

Checked

Is that why Jack now needs diapers? :^)

Because it's all part of a big guided social and genetic expermient in an attempt to find a real solution to the problem of the organics-wiping-themselves-out-with-synthethics-problem.

As soon as the reapers developed a organic cvilization that wont wipe themselves out, they plan to rejoin them and share all of the collected wisdom of previous cycles with them.

Yeah it's pretty dumb

And meanwhile I'm playing femShep to fuck Garrus.
There is no silver lining to Bioware's SocJus pandering.

On an unrelated sidenote, I wonder why both of the dextro-amino species make for better waifus/husbandos than the others.

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Do you have any more with Shepard similar to that, or a link to the source?

The answer is that it's not really "killing" in the eyes of the reapers, since they are perserving everything that makes a species.
Or something like that.

Reapers are stupid because the player has to win the game.
That's always the case in fiction when you create a OP enemy.
They could have blitzed the Citadel, but no.
They could have blitzed and nuked the homeworlds and shipyards of the major races, but no.

Repaers hold every possible stratigic, logistical and tactical advantage. Still they loose.

That one has an explanation actually.

Shit, for a second I thought that first image was Rule 34 for the three coloured endings.

Play the game OP. It is all explained. In the first game iirc.

Jesus I'm getting MAL flashbacks.

One word: Protheans.

You know if I had written the game I would have had the reapers win.

I would have gone with the bad ending and expanded upon it. But people hate bad endings don't they? Everyone dies horribly.

Ashley is a proud human that doesn't bend for alines, you spineless faggot.
Everything Ashley said was right.

Where are the numbers stated?
Also, who cares? Everything and everyone is disposable. Firepower matters more than a few lives in a fight for survival of the very species.

It was beyond human comprehension and their own.

they already explained why they didnt shut off the mass relays in the first game. the reason is that the keepers which are the green insect alien looking things in the citadel have to do it but the proetheans were able to change their programing so they didnt do it

I think he's just saying he didn't like the asari. Like, "She can go jump off a bridge."

No, numbnuts, the keepers didn't respond to the remote control signal sent. Sovereign had to manually send the signal which was the entire plot of the first game. They could just have taken the citadel and fixed the keepers, shut down the relays and harvested system by system.

The entire point of ME1 was that all it would take was a manual override from the main Computer in the Citadel.

Which begs the question why the Citadel wasn't literally the first target they hit instead of fucking around on Earth.

The Reapers use a different form of FTL travel, they'd been sitting out side the edge of the galaxy and started moving galactic east to west, Sol being in the southeast towards the rim. They hit the Batarians first, but since they're space North Korea no one noticed until a fuckton of refugees started pouring in and Human territory started getting assfucked; keep in mind Humanity's only been fucking around in space for like 40 years so the biggest human colony is like 8 million people, most are less than a million and just got wiped out in a day. They just kill the defenses and start turning everyone into goo for a new reaper or whatever the fuck. But it takes months to completely depopulate an entire planet that way. There's a lot of Reapers, enough to occupy every significant inhabited system in the galaxy at once. It makes sense, but it's still retarded

Should have just sent like a dozen reapers on a beeline to the citadel, stopping for nothing, then bring in the entire rest of the fleet in right on top of everyone all at once faster than they can say "We have dismissed that claim".

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fuck bioware

Who are the reapers?
Where did they come from?
Who is the first reaper?
Is there only one first reaper given that reapers only gather up all the biomass of the current best race to make a reaper of it?
Did they come from this galaxy?
Why do reapers need to make more reapers?
Why do reapers exist outside the galaxy and let other races destroy themselves?
Why do reapers only come back when species are intelligent? If its to stop life forms, why not just glass everything?
Why do reapers fear AI given that AI given enough size and space can vastly out think them and everyone else?
Why didn't reapers just combine organic and technic life forms like the best ending in the first place?
Why didn't the reapers all show up at once, why one at a time for the first two games?
Why didn't the reapers use the gates just to launch giant missiles at planets?
Why did the reapers only stick around and cleanse this galaxy, when the next game shows that you're capable of flying to other galaxies?
Is there reapers in other galaxies?
If there is reapers in other galaxies, what will they think of this one where bio & tech life forms become one?
Will those reapers try to cleanse this one again?

If ME3 wasn't rushed this might have all been explained, but nah, simon says ending and call it a day

It was painful for me too

Daily reminder they spent time, money, effort and resources putting Diana Allers into the game

Tell me about Tali! Why does she wear the mask?

the game released over 4 years ago and I am still mad as hell

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Oh Jessica, you dumb fucking bitch

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Well if you want wide hips….

This is the biggest box office dud Disney ever released. It might have done worse than john carter

It doesn't make sense at all. You seem to think in terms of traditional land combat where territory has to be conquered and secured.
We are talking about a network of FTL-relays however that can transport a ship along a pre-determined path with no timeloss.
The only timeconsuming travel is happening between relays and inhabited planets.

It should have taken the reapers only a few moments to reach the citadel once they reached a relay, secure it, shut off the network and then harvest one system after the next.

That is fucking horrifying, get it away from me


I've never even heard of it

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Actually, most of that was explained in the DLC

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This makes me mad.

So she has bad taste in video games and sucks at them. So what? She also has a vagina.

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ME1 was a RPG and was good, while not perfect it was still very good

ME2 was changed into Gears of Mass Effect after GOW1 became massively popular, stripping out all the customization, finding new weapons etc, stripping out the literal thousands of weapons in ME1 for all of about 100 in ME2, and all the customization was gone as well

ME3 after the massive blowback from the customers at the literal lack of fucking ANYTHING to find put about 3x the weapons in and allowed you to customize again

Also lets not forget ME2 all the weapons getting "Thermal clips" instead of the infinite ammo weapons of ME1, and my reaction at the games endless fucking attempts of saying limited ammo is "Better" than infinite because "You can reload a heatclip quickly" even though an overheated gun in ME1 cooled off just as fast, or even faster with upgrades

Lets not forget the best weapons in ME3 are literally behind a paywall and can't be found in game

That was all explained by DLC

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There's no way it had that many. There were like, what, 2 Assault rifles? Maybe 4 if you spent sheckles on all weaponpacks and DLCs?

There's like six of every weapon, along with other stuff like grenades etc

Its near 100, if not at 100

Fuck it, I went and counted

29 weapons

Twenty, nine, fucking weapons

In an RPG

user why

Because it was a prize you could win

Shit that important shouldn't be DLC in the first place.

entitled gamer detected

ME2 had RPG elements in the form of leveling, progression, quests, and dialogue, but the gameplay was just a TPS with a cover system. I don't like that change either but saying "only 29 weapons in an RPG!" is dumb, especially considering that the "thousands of weapons!" in ME1 were all clones of each other with incrementing numerals at the end

That sounds more like it. I remember when i did a second playthrough feel free to bully me for that and i realized there was literally nothing left to do after you unlocked the handfull of weapons and armors and capped at maxlevel.

Well nothing but enjoy the amazingly well crafted chest high walls

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why didnt the reapers just destroy ea games headquarters before they could write them a defeat?

Because the reapers are ebil

why?

Did you finish every game you own?

Reminder that the Reapers are shoddy antagonists who don't fit for a game like Mass Effect since they're talking spaceships and so you have to pull out stuff like Cerberus or the Crucible to work around how you can't just run and shoot them all.


You can stop sucking BioWare cock.


Or you could have not the galaxy go to war with the Reapers unless you plan to make them win.


I reckon you get triggered at bashing Muzzies. Islam is a religion of peace with a proud tradition of tolerance (unlike Christianity) since Obama says so?

The Reapers are ridiculous characters who specialize in commiting galactic genocide. Trying to get into what drives them to do that while also trying to make them sympathetic is shoddy since BioWare is incapable and anything they pick would be too trivial for all the carnage they do. The Dark Energy tweest is also trash for that.

Somehow, they don't just rape everyone easily

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That put too much strain to consoles. Simply as that. They simplified everything to run smooth at xbox, playstations and whatever.

Meh, i noticed that the series would go to shit when they retconned the "human supremac with a pure human council" ending from 1 to "they just put a human councillor with the alyuns" All the human supremacist/xenophobic theme and gameplay was gone. Poof! Shepard was turned into an alien lover and that's it.

Protheans that woke up after their extinction ended fudged up the Citadel which would delay it until later in next cycle. Then Shepard completely disabled the Citadel's Mass Relay function. That's why Reapers couldn't use it after Sovereign failed.


He's a low level designer with no input on story I fucking hope. He claimed the main character was female but they keep using male Ryder


This is great.


Thanks EA


Game went downhill after Drew Karpyshyn was pulled onto SWTOR. He says his version might not have been better but he's being modest and trying to cover for his employer.

Can we also talk about the abortion that is Mass Effect 3's textures? They were all made for long distance shots where they look decent enough but as soon as you do a close up shot it's fucking pixels everywhere. The only option is to download ALOT for ME3 and get 2k-4k textures. Pic related. Who the fuck thought this was acceptable?

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What?

Those scientists on Ilos woke up after the Reapers left and went back to the Citadel to disable the Mass Effect relay. That's why Sovereign had to interface with it, because it was broken.

Huh, I cant remember that from the recording on Ilos. Might have been too long ago for me

Yeah it was all explained in the first game then expounded upon in ME3 again.

That's why he said it begs the question why the Repers didn't immediately take the Citadel to trigger the manual override.

[Citation needed]

I thought it was something like thatt in the first game, but no they are just generic JRPG villains.

I too want to share something

It would be better if they don't introduced the creators of the reapers and the catalyst "AI".

They should have just gone with
"the reapers are destroying you because they can"

When the Reapers were first introduced, it definitely seemed like they were influenced by Lovecraftian horrors. I distinctly remember walking out of the room where you first talk to Sovereign and thinking to myself, "These guys are going to be unstoppable. I don't know how Bioware is going to write their way out of this one. Maybe the series will end on a really dark note, and we'll actually lose to them."

Looking back now and seeing how ineptly Bioware handled the series, I am not so sure that the Lovecraftian overtones were intentional. I think they just wrote and developed a very powerful and scary villain and then didn't know what to do with it. I think the reason the story in ME2 focused more on the Collectors than the Reapers was because Bioware didn't really know what to do with the Reapers, and so the Collector storyline was a delaying action while they tried to figure out what the Reapers actually were and how the player could possibly fight them. By the time ME3 came around, they still didn't have a satisfactory explanation, so they rushed out an extremely half-assed backstory for them and called it a day.

If it were up to me, I would have ended ME3 with a horribly costly victory against the Reapers, and as the last of the Reapers are dying or shutting down or whatever, Harbinger would have communicated with Shepard some sort of dying message that heavily implied the Reapers were actually a small part of a incomprehensibly vast intergalactic conflict between unknowable beings more powerful than the Reapers themselves. The message would have to make it clear to the player that while humanity and the alien races achieved a great victory by fighting off the Reapers, it was a small feat compared to the horrors that await beyond known space. This would have kept with the Lovecraftian themes that were (or maybe weren't, but should have been) influential for the Reaper's initial design.

Without control of the Citadel the Reapers were trapped in intergalactic deep space after Mass Effect. It should have taken billions of years for them to arrive in the galaxy if Bioware weren't completely retarded.

The original arc for the series involved dark energy and the phenomenon of stars going extinct that was mentioned in the codex of ME1 and then immediately dropped, just like every plot thread and character from ME1.

If they had any intelligence they would have left the Reapers as a looming threat like Lovecraft did with the Great Ones, where even the implication of a single one rising up was an apocalyptic event.

The Universe was big enough to tell stories about reaper servants, unrelated Great Evils, hostile alien races and so on to fill a dozen games, but nope, they had to write themselves into a corner, probably because they were afraid the biodrones would go insane if they couldn't solve the reaper problem at the end.

Which is odd because they were smarter in Dragon Age. The problem with the Blight was never solved in DA1, only the immediate problem. There are still archdemons sleeping, and when one rises up there will be a blight again.
But Bioware didn't press that Storyline as singlemindedly as in Mass Effect, because there were enough other stories to tell in the Dragon Age universe.
even though it turned out to be shitty stories

Yes, as it should have been. That idea wasn't finished either; Karpyshyn himself said in interviews that there was some sort of vague connection between biotics, FTL and the propagation of dark matter causing catastrophic events, but it was never actually "fleshed out." In any case, while the dark energy/star extinction explanation was better than what we actually got in ME3, it was still pretty bad. "The Reapers leave FTL technology lying around for evolving lifeforms to use so that they can kill said lifeforms for using that same technology because it will cause the suns to explode" isn't much better than "the Reapers are synthetic lifeforms designed to kill organic lifeforms to stop them from being killed by synthetic life that they will inevitably create."

The original idea that Karpyshyn mentioned for the Reapers a couple of years ago actually could have worked well. The concept was that Mass Effect technology effectively functions by reducing the energy input required to do x by making every unit of energy perform more per unit of mass (ie, make FTL travel become possible through ME making the effective mass that the energy is acting upon converge towards zero). What was going to be revealed gradually was that the hard sci-fi questions in the first game which were in the codex and not addressed would be gradually revealed to be more and more central to the story - how does ME actually work? Then in #3 it would be revealed the the mass effect functions by increasing the net amount of dark energy in the universe. The technology which enables complex galactic civilisation accelerates the universe's expansion and ultimately, if not checked, would have the force of dark energy become stronger than gravity and destroy the universe itself.

The Reapers are actually a protective measure. Since the only way that a civ can become interstellar effectively (and more importantly, dangerous to the universe) by capitalising on ME technology. So the Reapers build the ME infrastructure and let civs rise. They don't hate organic life, the reason they wait until the peak of a civilisation is to give it as much time as possible to exist before they have to intervene and the exponential increase in that civilisation's activities starts really contributing to the expansion and ultimately - if they get big enough - the destruction of the universe.

Karpyshyn's idea was that the harvests were a necessity to save life itself, and the Reapers were actually taking the most enlightened and merciful route available to them by not just destroying all habitable planets. Some of the shit Mac Walters ruined in ME2 with the collectors actually was based on Karpyshyn's idea that the Reaper's would try to preserve some members of the species/cultures for the future, so a lot of the destroyed Promethean artefacts and even some subjects were on reservations way out in dark space.

The galaxy had to be destroyed, the big twist that should have been whether the player would be selfless enough to accept that or not.

I actually agree with this completely. I think the BEST option would have been to have Shepard's story end in ME1, and just continue making games that cover different characters in the same setting. For example, ME2 could have been a cool game if you were just a Cerberus operative, and Shepard and the Reapers were just left out of it completely.

Leaving mass effect technology around for mortal species to discover and use accelerates the dark energy problem but creates more Reapers and so adds more minds to the Reaper collective trying to find a solution to the heat death problem. It's a short term less for a long term gain, from a Reaper's perspective. It's only retarded unless no solution is found with that method.

That sounds great. As usual, anonymous shitposters on imageboards make far better writers and game developers than anyone EA can hire.

So…

TTGL, with ME replacing Spiral Energy?

So basically the reapers were supposed to be the anti spirals all along

I understand what Karpyshyn now says he wanted to do, but in a 2013 interview with Eurogamer he explicitly says that they had no idea how the dark energy subplot would have actually worked, and then throws out 3 or 4 disparate ideas in an attempt to show what could have been.

In any case, it's still a bad explanation. The idea that the Reapers want to stop a technology from being used, and their solution was to purposefully build an entire galactic infrastructure that employs that same technology in order for developing species to make use of it, is really just stupid. It suffers from the same problem as the organic vs. synthetic explanation: why don't the Reapers just hang out in known space and tell new space-faring species not to do it? This explanation also implies several things about the Reapers - for example, that despite being an unimaginably powerful and ancient race, they are incapable of detecting developing life without that same life using the relays; or, despite their vast intelligence, they are incapable of building a computing machine capable of assisting in solving the dark energy problem without committing an uncountable number of galactic genocides over the span of millennia.

I think the Reapers themselves took a page out of Bioware's book and said 'Fuck it. Uncountable, unknowable genocides of all FTL races is easier than solving the problem"

Honestly why should I have know about your nipponese cartoons.


Your first point - why did the Reaper's build that tech - is simple. They control the mass relays. They set a massive trap for that civilisation by having it be their mass relays and their Citadel that the species use. If those species found it independently, they would not be able to keep track of it - the galaxy is a big place, and confining civilisations to a limited number of star systems through the relays helps them detect and go after indigenous life easily rather than wait forever sending scouts around to detect civs that are using mass effect before it is too late.

Maybe the dark energy problem is unsolvable, and that this really is the only thing they can do.

As for nonintervention, it's possible that the Reapers operate with a sort of prime directive style idea of nonintervention to ensure they don't subvert a culture before the FTL stage. And also, tracking down and communicating with every new civilisation probably will be as hard as balls and possibly their sociological models show that one planet/one solar system societies will inevitably die off due to resource shortages or civic strife or some shit.

There are holes, but I think it's an idea which works.

Mostly it was mentioned and talked about extensively for years after it came out, and the comparison has been mad multiple times in the past but numerous sources due to the similarity. So to not even know about it at all seems like you just have your head in the sand

The entire plot of TTGL is that humanity somehow manages to harness some sort of energy related to their evolution and DNA that lets them literally make matter from nothing. This spiral energy isn't exclusive to humanity, it'sinherent in every sentient race that lasts long enough and can breed.

It turns out that there's a lot of those throughout the cosmos, so a large group of them intentionally halts their evolution and capability to breed, because they realize that if Spiral energy is used too much, they'll inadverdently create another big crunch because there's just too much mass in the universe.

These Anti-spirals hunt down other spiral-using species and tell them pretty directly what is up, asking them to become anti-spirals as well to prevent that crunch.

Well shit. That would have made for an interesting story, actually. I would even have been happy with a Childhood's end type situation but what we got was a total phone-in

I hate anime. Only one I've ever tolerated is LoGH.

It doesn't work for the same reasons TTGL doesn't work, and you can't create a good ending to such a story.
"Either let the universe explode or die entirely" isn't a good dilemma. If you limit your population while hiding underground/wipe your entire species it wouldn't be beneficial to you. If you choose destruction of the universe it is still the same shit. There is no actual choice in the matter, everybody you know will die no matter what you choose and your entire race will be wiped out one way or another. It's a lose-lose situation and I don't understand why would any of you want that kind of downer ending in a series of games about space people shooting guns.

I am willing to concede this point, but I think it's very debatable. Remember the Reapers are capable of simultaneously harvesting ALL sentient life in the galaxy in an extremely short timespan. It's also been implied that they have been doing this for an incredibly long, long time. I think they would have the resources to police the galaxy for civilizations on the brink of discovering FTL.

It's also worth pointing out that, while all the species in ME are capable of taking advantage of the relays, none of them fully understand how the relays function, and none of them are capable of building their own. These species are not actually able to contribute to the growing dark energy problem because they haven't achieved the technology to do so by themselves. The Reapers are making things worse by giving these species access to relay technology when they otherwise wouldn't.


If that's the case, then the Reapers should just be constantly patrolling the galaxy, killing off ANY species that has achieved sentience. Giving them relay technology and allowing them to spread only hastens the end of the universe.


If the species is going to die off on its own, then why expend the resources on genociding them? Wouldn't it be easier to lock them in place, allow them to live out their natural lifespan, and then abandon the planet when they inevitably kill themselves? This has the added bonus that the species would then not use the relays, and thus not contribute to the dark energy problem.

Well, in ME3 it is flat out stated that the harvest is going on for decades, if not thousands of years. Considering that their first step is cutting off means of travel and communication, they could just roll through systems taking planets one by one at their own pace, nobody would be able to put up a resistance.

meant hundreds, thousands would be a stretch

It's just retarded. The Leviathans created the Catalyst to avoid the destruction of organics, the most effective way was to simply control them to the point of no AI developement. No need to galactic genocide.

They didn't have the Citadel. I thought this was explained in ME1?

The AI is programmed to find an answer to the problem it was presented, not simply prevent it.

It was ordered to find a solution to the struggle between organics and synthethics and it came to the solution that it needs more Data than it currently had, thus turning the entire galaxy into a controlled environment for experimentation.

Of all the retarded shit going on with the writing of ME, this is actually entirely sensible, if you agree with the singleminded paperclip maximizer concept about AIs.

RIP in peace Marauder Shields, he never scored.

I disagree. Generally tragic endings are very palatable for me, and I think as long as there's a good sense of closure your PC doesn't necessarily need to win against the enemy. What matters for me is that at the end they're able to come full circle and if they do lose, the player is given the ability to make their loss noble.

Dies. But the Reapers commemorate the one who came so close and nobly embodied a civilisation, and could honour them for the rest of time and encourage them to never give up their hope - like Shepherd never gave up his - that maybe they can one day break the endless cycle of extinction and genocide fate has forced them to perpetrate. Shepherd's closest friends and allies could be spared and sent off to a Reaper reservation or some shit to live out their days in peace, and we end with the remnants of galactic civilisation living in their small gene pools in Reaper space. If Shepherd does particularly well, maybe he could even win and buy some time by delaying the main Reaper invasion for yet some more time or something to give the galaxy another couple of generations of peace and maybe they can live the rest of their life knowing that they at least saved the galaxy for a century or so, even if it does prolong the inevitable.

Shepherd and allies are spared and sent to live in idyllic conditions in a Reaper reservation. Maybe together the understanding is made that one day the problem can be solved, and the Reapers profess hope that they and organics could one day together find the solution to end the cycle. Maybe Shepherd ends up jacked into a matrix sort of deal and is alleviated the pain from knowing what happened to civilisation and spends the rest of their life enjoying the fantasy that they're still on the Normandy doing good and civilisation is still there.

Maybe I'm a sucker for bittersweet shit, but I always felt that ME1 had undercurrents of tragedy running through it. The universe is cruel and shitty, Shepherd knows and has to deal with that.

The thing that bothered me about Mass Effect 3's ending was that, no matter what you choose to do with the Reapers, you get absolutely no information on what happens to the rest of the Normandy's crew afterward.

Does Ashley become the galaxy's greatest Spectre? Does Liara become a respected and notable archaeologist? Do Joker and EDI settle down and have little cyborgs together?

Nothing. It's just "LOL game over," once you're done talking to the Reaper VI in London.

Not in the entire galaxy, only around the relay network. It's the whole reason for the relay network. It keeps eezo based civilizations cordoned off to small zones, limited by eezo ftl limits, around each relay.

ME has overpopulation problems. This is because of the ftl limits mentioned earlier and the council's drive to prevent another "rachni event."

It is entirely possible for a galaxy-spanning civilization to have never encountered the reapers. Space is big and ME is small.

1 had solid FPSRPG gameplay (that kids hated but adults liked), fantastic music by Jack Wall, that Codex narrator, and a generally really well-presented generic sci fi setting.

Good execution is more important than originality, and Mass Effect 1 was pretty well executed. If only someone other than BioWare had done the dialogue.

Dude - cucke effect sucks.
ME 1 is too long and it's a shooter farmfest (40 sec cd on spells, adept = pistol marksman), ME 2 is just fine (romance is the worst imaginable), ME 3 MP is ok, didnt play SP but ending was written by different people than plotwriters and it sucks balls.

Because nothing from Mass Effect or Mass Effect 2 mattered, not even Vigil or the fucking Arrival DLC and Earth magically became important for no explainable reason until the magic plot devices had to inexplicably converge in Earth's orbit and force you to shoot random monsters in London before that.


This. I wanted the galaxy to burn despite all of everyone's damnedest efforts to fight back. I wanted the Reapers own weapons and technology turned against them (moar Thanix, nuking Relays with Reapers in the system, using the "Dark Energy" from ME2 in some practical way somehow) and still have it not be enough to matter in the end. Basically the ending should have boiled down to these criterias:


You could still have some great character moments (the only thing Bioware used to be good at) and have room for an exodus subplot that would set up the Andromeda sequel so it doesn't look like that came out of nowhere in a desperate bid to save the franchise.

Was gonna say that I was a kid and liked it but that's my perception of time being all fucked up. 16yo old me loved it, 17yo kinda liked ME2 despite the drastic changes in gameplay and visuals, there was a lot of people around me who liked ME2' gameplay better though.
20yo just got bored by ME3, everything felt generic as fuck for some reason, maybe because they went for a more bland esthetic (also you've been bad Shepard but now is time to to save people in some invaded city and oh look there is a boy, is that poor boy gonna die? How fucking sad would that be), alt+f4 one day and never touched it again until the OS died.
I do feel like picking up ME1 again and see if I manage to actually finish the third one but I always heard that FemShep was better than maleShep (acting wise at least) but roleplaying a gun toting female on a heroic quest in space just doesn't feel right for some reason, this is an action movie not Alien. Also qt aliums but not even dykes shall be spared when the day comes

You mean yours, his or mine?

That would have caused an autistic implosion of bioware fags and their waifu syndromes, I'm not sure Bioware could really pull it off either


I recently replayed ME and holy shit I didn't realize how awful a lot of the dialogue was, especially when you interact with the council and ranking officers

You get that feeling too replaying Kotor 1, but it's still fun if you're a sucker for some space fantasy.

The lives of the council and crew didn't matter. The ship they were aboard mattered. It was the only allied dreadnaught present at the battle and represented most of the fleet's firepower. Its survival should have made a difference in the battle. But of course, as it turns out, gameplay it didn't matter one bit.

Humanity fuck yeah.

This, I saved the Destiny Ascension in my first ever run on the basis that it would help out either in the current battle or with fighting Reapers in the future because of how everyone gawked at it's power. But then it just gets Worf'd and is never mentioned as important ever again.

Yeah, true. I think it could have worked if they just made more wafius (or, knowing Bioware fags, husbandos) to fug. Also, keeping it in the same setting would allow them to throw in references to previous characters, or perhaps even cameos, and that kind of fanservice nonsense really gets the tumblrites going

It's been a long time since I played, but originally weren't the reapers just meant to be a predatory species? I mean, Soverign basically makes the point that they cultivate these cultures by giving them access to technology they created so that their societies would develop along the lines that they choose - that they can take advantage of. Before anybody has a chance to modify or develop alternate forms of travel and communication - the reapers sweep in, harvest all sentient life using their own technology to track them down, process them into the next generation of reapers, and then set the trap again before leaving.

What was wrong with this scenario? What was wrong with them just being an unstoppable predatory force of nature? All this alternate motivation shit about dark energy and "killing organics before organics can create machines that kill organics" bullshit just makes them superficially seem reasonable - and it takes away a lot of the helplessness that you're faced with, and therefore all of the threat.

pussy destroyer.


It was already critically damaged and retreating. It's contribution to the battle would have been zero if saved.
Use your brain

Just like i said, Holla Forums faggots will be all over Andromeda


Top cuck score for this place

They did exactly that shit in Dragon Age and nobody batted an eyelid.

This may be my impression, but I thought dragon age didn't have quite the audience that Mass Effect did, especially as far as people getting attached to specific characters went

in fairness morrigan keeps returning and leliana apparently did during 2 (never played it myself).

still though ME would probably be shit either way the series went but atleast if you tried new characters in different parts of the universe the original characters wouldn't be tainted.

I remember they cited 'memory issues' as the reason they couldn't put in weapon holstering. And those fuckawful running animations goddamn.
I swear I had a folder full of all the good shit but I can't find it anywhere.

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Of course they will. The game isn't going to bash itself.

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Like their programmers couldn't remember how to code it in properly and their animators couldn't remember where they put that stock holstering animation.