Why has the side-scrolling brawler/fighter genre completely died out?

Why has the side-scrolling brawler/fighter genre completely died out?

Other urls found in this thread:

mega.nz/#F!UhtSTA5S!u9hAjGsOFetjRWPDjsmgmg
theisozone.com/downloads/pc/windows-games/super-cosplay-war-ultra-final-version/
twitter.com/SFWRedditGifs

Mother Russia Bleeds has to come out eventually. I thought it looked like the tightest shit when it was first announced but the gameplay footage I've seen recently makes it look and sound pretty mediocre.

I used to play this shit for YEARS on end. Fuck, i miss playing this with friends and family.

why

Because arcades died 20 years ago.

For the last decade one of the most profitable games on the planet has been a side-scrolling brawler/fighter. I don't think you can get much less dead than that, user.

It hasn't but whatever makes you feel better when making template threads

Fighting games might have eclipsed brawlers when it comes to mechanics, seeing as the former was spawned from the latter. If story were superfluous, as many anons here have asserted, then only makes sense to just focus on the main parts and disregard the filler (mooks in the case of brawlers). It might not even be as says, but simply that fighting games are more efficient at extracting shekels from goys. A match between players only takes two to three rounds, but someone very adept at brawlers could hog a machine all day while spending minimally.

With that said, you still have Vanillaware games and Dungeon Fighter Online.

How does this make sense? The mooks are still a major part of the gameplay.

What's the difference between fighters and brawlers?
Like river city ransom vs street fighter?

lurk more

go home shitposter

Fighting games fill a whole different niche, though. Movement really does make a game play almost entirely different. The ability to move up and down allows for you to brawl with hordes of enemies (effectively dealing with crowds mooks is highly satisfying) while the side to side movement of fighting games gives them a more 1 on 1 focus. One of the bigger reasons that fighting games have stuck around for longer is their focus on PvP (not that that's a bad thing). If for some reason the developers decided that PvP in fighting games wasn't allowed I highly doubt they'd have stuck around for so long.

Back in my day, we used to call games like that "beat 'em ups".

...

What do you fucking think?

Mooks are meant to give a sense of progression, enhancing the narrative that you're playing some badass. They're not meant to be particularly challenging, at least compared to bosses and mini-bosses (which fighting games can also get in their story modes). Rather than difficulty through quantity of enemies, the direction that fighting games went for is depth in the movesets of characters and eventually by giving emphasis to an opponent that has yet to be completely emulated by AI.


Yeah, I realized that while trying to think of what to say to . They're a bit too dissimilar to draw a complete comparison that's meaningful. It's not like ASSFAGGOTS and RTT/RTS where the overlap and subsequent breaking off is readily understood. I think I also got confused for a bit where I thought some early games were called brawlers, but were only really recognized as side-scrolling action games. And so I'm probably wrong in thinking that fighters actually spawned from brawlers, rather the two probably actually developed in parallel. Sure there's some overall core mechanical similarities between fighters and brawlers, and this probably what confused me, but you're right that they have different emphases.

...

My absolute nigga

River City Tokyo Rumble is supposedly releasing next month in US and EU. US gets physical and digital, EU is digital-only.

They're still around, as I recall the koreans are making some or have released already.

Street Fighter = Versus FTG
Kunio-kun = Belt Scrolling FTG

Apparently the devs behind little fighter 2 were big guys who got picked up by IBM. They came back and updated LF2 for modern OS compatibility and even added some new assets. Then they made a spiritual successor (hero fighter?).

I really wish there was a side scrolling arcade stile Beat-em up that incorporated the complexity of Devil May Cry 3. I don't even mean as it being a special fighter but a game that actually gave you a huge amount of control over the outcome of combat but also was genuenly challenging. Most old school beat em up's where based around being quarter grabbers where death was inevitable. I wouldn't say th egenre completely died out. Dungeons & Dragons: Chronicles of Mystara is available and Dragon's Crown was pretty good. The only problem a developer has in selling brawler's today is the dozens of free alternatives (Emulation with MAME) competing for attention. Not many people would pay more then $30 for a brand new brawler if they can play Alien vs. Predator, Final Fight, X-Men, Golden Axe Revenge of Death Adder etc for free. I have the same problem with buying modern Fighting Games. Why Play Street Fighter V when Street Fighter III: Third Strike or Alpha 3 are still the best Street Fighter games? The only reason to pay for the newest version is to be where the online community is but online play sucks compared to couch co-opt or in the arcade with friends. I don't miss wasting quarters but man I miss arcades and hanging out with friends to have a fighting torment.

POST SORCERESS LEWDS

Isometric beat 'em ups were a shit tier subgenre to begin with. This is what every 2D beat 'em up should actually aspire to.

Not a huge fan. Speaking of 2D, Shank wasn't that bad for a Beat'em up, it kinda got boring by the end but it wasn't total shit. Is the sequel worth playing?

I'll take this opportunity to shill these two brawlers, Zombie Smashers X and Zombie Smashers X2. The author erased them from the internet because they're problematic, or something, so once in a lifetime opportunity here~
mega.nz/#F!UhtSTA5S!u9hAjGsOFetjRWPDjsmgmg

Well technically he needs to just go and play them both, you can get a basic feel for street fighter in about an hour or 2 and river city ransom is just a fun game to blow through in an afternoon, people not knowing a paticular game is preety meh to me, I'd rather get people playing games honestly.

Good times.

Just sayan.

I assume you need to lurk on Holla Forums to wipe your ass as well?

I don't have any Lewds of Sorceress user. I respect her for her mind.

Beat em ups have NOT aged well outside the arcade, where you have multiplayer and scrounging for quarters to distract you from how they tend to be repetitive, rapidly become unforgivably difficult (and remember you literally have to pay to git gud) as well as often having sudden gameplay changes that are unintuitive and incredibly difficult.

The most recent one I can think of is a Sonic porn game. (which last I saw on here, there's full uncensored longplays of on YouTube of all places)

Speaking of such games - I remember one with chibi-like characters and you had a bunch of characters that had moves from various anime (they'd switch costumes during an attack).

One had gundam costumes and attacks, another had evangelion, one had Saint Seiya, etc..
Can't remember its' name

HA!
Finaly found it - Super Cosplay Ultra War

Here's also a link to downalod of the final version:
theisozone.com/downloads/pc/windows-games/super-cosplay-war-ultra-final-version/