Why are so many new games on Steam VR showelware? Do VRfags even buy the showelware since VR have nogaems?

Why are so many new games on Steam VR showelware? Do VRfags even buy the showelware since VR have nogaems?

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VR is a bigger gimmick than motion controls.

did this topic really need an entire thread?

VR is only good for simulators, that's it

Because most of them are made by fags like these - pretentious students without an original idea in their bone

Not to imply that it's any good right now; but as for OP VR is so new and different that no shit nothing that is polished or really must have is out yet. No doubt most of these devs are hacks but it is understandable that they would keep to simple ideas like minigolf to start off.

All I wanted was depth perception in 3D games TBH.

You were born soon enough to witness the hilarious damage control and stillbirth of a shitty gimmick that millions of retards who have buyers remorse will now defend to the death.

Also

pls no bully, you can't make me feel worse than I already do

at least I made some shekels off it by making my own game, but not enough to cover the cost

>at least I made some shekels off it by making my own game, but not enough to cover the cost
At least you came in trying to be smart about it and just milk the gimmick. Sadly, you didn't know that it would be such a failure that not enough people would buy into it.

Also this

Yeah the XBone sure improved in 4 years huh? Oh wait.

It's not new, remember the Virtual Boy?

I actually kinda did, but it doesn't matter since Xbone doesn't offer anything that PS4 or PC offers as well, but better. In case of PC much better.

And VR offers you tiny screens really close to your face.

And in 89 PC only offered 16-color 2D graphics with 640x480 resolution tops. Shitty overpriced gimmick toy eh?

When the upgrade was from not having a visual output device to having one, it was significant. Now that we have monitors, no one gives the slightest shit besides increasing resolution and refresh rate. Deviating with a shitty gimmick like VR is a waste of time.
How many hundreds did you spend, goyim?

I didn't spend shit.
Only retards and rich enthusiasts buy new piece of technology off the bat.
Because first don't understand that there is nothing for them in there, while second fully understand it and just want to be the part of the new era, fuck around with it and feel involvement with development of the next thing that will become norm one day.
There is nothing in it for me now, but only an underage dipshit like you can't see difference between motion controls and VR. The fundamental difference.

That being said there are at least a few years of tech demos and shovelware ahead of us before it settles in, becomes cheap for average consumer and familiar for average dev and decent games will start to appear on it.
It happened before, and it happens again. The cycle established no less then 20 years ago.

Maybe if we're lucky some of said enthusiasts who are also talented and smart, will reverse engineer some old games into compatibility with VR, that would actually work with it without much altering of source material.
Racing games, flight sim, Mechwarrior franchise, anything with cockpits really.
I know if MW3 or 4 becomes fully compatible with fucking goggles, I might actually order a pair.

Too expensive for most people to even bother getting it. Spend 600$ on a VR monitor or spend 600$ on a brand new PC. Plus to there to even be a point in buying that overpriced crap you first need to get a strong PC

VR is motion controls strapped to a monitor strapped to your face.
It's like the shitty hoverboards where somebody decided to use a name to cash in without fulfilling the basic requirements of a long-standing scifi dream.

It's not virtual reality. It's shit, and it's going to die horribly.

I wish I could live in this fantasy land where "average consumer" and "decent games" are related at all. At best it'll end up like mobile games did but strapped to your head.

VR still needs a killer game, something that will make people drop massive amount of cash in headsets, and so far nothing ever comes close to it. Partially because the gimmick is only embraced by indie devs (who push indie quality games) and a few major devs making quick VR ports of their games.

We might see a bit of a bump once PSVR hits the shelves and becomes the first really consumer grade device, backed by a big company. But even then, Sony really needs something groundbreaking because the Kinect was pushed hard by MS and never really took off.

Where I can see VR taking off though, are racing and flying sims. The advantage of some depth perception, high FoV and freely turning the head is huge for these genres. VR is basically the extension of using a TrackIR and a triple screen, which is quite a popular setup especially for flying sims. But that's still a tiny market.

I bought the hype. Have only used it for about 6 hours in total since the Vive released.
VR fags like me are so desperate for a game we would buy literally ANYTHING made by a semi-competent dev. Why no one has capitalized on this is beyond me.

I have no idea why you guys are so bitter about something you aren't even invested in.
Do you believe that human's eye can't see past 6 hours too?

I'm bitter because I dislike people calling a thing by a name when it is not the thing that goes by that name.
see also: hoverboards and trannies

I don't think Sony will be able to do anything with VR. The last time Sony decided to pull a "me, too!" with gimmick tech was the Move. Hell, I bought the thing in preparation for a neat looking game called Sorcery where you used the Move like a wand and could cast different spells by moving it in different ways, like circles for a tornado spell. Well, the game was delayed by several years, so by the time it came out, I had completely forgotten about it.
I have a feeling PSVR is going to be the same: Sony promising the world and giving us almost nothing three years later. If they think third parties are going to give consumers the games Sony is too incompetent to make, like they've done with every other Sony system, they're sorely mistaken.

If you don't want it I'll buy it from you my friend.

No idea what hoveboard is , but tranny is a dude with fake tits. Pretty good descriptive term, leaving no vagueness about what it describes.
Same for VR goggles. It's goggles that'll show you VR when it's released, what's the problem?

Imagine, for a moment, an alternate timeline:


For the reason said (devs are incompetent IDEAGUY faggots), plus the bizarre focus on the budget/mobileshit market for something that needs a (not really THAT expensive, remember how much gayman mustard was in the '90s?) $1k multi-GPU rig.


What about the

Ahem
What about the mods for older games, like HL2?

NOTHING
WRONG

Be smart consumers Holla Forums and don't buy into the first generation of this unproven hardware. Just wait, there Is no benefit to being an early adopter

The zeitgeist of this resurgence of "Virtual Reality" has been around for 5 years now, yet there are ZERO proven examples of worthwhile video game experiences exclusive to what a VR headset has to offer.

Half arsed tech demo's, early access scams, pewdiebait, Interactive movies, walking simulators and mediocre pornographic experiences (no porn on Ps4) are all that awaits you.

Not even going to get into how moronic you have to be to purchase a closed platform hardware peripheral, for a system that can't even get simultaneous 60fps/1080p, when its a proven fact that in order to get a CONVINCING and worthwhile VR experience you need extremely high framerate & resolution. (140fps+ and 1080p+) not forgetting an extremely low input time, which even the autistic power of Carmack hasn't been able to solve.

But best wishes to those who pre-ordered! I guarantee the 2 hours of entertainment you get before the novelty wears off will be worth it!

I think VR optimized implies its none of that.

So these fags are Finns and in MY city?

Time to pay these shitlords a visit with my aluminum-bat!

VR was built on the promises of hardcore hobbyists, then promptly grabbed up to be exploited by indieshit (or what have you) parasites once they realized the scam they could pull making it all about their shovelware instead of the genuine innovation that once saw VR really going somewhere.

Is VR even a thing anymore?


I mean sure I predicted it wouldn't catch on and was just a fad (1995 all over) but man did it sink fast.

Jesus Christ kill yourself

Because making a VR game is expensive?

Would it make sense to make exclusive games only for the lastest Nvidia GPU?


It ain't rocket science.

There are tens of thousands of people sitting here with a vr headset, patiently waiting for a single game to play. Seriously, even EA could release Dick Sucking Simulator 2016 and receive high praise and buckets of cash.


Uhh
store.steampowered.com/app/468700/

It didn't really sink any more quickly or slowly than VR tanked the last few times it's been tried. I can only hope Valve blew enough money on it that they'll actually have to work for a while since they redirected almost all manpower to VR, pushing it as da fyoochurr

I'd rather play Granblue. Make of that what you will.

You were supposed to make it a big feature and not a requirement, you dumb fuck!

WEWWWWWWWWWWWWW

When was the moment you knew VR was fucked?
For me it was when Chet Falisek of Valve was doing an on-stage VR talk about the internal projects they were making for VR. It was a first person game where you're a unicorn popping balloons with your horn.

KILL YOURSELF

The racing and flight simulators will come out someday user. But that's it. If you aren't into flight sims and racing sims, fuck outta here. You invested too much money in what is literally a shitty gimmick. This form of VR can't control the player, it can't restrict you, directly interact with you (IE worlds are static), movement is a problem. It's shit, m8.

...

Does that shit really work? From what I've read the problem with VR is that it's not so simple to just port a preexisting game to VR and have it play perfectly, especially heard problems about movement in 1st person games.

Raw Data is fun actually.
What I really want is a VR version of that mecha controlling game that was on the kinekt

I don't have an HMD to try it with myself, but everything I've seen indicates it's an exemplary exercise in the right way to do VR with a classic game, vid related.

Tried the Vive at a friend's place, VR is pretty good to be honest. The biggest problem with it is the teleporting shit because there's no good way to move in VR, simulator shit is perfect with it, but anything else that requires to actually walk gives your brain that feeling that something is wrong.

What the VR scene really needs is a consumer version of >pic related, something that allows you to move however you want in VR and not that treadmill bullshit.

You can make HL2 and many source games play with the Vive without much fucking around.

Vive does not need re-calibration unless some asshole moves the base stations, then best analogy of what you see is the glitchpsace from minecraft

I can see this coming when arcades get reborn or something like that

How is it for 2D content like if you just want a screen glued to your face

VR has been worked on for decades.

What's your game user? I'll buy it to help you out

It's a vicious cycle.
You have a new platform with no promises or garantees of return in profit, so the kind of people and more importantly, the kind of budget that will be used to develop for VR will always lead to shitty shovelware\techdemo\copypasta.

It seems unfair but put yourself in a dev's shoes. It's a very niche peripheric that sold a very small amount of units due to it's price. Even if all the buyers would be interested in the game you're gonna make, just how much money would you get?
It's just not worth it to spend more than your average Flash game or you're gonna lose money even if you made a 11/10 game.

But on the other end, you have the consumers that see a device that costs as much as a very good computer or a console with a few games already.
And then they even have to buy the games for it that aren't even that interesting.
Imagine a PS3 but the few games it has are shovelware. Why would you buy it? Invest time and money on it? Reminder that it's not even just the headset; you'll need a very good PC to run it as well which should be factored in the costs.

So you have companies with no reason to make quality games because there's no market and there's no market because it's too expensive for the shitty library they get.
Only way out would be selling the Occulus\Vive at a loss and make the return with licenses on videogames (isn't that what Sony did with the PS3 or something?)
But that ain't happening because "muh ebin tech" so anyone that is interested has to get stuff like Razor's version for 300$.
Yes, in the Berenstain world Razer's products are cheaper than the competition…